Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.07 @ 23:38:53 Player: monistgf Result: Destroyed by G-67 Veteran with Field Laser Performance ------------- Evolutions (6) 3000 Regions Visited (19) 3800 Robots Destroyed (188) 940 Value Destroyed (8688) 8688 Prototype IDs (31) 620 Alien Tech Used (1) 200 Bonus (790) 790 TOTAL SCORE: 18038 Bonus ------- High Alert Combat Kills 190 Met Data Miner 300 Met Zhirov 300 Cogmind --------- Core Integrity 0/1150 Matter 25/300 Energy 100/100 System Corruption 18% Temperature Cool (9) Movement Core (100) Ox1 Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (4) ------- Light Antimatter Cannon > --- INVENTORY (5) ---- High-capacity Matter Pod (200) Improved Matter Compressor (60) Improved Launcher Guidance Computer Improved Transmission Jammer Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Antimatter Reactor > --- PROPULSION ------- Improved Medium Treads Flexi-carbon Leg Flexi-carbon Leg Myomer Leg Myomer Leg Wheel > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Enhanced Optical Array Improved Target Analyzer Improved Target Analyzer Improved Target Analyzer Weapon Cycler > --- WEAPON ----------- Plasma Rifle Variable Charge Gun Coil Gun KE Penetrator > --- INVENTORY -------- Neutrino Core Neutrino Core High-capacity Matter Pod Improved Matter Compressor Improved Launcher Guidance Computer Improved Launcher Guidance Computer Improved Transmission Jammer Improved Phase Shifter Improved Shield Generator Long-range Tractor Beam Transdimensional Reconstructor Tesla Rifle Plasma Rifle Variable Charge Gun Variable Charge Gun Heavy Phase Cannon Heavy Flak Cannon Heavy Flak Cannon Long-range Missile Launcher Power Maul [Rating: 105] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Neutrino Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Wheel Armored Huge Wheel Utility High-capacity Storage Unit Device Advanced Cooling System Storage High-capacity Storage Unit Processor Enhanced Optical Array Protection Improved Medium Armor Plating Weapon Gauss Rifle Energy Gun Gatling Laser Energy Cannon Heavy Phase Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Gauss Cannon Launcher Rocket Launcher Impact Weapon Power Maul Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Slots Evolved 12 | . . 2 2 2 . . . . 2 . . . . 2 . . . . 2 Power 1 | . . . . 1 . . . . . . . . . . . . . . . Propulsion 4 | . . . 1 1 . . . . 1 . . . . . . . . . 1 Utility 5 | . . . 1 . . . . . 1 . . . . 2 . . . . 1 Weapon 2 | . . 2 . . . . . . . . . . . . . . . . . Parts Attached 290 | . 2 3 10 54 3 11 4 14 39 5 10 2 11 26 4 2 8 4 78 Power 33 | . . . . 7 . 1 . . 6 . 2 . . 6 . . . . 11 Engine 17 | . . . . 7 . 1 . . 3 . 2 . . 3 . . . . 1 Core 10 | . . . . . . . . . 3 . . . . 3 . . . . 4 Reactor 6 | . . . . . . . . . . . . . . . . . . . 6 Propulsion 59 | . . 2 2 11 . 1 . 3 6 . 4 1 1 2 . . . . 26 Treads 33 | . . 2 1 8 . 1 . 3 3 . 4 1 1 1 . . . . 8 Leg 11 | . . . . . . . . . . . . . . . . . . . 11 Wheel 15 | . . . 1 3 . . . . 3 . . . . 1 . . . . 7 Hover . | . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . Utility 85 | . 2 . 4 15 3 6 . 8 14 1 . . 6 5 1 . 4 2 14 Device 52 | . 1 . . 9 3 4 . 6 8 1 . . 3 3 1 . 2 2 9 Storage 5 | . 1 . . 1 . . . . 2 . . . . . . . 1 . . Processor 8 | . . . 1 . . . . . 1 . . . 1 . . . . . 5 Hackware . | . . . . . . . . . . . . . . . . . . . . Protection 20 | . . . 3 5 . 2 . 2 3 . . . 2 2 . . 1 . . Artifact . | . . . . . . . . . . . . . . . . . . . . Weapon 113 | . . 1 4 21 . 3 4 3 13 4 4 1 4 13 3 2 4 2 27 Energy Gun 26 | . . . . 2 . . 2 . 2 2 2 . 1 2 . . 2 . 11 Energy Cannon 2 | . . . . . . . . . . . . . 1 . . . . . 1 Ballistic Gun 51 | . . 1 3 13 . 1 1 1 9 . . 1 1 6 3 1 2 1 7 Ballistic Cannon 14 | . . . . 2 . 2 1 2 2 . . . . . . . . . 5 Launcher 13 | . . . 1 1 . . . . . 2 2 . 1 2 . 1 . 1 2 Special Weapon . | . . . . . . . . . . . . . . . . . . . . Impact Weapon 7 | . . . . 3 . . . . . . . . . 3 . . . . 1 Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 5 | . . . . 1 . . . . . . . . . . . . 3 . 1 Corrupted Parts 1 | . . . . . . . . . . . . . . . . . . . 1 System Corruption 3 | . . . . . . . . . . . . . . . . . . . 3 Parts Lost 88 | . . . . 3 . 3 . 8 15 . 1 . 2 1 . . . . 55 Power 13 | . . . . 1 . . . 1 2 . 1 . . . . . . . 8 Propulsion 31 | . . . . . . 1 . 2 5 . . . . . . . . . 23 Utility 15 | . . . . 1 . 1 . 1 3 . . . 2 . . . . . 7 Weapon 29 | . . . . 1 . 1 . 4 5 . . . . 1 . . . . 17 Highest Loss Streak 21 | . . . . 2 . 2 . 3 6 . 1 . 1 1 . . . . 21 To Critical Strikes 1 | . . . . . . . . 1 . . . . . . . . . . . Average Slot Usage (%) 89 | . 88 88 97 92 92 92 75 90 78 86 87 93 92 93 94 94 72 94 77 Engine 9 | . 14 11 9 13 15 15 15 14 2 6 8 13 13 6 5 5 5 5 2 Core 2 | . . . . . . . . . 8 6 2 . . 3 5 5 5 5 3 Treads 14 | . . 22 18 17 15 15 15 15 6 6 13 20 20 17 17 17 17 17 11 Wheel 6 | . . . 9 7 7 7 7 7 9 13 9 6 6 4 5 5 5 5 4 Device 8 | . 3 11 2 6 7 7 7 7 6 6 6 6 6 17 17 17 16 17 12 Storage 6 | . 14 11 9 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 4 Processor 3 | . . . 8 . . . . . 6 6 6 6 5 5 5 5 5 5 8 Protection 5 | . . . 6 6 7 7 7 7 5 6 6 6 5 5 5 5 5 5 1 Energy Gun 6 | . 14 11 4 1 15 15 6 3 3 5 5 6 6 5 11 11 1 11 7 Ballistic Gun 16 | . 14 22 28 27 15 9 3 11 12 20 20 20 19 14 11 10 1 10 8 Ballistic Cannon 1 | . . . . . . 4 3 13 7 . . . . . . . . . 1 Naked Turns 49 | . . . . . . . . . . . . . . . . . . . 49 Heaviest Build 101 | 11 27 29 41 85 85 88 87 92 91 89 88 85 85 100 100 100 100 100 101 Greatest Support 120 | 20 20 40 10 60 28 28 28 28 56 56 56 28 28 28 28 28 28 28 120 Greatest Overweight (x) 8 | . 1 1 4 8 3 3 3 3 3 1 3 3 3 3 3 3 3 3 8 Average Overweight (x) 2 | . . . 2 2 2 2 2 2 1 1 1 2 2 3 3 3 2 3 2 Largest Inventory Capacity 20 | 8 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 8 8 15 15 18 20 20 20 20 20 20 20 20 20 20 20 20 20 20 18 Most Carried 20 | 6 8 10 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Carried 18 | 6 7 8 13 18 19 19 20 18 18 19 19 19 17 18 19 20 19 20 16 Final Capacity 20 | 8 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 5 Final Carried 20 | 6 8 10 15 20 20 20 20 17 20 20 20 20 17 20 20 20 20 20 4 Class Distribution -------------------- 57% | Tank 26% | Scavenger-Tank 8% | Gunner 3% | Mutant 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -8/Materials Tank | -7/Factory Scavenger-Tank | -7/Lower Caves Scavenger-Tank | -7/Lower Caves Mutant | -7/Data Miner Tank | -6/Proximity Caves Tank | -6/Factory Tank | -6/Lower Caves Tank | -6/Lower Caves Tank | -6/Zion Tank | -5/Proximity Caves Tank | -5/Factory Tank | -5/Upper Caves Tank | -5/Upper Caves Mutant | -5/Zhirov Tank | -4/Proximity Caves Scavenger-Gunner | -4/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ----------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Matter Collected 8801 | 197 30 15 678 1594 544 223 . 354 1288 287 335 24 258 807 80 132 150 172 1633 Remotely 615 | . . . . . 95 . . . 240 . . . . 123 5 . . . 152 Salvage Created 7261 | . 70 15 446 1345 170 100 . 190 926 124 290 . 179 948 59 149 . 260 1990 Parts 363 | . 4 . 22 65 8 7 . 7 51 8 9 . 11 50 5 14 . 10 92 Haulers Intercepted 2 | . . . 2 . . . . . . . . . . . . . . . . Recyclers Shooed 2 | . . . . 1 . . . . 1 . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 71 | . . . . . 8 7 . 8 . 7 7 . 10 . 3 11 . 10 . Prevented . | . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Combat Hostiles Destroyed 162 | . 1 . 11 32 4 5 . 7 16 7 7 . 6 20 1 9 . 7 29 Guns 112 | . 1 . 9 29 4 4 . 5 9 1 2 . 4 13 1 5 . 5 20 Cannons 13 | . . . . . . . . 2 6 . . . . . . . . . 5 AOE 32 | . . . 2 3 . . . . 1 6 4 . 2 7 . 4 . 2 1 Classes Destroyed 16 | . 2 1 4 5 . 1 . . 2 . . . 1 . . . . . . Worker 9 | . 1 . . 2 . . . . . . . . . 1 . . . . 5 Builder 4 | . . . . . . . . . 2 . . . . 1 . . . . 1 Tunneler 1 | . . . . . . . . . 1 . . . . . . . . . . Hauler 2 | . . . 2 . . . . . . . . . . . . . . . . Recycler 4 | . . . . 2 . . . . 1 . . . . . . . . . 1 Operator 4 | . . 1 1 . . . . . 2 . . . . . . . . . . Drone 4 | . . . . . . . . . . . . . 2 . . . . 2 . Watcher 2 | . . . . 1 . . . . . . . . . . . . . . 1 Swarmer 33 | . . . 3 7 . 4 . 4 . 4 2 . . . . 9 . . . Grunt 49 | . 1 . 6 7 4 . . 1 4 2 3 . 2 7 . . . 3 9 Brawler 4 | . . . 1 1 . . . . . . . . 1 1 . . . . . Duelist 3 | . . . 1 . . . . . . 1 . . . 1 . . . . . Sentry 19 | . . . . 9 . . . 1 3 . 1 . . 3 . . . . 2 Hunter 16 | . . . . 1 . . . . 5 . . . . 1 1 . . . 8 Programmer 30 | . . . . 7 . . . . 4 . . . 1 6 . . . 2 10 Behemoth 4 | . . . . . . 1 . 1 . . 1 . . 1 . . . . . Best Kill Streak 9 | . 2 1 5 9 2 4 . 3 8 4 3 . 4 7 1 5 . 4 5 Combat Bots Only 7 | . 1 . 5 7 2 4 . 3 5 4 3 . 4 5 1 5 . 4 4 Max Kills in Single Turn 4 | . 1 1 2 2 1 2 . 2 2 3 2 . 1 4 1 2 . 1 2 Gunslinging 1 | . . . 1 1 . . . . . . . . . 1 . 1 . . . Exploded 3 | . . . 2 2 . . . . 1 3 2 . 1 3 . 2 . 1 1 Melee . | . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Hostile Shots Fired 1589 | . 6 . 43 307 11 49 . 134 226 22 74 . 11 85 6 31 . 32 552 Missed 496 | . 2 . 13 102 3 12 . 46 46 7 27 . 5 30 2 1 . 9 191 Damage Taken 16569 | . 43 32 493 2108 113 705 . 1292 2492 248 612 . 243 753 50 325 . 360 6700 Core 2210 | . 21 . 90 203 . 74 . 155 377 56 6 . . 29 . 19 . 30 1150 Absorbed by Shields 720 | . . . . . . . . . . . . . . 275 19 123 . 132 171 Ignored by Resistances 94 | . . . . 30 23 10 . . 26 . . . 5 . . . . . . Regen/Repaired (Parts) 280 | . . . . 75 . . . . . . . . . 205 . . . . . Core Remaining (%) 78 | 100 91 100 83 . . . . 38 . . . . 48 . . . . 92 . Volleys Fired 412 | . 7 2 25 71 7 18 . 18 53 10 8 . 17 38 2 10 . 15 111 Largest 4 | . 2 3 4 4 4 4 . 4 4 4 4 . 4 4 4 4 . 4 4 Hottest 278 | . 60 80 105 216 216 231 . 231 184 166 166 . 164 211 211 211 . 211 278 Shots Fired 1380 | . 14 6 91 270 30 46 . 66 186 23 21 1 51 135 9 32 . 49 350 Gun 1177 | . 14 6 89 263 30 32 . 34 122 17 17 1 45 129 9 29 . 45 295 Cannon 168 | . . . . 3 . 14 . 32 64 . . . 3 . . . . . 52 Launcher 35 | . . . 2 4 . . . . . 6 4 . 3 6 . 3 . 4 3 Special . | . . . . . . . . . . . . . . . . . . . . Kinetic 1014 | . 7 4 86 247 15 26 . 57 169 13 13 1 34 96 4 14 . 23 205 Thermal 297 | . . . . 19 15 20 . 9 1 4 4 . 14 33 5 15 . 22 136 Explosive 35 | . . . 2 4 . . . . . 6 4 . 3 6 . 3 . 4 3 Electromagnetic 34 | . 7 2 3 . . . . . 16 . . . . . . . . . 6 Robot Hit Streak 19 | . 3 6 10 11 7 19 . 7 12 5 8 . 18 17 2 4 . 13 17 Robot Miss Streak 11 | . 2 . 6 11 2 3 . 6 3 3 2 . 8 4 2 3 . 2 9 Penetration Max 1 | . . . . 1 . . . . 1 . . . . 1 . . . . 1 Secondary Targets 19 | . . . 4 4 . 2 . . . . . . . 2 . 3 . . 4 Max Gunslinging Chain 1 | . . . 1 1 . 1 . . . . . . . 1 . 1 . . 1 Shots Hit Robots 852 | . 8 4 60 181 17 27 . 37 113 12 12 . 32 96 3 15 . 30 205 Core Hits 497 | . 3 2 33 128 10 15 . 15 48 14 15 . 13 65 2 9 . 15 110 Critical Kills 7 | . . . . . 1 . . . 1 . . . . 1 . . . 1 3 Critical Parts Destroyed 11 | . . . . . . . . . 3 . . . . 2 . . . 2 4 Critical Strikes 35 | . . . . . 1 2 . 4 7 . 1 . . 4 . . . 3 13 Burn 6 | . . . . . . . . . . . . . . . . . . . 6 Destroy 20 | . . . . . 1 . . . 4 . 1 . . 4 . . . 3 7 Blast 9 | . . . . . . 2 . 4 3 . . . . . . . . . . Melee Attacks 11 | . . . . 3 . . . . . . . . . 7 . . . . 1 Impact 11 | . . . . 3 . . . . . . . . . 7 . . . . 1 Slashing . | . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . Damage Inflicted 23934 | . 78 74 1207 4056 337 775 . 983 2759 1029 724 . 938 3596 64 860 . 1067 5387 Guns 16707 | . 78 48 1040 3539 337 639 . 460 1777 107 236 . 686 2303 64 285 . 746 4362 Cannons 2168 | . . . . 70 . 136 . 523 782 . . . . . . . . . 657 Explosions 5050 | . . 26 167 447 . . . . 192 922 488 . 252 1293 . 575 . 321 367 Melee . | . . . . . . . . . . . . . . . . . . . . Ramming 9 | . . . . . . . . . 8 . . . . . . . . . 1 Kinetic 13243 | . 36 18 1002 3263 68 258 . 837 2437 71 162 . 428 1415 15 105 . 307 2821 Thermal 5548 | . . 26 . 346 269 517 . 146 219 36 74 . 258 888 49 180 . 439 2101 Explosive 4832 | . . . 167 447 . . . . . 922 488 . 252 1293 . 575 . 321 367 Electromagnetic 302 | . 42 30 38 . . . . . 95 . . . . . . . . . 97 Impact . | . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . Highest Corruption 18 | . . . . 11 11 11 11 11 4 4 4 4 2 3 3 3 3 4 18 Average Corruption 6 | . . . . 5 11 11 11 11 3 4 4 4 1 2 3 3 3 3 11 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . Effects 329 | . . . . 75 46 47 2 25 17 9 16 3 4 10 8 11 6 10 40 Message Errors 66 | . . . . 18 9 11 . 2 4 1 4 . . 2 2 2 2 1 8 Matter Fused 71 | . . . . 17 12 9 1 5 5 1 4 . . 2 2 2 . 4 7 Heat Flow Errors 41 | . . . . 11 5 6 . 2 . 3 2 1 1 2 1 3 . . 4 Energy Discharges 34 | . . . . 8 8 6 . 1 2 . 2 . 1 . . 1 1 1 3 Parts Rejected 5 | . . . . . . . . 2 1 . . . . . . . . . 2 Parts Fused 6 | . . . . . 1 1 . . . 1 . . . 2 . . . . 1 Data Loss (minor) 46 | . . . . 8 5 9 1 6 1 1 3 1 1 1 2 . 3 . 4 Data Loss (major) 17 | . . . . 5 1 2 . 3 1 . . . . . . . . 2 3 Misfires 18 | . . . . 3 2 1 . 2 1 1 1 1 1 1 1 1 . 1 1 Alerts 9 | . . . . 1 3 . . . 1 1 . . . . . 2 . 1 . Misdirections 2 | . . . . . . . . . . . . . . . . . . . 2 Weapon Failures 14 | . . . . 4 . 2 . 2 1 . . . . . . . . . 5 Overload Shots . | . . . . . . . . . . . . . . . . . . . . Overflow Damage 149 | . . . 8 11 . . . 8 47 23 . . . 7 . 19 . . 26 Projectiles 22 | . . . . 11 . . . 8 3 . . . . . . . . . . Explosions 127 | . . . 8 . . . . . 44 23 . . . 7 . 19 . . 26 Melee . | . . . . . . . . . . . . . . . . . . . . Knockbacks 31 | . . . . 1 . . . 2 13 . . . . . . . . . 15 Impact . | . . . . . . . . . . . . . . . . . . . . Kinetic 29 | . . . . 1 . . . 2 11 . . . . . . . . . 15 Secondary 2 | . . . . . . . . . 2 . . . . . . . . . . Self-Inflicted Damage 330 | . . 33 . 1 . . . . 124 . 14 . 72 . . . . . 86 Shots 10 | . . 1 . 1 . . . . 2 . 2 . 2 . . . . . 2 Rammed 2 | . . . . . . . . . 2 . . . . . . . . . . Targets Rammed 4 | . . . . . . . . . 2 . . . . . . . . . 2 Kicked 2 | . . . . . . . . . . . . . . . . . . . 2 Crushed . | . . . . . . . . . . . . . . . . . . . . Highest Temperature 489 | . 64 5 131 489 240 343 . 231 345 151 195 63 108 214 203 308 . 73 307 Average Temperature 90 | . 35 5 57 120 94 113 . 97 94 48 58 39 28 26 94 120 . 48 80 Received Heat Transfer 2937 | . 24 . 198 528 90 48 . 249 549 54 126 . . 92 . . . 42 937 Effects 10 | . . . . 7 . 1 . . . . . . . 1 . 1 . . . Shutdowns 1 | . . . . 1 . . . . . . . . . . . . . . . Energy Bleed 5 | . . . . 3 . . . . . . . . . 1 . 1 . . . Interference 3 | . . . . 3 . . . . . . . . . . . . . . . Short Circuit 1 | . . . . . . 1 . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Fried 8 | . . 1 1 . . . . . 6 . . . . . . . . . . Impact Corruptions 1 | . . . . . . . . . 1 . . . . . . . . . . Robots Melted 5 | . . . . . . 1 . . . . 1 . . . . . . . 3 Combat Hostiles 5 | . . . . . . 1 . . . . 1 . . . . . . . 3 Parts Melted 24 | . . . . 1 2 1 . . . . . . . 1 1 . . 1 17 Heat Transferred 10808 | . . 50 . 750 625 1100 . 325 150 75 150 . 550 1849 74 296 . 629 4185 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . 1 . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Peak Influence 650 | . 55 47 321 616 . . . . 344 . . . . 650 . . . . 366 Initial 209 | . . 22 19 54 . . . . 31 . . . . 209 . . . . . Average 173 | . 24 31 96 179 . . . . 119 . . . . 319 . . . . 155 Maximum Alert Level 2 | . . . 1 2 . . . . 1 . . . . 2 . . . . 1 Low Security (%) 61 | 100 100 100 92 69 . . . . 71 . . . . . . . . . 62 Level 1 27 | . . . 7 14 . . . . 28 . . . . 75 . . . . 37 Level 2 10 | . . . . 16 . . . . . . . . . 24 . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . Squads Dispatched 39 | . . . 4 12 . . . . 10 . . . . 6 . . . . 7 Investigation 3 | . . . . 2 . . . . 1 . . . . . . . . . . Extermination 16 | . . . . 7 . . . . 4 . . . . 3 . . . . 2 Reinforcement 11 | . . . 1 2 . . . . 2 . . . . 1 . . . . 5 Assault 1 | . . . . . . . . . . . . . . 1 . . . . . Garrison 8 | . . . 3 1 . . . . 3 . . . . 1 . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . Construction Impeded 5 | . . . . 1 . . . . . . . . . 1 . . . . 3 Haulers Reinforced 3 | . . . . 1 . . . . . . . . . . . . . . 2 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Distress Signals 9 | . . . 1 5 . . . . . . . . . 3 . . . . . Communications Jammed 6 | . . . . . . . . . . . . . 3 . . . . 2 1 Distress Signals 1 | . . . . . . . . . . . . . . . . . . . 1 Times Spotted 227 | . 4 1 16 45 6 5 . 12 18 8 8 . 7 37 1 9 . 7 43 Peak Tracking Total 6 | . 2 1 5 5 5 4 . 4 4 4 3 . 3 6 1 5 . 3 6 Tactical Retreats 11 | . . . . 1 1 . . . . 1 1 . . 1 . . . . 6 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Traps Triggered 5 | . . . . 4 . . . . . . . . . 1 . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . 1 . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ---------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Machines Disabled 14 | . 1 . . . . . . . 6 . . . . 3 . . . . 4 Max in Single Turn 5 | . 1 . . . . . . . 5 . . . . 1 . . . . 1 Garrison Access 1 | . . . . 1 . . . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Machines Accessed 42 | . . . 1 17 . . 4 . 4 . . . . 7 . 1 5 . 3 Terminals 22 | . . . 1 11 . . . . 2 . . . . 6 . . . . 2 Fabricators 3 | . . . . 2 . . . . 1 . . . . . . . . . . Repair Stations 3 | . . . . 1 . . . . . . . . . 1 . . . . 1 Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . 3 . . . . 1 . . . . . . . . . . Total Hacks 131 | . . . 2 41 . . 29 . 14 . . . . 19 . 1 18 . 7 Successful 85 | . . . 2 17 . . 29 . 4 . . . . 11 . 1 18 . 3 Failed 46 | . . . . 24 . . . . 10 . . . . 8 . . . . 4 Catastrophic 10 | . . . . 5 . . . . 1 . . . . 3 . . . . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . Manual 37 | . . . 1 15 . . . . 8 . . . . 9 . . . . 4 Terminals 61 | . . . 2 29 . . . . 8 . . . . 17 . . . . 5 Fabricators 7 | . . . . 4 . . . . 3 . . . . . . . . . . Repair Stations 6 | . . . . 2 . . . . . . . . . 2 . . . . 2 Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access 9 | . . . . 6 . . . . 3 . . . . . . . . . . Terminal Hacks 67 | . . . 2 7 . . 29 . 2 . . . . 7 . 1 18 . 1 Record 17 | . . . . . . . 11 . . . . . . . . . 6 . . Part Schematic 16 | . . . 1 . . . 11 . . . . . . . . . 4 . . Robot Schematic 4 | . . . . . . . 4 . . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . 4 . . Prototype ID Bank 11 | . . . . 2 . . 3 . . . . . . 2 . . 4 . . Open Door 1 | . . . . . . . . . . . . . . . . 1 . . . Branch Access Points 2 | . . . . 1 . . . . . . . . . 1 . . . . . Alert Level 2 | . . . . 2 . . . . . . . . . . . . . . . Locate Traps 6 | . . . . 2 . . . . 1 . . . . 3 . . . . . Hauler Manifests 1 | . . . . . . . . . . . . . . . . . . . 1 Registered Components 1 | . . . . . . . . . . . . . . 1 . . . . . Zone Layout 2 | . . . 1 . . . . . 1 . . . . . . . . . . Fabricator Hacks 4 | . . . . 3 . . . . 1 . . . . . . . . . . Network Status 1 | . . . . 1 . . . . . . . . . . . . . . . Load Schematic 1 | . . . . 1 . . . . . . . . . . . . . . . Build 2 | . . . . 1 . . . . 1 . . . . . . . . . . Repair Station Hacks 5 | . . . . 2 . . . . . . . . . 2 . . . . 1 Scan Component 3 | . . . . 1 . . . . . . . . . 1 . . . . 1 Repair 2 | . . . . 1 . . . . . . . . . 1 . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . . . . . . . . . . . Seal Access 1 | . . . . 1 . . . . . . . . . . . . . . . Unauthorized Hacks 8 | . . . . 4 . . . . 1 . . . . 2 . . . . 1 Terminals 7 | . . . . 3 . . . . 1 . . . . 2 . . . . 1 Assimilate 1 | . . . . 1 . . . . . . . . . . . . . . . Botnet 6 | . . . . 2 . . . . 1 . . . . 2 . . . . 1 Fabricators 1 | . . . . 1 . . . . . . . . . . . . . . . Report 1 | . . . . 1 . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . 1 1 . . . . . . . . . . . . . . . . Used 1 | . . . 1 . . . . . . . . . . . . . . . . Hacking Detections 28 | . . . 1 14 . . . . 4 . . . . 6 . . . . 3 Full Trace Events 3 | . . . . 2 . . . . 1 . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . 4 . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 16 | . . . 1 . . . 11 . . . . . . . . . 4 . . Parts Built 2 | . . . . 1 . . . . 1 . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time 157 | . . . . 51 . . . . 106 . . . . . . . . . . Total Part Build Rating 7 | . . . . 1 . . . . 6 . . . . . . . . . . Parts Repaired 2 | . . . . 1 . . . . . . . . . 1 . . . . . Time 82 | . . . . 38 . . . . . . . . . 44 . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------------ Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Total Allies 1 | . . . . 1 . . . . . . . . . . . . . . . Largest Group 1 | . . . . 1 . . . . . . . . . . . . . . . Highest-Rated Group 10 | . . . . 10 . . . . . . . . . . . . . . . Highest-Rated Ally 10 | . . . . 10 . . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . 4 . . Derelict Logs Recovered 10 | . . . . . 2 2 . . . . 1 1 . . . 2 . 2 . Drone Launches . | . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Turns Passed 15039 | 2 157 194 403 3668 1087 1090 113 678 1317 427 593 761 369 1065 410 716 234 439 1316 Spaces Moved 9242 | 2 107 112 227 2256 789 727 78 408 772 337 403 533 219 552 269 458 162 264 567 Core 109 | . . . . . . . . . . . . . . . . . . . 109 Treads 201 | . . 109 . 2 . . . . . . . . . . . . . . 90 Legs 136 | 2 107 3 . . . . . . . . . . . . . . . . 24 Wheels 8796 | . . . 227 2254 789 727 78 408 772 337 403 533 219 552 269 458 162 264 344 Hover . | . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 120 120 160 110 125 130 130 130 130 105 115 115 130 130 145 145 145 130 145 50 Average Speed 135 | 120 124 160 123 132 133 139 135 144 127 115 127 140 130 145 145 145 131 145 139 Slowest Speed 260 | 120 190 190 140 200 145 145 145 145 145 115 145 145 145 145 145 145 145 145 260 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 49 | 2 37 17 31 70 87 84 68 51 17 47 59 81 49 22 58 75 61 54 10 Regions Visited 19 Branch Regions 12 Pre-discovered Areas 4 | . . . . . . . 1 . . . . . . . . . 3 . . Known Exits Taken 4 | . . . . 1 . . . 1 . . . . 1 1 . . . . . Unknown Exits Taken 15 | 1 1 1 1 . 1 1 1 . 1 1 1 1 . . 1 1 1 1 . Scrap Searched 28 | . . . . . 7 5 . . . 3 5 3 1 . 1 3 . . . Spaces Dug 29 | . . . . 3 . 5 . . . . . . 2 5 . . . . 14 Terrain Destroyed 481 | . . 4 18 26 3 9 . 7 79 65 51 . 31 47 1 28 . 53 59 Melee 9 | . . . . 3 . . . . . . . . . 5 . . . . 1 Projectile 93 | . . . . 1 3 9 . 7 24 . . . 6 1 1 3 . 2 36 AOE 378 | . . 4 18 22 . . . . 55 65 51 . 25 41 . 25 . 51 21 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Total 10893 | 1 119 121 291 2786 805 764 85 445 977 361 465 547 263 731 288 492 184 293 875 Wait 724 | . 1 2 19 320 5 7 . 5 84 6 40 10 14 84 8 23 . 11 85 Move 9223 | 1 106 111 226 2255 788 726 77 407 771 336 402 532 218 551 268 457 161 263 567 Hop . | . . . . . . . . . . . . . . . . . . . . Pick Up 87 | . 2 3 5 28 1 1 . 1 11 2 2 1 1 12 2 . 3 . 12 Fast Attach 90 | . 1 . 6 14 . 1 4 3 17 . 2 . . 1 . . 9 . 32 Attach 63 | . . 1 1 3 . 3 . 5 9 1 3 1 2 5 . . . . 29 Detach 21 | . . . 2 3 . 1 . . 4 . . 1 . . . . . . 10 Swap 138 | . 1 2 3 37 3 7 . 6 13 4 5 1 9 20 4 2 . 4 17 Drop 118 | . 1 . 4 50 1 . 4 . 13 2 3 1 2 13 4 . 11 . 9 Fire 412 | . 7 2 25 71 7 18 . 18 53 10 8 . 17 38 2 10 . 15 111 Melee 11 | . . . . 3 . . . . . . . . . 7 . . . . 1 Ram 2 | . . . . . . . . . 2 . . . . . . . . . . Kick 2 | . . . . . . . . . . . . . . . . . . . 2 Crush . | . . . . . . . . . . . . . . . . . . . . Escape Stasis 2 | . . . . 2 . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory (discovered 7 exits: *Fac x4 / *Sto / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / [*Low]) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / [*Zio]) -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 1 exit: Res) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 1) 3 | -11/Scrapyard | Entered Materials 126 | -10/Materials | Discovered new exit (range 15) 160 | -10/Materials | Entered another Materials area 160 | -9/Materials | Evolved 2 slots: Weapon x2 325 | -9/Materials | Discovered new exit (range 14) 354 | -9/Materials | Entered another Materials area 354 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 481 | -8/Materials | Build established: Gunner 514 | -8/Materials | Garrison activated, responded to threat 710 | -8/Materials | Discovered new exit (range 16) 757 | -8/Materials | Entered Factory 757 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 1514 | -7/Factory | Fabricated Hcp. Storage Unit? 1552 | -7/Factory | Build established: Tank 1914 | -7/Factory | Repaired Hpw. Shotgun 1923 | -7/Factory | Discovered new exit (range 12) 2433 | -7/Factory | Discovered new exit (range 12) 2684 | -7/Factory | Build established: Scavenger-Tank 2962 | -7/Factory | Discovered new exit (range 11) 3454 | -7/Factory | Build established: Tank 3581 | -7/Factory | Destroyed 7 combat bots 3959 | -7/Factory | Garrison activated, responded to threat 4133 | -7/Factory | Discovered new exit (range 7) 4133 | -7/Factory | Discovered new exit (range 13) 4215 | -7/Factory | Identified exit to Storage 4215 | -7/Factory | Identified exit to Lower Caves 4346 | -7/Factory | Build established: Scavenger-Tank 4354 | -7/Factory | System corruption reached 10% 4425 | -7/Factory | Entered Lower Caves 4446 | -7/Lower Caves | Learned Factory terminal intel 4580 | -7/Lower Caves | Spotted B-75 Beast 4752 | -7/Lower Caves | Learned Factory emergency access door positions 4922 | -7/Lower Caves | Encountered a Warlord checkpoint 5384 | -7/Lower Caves | Discovered new exit (range 16) 5512 | -7/Lower Caves | Entered another Lower Caves area 5806 | -7/Lower Caves | Identified exit to Factory 6176 | -7/Lower Caves | Spotted B-75 Beast 6287 | -7/Lower Caves | Destroyed B-75 Beast 6435 | -7/Lower Caves | Encountered a Warlord checkpoint 6450 | -7/Lower Caves | Learned Factory terminal intel 6458 | -7/Lower Caves | Discovered new exit (range 8) 6602 | -7/Lower Caves | Entered Data Miner 6602 | -7/Data Miner | Discovered new exit (range 6) 6630 | -7/Data Miner | Met Data Miner 6666 | -7/Data Miner | Learned location of Section 7 (-2) 6666 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 6675 | -7/Data Miner | Received God Mode back door access code from Data Miner 6715 | -7/Data Miner | Entered Proximity Caves 6717 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6984 | -6/Proximity Caves | Build established: Tank 7051 | -6/Proximity Caves | Spotted B-75 Beast 7073 | -6/Proximity Caves | Core integrity fell below 50% 7082 | -6/Proximity Caves | Destroyed B-75 Beast 7106 | -6/Proximity Caves | Lost 3 parts (1u2w) 7369 | -6/Proximity Caves | Discovered exit to Factory (range 5) 7393 | -6/Proximity Caves | Entered Factory 7393 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7395 | -6/Factory | Loaded intel: 25 terminal locations 7902 | -6/Factory | Fabricated Adv. Cooling System? 8004 | -6/Factory | Garrison activated, responded to threat 8388 | -6/Factory | Lost 6 parts (1p2n1u2w) 8399 | -6/Factory | Discovered new exit (range 8) 8611 | -6/Factory | Discovered new exit (range 14) 8710 | -6/Factory | Entered Lower Caves 8772 | -6/Lower Caves | Spotted B-75 Beast 9054 | -6/Lower Caves | Core integrity fell below 50% 9088 | -6/Lower Caves | Discovered new exit (range 12) 9137 | -6/Lower Caves | Entered another Lower Caves area 9171 | -6/Lower Caves | Discovered new exit (range 14) 9239 | -6/Lower Caves | Spotted B-75 Beast 9303 | -6/Lower Caves | Encountered a Warlord checkpoint 9339 | -6/Lower Caves | Learned location of 1 exit from Proximity Caves 9399 | -6/Lower Caves | Destroyed B-75 Beast 9474 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 9717 | -6/Lower Caves | Discovered new exit (range 10) 9730 | -6/Lower Caves | Entered Zion 9847 | -6/Zion | System corruption cleaned by Quarantine Array 10249 | -6/Zion | Learned Factory terminal intel 10402 | -6/Zion | Given A8's code to call for help 10472 | -6/Zion | Discovered new exit (range 16) 10491 | -6/Zion | Entered Proximity Caves 10492 | -5/Proximity Caves | Identified exit to Factory 10502 | -5/Proximity Caves | Spotter reported a threat 10860 | -5/Proximity Caves | Entered Factory 10860 | -5/Factory | Evolved 2 slots: Utility x2 10861 | -5/Factory | Loaded intel: 26 terminal locations 11025 | -5/Factory | Identified exit to Upper Caves 11140 | -5/Factory | Repaired Arm. Huge Wheel 11672 | -5/Factory | Spotted B-75 Beast 11692 | -5/Factory | Destroyed B-75 Beast 11760 | -5/Factory | First assault squad dispatched 11844 | -5/Factory | Garrison activated, responded to threat 11925 | -5/Factory | Entered Upper Caves 12323 | -5/Upper Caves | Discovered new exit (range 9) 12335 | -5/Upper Caves | Entered another Upper Caves area 12490 | -5/Upper Caves | Discovered new exit (range 15) 13006 | -5/Upper Caves | Discovered new exit (range 13) 13029 | -5/Upper Caves | Learned location of 1 exit from Factory 13051 | -5/Upper Caves | Entered Zhirov 13051 | -5/Zhirov | Discovered new exit (range 3) 13079 | -5/Zhirov | Met Zhirov 13110 | -5/Zhirov | Found Alien Artifact 13126 | -5/Zhirov | Found Alien Artifact 13126 | -5/Zhirov | Identified Integrated Dissipator 13126 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 13227 | -5/Zhirov | Learned location of Quarantine (-3) 13227 | -5/Zhirov | Learned location of Testing (-2) 13227 | -5/Zhirov | Learned location of Command (-1) 13240 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 13285 | -5/Zhirov | Entered Proximity Caves 13392 | -4/Proximity Caves | Learned 4 Research zone layouts 13688 | -4/Proximity Caves | Discovered new exit (range 15) 13701 | -4/Proximity Caves | Learned Research emergency access door positions 13724 | -4/Proximity Caves | Entered Factory 13724 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 13725 | -4/Factory | Identified exit to Research 13726 | -4/Factory | Loaded intel: 28 terminal locations 14232 | -4/Factory | Lost 7 parts (3n3u1w) 14406 | -4/Factory | System corruption reached 10% 14455 | -4/Factory | Lost 7 parts (1p3n1u2w) 14821 | -4/Factory | Lost 14 parts (3p5n1u5w) 14829 | -4/Factory | Build established: Scavenger-Gunner 14863 | -4/Factory | Core integrity fell below 50% 14935 | -4/Factory | Core integrity fell below 20% 14945 | -4/Factory | Released all parts (5) 14975 | -4/Factory | Lost 21 parts (3p9n2u7w) 15040 | -4/Factory | Destroyed by G-67 Veteran with Field Laser Last Messages --------------- 14943_ K-01 Serf suffers critical hit (Burn). 14943_ K-01 Serf destroyed. 14944_ K-01 Serf collects debris. 14944_ Myomer Leg destroyed. 14945_ Released Imp. Target Analyzer. 14945_ Released Hcp. Storage Unit. 14945_ Released Enh. Optical Array. 14945_ Released Imp. Target Analyzer. 14945_ Released Adv. Heat Sink. 14946_ R-10 Processor collects Wheel. 14947_ System corrupted: Matter fused (-8). 14949_ R-10 Processor collects Myomer Leg. 14951_ Critical hit (Burn: +50). 14973_ 8#TA=LL/I&FAEAS0U3UAOSXVOPFS/HDX 14976_ Dropped Imp. Launcher Guidance Computer. 14976_ Acquired Prototype Ballistic Cannon. 14977_ Identified Lgt. Antimatter Cannon. 14998_ FP8WSKTJYNOZ TQ6/ICROM1#,CB%CS9 15027_ System corrupted: Substantial component data lost. Map ----- +----------------------------------------------------+ | ?????????????????????????????# #??# """" | | ?????????????????????????????# #??# """" | | ????????????????????########## #??? 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