Cogmind - Beta 14 *** ADVENTURER MODE // 2024.08.19 @ 16:35:56 Player: KURIIRI Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (152) 760 Value Destroyed (4650) 4650 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (651) 651 TOTAL SCORE: 9021 Bonus ------- High Alert Combat Kills 651 Cogmind --------- Core Integrity 700/700 Matter 300/300 Energy 150/150 System Corruption 0% Temperature Cool (0) Movement Treading (160) Location -7/Factory Parts ------- > --- POWER (1) -------- Light Angular Momentum Engine > --- PROPULSION (3) --- Light Treads Light Treads Light Treads > --- UTILITY (6) ------ Cooling System Large Storage Unit Hardened Light Armor Plating > --- WEAPON (3) ------- Advanced Beam Rifle Advanced Beam Rifle Heavy Assault Rifle > --- INVENTORY (15) --- Nuclear Core Nuclear Core Light Treads Light Treads Improved Sensor Array Experimental Sensor Array Heavy Armor Plating Advanced Beam Rifle Improved Assault Rifle Rocket Launcher Improved Datajack Plasma Cutter Heavy Mace Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Heavy Armor Plating > --- WEAPON ----------- Advanced Beam Rifle Advanced Beam Rifle Improved Assault Rifle > --- INVENTORY -------- Nuclear Core Nuclear Core Light Treads Light Treads Cooling System Improved Sensor Array Experimental Sensor Array Hardened Light Armor Plating Hacking Suite Advanced Beam Rifle Heavy Assault Rifle Rocket Launcher Rocket Launcher Plasma Cutter Heavy Mace [Rating: 33] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Utility Improved Heat Sink Device Improved Heat Sink Storage Large Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Beam Rifle Energy Gun Beam Rifle Ballistic Gun Improved Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Special Weapon Mining Laser Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Slots Evolved 6 | . . . 2 . 2 2 Power . | . . . . . . . Propulsion 1 | . . . . . 1 . Utility 4 | . . . 1 . 1 2 Weapon 1 | . . . 1 . . . Parts Attached 76 | 6 7 11 26 . 26 . Power 7 | 1 1 1 3 . 1 . Engine 6 | 1 1 1 2 . 1 . Core 1 | . . . 1 . . . Reactor . | . . . . . . . Propulsion 17 | 2 . 3 5 . 7 . Treads 17 | 2 . 3 5 . 7 . Leg . | . . . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 18 | 1 4 3 5 . 5 . Device 5 | . 2 1 1 . 1 . Storage 3 | 1 1 . 1 . . . Processor 1 | . . 1 . . . . Hackware 1 | . . . . . 1 . Protection 8 | . 1 1 3 . 3 . Artifact . | . . . . . . . Weapon 34 | 2 2 4 13 . 13 . Energy Gun 18 | 1 2 2 5 . 8 . Energy Cannon . | . . . . . . . Ballistic Gun 6 | 1 . . 3 . 2 . Ballistic Cannon 4 | . . 1 3 . . . Launcher 4 | . . . 2 . 2 . Special Weapon 1 | . . 1 . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . . . . . 1 . Unidentified Prototypes 4 | . . 1 1 . 2 . Parts Lost 5 | . . . 2 . 3 . Power . | . . . . . . . Propulsion 2 | . . . . . 2 . Utility 2 | . . . 1 . 1 . Weapon 1 | . . . 1 . . . Highest Loss Streak 2 | . . . 1 . 2 . To Critical Strikes . | . . . . . . . Average Slot Usage (%) 97 | . 98 100 98 100 92 76 Engine 8 | . 14 14 7 . 4 7 Core 3 | . . . 3 11 4 . Treads 24 | . 28 28 22 22 26 23 Device 8 | . 11 . 10 11 9 7 Storage 11 | . 14 14 11 11 9 7 Protection 8 | . 1 12 9 11 11 7 Energy Gun 20 | . 27 12 20 22 16 15 Ballistic Gun 5 | . . . 7 11 10 7 Ballistic Cannon 2 | . . 13 1 . . . Launcher 1 | . . . 2 . . . Peak Build Rating 33 | 6 11 16 20 21 33 27 Average Rating 17 | 3 10 10 18 20 27 27 On Entrance 13 | . 6 10 11 20 21 27 Naked Turns . | . . . . . . . Heaviest Build 53 | 14 24 27 44 42 53 43 Greatest Support 60 | 40 40 40 40 40 60 60 Greatest Overweight (x) 2 | . . . 1 1 2 . Average Overweight (x) . | . . . . 1 . . Largest Inventory Capacity 15 | 8 10 10 15 15 15 15 Average Capacity 12 | 7 8 10 12 15 15 15 Most Carried 15 | 5 10 10 15 15 15 14 Average Carried 11 | 1 8 9 11 14 13 14 Final Capacity 15 | 8 10 10 15 15 15 15 Final Carried 15 | 1 10 10 14 15 14 14 Class Distribution -------------------- 36% | Scavenger-Tank 31% | Mutant 24% | Tank 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Tank | -9/Materials Tank | -9/Mines Scavenger-Tank | -8/Materials Scavenger-Tank | -7/Factory Resources | -11 -10 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Min Mat Min Mat Fac Matter Collected 1656 | 260 70 192 513 67 554 . Remotely . | . . . . . . . Salvage Created 5144 | . 704 254 2092 181 1913 . Parts 322 | . 47 25 130 15 105 . Haulers Intercepted 11 | . 2 . 6 . 3 . Recyclers Shooed 1 | . . . . 1 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Combat Hostiles Destroyed 111 | . 13 10 46 6 36 . Guns 93 | . 13 6 33 6 35 . Cannons 9 | . . 4 5 . . . AOE 9 | . . . 8 . 1 . Classes Destroyed 13 | . 6 1 5 . 1 . Worker 5 | . 1 . 1 . 3 . Builder 6 | . 1 . 4 . 1 . Tunneler 2 | . . . . . 2 . Hauler 11 | . 2 . 6 . 3 . Recycler 2 | . . . 1 1 . . Mechanic 2 | . . . 2 . . . Operator 3 | . . . 2 . 1 . Watcher 11 | . 3 . 4 . 4 . Swarmer 25 | . 3 3 11 4 4 . Grunt 65 | . 10 6 23 2 24 . Brawler 2 | . . . 2 . . . Duelist 3 | . . . 1 . 2 . Sentry 16 | . . 1 9 . 6 . Best Kill Streak 8 | . 5 2 8 4 6 . Combat Bots Only 5 | . 3 2 5 3 5 . Max Kills in Single Turn 4 | . 1 1 4 1 2 . Gunslinging 1 | . . . 1 . 1 . Exploded 2 | . . . 2 . 1 . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Hostile Shots Fired 330 | . 33 47 116 10 124 . Missed 101 | . 10 9 36 8 38 . Damage Taken 2619 | . 231 345 954 14 1075 . Core 247 | . 28 27 132 . 60 . Absorbed by Shields . | . . . . . . . Ignored by Resistances 769 | . 73 105 279 4 308 . Regen/Repaired (Parts) 53 | . . . 53 . . . Core Remaining (%) 83 | 100 . 78 . 67 89 . Volleys Fired 396 | . 91 43 136 30 96 . Largest 3 | . 2 2 3 3 3 . Hottest 154 | . 112 100 154 144 149 . Shots Fired 833 | . 182 68 281 48 254 . Gun 761 | . 182 29 250 48 252 . Cannon 51 | . . 26 25 . . . Launcher 8 | . . . 6 . 2 . Special 13 | . . 13 . . . . Kinetic 193 | . . 26 48 24 95 . Thermal 527 | . 182 42 122 24 157 . Explosive 8 | . . . 6 . 2 . Electromagnetic 105 | . . . 105 . . . Robot Hit Streak 55 | . 25 11 22 12 55 . Robot Miss Streak 4 | . 3 4 4 1 4 . Penetration Max . | . . . . . . . Secondary Targets 9 | . 1 . 2 1 5 . Max Gunslinging Chain 1 | . 1 . 1 1 1 . Shots Hit Robots 448 | . 61 31 159 17 180 . Core Hits 321 | . 27 12 125 20 137 . Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . . . . 1 . . Critical Strikes 23 | . 6 1 5 1 10 . Burn 20 | . 6 . 4 . 10 . Destroy 1 | . . . . 1 . . Blast 2 | . . 1 1 . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 9490 | . 898 592 4026 254 3720 . Guns 6775 | . 892 234 2238 252 3159 . Cannons 700 | . . 310 390 . . . Explosions 1914 | . . . 1382 . 532 . Melee . | . . . . . . . Ramming 53 | . 6 . 16 2 29 . Kinetic 1836 | . . 310 569 31 926 . Thermal 5113 | . 892 282 1449 221 2269 . Explosive 1337 | . . . 890 . 447 . Electromagnetic 1151 | . . . 1102 . 49 . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 22 | . . . 16 . 6 . Projectiles . | . . . . . . . Explosions 22 | . . . 16 . 6 . Melee . | . . . . . . . Knockbacks 7 | . . 2 5 . . . Impact . | . . . . . . . Kinetic 6 | . . 2 4 . . . Secondary 1 | . . . 1 . . . Self-Inflicted Damage 209 | . 37 . 143 . 29 . Shots 8 | . 1 . 5 . 2 . Rammed 9 | . 3 . 1 3 2 . Targets Rammed 9 | . 3 . 1 3 2 . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 415 | . 204 325 415 240 355 . Average Temperature 94 | . 97 117 75 102 92 . Received Heat Transfer 1407 | . 162 165 387 . 693 . Effects 6 | . . . 2 . 4 . Shutdowns 1 | . . . . . 1 . Energy Bleed 2 | . . . . . 2 . Interference 2 | . . . 2 . . . Damage (minor) 1 | . . . . . 1 . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 7 | . . . 7 . . . Impact Corruptions . | . . . . . . . Robots Melted 1 | . 1 . . . . . Combat Hostiles . | . . . . . . . Parts Melted 15 | . 7 1 . . 7 . Heat Transferred 11129 | . 2701 692 2791 382 4563 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 7 | . . . 6 . 1 . Alert | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Peak Influence 1072 | . 285 141 1072 306 838 326 Initial 326 | . . 68 44 116 34 326 Average 361 | . 134 77 623 187 372 326 Maximum Alert Level 3 | . 1 . 3 1 3 1 Low Security (%) 41 | 100 71 100 3 45 37 . Level 1 21 | . 28 . 18 54 20 100 Level 2 19 | . . . 38 . 28 . Level 3 17 | . . . 39 . 13 . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 15 | . 2 . 8 . 5 . Investigation 9 | . 2 . 4 . 3 . Extermination . | . . . . . . . Reinforcement 3 | . . . 2 . 1 . Assault 3 | . . . 2 . 1 . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . 1 . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Distress Signals 4 | . 1 . 3 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 162 | . 21 12 67 7 55 . Peak Tracking Total 9 | . 5 5 9 4 7 . Tactical Retreats 11 | . 3 1 3 1 3 . Traps | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Traps Triggered 2 | . . . . . 2 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 1 | . . 1 . . . . Machines | -11 -10 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Min Mat Min Mat Fac Machines Disabled 53 | . 19 2 21 2 9 . Max in Single Turn 4 | . 1 1 3 1 4 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Machines Accessed 25 | . 8 1 11 . 5 . Terminals 22 | . 8 . 9 . 5 . Fabricators . | . . . . . . . Repair Stations 1 | . . . 1 . . . Recycling Units . | . . . . . . . Scanalyzers 1 | . . . 1 . . . Garrison Access . | . . . . . . . Total Hacks 78 | . 23 1 38 . 16 . Successful 53 | . 15 1 26 . 11 . Failed 25 | . 8 . 12 . 5 . Catastrophic 1 | . . . . . 1 . Database Lockouts . | . . . . . . . Manual 62 | . 17 . 31 . 14 . Terminals 72 | . 23 . 33 . 16 . Fabricators . | . . . . . . . Repair Stations 2 | . . . 2 . . . Recycling Units . | . . . . . . . Scanalyzers 3 | . . . 3 . . . Garrison Access . | . . . . . . . Terminal Hacks 27 | . 8 1 12 . 6 . Part Schematic 3 | . . . 3 . . . Robot Analysis 4 | . 3 . 1 . . . Prototype ID Bank 8 | . 4 . 2 . 2 . Open Door 1 | . . 1 . . . . Level Access Points 1 | . . . 1 . . . Branch Access Points 3 | . . . 1 . 2 . Terminal Index 2 | . . . 1 . 1 . Alert Level 1 | . . . . . 1 . Unreport Threat 2 | . . . 2 . . . Locate Traps 1 | . . . 1 . . . Reprogram Traps 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . . . 2 . . . Scan Component 1 | . . . 1 . . . Repair 1 | . . . 1 . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 3 | . . . 3 . . . Insert Component 2 | . . . 2 . . . Analyze 1 | . . . 1 . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 21 | . 7 . 9 . 5 . Terminals 21 | . 7 . 9 . 5 . Assimilate 1 | . . . 1 . . . Botnet 20 | . 7 . 8 . 5 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . . 1 . Used . | . . . . . . . Hacking Detections 23 | . 8 . 10 . 5 . Full Trace Events 14 | . 3 . 6 . 5 . Feedback Events 1 | . . . . . 1 . Hackware Fried 1 | . . . . . 1 . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 4 | . . . 4 . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . . 1 . . . Time 32 | . . . 32 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . Part Schematics Acquired 1 | . . . 1 . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Min Mat Min Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Robot Analysis Total 4 | . 3 . 1 . . . Derelict Logs Recovered 2 | . . 1 . 1 . . Drone Launches 1 | . . 1 . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Min Mat Min Mat Fac Turns Passed 7721 | 63 1521 1067 2938 633 1468 31 Spaces Moved 3087 | 46 644 538 1038 217 585 19 Core 22 | 22 . . . . . . Treads 3065 | 24 644 538 1038 217 585 19 Legs . | . . . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 160 240 160 160 Average Speed 177 | 107 160 160 196 240 163 160 Slowest Speed 320 | 160 160 160 240 240 320 160 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 54 | 4 98 94 83 44 54 1 Regions Visited 6 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . . Known Exits Taken 3 | . . 1 1 1 . . Unknown Exits Taken 3 | 1 1 . . . 1 . Scrap Searched 2 | . . 1 . 1 . . Spaces Dug 1 | . . 1 . . . . Terrain Destroyed 468 | . 67 6 293 13 89 . Melee . | . . . . . . . Projectile 4 | . . 2 2 . . . AOE 464 | . 67 4 291 13 89 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Total 4578 | 60 954 649 1710 285 901 19 Wait 886 | . 182 50 462 35 157 . Move 3081 | 45 643 537 1037 216 584 19 Hop . | . . . . . . . Pick Up 69 | 8 18 2 24 1 16 . Fast Attach 8 | . . 2 4 . 2 . Attach 28 | 6 3 1 7 . 11 . Detach 2 | . 1 . . . 1 . Swap 40 | . 4 8 15 . 13 . Drop 59 | 1 9 6 24 . 19 . Fire 396 | . 91 43 136 30 96 . Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush 9 | . 3 . 1 3 2 . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 3 exits: *Mat x2 / [*Sub]) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines -8/Materials -7/Factory History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 14) 64 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 363 | -10/Materials | Discovered new exit (range 16) 718 | -10/Materials | Discovered new exit (range 8) 809 | -10/Materials | Discovered new exit (range 16) 1089 | -10/Materials | Discovered new exit (range 16) 1452 | -10/Materials | Discovered new exit (range 11) 1585 | -10/Materials | Entered Mines 1939 | -10/Mines | Discovered new exit (range 10) 1947 | -10/Mines | Learned location of Zion (-7) 2126 | -10/Mines | Excavation squad dispatched 2126 | -10/Mines | A large section of the Mines collapsed 2387 | -10/Mines | Discovered new exit (range 8) 2411 | -10/Mines | Found the Drone Emporium 2418 | -10/Mines | Found Prototype Device 2418 | -10/Mines | Identified Splice Drone Bay 2532 | -10/Mines | Discovered new exit (range 6) 2560 | -10/Mines | Identified exit to Materials 2652 | -10/Mines | Entered Materials 2652 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 2971 | -9/Materials | Repaired Imp. Ion Engine 3163 | -9/Materials | Build established: Scavenger-Tank 3511 | -9/Materials | Discovered new exit (range 14) 4361 | -9/Materials | Discovered new exit (range 10) 4652 | -9/Materials | First assault squad dispatched 4695 | -9/Materials | Identified exit to Mines 4751 | -9/Materials | Build established: Tank 5074 | -9/Materials | Discovered new exit (range 11) 5485 | -9/Materials | Identified exit to Materials 5590 | -9/Materials | Entered Mines 5730 | -9/Mines | Discovered exit to Materials (range 8) 5830 | -9/Mines | Learned Materials terminal intel 5997 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 6001 | -9/Mines | Found Prototype Device 6161 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 6223 | -9/Mines | Entered Materials 6223 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 6224 | -8/Materials | Loaded intel: 12 terminal locations 6569 | -8/Materials | Build established: Scavenger-Tank 7363 | -8/Materials | Discovered new exit (range 15) 7379 | -8/Materials | Hacking Suite fried by hacking feedback 7423 | -8/Materials | First assault squad dispatched 7691 | -8/Materials | Entered Factory 7691 | -7/Factory | Evolved 2 slots: Utility x2 7722 | -7/Factory | Self-destructed Last Messages --------------- Terminal linked with 4 systems. Awaiting botnet instructions. >>Prototypes Downloading prototype IDs... Cld. VTOL Module Imp. VTOL Module 07611_ ALERT: Suspicious activity at Terminal M007. Dispatching Investigation squad. 07614_ T-07 Excavator is excavating. 07626_ Triggered Shock Trap. 07626_ The floor emits a surge of raw power. 07651_ G-47 Trooper suffers critical hit (Burn). 07651_ G-47 Trooper destroyed. 07669_ Slammed into T-07 Excavator. 07669_ T-07 Excavator destroyed. 07670_ Acquired 12 matter. 07685_ Acquired 24 matter. PARAMETERS=UTILITY+2 LOCATION=UNKNOWN GOAL=ESCAPE Map ----- +----------------------------------------------------+ | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ??????????? ??????????????#?????? | | ??????????# ##########??? #?????? | | ?????????? ^ ??? #?????? | | ????????? #?? #?????? | | ?????????"" #?? #?????? | | ????????#" """" #?? #?????? | | ????#???#"F """" ### #?????? | | ????# ??#"" """" #?????? | | ????# ??# """" #?????? | | ????# ### """" #?????? | | ????# """" #?????? | | ????# #?????? | | ????# #?????? | | ????# #?????? | | ????# ##????? | | ????# #????? | | ????#+##@###### #????? | | ?????? ???# #????? | | ????#] ?###+##########????? | | ????# # ????????????? | | ????# """ """ #! #??????????? | | ????# """ """ # #??????????? | | ????# """ """ # #??????????? | | ????# # ==#??????????? | | ????# ??# ==#??????????? | | ????#??#####??########??????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Coolant Potential 50 Energy Generation 18 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 600 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 50 Recoil Reduction 3 Offensive Hacking 20 Item Schematics ----------------- Cooling System | -9/Materials | Scanalyzed Imp. Treads | -9/Materials | Hacked Hvy. Hammer | -9/Materials | Hacked Med. Armor Plating | -9/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ZhirovTerrainMicrothruster Manual? 0 Play Time 00:58:39 Cumulative 37.7 hours Start 2024.08.19 @ 03:18:06 End 2024.08.19 @ 16:35:56 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 25 Rogue 0 Adventurer 25 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 27 Gallery% 37 Achievement% 39 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 48/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 37665aae-a462-4e25-9d8a-f94c3aafcce2