Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.16 @ 21:30:32

Player: the cat

Result: Destroyed by C-35 Carver with Carbide Saw

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (15)       3000
Robots Destroyed (42)      210
Value Destroyed (924)      924
Prototype IDs (26)         520
Alien Tech Used (0)        0
Bonus (1601)               1601
              TOTAL SCORE: 9755

 Bonus
-------
Follower Combat Kills      112
Entered Garrisons          200
Entered DSFs               1000
Aligned with FarCom        300
Friendly Fire              -11

 Cogmind 
---------
Core Integrity             0/1300
Matter                     297/300
Energy                     99/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -3/Garrison

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (16) -----
           Visual Processing Unit
  Advanced Signal Interpreter
           System Shield
  Improved Corruption Screen
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
           Weight Redist. System
  Advanced Plasma Cannon
           Hardcell Cannon

 Peak State 
------------
>              --- POWER ------------
         Light Ion Engine
>              --- PROPULSION -------
                   (None)
>              --- UTILITY ----------
               Weight Redist. System
               Machine Analyzer
               Visual Processing Unit
      Advanced Signal Interpreter
      Improved Melee Analysis Suite
      Improved Melee Analysis Suite
      Improved Melee Analysis Suite
      Improved Melee Analysis Suite
      Improved Transmission Jammer
  Experimental EM Disruption Field
               Hacking Suite
               System Shield
               Authchip [R/Combat]
      Improved Corruption Screen
>              --- WEAPON -----------
               Ripper
>              --- INVENTORY --------
               Weight Redist. System
      Advanced Plasma Cannon
               Hardcell Cannon
          Mini Grenade Launcher
               Field Lobotomy Kit
[Rating: 66]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 None
Utility                    Visual Processing Unit
  Device                   Structural Scanner
  Processor                Visual Processing Unit
  Hackware                 Authchip [R/Combat]
Weapon                     Light Assault Rifle
  Energy Gun               Medium Laser
  Energy Cannon            Advanced Plasma Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Mini Grenade Launcher
  Special Weapon           Field Lobotomy Kit
  Slashing Weapon          Ripper

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  -5  -4  -4  -3  -3  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Fac DSF Fac Fac DSF Res Gar 
Slots Evolved              14   | .   .   .   2   .   .   .   2   2   2   .   2   2   .   2   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  14   | .   .   .   2   .   .   .   2   2   2   .   2   2   .   2   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             61   | 2   3   4   8   5   1   .   9   1   .   5   12  .   .   8   3   
  Power                    4    | .   1   .   1   1   .   .   1   .   .   .   .   .   .   .   .   
    Engine                 4    | .   1   .   1   1   .   .   1   .   .   .   .   .   .   .   .   
    Core                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  25   | .   2   .   1   1   1   .   2   .   .   3   8   .   .   7   .   
    Device                 8    | .   .   .   .   1   1   .   1   .   .   .   2   .   .   3   .   
    Storage                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              11   | .   2   .   1   .   .   .   1   .   .   .   3   .   .   4   .   
    Hackware               6    | .   .   .   .   .   .   .   .   .   .   3   3   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   32   | 2   .   4   6   3   .   .   6   1   .   2   4   .   .   1   3   
    Energy Gun             1    | 1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   
    Ballistic Gun          10   | 1   .   3   1   .   .   .   5   .   .   .   .   .   .   .   .   
    Ballistic Cannon       9    | .   .   .   4   1   .   .   1   .   .   1   1   .   .   .   1   
    Launcher               5    | .   .   1   .   2   .   .   .   .   .   .   1   .   .   .   1   
    Special Weapon         2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        3    | .   .   .   1   .   .   .   .   1   .   .   1   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   1   1   .   .   .   .   .   .   .   .   .   1   .   
Parts Lost                 19   | .   1   .   1   1   .   .   .   .   .   .   1   .   1   12  2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  13   | .   .   .   .   .   .   .   .   .   .   .   1   .   1   10  1   
  Weapon                   5    | .   1   .   1   1   .   .   .   .   .   .   .   .   .   1   1   
  Highest Loss Streak      11   | .   1   .   1   1   .   .   .   .   .   .   1   .   1   11  1   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     57   | .   40  56  49  44  44  44  54  61  53  66  81  68  64  64  26  
  Engine                   3    | .   1   .   .   6   .   .   2   7   6   6   5   5   5   3   .   
  Device                   8    | .   .   .   .   3   11  11  11  15  13  13  16  10  10  11  .   
  Processor                27   | .   11  28  30  33  33  33  35  30  26  26  25  26  26  30  18  
  Hackware                 7    | .   .   .   .   .   .   .   .   .   .   13  25  21  16  13  4   
  Energy Gun               1    | .   14  .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Ballistic Gun            6    | .   14  27  14  .   .   .   5   2   .   .   .   .   .   .   .   
  Slashing Weapon          2    | .   .   .   1   .   .   .   .   4   6   6   4   5   5   3   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             22   | 3   6   2   5   4   1   1   10  7   7   7   22  7   7   11  19  
  Greatest Support         9    | 3   3   3   3   3   3   3   9   9   9   9   9   9   9   9   3   
  Greatest Overweight (x)  6    | .   1   .   1   1   .   .   2   .   .   .   2   .   .   3   6   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 5    | 5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Average Capacity         5    | 5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Most Carried             5    | .   5   5   5   5   5   5   5   5   5   5   5   5   5   5   4   
  Average Carried          4    | .   3   4   4   4   4   5   4   5   5   4   4   4   5   4   2   
  Final Capacity           5    | 5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Final Carried            5    | .   5   5   5   5   5   5   5   5   5   5   5   5   5   4   3   

 Class Distribution 
--------------------
 28% | Scavenger-Mutant
 20% | Scavenger-Scout
 18% | Hacker-Ninja
 16% | Mutant
  6% | Scavenger-Ninja
  4% | Scout
  3% | Hacker-Scout

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -9/Exiles
  Scavenger-Scout | -8/Mines
  Scavenger-Scout | -8/Materials
  Scavenger-Scout | -7/Factory
  Scavenger-Scout | -6/Factory
  Scavenger-Scout | -6/DSF
     Hacker-Ninja | -5/Factory
     Hacker-Ninja | -4/Factory
     Hacker-Ninja | -4/DSF
     Hacker-Scout | -3/Research
           Mutant | -3/Garrison

 Resources                      | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  -5  -4  -4  -3  -3  
-----------                Run  | Scr Mat Min Mat Min Exi Min Mat Fac Fac DSF Fac Fac DSF Res Gar 
Matter Collected           1131 | 129 146 76  151 111 .   .   49  .   .   .   279 30  .   65  95  
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            1268 | .   176 50  277 32  .   .   97  .   .   .   314 101 .   126 95  
  Parts                    101  | .   16  12  20  12  .   .   5   .   .   .   22  3   .   9   2   
Haulers Intercepted        4    | .   .   .   3   .   .   .   1   .   .   .   .   .   .   .   .   
Recyclers Shooed           1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  -5  -4  -4  -3  -3  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Fac DSF Fac Fac DSF Res Gar 
Combat Hostiles Destroyed  24   | .   3   5   4   6   .   .   1   .   .   .   1   .   .   1   3   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Guns                     6    | .   3   2   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Cannons                  9    | .   .   .   3   1   .   .   1   .   .   .   1   .   .   .   3   
  AOE                      8    | .   .   3   .   5   .   .   .   .   .   .   .   .   .   .   .   
Classes Destroyed          9    | .   4   1   2   1   .   .   .   .   .   .   1   .   .   .   .   
  Worker                   2    | .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   
  Builder                  5    | .   1   .   .   .   .   .   .   .   .   .   2   .   .   2   .   
  Hauler                   4    | .   .   .   3   .   .   .   1   .   .   .   .   .   .   .   .   
  Recycler                 2    | .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   
  Operator                 2    | .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Watcher                  3    | .   1   .   1   .   .   .   .   .   .   .   1   .   .   .   .   
  Swarmer                  11   | .   .   5   .   6   .   .   .   .   .   .   .   .   .   .   .   
  Grunt                    8    | .   3   .   2   .   .   .   .   .   .   .   .   .   .   .   3   
  Sentry                   5    | .   .   .   2   .   .   .   1   .   .   .   1   .   .   1   .   
Best Kill Streak           8    | .   2   3   2   8   .   .   1   .   .   .   1   1   .   2   2   
  Combat Bots Only         6    | .   2   3   2   6   .   .   1   .   .   .   1   .   .   1   2   
Max Kills in Single Turn   4    | .   1   3   1   4   .   .   1   .   .   .   1   1   .   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   3   .   3   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   -6   -5   -4   -4   -3   -3   
--------                   Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  DSF  Fac  Fac  DSF  Res  Gar  
Damage Taken               2981 | .    229  190  176  75   .    15   29   .    .    134  175  .    76   1456 426  
  Core                     1906 | .    125  74   29   59   .    7    14   .    .    99   113  .    76   992  318  
  Absorbed by Shields      11   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    11   
Core Remaining (%)         82   | 100  .    20   .    .    .    76   97   100  .    88   88   .    93   .    .    
Volleys Fired              104  | .    27   14   34   3    .    .    4    1    .    2    6    .    .    4    9    
  Largest                  2    | .    2    2    2    1    .    .    2    1    .    1    2    .    .    1    2    
  Hottest                  163  | .    70   40   59   39   .    .    46   23   .    53   151  .    .    .    163  
Shots Fired                187  | .    54   27   67   3    .    .    6    1    .    2    10   .    .    4    13   
  Gun                      135  | .    54   26   50   .    .    .    4    1    .    .    .    .    .    .    .    
  Cannon                   37   | .    .    .    17   1    .    .    2    .    .    1    8    .    .    .    8    
  Launcher                 10   | .    .    1    .    2    .    .    .    .    .    .    2    .    .    .    5    
  Special                  5    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    4    .    
  Kinetic                  137  | .    27   26   67   1    .    .    6    1    .    1    4    .    .    .    4    
  Thermal                  35   | .    27   .    .    .    .    .    .    .    .    .    4    .    .    .    4    
  Explosive                10   | .    .    1    .    2    .    .    .    .    .    .    2    .    .    .    5    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         28   | .    10   5    6    1    .    .    1    .    .    1    21   .    .    25   28   
  Robot Miss Streak        7    | .    3    7    3    1    .    .    1    1    .    .    2    .    .    .    2    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           133  | .    35   11   50   1    .    .    3    .    .    1    14   1    .    11   6    
  Core Hits                73   | .    13   7    15   6    .    .    2    .    .    .    13   1    .    5    11   
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         5    | .    2    .    2    .    .    .    .    .    .    .    .    .    .    1    .    
    Burn                   2    | .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Sever                  3    | .    .    .    2    .    .    .    .    .    .    .    .    .    .    1    .    
Melee Attacks              54   | .    .    .    7    .    .    .    .    3    .    5    19   1    .    19   .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 54   | .    .    .    7    .    .    .    .    3    .    5    19   1    .    19   .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            9    | .    .    .    .    .    .    .    .    .    .    .    5    1    .    3    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           3448 | .    339  198  698  335  .    .    53   .    .    .    717  77   .    415  616  
  Guns                     749  | .    339  100  279  .    .    .    31   .    .    .    .    .    .    .    .    
  Cannons                  620  | .    .    .    188  21   .    .    22   .    .    .    256  .    .    .    133  
  Explosions               895  | .    .    98   .    314  .    .    .    .    .    .    .    .    .    .    483  
  Melee                    1184 | .    .    .    231  .    .    .    .    .    .    .    461  77   .    415  .    
  Ramming                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  1061 | .    164  100  467  21   .    .    53   .    .    .    156  .    .    .    100  
  Thermal                  308  | .    175  .    .    .    .    .    .    .    .    .    100  .    .    .    33   
  Explosive                895  | .    .    98   .    314  .    .    .    .    .    .    .    .    .    .    483  
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 1184 | .    .    .    231  .    .    .    .    .    .    .    461  77   .    415  .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            216  | .    .    12   .    30   .    .    .    .    .    .    114  .    .    50   10   
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               52   | .    .    12   .    30   .    .    .    .    .    .    .    .    .    .    10   
  Melee                    164  | .    .    .    .    .    .    .    .    .    .    .    114  .    .    50   .    
Knockbacks                 2    | .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  1    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                1    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      75   | .    .    36   .    38   .    .    .    .    .    .    1    .    .    .    .    
  Shots                    3    | .    .    1    .    1    .    .    .    .    .    .    1    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        108  | .    94   .    29   .    .    .    7    .    .    .    108  .    .    .    48   
  Average Temperature      30   | .    39   .    5    .    .    .    7    .    .    .    55   .    .    .    24   
  Received Heat Transfer   408  | .    96   15   87   .    .    .    9    .    .    9    36   .    .    105  51   
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         866  | .    666  .    .    .    .    .    .    .    .    .    150  .    .    .    50   
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  -5  -4  -4  -3  -3  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Fac DSF Fac Fac DSF Res Gar 
Peak Influence             388  | .   210 388 315 350 .   .   63  61  29  99  199 97  72  122 204 
  Initial                  143  | .   .   78  143 122 .   .   .   28  29  20  51  92  67  40  51  
  Average                  137  | .   133 282 207 333 .   .   36  41  29  40  84  94  63  84  125 
Maximum Alert Level        1    | .   1   1   1   1   .   .   .   .   .   .   .   .   .   .   1   
  Low Security (%)         73   | 100 80  6   58  1   .   100 100 100 100 100 100 100 100 100 94  
  Level 1                  26   | .   19  93  41  98  .   .   .   .   .   .   .   .   .   .   5   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          7    | .   2   1   .   .   .   .   .   .   .   1   .   .   .   3   .   
  Investigation            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Extermination            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Reinforcement            4    | .   2   .   .   .   .   .   .   .   .   1   .   .   .   1   .   
  Assault                  1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  -5  -4  -4  -3  -3  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Fac DSF Fac Fac DSF Res Gar 
Distress Signals           4    | .   1   .   1   .   .   .   .   1   .   .   1   .   .   .   .   
Communications Jammed      11   | .   .   .   .   .   .   .   .   .   .   .   11  .   .   .   .   
  Distress Signals         11   | .   .   .   .   .   .   .   .   .   .   .   11  .   .   .   .   
Times Spotted              99   | .   11  13  7   9   .   4   1   2   .   7   10  .   2   16  17  
  Peak Tracking Total      14   | .   3   4   2   3   .   4   1   3   .   4   3   .   2   11  14  
  Tactical Retreats        14   | .   1   2   .   2   .   .   .   1   .   1   3   .   1   1   2   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  -5  -4  -4  -3  -3  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Fac DSF Fac Fac DSF Res Gar 
Traps Triggered            4    | .   2   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  -5  -4  -4  -3  -3  
----------                 Run  | Scr Mat Min Mat Min Exi Min Mat Fac Fac DSF Fac Fac DSF Res Gar 
Machines Disabled          2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Max in Single Turn       1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  -5  -4  -4  -3  -3  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Fac DSF Fac Fac DSF Res Gar 
Machines Accessed          24   | .   4   .   2   .   2   .   1   4   1   .   5   3   .   2   .   
  Terminals                18   | .   4   .   2   .   .   .   1   3   1   .   5   2   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   .   1   .   .   .   1   .   1   .   
Total Hacks                59   | .   13  .   7   .   2   .   4   7   1   .   13  8   .   4   .   
  Successful               11   | .   1   .   1   .   2   .   2   .   1   .   2   1   .   1   .   
  Failed                   48   | .   12  .   6   .   .   .   2   7   .   .   11  7   .   3   .   
    Catastrophic           12   | .   3   .   1   .   .   .   .   2   .   .   4   2   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   42   | .   13  .   4   .   1   .   4   5   .   .   10  3   .   2   .   
  Terminals                47   | .   13  .   7   .   .   .   4   5   1   .   13  4   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          8    | .   .   .   .   .   .   .   .   2   .   .   .   4   .   2   .   
Terminal Hacks             7    | .   1   .   1   .   2   .   .   .   1   .   1   1   .   .   .   
  Record                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Open DSF                 3    | .   .   .   .   .   .   .   .   .   1   .   1   1   .   .   .   
  Branch Access Points     1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Unlock Access            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Unauthorized Hacks         3    | .   .   .   .   .   .   .   2   .   .   .   1   .   .   .   .   
  Terminals                3    | .   .   .   .   .   .   .   2   .   .   .   1   .   .   .   .   
    Botnet                 2    | .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   
    Operators              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         18   | .   3   .   2   .   .   .   1   4   .   .   4   2   .   2   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  -5  -4  -4  -3  -3  
------------               Run  | Scr Mat Min Mat Min Exi Min Mat Fac Fac DSF Fac Fac DSF Res Gar 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  -5  -4  -4  -3  -3  
--------                   Run  | Scr Mat Min Mat Min Exi Min Mat Fac Fac DSF Fac Fac DSF Res Gar 
Total Allies               10   | .   .   2   .   3   .   .   .   .   .   1   .   .   .   4   .   
  Largest Group            3    | .   .   1   .   3   3   3   .   .   .   1   .   .   .   2   .   
  Highest-Rated Group      120  | .   .   31  .   40  40  40  .   .   .   90  .   .   .   120 .   
  Highest-Rated Ally       90   | .   .   31  .   16  16  16  .   .   .   90  .   .   .   82  .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               39   | .   .   17  .   .   .   .   .   .   .   15  .   .   .   7   .   
  Total Damage             1147 | .   .   192 .   .   .   .   .   .   .   611 .   .   .   344 .   
  Kills                    9    | .   .   3   .   .   .   .   .   .   .   2   .   .   .   4   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Field Lobotomies           5    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   4   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  -5  -4  -4  -3  -3  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Fac DSF Fac Fac DSF Res Gar 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  -5  -4  -4  -3  -3  
-------------              Run  | Scr Mat Min Mat Min Exi Min Mat Fac Fac DSF Fac Fac DSF Res Gar 
Turns Passed               3338 | 33  282 380 284 294 161 54  125 263 45  159 701 44  37  303 173 
Spaces Moved               4702 | 60  379 500 293 465 232 108 163 504 89  235 983 80  43  361 207 
  Core                     4702 | 60  379 500 293 465 232 108 163 504 89  235 983 80  43  361 207 
  Treads                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Legs                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fastest Speed            50   | 50  50  50  50  50  50  50  50  50  50  50  50  50  50  50  50  
  Average Speed            50   | 50  50  50  51  50  50  50  59  50  50  50  50  50  50  54  52  
  Slowest Speed            350  | 50  100 50  100 100 50  50  150 50  50  50  150 50  50  200 350 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       40   | 3   68  87  30  99  65  40  21  15  3   97  22  2   47  11  38  
  Regions Visited          15
    Branch Regions         4
  Pre-discovered Areas     2    | .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Known Exits Taken        12   | .   1   1   1   1   1   1   1   1   1   .   1   1   .   1   .   
  Unknown Exits Taken      1    | 1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scrap Searched             6    | .   .   3   .   3   .   .   .   .   .   .   .   .   .   .   .   
Spaces Dug                 33   | .   .   .   .   .   .   .   .   3   .   4   14  .   .   12  .   
Terrain Destroyed          96   | .   .   12  .   17  .   .   .   3   .   4   23  .   .   12  25  
  Melee                    28   | .   .   .   .   .   .   .   .   3   .   4   9   .   .   12  .   
  Projectile               2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   
  AOE                      66   | .   .   12  .   17  .   .   .   .   .   .   13  .   .   .   24  
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Actions                        | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   -6   -5   -4   -4   -3   -3   
---------                  Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  DSF  Fac  Fac  DSF  Res  Gar  
Total                      5377 | 61   420  609  359  522  276  107  185  509  88   265  1150 82   57   429  258  
  Wait                     385  | .    .    87   12   47   42   .    5    .    .    15   118  .    .    35   24   
  Move                     4688 | 59   378  499  292  464  231  107  162  503  88   234  982  79   42   361  207  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  15   | .    8    1    .    .    1    .    1    .    .    1    2    1    .    .    .    
  Fast Attach              32   | 2    3    1    2    2    .    .    6    .    .    3    6    .    .    7    .    
  Attach                   18   | .    .    1    5    2    .    .    2    .    .    2    2    .    .    1    3    
  Detach                   15   | .    .    1    5    2    .    .    1    .    .    2    2    .    .    .    2    
  Swap                     11   | .    .    2    1    1    1    .    1    1    .    .    4    .    .    .    .    
  Drop                     24   | .    4    3    1    1    1    .    3    1    .    1    6    1    .    2    .    
  Fire                     104  | .    27   14   34   3    .    .    4    1    .    2    6    .    .    4    9    
  Melee                    54   | .    .    .    7    .    .    .    .    3    .    5    19   1    .    19   .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            28   | .    .    .    .    .    .    .    .    .    .    .    .    .    15   .    13   
  Rewire                   3    | .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-10/Mines
-9/Materials
-9/Mines (discovered 3 exits: *Mat x2 / *Exi)
-9/Exiles (discovered 2 exits: *Min x2)
-8/Mines
-8/Materials
-7/Factory (discovered 2 exits: *Fac / *Low)
-6/Factory
-6/DSF
-5/Factory (discovered 2 exits: *Fac / *Upp)
-4/Factory
-4/DSF
-3/Research (discovered 2 exits: *Arm / Gar)
-3/Garrison

 History 
---------
 Turn | Location      | Event
    4 | -11/Scrapyard | Discovered new exit (range 15)
   34 | -11/Scrapyard | Entered Materials
  172 | -10/Materials | Discovered new exit (range 16)
  224 | -10/Materials | Identified exit to Materials
  305 | -10/Materials | Identified exit to Mines
  311 | -10/Materials | Build established: Mutant
  316 | -10/Materials | Entered Mines
  318 | -10/Mines     | Core integrity fell below 50%
  358 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  385 | -10/Mines     | Learned location of Zion (-6)
  412 | -10/Mines     | Received a Mining Laser from a helpful Derelict
  576 | -10/Mines     | Met a Derelict testing a Signal Generator
  627 | -10/Mines     | Build established: Scavenger-Mutant
  640 | -10/Mines     | Discovered exit to Materials (range 9)
  696 | -10/Mines     | Entered Materials
  696 | -9/Materials  | Evolved 2 slots: Utility x2
  973 | -9/Materials  | Discovered new exit (range 8)
  979 | -9/Materials  | Identified exit to Mines
  980 | -9/Materials  | Entered Mines
  993 | -9/Mines      | Discovered new exit (range 18)
 1135 | -9/Mines      | Discovered new exit (range 5)
 1137 | -9/Mines      | Identified exit to Materials
 1139 | -9/Mines      | Assisted by bots powering up and referring to "LRC-V3"
 1183 | -9/Mines      | Found a damaged Exp. Sensor Array with a note attached
 1185 | -9/Mines      | Found Prototype Device
 1185 | -9/Mines      | Identified Exp. Sensor Array
 1239 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 1239 | -9/Mines      | Discovered new exit (range 5)
 1241 | -9/Mines      | Identified exit to Exiles
 1274 | -9/Mines      | Entered Exiles
 1274 | -9/Exiles     | Accompanied by 3 allies
 1281 | -9/Exiles     | Discovered new exit (range 15)
 1287 | -9/Exiles     | Met 8R-AWN
 1295 | -9/Exiles     | Met EX-HEX
 1312 | -9/Exiles     | Met EX-BIN
 1320 | -9/Exiles     | Aligned with FarCom system
 1320 | -9/Exiles     | Given EX-Vault access code
 1332 | -9/Exiles     | Opened EX-Vault
 1339 | -9/Exiles     | Found Field Lobotomy Kit
 1350 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
 1366 | -9/Exiles     | Met EX-DEC
 1388 | -9/Exiles     | Discovered new exit (range 10)
 1392 | -9/Exiles     | Identified exit to Mines
 1435 | -9/Exiles     | Left Exiles lab with Field Lobotomy Kit
 1435 | -9/Exiles     | Entered Mines
 1435 | -8/Mines      | Accompanied by 3 allies
 1486 | -8/Mines      | Discovered exit to Materials (range 7)
 1489 | -8/Mines      | Entered Materials
 1489 | -8/Materials  | Evolved 2 slots: Utility x2
 1544 | -8/Materials  | Discovered new exit (range 11)
 1554 | -8/Materials  | Identified exit to Factory
 1614 | -8/Materials  | Entered Factory
 1614 | -7/Factory    | Evolved 2 slots: Utility x2
 1641 | -7/Factory    | Discovered new exit (range 8)
 1646 | -7/Factory    | Identified exit to Factory
 1658 | -7/Factory    | Discovered new exit (range 17)
 1665 | -7/Factory    | Identified exit to Lower Caves
 1750 | -7/Factory    | Build established: Scavenger-Scout
 1877 | -7/Factory    | Entered another Factory area
 1877 | -6/Factory    | Evolved 2 slots: Utility x2
 1888 | -6/Factory    | Identified exit to DSF
 1912 | -6/Factory    | Spotted B-75 Beast
 1922 | -6/Factory    | Entered DSF
 1951 | -6/DSF        | Discovered new exit (range 12)
 1952 | -6/DSF        | Additional patrols routed to DSF
 1956 | -6/DSF        | Identified exit to Factory
 1978 | -6/DSF        | Assimilated H-61 Shepherd with FLK Orb
 2081 | -6/DSF        | Entered Factory
 2081 | -5/Factory    | Evolved 2 slots: Utility x2
 2124 | -5/Factory    | Discovered new exit (range 16)
 2134 | -5/Factory    | Identified exit to Upper Caves
 2697 | -5/Factory    | Discovered new exit (range 13)
 2705 | -5/Factory    | Identified exit to Factory
 2782 | -5/Factory    | Entered another Factory area
 2782 | -4/Factory    | Evolved 2 slots: Utility x2
 2804 | -4/Factory    | Identified exit to DSF
 2826 | -4/Factory    | Entered DSF
 2838 | -4/DSF        | Discovered new exit (range 12)
 2849 | -4/DSF        | Additional patrols routed to DSF
 2862 | -4/DSF        | Identified exit to Research
 2863 | -4/DSF        | Entered Research
 2863 | -3/Research   | Evolved 2 slots: Utility x2
 2880 | -3/Research   | Found Prototype Device
 2880 | -3/Research   | Identified Exp. EM Disruption Field
 2883 | -3/Research   | Found Exp. EM Disruption Field
 2923 | -3/Research   | Build established: Hacker-Ninja
 3078 | -3/Research   | Discovered new exit (range 14)
 3105 | -3/Research   | Identified exit to Armory
 3129 | -3/Research   | Garrison activated, responded to threat
 3134 | -3/Research   | Assimilated H-77 Assassin with FLK Orb
 3137 | -3/Research   | Assimilated Y-72 Warden with FLK Orb
 3142 | -3/Research   | Assimilated H-77 Assassin with FLK Orb
 3142 | -3/Research   | P-80 Master assimilated allied Assassin 8b
 3147 | -3/Research   | Assimilated P-80 Master with FLK Orb
 3152 | -3/Research   | Core integrity fell below 50%
 3166 | -3/Research   | Identified exit to Garrison
 3166 | -3/Research   | Entered Garrison
 3186 | -3/Garrison   | Lost 11 parts (1p9u1w)
 3200 | -3/Garrison   | Triggered checkpoint
 3202 | -3/Garrison   | Triggered checkpoint
 3203 | -3/Garrison   | Core integrity fell below 20%
 3302 | -3/Garrison   | Triggered checkpoint
 3339 | -3/Garrison   | Destroyed by C-35 Carver with Carbide Saw

 Last Messages 
---------------
03247_ Field strength at 41.
03248_ Field strength at 35.
03249_ Field strength at 29.
03250_ Field strength at 23.
03251_ Field strength at 17.
03252_ Field strength at 11.
03253_ Field strength at 5.
03254_ Stasis field depleted.
03263_ G-67 Veteran destroyed. <x2>
03270_ Acquired 34 matter.
03277_ Acquired 41 matter.
03277_ Acquired 20 matter.
03302_ Slug penetrates Reinforced Barrier.
03302_ Slug penetrates Wall.
03302_ Slug penetrates Garrison Door.
03302_ Beams of light sweep through the air. An alarm sounds.
03302_ Penetrated by Slug.
03302_ Imp. Melee Analysis Suite destroyed.
03306_ Slug penetrates Wall.
03306_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
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|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           46
Energy Generation          10
Energy Capacity            125
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           20
Terrain Scan Density       10
Jamming Range              14
Additional Mass Support    6
Corruption Block           15
Evasion (%)                50
Targeting Accuracy         8
Melee Accuracy             24
Offensive Hacking          10
Defensive Hacking          24
Authchip Count             3

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DroneBoreBattery
  Manual?         0
Play Time         00:59:30
  Cumulative      215.7 hours
  Start           2022.04.16 @ 20:28:28
  End             2022.04.16 @ 21:30:32
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          61
  Rogue           44
  Adventurer      17
  Explorer        0
Win Type          -
  Total           12
  Types           7/0/4/1/0/0/0/0/0
Lore%             72
Gallery%          73
Achievement%      67
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              28/Dina
Map View          72x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e895dd42-fbd4-4741-8c15-21b1d7f8eb5c