Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.15 @ 08:54:12 Player: m1m1c Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (13) 65 Value Destroyed (260) 260 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (290) 290 TOTAL SCORE: 2915 Bonus ------- Aligned with FarCom 300 Friendly Fire -10 Cogmind --------- Core Integrity 0/550 Matter 13/300 Energy 10/100 System Corruption 0% Temperature Cool (0) Movement Core (150) Ox2 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Signal Interpreter Utility Shielding > --- WEAPON (2) ------- Cooled Particle Cannon > --- INVENTORY (5) ---- Small Storage Unit Advanced Weight Redist. System ECM Suite Assault Rifle Assault Rifle Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Flight Unit Flight Unit Flight Unit VTOL Module > --- UTILITY ---------- Small Storage Unit Chronowheel > --- WEAPON ----------- Assault Rifle Assault Rifle > --- INVENTORY -------- Light Ion Engine Flight Unit Advanced Weight Redist. System Sensor Array Signal Interpreter ECM Suite Utility Shielding Mining Laser [Rating: 23] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Flight Unit Leg Aluminum Leg Flight Unit Flight Unit Utility Small Storage Unit Device ECM Suite Storage Small Storage Unit Processor Signal Interpreter Protection Utility Shielding Weapon Assault Rifle Energy Cannon Cooled Particle Cannon Ballistic Gun Assault Rifle Build | -11 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Exi Min Mat Slots Evolved 4 | . . 2 . . . 2 Power . | . . . . . . . Propulsion 2 | . . 2 . . . . Utility 2 | . . . . . . 2 Weapon . | . . . . . . . Parts Attached 38 | 6 5 4 2 5 10 6 Power 3 | 1 . . . . 1 1 Engine 2 | 1 . . . . . 1 Core 1 | . . . . . 1 . Reactor . | . . . . . . . Propulsion 13 | 2 4 4 . 1 2 . Treads . | . . . . . . . Leg 4 | 2 2 . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight 9 | . 2 4 . 1 2 . Utility 15 | 1 1 . 2 4 4 3 Device 11 | . 1 . 2 4 2 2 Storage 2 | 1 . . . . 1 . Processor 1 | . . . . . 1 . Hackware . | . . . . . . . Protection 1 | . . . . . . 1 Artifact . | . . . . . . . Weapon 7 | 2 . . . . 3 2 Energy Gun . | . . . . . . . Energy Cannon 2 | . . . . . . 2 Ballistic Gun 5 | 2 . . . . 3 . Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 5 | . . . 1 3 . 1 Parts Lost 11 | . . . . . 4 7 Power 3 | . . . . . 1 2 Propulsion 5 | . . . . . 2 3 Utility 1 | . . . . . . 1 Weapon 2 | . . . . . 1 1 Highest Loss Streak 7 | . . . . . 4 7 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 86 | . 86 98 100 99 76 56 Engine 8 | . 14 11 11 11 1 . Core 2 | . . . . . 8 6 Leg 5 | . 26 . . . . . Flight 28 | . 1 42 44 44 33 14 Device 8 | . 1 11 11 10 10 8 Storage 10 | . 14 11 11 11 9 7 Processor 1 | . . . . . 2 9 Protection 1 | . . . . . . 8 Ballistic Gun 18 | . 28 22 22 22 10 . Naked Turns . | . . . . . . . Heaviest Build 16 | 14 16 16 16 16 15 12 Greatest Support 20 | 20 20 16 16 16 16 12 Greatest Overweight (x) 3 | . 1 . . . 1 3 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 Average Capacity 7 | 6 8 8 8 8 7 7 Most Carried 8 | 2 8 8 8 8 8 6 Average Carried 5 | . 4 4 7 8 7 4 Final Capacity 8 | 8 8 8 8 8 8 5 Final Carried 8 | 2 8 6 8 8 5 5 Class Distribution -------------------- 35% | Sprinter 30% | Mutant 22% | Scavenger-Sprinter 7% | Scavenger-Scout 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Sprinter | -9/Materials Scavenger-Sprinter | -9/Mines Sprinter | -9/Exiles Sprinter | -8/Mines Scavenger-Scout | -8/Materials Resources | -11 -10 -9 -9 -9 -8 -8 ----------- Run | Yrd Mat Mat Min Exi Min Mat Matter Collected 349 | 72 200 . 34 . 43 . Remotely . | . . . . . . . Salvage Created 404 | . 273 . . . 43 88 Parts 37 | . 26 . . . 2 9 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Exi Min Mat Combat Hostiles Destroyed 9 | . 5 . . . 1 3 Guns 6 | . 5 . . . 1 . Cannons 3 | . . . . . . 3 Classes Destroyed 7 | . 5 . . . 1 1 Builder 2 | . 2 . . . . . Recycler 1 | . 1 . . . . . Watcher 1 | . 1 . . . . . Swarmer 5 | . 3 . . . . 2 Grunt 2 | . 2 . . . . . Sentry 1 | . . . . . . 1 Hunter 1 | . . . . . 1 . Best Kill Streak 5 | . 5 . . . 1 3 Combat Bots Only 3 | . 3 . . . 1 3 Max Kills in Single Turn 2 | . 2 . . . 1 1 Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -------- Run | Yrd Mat Mat Min Exi Min Mat Hostile Shots Fired 210 | . 32 4 2 . 22 150 Missed 64 | . 6 3 2 . 4 49 Damage Taken 1513 | . 229 14 . . 302 968 Core 678 | . 41 14 . . 71 552 Absorbed by Shields . | . . . . . . . Redirected to Shielding 23 | . . . . . . 23 Core Remaining (%) 87 | 100 83 . . . 78 . Volleys Fired 35 | . 11 . . . 13 11 Largest 2 | . 2 . . . 2 1 Hottest 40 | . 40 . . . 40 30 Shots Fired 48 | . 22 . . . 15 11 Gun 37 | . 22 . . . 15 . Cannon 11 | . . . . . . 11 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 37 | . 22 . . . 15 . Thermal 11 | . . . . . . 11 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 8 | . 8 . . . 4 4 Robot Miss Streak 3 | . 3 . . . 2 1 Penetration Max . | . . . . . . . Secondary Targets 2 | . 2 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 28 | . 12 . . . 9 7 Core Hits 18 | . 11 . . . 4 3 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes . | . . . . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 483 | . 176 . . . 92 215 Guns 268 | . 176 . . . 92 . Cannons 215 | . . . . . . 215 Explosions . | . . . . . . . Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 268 | . 176 . . . 92 . Thermal 215 | . . . . . . 215 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 11 | . . 2 . . . 11 Average Temperature 6 | . . 2 . . . 11 Received Heat Transfer 159 | . 24 9 . . . 126 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 296 | . . . . . . 296 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Exi Min Mat Peak Influence 201 | . 147 106 40 . 30 201 Initial 61 | . . 61 40 . . 11 Average 52 | . 67 76 40 . 24 91 Maximum Alert Level 1 | . . . . . . 1 Low Security (%) 99 | 100 100 100 100 . 100 98 Level 1 . | . . . . . . 1 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 1 | . . . . . . 1 Investigation . | . . . . . . . Extermination . | . . . . . . . Reinforcement 1 | . . . . . . 1 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Exi Min Mat Distress Signals 2 | . . 1 . . . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 23 | . 6 3 2 . 1 11 Peak Tracking Total 7 | . 3 7 3 . 1 7 Tactical Retreats 3 | . . . 1 . . 2 Traps | -11 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Exi Min Mat Traps Triggered . | . . . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 ---------- Run | Yrd Mat Mat Min Exi Min Mat Machines Disabled 1 | . . . . . . 1 Max in Single Turn 1 | . . . . . . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Exi Min Mat Machines Accessed 2 | . 1 1 . . . . Terminals 2 | . 1 1 . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 3 | . 1 2 . . . . Successful 1 | . 1 . . . . . Failed 2 | . . 2 . . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 2 | . 1 . . 1 . . Terminals 3 | . 1 2 . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 1 | . 1 . . . . . Zone Layout 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 2 | . 1 1 . . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 ------------ Run | Yrd Mat Mat Min Exi Min Mat Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -------- Run | Yrd Mat Mat Min Exi Min Mat Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Exi Min Mat Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . Drone Launches 1 | . . . . . 1 . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 ------------- Run | Yrd Mat Mat Min Exi Min Mat Turns Passed 1065 | 85 210 55 137 272 156 150 Spaces Moved 2091 | 69 133 153 425 896 275 140 Core 26 | 12 . . . . . 14 Treads . | . . . . . . . Legs 189 | 57 132 . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight 1876 | . 1 153 425 896 275 126 Fastest Speed 29 | 50 117 31 31 29 29 32 Average Speed 42 | 107 121 31 31 29 39 67 Slowest Speed 200 | 120 190 31 31 31 114 200 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 10 | . . 2 5 . 2 1 Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 38 | 4 21 17 62 92 60 10 Regions Visited 6 Branch Regions 3 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched 3 | . . . 3 . . . Spaces Dug . | . . . . . . . Terrain Destroyed 2 | . . . . . . 2 Melee . | . . . . . . . Projectile 2 | . . . . . . 2 AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Exi Min Mat Total 2217 | 76 161 158 425 904 307 186 Wait 28 | . . . . . 2 26 Move 2065 | 68 132 148 414 895 270 138 Hop 10 | . . 2 5 . 2 1 Pick Up 16 | 2 8 2 2 . 2 . Fast Attach 18 | 6 2 . 1 4 3 2 Attach 19 | . 3 4 1 . 7 4 Detach 10 | . 2 . 1 . 3 4 Swap 1 | . . . . 1 . . Drop 15 | . 3 2 1 4 5 . Fire 35 | . 11 . . . 13 11 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 86 | -11/Scrapyard | Entered Materials 144 | -10/Materials | Discovered new exit (range 18) 266 | -10/Materials | Discovered new exit (range 15) 296 | -10/Materials | Entered another Materials area 296 | -9/Materials | Evolved 2 slots: Propulsion x2 338 | -9/Materials | Discovered new exit (range 16) 351 | -9/Materials | Entered Mines 386 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 387 | -9/Mines | Found Prototype Device 387 | -9/Mines | Identified Exp. Sensor Array 461 | -9/Mines | Learned Materials emergency access door positions 482 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 487 | -9/Mines | Discovered new exit (range 5) 488 | -9/Mines | Entered Exiles 499 | -9/Exiles | Met 8R-AWN 506 | -9/Exiles | Met EX-HEX 541 | -9/Exiles | Met EX-DEC 553 | -9/Exiles | Visited The Gauntlet 607 | -9/Exiles | Discovered new exit (range 14) 632 | -9/Exiles | Met EX-BIN 666 | -9/Exiles | Aligned with FarCom system 666 | -9/Exiles | Given EX-Vault access code 676 | -9/Exiles | Opened EX-Vault 677 | -9/Exiles | Found Prototype Device 677 | -9/Exiles | Identified Supersonic Drone Bay 680 | -9/Exiles | Found Prototype Device 680 | -9/Exiles | Identified Chronowheel 680 | -9/Exiles | Activated Chronowheel 683 | -9/Exiles | Found Prototype Device 683 | -9/Exiles | Identified PSU Rigger 693 | -9/Exiles | Warned to stay clear of 0b10 Research branches 760 | -9/Exiles | Left Exiles lab with Supersonic Drone Bay 760 | -9/Exiles | Entered Mines 821 | -8/Mines | Lost 4 parts (1p2n1w) 843 | -8/Mines | Build established: Sprinter 863 | -8/Mines | Discovered new exit (range 11) 880 | -8/Mines | Discovered new exit (range 8) 891 | -8/Mines | Identified exit to Materials 916 | -8/Mines | Entered Materials 916 | -8/Materials | Evolved 2 slots: Utility x2 1028 | -8/Materials | Core integrity fell below 50% 1054 | -8/Materials | Core integrity fell below 20% 1066 | -8/Materials | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- Lgt. Nuclear Core destroyed. Acquired Prototype Energy Cannon. Identified Cld. Particle Cannon. The Cld. Particle Cannon is "overloadable", activating it again increases its power for an additional resource cost, and may have unintended consequences. S-10 Pest destroyed. Y-45 Defender destroyed. Terminal disabled. S-10 Pest destroyed. Critical hit (Burn: +37). Sensor Array destroyed. R-06 Scavenger collects Imp. Ion Engine. Lgt. Ion Engine destroyed. R-06 Scavenger collects Heat Sink. Cld. Particle Cannon destroyed. R-06 Scavenger collects Lgt. Treads. Acquired Cld. Particle Cannon. R-06 Scavenger collects Lgt. Treads. 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