Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.09.22 @ 20:10:49

Player: 277

Result: Destroyed self via exploding Nuclear Reactor

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (30)      150
Value Destroyed (817)      817
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1867

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     156/300
Energy                     95/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -9/Materials

 Parts 
-------
>        --- POWER (1) --------
             (None)
>        --- PROPULSION (2) ---
             (None)
>        --- UTILITY (4) ------
         Terrain Scan Processor
>        --- WEAPON (2) -------
         Katana
>        --- INVENTORY (4) ----
   Light Ion Engine
  Medium Matter Pod (100)
         Sensor Array

 Peak State 
------------
>          --- POWER ------------
     Light Ion Engine
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY ----------
    Medium Storage Unit
  Improved Terrain Scanner
           Terrain Scan Processor
     Light Armor Plating
>          --- WEAPON -----------
           EM Pulse Gun
           Grenade Launcher
>          --- INVENTORY --------
     Light Ion Engine
    Medium Matter Pod
           Sensor Array
           EM Pulse Gun
           Assault Rifle
           Grenade Launcher
           Grenade Launcher
[Rating: 11]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Improved Terrain Scanner
  Device                   Improved Terrain Scanner
  Storage                  Medium Storage Unit
  Processor                Terrain Scan Processor
  Protection               Light Armor Plating
Weapon                     Grenade Launcher
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher
  Slashing Weapon          Katana

 Build                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  2    | .   .   2   
  Weapon                   .    | .   .   .   
Parts Attached             18   | 7   4   7   
  Power                    1    | 1   .   .   
    Engine                 1    | 1   .   .   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               2    | 2   .   .   
    Treads                 .    | .   .   .   
    Leg                    2    | 2   .   .   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  5    | 2   1   2   
    Device                 1    | 1   .   .   
    Storage                2    | 1   1   .   
    Processor              1    | .   .   1   
    Hackware               .    | .   .   .   
    Protection             1    | .   .   1   
    Artifact               .    | .   .   .   
  Weapon                   10   | 2   3   5   
    Energy Gun             4    | 2   1   1   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          1    | .   .   1   
    Ballistic Cannon       .    | .   .   .   
    Launcher               4    | .   2   2   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        1    | .   .   1   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 10   | .   .   10  
  Power                    1    | .   .   1   
  Propulsion               2    | .   .   2   
  Utility                  2    | .   .   2   
  Weapon                   5    | .   .   5   
  Highest Loss Streak      10   | .   .   10  
Average Slot Usage (%)     90   | .   100 69  
  Engine                   11   | .   14  6   
  Leg                      23   | .   28  13  
  Device                   11   | .   14  6   
  Storage                  12   | .   14  7   
  Processor                2    | .   .   9   
  Protection               1    | .   .   6   
  Energy Gun               9    | .   10  6   
  Launcher                 14   | .   17  6   
Naked Turns                .    | .   .   .   
Heaviest Build             20   | 11  18  20  
  Greatest Support         20   | 20  20  20  
  Greatest Overweight (x)  2    | .   .   2   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 8    | 6   8   8   
  Average Capacity         6    | 4   7   6   
  Most Carried             8    | 4   8   7   
  Average Carried          5    | 2   7   5   
  Final Capacity           8    | 6   8   4   
  Final Carried            8    | 4   8   3   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Scr Mat Mat 
Matter Collected           786  | 368 197 221 
  Remotely                 .    | .   .   .   
Salvage Created            800  | 191 374 235 
  Parts                    47   | 17  15  15  
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           2    | .   .   2   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Combat Hostiles Destroyed  16   | .   9   7   
  Melee                    2    | .   .   2   
  Guns                     2    | .   .   2   
  AOE                      12   | .   9   3   
Classes Destroyed          8    | 3   4   1   
  Worker                   3    | 2   .   1   
  Builder                  2    | .   1   1   
  Tunneler                 4    | 4   .   .   
  Recycler                 2    | 1   1   .   
  Operator                 2    | .   1   1   
  Watcher                  1    | .   1   .   
  Grunt                    15   | .   9   6   
  Duelist                  1    | .   .   1   
Best Kill Streak           7    | 4   7   4   
  Combat Bots Only         6    | .   6   4   
Max Kills in Single Turn   3    | 2   3   2   
  Gunslinging              .    | .   .   .   
  Exploded                 2    | .   2   1   
  Melee                    1    | .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -9   
--------                   Run  | Scr  Mat  Mat  
Damage Taken               1277 | .    111  1166 
  Core                     455  | .    10   445  
  Absorbed by Shields      .    | .    .    .    
Core Remaining (%)         98   | 100  96   .    
Volleys Fired              113  | 20   56   37   
  Largest                  2    | 2    2    1    
  Hottest                  80   | 80   60   40   
Shots Fired                145  | 40   68   37   
  Gun                      96   | 40   33   23   
  Cannon                   .    | .    .    .    
  Launcher                 49   | .    35   14   
  Special                  .    | .    .    .    
  Kinetic                  4    | .    .    4    
  Thermal                  20   | 20   .    .    
  Explosive                49   | .    35   14   
  Electromagnetic          72   | 20   33   19   
  Robot Hit Streak         11   | 5    11   11   
  Robot Miss Streak        3    | 3    1    1    
  Penetration Max          .    | .    .    .    
  Secondary Targets        .    | .    .    .    
Shots Hit Robots           62   | 23   10   29   
  Core Hits                57   | 8    25   24   
  Critical Hits            .    | .    .    .    
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed .    | .    .    .    
Melee Attacks              7    | .    .    7    
  Impact                   .    | .    .    .    
  Slashing                 7    | .    .    7    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           2379 | 318  995  1066 
  Guns                     531  | 224  38   269  
  Cannons                  .    | .    .    .    
  Explosions               1724 | 94   957  673  
  Melee                    124  | .    .    124  
  Ramming                  .    | .    .    .    
  Kinetic                  47   | .    .    47   
  Thermal                  214  | 214  .    .    
  Explosive                1630 | .    957  673  
  Electromagnetic          364  | 104  38   222  
  Impact                   .    | .    .    .    
  Slashing                 124  | .    .    124  
  Piercing                 .    | .    .    .    
Highest Corruption         .    | .    .    .    
  Average Corruption       .    | .    .    .    
  Corruption Purged        .    | .    .    .    
Overload Shots             .    | .    .    .    
Overflow Damage            80   | 7    20   53   
  Projectiles              .    | .    .    .    
  Explosions               80   | 7    20   53   
  Melee                    .    | .    .    .    
Knockbacks                 .    | .    .    .    
  Impact                   .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      246  | .    55   191  
  Shots                    7    | .    2    5    
  Rammed                   .    | .    .    .    
Targets Rammed             .    | .    .    .    
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        126  | 126  18   102  
  Average Temperature      47   | 49   10   56   
  Received Heat Transfer   393  | .    33   360  
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              1    | .    .    1    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             .    | .    .    .    
  Heat Transferred         425  | 425  .    .    
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      2    | 2    .    .    
Missiles Intercepted       .    | .    .    .    

 Alert                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Peak Influence             405  | 35  405 267 
  Initial                  107  | .   22  107 
  Average                  166  | 19  215 183 
Maximum Alert Level        2    | .   2   1   
  Low Security (%)         58   | 100 39  66  
  Level 1                  35   | .   49  33  
  Level 2                  6    | .   11  .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          5    | .   2   3   
  Investigation            1    | .   1   .   
  Extermination            .    | .   .   .   
  Reinforcement            4    | .   1   3   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Construction Impeded       1    | .   .   1   
Haulers Reinforced         .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Distress Signals           1    | .   1   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              25   | .   8   17  
  Peak Tracking Total      7    | .   4   7   
  Tactical Retreats        2    | .   .   2   

 Traps                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Traps Triggered            1    | .   1   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Scr Mat Mat 
Machines Disabled          12   | .   10  2   
  Max in Single Turn       2    | .   2   1   
Machines Sabotaged         .    | .   .   .   
Garrisons Compromised      .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   
Fab Network Shutdowns      .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Machines Accessed          3    | .   1   2   
  Terminals                3    | .   1   2   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                8    | .   2   6   
  Successful               4    | .   2   2   
  Failed                   4    | .   .   4   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   8    | .   2   6   
  Terminals                8    | .   2   6   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             .    | .   .   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         4    | .   2   2   
  Terminals                4    | .   2   2   
    Track                  2    | .   1   1   
    Botnet                 2    | .   1   1   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         3    | .   1   2   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Scr Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Scr Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -9  
-------------              Run  | Scr Mat Mat 
Turns Passed               895  | 186 494 215 
Spaces Moved               527  | 94  293 140 
  Core                     88   | 4   .   84  
  Treads                   .    | .   .   .   
  Legs                     439  | 90  293 56  
  Wheels                   .    | .   .   .   
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  120 50  
  Average Speed            108  | 117 120 80  
  Slowest Speed            150  | 120 120 150 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       25   | 4   52  21  
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 7    | .   7   .   
Terrain Destroyed          205  | 3   122 80  
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      205  | 3   122 80  
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Total                      690  | 126 367 197 
  Wait                     12   | 2   6   4   
  Move                     525  | 93  292 140 
  Hop                      .    | .   .   .   
  Pick Up                  10   | 4   6   .   
  Fast Attach              9    | 7   .   2   
  Attach                   5    | .   .   5   
  Detach                   .    | .   .   .   
  Swap                     4    | .   4   .   
  Drop                     5    | .   3   2   
  Fire                     113  | 20  56  37  
  Melee                    7    | .   .   7   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 1 exit: [Sto])

 History 
---------
 Turn | Location      | Event
    5 | -11/Scrapyard | Discovered new exit (range 14)
  187 | -11/Scrapyard | Entered Materials
  315 | -10/Materials | Build established: Mutant
  489 | -10/Materials | Discovered new exit (range 6)
  681 | -10/Materials | Entered another Materials area
  681 | -9/Materials  | Evolved 2 slots: Utility x2
  718 | -9/Materials  | Discovered new exit (range 16)
  831 | -9/Materials  | Core integrity fell below 50%
  858 | -9/Materials  | Lost 10 parts (1p2n2u5w)
  882 | -9/Materials  | Core integrity fell below 20%
  896 | -9/Materials  | Destroyed self via exploding Nuclear Reactor

 Last Messages 
---------------
  M003.
00841_ Dropped Assault Rifle.
00842_ G-34 Mercenary destroyed.
00844_ The unstable cave ceiling collapses.
00844_ Acquired 33 matter.
00847_ The unstable cave ceiling collapses.
00856_ G-34 Mercenary destroyed.
00856_ M-13 Machinist fits Backup Power I on R-06 Scavenger.
00858_ Acquired 36 matter.
00859_ Acquired 26 matter.
00865_ U-05 Engineer lays Concrete.
00866_ The unstable cave ceiling collapses.
00867_ U-05 Engineer lays Concrete.
00867_ R-06 Scavenger collects Lgt. Nuclear Core.
00868_ The unstable cave ceiling collapses.
00868_ U-05 Engineer lays Concrete. <x3>
00871_ Acquired 14 matter.
00872_ U-05 Engineer lays Concrete. <x2>
00874_ R-06 Scavenger collects Aluminum Leg.
00896_ Nuclear Reactor explodes.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          10
Energy Capacity            125
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       85
Armor Coverage             150
Evasion (%)                50

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              BiometalArmorClaws
  Manual?         0
Play Time         00:17:41
  Cumulative      204.7 hours
  Start           2020.09.22 @ 19:55:41
  End             2020.09.22 @ 20:10:49
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          150
  Rogue           150
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             51
Gallery%          67
Achievement%      48
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 73073c32-41a7-4127-873d-8e4923e791f1