Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.15 @ 19:56:22 Player: shapeshifter Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (82) 410 Value Destroyed (2029) 2029 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4299 Bonus ------- None Cogmind --------- Core Integrity 129/550 Matter 93/300 Energy 100/100 System Corruption 0% Temperature Critical (570) Movement Rolling (110) Ox2 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Wheel Wheel > --- UTILITY (5) ------ High-capacity Storage Unit Structural Scanner Layered Light Armor Plating > --- WEAPON (2) ------- Heavy Ion Cannon Light Assault Rifle > --- INVENTORY (20) --- Light Deuterium Engine Compact Wheel Heat Sink Improved Heat Sink Cooling System Huge Storage Unit Advanced Visual Processing Unit Improved Sensor Array Improved Signal Interpreter ECM Suite Propulsion Shielding Improved Light Armor Plating Layered Light Armor Plating Layered Light Armor Plating Heavy Particle Gun Heavy Ion Cannon Heavy Ion Cannon Light Assault Rifle Light Assault Rifle Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- High-capacity Storage Unit Improved Targeting Computer Layered Light Armor Plating Layered Light Armor Plating Hacking Suite > --- WEAPON ----------- Heavy Ion Cannon Light Assault Rifle > --- INVENTORY -------- Light Deuterium Engine Heat Sink Cooling System Huge Storage Unit Structural Scanner Advanced Visual Processing Unit Improved Sensor Array Improved Signal Interpreter ECM Suite Propulsion Shielding Improved Light Armor Plating Layered Light Armor Plating Layered Light Armor Plating Heavy Particle Gun Heavy Ion Cannon Heavy Ion Cannon Light Assault Rifle Light Assault Rifle Datajack [Rating: 28] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility High-capacity Storage Unit Device Seismic Detector Storage High-capacity Storage Unit Processor Terrain Scan Processor Hackware Hacking Suite Protection Layered Light Armor Plating Weapon Light Assault Rifle Energy Gun Heavy Particle Gun Energy Cannon Particle Cannon Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Build | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power . | . . . . . Propulsion 1 | . . 1 . . Utility 3 | . . 1 . 2 Weapon . | . . . . . Parts Attached 59 | 8 5 10 7 29 Power 8 | 1 1 1 1 4 Engine 4 | 1 1 1 1 . Core 4 | . . . . 4 Reactor . | . . . . . Propulsion 15 | 2 2 1 3 7 Treads 6 | 2 . 1 3 . Leg 2 | . . . . 2 Wheel 7 | . 2 . . 5 Hover . | . . . . . Flight . | . . . . . Utility 15 | 2 2 4 1 6 Device 4 | 1 . . 1 2 Storage 3 | 1 2 . . . Processor 2 | . . . . 2 Hackware 1 | . . 1 . . Protection 5 | . . 3 . 2 Artifact . | . . . . . Weapon 21 | 3 . 4 2 12 Energy Gun 2 | . . . . 2 Energy Cannon 6 | . . 2 . 4 Ballistic Gun 10 | 3 . 2 2 3 Ballistic Cannon . | . . . . . Launcher 3 | . . . . 3 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 3 | . . . . 3 Parts Lost 34 | . 1 8 4 21 Power 6 | . 1 . 1 4 Propulsion 11 | . . 2 3 6 Utility 7 | . . 2 . 5 Weapon 10 | . . 4 . 6 Highest Loss Streak 7 | . 1 4 2 7 To Critical Strikes 2 | . . . 1 1 Average Backups 14 | 3 9 14 16 19 Power 1 | . . 1 1 1 Propulsion . | 1 2 1 . . Utility 7 | . 4 6 9 10 Weapon 4 | . 1 4 4 5 Tool/Special . | . . . . . Unused Backups 23 | . 1 1 . 21 Power 4 | . . 1 . 3 Propulsion 2 | . 1 . . 1 Utility 14 | . . . . 14 Weapon 2 | . . . . 2 Tool/Special 1 | . . . . 1 Average Slot Usage (%) 93 | . 99 93 98 88 Engine 7 | . 13 10 10 1 Core 2 | . . . . 6 Treads 14 | . 9 25 33 8 Leg 2 | . . . . 4 Wheel 8 | . 18 4 . 6 Device 11 | . 14 7 9 12 Storage 10 | . 14 11 11 9 Processor 3 | . . . . 8 Hackware 6 | . . 10 11 6 Protection 4 | . . 3 1 6 Energy Cannon 4 | . . 6 18 3 Ballistic Gun 14 | . 28 13 3 10 Peak Build Rating 28 | 7 8 15 15 28 Average Rating 16 | 5 7 12 14 23 On Entrance 8 | . 7 8 15 13 Naked Turns . | . . . . . Heaviest Build 88 | 13 88 54 54 63 Greatest Support 60 | 40 40 60 60 60 Greatest Overweight (x) 19 | . 3 2 1 19 Average Overweight (x) 1 | . 1 . . 2 Largest Inventory Capacity 25 | 8 25 20 20 20 Average Capacity 19 | 7 18 20 20 20 Most Carried 20 | 5 14 19 20 20 Average Carried 15 | 3 9 15 16 19 Final Capacity 20 | 8 20 20 20 20 Final Carried 20 | 5 14 19 17 20 Class Distribution -------------------- 51% | Scavenger-Mutant 48% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Yrd Mat Mat Min Mat Matter Collected 1243 | 295 144 181 80 543 Remotely . | . . . . . Salvage Created 2586 | 173 339 541 293 1240 Parts 165 | 14 30 33 23 65 Haulers Intercepted 2 | . 1 . . 1 Recyclers Shooed 1 | . . 1 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Combat Hostiles Destroyed 56 | . 9 12 11 24 Guns 25 | . 9 7 . 9 Cannons 19 | . . 4 11 4 AOE 12 | . . 1 . 11 Classes Destroyed 14 | 2 5 2 1 4 Worker 5 | . . . 1 4 Builder 3 | . . . . 3 Tunneler 5 | 4 . . 1 . Hauler 2 | . 1 . . 1 Recycler 6 | 1 . 1 . 4 Operator 1 | . 1 . . . Watcher 4 | . 1 . . 3 Swarmer 21 | . 6 4 8 3 Grunt 24 | . 3 2 3 16 Brawler 1 | . . . . 1 Duelist 2 | . . 1 . 1 Sentry 5 | . . 5 . . Specialist 2 | . . . . 2 Hunter 1 | . . . . 1 Best Kill Streak 7 | 2 2 4 4 7 Combat Bots Only 4 | . 2 4 4 3 Max Kills in Single Turn 2 | 1 1 1 2 2 Gunslinging . | . . . . . Exploded 2 | . . 1 . 2 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Hostile Shots Fired 445 | . 38 69 111 227 Missed 129 | . 9 13 36 71 Hits 316 | . 29 56 75 156 Melee 8 | . . 8 . . Projectile 308 | . 29 48 75 156 Critical Strikes 17 | . 1 7 2 7 Damage Taken 4107 | . 316 918 628 2245 Core 730 | . 78 137 94 421 Absorbed by Shields . | . . . . . Redirected to Shielding 11 | . . . 11 . Core Remaining (%) 70 | 100 68 . 42 . Volleys Fired 296 | 11 51 52 38 144 Largest 2 | 2 2 2 2 2 Hottest 136 | 40 40 136 136 85 Shots Fired 483 | 22 102 93 58 208 Gun 336 | 22 102 80 . 132 Cannon 124 | . . 13 58 53 Launcher 23 | . . . . 23 Special . | . . . . . Kinetic 336 | 22 102 80 . 132 Thermal 124 | . . 13 58 53 Explosive 22 | . . . . 22 Electromagnetic 1 | . . . . 1 Robot Hit Streak 19 | 7 9 19 7 11 Robot Miss Streak 6 | 2 6 3 5 3 Penetration Max 1 | . . . . 1 Secondary Targets 4 | . 2 . . 2 Max Gunslinging Chain 1 | . 1 . . 1 Shots Hit Robots 302 | 15 64 64 26 133 Core Hits 160 | 7 26 29 14 84 Critical Kills 4 | 1 . . . 3 Critical Parts Destroyed 1 | . . . . 1 Critical Strikes 5 | 1 . . . 4 Destroy 5 | 1 . . . 4 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 5470 | 122 535 755 639 3419 Guns 2103 | 122 535 462 . 984 Cannons 1815 | . . 205 639 971 Explosions 1551 | . . 88 . 1463 Melee . | . . . . . Ramming 1 | . . . . 1 Kinetic 2103 | 122 535 462 . 984 Thermal 1862 | . . 252 639 971 Explosive 1405 | . . . . 1405 Electromagnetic 99 | . . 41 . 58 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 1 | . . 1 1 . Average Corruption 1 | . . 1 1 . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 8 | . . 3 5 . Matter Fused 1 | . . 1 . . Heat Flow Errors 3 | . . 1 2 . Data Loss (minor) 2 | . . . 2 . Data Loss (major) 1 | . . . 1 . Alerts 1 | . . 1 . . Overload Shots . | . . . . . Overflow Damage 73 | . . . 23 50 Projectiles 46 | . . . 23 23 Explosions 27 | . . . . 27 Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 86 | . . 61 . 25 Shots 3 | . . 2 . 1 Rammed 1 | . . . . 1 Targets Rammed 1 | . . . . 1 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 570 | . 36 279 375 570 Average Temperature 82 | . 13 53 121 73 Received Heat Transfer 1518 | . 135 237 93 1053 Effects 6 | . . . 3 3 Shutdowns 1 | . . . . 1 Energy Bleed 2 | . . . 1 1 Interference 2 | . . . 2 . Matter Decay 1 | . . . . 1 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 2 | . . . . 2 Heat Transferred 2849 | . . 370 1147 1332 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 2 | . . 1 . 1 Alert | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Maximum Alert Level 1 | . . . . 1 Low Security (%) 82 | 100 100 100 100 59 Level 1 17 | . . . . 40 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 331 | 10 153 158 166 331 Initial 48 | . . 21 46 48 Average 90 | . 59 50 86 136 Influence Increases 1833 | 25 269 386 290 863 Destroy 0b10 Robot/C 1120 | . 180 240 220 480 Destroy 0b10 Robot/NC 130 | 25 15 5 10 75 Destroy Leader 252 | . 44 70 30 108 Successful Hack 53 | . 15 4 . 34 Disable Machine 45 | . . 15 . 30 Destroy Structure 98 | . . 7 . 91 Partial Spotted 15 | . . . . 15 Lose Combat Pursuer 120 | . 15 45 30 30 Influence Decreases 1522 | 25 217 317 285 678 Entered New Map 184 | . . 31 75 78 Time Decay 1045 | 25 207 236 170 407 Lost Part 293 | . 10 50 40 193 Squads Dispatched 9 | . 1 2 . 6 Investigation 1 | . . 1 . . Extermination . | . . . . . Reinforcement 7 | . 1 1 . 5 Assault . | . . . . . Garrison 1 | . . . . 1 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 2 | . . . . 2 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Distress Signals 10 | . 3 5 . 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 88 | . 17 19 15 37 Peak Tracking Total 6 | . 6 6 4 4 Tactical Retreats 7 | . 1 2 2 2 Traps | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Traps Triggered 3 | . . 2 . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Yrd Mat Mat Min Mat Machines Disabled 3 | . . 1 . 2 Max in Single Turn 1 | . . 1 . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Machines Accessed 12 | . 4 3 . 5 Terminals 9 | . 3 2 . 4 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 3 | . 1 1 . 1 Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 32 | . 9 10 . 13 Successful 17 | . 6 6 . 5 Failed 15 | . 3 4 . 8 Catastrophic 5 | . 1 1 . 3 Database Lockouts . | . . . . . Manual 25 | . 8 8 . 9 Terminals 28 | . 8 8 . 12 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 4 | . 1 2 . 1 Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 8 | . 3 4 . 1 Branch Access Points 2 | . . 1 . 1 Recall Investigation 1 | . . 1 . . Registered Components 2 | . 1 1 . . Zone Layout 3 | . 2 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 3 | . 1 1 . 1 Report Inventory 3 | . 1 1 . 1 Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 6 | . 2 1 . 3 Terminals 6 | . 2 1 . 3 Botnet 6 | . 2 1 . 3 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 11 | . 3 3 . 5 Full Trace Events 1 | . . 1 . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Yrd Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Active Infowar (turns) 2455 | 90 773 413 . 1179 Terrain 843 | . . . . 843 Structural 336 | . . . . 336 Seismic 1276 | 90 773 413 . . Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . . 1 . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Yrd Mat Mat Min Mat Turns Passed 3319 | 159 773 628 343 1416 Spaces Moved 1535 | 83 419 322 118 593 Core 28 | 20 . . . 8 Treads 784 | 63 151 228 118 224 Legs 31 | . . . . 31 Wheels 692 | . 268 94 . 330 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 105 105 160 95 Average Speed 150 | 133 135 144 160 163 Slowest Speed 1000 | 160 160 160 240 1000 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins 2 | . . . . 2 Cave-ins Triggered . | . . . . . Exploration Rate (%) 34 | 5 56 32 26 53 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . 1 . . Unknown Exits Taken 3 | 1 1 . 1 . Scrap Searched . | . . . . . Spaces Dug 8 | . . . . 8 Terrain Destroyed 114 | . . 6 . 108 Melee . | . . . . . Projectile 14 | . . . . 14 AOE 100 | . . 6 . 94 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Total 2117 | 113 542 409 213 840 Wait 121 | . 53 1 45 22 Move 1531 | 82 418 321 117 593 Hop . | . . . . . Pick Up 74 | 12 12 19 4 27 Fast Attach 10 | . . . . 10 Attach 40 | 7 1 12 4 16 Detach . | . . . . . Swap 24 | 1 4 2 3 14 Drop 20 | . 3 2 2 13 Fire 296 | 11 51 52 38 144 Melee . | . . . . . Ram 1 | . . . . 1 Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 2 exits: *Min x2) -9/Mines -8/Materials (discovered 4 exits: *Fac x2 / Sto x2) History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 13) 160 | -11/Scrapyard | Entered Materials 288 | -10/Materials | Discovered new exit (range 14) 312 | -10/Materials | Build established: Mutant 519 | -10/Materials | Discovered new exit (range 16) 782 | -10/Materials | Discovered new exit (range 14) 933 | -10/Materials | Entered another Materials area 933 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 942 | -9/Materials | Identified exit to Mines 1099 | -9/Materials | Lost 4 parts (2n2w) 1394 | -9/Materials | Lost 3 parts (2u1w) 1561 | -9/Materials | Entered Mines 1643 | -9/Mines | Learned 4 Materials zone layouts 1672 | -9/Mines | Core integrity fell below 50% 1826 | -9/Mines | Discovered new exit (range 13) 1885 | -9/Mines | Build established: Scavenger-Mutant 1904 | -9/Mines | Entered Materials 1904 | -8/Materials | Evolved 2 slots: Utility x2 1905 | -8/Materials | Identified exit to Factory 1927 | -8/Materials | Identified exit to Storage 2244 | -8/Materials | Discovered exit to Factory (range 8) 2449 | -8/Materials | Lost 3 parts (1p1n1w) 2787 | -8/Materials | Core integrity fell below 50% 2800 | -8/Materials | Lost 7 parts (1p2u4w) 3292 | -8/Materials | Garrison activated, responded to threat 3320 | -8/Materials | Self-destructed Last Messages --------------- 03246_ Destroyed Datajack. 03256_ R-06 Scavenger collects Tractor Beam. 03275_ Terminal disabled. 03292_ G-47 Trooper calls for garrison reinforcements. 03292_ ALERT: Activating Garrison Access M001. 03295_ Imp. Targeting Computer destroyed. 03295_ Critical hit (Burn: +37). 03295_ G-47 Trooper destroyed. 03313_ G-47 Trooper suffers critical hit (Burn). 03313_ Critical hit (Destroy). 03313_ Wheel destroyed. 03314_ Power failure, Lgt. Nuclear Core shutdown. 03315_ G-47 Trooper destroyed. 03316_ Critical hit (Burn: +37). 03317_ Overheating: Matter decay (-18). 03319_ Overheating: Energy bleed (-15). 03319_ Lgt. Nuclear Core destroyed. 03319_ Lyr. Light Armor Plating destroyed. 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