Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.06 @ 14:36:13

Player: Fusha

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (4)        800
Robots Destroyed (101)     505
Value Destroyed (2777)     2777
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (139)                139
              TOTAL SCORE: 5841

 Bonus
-------
High Alert Combat Kills    139

 Cogmind 
---------
Core Integrity             401/700
Matter                     300/300
Energy                     220/220
System Corruption          0%
Temperature                Cool (12)
Movement                   Walking (140)
Location                   -7/Factory

 Parts 
-------
>          --- POWER (2) --------
     Light Nuclear Core
     Light Nuclear Core
>          --- PROPULSION (4) ---
     Light Armored Exoskeleton
     Light Armored Exoskeleton
>          --- UTILITY (4) ------
  Improved Cooling System
           Coolant Injector
    Medium Storage Unit
>          --- WEAPON (3) -------
           Gauss Rifle
>          --- INVENTORY (10) ---
     Light Armored Exoskeleton
  Improved Cooling System
   Compact Matter Pod (150)
           Field Recycling Unit (0)
           Gauss Rifle
  Improved Grenade Launcher
  Improved Datajack

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
     Light Nuclear Core
>          --- PROPULSION -------
     Light Armored Exoskeleton
     Light Armored Exoskeleton
>          --- UTILITY ----------
  Improved Cooling System
  Improved Cooling System
           Coolant Injector
    Medium Storage Unit
>          --- WEAPON -----------
  Advanced Beam Rifle
  Advanced Beam Rifle
           Gauss Rifle
>          --- INVENTORY --------
           Ion Engine
     Light Nuclear Core
     Light Armored Exoskeleton
  Improved Cooling System
   Compact Matter Pod
           Field Recycling Unit
           Gauss Rifle
  Improved Grenade Launcher
  Improved Datajack
[Rating: 50]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Medium Storage Unit
  Device                   Improved Cooling System
  Storage                  Medium Storage Unit
  Processor                Salvage Targeting Computer
  Protection               Medium Armor Plating
Weapon                     Advanced Beam Rifle
  Energy Gun               Advanced Beam Rifle
  Energy Cannon            Particle Cannon
  Ballistic Gun            Minigun
  Ballistic Cannon         Improved Light Cannon

 Build                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Slots Evolved              6    | .   .   2   2   2   
  Power                    1    | .   .   .   1   .   
  Propulsion               2    | .   .   2   .   .   
  Utility                  2    | .   .   .   .   2   
  Weapon                   1    | .   .   .   1   .   
Parts Attached             72   | 7   8   21  26  10  
  Power                    13   | 1   1   4   4   3   
    Engine                 9    | 1   1   4   3   .   
    Core                   4    | .   .   .   1   3   
    Reactor                .    | .   .   .   .   .   
  Propulsion               26   | 2   2   8   12  2   
    Treads                 .    | .   .   .   .   .   
    Leg                    26   | 2   2   8   12  2   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  12   | 1   1   2   3   5   
    Device                 8    | .   1   .   2   5   
    Storage                2    | 1   .   1   .   .   
    Processor              1    | .   .   .   1   .   
    Hackware               .    | .   .   .   .   .   
    Protection             1    | .   .   1   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   21   | 3   4   7   7   .   
    Energy Gun             9    | 2   3   .   4   .   
    Energy Cannon          1    | .   .   1   .   .   
    Ballistic Gun          9    | 1   1   4   3   .   
    Ballistic Cannon       2    | .   .   2   .   .   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 13   | .   4   5   1   3   
  Power                    3    | .   1   1   1   .   
  Propulsion               4    | .   2   2   .   .   
  Utility                  3    | .   .   2   .   1   
  Weapon                   3    | .   1   .   .   2   
  Highest Loss Streak      3    | .   3   3   1   3   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     90   | .   88  78  99  96  
  Engine                   10   | .   12  10  14  5   
  Core                     3    | .   .   .   3   8   
  Leg                      30   | .   24  29  35  27  
  Device                   9    | .   8   2   8   22  
  Storage                  9    | .   14  11  9   7   
  Protection               1    | .   .   3   .   .   
  Energy Gun               13   | .   27  .   18  15  
  Ballistic Gun            9    | .   1   16  8   7   
  Ballistic Cannon         1    | .   .   3   .   .   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             35   | 12  13  26  35  34  
  Greatest Support         60   | 20  20  40  56  60  
  Greatest Overweight (x)  8    | .   1   8   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 10   | 8   8   10  10  10  
  Average Capacity         9    | 6   8   8   10  10  
  Most Carried             10   | 2   8   8   10  10  
  Average Carried          7    | .   3   6   8   9   
  Final Capacity           10   | 8   8   10  10  10  
  Final Carried            8    | 1   7   8   8   8   

 Class Distribution 
--------------------
 52% | Scavenger-Gunner
 27% | Mutant
 19% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Gunner | -8/Materials
 Scavenger-Gunner | -7/Factory

 Resources                      | -11  -10  -9   -8   -7   
-----------                Run  | Yrd  Mat  Mat  Mat  Fac  
Matter Collected           2257 | 240  105  944  599  369  
  Remotely                 .    | .    .    .    .    .    
Salvage Created            4142 | .    513  1468 1035 1126 
  Parts                    219  | .    22   76   56   65   
Haulers Intercepted        11   | .    .    4    5    2    
Recyclers Shooed           6    | .    1    2    1    2    
Parts Field Recycled       .    | .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Combat Hostiles Destroyed  69   | .   10  25  16  18  
  Guns                     64   | .   10  20  16  18  
  Cannons                  5    | .   .   5   .   .   
Classes Destroyed          11   | .   4   4   1   2   
  Worker                   6    | .   .   1   .   5   
  Builder                  3    | .   .   1   2   .   
  Hauler                   11   | .   .   4   5   2   
  Recycler                 7    | .   2   3   .   2   
  Mechanic                 1    | .   .   .   .   1   
  Watcher                  4    | .   1   2   1   .   
  Swarmer                  17   | .   3   3   4   7   
  Grunt                    40   | .   7   17  7   9   
  Sentry                   8    | .   .   5   3   .   
  Hunter                   3    | .   .   .   2   1   
  Programmer               1    | .   .   .   .   1   
Best Kill Streak           11   | .   3   6   7   11  
  Combat Bots Only         9    | .   3   5   6   9   
Max Kills in Single Turn   2    | .   2   2   2   2   
  Gunslinging              1    | .   1   1   .   1   
  Exploded                 .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  
Hostile Shots Fired        449  | .    72   163  85   129  
  Missed                   137  | .    22   44   26   45   
Damage Taken               4066 | .    593  1383 769  1321 
  Core                     666  | .    95   175  97   299  
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         75   | 100  62   56   82   .    
Volleys Fired              281  | .    59   101  74   47   
  Largest                  3    | .    2    2    3    3    
  Hottest                  183  | .    80   107  183  150  
Shots Fired                681  | .    118  202  222  139  
  Gun                      633  | .    118  154  222  139  
  Cannon                   48   | .    .    48   .    .    
  Launcher                 .    | .    .    .    .    .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  314  | .    10   191  66   47   
  Thermal                  367  | .    108  11   156  92   
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         16   | .    11   16   9    9    
  Robot Miss Streak        8    | .    4    6    8    6    
  Penetration Max          1    | .    .    .    .    1    
  Secondary Targets        9    | .    3    2    .    4    
    Max Gunslinging Chain  2    | .    1    1    .    2    
Shots Hit Robots           383  | .    72   116  116  79   
  Core Hits                155  | .    27   44   40   44   
  Critical Kills           1    | .    .    .    .    1    
  Critical Parts Destroyed 1    | .    .    1    .    .    
  Critical Strikes         12   | .    .    1    7    4    
    Burn                   10   | .    .    .    7    3    
    Destroy                2    | .    .    1    .    1    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           6869 | .    780  2191 2166 1732 
  Guns                     6361 | .    780  1683 2166 1732 
  Cannons                  508  | .    .    508  .    .    
  Explosions               .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    
  Kinetic                  3290 | .    58   2131 584  517  
  Thermal                  3579 | .    722  60   1582 1215 
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 2    | .    .    2    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  2    | .    .    2    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        335  | .    198  138  335  63   
  Average Temperature      58   | .    64   25   102  11   
  Received Heat Transfer   1368 | .    300  492  333  243  
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             20   | .    4    .    10   6    
  Heat Transferred         7692 | .    1625 111  3552 2404 
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Peak Influence             536  | .   302 521 536 480 
  Initial                  212  | .   .   72  194 212 
  Average                  270  | .   155 249 382 237 
Maximum Alert Level        2    | .   1   2   2   2   
  Low Security (%)         36   | 100 67  51  3   36  
  Level 1                  41   | .   32  21  57  57  
  Level 2                  22   | .   .   27  39  5   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          20   | .   3   5   8   4   
  Investigation            6    | .   .   3   2   1   
  Extermination            1    | .   .   .   .   1   
  Reinforcement            10   | .   3   2   3   2   
  Assault                  .    | .   .   .   .   .   
  Garrison                 3    | .   .   .   3   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   1   
Haulers Reinforced         1    | .   .   .   .   1   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   1   

 Stealth                        | -11 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Mat Mat Fac 
Distress Signals           6    | .   2   1   2   1   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              125  | .   19  37  30  39  
  Peak Tracking Total      16   | .   5   6   5   16  
  Tactical Retreats        6    | .   1   2   2   1   

 Traps                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Traps Triggered            5    | .   .   1   2   2   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 4    | .   4   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  
----------                 Run  | Yrd Mat Mat Mat Fac 
Machines Disabled          11   | .   .   1   6   4   
  Max in Single Turn       1    | .   .   1   1   1   
  Garrison Access          2    | .   .   .   1   1   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Mat Mat Fac 
Machines Accessed          21   | .   3   7   6   5   
  Terminals                14   | .   2   6   3   3   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   1   
  Recycling Units          1    | .   1   .   .   .   
  Scanalyzers              3    | .   .   1   2   .   
  Garrison Access          2    | .   .   .   1   1   
Total Hacks                51   | .   10  14  17  10  
  Successful               25   | .   6   5   8   6   
  Failed                   26   | .   4   9   9   4   
    Catastrophic           5    | .   .   2   3   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   19   | .   .   3   11  5   
  Terminals                40   | .   8   11  14  7   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   2   
  Recycling Units          2    | .   2   .   .   .   
  Scanalyzers              5    | .   .   3   2   .   
  Garrison Access          2    | .   .   .   1   1   
Terminal Hacks             19   | .   5   4   5   5   
  Robot Analysis           1    | .   1   .   .   .   
  Prototype ID Bank        2    | .   1   1   .   .   
  Open DSF                 2    | .   .   .   .   2   
  Level Access Points      1    | .   .   .   1   .   
  Alert Level              3    | .   .   1   1   1   
  Unreport Threat          1    | .   .   .   .   1   
  Locate Traps             2    | .   1   1   .   .   
  Disarm Traps             1    | .   1   .   .   .   
  Security Status          1    | .   .   .   1   .   
  Recall Investigation     1    | .   .   .   1   .   
  Hauler Manifests         1    | .   1   .   .   .   
  Zone Layout              3    | .   .   1   1   1   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       1    | .   1   .   .   .   
  Report Inventory         1    | .   1   .   .   .   
Scanalyzer                 3    | .   .   1   2   .   
  Insert Component         3    | .   .   1   2   .   
Garrison Access Hacks      2    | .   .   .   1   1   
  Seal Access              2    | .   .   .   1   1   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         16   | .   3   7   3   3   
  Full Trace Events        3    | .   .   2   1   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  
------------               Run  | Yrd Mat Mat Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  
--------                   Run  | Yrd Mat Mat Mat Fac 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Robot Analysis Total       1    | .   1   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  
Turns Passed               4405 | 81   566  1452 1332 974  
Spaces Moved               2546 | 63   289  774  792  628  
  Core                     17   | 12   .    5    .    .    
  Treads                   .    | .    .    .    .    .    
  Legs                     2529 | 51   289  769  792  628  
  Wheels                   .    | .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  120  
  Average Speed            126  | 106  125  136  120  123  
  Slowest Speed            450  | 120  190  450  190  250  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       31   | 3    45   39   50   18   
  Regions Visited          4
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    1    .    
  Unknown Exits Taken      3    | 1    1    1    .    .    
Scrap Searched             .    | .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          1    | .    .    .    .    1    
  Melee                    .    | .    .    .    .    .    
  Projectile               1    | .    .    .    .    1    
  AOE                      .    | .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   
---------                  Run  | Yrd  Mat  Mat  Mat  Fac  
Total                      3199 | 77   376  1002 1017 727  
  Wait                     159  | .    10   51   82   16   
  Move                     2542 | 62   288  773  791  628  
  Hop                      .    | .    .    .    .    .    
  Pick Up                  80   | 7    11   30   21   11   
  Fast Attach              7    | .    .    2    4    1    
  Attach                   29   | 7    5    9    4    4    
  Detach                   2    | 1    .    .    .    1    
  Swap                     36   | .    3    10   18   5    
  Drop                     63   | .    .    26   23   14   
  Fire                     281  | .    59   101  74   47   
  Melee                    .    | .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 3 exits: *Mat / [*Min x2])
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location      | Event
    4 | -11/Scrapyard | Discovered new exit (range 15)
   82 | -11/Scrapyard | Entered Materials
  309 | -10/Materials | Build established: Mutant
  339 | -10/Materials | Lost 3 parts (1p1n1w)
  633 | -10/Materials | Discovered new exit (range 8)
  648 | -10/Materials | Entered another Materials area
  648 | -9/Materials  | Evolved 2 slots: Propulsion x2
 1057 | -9/Materials  | Discovered new exit (range 16)
 1069 | -9/Materials  | Lost 3 parts (1p1n1u)
 1318 | -9/Materials  | Discovered new exit (range 12)
 1665 | -9/Materials  | Build established: Scavenger-Mutant
 1889 | -9/Materials  | Discovered new exit (range 11)
 2100 | -9/Materials  | Entered another Materials area
 2100 | -8/Materials  | Evolved 2 slots: Power x1, Weapon x1
 2385 | -8/Materials  | Build established: Scavenger-Gunner
 2406 | -8/Materials  | Identified exit to Factory
 2911 | -8/Materials  | Garrison activated, responded to threat
 3432 | -8/Materials  | Entered Factory
 3432 | -7/Factory    | Evolved 2 slots: Utility x2
 3528 | -7/Factory    | Identified exit to DSF
 3584 | -7/Factory    | Discovered new exit (range 11)
 4222 | -7/Factory    | Destroyed 9 combat bots
 4392 | -7/Factory    | Cargo convoy interrupted
 4406 | -7/Factory    | Self-destructed

 Last Messages 
---------------
04400_ Adv. Beam Rifle destroyed.
04400_ R-06 Scavenger collects Lgt. Ion Engine.
04400_ Adv. Beam Rifle destroyed.
04401_ R-06 Scavenger collects Wheel.
04401_ K-01 Serf collects debris.
04401_ P-60 Hacker resets H-55 Commando, system corruption cleaned.
04401_ Penetrated by Slug.
04401_ Triggered Ambush Trap.
04401_ G-47 Trooper emerges from a hatch in the floor.
04401_ S-27 Virus emerges from a hatch in the floor. <x2>
04402_ Slug penetrates H-55 Commando.
04403_ Penetrated by Slug. <x3>
04403_ Critical hit (Burn: +37).
04404_ Slug penetrates S-27 Virus.
04404_ K-01 Serf collects debris.
04404_ R-06 Scavenger collects Wheel.
04405_ Extracted 4 matter.
04405_ Slug penetrates Wall.
04405_ Imp. Cooling System destroyed.
04406_ Slug penetrates I-36 Angel.

 Map 
-----
+----------------------------------------------------+
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|        / #?????#                 ; ??????????????? |
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|  ????????????????????????????????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           88
Coolant Potential          65
Energy Generation          23
Energy Capacity            445
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Armor Coverage             225
Evasion (%)                55
Salvage Targeting          1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              AccelerationRagnarokRigger
  Manual?         0
Play Time         01:04:20
  Cumulative      35.1 hours
  Start           2024.04.05 @ 15:54:33
  End             2024.04.06 @ 14:36:13
Sessions          2
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          17
  Rogue           17
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             20
Gallery%          32
Achievement%      24
Wizard Run        0

 Options 
---------
Layout            0
ASCII             1
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              18/Terminus
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: be8f1827-6533-4493-9ebe-66f36ceb2e69