Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.31 @ 23:48:51 Player: Tech Result: Destroyed by X-57 Shotgunner with Shotgun Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (96) 480 Value Destroyed (3458) 3458 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (109) 109 TOTAL SCORE: 6447 Bonus ------- High Alert Combat Kills 109 Cogmind --------- Core Integrity 0/700 Matter 327/450 Energy 145/150 System Corruption 4% Temperature Cool (0) Movement Rolling (90) Location -7/Factory Parts ------- > --- POWER (2) -------- Micro Nuclear Core > --- PROPULSION (3) --- Wheel Armored Huge Wheel > --- UTILITY (5) ------ Power Amplifier Compact Matter Pod Improved Signal Interpreter Hacking Suite Hacking Suite > --- WEAPON (3) ------- Precision Shock Rifle Improved Spread Laser Gauss Cannon > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Light Ion Engine Micro Nuclear Core > --- PROPULSION ------- Medium Treads Medium Treads Medium Treads > --- UTILITY ---------- Power Amplifier Improved Cooling System Improved Sensor Array Improved Signal Interpreter Targeting Computer > --- WEAPON ----------- Precision Shock Rifle Precision Shock Rifle Gauss Cannon > --- INVENTORY -------- Micro Nuclear Core Compact Matter Pod Precision Shock Rifle Precision Shock Rifle Minigun [Rating: 49] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Armored Huge Wheel Hover Unit Gravmag System Utility Improved Sensor Array Device Improved Sensor Array Storage Compact Battery Processor Advanced Targeting Computer Hackware Hacking Suite Protection Weapon Shielding Weapon Heavy Ion Cannon Energy Gun Precision Shock Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Shotgun Ballistic Cannon Gauss Cannon Launcher Rocket Launcher Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 1 | . . . . 1 Propulsion 1 | . . . . 1 Utility 3 | . . 1 2 . Weapon 1 | . . 1 . . Parts Attached 121 | 7 12 23 29 50 Power 19 | 2 1 2 6 8 Engine 10 | 2 1 2 2 3 Core 9 | . . . 4 5 Reactor . | . . . . . Propulsion 29 | 2 3 5 7 12 Treads 23 | 2 3 5 7 6 Leg . | . . . . . Wheel 5 | . . . . 5 Hover 1 | . . . . 1 Flight . | . . . . . Utility 28 | 1 3 4 7 13 Device 13 | . 1 2 3 7 Storage 7 | 1 1 1 2 2 Processor 5 | . 1 1 1 2 Hackware 2 | . . . . 2 Protection 1 | . . . 1 . Artifact . | . . . . . Weapon 45 | 2 5 12 9 17 Energy Gun 15 | . 2 . 3 10 Energy Cannon 6 | . . 2 3 1 Ballistic Gun 12 | 2 1 3 3 3 Ballistic Cannon 3 | . . . . 3 Launcher 8 | . 1 7 . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 1 | . 1 . . . Unidentified Prototypes 3 | . . . 1 2 Parts Lost 37 | . 3 1 9 24 Power 9 | . 1 1 2 5 Propulsion 11 | . 1 . 3 7 Utility 9 | . 1 . 1 7 Weapon 8 | . . . 3 5 Highest Loss Streak 11 | . 3 1 5 11 To Critical Strikes 1 | . . . . 1 Average Slot Usage (%) 90 | . 96 93 92 85 Engine 6 | . 13 10 4 2 Core 4 | . . . 3 8 Treads 17 | . 27 22 16 12 Wheel 1 | . . . . 3 Device 15 | . 5 8 23 17 Storage 7 | . 16 8 6 3 Processor 9 | . 2 14 8 9 Hackware 1 | . . . . 3 Energy Gun 8 | . 12 . 11 9 Energy Cannon 8 | . . 13 11 7 Ballistic Gun 2 | . 6 3 1 . Ballistic Cannon 1 | . . . . 3 Launcher 3 | . 4 11 2 . Naked Turns 10 | . . . . 10 Heaviest Build 104 | 12 17 24 104 39 Greatest Support 84 | 40 40 46 46 84 Greatest Overweight (x) 7 | . . . 2 7 Average Overweight (x) . | . . . . . Largest Inventory Capacity 25 | 8 8 8 25 5 Average Capacity 5 | 7 8 5 5 5 Most Carried 6 | 1 4 6 5 5 Average Carried 3 | . 3 4 4 3 Final Capacity 8 | 8 8 5 5 5 Final Carried 5 | 1 4 5 5 . Class Distribution -------------------- 42% | Gunner 25% | Mutant 13% | Skirmisher 13% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -8/Materials Gunner | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 2221 | 259 130 641 367 824 Remotely . | . . . . . Salvage Created 3409 | 51 357 620 1032 1349 Parts 200 | 3 30 47 49 71 Haulers Intercepted . | . . . . . Recyclers Shooed 3 | . 2 . . 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 71 | . 11 20 15 25 Guns 25 | . 11 . 7 7 Cannons 33 | . . 11 7 15 AOE 10 | . . 9 . 1 Classes Destroyed 14 | 1 4 2 2 5 Worker 7 | . 3 1 3 . Builder 1 | . . . 1 . Tunneler 1 | . . . . 1 Recycler 4 | 1 . . 2 1 Mechanic 1 | . . . 1 . Watcher 11 | . 2 3 2 4 Swarmer 9 | . 6 3 . . Grunt 29 | . 5 10 8 6 Brawler 2 | . . 1 1 . Protector 1 | . . . . 1 Sentry 16 | . . 6 6 4 Specialist 1 | . . . . 1 Hunter 2 | . . . . 2 Programmer 10 | . . . . 10 Thug 1 | . . . . 1 Best Kill Streak 8 | 1 8 4 3 5 Combat Bots Only 6 | . 6 3 2 4 Max Kills in Single Turn 2 | 1 1 2 2 2 Gunslinging . | . . . . . Exploded 2 | . . 2 . 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 582 | . 71 78 111 322 Missed 197 | . 14 28 34 121 Damage Taken 6459 | . 551 718 1581 3609 Core 1232 | . 99 129 296 708 Absorbed by Shields . | . . . . . Redirected to Shielding 54 | . . . 54 . Regen/Repaired (Parts) 244 | . . . 218 26 Core Remaining (%) 68 | 100 60 67 46 . Volleys Fired 226 | 4 52 46 45 79 Largest 3 | 2 2 3 3 3 Hottest 195 | 40 90 169 195 195 Shots Fired 488 | 8 74 95 132 179 Gun 242 | 8 73 11 68 82 Cannon 210 | . . 55 58 97 Launcher 36 | . 1 29 6 . Special . | . . . . . Kinetic 89 | 8 10 11 7 53 Thermal 299 | . 63 55 119 62 Explosive 36 | . 1 29 6 . Electromagnetic 64 | . . . . 64 Robot Hit Streak 24 | 2 7 12 23 24 Robot Miss Streak 10 | 2 7 10 6 5 Penetration Max 1 | . . . . 1 Secondary Targets 3 | . 1 . 2 . Max Gunslinging Chain 1 | . 1 . 1 . Shots Hit Robots 331 | 4 45 57 95 130 Core Hits 162 | 2 26 36 35 63 Critical Kills 1 | . . . 1 . Critical Parts Destroyed . | . . . . . Critical Strikes 10 | . 2 . 3 5 Burn 4 | . 2 . 2 . Meltdown 1 | . . . 1 . Blast 5 | . . . . 5 Melee Attacks 5 | . 5 . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 4 | . 4 . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 8045 | 33 556 1884 1998 3574 Guns 2697 | 33 536 95 788 1245 Cannons 3761 | . . 850 1028 1883 Explosions 1574 | . 20 932 176 446 Melee . | . . . . . Ramming 13 | . . 7 6 . Kinetic 1136 | 33 71 95 55 882 Thermal 4472 | . 465 850 1761 1396 Explosive 1465 | . 20 932 176 337 Electromagnetic 959 | . . . . 959 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 4 | . . 2 . 4 Average Corruption 2 | . . 1 . 2 Corruption Purged 3 | . . . . 3 Corruption Blocked . | . . . . . Effects 38 | . . 11 . 27 Message Errors 6 | . . 2 . 4 Matter Fused 10 | . . 4 . 6 Heat Flow Errors 6 | . . 1 . 5 Energy Discharges 6 | . . 2 . 4 Parts Rejected 1 | . . . . 1 Parts Fused 1 | . . . . 1 Data Loss (minor) 3 | . . . . 3 Data Loss (major) 3 | . . 2 . 1 Weapon Failures 2 | . . . . 2 Overload Shots . | . . . . . Overflow Damage 245 | . . 22 46 177 Projectiles 65 | . . 19 46 . Explosions 180 | . . 3 . 177 Melee . | . . . . . Knockbacks 10 | . . . . 10 Impact . | . . . . . Kinetic 9 | . . . . 9 Secondary 1 | . . . . 1 Self-Inflicted Damage 347 | . . 67 57 223 Shots 8 | . . 3 2 3 Rammed 3 | . . 1 2 . Targets Rammed 3 | . . 1 2 . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 342 | . 342 250 330 315 Average Temperature 97 | . 137 85 79 100 Received Heat Transfer 1257 | . 168 282 450 357 Effects 5 | . 1 3 . 1 Energy Bleed 4 | . 1 2 . 1 Interference 1 | . . 1 . . Siege Activations . | . . . . . Robots Corrupted 2 | . . . . 2 Combat Hostiles 2 | . . . . 2 Parts Fried 7 | . . . . 7 Impact Corruptions . | . . . . . Robots Melted 1 | . . . 1 . Combat Hostiles 1 | . . . 1 . Parts Melted 18 | . 2 5 6 5 Heat Transferred 7405 | . 1329 1517 3182 1377 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . . . 1 Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Peak Influence 592 | 5 194 546 375 592 Initial 213 | . 3 18 213 132 Average 227 | 1 82 286 223 258 Maximum Alert Level 2 | . . 2 1 2 Low Security (%) 54 | 100 100 30 43 57 Level 1 26 | . . 39 56 11 Level 2 18 | . . 30 . 31 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 23 | . 2 3 2 16 Investigation 5 | . 1 1 1 2 Extermination 6 | . . . . 6 Reinforcement 7 | . 1 2 1 3 Assault 2 | . . . . 2 Garrison 3 | . . . . 3 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts 1 | . . . . 1 Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 7 | . 3 2 . 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 122 | . 21 30 21 50 Peak Tracking Total 13 | . 5 4 3 13 Tactical Retreats 3 | . . . 2 1 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 8 | . . 2 1 5 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed 6 | . . 6 . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered 1 | . . . . 1 Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 14 | . . 3 1 10 Max in Single Turn 2 | . . 1 1 2 Garrison Access 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 35 | . 4 8 9 14 Terminals 22 | . 2 5 6 9 Fabricators 1 | . . . . 1 Repair Stations 4 | . . 1 2 1 Recycling Units 5 | . 2 1 1 1 Scanalyzers 3 | . . 1 . 2 Garrison Access . | . . . . . Total Hacks 91 | . 12 21 26 32 Successful 56 | . 6 17 17 16 Failed 35 | . 6 4 9 16 Catastrophic 4 | . 1 . . 3 Database Lockouts . | . . . . . Manual 1 | . 1 . . . Terminals 49 | . 6 11 15 17 Fabricators 3 | . . . . 3 Repair Stations 16 | . . 3 9 4 Recycling Units 14 | . 6 4 2 2 Scanalyzers 9 | . . 3 . 6 Garrison Access . | . . . . . Terminal Hacks 27 | . 4 10 7 6 Record 4 | . 2 2 . . Prototype ID Bank 1 | . . . 1 . Open DSF 3 | . . . . 3 Branch Access Points 1 | . . . 1 . Emergency Access Points 2 | . . 1 1 . Repair Station Index 1 | . . . . 1 Alert Level 2 | . . . 2 . Disarm Traps 1 | . . 1 . . Dispatch Records 2 | . . 1 . 1 Maintenance Status 1 | . . 1 . . Transport Status 2 | . . 1 1 . Investigation Status 1 | . . 1 . . Recall Reinforcements 1 | . . . . 1 Hauler Manifests 1 | . 1 . . . Registered Components 1 | . 1 . . . Zone Layout 3 | . . 2 1 . Fabricator Hacks 1 | . . . . 1 Load Schematic 1 | . . . . 1 Repair Station Hacks 13 | . . 1 8 4 Scan Component 7 | . . 1 4 2 Repair 6 | . . . 4 2 Recycling Unit Hacks 7 | . 2 3 2 . Report Inventory 4 | . 1 2 1 . Retrieve Components 3 | . 1 1 1 . Scanalyzer 8 | . . 3 . 5 Insert Component 4 | . . 1 . 3 Analyze 4 | . . 2 . 2 Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 29 | . 3 8 7 11 Full Trace Events 6 | . 2 2 1 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 2 | . . 1 . 1 Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 5 | . . . 4 1 Time 228 | . . . 140 88 Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 19 | . 10 3 6 . Parts Scanalyzed 4 | . . 1 . 3 Part Schematics Acquired 2 | . . 1 . 1 Parts Damaged 1 | . . . . 1 Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked 2 | . 2 . . . Non-combat 1 | . 1 . . . Combat 1 | . 1 . . . Robot Hacks Applied 3 | . 3 . . . parse_system 2 | . 2 . . . no_distress 1 | . 1 . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 7222 | 142 1007 1580 1678 2815 Spaces Moved 3960 | 75 501 863 771 1750 Core 38 | 3 . . . 35 Treads 3087 | 72 501 863 771 880 Legs . | . . . . . Wheels 805 | . . . . 805 Hover 30 | . . . . 30 Flight . | . . . . . Fastest Speed 50 | 50 160 160 160 50 Average Speed 148 | 155 160 160 168 131 Slowest Speed 400 | 160 160 160 320 400 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 49 | 6 68 63 63 46 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 2 | . 1 1 . . Unknown Exits Taken 2 | 1 . . 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 381 | . 12 233 61 75 Melee . | . . . . . Projectile 25 | . . 1 12 12 AOE 355 | . 12 232 49 62 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 4872 | 91 630 987 1049 2115 Wait 446 | 4 50 16 177 199 Move 3956 | 74 500 862 770 1750 Hop . | . . . . . Pick Up 31 | 1 3 10 7 10 Fast Attach 87 | 7 11 12 21 36 Attach 32 | . 1 11 7 13 Detach 21 | . 1 11 5 4 Swap 2 | . . . 1 1 Drop 63 | 1 7 18 14 23 Fire 226 | 4 52 46 45 79 Melee 5 | . 5 . . . Ram . | . . . . . Kick . | . . . . . Crush 3 | . . 1 2 . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials (discovered 3 exits: *Fac / *Sto x2) -7/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 143 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 624 | -10/Materials | Discovered new exit (range 7) 772 | -10/Materials | Lost 3 parts (1p1n1u) 975 | -10/Materials | Discovered new exit (range 16) 1003 | -10/Materials | Identified exit to Mines 1107 | -10/Materials | Discovered new exit (range 12) 1123 | -10/Materials | Identified exit to Materials 1150 | -10/Materials | Entered another Materials area 1150 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1412 | -9/Materials | Discovered new exit (range 11) 1571 | -9/Materials | Discovered new exit (range 15) 2109 | -9/Materials | Discovered new exit (range 16) 2409 | -9/Materials | Build established: Gunner 2728 | -9/Materials | Identified exit to Materials 2730 | -9/Materials | Entered another Materials area 2730 | -8/Materials | Evolved 2 slots: Utility x2 2797 | -8/Materials | Discovered new exit (range 11) 2804 | -8/Materials | Build established: Skirmisher 3115 | -8/Materials | Identified exit to Storage 3375 | -8/Materials | Build established: Gunner 3536 | -8/Materials | Lost 5 parts (2p1n1u1w) 3937 | -8/Materials | Repaired Lgt. Treads 3977 | -8/Materials | Repaired Lgt. Nuclear Core 4090 | -8/Materials | Core integrity fell below 50% 4291 | -8/Materials | Repaired Imp. Heat Sink 4331 | -8/Materials | Repaired Lgt. Nuclear Core 4376 | -8/Materials | Discovered new exit (range 16) 4408 | -8/Materials | Entered Factory 4408 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 4672 | -7/Factory | Identified exit to DSF 4707 | -7/Factory | P-60 Hacker assimilated allied 7B-O9E(g) 4985 | -7/Factory | Discovered new exit (range 6) 5360 | -7/Factory | Cargo convoy interrupted 5386 | -7/Factory | Released all parts (2) 5411 | -7/Factory | Lost 11 parts (2p3n4u2w) 5412 | -7/Factory | Core integrity fell below 50% 5860 | -7/Factory | Build established: Scavenger-Skirmisher 5892 | -7/Factory | Repaired Mic. Nuclear Core 6139 | -7/Factory | Garrison activated, responded to threat 6709 | -7/Factory | Build established: Skirmisher 6781 | -7/Factory | Core integrity fell below 20% 6811 | -7/Factory | Lost 6 parts (3n1u2w) 6912 | -7/Factory | Lost 3 parts (1n1u1w) 7208 | -7/Factory | First assault squad dispatched 7223 | -7/Factory | Destroyed by X-57 Shotgunner with Shotgun Last Messages --------------- The art gallery (ESC then open Records) doubles as a tally of all parts you've discovered and used throughout all runs. System corrupted: Energy discharge (-42). System corrupted: Substantial component data lost. Dropped Arc Projector. Acquired Hvy. Laser. Acquired Hacking Suite. R-06 Scavenger collects Arc Projector. System corrupted: Hvy. Laser rejected. R-06 Scavenger collects Hvy. Laser. System corrupted: Component data lost. K-01 Serf cleans the Construction Platform. Acquired Prc. Shock Rifle. ALERT: Significant disruption in Zone 9F, assault force dispatched. [Achievement: Significant Disruption] F< S/JYGSAIEZZVY=O7MCQ1Y2L#WWU4JH&RFN5 4 ALERT: Suspicious intruders detected, dispatching Specialist reinforcements to area. O-16 Technician sends out distress signal. O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." ALERT: Hostiles spotted, dispatching reinforcements to Terminal F011. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | # # #???????????????????????????? | | " # ##############???????????????????????????? | | " + #????????????????????????????????????????? | | " # ##############???????????????????????????? | | # # #???????????????????????????? | | " # # """""" #???????????????????????????? | | " # # """""" #???????????????????????????? | | " # # """""" #???????????????????????????? | | # # """""" #???????????????????????????? | | ### # """""" #???????????????????????????? | | ??# + """""" #???????????????????????????? | | ### # """""" #???????????????????????????? | | # # """""" #???????????????????????????? | | # # """""" #???????????????????????????? | | !# # #???????????????????????????? | | # # #??????????????#????????????? | | # ##############????????????? #????????????? | | + #????????????????????????? +????????????? | | # #???????????????????????? #????????????? | | # #???????????????????????u #????????????? | | # ####################### #????????????? | | # u #????????????? | | # #????????????? | | # #????????????? | | ### +????????????? | | ??# ^ @ x #????????????? | | ?#####/####################+### x #????????????? | | ?# #????????????????????????#????????????? | | ?# """"""" #?????????????????????H???????????????? | | ?# """"""" #?????????????????????????????????????? | | ?# """"""" #?????????????????????????????????????? | | ?# """"""" #?????????????????????????????????????? | | ?# #?????????????????????????????????????? | | ?# #?????????????????????????????????????? | | ?# #?????????????????????????????????????? | | ?###########?????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 25 Energy Capacity 550 Matter Stores 377 Matter Capacity 500 Sight Range 18 Robot Scan Range 15 Terrain Scan Range 14 Terrain Scan Density 10 Power Amplification 20 Base Temperature (-) 100 Weapon Shielding 33 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 3 Offensive Hacking 20 Item Schematics ----------------- Rocket Launcher | -9/Materials | Scanalyzed Adv. Treads | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club I Spy Made in Tau Ceti IV Oops Please Form A Line Power Corrupts Significant Disruption Troublemaker Challenges ------------ None Game ------ Seed AlloyWeldingCasing Manual? 0 Play Time 01:40:55 Cumulative 3.8 hours Start 2024.03.31 @ 22:03:41 End 2024.03.31 @ 23:48:51 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 5 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 8 Achievement% 7 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 130x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: c6185386-d933-4e3c-8ca2-b4e2235ee39f