Cogmind - Beta 15 @@@ ROGUE MODE // 2025.09.24 @ 00:38:06 Player: Runagate Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (69) 345 Value Destroyed (2066) 2066 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (99) 99 TOTAL SCORE: 4250 Bonus ------- High Alert Combat Kills 99 Cogmind --------- Core Integrity 0/550 Matter 208/300 Energy 80/100 System Corruption 8% Temperature Cool (9) Movement Treading (240) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Light Treads > --- UTILITY (4) ------ Improved Heat Sink Large Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- Cooled Ion Engine Cooled Ion Engine Light Treads Medium Storage Unit Hardened Light Armor Plating Hardened Medium Armor Plating High-powered Tractor Beam Arc Projector Assault Rifle Hammer Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Improved Treads Armored Treads Armored Treads > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Improved Targeting Computer Hardened Medium Armor Plating > --- WEAPON ----------- Arc Projector Heavy Assault Rifle Gauss Rifle > --- INVENTORY -------- Cooled Ion Engine Cooled Ion Engine Light Treads Armored Treads Improved Heat Sink Medium Storage Unit Medium Armor Plating Hardened Light Armor Plating High-powered Tractor Beam Shock Rifle Ion Cannon Assault Rifle Assault Rifle Shotgun Hammer [Rating: 33] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Utility Improved Heat Sink Device Improved Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Protection Hardened Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Arc Projector Energy Cannon Ion Cannon Ballistic Gun Heavy Assault Rifle Launcher Advanced EMP Blaster Impact Weapon Hammer Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 1 | . . 1 . Utility 2 | . . . 2 Weapon 1 | . . 1 . Parts Attached 62 | 10 7 9 36 Power 9 | 2 . 4 3 Engine 7 | 2 . 4 1 Core 2 | . . . 2 Reactor . | . . . . Propulsion 18 | 3 . 3 12 Treads 8 | 1 . . 7 Leg 10 | 2 . 3 5 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 11 | 2 1 . 8 Device 4 | 1 . . 3 Storage 3 | 1 1 . 1 Processor 1 | . . . 1 Hackware . | . . . . Protection 3 | . . . 3 Artifact . | . . . . Weapon 24 | 3 6 2 13 Energy Gun 5 | . 2 . 3 Energy Cannon 1 | . . . 1 Ballistic Gun 16 | 3 3 2 8 Ballistic Cannon . | . . . . Launcher 1 | . . . 1 Special Weapon . | . . . . Impact Weapon 1 | . 1 . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Corrupted Parts 1 | . . . 1 System Corruption 3 | . . . 3 Parts Lost 18 | . . 1 17 Power 2 | . . 1 1 Propulsion 6 | . . . 6 Utility 3 | . . . 3 Weapon 7 | . . . 7 Highest Loss Streak 11 | . . 1 11 To Critical Strikes . | . . . . Average Backups 10 | 1 6 9 13 Power 1 | . 1 1 2 Propulsion . | . . . 1 Utility 3 | . 1 3 4 Weapon 5 | . 3 4 6 Tool/Special . | . . . . Unused Backups 12 | . 3 1 8 Power 2 | . . . 2 Propulsion 3 | . . . 3 Utility 5 | . 1 1 3 Weapon 2 | . 2 . . Tool/Special . | . . . . Average Slot Usage (%) 97 | . 100 95 97 Engine 9 | . 14 10 7 Treads 8 | . . . 12 Leg 18 | . 28 29 12 Device 12 | . 14 11 12 Storage 10 | . 14 11 9 Processor 5 | . . . 8 Protection 3 | . . . 5 Energy Gun 8 | . 5 11 8 Ballistic Gun 18 | . 19 22 17 Peak Build Rating 33 | 7 9 13 33 Average Rating 20 | 5 8 11 28 On Entrance 7 | . 7 9 13 Naked Turns . | . . . . Heaviest Build 48 | 15 21 26 48 Greatest Support 65 | 20 20 30 65 Greatest Overweight (x) 2 | 1 1 1 2 Average Overweight (x) . | . . . . Largest Inventory Capacity 15 | 8 10 10 15 Average Capacity 12 | 7 8 10 14 Most Carried 15 | 2 8 10 15 Average Carried 11 | 1 6 9 13 Final Capacity 15 | 8 10 10 15 Final Carried 10 | 2 8 10 10 Class Distribution -------------------- 50% | Scavenger-Gunner 25% | Gunner 21% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Scavenger-Gunner | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 1614 | 360 66 310 878 Remotely 249 | . . . 249 Salvage Created 2761 | 134 113 393 2121 Parts 181 | 9 15 29 128 Haulers Intercepted 2 | . . . 2 Recyclers Shooed 5 | . 1 . 4 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 51 | . 6 11 34 Guns 47 | . 6 11 30 AOE 4 | . . . 4 Classes Destroyed 15 | 2 2 2 9 Worker 3 | . . . 3 Builder 1 | . . . 1 Tunneler 3 | 3 . . . Hauler 2 | . . . 2 Recycler 5 | 1 . 1 3 Operator 1 | . . . 1 Watcher 3 | . 2 . 1 Swarmer 16 | . 6 4 6 Grunt 16 | . . 5 11 Duelist 1 | . . . 1 Protector 1 | . . . 1 Sentry 10 | . . 2 8 Specialist 4 | . . . 4 Hunter 1 | . . . 1 Heavy 2 | . . . 2 Best Kill Streak 13 | 4 4 4 13 Combat Bots Only 10 | . 3 4 10 Max Kills in Single Turn 3 | 1 2 2 3 Gunslinging 2 | . 1 1 2 Exploded 1 | . . . 1 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 265 | . 18 38 209 Missed 69 | . 3 12 54 Hits 196 | . 15 26 155 Melee 12 | . . . 12 Projectile 184 | . 15 26 143 AOE 1 | . . . 1 Critical Strikes 10 | . 1 1 8 Damage Taken 3602 | . 115 291 3196 Core 612 | . 20 35 557 Absorbed by Shields . | . . . . Regen/Repaired (Parts) 102 | . . . 102 Core Remaining (%) 94 | 100 92 91 . Volleys Fired 136 | 10 11 22 93 Largest 3 | 2 2 3 3 Hottest 138 | 40 85 108 138 Shots Fired 380 | 20 22 65 273 Gun 369 | 20 22 65 262 Cannon 10 | . . . 10 Launcher 1 | . . . 1 Special . | . . . . Kinetic 256 | 20 18 44 174 Thermal 35 | . 4 21 10 Explosive . | . . . . Electromagnetic 89 | . . . 89 Robot Hit Streak 18 | 5 6 9 18 Robot Miss Streak 8 | 3 4 7 8 Penetration Max 1 | . . . 1 Secondary Targets 10 | . 2 2 6 Max Gunslinging Chain 2 | . 1 1 2 Shots Hit Robots 261 | 12 16 42 191 Core Hits 148 | 5 12 38 93 Critical Kills . | . . . . Critical Parts Destroyed 1 | . . . 1 Critical Strikes 1 | . . . 1 Destroy 1 | . . . 1 Melee Attacks 3 | . 3 . . Impact 3 | . 3 . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 4672 | 155 204 531 3782 Guns 3859 | 155 204 531 2969 Cannons 184 | . . . 184 Explosions 601 | . . . 601 Melee . | . . . . Ramming 28 | . . . 28 Kinetic 2624 | 155 150 273 2046 Thermal 1027 | . 54 258 715 Explosive . | . . . . Electromagnetic 993 | . . . 993 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 8 | . . 2 8 Average Corruption 2 | . . 1 3 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 17 | . . 4 13 Message Errors 5 | . . 1 4 Matter Fused 3 | . . 1 2 Heat Flow Errors 4 | . . 1 3 Energy Discharges 2 | . . 1 1 Misfires 1 | . . . 1 Weapon Failures 2 | . . . 2 Overload Shots . | . . . . Overflow Damage 12 | . . . 12 Projectiles 12 | . . . 12 Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 126 | . . . 126 Shots 4 | . . . 4 Rammed 2 | . . . 2 Targets Rammed 4 | . . . 4 Kicked 2 | . . . 2 Crushed . | . . . . Highest Temperature 244 | . 24 244 151 Average Temperature 53 | . 13 75 38 Received Heat Transfer 1014 | . . 96 918 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted 2 | . . . 2 Combat Hostiles 2 | . . . 2 Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 1316 | . 65 330 921 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 7 | . . . 7 Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Maximum Alert Level 2 | . . . 2 Low Security (%) 95 | 100 100 100 92 Level 1 . | . . . 1 Level 2 3 | . . . 5 Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 538 | 10 82 159 538 Initial 17 | . . 5 17 Average 79 | 2 32 64 101 Influence Increases 1761 | 20 213 303 1225 Destroy 0b10 Robot/C 1000 | . 120 220 660 Destroy 0b10 Robot/NC 110 | 20 10 5 75 Destroy Leader 260 | . 24 50 186 Successful Hack 51 | . 12 26 13 Disable Machine 45 | . . . 45 Anti-Garrison Action 150 | . . . 150 Destroy Structure 40 | . 2 2 36 Lose Combat Pursuer 105 | . 45 . 60 Influence Decreases 1273 | 20 200 274 779 Entered New Map 33 | . . 8 25 Time Decay 1060 | 20 200 256 584 Lost Part 180 | . . 10 170 Squads Dispatched 11 | . . 1 10 Investigation 2 | . . 1 1 Extermination . | . . . . Reinforcement 4 | . . . 4 Assault 2 | . . . 2 Garrison 3 | . . . 3 Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 5 | . 1 1 3 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 79 | . 11 19 49 Peak Tracking Total 7 | . 4 5 7 Tactical Retreats 4 | . 1 . 3 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 5 | . . 4 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed 1 | . . . 1 Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 4 | . . . 4 Max in Single Turn 1 | . . . 1 Garrison Access 1 | . . . 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 15 | . 4 5 6 Terminals 13 | . 4 5 4 Fabricators . | . . . . Repair Stations 1 | . . . 1 Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access 1 | . . . 1 Total Hacks 42 | . 7 17 18 Successful 19 | . 2 8 9 Failed 23 | . 5 9 9 Catastrophic 5 | . 4 1 . Database Lockouts . | . . . . Manual 14 | . 6 7 1 Terminals 35 | . 7 17 11 Fabricators . | . . . . Repair Stations 4 | . . . 4 Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access 3 | . . . 3 Terminal Hacks 16 | . 2 8 6 Prototype ID Bank 4 | . . 3 1 Emergency Access Points 1 | . . 1 . Locate Traps 4 | . 1 1 2 Reprogram Traps 1 | . . . 1 Registered Components 2 | . 1 1 . Zone Layout 4 | . . 2 2 Fabricator Hacks . | . . . . Repair Station Hacks 3 | . . . 3 Scan Component 2 | . . . 2 Repair 1 | . . . 1 Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered 1 | . . . 1 Used . | . . . . Hacking Detections 11 | . 4 4 3 Full Trace Events 4 | . . 1 3 Feedback Events 1 | . . 1 . Corruption 1 | . . 1 . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 1 | . . . 1 Time 44 | . . . 44 Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released 2 | . . . 2 Machine Destruction 2 | . . . 2 Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Active Infowar (turns) 1279 | 28 491 614 146 Seismic 1279 | 28 491 614 146 Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 3095 | 118 491 615 1871 Spaces Moved 1630 | 61 313 365 891 Core 8 | 8 . . . Treads 443 | 4 . . 439 Legs 1179 | 49 313 365 452 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 120 Average Speed 143 | 117 132 131 154 Slowest Speed 320 | 160 190 190 320 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 40 | 5 55 38 62 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug 2 | . 2 . . Terrain Destroyed 32 | . 2 . 30 Melee 2 | . 2 . . Projectile 3 | . . . 3 AOE 27 | . . . 27 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 2079 | 82 364 453 1180 Wait 161 | 2 16 45 98 Move 1627 | 60 312 364 891 Hop . | . . . . Pick Up 28 | . 8 4 16 Fast Attach 14 | 7 . 3 4 Attach 10 | . . 1 9 Detach . | . . . . Swap 46 | 3 9 7 27 Drop 36 | . 5 7 24 Fire 136 | 10 11 22 93 Melee 3 | . 3 . . Ram . | . . . . Kick 2 | . . . 2 Crush 2 | . . . 2 Escape Stasis . | . . . . Rewire 14 | . . . 14 Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -9/Materials (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: [*Fac x2]) History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 119 | -11/Scrapyard | Entered Materials 187 | -10/Materials | Discovered new exit (range 10) 327 | -10/Materials | Build established: Mutant 444 | -10/Materials | Discovered new exit (range 7) 531 | -10/Materials | Discovered new exit (range 14) 610 | -10/Materials | Entered another Materials area 610 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1059 | -9/Materials | Discovered new exit (range 10) 1084 | -9/Materials | Build established: Scavenger-Gunner 1176 | -9/Materials | Discovered new exit (range 16) 1225 | -9/Materials | Entered another Materials area 1225 | -8/Materials | Evolved 2 slots: Utility x2 2094 | -8/Materials | Discovered new exit (range 15) 2153 | -8/Materials | Build established: Gunner 2388 | -8/Materials | Lost 3 parts (2n1w) 2538 | -8/Materials | Repaired Gauss Rifle 2710 | -8/Materials | Discovered new exit (range 16) 2841 | -8/Materials | Build established: Scavenger-Gunner 3032 | -8/Materials | Core integrity fell below 50% 3066 | -8/Materials | Destroyed 10 combat bots 3086 | -8/Materials | Core integrity fell below 20% 3096 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 03078_ M-28 Smith unfolds itself. 03078_ Slug penetrates Wall. 03082_ Slug penetrates B-36 Bruiser. 03082_ L-31 Rogue suffers critical hit (Burn). 03084_ U-05 Engineer builds a Wall. 03085_ Shock Rifle destroyed. 03086_ Assault Rifle severed. 03087_ Slug penetrates G-47 Trooper. 03087_ G-47 Trooper destroyed. 03088_ U-05 Engineer repairs door. 03089_ Arm. Treads destroyed. 03090_ Imp. Heat Sink destroyed. 03091_ Critical hit (Burn: +37). 03092_ M-28 Smith repairs U-05 Engineer. 03093_ Slug penetrates L-31 Rogue. 03093_ Gauss Rifle destroyed. 03093_ System corrupted by crushing effect (+5). 03094_ Cld. Ion Engine destroyed. 03094_ Ion Cannon destroyed. 03095_ U-05 Engineer builds a Wall. 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