Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.10.08 @ 11:10:29 Player: Flerik Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (31) 155 Value Destroyed (724) 724 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1979 Bonus ------- None Cogmind --------- Core Integrity 14/400 Matter 229/300 Energy 265/265 System Corruption 0% Temperature Cool (0) Movement Treading (240) Ox1 Location -9/Storage Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (2) --- Light Treads > --- UTILITY (4) ------ Heat Sink Medium Storage Unit Signal Interpreter > --- WEAPON (2) ------- Light Assault Rifle Grenade Launcher > --- INVENTORY (10) --- Ion Engine Light Ion Engine Flight Unit Flight Unit Flight Unit Flight Unit Flight Unit Flight Unit Flight Unit Small Storage Unit Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Aluminum Leg > --- UTILITY ---------- Heat Sink Medium Storage Unit Signal Interpreter Seismic Detector > --- WEAPON ----------- Small Laser Light Assault Rifle > --- INVENTORY -------- Ion Engine Light Ion Engine Flight Unit Flight Unit Flight Unit Flight Unit Flight Unit Flight Unit Small Storage Unit Grenade Launcher [Rating: 11] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Seismic Detector Device Seismic Detector Storage Medium Storage Unit Processor Signal Interpreter Protection Light Armor Plating Weapon Small Laser Energy Gun Small Laser Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Build | -11 -10 -9 -9 ------- Run | Scr Mat Mat Sto Slots Evolved 2 | . . 2 . Power . | . . . . Propulsion . | . . . . Utility 2 | . . 2 . Weapon . | . . . . Parts Attached 22 | 7 1 8 6 Power 4 | 1 . 2 1 Engine 4 | 1 . 2 1 Core . | . . . . Reactor . | . . . . Propulsion 6 | 2 . 3 1 Treads 4 | 2 . 1 1 Leg 2 | . . 2 . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 7 | 2 1 2 2 Device 3 | 1 . 1 1 Storage 2 | 1 1 . . Processor 1 | . . . 1 Hackware . | . . . . Protection 1 | . . 1 . Artifact . | . . . . Weapon 5 | 2 . 1 2 Energy Gun 3 | 2 . 1 . Energy Cannon . | . . . . Ballistic Gun 1 | . . . 1 Ballistic Cannon . | . . . . Launcher 1 | . . . 1 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 11 | . . 5 6 Power 1 | . . 1 . Propulsion 4 | . . 2 2 Utility 3 | . . 1 2 Weapon 3 | . . 1 2 Highest Loss Streak 3 | . . 3 3 To Critical Strikes . | . . . . Average Slot Usage (%) 83 | . 100 75 81 Engine 10 | . 14 7 11 Treads 17 | . 28 19 9 Leg 3 | . . . 7 Device 14 | . 14 13 15 Storage 11 | . 14 11 11 Processor 1 | . . . 5 Protection 1 | . . 2 . Energy Gun 18 | . 28 20 11 Ballistic Gun 2 | . . . 7 Launcher 1 | . . . 3 Naked Turns . | . . . . Heaviest Build 22 | 14 19 22 22 Greatest Support 40 | 40 40 40 20 Greatest Overweight (x) 1 | . . 1 1 Average Overweight (x) . | . . . . Largest Inventory Capacity 10 | 8 10 10 10 Average Capacity 9 | 7 8 10 10 Most Carried 10 | 4 9 10 10 Average Carried 7 | 3 6 9 9 Final Capacity 10 | 8 10 10 10 Final Carried 10 | 4 9 8 10 Class Distribution -------------------- 80% | Mutant 19% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Resources | -11 -10 -9 -9 ----------- Run | Scr Mat Mat Sto Matter Collected 403 | 225 42 80 56 Remotely . | . . . . Salvage Created 1047 | 56 86 478 427 Parts 57 | 8 1 25 23 Haulers Intercepted 2 | . . 1 1 Recyclers Shooed 3 | . . 2 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -9 ------- Run | Scr Mat Mat Sto Combat Hostiles Destroyed 22 | . 2 12 8 Guns 19 | . 1 12 6 AOE 2 | . . . 2 Classes Destroyed 8 | 1 1 4 2 Worker 1 | . . . 1 Tunneler 3 | 3 . . . Hauler 2 | . . 1 1 Recycler 2 | . . . 2 Watcher 1 | . . 1 . Swarmer 7 | . . 4 3 Grunt 8 | . 2 5 1 Sentry 7 | . . 3 4 Best Kill Streak 5 | 2 2 3 5 Combat Bots Only 3 | . 2 3 3 Max Kills in Single Turn 2 | 1 1 2 2 Gunslinging 1 | . . 1 1 Exploded 1 | . . . 1 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -9 -------- Run | Scr Mat Mat Sto Damage Taken 1765 | . 158 868 739 Core 435 | . 49 250 136 Absorbed by Shields . | . . . . Core Remaining (%) 90 | 100 80 . . Volleys Fired 109 | 8 10 51 40 Largest 2 | 2 2 2 2 Hottest 90 | 90 90 90 90 Shots Fired 190 | 16 20 94 60 Gun 185 | 16 20 94 55 Cannon . | . . . . Launcher 5 | . . . 5 Special . | . . . . Kinetic 32 | . . . 32 Thermal 153 | 16 20 94 23 Explosive 5 | . . . 5 Electromagnetic . | . . . . Robot Hit Streak 8 | 4 6 8 8 Robot Miss Streak 6 | 3 1 6 4 Penetration Max . | . . . . Secondary Targets 4 | . . 2 2 Max Gunslinging Chain 1 | . . 1 1 Shots Hit Robots 118 | 8 17 53 40 Core Hits 56 | 3 4 24 25 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 4 | 1 . 3 . Burn 4 | 1 . 3 . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1631 | 94 200 650 687 Guns 1295 | 94 200 650 351 Cannons . | . . . . Explosions 336 | . . . 336 Melee . | . . . . Ramming . | . . . . Kinetic 175 | . . . 175 Thermal 1120 | 94 200 650 176 Explosive 336 | . . . 336 Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 2 | . 2 . . Average Corruption 1 | . 1 . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 1 | . 1 . . Energy Discharges 1 | . 1 . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed 1 | 1 . . . Targets Rammed 1 | 1 . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 372 | 180 372 235 68 Average Temperature 93 | 76 191 87 29 Received Heat Transfer 645 | . 87 318 240 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted 1 | . 1 . . Combat Hostiles 1 | . 1 . . Parts Melted 11 | . 4 6 1 Heat Transferred 3246 | 334 545 1920 447 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -9 ------- Run | Scr Mat Mat Sto Peak Influence 355 | 15 71 355 319 Initial 65 | . 9 29 65 Average 132 | 2 42 187 182 Maximum Alert Level 1 | . . 1 1 Low Security (%) 72 | 100 100 48 68 Level 1 27 | . . 51 31 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 5 | . . 4 1 Investigation 2 | . . 2 . Extermination . | . . . . Reinforcement 3 | . . 2 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -9 --------- Run | Scr Mat Mat Sto Distress Signals 2 | . . 2 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 32 | . 3 18 11 Peak Tracking Total 6 | . 3 6 3 Tactical Retreats . | . . . . Traps | -11 -10 -9 -9 ------- Run | Scr Mat Mat Sto Traps Triggered 3 | . 2 1 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -9 ---------- Run | Scr Mat Mat Sto Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -9 --------- Run | Scr Mat Mat Sto Machines Accessed 6 | . 4 1 1 Terminals 5 | . 3 1 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 16 | . 12 3 1 Successful 10 | . 8 1 1 Failed 6 | . 4 2 . Catastrophic . | . . . . Database Lockouts . | . . . . Manual 3 | . 3 . . Terminals 14 | . 10 3 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 2 | . 2 . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 6 | . 4 1 1 Record 3 | . 3 . . Open Door 1 | . . . 1 Branch Access Points 1 | . . 1 . Registered Components 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 2 | . 2 . . Report Inventory 1 | . 1 . . Retrieve Components 1 | . 1 . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 2 | . 2 . . Terminals 2 | . 2 . . Botnet 1 | . 1 . . Operators 1 | . 1 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 5 | . 4 1 . Full Trace Events 1 | . . 1 . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components 1 | . 1 . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -9 ------------ Run | Scr Mat Mat Sto Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -9 -------- Run | Scr Mat Mat Sto Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -9 ------- Run | Scr Mat Mat Sto Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -9 ------------- Run | Scr Mat Mat Sto Turns Passed 1256 | 129 299 413 415 Spaces Moved 521 | 62 160 156 143 Core 8 | 8 . . . Treads 432 | 54 160 140 78 Legs 81 | . . 16 65 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 160 160 Average Speed 174 | 145 160 163 214 Slowest Speed 240 | 160 160 190 240 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 25 | 5 38 19 39 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken 1 | . . 1 . Unknown Exits Taken 2 | 1 1 . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 25 | . . . 25 Melee . | . . . . Projectile . | . . . . AOE 25 | . . . 25 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -9 --------- Run | Scr Mat Mat Sto Total 681 | 81 184 220 196 Wait 8 | . 6 2 . Move 518 | 61 159 155 143 Hop . | . . . . Pick Up 17 | 4 6 2 5 Fast Attach 13 | 7 . 3 3 Attach 5 | . . 3 2 Detach . | . . . . Swap 4 | . 1 2 1 Drop 6 | . 2 2 2 Fire 109 | 8 10 51 40 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush 1 | 1 . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 3 exits: Min / *Sto x2) -9/Storage History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 130 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Discovered new exit (range 15) 314 | -10/Materials | Build established: Mutant 396 | -10/Materials | Discovered new exit (range 10) 429 | -10/Materials | Entered another Materials area 429 | -9/Materials | Evolved 2 slots: Utility x2 678 | -9/Materials | Discovered new exit (range 13) 707 | -9/Materials | Identified exit to Mines 707 | -9/Materials | Identified exit to Storage 714 | -9/Materials | Lost 3 parts (1p1n1u) 777 | -9/Materials | Core integrity fell below 50% 842 | -9/Materials | Entered Storage 999 | -9/Storage | Core integrity fell below 20% 1165 | -9/Storage | Lost 3 parts (1n1u1w) 1257 | -9/Storage | Self-destructed Last Messages --------------- 01174_ K-01 Serf collects debris. 01175_ U-05 Engineer lays Concrete. 01178_ The unstable cave ceiling collapses. 01178_ K-01 Serf collects debris. 01179_ Acquired 18 matter. 01179_ U-05 Engineer lays Concrete. 01181_ K-01 Serf collects debris. 01183_ U-05 Engineer lays Concrete. 01185_ K-01 Serf collects debris. 01186_ U-05 Engineer lays Concrete. 01187_ The unstable cave ceiling collapses. 01187_ U-05 Engineer lays Concrete. 01188_ K-01 Serf collects debris. 01205_ Acquired Flight Unit. 01217_ U-05 Engineer lays Concrete. 01220_ U-05 Engineer builds a Wall. 01224_ U-05 Engineer lays Concrete. 01240_ Connecting with Door Terminal... >>Open(Door) Sealed Heavy Doors opened. 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""""" #??## " " #????????????????? | | [% #???# "R" #????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 50 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BeamReflectiveUnit Manual? 0 Play Time 00:10:08 Cumulative 53.4 hours Start 2022.10.08 @ 11:02:37 End 2022.10.08 @ 11:10:29 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 89 Rogue 88 Adventurer 1 Explorer 0 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 57 Gallery% 47 Achievement% 44 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c0f0e08e-b1fe-4609-b319-aa37dd17f42a