Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.16 @ 21:30:32 Player: the cat Result: Destroyed by C-35 Carver with Carbide Saw Performance ------------- Evolutions (7) 3500 Regions Visited (15) 3000 Robots Destroyed (42) 210 Value Destroyed (924) 924 Prototype IDs (26) 520 Alien Tech Used (0) 0 Bonus (1601) 1601 TOTAL SCORE: 9755 Bonus ------- Follower Combat Kills 112 Entered Garrisons 200 Entered DSFs 1000 Aligned with FarCom 300 Friendly Fire -11 Cogmind --------- Core Integrity 0/1300 Matter 297/300 Energy 99/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -3/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (16) ----- Visual Processing Unit Advanced Signal Interpreter System Shield Improved Corruption Screen > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Weight Redist. System Advanced Plasma Cannon Hardcell Cannon Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- (None) > --- UTILITY ---------- Weight Redist. System Machine Analyzer Visual Processing Unit Advanced Signal Interpreter Improved Melee Analysis Suite Improved Melee Analysis Suite Improved Melee Analysis Suite Improved Melee Analysis Suite Improved Transmission Jammer Experimental EM Disruption Field Hacking Suite System Shield Authchip [R/Combat] Improved Corruption Screen > --- WEAPON ----------- Ripper > --- INVENTORY -------- Weight Redist. System Advanced Plasma Cannon Hardcell Cannon Mini Grenade Launcher Field Lobotomy Kit [Rating: 66] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion None Utility Visual Processing Unit Device Structural Scanner Processor Visual Processing Unit Hackware Authchip [R/Combat] Weapon Light Assault Rifle Energy Gun Medium Laser Energy Cannon Advanced Plasma Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Mini Grenade Launcher Special Weapon Field Lobotomy Kit Slashing Weapon Ripper Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 -4 -4 -3 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac DSF Fac Fac DSF Res Gar Slots Evolved 14 | . . . 2 . . . 2 2 2 . 2 2 . 2 . Power . | . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . Utility 14 | . . . 2 . . . 2 2 2 . 2 2 . 2 . Weapon . | . . . . . . . . . . . . . . . . Parts Attached 61 | 2 3 4 8 5 1 . 9 1 . 5 12 . . 8 3 Power 4 | . 1 . 1 1 . . 1 . . . . . . . . Engine 4 | . 1 . 1 1 . . 1 . . . . . . . . Core . | . . . . . . . . . . . . . . . . Reactor . | . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Utility 25 | . 2 . 1 1 1 . 2 . . 3 8 . . 7 . Device 8 | . . . . 1 1 . 1 . . . 2 . . 3 . Storage . | . . . . . . . . . . . . . . . . Processor 11 | . 2 . 1 . . . 1 . . . 3 . . 4 . Hackware 6 | . . . . . . . . . . 3 3 . . . . Protection . | . . . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . Weapon 32 | 2 . 4 6 3 . . 6 1 . 2 4 . . 1 3 Energy Gun 1 | 1 . . . . . . . . . . . . . . . Energy Cannon 2 | . . . . . . . . . . . 1 . . . 1 Ballistic Gun 10 | 1 . 3 1 . . . 5 . . . . . . . . Ballistic Cannon 9 | . . . 4 1 . . 1 . . 1 1 . . . 1 Launcher 5 | . . 1 . 2 . . . . . . 1 . . . 1 Special Weapon 2 | . . . . . . . . . . 1 . . . 1 . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon 3 | . . . 1 . . . . 1 . . 1 . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 3 | . . . 1 1 . . . . . . . . . 1 . Parts Lost 19 | . 1 . 1 1 . . . . . . 1 . 1 12 2 Power 1 | . . . . . . . . . . . . . . 1 . Propulsion . | . . . . . . . . . . . . . . . . Utility 13 | . . . . . . . . . . . 1 . 1 10 1 Weapon 5 | . 1 . 1 1 . . . . . . . . . 1 1 Highest Loss Streak 11 | . 1 . 1 1 . . . . . . 1 . 1 11 1 To Critical Strikes . | . . . . . . . . . . . . . . . . Average Slot Usage (%) 57 | . 40 56 49 44 44 44 54 61 53 66 81 68 64 64 26 Engine 3 | . 1 . . 6 . . 2 7 6 6 5 5 5 3 . Device 8 | . . . . 3 11 11 11 15 13 13 16 10 10 11 . Processor 27 | . 11 28 30 33 33 33 35 30 26 26 25 26 26 30 18 Hackware 7 | . . . . . . . . . . 13 25 21 16 13 4 Energy Gun 1 | . 14 . . . . . . . . . . . . . . Ballistic Gun 6 | . 14 27 14 . . . 5 2 . . . . . . . Slashing Weapon 2 | . . . 1 . . . . 4 6 6 4 5 5 3 . Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 22 | 3 6 2 5 4 1 1 10 7 7 7 22 7 7 11 19 Greatest Support 9 | 3 3 3 3 3 3 3 9 9 9 9 9 9 9 9 3 Greatest Overweight (x) 6 | . 1 . 1 1 . . 2 . . . 2 . . 3 6 Average Overweight (x) . | . . . . . . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | . 5 5 5 5 5 5 5 5 5 5 5 5 5 5 4 Average Carried 4 | . 3 4 4 4 4 5 4 5 5 4 4 4 5 4 2 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | . 5 5 5 5 5 5 5 5 5 5 5 5 5 4 3 Class Distribution -------------------- 28% | Scavenger-Mutant 20% | Scavenger-Scout 18% | Hacker-Ninja 16% | Mutant 6% | Scavenger-Ninja 4% | Scout 3% | Hacker-Scout Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Scout | -8/Mines Scavenger-Scout | -8/Materials Scavenger-Scout | -7/Factory Scavenger-Scout | -6/Factory Scavenger-Scout | -6/DSF Hacker-Ninja | -5/Factory Hacker-Ninja | -4/Factory Hacker-Ninja | -4/DSF Hacker-Scout | -3/Research Mutant | -3/Garrison Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 -4 -4 -3 -3 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac DSF Fac Fac DSF Res Gar Matter Collected 1131 | 129 146 76 151 111 . . 49 . . . 279 30 . 65 95 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 1268 | . 176 50 277 32 . . 97 . . . 314 101 . 126 95 Parts 101 | . 16 12 20 12 . . 5 . . . 22 3 . 9 2 Haulers Intercepted 4 | . . . 3 . . . 1 . . . . . . . . Recyclers Shooed 1 | . 1 . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 -4 -4 -3 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac DSF Fac Fac DSF Res Gar Combat Hostiles Destroyed 24 | . 3 5 4 6 . . 1 . . . 1 . . 1 3 Melee 1 | . . . . . . . . . . . . . . 1 . Guns 6 | . 3 2 1 . . . . . . . . . . . . Cannons 9 | . . . 3 1 . . 1 . . . 1 . . . 3 AOE 8 | . . 3 . 5 . . . . . . . . . . . Classes Destroyed 9 | . 4 1 2 1 . . . . . . 1 . . . . Worker 2 | . . . . 1 . . . . . . 1 . . . . Builder 5 | . 1 . . . . . . . . . 2 . . 2 . Hauler 4 | . . . 3 . . . 1 . . . . . . . . Recycler 2 | . . . . . . . . . . . 1 1 . . . Operator 2 | . 1 . . . . . . . . . 1 . . . . Watcher 3 | . 1 . 1 . . . . . . . 1 . . . . Swarmer 11 | . . 5 . 6 . . . . . . . . . . . Grunt 8 | . 3 . 2 . . . . . . . . . . . 3 Sentry 5 | . . . 2 . . . 1 . . . 1 . . 1 . Best Kill Streak 8 | . 2 3 2 8 . . 1 . . . 1 1 . 2 2 Combat Bots Only 6 | . 2 3 2 6 . . 1 . . . 1 . . 1 2 Max Kills in Single Turn 4 | . 1 3 1 4 . . 1 . . . 1 1 . 1 1 Gunslinging . | . . . . . . . . . . . . . . . . Exploded 3 | . . 3 . 3 . . . . . . . . . . . Melee 1 | . . . . . . . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 -4 -4 -3 -3 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac DSF Fac Fac DSF Res Gar Damage Taken 2981 | . 229 190 176 75 . 15 29 . . 134 175 . 76 1456 426 Core 1906 | . 125 74 29 59 . 7 14 . . 99 113 . 76 992 318 Absorbed by Shields 11 | . . . . . . . . . . . . . . . 11 Core Remaining (%) 82 | 100 . 20 . . . 76 97 100 . 88 88 . 93 . . Volleys Fired 104 | . 27 14 34 3 . . 4 1 . 2 6 . . 4 9 Largest 2 | . 2 2 2 1 . . 2 1 . 1 2 . . 1 2 Hottest 163 | . 70 40 59 39 . . 46 23 . 53 151 . . . 163 Shots Fired 187 | . 54 27 67 3 . . 6 1 . 2 10 . . 4 13 Gun 135 | . 54 26 50 . . . 4 1 . . . . . . . Cannon 37 | . . . 17 1 . . 2 . . 1 8 . . . 8 Launcher 10 | . . 1 . 2 . . . . . . 2 . . . 5 Special 5 | . . . . . . . . . . 1 . . . 4 . Kinetic 137 | . 27 26 67 1 . . 6 1 . 1 4 . . . 4 Thermal 35 | . 27 . . . . . . . . . 4 . . . 4 Explosive 10 | . . 1 . 2 . . . . . . 2 . . . 5 Electromagnetic . | . . . . . . . . . . . . . . . . Robot Hit Streak 28 | . 10 5 6 1 . . 1 . . 1 21 . . 25 28 Robot Miss Streak 7 | . 3 7 3 1 . . 1 1 . . 2 . . . 2 Penetration Max . | . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . Shots Hit Robots 133 | . 35 11 50 1 . . 3 . . 1 14 1 . 11 6 Core Hits 73 | . 13 7 15 6 . . 2 . . . 13 1 . 5 11 Critical Kills . | . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . Critical Strikes 5 | . 2 . 2 . . . . . . . . . . 1 . Burn 2 | . 2 . . . . . . . . . . . . . . Sever 3 | . . . 2 . . . . . . . . . . 1 . Melee Attacks 54 | . . . 7 . . . . 3 . 5 19 1 . 19 . Impact . | . . . . . . . . . . . . . . . . Slashing 54 | . . . 7 . . . . 3 . 5 19 1 . 19 . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks 9 | . . . . . . . . . . . 5 1 . 3 . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 3448 | . 339 198 698 335 . . 53 . . . 717 77 . 415 616 Guns 749 | . 339 100 279 . . . 31 . . . . . . . . Cannons 620 | . . . 188 21 . . 22 . . . 256 . . . 133 Explosions 895 | . . 98 . 314 . . . . . . . . . . 483 Melee 1184 | . . . 231 . . . . . . . 461 77 . 415 . Ramming . | . . . . . . . . . . . . . . . . Kinetic 1061 | . 164 100 467 21 . . 53 . . . 156 . . . 100 Thermal 308 | . 175 . . . . . . . . . 100 . . . 33 Explosive 895 | . . 98 . 314 . . . . . . . . . . 483 Electromagnetic . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing 1184 | . . . 231 . . . . . . . 461 77 . 415 . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption . | . . . . . . . . . . . . . . . . Average Corruption . | . . . . . . . . . . . . . . . . Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 216 | . . 12 . 30 . . . . . . 114 . . 50 10 Projectiles . | . . . . . . . . . . . . . . . . Explosions 52 | . . 12 . 30 . . . . . . . . . . 10 Melee 164 | . . . . . . . . . . . 114 . . 50 . Knockbacks 2 | . . . 2 . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Kinetic 1 | . . . 1 . . . . . . . . . . . . Secondary 1 | . . . 1 . . . . . . . . . . . . Self-Inflicted Damage 75 | . . 36 . 38 . . . . . . 1 . . . . Shots 3 | . . 1 . 1 . . . . . . 1 . . . . Rammed . | . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 108 | . 94 . 29 . . . 7 . . . 108 . . . 48 Average Temperature 30 | . 39 . 5 . . . 7 . . . 55 . . . 24 Received Heat Transfer 408 | . 96 15 87 . . . 9 . . 9 36 . . 105 51 Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . Heat Transferred 866 | . 666 . . . . . . . . . 150 . . . 50 Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 -4 -4 -3 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac DSF Fac Fac DSF Res Gar Peak Influence 388 | . 210 388 315 350 . . 63 61 29 99 199 97 72 122 204 Initial 143 | . . 78 143 122 . . . 28 29 20 51 92 67 40 51 Average 137 | . 133 282 207 333 . . 36 41 29 40 84 94 63 84 125 Maximum Alert Level 1 | . 1 1 1 1 . . . . . . . . . . 1 Low Security (%) 73 | 100 80 6 58 1 . 100 100 100 100 100 100 100 100 100 94 Level 1 26 | . 19 93 41 98 . . . . . . . . . . 5 Level 2 . | . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 7 | . 2 1 . . . . . . . 1 . . . 3 . Investigation . | . . . . . . . . . . . . . . . . Extermination 1 | . . . . . . . . . . . . . . 1 . Reinforcement 4 | . 2 . . . . . . . . 1 . . . 1 . Assault 1 | . . 1 . . . . . . . . . . . . . Garrison 1 | . . . . . . . . . . . . . . 1 . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 -4 -4 -3 -3 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac DSF Fac Fac DSF Res Gar Distress Signals 4 | . 1 . 1 . . . . 1 . . 1 . . . . Communications Jammed 11 | . . . . . . . . . . . 11 . . . . Distress Signals 11 | . . . . . . . . . . . 11 . . . . Times Spotted 99 | . 11 13 7 9 . 4 1 2 . 7 10 . 2 16 17 Peak Tracking Total 14 | . 3 4 2 3 . 4 1 3 . 4 3 . 2 11 14 Tactical Retreats 14 | . 1 2 . 2 . . . 1 . 1 3 . 1 1 2 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 -4 -4 -3 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac DSF Fac Fac DSF Res Gar Traps Triggered 4 | . 2 . . . . . . . . . . . 1 . 1 Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 -4 -4 -3 -3 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac DSF Fac Fac DSF Res Gar Machines Disabled 2 | . . . . . . . . . . . 2 . . . . Max in Single Turn 1 | . . . . . . . . . . . 1 . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 -4 -4 -3 -3 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac DSF Fac Fac DSF Res Gar Machines Accessed 24 | . 4 . 2 . 2 . 1 4 1 . 5 3 . 2 . Terminals 18 | . 4 . 2 . . . 1 3 1 . 5 2 . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . . . . 1 . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . 1 . . . 1 . 1 . Total Hacks 59 | . 13 . 7 . 2 . 4 7 1 . 13 8 . 4 . Successful 11 | . 1 . 1 . 2 . 2 . 1 . 2 1 . 1 . Failed 48 | . 12 . 6 . . . 2 7 . . 11 7 . 3 . Catastrophic 12 | . 3 . 1 . . . . 2 . . 4 2 . . . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 42 | . 13 . 4 . 1 . 4 5 . . 10 3 . 2 . Terminals 47 | . 13 . 7 . . . 4 5 1 . 13 4 . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 2 | . . . . . . . . . . . . . . 2 . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 8 | . . . . . . . . 2 . . . 4 . 2 . Terminal Hacks 7 | . 1 . 1 . 2 . . . 1 . 1 1 . . . Record 1 | . . . . . 1 . . . . . . . . . . Open DSF 3 | . . . . . . . . . 1 . 1 1 . . . Branch Access Points 1 | . 1 . . . . . . . . . . . . . . Zone Layout 1 | . . . 1 . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . 1 . Unlock Access 1 | . . . . . . . . . . . . . . 1 . Unauthorized Hacks 3 | . . . . . . . 2 . . . 1 . . . . Terminals 3 | . . . . . . . 2 . . . 1 . . . . Botnet 2 | . . . . . . . 1 . . . 1 . . . . Operators 1 | . . . . . . . 1 . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 18 | . 3 . 2 . . . 1 4 . . 4 2 . 2 . Full Trace Events . | . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 -4 -4 -3 -3 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac DSF Fac Fac DSF Res Gar Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 -4 -4 -3 -3 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac DSF Fac Fac DSF Res Gar Total Allies 10 | . . 2 . 3 . . . . . 1 . . . 4 . Largest Group 3 | . . 1 . 3 3 3 . . . 1 . . . 2 . Highest-Rated Group 120 | . . 31 . 40 40 40 . . . 90 . . . 120 . Highest-Rated Ally 90 | . . 31 . 16 16 16 . . . 90 . . . 82 . Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 39 | . . 17 . . . . . . . 15 . . . 7 . Total Damage 1147 | . . 192 . . . . . . . 611 . . . 344 . Kills 9 | . . 3 . . . . . . . 2 . . . 4 . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Field Lobotomies 5 | . . . . . . . . . . 1 . . . 4 . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 -4 -4 -3 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac DSF Fac Fac DSF Res Gar Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 -4 -4 -3 -3 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac DSF Fac Fac DSF Res Gar Turns Passed 3338 | 33 282 380 284 294 161 54 125 263 45 159 701 44 37 303 173 Spaces Moved 4702 | 60 379 500 293 465 232 108 163 504 89 235 983 80 43 361 207 Core 4702 | 60 379 500 293 465 232 108 163 504 89 235 983 80 43 361 207 Treads . | . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 Average Speed 50 | 50 50 50 51 50 50 50 59 50 50 50 50 50 50 54 52 Slowest Speed 350 | 50 100 50 100 100 50 50 150 50 50 50 150 50 50 200 350 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 40 | 3 68 87 30 99 65 40 21 15 3 97 22 2 47 11 38 Regions Visited 15 Branch Regions 4 Pre-discovered Areas 2 | . . 1 . . 1 . . . . . . . . . . Known Exits Taken 12 | . 1 1 1 1 1 1 1 1 1 . 1 1 . 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . . . . . . . Scrap Searched 6 | . . 3 . 3 . . . . . . . . . . . Spaces Dug 33 | . . . . . . . . 3 . 4 14 . . 12 . Terrain Destroyed 96 | . . 12 . 17 . . . 3 . 4 23 . . 12 25 Melee 28 | . . . . . . . . 3 . 4 9 . . 12 . Projectile 2 | . . . . . . . . . . . 1 . . . 1 AOE 66 | . . 12 . 17 . . . . . . 13 . . . 24 Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 -4 -4 -3 -3 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac DSF Fac Fac DSF Res Gar Total 5377 | 61 420 609 359 522 276 107 185 509 88 265 1150 82 57 429 258 Wait 385 | . . 87 12 47 42 . 5 . . 15 118 . . 35 24 Move 4688 | 59 378 499 292 464 231 107 162 503 88 234 982 79 42 361 207 Hop . | . . . . . . . . . . . . . . . . Pick Up 15 | . 8 1 . . 1 . 1 . . 1 2 1 . . . Fast Attach 32 | 2 3 1 2 2 . . 6 . . 3 6 . . 7 . Attach 18 | . . 1 5 2 . . 2 . . 2 2 . . 1 3 Detach 15 | . . 1 5 2 . . 1 . . 2 2 . . . 2 Swap 11 | . . 2 1 1 1 . 1 1 . . 4 . . . . Drop 24 | . 4 3 1 1 1 . 3 1 . 1 6 1 . 2 . Fire 104 | . 27 14 34 3 . . 4 1 . 2 6 . . 4 9 Melee 54 | . . . 7 . . . . 3 . 5 19 1 . 19 . Ram . | . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis 28 | . . . . . . . . . . . . . 15 . 13 Rewire 3 | . . . . . . . . . . . 3 . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines -9/Materials -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles (discovered 2 exits: *Min x2) -8/Mines -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -6/Factory -6/DSF -5/Factory (discovered 2 exits: *Fac / *Upp) -4/Factory -4/DSF -3/Research (discovered 2 exits: *Arm / Gar) -3/Garrison History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 34 | -11/Scrapyard | Entered Materials 172 | -10/Materials | Discovered new exit (range 16) 224 | -10/Materials | Identified exit to Materials 305 | -10/Materials | Identified exit to Mines 311 | -10/Materials | Build established: Mutant 316 | -10/Materials | Entered Mines 318 | -10/Mines | Core integrity fell below 50% 358 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 385 | -10/Mines | Learned location of Zion (-6) 412 | -10/Mines | Received a Mining Laser from a helpful Derelict 576 | -10/Mines | Met a Derelict testing a Signal Generator 627 | -10/Mines | Build established: Scavenger-Mutant 640 | -10/Mines | Discovered exit to Materials (range 9) 696 | -10/Mines | Entered Materials 696 | -9/Materials | Evolved 2 slots: Utility x2 973 | -9/Materials | Discovered new exit (range 8) 979 | -9/Materials | Identified exit to Mines 980 | -9/Materials | Entered Mines 993 | -9/Mines | Discovered new exit (range 18) 1135 | -9/Mines | Discovered new exit (range 5) 1137 | -9/Mines | Identified exit to Materials 1139 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1183 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1185 | -9/Mines | Found Prototype Device 1185 | -9/Mines | Identified Exp. Sensor Array 1239 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1239 | -9/Mines | Discovered new exit (range 5) 1241 | -9/Mines | Identified exit to Exiles 1274 | -9/Mines | Entered Exiles 1274 | -9/Exiles | Accompanied by 3 allies 1281 | -9/Exiles | Discovered new exit (range 15) 1287 | -9/Exiles | Met 8R-AWN 1295 | -9/Exiles | Met EX-HEX 1312 | -9/Exiles | Met EX-BIN 1320 | -9/Exiles | Aligned with FarCom system 1320 | -9/Exiles | Given EX-Vault access code 1332 | -9/Exiles | Opened EX-Vault 1339 | -9/Exiles | Found Field Lobotomy Kit 1350 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1366 | -9/Exiles | Met EX-DEC 1388 | -9/Exiles | Discovered new exit (range 10) 1392 | -9/Exiles | Identified exit to Mines 1435 | -9/Exiles | Left Exiles lab with Field Lobotomy Kit 1435 | -9/Exiles | Entered Mines 1435 | -8/Mines | Accompanied by 3 allies 1486 | -8/Mines | Discovered exit to Materials (range 7) 1489 | -8/Mines | Entered Materials 1489 | -8/Materials | Evolved 2 slots: Utility x2 1544 | -8/Materials | Discovered new exit (range 11) 1554 | -8/Materials | Identified exit to Factory 1614 | -8/Materials | Entered Factory 1614 | -7/Factory | Evolved 2 slots: Utility x2 1641 | -7/Factory | Discovered new exit (range 8) 1646 | -7/Factory | Identified exit to Factory 1658 | -7/Factory | Discovered new exit (range 17) 1665 | -7/Factory | Identified exit to Lower Caves 1750 | -7/Factory | Build established: Scavenger-Scout 1877 | -7/Factory | Entered another Factory area 1877 | -6/Factory | Evolved 2 slots: Utility x2 1888 | -6/Factory | Identified exit to DSF 1912 | -6/Factory | Spotted B-75 Beast 1922 | -6/Factory | Entered DSF 1951 | -6/DSF | Discovered new exit (range 12) 1952 | -6/DSF | Additional patrols routed to DSF 1956 | -6/DSF | Identified exit to Factory 1978 | -6/DSF | Assimilated H-61 Shepherd with FLK Orb 2081 | -6/DSF | Entered Factory 2081 | -5/Factory | Evolved 2 slots: Utility x2 2124 | -5/Factory | Discovered new exit (range 16) 2134 | -5/Factory | Identified exit to Upper Caves 2697 | -5/Factory | Discovered new exit (range 13) 2705 | -5/Factory | Identified exit to Factory 2782 | -5/Factory | Entered another Factory area 2782 | -4/Factory | Evolved 2 slots: Utility x2 2804 | -4/Factory | Identified exit to DSF 2826 | -4/Factory | Entered DSF 2838 | -4/DSF | Discovered new exit (range 12) 2849 | -4/DSF | Additional patrols routed to DSF 2862 | -4/DSF | Identified exit to Research 2863 | -4/DSF | Entered Research 2863 | -3/Research | Evolved 2 slots: Utility x2 2880 | -3/Research | Found Prototype Device 2880 | -3/Research | Identified Exp. EM Disruption Field 2883 | -3/Research | Found Exp. EM Disruption Field 2923 | -3/Research | Build established: Hacker-Ninja 3078 | -3/Research | Discovered new exit (range 14) 3105 | -3/Research | Identified exit to Armory 3129 | -3/Research | Garrison activated, responded to threat 3134 | -3/Research | Assimilated H-77 Assassin with FLK Orb 3137 | -3/Research | Assimilated Y-72 Warden with FLK Orb 3142 | -3/Research | Assimilated H-77 Assassin with FLK Orb 3142 | -3/Research | P-80 Master assimilated allied Assassin 8b 3147 | -3/Research | Assimilated P-80 Master with FLK Orb 3152 | -3/Research | Core integrity fell below 50% 3166 | -3/Research | Identified exit to Garrison 3166 | -3/Research | Entered Garrison 3186 | -3/Garrison | Lost 11 parts (1p9u1w) 3200 | -3/Garrison | Triggered checkpoint 3202 | -3/Garrison | Triggered checkpoint 3203 | -3/Garrison | Core integrity fell below 20% 3302 | -3/Garrison | Triggered checkpoint 3339 | -3/Garrison | Destroyed by C-35 Carver with Carbide Saw Last Messages --------------- 03247_ Field strength at 41. 03248_ Field strength at 35. 03249_ Field strength at 29. 03250_ Field strength at 23. 03251_ Field strength at 17. 03252_ Field strength at 11. 03253_ Field strength at 5. 03254_ Stasis field depleted. 03263_ G-67 Veteran destroyed. 03270_ Acquired 34 matter. 03277_ Acquired 41 matter. 03277_ Acquired 20 matter. 03302_ Slug penetrates Reinforced Barrier. 03302_ Slug penetrates Wall. 03302_ Slug penetrates Garrison Door. 03302_ Beams of light sweep through the air. An alarm sounds. 03302_ Penetrated by Slug. 03302_ Imp. Melee Analysis Suite destroyed. 03306_ Slug penetrates Wall. 03306_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????# #????????# #???????# #???????? #??????? | | ?????# #????????# #???????# #??????????#??????? | | ?????# #????????# #???????? #?????????????????? | | ??#### #????????# #???????? #?????????????????? | | ??#!!#++########## ######### #?????????????????? | | ??# #?????????????????? | | ??# #?????????????????? | | ??#!!############# ############?????????????????? | | ??###????????????# #????????????????????????????? | | ?????????????????# #????????????????????????????? | | ?????????????????# #????????????????????????????? | | ?????????????##### g#####+#??????????????????????? | | ?????????????# + ghY #??????????????????????? | | ?????????????# ### #####c#??????????????????????? | | ?????????????????# #???# #??????????????????????? | | ????????????????# #???# #??????????????????????? | | ????????????????## #???# #??????????????????????? | | ?????????????????# #???# #??##??????????????????? | | ????????????????? #???# ##!!!#?????????????????? | | ????????????????? #c??+c #?????????????????? | | ?????????????????####???# ##[[[#?????????????????? | | ????????????????????????# #??##??????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????#c#??????????????????????? | | ????????????????????????#@#??????????????????????? | | ???????????????????sss??# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ???????????????????????? #??????????????????????? | | ???????????????????????? #??????????????????????? | | ????????????????????????###??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 46 Energy Generation 10 Energy Capacity 125 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 20 Terrain Scan Density 10 Jamming Range 14 Additional Mass Support 6 Corruption Block 15 Evasion (%) 50 Targeting Accuracy 8 Melee Accuracy 24 Offensive Hacking 10 Defensive Hacking 24 Authchip Count 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DroneBoreBattery Manual? 0 Play Time 00:59:30 Cumulative 215.7 hours Start 2022.04.16 @ 20:28:28 End 2022.04.16 @ 21:30:32 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 61 Rogue 44 Adventurer 17 Explorer 0 Win Type - Total 12 Types 7/0/4/1/0/0/0/0/0 Lore% 72 Gallery% 73 Achievement% 67 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 28/Dina Map View 72x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e895dd42-fbd4-4741-8c15-21b1d7f8eb5c