Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.06 @ 14:36:13 Player: Fusha Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (101) 505 Value Destroyed (2777) 2777 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (139) 139 TOTAL SCORE: 5841 Bonus ------- High Alert Combat Kills 139 Cogmind --------- Core Integrity 401/700 Matter 300/300 Energy 220/220 System Corruption 0% Temperature Cool (12) Movement Walking (140) Location -7/Factory Parts ------- > --- POWER (2) -------- Light Nuclear Core Light Nuclear Core > --- PROPULSION (4) --- Light Armored Exoskeleton Light Armored Exoskeleton > --- UTILITY (4) ------ Improved Cooling System Coolant Injector Medium Storage Unit > --- WEAPON (3) ------- Gauss Rifle > --- INVENTORY (10) --- Light Armored Exoskeleton Improved Cooling System Compact Matter Pod (150) Field Recycling Unit (0) Gauss Rifle Improved Grenade Launcher Improved Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Light Armored Exoskeleton Light Armored Exoskeleton > --- UTILITY ---------- Improved Cooling System Improved Cooling System Coolant Injector Medium Storage Unit > --- WEAPON ----------- Advanced Beam Rifle Advanced Beam Rifle Gauss Rifle > --- INVENTORY -------- Ion Engine Light Nuclear Core Light Armored Exoskeleton Improved Cooling System Compact Matter Pod Field Recycling Unit Gauss Rifle Improved Grenade Launcher Improved Datajack [Rating: 50] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Medium Storage Unit Device Improved Cooling System Storage Medium Storage Unit Processor Salvage Targeting Computer Protection Medium Armor Plating Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Energy Cannon Particle Cannon Ballistic Gun Minigun Ballistic Cannon Improved Light Cannon Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 1 | . . . 1 . Propulsion 2 | . . 2 . . Utility 2 | . . . . 2 Weapon 1 | . . . 1 . Parts Attached 72 | 7 8 21 26 10 Power 13 | 1 1 4 4 3 Engine 9 | 1 1 4 3 . Core 4 | . . . 1 3 Reactor . | . . . . . Propulsion 26 | 2 2 8 12 2 Treads . | . . . . . Leg 26 | 2 2 8 12 2 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 12 | 1 1 2 3 5 Device 8 | . 1 . 2 5 Storage 2 | 1 . 1 . . Processor 1 | . . . 1 . Hackware . | . . . . . Protection 1 | . . 1 . . Artifact . | . . . . . Weapon 21 | 3 4 7 7 . Energy Gun 9 | 2 3 . 4 . Energy Cannon 1 | . . 1 . . Ballistic Gun 9 | 1 1 4 3 . Ballistic Cannon 2 | . . 2 . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 13 | . 4 5 1 3 Power 3 | . 1 1 1 . Propulsion 4 | . 2 2 . . Utility 3 | . . 2 . 1 Weapon 3 | . 1 . . 2 Highest Loss Streak 3 | . 3 3 1 3 To Critical Strikes . | . . . . . Average Slot Usage (%) 90 | . 88 78 99 96 Engine 10 | . 12 10 14 5 Core 3 | . . . 3 8 Leg 30 | . 24 29 35 27 Device 9 | . 8 2 8 22 Storage 9 | . 14 11 9 7 Protection 1 | . . 3 . . Energy Gun 13 | . 27 . 18 15 Ballistic Gun 9 | . 1 16 8 7 Ballistic Cannon 1 | . . 3 . . Naked Turns . | . . . . . Heaviest Build 35 | 12 13 26 35 34 Greatest Support 60 | 20 20 40 56 60 Greatest Overweight (x) 8 | . 1 8 1 1 Average Overweight (x) . | . . . . . Largest Inventory Capacity 10 | 8 8 10 10 10 Average Capacity 9 | 6 8 8 10 10 Most Carried 10 | 2 8 8 10 10 Average Carried 7 | . 3 6 8 9 Final Capacity 10 | 8 8 10 10 10 Final Carried 8 | 1 7 8 8 8 Class Distribution -------------------- 52% | Scavenger-Gunner 27% | Mutant 19% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 2257 | 240 105 944 599 369 Remotely . | . . . . . Salvage Created 4142 | . 513 1468 1035 1126 Parts 219 | . 22 76 56 65 Haulers Intercepted 11 | . . 4 5 2 Recyclers Shooed 6 | . 1 2 1 2 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 69 | . 10 25 16 18 Guns 64 | . 10 20 16 18 Cannons 5 | . . 5 . . Classes Destroyed 11 | . 4 4 1 2 Worker 6 | . . 1 . 5 Builder 3 | . . 1 2 . Hauler 11 | . . 4 5 2 Recycler 7 | . 2 3 . 2 Mechanic 1 | . . . . 1 Watcher 4 | . 1 2 1 . Swarmer 17 | . 3 3 4 7 Grunt 40 | . 7 17 7 9 Sentry 8 | . . 5 3 . Hunter 3 | . . . 2 1 Programmer 1 | . . . . 1 Best Kill Streak 11 | . 3 6 7 11 Combat Bots Only 9 | . 3 5 6 9 Max Kills in Single Turn 2 | . 2 2 2 2 Gunslinging 1 | . 1 1 . 1 Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 449 | . 72 163 85 129 Missed 137 | . 22 44 26 45 Damage Taken 4066 | . 593 1383 769 1321 Core 666 | . 95 175 97 299 Absorbed by Shields . | . . . . . Core Remaining (%) 75 | 100 62 56 82 . Volleys Fired 281 | . 59 101 74 47 Largest 3 | . 2 2 3 3 Hottest 183 | . 80 107 183 150 Shots Fired 681 | . 118 202 222 139 Gun 633 | . 118 154 222 139 Cannon 48 | . . 48 . . Launcher . | . . . . . Special . | . . . . . Kinetic 314 | . 10 191 66 47 Thermal 367 | . 108 11 156 92 Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 16 | . 11 16 9 9 Robot Miss Streak 8 | . 4 6 8 6 Penetration Max 1 | . . . . 1 Secondary Targets 9 | . 3 2 . 4 Max Gunslinging Chain 2 | . 1 1 . 2 Shots Hit Robots 383 | . 72 116 116 79 Core Hits 155 | . 27 44 40 44 Critical Kills 1 | . . . . 1 Critical Parts Destroyed 1 | . . 1 . . Critical Strikes 12 | . . 1 7 4 Burn 10 | . . . 7 3 Destroy 2 | . . 1 . 1 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 6869 | . 780 2191 2166 1732 Guns 6361 | . 780 1683 2166 1732 Cannons 508 | . . 508 . . Explosions . | . . . . . Melee . | . . . . . Ramming . | . . . . . Kinetic 3290 | . 58 2131 584 517 Thermal 3579 | . 722 60 1582 1215 Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks 2 | . . 2 . . Impact . | . . . . . Kinetic 2 | . . 2 . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 335 | . 198 138 335 63 Average Temperature 58 | . 64 25 102 11 Received Heat Transfer 1368 | . 300 492 333 243 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 20 | . 4 . 10 6 Heat Transferred 7692 | . 1625 111 3552 2404 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Peak Influence 536 | . 302 521 536 480 Initial 212 | . . 72 194 212 Average 270 | . 155 249 382 237 Maximum Alert Level 2 | . 1 2 2 2 Low Security (%) 36 | 100 67 51 3 36 Level 1 41 | . 32 21 57 57 Level 2 22 | . . 27 39 5 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 20 | . 3 5 8 4 Investigation 6 | . . 3 2 1 Extermination 1 | . . . . 1 Reinforcement 10 | . 3 2 3 2 Assault . | . . . . . Garrison 3 | . . . 3 . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced 1 | . . . . 1 Active Scanning Responses . | . . . . . Cargo Convoy Interrupts 1 | . . . . 1 Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 6 | . 2 1 2 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 125 | . 19 37 30 39 Peak Tracking Total 16 | . 5 6 5 16 Tactical Retreats 6 | . 1 2 2 1 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 5 | . . 1 2 2 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed 4 | . 4 . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 11 | . . 1 6 4 Max in Single Turn 1 | . . 1 1 1 Garrison Access 2 | . . . 1 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 21 | . 3 7 6 5 Terminals 14 | . 2 6 3 3 Fabricators . | . . . . . Repair Stations 1 | . . . . 1 Recycling Units 1 | . 1 . . . Scanalyzers 3 | . . 1 2 . Garrison Access 2 | . . . 1 1 Total Hacks 51 | . 10 14 17 10 Successful 25 | . 6 5 8 6 Failed 26 | . 4 9 9 4 Catastrophic 5 | . . 2 3 . Database Lockouts . | . . . . . Manual 19 | . . 3 11 5 Terminals 40 | . 8 11 14 7 Fabricators . | . . . . . Repair Stations 2 | . . . . 2 Recycling Units 2 | . 2 . . . Scanalyzers 5 | . . 3 2 . Garrison Access 2 | . . . 1 1 Terminal Hacks 19 | . 5 4 5 5 Robot Analysis 1 | . 1 . . . Prototype ID Bank 2 | . 1 1 . . Open DSF 2 | . . . . 2 Level Access Points 1 | . . . 1 . Alert Level 3 | . . 1 1 1 Unreport Threat 1 | . . . . 1 Locate Traps 2 | . 1 1 . . Disarm Traps 1 | . 1 . . . Security Status 1 | . . . 1 . Recall Investigation 1 | . . . 1 . Hauler Manifests 1 | . 1 . . . Zone Layout 3 | . . 1 1 1 Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 1 | . 1 . . . Report Inventory 1 | . 1 . . . Scanalyzer 3 | . . 1 2 . Insert Component 3 | . . 1 2 . Garrison Access Hacks 2 | . . . 1 1 Seal Access 2 | . . . 1 1 Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 16 | . 3 7 3 3 Full Trace Events 3 | . . 2 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Robot Analysis Total 1 | . 1 . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 4405 | 81 566 1452 1332 974 Spaces Moved 2546 | 63 289 774 792 628 Core 17 | 12 . 5 . . Treads . | . . . . . Legs 2529 | 51 289 769 792 628 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 120 Average Speed 126 | 106 125 136 120 123 Slowest Speed 450 | 120 190 450 190 250 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 31 | 3 45 39 50 18 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 1 | . . . . 1 Melee . | . . . . . Projectile 1 | . . . . 1 AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 3199 | 77 376 1002 1017 727 Wait 159 | . 10 51 82 16 Move 2542 | 62 288 773 791 628 Hop . | . . . . . Pick Up 80 | 7 11 30 21 11 Fast Attach 7 | . . 2 4 1 Attach 29 | 7 5 9 4 4 Detach 2 | 1 . . . 1 Swap 36 | . 3 10 18 5 Drop 63 | . . 26 23 14 Fire 281 | . 59 101 74 47 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat / [*Min x2]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 82 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 339 | -10/Materials | Lost 3 parts (1p1n1w) 633 | -10/Materials | Discovered new exit (range 8) 648 | -10/Materials | Entered another Materials area 648 | -9/Materials | Evolved 2 slots: Propulsion x2 1057 | -9/Materials | Discovered new exit (range 16) 1069 | -9/Materials | Lost 3 parts (1p1n1u) 1318 | -9/Materials | Discovered new exit (range 12) 1665 | -9/Materials | Build established: Scavenger-Mutant 1889 | -9/Materials | Discovered new exit (range 11) 2100 | -9/Materials | Entered another Materials area 2100 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 2385 | -8/Materials | Build established: Scavenger-Gunner 2406 | -8/Materials | Identified exit to Factory 2911 | -8/Materials | Garrison activated, responded to threat 3432 | -8/Materials | Entered Factory 3432 | -7/Factory | Evolved 2 slots: Utility x2 3528 | -7/Factory | Identified exit to DSF 3584 | -7/Factory | Discovered new exit (range 11) 4222 | -7/Factory | Destroyed 9 combat bots 4392 | -7/Factory | Cargo convoy interrupted 4406 | -7/Factory | Self-destructed Last Messages --------------- 04400_ Adv. Beam Rifle destroyed. 04400_ R-06 Scavenger collects Lgt. Ion Engine. 04400_ Adv. Beam Rifle destroyed. 04401_ R-06 Scavenger collects Wheel. 04401_ K-01 Serf collects debris. 04401_ P-60 Hacker resets H-55 Commando, system corruption cleaned. 04401_ Penetrated by Slug. 04401_ Triggered Ambush Trap. 04401_ G-47 Trooper emerges from a hatch in the floor. 04401_ S-27 Virus emerges from a hatch in the floor. 04402_ Slug penetrates H-55 Commando. 04403_ Penetrated by Slug. 04403_ Critical hit (Burn: +37). 04404_ Slug penetrates S-27 Virus. 04404_ K-01 Serf collects debris. 04404_ R-06 Scavenger collects Wheel. 04405_ Extracted 4 matter. 04405_ Slug penetrates Wall. 04405_ Imp. Cooling System destroyed. 04406_ Slug penetrates I-36 Angel. 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