Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.15 @ 01:43:21 Player: deepledi Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (106) 530 Value Destroyed (3423) 3423 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (57) 57 TOTAL SCORE: 6930 Bonus ------- High Alert Combat Kills 57 Cogmind --------- Core Integrity 0/700 Matter 89/300 Energy 74/100 System Corruption 16% Temperature Cool (27) Movement Core (450) Ox8 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Large Storage Unit Improved Targeting Computer Target Analyzer Improved Light Armor Plating (fused) > --- WEAPON (3) ------- Impact Mace > --- INVENTORY (15) --- Improved Deuterium Engine Small Storage Unit Matter Filter Improved Light Armor Plating System Shield Axe Chainsword Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Titanium Leg Titanium Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Improved Targeting Computer Target Analyzer Hardened Heavy Armor Plating System Restoration Module > --- WEAPON ----------- Gauss Rifle Impact Mace Chainsword > --- INVENTORY -------- Improved Heat Sink Improved Sensor Array Matter Filter Component Analysis Suite Heavy EM Shotgun [Rating: 49] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Improved Carbon-fiber Leg Wheel Compact Wheel Hover Unit Aerolev Unit Flight Unit Improved Flight Unit Utility Small Storage Unit Device Sensor Array Storage Small Storage Unit Processor Target Analyzer Protection Light Armor Plating Weapon Assault Rifle Energy Gun Gatling Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Missile Launcher Impact Weapon Impact Mace Slashing Weapon Chainsword Build | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Slots Evolved 6 | . . 2 2 2 . . Power . | . . . . . . . Propulsion 2 | . . 1 1 . . . Utility 3 | . . 1 1 1 . . Weapon 1 | . . . . 1 . . Parts Attached 94 | 7 8 11 20 24 1 23 Power 11 | 1 1 2 3 2 . 2 Engine 8 | 1 1 2 1 1 . 2 Core 3 | . . . 2 1 . . Reactor . | . . . . . . . Propulsion 30 | 3 2 4 6 10 . 5 Treads 13 | 1 2 3 2 2 . 3 Leg 5 | . . . . 4 . 1 Wheel 3 | 2 . . . . . 1 Hover 8 | . . . 4 4 . . Flight 1 | . . 1 . . . . Utility 29 | 1 2 2 6 8 . 10 Device 10 | . 2 1 1 2 . 4 Storage 6 | 1 . . 2 1 . 2 Processor 3 | . . . 1 2 . . Hackware . | . . . . . . . Protection 10 | . . 1 2 3 . 4 Artifact . | . . . . . . . Weapon 24 | 2 3 3 5 4 1 6 Energy Gun 9 | . . 3 1 . . 5 Energy Cannon 1 | . . . 1 . . . Ballistic Gun 9 | 2 3 . 3 1 . . Ballistic Cannon 1 | . . . . . . 1 Launcher 1 | . . . . . 1 . Special Weapon . | . . . . . . . Impact Weapon 1 | . . . . 1 . . Slashing Weapon 2 | . . . . 2 . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 8 | . . 4 2 1 . 1 Parts Lost 27 | . . 1 1 4 2 19 Power 2 | . . . . . . 2 Propulsion 10 | . . 1 . 1 1 7 Utility 8 | . . . 1 3 . 4 Weapon 7 | . . . . . 1 6 Highest Loss Streak 13 | . . 1 1 2 2 13 To Critical Strikes . | . . . . . . . Average Backups 8 | 3 7 7 9 9 7 7 Power . | 1 . . 1 1 . . Propulsion . | 1 1 . . 1 . . Utility 3 | . 3 2 3 3 4 4 Weapon 2 | . 2 3 3 2 1 1 Tool/Special . | . . . . . . . Unused Backups 20 | . 2 1 3 5 3 6 Power 2 | . . . . 1 1 . Propulsion . | . . . . . . . Utility 12 | . 1 1 2 3 2 3 Weapon 5 | . 1 . 1 . . 3 Tool/Special 1 | . . . . 1 . . Average Slot Usage (%) 97 | . 99 99 97 98 88 92 Engine 7 | . 14 11 . 4 7 6 Core 1 | . . . 8 2 . . Treads 14 | . 14 25 28 4 4 4 Leg 6 | . . . . 11 23 17 Wheel 5 | . 14 7 . . . 2 Hover 4 | . . . 5 13 . . Device 11 | . 13 21 6 7 7 8 Storage 9 | . 14 11 9 7 4 5 Processor 6 | . . . 5 11 15 15 Protection 5 | . . . 14 8 4 5 Energy Gun 1 | . . 5 . . . 4 Ballistic Gun 16 | . 28 16 16 14 7 3 Impact Weapon 1 | . . . . . 7 6 Slashing Weapon 2 | . . . . 5 . 5 Peak Build Rating 49 | 6 7 13 33 46 45 49 Average Rating 24 | 3 6 10 21 42 40 41 On Entrance 19 | . 6 7 11 33 44 33 Avg Prop Armor Cover (%) 12 | 12 11 19 . 7 8 15 Naked Turns . | . . . . . . . Heaviest Build 47 | 14 16 20 36 41 37 47 Greatest Support 80 | 26 20 60 80 54 53 70 Greatest Overweight (x) 9 | 1 1 1 1 1 . 9 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 8 8 8 10 10 10 15 Average Capacity 8 | 7 8 8 9 10 8 9 Most Carried 14 | 5 8 8 10 10 10 14 Average Carried 8 | 3 7 7 9 9 8 7 Final Capacity 15 | 8 8 8 10 10 5 15 Final Carried 10 | 4 8 8 10 10 5 7 Class Distribution -------------------- 53% | Mutant 45% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Waste Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Was Fac Matter Collected 3123 | 219 413 444 577 935 . 535 Remotely . | . . . . . . . Salvage Created 4697 | . 603 589 771 1265 . 1469 Parts 225 | . 34 31 53 62 . 45 Haulers Intercepted 8 | . 2 2 3 1 . . Recyclers Shooed 7 | . 3 2 1 . . 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Combat Hostiles Destroyed 70 | . 10 8 10 20 . 22 Melee 21 | . . . . 15 . 6 Guns 41 | . 10 8 10 5 . 8 AOE 2 | . . . . . . 2 Classes Destroyed 12 | . 6 1 1 3 . 1 Worker 5 | . 2 . 1 . . 2 Hauler 8 | . 2 2 3 1 . . Recycler 14 | . 1 1 1 4 . 7 Operator 1 | . . . . 1 . . Watcher 8 | . 2 2 3 1 . . Swarmer 14 | . 3 3 3 5 . . Grunt 24 | . 7 . 2 5 . 10 Brawler 3 | . . . . 2 . 1 Duelist 2 | . . . . . . 2 Sentry 15 | . . 5 3 2 . 5 Hunter 4 | . . . 2 1 . 1 Programmer 8 | . . . . 5 . 3 Best Kill Streak 5 | . 5 2 5 4 . 5 Combat Bots Only 4 | . 3 2 4 4 . 4 Max Kills in Single Turn 2 | . 1 1 2 1 . 2 Gunslinging 1 | . . . 1 . . . Exploded 2 | . . . . . . 2 Melee 1 | . . . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Fac Hostile Shots Fired 636 | . 41 60 72 157 2 304 Missed 185 | . 11 16 23 48 . 87 Hits 451 | . 30 44 49 109 2 217 Melee 14 | . . . . 3 2 9 Projectile 437 | . 30 44 49 106 . 208 Critical Strikes 20 | . . 3 2 1 . 14 Part Disruptions 1 | . . . . 1 . . Damage Taken 6669 | . 299 600 721 1652 75 3322 Core 1015 | . 41 156 116 126 40 536 Absorbed by Shields . | . . . . . . . Redirected to Shielding 101 | . . . 55 46 . . Regen/Repaired (Parts) 520 | . . 73 170 277 . . Core Remaining (%) 80 | 100 83 61 78 . . . Volleys Fired 278 | . 45 48 64 65 6 50 Largest 3 | . 2 2 2 2 1 3 Hottest 240 | . 40 70 73 51 36 240 Shots Fired 508 | . 90 96 127 99 5 91 Gun 483 | . 90 96 127 99 . 71 Cannon 20 | . . . . . . 20 Launcher 5 | . . . . . 5 . Special . | . . . . . . . Kinetic 412 | . 90 86 114 99 . 23 Thermal 91 | . . 10 13 . . 68 Explosive 5 | . . . . . 5 . Electromagnetic . | . . . . . . . Robot Hit Streak 15 | . 12 12 15 7 3 11 Robot Miss Streak 8 | . 5 3 8 4 1 8 Penetration Max 1 | . . . 1 1 . . Secondary Targets 9 | . 2 1 3 2 . 1 Max Gunslinging Chain 1 | . 1 1 1 1 . 1 Shots Hit Robots 418 | . 55 65 80 100 3 115 Core Hits 183 | . 25 21 34 39 . 64 Critical Kills 4 | . . . . 1 . 3 Critical Parts Destroyed 13 | . . . . 5 . 8 Critical Strikes 24 | . . 1 . 11 . 12 Burn 1 | . . 1 . . . . Destroy 3 | . . . . 3 . . Smash 14 | . . . . 3 . 11 Sever 6 | . . . . 5 . 1 Melee Attacks 130 | . . . . 68 . 62 Impact 55 | . . . . 10 . 45 Slashing 75 | . . . . 58 . 17 Piercing . | . . . . . . . Sneak Attacks 13 | . . . . 7 . 6 Combat Hostiles 2 | . . . . 2 . . Follow-up Attacks 8 | . . . . . . 8 Damage Inflicted 10787 | . 695 823 1304 2962 806 4197 Guns 5435 | . 695 813 1304 1101 . 1522 Cannons 410 | . . . . . . 410 Explosions 1044 | . . . . . 806 238 Melee 3872 | . . . . 1845 . 2027 Ramming 26 | . . 10 . 16 . . Kinetic 4111 | . 695 707 1176 1101 . 432 Thermal 1734 | . . 106 128 . . 1500 Explosive 1007 | . . . . . 806 201 Electromagnetic 37 | . . . . . . 37 Impact 2064 | . . . . 316 . 1748 Slashing 1808 | . . . . 1529 . 279 Piercing . | . . . . . . . Highest Corruption 21 | . . . . 5 21 21 Average Corruption 9 | . . . . 4 13 15 Corruption Purged 7 | . . . . . . 7 Corruption Blocked . | . . . . . . . Effects 137 | . . . . 45 8 84 Message Errors 31 | . . . . 10 1 20 Matter Fused 33 | . . . . 13 2 18 Heat Flow Errors 14 | . . . . 6 . 8 Energy Discharges 12 | . . . . 5 1 6 Parts Rejected 3 | . . . . . 1 2 Parts Fused 1 | . . . . . . 1 Data Loss (minor) 15 | . . . . 1 1 13 Data Loss (major) 6 | . . . . 1 1 4 Misfires 9 | . . . . 4 . 5 Alerts 6 | . . . . 2 . 4 Misdirections 1 | . . . . . . 1 Weapon Failures 6 | . . . . 3 1 2 Overload Shots . | . . . . . . . Overflow Damage 1133 | . . . . 348 . 785 Projectiles 26 | . . . . . . 26 Explosions . | . . . . . . . Melee 1107 | . . . . 348 . 759 Knockbacks 15 | . . . . 2 . 13 Impact 6 | . . . . 2 . 4 Kinetic 8 | . . . . . . 8 Secondary 1 | . . . . . . 1 Self-Inflicted Damage 136 | . . . . . . 136 Shots 2 | . . . . . . 2 Rammed 1 | . . 1 . . . . Targets Rammed 2 | . . 1 . 1 . . Kicked 1 | . . . . 1 . . Crushed . | . . . . . . . Highest Temperature 623 | . 6 57 42 277 . 623 Average Temperature 108 | . 6 16 20 91 . 145 Received Heat Transfer 2244 | . 126 207 180 306 . 1425 Effects 8 | . . . . 1 . 7 Shutdowns 1 | . . . . . . 1 Energy Bleed 2 | . . . . 1 . 1 Interference 3 | . . . . . . 3 Matter Decay 1 | . . . . . . 1 Damage (minor) 1 | . . . . . . 1 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted 6 | . . . . . . 6 Combat Hostiles 4 | . . . . . . 4 Parts Fried 7 | . . . . . . 7 Impact Corruptions 24 | . . . . 4 . 20 Robots Melted 2 | . . . . . . 2 Combat Hostiles 2 | . . . . . . 2 Parts Melted 3 | . . 1 . . . 2 Heat Transferred 3426 | . . 370 370 . . 2686 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Maximum Alert Level 2 | . . . . 1 . 2 Low Security (%) 95 | 100 100 100 100 96 100 80 Level 1 3 | . . . . 3 . 15 Level 2 . | . . . . . . 4 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 456 | . 128 194 100 214 83 456 Initial 71 | . . . 11 11 71 9 Average 52 | . 14 62 15 82 52 102 Influence Increases 2576 | . 320 341 349 667 22 877 Destroy 0b10 Robot/C 1400 | . 200 160 200 400 . 440 Destroy 0b10 Robot/NC 180 | . 35 25 40 35 . 45 Destroy Leader 442 | . 48 68 82 114 . 130 Successful Hack 89 | . 6 13 25 45 . . Disable Machine 105 | . . . . 45 . 60 Anti-Garrison Action 150 | . . . . . . 150 Destroy Structure 90 | . 1 . 2 13 22 52 Partial Spotted 15 | . . . . 15 . . Lose Combat Pursuer 105 | . 30 75 . . . . Influence Decreases 2147 | . 318 315 350 490 213 461 Entered New Map 172 | . . 2 17 16 133 4 Time Decay 1735 | . 318 303 323 454 60 277 Lost Part 240 | . . 10 10 20 20 180 Squads Dispatched 21 | . 4 1 3 5 . 8 Investigation 3 | . 2 . . . . 1 Extermination 6 | . . . . 4 . 2 Reinforcement 7 | . 2 1 2 1 . 1 Assault 2 | . . . . . . 2 Garrison 3 | . . . 1 . . 2 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Fac Distress Signals 8 | . 1 3 3 1 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 139 | . 22 15 29 33 6 34 Peak Tracking Total 8 | . 4 6 4 5 6 8 Tactical Retreats 10 | . 3 2 3 2 . . ECM-based Alert Blocks 13 | . 5 . 4 4 . . Traps | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Traps Triggered 9 | . 2 . 1 4 . 2 Indirectly 1 | . . . . . . 1 Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Was Fac Machines Disabled 8 | . . . . 3 . 5 Max in Single Turn 2 | . . . . 1 . 2 Garrison Access 1 | . . . . . . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Fac Machines Accessed 35 | . 7 5 7 8 . 8 Terminals 18 | . 5 3 5 3 . 2 Fabricators 3 | . . . . 1 . 2 Repair Stations 4 | . . 1 1 2 . . Recycling Units 8 | . 2 1 1 2 . 2 Scanalyzers 1 | . . . . . . 1 Garrison Access 1 | . . . . . . 1 Total Hacks 95 | . 17 18 25 19 . 16 Successful 55 | . 6 14 18 10 . 7 Failed 40 | . 11 4 7 9 . 9 Catastrophic 8 | . 2 . 1 1 . 4 Database Lockouts . | . . . . . . . Manual 50 | . 11 11 13 9 . 6 Terminals 49 | . 11 14 16 6 . 2 Fabricators 6 | . . . . 1 . 5 Repair Stations 16 | . . 2 5 9 . . Recycling Units 19 | . 6 2 4 3 . 4 Scanalyzers 3 | . . . . . . 3 Garrison Access 2 | . . . . . . 2 Terminal Hacks 13 | . 1 6 6 . . . Record 1 | . . 1 . . . . Robot Analysis 4 | . 1 2 1 . . . Prototype ID Bank 1 | . . 1 . . . . Alert Level 4 | . . 1 3 . . . Locate Traps 1 | . . 1 . . . . Security Status 1 | . . . 1 . . . Recall Reinforcements 1 | . . . 1 . . . Fabricator Hacks 4 | . . . . 1 . 3 Network Status 2 | . . . . 1 . 1 Load Schematic 1 | . . . . . . 1 Build 1 | . . . . . . 1 Repair Station Hacks 13 | . . 2 4 7 . . Scan Component 7 | . . 1 2 4 . . Repair 6 | . . 1 2 3 . . Recycling Unit Hacks 7 | . 2 1 2 . . 2 Report Inventory 5 | . 2 1 1 . . 1 Retrieve Components 2 | . . . 1 . . 1 Scanalyzer 2 | . . . . . . 2 Insert Component 1 | . . . . . . 1 Analyze 1 | . . . . . . 1 Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 16 | . 3 5 6 2 . . Terminals 13 | . 3 4 5 1 . . Assimilate 1 | . . 1 . . . . Botnet 12 | . 3 3 5 1 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 3 | . . 1 1 1 . . Reject 3 | . . 1 1 1 . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 33 | . 7 4 7 8 . 7 Full Trace Events 1 | . . . . . . 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 Parts Built . | . . . . . . . Authchips . | . . . . . . . Time 73 | . . . . . . 73 Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired 6 | . . 1 2 3 . . Time 198 | . . 26 58 114 . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 13 | . . . 10 . . 3 Parts Scanalyzed 1 | . . . . . . 1 Part Schematics Acquired 1 | . . . . . . 1 Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Was Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 6 | . . . . 4 . 2 Machine Destruction 2 | . . . . . . 2 Programmers 4 | . . . . 4 . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Active Infowar (turns) 8630 | . 2783 1421 938 1858 136 1494 Sensors 6976 | . 2583 1421 293 1213 136 1330 Structural 1739 | . . 1268 471 . . . Traps 297 | . . . . . . 297 ECM 1349 | . 200 37 467 645 . . Robot Analysis Total 4 | . 1 2 1 . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Was Fac Turns Passed 10450 | 61 2810 1421 1783 2381 136 1858 Spaces Moved 4439 | 58 807 465 830 1464 91 724 Core 15 | 13 . . . . . 2 Treads 1068 | . 33 172 603 88 . 172 Legs 830 | . . . . 459 91 280 Wheels 1382 | 45 774 293 . . . 270 Hover 1144 | . . . 227 917 . . Flight . | . . . . . . . Fastest Speed 38 | 50 95 100 38 40 123 115 Average Speed 113 | 77 101 124 127 99 123 133 Slowest Speed 500 | 95 160 160 160 250 123 500 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 41 | 4 71 35 52 28 85 15 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched . | . . . . . . . Spaces Dug 19 | . . . . 11 . 8 Terrain Destroyed 99 | . . . . 11 30 58 Melee 19 | . . . . 11 . 8 Projectile 3 | . . . . . . 3 AOE 77 | . . . . . 30 47 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Fac Total 9143 | 72 2708 1208 1427 2188 107 1433 Wait 4007 | . 1828 667 460 505 9 538 Move 4434 | 57 806 464 829 1464 90 724 Hop . | . . . . . . . Pick Up 77 | 8 9 4 15 20 . 21 Fast Attach 33 | 2 1 3 7 10 1 9 Attach 35 | 4 1 2 2 10 . 16 Detach 2 | . . . . 1 . 1 Swap 85 | 1 10 13 27 19 1 14 Drop 72 | . 8 6 23 25 . 10 Fire 278 | . 45 48 64 65 6 50 Melee 118 | . . . . 68 . 50 Ram . | . . . . . . . Kick 1 | . . . . 1 . . Crush 1 | . . 1 . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min] / [*Sub]) -9/Materials -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory (discovered 2 exits: [*Fac x2]) -7/Waste -7/Factory (discovered 1 exit: [*Low]) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 62 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 1168 | -10/Materials | Discovered new exit (range 15) 1759 | -10/Materials | Discovered new exit (range 8) 2752 | -10/Materials | Discovered new exit (range 8) 2872 | -10/Materials | Entered another Materials area 2872 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3933 | -9/Materials | Repaired Assault Rifle 3941 | -9/Materials | Discovered new exit (range 6) 4293 | -9/Materials | Entered another Materials area 4293 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4394 | -8/Materials | Discovered new exit (range 15) 4500 | -8/Materials | Garrison activated, responded to threat 4780 | -8/Materials | Build established: Scavenger-Mutant 4820 | -8/Materials | Repaired Hvy. Assault Rifle 4848 | -8/Materials | Repaired Lgt. Treads 5970 | -8/Materials | Discovered new exit (range 3) 6076 | -8/Materials | Entered Factory 6076 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 6097 | -7/Factory | Discovered new exit (range 6) 7562 | -7/Factory | Repaired Chainsword 7596 | -7/Factory | Repaired Hvy. Assault Rifle 7703 | -7/Factory | Discovered new exit (range 11) 8191 | -7/Factory | Repaired Arm. Treads 8457 | -7/Factory | Sucked down chute 8457 | -7/Factory | Entered Waste 8472 | -7/Waste | EMP discharged 8472 | -7/Waste | System corruption reached 10% 8475 | -7/Waste | Spotted C-40 Crusher 8476 | -7/Waste | Spotted C-40 Crusher 8487 | -7/Waste | Spotted C-40 Crusher 8504 | -7/Waste | Spotted C-40 Crusher 8513 | -7/Waste | Spotted C-40 Crusher 8528 | -7/Waste | Spotted C-40 Crusher 8538 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 8541 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 8572 | -7/Waste | EMP discharged 8580 | -7/Waste | Discovered new exit (range 12) 8593 | -7/Waste | Entered Factory 8695 | -7/Factory | Discovered new exit (range 4) 8856 | -7/Factory | Build established: Mutant 9392 | -7/Factory | Build established: Scavenger-Mutant 9988 | -7/Factory | Garrison activated, responded to threat 10334 | -7/Factory | Core integrity fell below 50% 10402 | -7/Factory | Core integrity fell below 20% 10451 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 10437_ U-05 Engineer lays Concrete. 10438_ K-01 Serf collects debris. 10439_ U-05 Engineer lays Concrete. 10439_ R-06 Scavenger collects Particle Gun. 10440_ U-05 Engineer lays Concrete. 10440_ K-01 Serf collects debris. 10441_ U-05 Engineer lays Concrete. 10442_ Overheating: System interference. 10442_ Target Analyzer temporarily disabled. 10442_ Gatling Laser temporarily disabled. 10442_ K-01 Serf collects debris. 10442_ R-06 Scavenger collects Imp. Heat Sink. 10443_ U-05 Engineer lays Concrete. 10444_ K-01 Serf collects debris. 10445_ U-05 Engineer lays Concrete. 10446_ Gatling Laser destroyed. 10446_ U-05 Engineer lays Concrete. 10448_ K-01 Serf collects debris. 10449_ U-05 Engineer lays Concrete. 10451_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | # """" """" ##??????????????????????????????? | | # """" """" ##??????????????????????????????? | | ^ # #???????????????????????????????? | | ^ #############"#??????????????????????????????? | | #?????????# ###??????????????????????????????? | | #????????##+###########??????????????????????? | | #????????# #??????????????????????? | | #????????# """ """ ]#??????????????????????? | | #????????# """ """ #??????????????????????? | | #????????# """ """ #??????????????????????? | | #????????# #??????????????????????? | | ??????# """ """ #??????????????????????? | | ????# """ """ #??? ?????????????????? | | ??# """ """ ####;#####?????????????? | | # +%% ^ #???????????? | | + #^ k #???????????? | | # # #???????????? | | ??#] = # %k #???????????? | | ###### ????#####+####### u ##??????????? | | ?????# ##### ####### ??????????? | | ?????# * !% % k ?????????? | | ?????# % ?????????? | | ?????# i kr ????????? | | ?????# % g ????????? | | ?????# %= ] ???????? | | ?????? @ !% ???????? | | ?????# b % ???????? | | ??????############# T############ ???????? | | ??????????????????####????????????# ?????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 600 Weapon Shielding 66 Evasion (%) 57 Targeting Accuracy 8 Target Analysis 5 Recoil Reduction 4 Item Schematics ----------------- Adv. Treads | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Assault Rifle | 27% | -9/Materials Hvy. Assault Rifle | 37% | -8/Materials Lgt. Treads | 30% | -8/Materials Chainsword | 21% | -7/Factory Hvy. Assault Rifle | 26% | -7/Factory Arm. Treads | 50% | -7/Factory Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Batter Up Ew, Corruption Challenges ------------ None Game ------ Seed AssaultElectronGutpuncher Manual? 0 Play Time 01:56:19 Cumulative 93.0 hours Start 2026.02.14 @ 22:58:03 End 2026.02.15 @ 01:43:21 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 110 Rogue 109 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 26 Gallery% 43 Achievement% 33 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d849faf7-0c0b-47e0-8057-e70f50eb3dcb