Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.06 @ 16:34:46

Player: Slackware1337

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (1)             500
Regions Visited (5)        1000
Robots Destroyed (16)      80
Value Destroyed (287)      287
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (300)                300
              TOTAL SCORE: 2207

 Bonus
-------
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/400
Matter                     300/300
Energy                     75/100
System Corruption          2%
Temperature                Hot (225)
Movement                   Treading (240) Ox1
Location                   -8/Mines

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
     Light Treads
>          --- UTILITY (4) ------
    Medium Storage Unit
           Visual Processing Unit
           0b10 Alert Chip
>          --- WEAPON (2) -------
           Latent Energy Streamer
           Mining Laser
>          --- INVENTORY (10) ---
           Flying Fortress v7
  Improved Terrain Scanner
           Seismic Detector
           Bomb Drone Bay

 Peak State 
------------
>          --- POWER ------------
     Light Ion Engine
>          --- PROPULSION -------
     Light Treads
     Light Treads
>          --- UTILITY ----------
    Medium Storage Unit
           Visual Processing Unit
           Signal Interpreter
           0b10 Alert Chip
>          --- WEAPON -----------
           Latent Energy Streamer
           Mining Laser
>          --- INVENTORY --------
           Flying Fortress v7
  Improved Terrain Scanner
           Seismic Detector
           Bomb Drone Bay
[Rating: 29]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Medium Storage Unit
  Device                   Sensor Array
  Storage                  Medium Storage Unit
  Processor                Visual Processing Unit
Weapon                     Medium Laser
  Energy Gun               Medium Laser
  Energy Cannon            Latent Energy Streamer
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser

 Build                          | -11 -10 -9  -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Exi Min 
Slots Evolved              2    | .   .   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  2    | .   .   2   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             30   | 7   6   9   5   .   3   
  Power                    3    | 1   .   1   1   .   .   
    Engine                 3    | 1   .   1   1   .   .   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               14   | 2   4   5   2   .   1   
    Treads                 7    | .   2   2   2   .   1   
    Leg                    7    | 2   2   3   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  7    | 2   2   2   .   .   1   
    Device                 2    | 1   .   1   .   .   .   
    Storage                2    | 1   1   .   .   .   .   
    Processor              3    | .   1   1   .   .   1   
    Hackware               .    | .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   6    | 2   .   1   2   .   1   
    Energy Gun             3    | 2   .   1   .   .   .   
    Energy Cannon          1    | .   .   .   .   .   1   
    Ballistic Gun          .    | .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               1    | .   .   .   1   .   .   
    Special Weapon         1    | .   .   .   1   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   .   2   
Parts Lost                 10   | .   .   .   7   .   3   
  Power                    2    | .   .   .   1   .   1   
  Propulsion               3    | .   .   .   2   .   1   
  Utility                  2    | .   .   .   1   .   1   
  Weapon                   3    | .   .   .   3   .   .   
  Highest Loss Streak      6    | .   .   .   6   .   3   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     87   | .   100 99  87  77  86  
  Engine                   11   | .   14  11  10  11  10  
  Treads                   12   | .   2   .   8   22  21  
  Leg                      9    | .   25  21  12  .   .   
  Device                   4    | .   14  11  5   .   .   
  Storage                  11   | .   14  11  11  11  11  
  Processor                20   | .   .   22  22  22  26  
  Energy Gun               9    | .   28  21  12  .   .   
  Special Weapon           6    | .   .   .   4   11  11  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             24   | 13  18  22  22  14  24  
  Greatest Support         40   | 20  20  40  40  40  40  
  Greatest Overweight (x)  3    | 1   .   1   3   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   10  10  10  10  10  
  Average Capacity         9    | 6   9   10  10  10  10  
  Most Carried             10   | 4   8   7   9   10  10  
  Average Carried          6    | 2   6   5   6   5   9   
  Final Capacity           10   | 8   10  10  10  10  10  
  Final Carried            10   | 4   7   7   4   10  8   

 Class Distribution 
--------------------
 66% | Mutant
 29% | Scavenger-Skirmisher
  3% | Skirmisher

 Dominant Class 
----------------
               Mutant | -10/Materials
 Scavenger-Skirmisher | -9/Materials
 Scavenger-Skirmisher | -9/Mines
               Mutant | -9/Exiles
               Mutant | -8/Mines

 Resources                      | -11 -10 -9  -9  -9  -8  
-----------                Run  | Scr Mat Mat Min Exi Min 
Matter Collected           488  | 270 10  58  114 .   36  
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            534  | 138 271 116 .   .   9   
  Parts                    27   | 9   15  3   .   .   .   
Haulers Intercepted        1    | .   .   1   .   .   .   
Recyclers Shooed           1    | .   1   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Exi Min 
Combat Hostiles Destroyed  8    | .   5   1   .   .   2   
  Guns                     6    | .   5   1   .   .   .   
  Cannons                  2    | .   .   .   .   .   2   
Classes Destroyed          9    | 2   4   2   .   .   1   
  Worker                   1    | .   1   .   .   .   .   
  Tunneler                 2    | 2   .   .   .   .   .   
  Hauler                   1    | .   .   1   .   .   .   
  Recycler                 2    | 1   1   .   .   .   .   
  Watcher                  2    | .   2   .   .   .   .   
  Swarmer                  3    | .   3   .   .   .   .   
  Grunt                    3    | .   2   .   .   .   1   
  Brawler                  1    | .   .   .   .   .   1   
  Sentry                   1    | .   .   1   .   .   .   
Best Kill Streak           3    | 2   3   1   .   .   2   
  Combat Bots Only         3    | .   3   1   .   .   2   
Max Kills in Single Turn   1    | 1   1   1   .   .   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11 -10 -9  -9  -9  -8  
--------                   Run  | Scr Mat Mat Min Exi Min 
Damage Taken               1636 | .   127 43  957 .   509 
  Core                     440  | .   25  14  317 .   84  
  Absorbed by Shields      .    | .   .   .   .   .   .   
  Regen/Repaired (Parts)   19   | .   .   19  .   .   .   
Core Remaining (%)         95   | 100 90  .   .   .   .   
Volleys Fired              44   | 6   17  6   6   .   9   
  Largest                  2    | 2   2   2   2   .   1   
  Hottest                  100  | 100 100 100 100 .   100 
Shots Fired                73   | 9   34  12  9   .   9   
  Gun                      61   | 9   34  12  6   .   .   
  Cannon                   .    | .   .   .   .   .   .   
  Launcher                 3    | .   .   .   3   .   .   
  Special                  9    | .   .   .   .   .   9   
  Kinetic                  .    | .   .   .   .   .   .   
  Thermal                  70   | 9   34  12  6   .   9   
  Explosive                3    | .   .   .   3   .   .   
  Electromagnetic          .    | .   .   .   .   .   .   
  Robot Hit Streak         11   | 2   8   11  4   .   6   
  Robot Miss Streak        4    | 2   4   2   2   .   2   
  Penetration Max          .    | .   .   .   .   .   .   
  Secondary Targets        .    | .   .   .   .   .   .   
Shots Hit Robots           44   | 4   21  7   6   .   6   
  Core Hits                24   | 4   12  4   1   .   3   
  Critical Kills           .    | .   .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   .   
  Critical Strikes         1    | .   1   .   .   .   .   
    Burn                   1    | .   1   .   .   .   .   
Melee Attacks              .    | .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   .   
Damage Inflicted           616  | 50  261 88  73  .   144 
  Guns                     436  | 50  261 88  37  .   .   
  Cannons                  .    | .   .   .   .   .   .   
  Explosions               24   | .   .   .   24  .   .   
  Melee                    .    | .   .   .   .   .   .   
  Ramming                  12   | .   .   .   12  .   .   
  Kinetic                  .    | .   .   .   .   .   .   
  Thermal                  580  | 50  261 88  37  .   144 
  Explosive                24   | .   .   .   24  .   .   
  Electromagnetic          .    | .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   
Highest Corruption         2    | .   .   .   1   1   2   
  Average Corruption       1    | .   .   .   1   1   1   
  Corruption Purged        .    | .   .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   .   
  Effects                  10   | .   .   .   2   5   3   
    Message Errors         5    | .   .   .   1   3   1   
    Matter Fused           2    | .   .   .   1   1   .   
    Energy Discharges      1    | .   .   .   .   1   .   
    Data Loss (minor)      1    | .   .   .   .   .   1   
    Data Loss (major)      1    | .   .   .   .   .   1   
Overload Shots             .    | .   .   .   .   .   .   
Overflow Damage            .    | .   .   .   .   .   .   
  Projectiles              .    | .   .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   .   
Self-Inflicted Damage      .    | .   .   .   .   .   .   
  Shots                    .    | .   .   .   .   .   .   
  Rammed                   3    | .   .   .   3   .   .   
Targets Rammed             6    | .   .   .   6   .   .   
  Kicked                   3    | .   .   .   3   .   .   
  Crushed                  .    | .   .   .   .   .   .   
Highest Temperature        225  | 78  225 66  66  .   219 
  Average Temperature      73   | 25  81  29  29  .   127 
  Received Heat Transfer   376  | .   30  9   40  .   297 
Siege Activations          .    | .   .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   
  Parts Melted             4    | 1   3   .   .   .   .   
  Heat Transferred         1669 | 148 851 259 111 .   300 
Parts Sabotaged            .    | .   .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   .   .   

 Alert                          | -11 -10 -9  -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Exi Min 
Peak Influence             194  | 15  194 142 19  .   40  
  Initial                  81   | .   9   81  19  .   .   
  Average                  40   | 9   67  92  10  .   1   
Maximum Alert Level        .    | .   .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 .   100 
  Level 1                  .    | .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          1    | .   1   .   .   .   .   
  Investigation            .    | .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            1    | .   1   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -9  -8  
---------                  Run  | Scr Mat Mat Min Exi Min 
Distress Signals           1    | .   .   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              26   | .   7   5   11  .   3   
  Peak Tracking Total      6    | .   3   2   6   .   3   
  Tactical Retreats        1    | .   .   1   .   .   .   

 Traps                          | -11 -10 -9  -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Exi Min 
Traps Triggered            1    | .   .   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -9  -8  
----------                 Run  | Scr Mat Mat Min Exi Min 
Machines Disabled          .    | .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  -8  
---------                  Run  | Scr Mat Mat Min Exi Min 
Machines Accessed          7    | .   2   3   2   .   .   
  Terminals                2    | .   1   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          1    | .   .   1   .   .   .   
  Recycling Units          2    | .   1   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                19   | .   6   11  2   .   .   
  Successful               14   | .   5   7   2   .   .   
  Failed                   5    | .   1   4   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   12   | .   4   7   .   1   .   
  Terminals                9    | .   3   6   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          2    | .   .   2   .   .   .   
  Recycling Units          6    | .   3   3   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             3    | .   .   1   2   .   .   
  Open Door                2    | .   .   .   2   .   .   
  Zone Layout              1    | .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   2   .   .   .   
  Scan Component           1    | .   .   1   .   .   .   
  Repair                   1    | .   .   1   .   .   .   
Recycling Unit Hacks       2    | .   1   1   .   .   .   
  Report Inventory         2    | .   1   1   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         7    | .   4   3   .   .   .   
  Terminals                4    | .   2   2   .   .   .   
    Track                  1    | .   1   .   .   .   .   
    Assimilate             1    | .   .   1   .   .   .   
    Botnet                 2    | .   1   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          3    | .   2   1   .   .   .   
    Monitor                1    | .   1   .   .   .   .   
    Recyclers              2    | .   1   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         4    | .   2   2   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             1    | .   .   1   .   .   .   
  Time                     26   | .   .   26  .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  -8  
------------               Run  | Scr Mat Mat Min Exi Min 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -9  -8  
--------                   Run  | Scr Mat Mat Min Exi Min 
Total Allies               6    | .   .   1   5   .   .   
  Largest Group            3    | .   .   1   3   2   .   
  Highest-Rated Group      40   | .   .   10  40  39  .   
  Highest-Rated Ally       31   | .   .   10  31  31  .   
Total Orders               1    | .   .   1   .   .   .   
  ROAM                     1    | .   .   1   .   .   .   
Ally Attacks               17   | .   .   .   17  .   .   
  Total Damage             149  | .   .   .   149 .   .   
  Kills                    2    | .   .   .   2   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Exi Min 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -9  -8  
-------------              Run  | Scr Mat Mat Min Exi Min 
Turns Passed               3020 | 95  272 627 613 958 455 
Spaces Moved               1646 | 55  162 247 327 596 259 
  Core                     23   | 11  .   .   12  .   .   
  Treads                   1001 | .   .   2   144 596 259 
  Legs                     622  | 44  162 245 171 .   .   
  Wheels                   .    | .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   
  Fastest Speed            50   | 50  120 120 120 160 160 
  Average Speed            161  | 114 120 184 176 160 160 
  Slowest Speed            240  | 190 120 190 200 160 240 
  Overloaded Moves         .    | .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   
Exploration Rate (%)       47   | 3   25  22  71  95  69  
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     .    | .   .   .   .   .   .   
  Known Exits Taken        4    | .   1   1   1   1   .   
  Unknown Exits Taken      1    | 1   .   .   .   .   .   
Scrap Searched             1    | .   .   .   .   .   1   
Spaces Dug                 .    | .   .   .   .   .   .   
Terrain Destroyed          3    | .   .   .   2   .   1   
  Melee                    .    | .   .   .   .   .   .   
  Projectile               1    | .   .   .   .   .   1   
  AOE                      2    | .   .   .   2   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -9  -9  -8  
---------                  Run  | Scr Mat Mat Min Exi Min 
Total                      1907 | 78  203 403 350 601 272 
  Wait                     158  | .   12  137 6   3   .   
  Move                     1641 | 54  161 246 326 595 259 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  24   | 11  5   4   1   3   .   
  Fast Attach              .    | .   .   .   .   .   .   
  Attach                   18   | 7   .   3   5   .   3   
  Detach                   1    | .   .   .   .   .   1   
  Swap                     12   | .   6   6   .   .   .   
  Drop                     3    | .   2   1   .   .   .   
  Fire                     44   | 6   17  6   6   .   9   
  Melee                    .    | .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     3    | .   .   .   3   .   .   
  Crush                    3    | .   .   .   3   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines (discovered 3 exits: *Mat x2 / *Exi)
-9/Exiles (discovered 2 exits: *Min x2)
-8/Mines

 History 
---------
 Turn | Location      | Event
    7 | -11/Scrapyard | Discovered new exit (range 16)
   96 | -11/Scrapyard | Entered Materials
  313 | -10/Materials | Build established: Mutant
  357 | -10/Materials | Discovered new exit (range 7)
  365 | -10/Materials | Identified exit to Materials
  368 | -10/Materials | Entered another Materials area
  368 | -9/Materials  | Evolved 2 slots: Utility x2
  639 | -9/Materials  | Discovered new exit (range 17)
  680 | -9/Materials  | Repaired Med. Laser
  787 | -9/Materials  | Identified exit to Mines
  987 | -9/Materials  | Build established: Scavenger-Skirmisher
  995 | -9/Materials  | Entered Mines
 1005 | -9/Mines      | Assisted by bots powering up and referring to "LRC-V3"
 1028 | -9/Mines      | Learned Materials terminal intel
 1050 | -9/Mines      | Met a Derelict who couldn't figure out how to use a Trap Extractor
 1175 | -9/Mines      | Found the Drone Emporium
 1187 | -9/Mines      | Found Prototype Device
 1288 | -9/Mines      | Assembled infested the area
 1345 | -9/Mines      | Core integrity fell below 50%
 1358 | -9/Mines      | Core integrity fell below 20%
 1362 | -9/Mines      | Met 8R-AWN
 1364 | -9/Mines      | Lost 6 parts (1p2n1u2w)
 1461 | -9/Mines      | Discovered new exit (range 8)
 1472 | -9/Mines      | Identified exit to Materials
 1535 | -9/Mines      | Discovered exit to Materials (range 7)
 1578 | -9/Mines      | Discovered new exit (range 5)
 1583 | -9/Mines      | Identified exit to Exiles
 1608 | -9/Mines      | Entered Exiles
 1608 | -9/Exiles     | Accompanied by 2 allies
 1616 | -9/Exiles     | Build established: Mutant
 1629 | -9/Exiles     | Discovered new exit (range 16)
 1638 | -9/Exiles     | Led the pair of lost Derelicts to a safe place
 1652 | -9/Exiles     | Identified exit to Mines
 1687 | -9/Exiles     | Welcomed by 8R-AWN
 1712 | -9/Exiles     | Met EX-HEX
 1805 | -9/Exiles     | Met EX-DEC
 1978 | -9/Exiles     | Visited The Gauntlet
 2239 | -9/Exiles     | Met EX-BIN
 2331 | -9/Exiles     | Aligned with FarCom system
 2333 | -9/Exiles     | Given EX-Vault access code
 2384 | -9/Exiles     | Opened EX-Vault
 2392 | -9/Exiles     | Found Prototype Flight Unit
 2400 | -9/Exiles     | Found Prototype Energy Cannon
 2404 | -9/Exiles     | Found Prototype Processor
 2438 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
 2554 | -9/Exiles     | Discovered exit to Mines (range 10)
 2566 | -9/Exiles     | Stole three prototypes: Flying Fortress v7, Latent Energy Streamer, 0b10 Alert Chip
 2566 | -9/Exiles     | Entered Mines
 2797 | -8/Mines      | Identified Latent Energy Streamer
 2798 | -8/Mines      | Identified 0b10 Alert Chip
 3021 | -8/Mines      | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
02794_ Found Imp. Aluminum Leg.
02794_ Found Airjet.
02794_ Found Hardlight Generator.
02794_ Found 36 Matter.
02795_ Acquired 17 matter.
02797_ Identified Latent Energy Streamer.
02798_ Identified 0b10 Alert Chip.
02800_ Acquired 19 matter.
02809_ K-01 Serf collects debris. <x2>
02870_ >W96&DLBLVQ4IZ#MZWOI99G>8TW>>FED:LB
02912_ K-01 Serf collects debris. <x7>
02985_ Critical hit (Burn: +37).
02989_ Lgt. Treads destroyed.
02991_ Signal Interpreter destroyed.
02991_ System corrupted by crushing effect (+1).
02993_ B-36 Bruiser destroyed.
03007_ Critical hit (Burn: +37).
03008_ G-47 Trooper destroyed.
03013_ Critical hit (Burn: +37).
03017_ Lgt. Ion Engine destroyed.

 Map 
-----
+----------------------------------------------------+
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| ???????????????????????????????????                |
| ???????????????????????????????????                |
| ????????####??????????###########??                |
| ???????##  ##?????#####         #??                |
| ???????#    #?????#        """" #??                |
| ???????#    ##????#     %  """" #??                |
| ???????##    ######  ##    """" #??                |
| ???????##            ##  @g     #??                |
| ???????#     ######  #####;######??                |
| ??????##     #????#  #????##???????                |
| ?????##      #????   ##????????????                |
| ????##       ##??#    #????????????                |
| ???##         #??##   #????????????                |
|               #???#   #????????????                |
|         ####  ##?#    #????????????                |
|        #???##  ##    ##????????????                |
|       #?????#       ##?????????????                |
| """  #??????#    ####??????????????                |
| """ #???????#   ##??????????###????                |
| """ ????????#  ##??????????#  ##???                |
|    ?????????#  ##????????##    #???                |
|    ?????????##  ######?###     #???                |
|      ######??#       ###      #????                |
|           #?##               ##????                |
|       ### #?#               ##?????                |
| ##??????# #?#              ##??????                |
| ????????# #?#     ##       #???????                |
| ????????# #?#  ######      #???????                |
| ????????# ###  #????###    #???????                |
| ????????#      #??????##   ##??????                |
| ????????#####  #########    ##?????                |
| ???????????#    ##   ==      #?????                |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          12
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           14
Terrain Scan Density       10
Evasion (%)                55
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
I Survived The Infestation

 Challenges 
------------
None

 Game 
------
Seed              PhaseBeamBroadsword
  Manual?         0
Play Time         00:26:37
  Cumulative      11.9 hours
  Start           2022.05.06 @ 16:08:28
  End             2022.05.06 @ 16:34:46
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          18
  Rogue           18
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             16
Gallery%          18
Achievement%      15
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              20/SmallcapsGlow
Map View          66x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 993c26ad-4fd2-40f8-9900-cd5bbc8d7a84