Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.22 @ 11:35:28

Player: OctarineSorcerer

Result: Destroyed by Y-45 Defender with Heavy Assault Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (16)      80
Value Destroyed (264)      264
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (200)                200
              TOTAL SCORE: 2624

 Bonus
-------
Pacifist                   200

 Cogmind 
---------
Core Integrity             0/550
Matter                     295/300
Energy                     94/100
System Corruption          1%
Temperature                Cool (18)
Movement                   Core (50)
Location                   -8/Storage

 Parts 
-------
>           --- POWER (2) --------
                (None)
>           --- PROPULSION (5) ---
                (None)
>           --- UTILITY (2) ------
   Advanced Visual Processing Unit
>           --- WEAPON (2) -------
            Axe
>           --- INVENTORY (5) ----
            Weight Redist. System
            Melee Analysis Suite
  Precision Beam Rifle

 Peak State 
------------
>           --- POWER ------------
   Improved Ion Engine
      Heavy Ion Engine
>           --- PROPULSION -------
            VSS Leg
            VSS Leg
   Improved VTOL Module
   Improved VTOL Module
   Improved VTOL Module
>           --- UTILITY ----------
      Small Storage Unit
   Advanced Visual Processing Unit
>           --- WEAPON -----------
            Axe
>           --- INVENTORY --------
            Wheel
            Weight Redist. System
            Melee Analysis Suite
  Precision Beam Rifle
            Axe
[Rating: 31]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Improved VTOL Module
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Flight Unit              Improved VTOL Module
Utility                    Small Storage Unit
  Device                   Seismic Detector
  Storage                  Small Storage Unit
  Processor                Advanced Visual Processing Unit
Weapon                     Small Laser
  Energy Gun               Small Laser
  Impact Weapon            Heavy Hammer
  Slashing Weapon          Axe

 Build                          | -11 -10 -9  -9  -8  -8  
-------                    Run  | Yrd Mat Mat Min Mat Sto 
Slots Evolved              4    | .   .   2   .   2   .   
  Power                    1    | .   .   .   .   1   .   
  Propulsion               3    | .   .   2   .   1   .   
  Utility                  .    | .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             24   | 6   1   5   .   5   7   
  Power                    5    | 1   .   1   .   1   2   
    Engine                 5    | 1   .   1   .   1   2   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               11   | 2   .   4   .   2   3   
    Treads                 .    | .   .   .   .   .   .   
    Leg                    4    | 2   .   .   .   .   2   
    Wheel                  1    | .   .   .   .   .   1   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 6    | .   .   4   .   2   .   
  Utility                  3    | 1   1   .   .   1   .   
    Device                 1    | .   1   .   .   .   .   
    Storage                1    | 1   .   .   .   .   .   
    Processor              1    | .   .   .   .   1   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   5    | 2   .   .   .   1   2   
    Energy Gun             2    | 2   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   1   
    Slashing Weapon        2    | .   .   .   .   1   1   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   1   .   1   .   
Parts Lost                 12   | .   .   .   .   .   12  
  Power                    3    | .   .   .   .   .   3   
  Propulsion               6    | .   .   .   .   .   6   
  Utility                  1    | .   .   .   .   .   1   
  Weapon                   2    | .   .   .   .   .   2   
  Highest Loss Streak      8    | .   .   .   .   .   8   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     70   | .   84  69  77  63  56  
  Engine                   10   | .   14  11  11  9   6   
  Leg                      9    | .   17  9   .   .   9   
  Flight                   10   | .   .   5   33  27  9   
  Device                   7    | .   10  11  11  .   .   
  Storage                  10   | .   14  11  11  9   6   
  Processor                2    | .   .   .   .   8   9   
  Energy Gun               15   | .   28  22  11  1   .   
  Impact Weapon            1    | .   .   .   .   .   5   
  Slashing Weapon          2    | .   .   .   .   7   7   
Peak Build Rating          31   | 6   6   21  19  29  31  
  Average Rating           12   | 4   5   9   19  21  18  
  On Entrance              12   | .   6   6   20  19  22  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             26   | 13  14  17  15  16  26  
  Greatest Support         24   | 20  20  15  15  20  24  
  Greatest Overweight (x)  3    | 1   1   3   .   1   1   
  Average Overweight (x)   .    | .   .   1   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   8   
  Average Capacity         7    | 7   8   8   8   8   7   
  Most Carried             8    | 2   2   8   8   8   8   
  Average Carried          4    | 1   2   5   8   7   5   
  Final Capacity           8    | 8   8   8   8   8   5   
  Final Carried            8    | 2   2   8   8   8   3   

 Class Distribution 
--------------------
 77% | Mutant
 22% | Sprinter

 Dominant Class 
----------------
   Mutant | -10/Materials
   Mutant | -9/Materials
 Sprinter | -9/Mines
 Sprinter | -8/Materials
   Mutant | -8/Storage

 Resources                      | -11 -10 -9  -9  -8  -8  
-----------                Run  | Yrd Mat Mat Min Mat Sto 
Matter Collected           415  | 237 .   43  10  50  75  
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            537  | .   .   105 37  50  345 
  Parts                    23   | .   .   7   4   .   12  
Haulers Intercepted        4    | .   .   1   .   1   2   
Recyclers Shooed           .    | .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  -8  
-------                    Run  | Yrd Mat Mat Min Mat Sto 
Combat Hostiles Destroyed  10   | .   .   3   3   .   4   
  Melee                    3    | .   .   .   .   .   3   
  Guns                     6    | .   .   3   3   .   .   
Classes Destroyed          6    | .   .   3   .   .   3   
  Worker                   2    | .   .   1   .   .   1   
  Hauler                   4    | .   .   1   .   1   2   
  Swarmer                  6    | .   .   3   3   .   .   
  Grunt                    2    | .   .   .   .   .   2   
  Sentry                   1    | .   .   .   .   .   1   
  Hunter                   1    | .   .   .   .   .   1   
Best Kill Streak           3    | .   .   3   3   1   2   
  Combat Bots Only         3    | .   .   3   3   .   2   
Max Kills in Single Turn   1    | .   .   1   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -8   
--------                   Run  | Yrd  Mat  Mat  Min  Mat  Sto  
Hostile Shots Fired        181  | .    .    24   12   5    140  
  Missed                   55   | .    .    1    4    3    47   
Damage Taken               1725 | .    .    179  70   29   1447 
  Core                     615  | .    .    36   24   .    555  
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         95   | 100  100  .    85   .    .    
Volleys Fired              19   | .    .    12   7    .    .    
  Largest                  2    | .    .    2    1    .    .    
  Hottest                  90   | .    .    90   40   .    .    
Shots Fired                31   | .    .    24   7    .    .    
  Gun                      31   | .    .    24   7    .    .    
  Cannon                   .    | .    .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Thermal                  31   | .    .    24   7    .    .    
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Robot Hit Streak         3    | .    .    3    1    .    .    
  Robot Miss Streak        5    | .    .    5    2    .    .    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    
Shots Hit Robots           41   | .    .    10   3    4    24   
  Core Hits                16   | .    .    7    3    1    5    
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed 4    | .    .    .    .    .    4    
  Critical Strikes         8    | .    .    .    .    .    8    
    Smash                  4    | .    .    .    .    .    4    
    Sever                  4    | .    .    .    .    .    4    
Melee Attacks              36   | .    .    .    .    4    32   
  Impact                   17   | .    .    .    .    .    17   
  Slashing                 19   | .    .    .    .    4    15   
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            6    | .    .    .    .    1    5    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        3    | .    .    .    .    .    3    
Damage Inflicted           1430 | .    .    120  36   212  1062 
  Guns                     156  | .    .    120  36   .    .    
  Cannons                  .    | .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    
  Melee                    1274 | .    .    .    .    212  1062 
  Ramming                  .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Thermal                  156  | .    .    120  36   .    .    
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Impact                   468  | .    .    .    .    .    468  
  Slashing                 806  | .    .    .    .    212  594  
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         1    | .    .    .    .    .    1    
  Average Corruption       1    | .    .    .    .    .    1    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  1    | .    .    .    .    .    1    
    Message Errors         1    | .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            128  | .    .    .    .    .    128  
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    
  Melee                    128  | .    .    .    .    .    128  
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        126  | .    .    126  17   .    8    
  Average Temperature      32   | .    .    42   10   .    5    
  Received Heat Transfer   747  | .    .    .    .    18   729  
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           2    | .    .    .    .    .    2    
  Combat Hostiles          1    | .    .    .    .    .    1    
  Parts Fried              3    | .    .    .    .    .    3    
  Impact Corruptions       4    | .    .    .    .    .    4    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    
  Heat Transferred         397  | .    .    322  75   .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -8  
-------                    Run  | Yrd Mat Mat Min Mat Sto 
Peak Influence             176  | .   .   82  176 139 112 
  Initial                  68   | .   .   .   31  68  58  
  Average                  52   | .   .   53  118 83  82  
Maximum Alert Level        .    | .   .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 100 100 
  Level 1                  .    | .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          2    | .   .   .   .   .   2   
  Investigation            .    | .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            2    | .   .   .   .   .   2   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -8  
---------                  Run  | Yrd Mat Mat Min Mat Sto 
Distress Signals           .    | .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              34   | .   .   6   6   7   15  
  Peak Tracking Total      8    | .   .   4   5   7   8   
  Tactical Retreats        2    | .   .   .   1   1   .   

 Traps                          | -11 -10 -9  -9  -8  -8  
-------                    Run  | Yrd Mat Mat Min Mat Sto 
Traps Triggered            3    | .   1   .   .   .   2   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -8  
----------                 Run  | Yrd Mat Mat Min Mat Sto 
Machines Disabled          .    | .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -8  
---------                  Run  | Yrd Mat Mat Min Mat Sto 
Machines Accessed          3    | .   2   .   .   1   .   
  Terminals                2    | .   1   .   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                5    | .   3   .   .   2   .   
  Successful               5    | .   3   .   .   2   .   
  Failed                   .    | .   .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   
  Terminals                4    | .   2   .   .   2   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             4    | .   2   .   .   2   .   
  Record                   1    | .   .   .   .   1   .   
  Robot Analysis           1    | .   1   .   .   .   .   
  Prototype ID Bank        1    | .   1   .   .   .   .   
  Registered Components    1    | .   .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   1   .   .   .   .   
  Report Inventory         1    | .   1   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         2    | .   1   .   .   1   .   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -8  
------------               Run  | Yrd Mat Mat Min Mat Sto 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -8  
--------                   Run  | Yrd Mat Mat Min Mat Sto 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -8  
-------                    Run  | Yrd Mat Mat Min Mat Sto 
Robot Analysis Total       1    | .   1   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -8  -8  
-------------              Run  | Yrd Mat Mat Min Mat Sto 
Turns Passed               1129 | 81  254 346 116 106 226 
Spaces Moved               1187 | 67  149 173 332 280 186 
  Core                     17   | 16  .   .   .   .   1   
  Treads                   .    | .   .   .   .   .   .   
  Legs                     412  | 51  149 132 .   .   80  
  Wheels                   43   | .   .   .   .   .   43  
  Hover                    .    | .   .   .   .   .   .   
  Flight                   715  | .   .   41  332 280 62  
  Fastest Speed            26   | 50  120 99  29  26  29  
  Average Speed            77   | 105 166 169 29  29  71  
  Slowest Speed            255  | 120 190 255 29  99  180 
  Overloaded Moves         .    | .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   
  Robots Hopped            2    | .   .   .   1   1   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   
Exploration Rate (%)       35   | 5   32  18  72  28  60  
  Regions Visited          5
    Branch Regions         2
  Pre-discovered Areas     1    | .   .   .   1   .   .   
  Known Exits Taken        .    | .   .   .   .   .   .   
  Unknown Exits Taken      5    | 1   1   1   1   1   .   
Scrap Searched             .    | .   .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -9  -8  -8  
---------                  Run  | Yrd Mat Mat Min Mat Sto 
Total                      1300 | 74  155 202 344 296 229 
  Wait                     17   | .   6   .   4   .   7   
  Move                     1178 | 66  148 172 329 277 186 
  Hop                      2    | .   .   .   1   1   .   
  Pick Up                  12   | 2   .   7   1   2   .   
  Fast Attach              17   | 6   1   4   .   4   2   
  Attach                   6    | .   .   .   .   1   5   
  Detach                   3    | .   .   2   .   1   .   
  Swap                     1    | .   .   1   .   .   .   
  Drop                     12   | .   .   4   2   6   .   
  Fire                     19   | .   .   12  7   .   .   
  Melee                    33   | .   .   .   .   4   29  
  Ram                      .    | .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines
-8/Materials
-8/Storage

 History 
---------
 Turn | Location      | Event
   16 | -11/Scrapyard | Discovered new exit (range 16)
   82 | -11/Scrapyard | Entered Materials
  241 | -10/Materials | Discovered new exit (range 16)
  312 | -10/Materials | Build established: Mutant
  336 | -10/Materials | Entered another Materials area
  336 | -9/Materials  | Evolved 2 slots: Propulsion x2
  601 | -9/Materials  | Discovered new exit (range 16)
  682 | -9/Materials  | Entered Mines
  695 | -9/Mines      | Learned location of Storage (-8)
  789 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
  794 | -9/Mines      | Discovered new exit (range 13)
  798 | -9/Mines      | Entered Materials
  798 | -8/Materials  | Evolved 2 slots: Power x1, Propulsion x1
  892 | -8/Materials  | Discovered new exit (range 11)
  904 | -8/Materials  | Entered Storage
  929 | -8/Storage    | Door terminal overloaded
  984 | -8/Storage    | Lost 3 parts (1p2n)
 1065 | -8/Storage    | Core integrity fell below 50%
 1125 | -8/Storage    | Core integrity fell below 20%
 1130 | -8/Storage    | Destroyed by Y-45 Defender with Heavy Assault Rifle

 Last Messages 
---------------
01066_ Heat Sink fried.
01068_ Penetrated by Slug.
01070_ VSS Leg destroyed.
01071_ Penetrated by Slug.
01071_ Sml. Storage Unit destroyed.
01071_ H-55 Commando destroyed.
01072_ R-06 Scavenger collects Carbon-fiber Leg.
01075_ R-06 Scavenger collects Lgt. Nuclear
  Core.
01076_ Acquired 10 matter.
01085_ Axe destroyed.
01099_ K-01 Serf cleans the Recycling Unit.
01100_ Critical hit (Burn: +37).
01108_ Hvy. Hammer destroyed.
01108_ Critical hit (Burn: +37).
01113_ G-47 Trooper Lgt. Nuclear Core severed.
01118_ R-06 Scavenger collects Lgt. Nuclear
  Core.
01119_ G-47 Trooper destroyed.
01122_ Wheel destroyed.

 Map 
-----
+----------------------------------------------------+
|                                                    |
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|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ????????????????#?????#############????????????    |
| ?????????????#"""?????# "T"  #     #???????????    |
| ????????????##"T"######      #     #???????????    |
| ????????????#         #  %   # " " #?????????##    |
| ????????????# """ """ #  ] / # "G" #????????  #    |
| ????????????# """ """ #  %   Y  "  #????????  #    |
| ????????????# """ """ #  @%  #     ?#####??   #    |
| ???????????##         ####g#####+####   #??   #    |
| ???????????#          #??#  g           #?""" #    |
| ????????????#         #??# g            #?""" #    |
| ????????????#         #?##              # """ #    |
| ??????###########/#######               # """ #    |
| ??????#        #            ####+####   + """ #    |
| ??????#        #            #?     ?#   #     #    |
| ??????# """"   +   ###########     ##   #     #    |
| ??????# "??""  #   #?????????#  [[[##   #?    #    |
| ??????# "??""" "   #?????????#  [[[##   #######    |
| ??????# """?]" #   #?????????#  [[ #     #?????    |
| ??????#  ""!!"%#   ###???????#     #     #?????    |
| ??????#   """ =#   ""#???????#     #     #?????    |
| ??????#       %#   Y"#???????#######     #?????    |
| ??????##########   ""#?????????????#     #?????    |
| ???????????????#   ###?????????????##   ##?####    |
| ???????????????#   #??????????????###   #?    #    |
| ???????????????#   ###????????????#""   #?    #    |
| ???????????????#   #T#????????????#"Y   #     #    |
| ???????????????#   + #????????????#""   #     #    |
| ???????????????#   # "????????????###   +     #    |
| ???????????????#   # #??????????????#   #     #    |
| ???????????????# ^ ############?????#   #     #    |
| ???????????????#   ##         #######   #?    #    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          21
Energy Capacity            445
Matter Stores              300
Matter Capacity            300
Sight Range                20
Terrain Scan Density       10
Evasion (%)                64

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              IonNullNullifier
  Manual?         0
Play Time         00:28:28
  Cumulative      36.3 hours
  Start           2025.03.22 @ 11:01:55
  End             2025.03.22 @ 11:35:28
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          45
  Rogue           45
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             10
Gallery%          28
Achievement%      25
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 6eba15c3-d5c0-4d84-97ce-51b82fe1f944