Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.12.02 @ 20:02:39 Player: fard Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (100) 500 Value Destroyed (3024) 3024 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (206) 206 TOTAL SCORE: 6390 Bonus ------- High Alert Combat Kills 206 Cogmind --------- Core Integrity 0/700 Matter 264/300 Energy 98/100 System Corruption 2% Temperature Hot (247) Movement Core (300) Ox5 Location -7/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Medium Storage Unit Targeting Computer Advanced Targeting Computer > --- WEAPON (4) ------- Flak Gun Remote Datajack > --- INVENTORY (10) --- Light Ion Engine Improved Airjet Improved Light Armor Plating Recalibrator Heavy Ion Cannon Gauss Cannon Mini Assault Cannon Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Airjet Airjet Gravmag System Gravmag System > --- UTILITY ---------- Cooling System Advanced Targeting Computer Improved Shield Generator Hacking Suite > --- WEAPON ----------- Plasma Cannon Flak Cannon Gauss Cannon Mini Assault Cannon > --- INVENTORY -------- Particle Charger Improved Light Armor Plating Advanced EMP Blaster Advanced EMP Blaster Remote Datajack [Rating: 47] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Hover Unit Flight Unit Improved Flight Unit Utility Hacking Suite Device Improved Heat Sink Storage Small Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Improved EM Shotgun Energy Gun Improved EM Shotgun Energy Cannon Plasma Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Flak Cannon Launcher Advanced EMP Blaster Special Weapon Remote Datajack Build | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Slots Evolved 6 | . . 2 2 2 . Power . | . . . . . . Propulsion 2 | . . 1 1 . . Utility 2 | . . 1 . 1 . Weapon 2 | . . . 1 1 . Parts Attached 96 | 6 3 24 36 27 . Power 9 | 1 . 2 3 3 . Engine 6 | 1 . 2 1 2 . Core 3 | . . . 2 1 . Reactor . | . . . . . . Propulsion 29 | 2 . 7 12 8 . Treads 1 | . . . . 1 . Leg 8 | 2 . . 6 . . Wheel 4 | . . . . 4 . Hover 15 | . . 6 6 3 . Flight 1 | . . 1 . . . Utility 19 | 1 2 3 7 6 . Device 7 | . . . 4 3 . Storage 2 | 1 . . . 1 . Processor 3 | . 1 . 1 1 . Hackware 2 | . . 1 1 . . Protection 5 | . 1 2 1 1 . Artifact . | . . . . . . Weapon 39 | 2 1 12 14 10 . Energy Gun 11 | 1 . 5 3 2 . Energy Cannon 1 | . . . 1 . . Ballistic Gun 9 | 1 . 3 3 2 . Ballistic Cannon 13 | . 1 4 5 3 . Launcher 4 | . . . 2 2 . Special Weapon 1 | . . . . 1 . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 4 | . . 2 1 1 . Parts Lost 26 | . . . 2 16 8 Power 2 | . . . . 1 1 Propulsion 10 | . . . . 6 4 Utility 6 | . . . 2 3 1 Weapon 8 | . . . . 6 2 Highest Loss Streak 9 | . . . 2 9 8 To Critical Strikes 1 | . . . . 1 . Average Slot Usage (%) 88 | . 90 89 95 73 97 Engine 6 | . 14 10 5 1 . Core 2 | . . . 3 2 6 Leg 8 | . 28 . 17 . . Wheel 2 | . . . . 6 22 Hover 14 | . . 24 14 11 . Device 4 | . . . 9 6 . Storage 5 | . 14 11 2 2 7 Processor 5 | . 2 . 4 10 15 Hackware 5 | . . 10 6 2 . Protection 5 | . 1 10 3 2 6 Energy Gun 7 | . 14 9 7 . 7 Ballistic Gun 4 | . 2 . 9 . 15 Ballistic Cannon 8 | . 11 10 5 11 . Launcher 1 | . . . 2 2 . Naked Turns . | . . . . . . Heaviest Build 40 | 14 16 20 32 40 33 Greatest Support 42 | 20 20 18 40 42 36 Greatest Overweight (x) 7 | 1 . 1 7 6 . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 8 8 8 8 10 10 Average Capacity 6 | 6 8 8 5 6 10 Most Carried 8 | 5 6 8 8 5 7 Average Carried 5 | . 2 7 5 3 6 Final Capacity 10 | 8 8 8 5 10 10 Final Carried 8 | . 6 8 5 5 7 Class Distribution -------------------- 38% | Scavenger-Mutant 22% | Mutant 15% | Scavenger-Gunner 12% | Gunner 10% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Tank | -8/Materials Mutant | -7/Factory Scavenger-Gunner | -7/Lower Caves Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Low Matter Collected 2685 | 204 97 477 1073 790 44 Remotely . | . . . . . . Salvage Created 3428 | . 74 709 1632 849 164 Parts 203 | . 13 39 87 53 11 Haulers Intercepted 5 | . . 2 2 1 . Recyclers Shooed 4 | . 1 . . 3 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 9 | . . . . . 9 Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Combat Hostiles Destroyed 61 | . 3 10 31 12 5 Guns 23 | . . 5 13 . 5 Cannons 28 | . 3 5 12 8 . AOE 9 | . . . 5 4 . Classes Destroyed 13 | . 2 7 3 1 . Worker 10 | . . 2 3 5 . Builder 6 | . . . 3 3 . Tunneler 1 | . . . 1 . . Hauler 5 | . . 2 2 1 . Recycler 5 | . . 1 1 3 . Operator 3 | . . 1 2 . . Watcher 9 | . 2 2 5 . . Swarmer 11 | . 3 . 6 . 2 Grunt 29 | . . 6 18 2 3 Brawler 3 | . . 1 2 . . Sentry 14 | . . 3 4 7 . Hunter 2 | . . . 1 1 . Programmer 2 | . . . . 2 . Best Kill Streak 7 | . 4 3 7 3 5 Combat Bots Only 6 | . 3 3 6 2 5 Max Kills in Single Turn 3 | . 1 2 2 3 1 Gunslinging . | . . . . . . Exploded 2 | . . . 1 2 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Low Damage Taken 4318 | . 66 403 957 2033 859 Core 898 | . 42 65 81 547 163 Absorbed by Shields 128 | . . . 12 116 . Regen/Repaired (Parts) 161 | . . 70 91 . . Core Remaining (%) 87 | 100 83 83 85 . . Volleys Fired 268 | . 28 47 122 59 12 Largest 4 | . 2 2 3 4 3 Hottest 220 | . 85 85 164 220 136 Shots Fired 545 | . 44 80 286 109 26 Gun 275 | . 30 33 184 2 26 Cannon 244 | . 14 47 83 100 . Launcher 25 | . . . 19 6 . Special 1 | . . . . 1 . Kinetic 341 | . 16 51 172 81 21 Thermal 72 | . 28 2 16 21 5 Explosive . | . . . . . . Electromagnetic 131 | . . 27 98 6 . Robot Hit Streak 11 | . 4 7 11 11 6 Robot Miss Streak 10 | . 7 4 10 4 3 Penetration Max . | . . . . . . Secondary Targets 3 | . . . 1 . 2 Max Gunslinging Chain 1 | . . . 1 . 1 Shots Hit Robots 318 | . 15 51 152 79 21 Core Hits 218 | . 6 27 113 49 23 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 6 | . . 1 . 4 1 Destroy 1 | . . . . . 1 Blast 5 | . . 1 . 4 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 7670 | . 252 939 3593 2476 410 Guns 2621 | . 89 386 1701 35 410 Cannons 3576 | . 163 530 932 1951 . Explosions 1473 | . . 23 960 490 . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 4579 | . 177 560 1814 1673 355 Thermal 1113 | . 75 36 634 313 55 Explosive 177 | . . . . 177 . Electromagnetic 1801 | . . 343 1145 313 . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . . . . 2 2 Average Corruption 2 | . . . . 2 2 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 7 | . . . . 7 . Message Errors 1 | . . . . 1 . Matter Fused 2 | . . . . 2 . Heat Flow Errors 2 | . . . . 2 . Parts Rejected 1 | . . . . 1 . Alerts 1 | . . . . 1 . Overload Shots . | . . . . . . Overflow Damage 120 | . . . 20 100 . Projectiles 66 | . . . 7 59 . Explosions 54 | . . . 13 41 . Melee . | . . . . . . Knockbacks 27 | . 4 2 14 7 . Impact . | . . . . . . Kinetic 27 | . 4 2 14 7 . Secondary . | . . . . . . Self-Inflicted Damage 323 | . . 39 90 194 . Shots 8 | . . 1 2 5 . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 357 | . 216 168 342 311 357 Average Temperature 84 | . 82 36 86 110 232 Received Heat Transfer 1313 | . . 195 406 406 306 Effects 3 | . . . . . 3 Interference 3 | . . . . . 3 Siege Activations . | . . . . . . Robots Corrupted 1 | . . . 1 . . Combat Hostiles 1 | . . . 1 . . Parts Fried 5 | . . . 5 . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 3 | . 1 . 1 1 . Heat Transferred 1745 | . 222 87 711 600 125 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 10 | . . 2 7 1 . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Peak Influence 718 | . 147 307 718 657 . Initial 326 | . . 61 84 326 . Average 271 | . 81 172 256 501 . Maximum Alert Level 3 | . . 1 3 2 . Low Security (%) 46 | 100 100 62 48 . . Level 1 29 | . . 37 32 26 . Level 2 24 | . . . 18 73 . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 19 | . 1 3 6 9 . Investigation 4 | . . 3 1 . . Extermination 1 | . . . . 1 . Reinforcement 7 | . 1 . 5 1 . Assault . | . . . . . . Garrison 7 | . . . . 7 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . 1 . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Distress Signals 4 | . . 1 2 1 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 100 | . 11 21 46 15 7 Peak Tracking Total 7 | . 3 5 6 4 7 Tactical Retreats 6 | . . 3 2 1 . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Traps Triggered 2 | . . 2 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed 3 | . . . 3 . . Reused 1 | . . . 1 . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 2 | . . 1 1 . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Low Machines Disabled 24 | . 1 1 11 11 . Max in Single Turn 4 | . 1 1 3 4 . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Machines Accessed 17 | . . 6 7 4 . Terminals 10 | . . 4 5 1 . Fabricators . | . . . . . . Repair Stations 3 | . . 1 1 1 . Recycling Units 2 | . . . . 2 . Scanalyzers 2 | . . 1 1 . . Garrison Access . | . . . . . . Total Hacks 75 | . . 30 34 11 . Successful 62 | . . 27 29 6 . Failed 13 | . . 3 5 5 . Catastrophic 2 | . . 2 . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 42 | . . 13 23 6 . Fabricators . | . . . . . . Repair Stations 16 | . . 7 7 2 . Recycling Units 3 | . . . . 3 . Scanalyzers 14 | . . 10 4 . . Garrison Access . | . . . . . . Terminal Hacks 32 | . . 10 19 3 . Record 9 | . . 2 7 . . Robot Analysis 1 | . . . 1 . . Prototype ID Bank 2 | . . 1 1 . . Branch Access Points 2 | . . . 1 1 . Emergency Access Points 2 | . . 1 1 . . Alert Level 2 | . . 2 . . . Unreport Threat 2 | . . . 2 . . Locate Traps 2 | . . 1 1 . . Reprogram Traps 1 | . . . 1 . . Dispatch Records 1 | . . 1 . . . Maintenance Status 4 | . . 2 1 1 . Security Status 1 | . . . 1 . . Recall Investigation 1 | . . . 1 . . Registered Components 2 | . . . 1 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks 14 | . . 7 6 1 . Scan Component 8 | . . 4 3 1 . Repair 6 | . . 3 3 . . Recycling Unit Hacks 2 | . . . . 2 . Report Inventory 1 | . . . . 1 . Retrieve Matter 1 | . . . . 1 . Scanalyzer 14 | . . 10 4 . . Insert Component 6 | . . 4 2 . . Analyze 8 | . . 6 2 . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 15 | . . 6 6 3 . Full Trace Events 5 | . . 3 2 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 5 | . . 4 1 . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 6 | . . 3 3 . . Time 231 | . . 128 103 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter 213 | . . . . 213 . Retrieved Components . | . . . . . . Parts Scanalyzed 6 | . . 4 2 . . Part Schematics Acquired 5 | . . 4 1 . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Low Used RIF Installer . | . . . . . . Robots Hacked 1 | . . . . 1 . Non-combat . | . . . . . . Combat 1 | . . . . 1 . Robot Hacks Applied 1 | . . . . 1 . parse_system 1 | . . . . 1 . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Low Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Robot Analysis Total 1 | . . . 1 . . Derelict Logs Recovered 1 | . . . . . 1 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Low Turns Passed 3988 | 48 326 1139 1410 905 160 Spaces Moved 2564 | 33 198 812 810 567 144 Core 92 | 10 . . 2 80 . Treads 2 | . . . . 2 . Legs 537 | 23 198 . 316 . . Wheels 398 | . . . . 254 144 Hover 1535 | . . 812 492 231 . Flight . | . . . . . . Fastest Speed 48 | 50 120 52 48 48 86 Average Speed 98 | 110 120 93 86 115 86 Slowest Speed 400 | 120 120 120 400 350 86 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 31 | 3 30 45 68 15 25 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched 2 | . . . . . 2 Spaces Dug . | . . . . . . Terrain Destroyed 139 | . . 8 82 47 2 Melee . | . . . . . . Projectile 17 | . . 1 11 3 2 AOE 122 | . . 7 71 44 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Total 3557 | 44 241 1108 1278 728 158 Wait 534 | . 6 206 274 48 . Move 2559 | 32 197 811 809 566 144 Hop . | . . . . . . Pick Up 57 | 6 7 13 9 20 2 Fast Attach 35 | . . 6 24 5 . Attach 35 | 6 1 8 1 19 . Detach 2 | . . . . 2 . Swap 26 | . 2 10 11 3 . Drop 41 | . . 7 28 6 . Fire 268 | . 28 47 122 59 12 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory (discovered 4 exits: Sto x2 / *Low x2) -7/Lower Caves History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 14) 49 | -11/Scrapyard | Entered Materials 327 | -10/Materials | Build established: Mutant 333 | -10/Materials | Discovered new exit (range 5) 375 | -10/Materials | Entered another Materials area 375 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 677 | -9/Materials | Build established: Scavenger-Mutant 944 | -9/Materials | Discovered new exit (range 16) 1062 | -9/Materials | Repaired Imp. EM Shotgun 1088 | -9/Materials | Repaired Hover Unit 1144 | -9/Materials | Repaired Imp. EM Shotgun 1444 | -9/Materials | Discovered new exit (range 14) 1514 | -9/Materials | Entered another Materials area 1514 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1650 | -8/Materials | Repaired Lgt. Armor Plating 1702 | -8/Materials | Repaired Imp. EM Shotgun 1730 | -8/Materials | Repaired Hover Unit 2899 | -8/Materials | Discovered new exit (range 16) 2924 | -8/Materials | Entered Factory 2924 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2937 | -7/Factory | Identified exit to Storage 2937 | -7/Factory | Identified exit to Lower Caves 3335 | -7/Factory | Lost 9 parts (4n2u3w) 3380 | -7/Factory | Core integrity fell below 50% 3418 | -7/Factory | Garrison activated, responded to threat 3829 | -7/Factory | Entered Lower Caves 3963 | -7/Lower Caves | Core integrity fell below 20% 3965 | -7/Lower Caves | Attracted the attention of an 0b10 base 3989 | -7/Lower Caves | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 03976_ VTOL Module fries itself beyond repair. 03976_ Slug penetrates Wall. 03977_ Autogun fries itself beyond repair. 03977_ Lgt. Nuclear Core fries itself beyond repair. 03977_ Penetrated by Slug. 03979_ Particle Gun fries itself beyond repair. 03979_ Slug penetrates Wall. 03980_ Penetrated by Slug. 03980_ Gatling Laser destroyed. 03981_ Com. Wheel destroyed. 03982_ Slug penetrates G-47 Trooper. 03982_ G-47 Trooper destroyed. 03982_ Switching to secondary target: Y-64 Sentinel. 03983_ Penetrated by Slug. 03983_ Gauss Rifle destroyed. 03986_ Penetrated by Slug. 03987_ Aluminum Leg fries itself beyond repair. 03989_ Lgt. Nuclear Core fries itself beyond repair. 03989_ Penetrated by Slug. 03989_ Wheel destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????????????#### | | ?????????????????????????????????????????????## | | ????????????????????????????????????????????## | | ????????????????????????????????????????????# | | ?????????????????????###????????????????????# | | ????????????????????## ####?????????????????## | | ????????????????????# #?????#####????????## | | ????????????????????# ##??### ##??????#### | | ????????????????????# #?## ####### ## | | ????????????????????# #?# ## ?## | | ???????????????????## #?? ???# | | ????? ?????????##### ##??# #????# | | ????? ###### ##??# ###### | | ?????? #### ## | | ?????????# Y ## ## | | ??????????# !%% #?# # | | ??????????# ####/######%= ### # | | ????????????????" 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"??# ### ##?????### | | ???????????????#####+#??# ## ###??????# | | ???????????????????????? ## #????????# | | ??????????????????????? ## #????????# | | ??????????????????????###### #####????## | | ??????????????????????????# #?????## | | ?????????????????????????# #??????# | | ????????????????????????# ### #?###### | | ????????????????????????## ##?# ### ## | | ?????????????????????????## #??# ## | | ??????????????????????????## #??# | | ???????????????????????????# ###??# | | ???????????????????????????## ###????############ | | ????????????????????????????###??????????????????# | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Armor Coverage 150 Propulsion Shielding 33 Evasion (%) 55 Targeting Accuracy 13 Offensive Hacking 10 Item Schematics ----------------- Hvy. Assault Rifle | -9/Materials | Scanalyzed Imp. EM Shotgun | -9/Materials | Scanalyzed Imp. Light Cannon | -9/Materials | Scanalyzed Hover Unit | -9/Materials | Scanalyzed Adv. EMP Blaster | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Troublemaker Challenges ------------ None Game ------ Seed DirtySlugBoregun Manual? 0 Play Time 01:24:13 Cumulative 8.2 hours Start 2022.07.09 @ 19:34:45 End 2022.12.02 @ 20:02:39 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 7 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 13 Achievement% 12 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2ae36a93-c7f2-40bd-b5c2-173fa8e723df