Cogmind - Beta 15 *** ADVENTURER MODE // 2025.05.12 @ 16:09:46 Player: Jack Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (8) 4000 Regions Visited (15) 3000 Robots Destroyed (201) 1005 Value Destroyed (8482) 8482 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (1090) 1090 TOTAL SCORE: 17917 Bonus ------- Pacifist 200 Follower Combat Kills 90 Met Data Miner 300 Scanned by Researcher 500 Cogmind --------- Core Integrity 0/1450 Matter 189/300 Energy 100/100 System Corruption 4% Temperature Cool (0) Movement Core (50) Location -2/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (11) ----- (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Medium Treads Medium Treads Improved Thunder Leg Improved Antigrav System Improved Sensor Array Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor Micro Antimatter Reactor > --- PROPULSION ------- Armored Heavy Treads Biometal Heavy Treads Improved Thunder Leg Improved Thunder Leg > --- UTILITY ---------- Medium Storage Unit Spectral Analyzer Advanced Target Analyzer Improved Kinecellerator Improved Focal Shield Advanced Thermal Shield Advanced Force Field > --- WEAPON ----------- Hypervelocity Railgun Hypervelocity Multirail Lance Enhanced Force Lance > --- INVENTORY -------- Reinforced Antimatter Reactor Medium Treads Medium Treads Improved Thunder Leg Centrium Leg Improved Antigrav System Improved Sensor Array Improved Sensor Array Terrain Scanner Chainsword [Rating: 150] Favorites ----------- Power Light Nuclear Core Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Medium Treads Treads Medium Treads Leg Flexi-carbon Leg Hover Unit Improved Antigrav System Flight Unit Field Propulsion Array Utility Advanced Terrain Scan Processor Device Microactuators Storage Medium Storage Unit Processor Advanced Terrain Scan Processor Protection Improved Medium Armor Plating Weapon Chainsword Energy Gun Particle Gun Energy Cannon Plasma Cannon Ballistic Gun Assault Rifle Special Weapon Advanced Remote Datajack Impact Weapon Power Maul Slashing Weapon Chainsword Piercing Weapon Enhanced Force Lance Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Fac Upp Upp Fac Res Tes Res Slots Evolved 16 | . . 2 2 2 . . . 2 2 . . 2 2 . 2 Power 1 | . . . . . . . . . . . . 1 . . . Propulsion 4 | . . . 2 . . . . . . . . . 2 . . Utility 9 | . . 2 . 2 . . . 2 2 . . 1 . . . Weapon 2 | . . . . . . . . . . . . . . . 2 Parts Attached 178 | 5 1 10 15 45 . . 7 10 6 . 1 22 20 22 14 Power 25 | . . 1 2 6 . . 1 1 1 . 1 4 4 4 . Engine 6 | . . 1 1 3 . . . 1 . . . . . . . Core 9 | . . . 1 3 . . 1 . 1 . 1 1 . 1 . Reactor 10 | . . . . . . . . . . . . 3 4 3 . Propulsion 70 | 2 . 1 8 17 . . 4 2 2 . . 7 9 7 11 Treads 35 | 2 . 1 8 10 . . 2 . 1 . . 3 4 . 4 Leg 27 | . . . . 7 . . 2 2 1 . . 4 4 3 4 Wheel . | . . . . . . . . . . . . . . . . Hover 4 | . . . . . . . . . . . . . 1 3 . Flight 4 | . . . . . . . . . . . . . . 1 3 Utility 52 | 1 1 4 2 14 . . 1 5 3 . . 11 2 5 3 Device 28 | . . 1 . 7 . . 1 3 3 . . 7 1 2 3 Storage 6 | 1 1 1 . 1 . . . 1 . . . . . 1 . Processor 8 | . . 1 . 3 . . . 1 . . . 1 . 2 . Hackware . | . . . . . . . . . . . . . . . . Protection 10 | . . 1 2 3 . . . . . . . 3 1 . . Artifact . | . . . . . . . . . . . . . . . . Weapon 31 | 2 . 4 3 8 . . 1 2 . . . . 5 6 . Energy Gun 8 | 1 . 1 1 1 . . . . . . . . 3 1 . Energy Cannon 2 | . . 1 . . . . . 1 . . . . . . . Ballistic Gun 7 | 1 . 2 2 . . . . . . . . . . 2 . Ballistic Cannon . | . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . Special Weapon 1 | . . . . . . . . . . . . . . 1 . Impact Weapon 2 | . . . . 2 . . . . . . . . . . . Slashing Weapon 9 | . . . . 5 . . 1 1 . . . . 1 1 . Piercing Weapon 2 | . . . . . . . . . . . . . 1 1 . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 6 | . . . . . . . . . . . . . 1 5 . Corrupted Parts 5 | . . . . . . . . . . . . . 5 . . System Corruption 29 | . . . . . . . . . . . . . 29 . . Parts Lost 46 | . . . 4 11 . . 4 . . . . 8 10 2 7 Power 4 | . . . . 2 . . 1 . . . . . . 1 . Propulsion 12 | . . . . 2 . . . . . . . . 5 1 4 Utility 21 | . . . 2 4 . . 2 . . . . 7 5 . 1 Weapon 9 | . . . 2 3 . . 1 . . . . 1 . . 2 Highest Loss Streak 6 | . . . 1 3 . . 3 . . . . 3 6 2 6 To Critical Strikes 1 | . . . . . . . 1 . . . . . . . . Average Backups 10 | 2 5 7 9 9 10 10 8 13 14 15 15 14 12 7 8 Power . | . 2 2 1 . . . . . . . 1 . 2 . . Propulsion 2 | . 2 2 3 3 2 2 1 3 4 4 4 3 . 1 3 Utility 5 | . . 1 2 4 6 6 5 8 8 7 7 7 6 3 2 Weapon 2 | . 1 1 2 1 2 2 1 1 2 3 3 3 3 2 1 Tool/Special . | . . . . . . . . . . . . . . . . Unused Backups 27 | . . . 6 4 . . 2 3 . 1 1 1 3 . 6 Power 3 | . . . 1 . . . . . . . 1 . . . 1 Propulsion 9 | . . . 3 1 . . 2 1 . . . . . . 2 Utility 10 | . . . 2 1 . . . 2 . 1 . . 2 . 2 Weapon 5 | . . . . 2 . . . . . . . 1 1 . 1 Tool/Special . | . . . . . . . . . . . . . . . . Average Slot Usage (%) 87 | . 71 84 99 91 92 92 83 90 99 100 100 92 84 39 58 Engine 2 | . . 7 4 2 . . . 5 2 . . . . . . Core 3 | . . . 4 3 7 7 6 . 2 5 5 7 . 1 . Reactor 1 | . . . . . . . . . . . . 2 8 3 6 Treads 14 | . 28 22 35 23 . . 6 13 8 5 5 5 17 . 2 Leg 10 | . . . . 6 30 30 23 13 13 17 17 14 6 8 14 Device 18 | . . 5 9 14 23 23 14 23 34 35 35 26 21 1 10 Storage 6 | . 14 11 9 7 7 7 7 6 5 5 5 5 3 2 3 Processor 12 | . . 8 9 14 15 15 15 14 17 17 17 15 13 3 6 Protection 3 | . . 7 8 5 . . . . . . . 3 2 . . Energy Gun 1 | . 14 12 . 1 . . . . . . . . 2 . . Energy Cannon 1 | . . 1 . . . . . 5 5 5 5 3 . . . Ballistic Gun 2 | . 14 7 17 1 . . . . . . . . . 5 6 Slashing Weapon 4 | . . . . 5 7 7 7 5 5 5 5 5 2 . . Peak Build Rating 150 | 5 6 12 24 45 44 44 44 52 69 69 69 86 121 110 150 Average Rating 52 | 4 5 9 18 37 44 44 36 45 62 68 68 79 93 74 113 On Entrance 41 | . 5 5 12 23 44 44 44 32 52 69 69 69 79 7 110 Naked Turns 93 | . . . . . . . . . . . . . 36 . 57 Heaviest Build 92 | 8 8 25 31 33 24 24 24 46 62 62 62 81 92 61 77 Greatest Support 169 | 40 40 40 84 112 63 63 68 40 60 60 60 74 129 83 169 Greatest Overweight (x) 27 | . . . . 2 . . . 1 1 1 1 2 27 1 . Average Overweight (x) . | . . . . . . . . . . 1 . . . . . Largest Inventory Capacity 15 | 8 8 10 10 10 10 10 10 15 15 15 15 15 15 10 10 Average Capacity 11 | 7 8 8 10 10 10 10 10 14 15 15 15 15 14 7 9 Most Carried 15 | 5 6 10 10 10 10 10 10 15 15 15 15 15 15 10 10 Average Carried 10 | 2 5 7 9 9 10 10 8 13 14 14 14 14 12 7 8 Final Capacity 15 | 8 8 10 10 10 10 10 10 15 15 15 15 15 5 10 5 Final Carried 15 | 5 6 10 10 10 10 10 6 15 15 15 15 13 5 9 5 Class Distribution -------------------- 32% | Scavenger-Assassin 20% | Assassin 16% | Mutant 15% | Scavenger-Mutant 11% | Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Assassin | -7/Factory Gladiator | -7/Lower Caves Gladiator | -7/Data Miner Mutant | -6/Proximity Caves Scavenger-Assassin | -6/Factory Scavenger-Assassin | -5/Factory Scavenger-Assassin | -5/Upper Caves Scavenger-Assassin | -5/Upper Caves Scavenger-Assassin | -4/Factory Assassin | -3/Research Mutant | -3/Testing Scavenger-Mutant | -2/Research Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -3 -2 ----------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Fac Upp Upp Fac Res Tes Res Matter Collected 4138 | 91 . 294 603 980 52 . 143 130 80 . 20 249 318 822 356 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 10690 | . . 351 1103 2680 . . 403 316 413 153 141 1640 1052 1494 944 Parts 604 | . . 15 69 169 . . 15 27 16 13 7 80 49 97 47 Haulers Intercepted 1 | . . 1 . . . . . . . . . . . . . Recyclers Shooed 5 | . . 1 . . . . . . . . . . . 2 2 Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 28 | . . . . . . . 10 . . 15 3 . . . . Prevented 2 | . . . . . . . . . . . 2 . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Fac Upp Upp Fac Res Tes Res Combat Hostiles Destroyed 142 | . . 4 25 38 . . 7 3 2 5 1 22 9 15 11 Melee 78 | . . . . 32 . . 7 3 2 5 1 22 5 . 1 Guns 59 | . . 4 25 5 . . . . . . . . . 15 10 AOE 1 | . . . . . . . . . . . . . 1 . . Classes Destroyed 17 | . . 4 3 5 . . 2 . . . . 1 . 1 1 Worker 16 | . . . 1 7 . . . . . . . 2 2 4 . Builder 17 | . . 1 . 9 . . . 3 . . . . 2 2 . Tunneler 1 | . . . . 1 . . . . . . . . . . . Hauler 1 | . . 1 . . . . . . . . . . . . . Recycler 17 | . . 1 . 6 . . . 1 2 . . 3 2 2 . Operator 2 | . . . . . . . . . . . . 1 . 1 . Watcher 4 | . . . . 4 . . . . . . . . . . . Swarmer 24 | . . . 6 5 . . 3 . . 5 . 5 . . . Grunt 39 | . . . 13 16 . . 2 . . . . 3 . 1 4 Brawler 1 | . . . . . . . 1 . . . . . . . . Duelist 1 | . . . . 1 . . . . . . . . . . . Researcher 1 | . . . . . . . . . . . . . . 1 . Sentry 22 | . . 4 6 4 . . 1 1 1 . . 3 1 . 1 Hunter 12 | . . . . 2 . . . . 1 . 1 . 2 6 . Programmer 42 | . . . . 10 . . . 2 . . . 11 6 8 5 Behemoth 1 | . . . . . . . . . . . . . . . 1 Samaritan 4 | . . . . . . . 1 . . 1 2 . . . . Best Kill Streak 13 | . . 2 5 5 . . 3 2 3 5 1 8 5 13 4 Combat Bots Only 7 | . . 2 5 4 . . 3 1 1 5 1 5 1 7 4 Max Kills in Single Turn 2 | . . 1 2 2 . . 1 1 1 1 1 1 1 2 1 Gunslinging . | . . . . . . . . . . . . . . . . Exploded 1 | . . . . . . . . . . . . . 1 . . Melee 1 | . . . . 1 . . 1 1 1 1 1 1 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -3 -2 -------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Fac Upp Upp Fac Res Tes Res Hostile Shots Fired 1755 | . . 24 146 424 . . 60 27 29 13 13 225 364 171 259 Missed 501 | . . 9 32 123 . . 12 7 6 5 4 48 112 51 92 Hits 1254 | . . 15 114 301 . . 48 20 23 8 9 177 252 120 167 Melee 9 | . . . . 7 . . 2 . . . . . . . . Projectile 1245 | . . 15 114 294 . . 46 20 23 8 9 177 252 120 167 AOE 4 | . . . . 3 . . . . . . . . 1 . . Critical Strikes 71 | . . 2 9 16 . . 4 . 1 . . 7 18 6 8 Actively Blocked 22 | . . . . . . . . . . . . 6 16 . . Part Disruptions 4 | . . . . 1 . . . . . . . 1 2 . . Damage Taken 14975 | . . 182 1355 3405 . . 599 151 233 48 87 1689 3048 1135 3043 Core 3372 | . . 50 140 312 . . 156 19 10 6 6 188 835 189 1461 Absorbed by Shields 3371 | . . . . . . . . . 85 44 42 921 1227 447 605 Ignored by Resistances 5742 | . . 48 388 1007 . . 170 49 89 28 37 754 1164 436 1572 Regen/Repaired (Parts) 18 | . . . . . . . . . 18 . . . . . . Core Remaining (%) 76 | 100 100 87 74 . . . 33 97 . . 97 83 . 21 . Volleys Fired 262 | . 1 24 95 34 . . . 3 . . . 1 14 60 30 Largest 2 | . 2 2 2 2 . . . 1 . . . 1 2 2 2 Hottest 150 | . 60 80 85 88 . . . 80 . . . 80 150 90 90 Shots Fired 475 | . 2 47 190 66 . . . 3 . . . 2 26 89 50 Gun 469 | . 2 46 190 66 . . . . . . . . 26 89 50 Cannon 6 | . . 1 . . . . . 3 . . . 2 . . . Launcher . | . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . Kinetic 416 | . 1 26 187 63 . . . . . . . . . 89 50 Thermal 21 | . . 10 3 3 . . . 3 . . . 2 . . . Explosive . | . . . . . . . . . . . . . . . . Electromagnetic 38 | . 1 11 . . . . . . . . . . 26 . . Robot Hit Streak 43 | . . 12 43 13 . . . 1 . . . 3 8 9 15 Robot Miss Streak 4 | . . 2 1 2 . . . . . . . . 2 4 4 Penetration Max 2 | . . . . . . . . . . . . . . 2 1 Secondary Targets 1 | . . . . . . . . . . . . . . 1 . Max Gunslinging Chain 1 | . . . . . . . . . . . . . . 1 . Shots Hit Robots 760 | . . 35 160 181 . . 19 12 13 10 9 100 97 69 55 Core Hits 316 | . . 12 62 68 . . 9 6 5 5 3 44 23 57 22 Critical Kills 34 | . . . . . . . . . . . . . . 24 10 Critical Parts Destroyed 64 | . . . 3 1 . . . . . . . . . 40 20 Critical Strikes 166 | . . . 3 17 . . 3 1 2 . 2 15 15 64 44 Destroy 107 | . . . 3 . . . . . . . . . . 64 40 Corrupt 1 | . . . . . . . . . . . . . 1 . . Smash 1 | . . . . 1 . . . . . . . . . . . Sever 53 | . . . . 16 . . 3 1 2 . 2 15 14 . . Impale 4 | . . . . . . . . . . . . . . . 4 Melee Attacks 667 | . . . . 270 6 . 27 50 25 12 12 144 97 11 13 Impact 27 | . . . . 27 . . . . . . . . . . . Slashing 605 | . . . . 243 6 . 27 50 25 12 12 144 86 . . Piercing 35 | . . . . . . . . . . . . . 11 11 13 Sneak Attacks 49 | . . . . 25 . . 2 3 3 2 3 5 6 . . Combat Hostiles 2 | . . . . 2 . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 21790 | . . 439 2028 7119 . . 924 518 562 421 434 3700 3604 859 1182 Guns 5082 | . . 435 2026 683 . . . . . . . . 484 859 595 Cannons 76 | . . . . . . . . 27 . . . 49 . . . Explosions 122 | . . . . . . . . . . . . . 122 . . Melee 16500 | . . . . 6436 . . 924 491 562 421 434 3651 2998 . 583 Ramming 10 | . . 4 2 . . . . . . . . . . . 4 Kinetic 4364 | . . 248 2010 652 . . . . . . . . . 859 595 Thermal 316 | . . 71 16 31 . . . 27 . . . 49 122 . . Explosive . | . . . . . . . . . . . . . . . . Electromagnetic 600 | . . 116 . . . . . . . . . . 484 . . Impact 544 | . . . . 544 . . . . . . . . . . . Slashing 14963 | . . . . 5892 . . 924 491 562 421 434 3651 2588 . . Piercing 993 | . . . . . . . . . . . . . 410 . 583 Highest Corruption 74 | . 1 1 . 7 7 7 7 1 . . . 16 63 74 4 Average Corruption 13 | . 1 1 . 5 7 7 7 1 . . . 11 25 65 3 Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 293 | . 1 6 . 69 26 4 21 2 . . . 50 47 64 3 Message Errors 65 | . . . . 21 5 1 4 . . . . 18 8 8 . Matter Fused 63 | . . 1 . 18 5 1 8 . . . . 7 10 12 1 Heat Flow Errors 42 | . . 1 . 11 4 . 5 1 . . . 10 5 5 . Energy Discharges 27 | . . 1 . 4 3 1 1 . . . . 7 5 5 . Parts Rejected 9 | . . . . 3 . . . . . . . 1 1 2 2 Parts Fused 3 | . . 1 . . . . . . . . . 1 1 . . Data Loss (minor) 35 | . 1 1 . 8 3 1 2 . . . . 1 9 9 . Data Loss (major) 18 | . . 1 . 4 4 . 1 1 . . . 3 2 2 . Misfires 2 | . . . . . . . . . . . . 1 . 1 . Alerts 3 | . . . . . 2 . . . . . . 1 . . . Misdirections 8 | . . . . . . . . . . . . . 4 4 . Weapon Failures 18 | . . . . . . . . . . . . . 2 16 . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 1819 | . . . . 977 . . 42 101 77 62 119 148 293 . . Projectiles . | . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . Melee 1819 | . . . . 977 . . 42 101 77 62 119 148 293 . . Knockbacks 4 | . . . . 4 . . . . . . . . . . . Impact 4 | . . . . 4 . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 6 | . . 4 . . . . . . . . . . . . 2 Shots . | . . . . . . . . . . . . . . . . Rammed 2 | . . . 1 . . . . . . . . . . . 1 Targets Rammed 2 | . . . 1 . . . . . . . . . . . 1 Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 271 | . 10 268 90 271 265 . 260 187 . . . 232 230 254 92 Average Temperature 71 | . 7 40 14 96 105 . 105 62 . . . 97 96 44 25 Received Heat Transfer 3136 | . . 108 1017 1122 . . 207 42 37 . . 193 51 12 347 Effects 2 | . . . . 1 . . 1 . . . . . . . . Energy Bleed 1 | . . . . 1 . . . . . . . . . . . Interference 1 | . . . . . . . 1 . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Robots Corrupted 5 | . . . . 2 . . . . . . . . 3 . . Combat Hostiles 4 | . . . . 1 . . . . . . . . 3 . . Parts Fried 5 | . . . . 2 . . . . . . . . 3 . . Impact Corruptions 7 | . . . . 7 . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted 3 | . . 1 . 1 . . . . . . . . 1 . . Heat Transferred 486 | . . 175 37 74 . . . 50 . . . 100 50 . . Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . . 1 . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Fac Upp Upp Fac Res Tes Res Maximum Alert Level 1 | . . . 1 . . . . . . . . . . 1 1 Low Security (%) 98 | 100 100 100 97 100 . . . 100 100 . . 100 100 85 83 Level 1 1 | . . . 2 . . . . . . . . . . 14 16 Level 2 . | . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Peak Influence 388 | . . 60 210 84 . . . 34 42 . . 140 60 388 258 Initial 179 | . . . 14 66 . . . . . . . 11 8 6 179 Average 28 | . . 7 98 12 . . . 3 3 . . 45 6 68 151 Influence Increases 4876 | . . 146 676 1335 . . 177 260 93 110 30 680 281 629 459 Destroy 0b10 Robot/C 2900 | . . 80 500 760 . . 140 100 40 100 20 440 180 320 220 Destroy 0b10 Robot/NC 305 | . . 15 5 135 . . . 35 10 . . 30 30 45 . Destroy Leader 712 | . . 42 100 208 . . 20 52 20 10 10 110 40 50 50 Allied During Kill 11 | . . . . . . . 2 9 . . . . . . . Successful Hack 47 | . . . 7 16 . . . . . . . . . . 24 Disable Machine 207 | . . 9 . 45 . . . 27 9 . . 36 9 72 . Destroy Structure 289 | . . . 4 96 . . . 37 14 . . 34 22 82 . Partial Spotted 15 | . . . . . . . . . . . . . . . 15 Lose Combat Pursuer 390 | . . . 60 75 . . 15 . . . . 30 . 60 150 Influence Decreases 4618 | . . 106 546 1505 . . 177 260 93 110 10 681 286 275 569 Entered New Map 347 | . . . 26 104 . . . . . . . 9 11 8 189 Time Decay 3950 | . . 106 480 1318 . . 167 254 93 110 10 612 243 247 310 Lost Part 315 | . . . 40 83 . . 10 . . . . 60 32 20 70 Lost Ally 6 | . . . . . . . . 6 . . . . . . . Squads Dispatched 47 | . . 1 3 16 . . . 5 1 . . 6 5 4 6 Investigation 4 | . . . . 2 . . . . . . . . . . 2 Extermination 25 | . . . . 10 . . . 4 1 . . 4 3 2 1 Reinforcement 15 | . . 1 1 4 . . . 1 . . . 1 2 2 3 Assault . | . . . . . . . . . . . . . . . . Garrison 3 | . . . 2 . . . . . . . . 1 . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Data Miner Redirects 1 | . . . . . . . . . . . . . . . 1 Construction Impeded 5 | . . . . 3 . . . 1 . . . . 1 . . Haulers Reinforced . | . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . 1 . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -3 -2 --------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Fac Upp Upp Fac Res Tes Res Distress Signals 14 | . . 2 3 5 . . . . . . . 2 . 1 1 Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 243 | . 3 8 32 59 . . 8 8 4 5 1 32 19 24 40 Peak Tracking Total 19 | . 2 3 5 5 . . 4 1 2 5 1 7 8 8 19 Tactical Retreats 19 | . . . 3 5 . . 1 . . . . 2 . 4 4 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Fac Upp Upp Fac Res Tes Res Traps Triggered 8 | . . . . 5 . . . . . . . . . 2 1 Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -3 -2 ---------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Fac Upp Upp Fac Res Tes Res Machines Disabled 23 | . . 1 . 5 . . . 3 1 . . 4 1 8 . Max in Single Turn 5 | . . 1 . 1 . . . 1 1 . . 1 1 5 . Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -3 -2 --------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Fac Upp Upp Fac Res Tes Res Machines Accessed 15 | . 2 . 1 3 . 4 . 2 1 . . . . . 2 Terminals 8 | . 1 . 1 2 . . . 2 . . . . . . 2 Fabricators . | . . . . . . . . . . . . . . . . Repair Stations 3 | . 1 . . 1 . . . . 1 . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Total Hacks 53 | . 4 . 3 4 . 32 . 4 2 . . . . . 4 Successful 38 | . . . 1 2 . 32 . . 2 . . . . . 1 Failed 15 | . 4 . 2 2 . . . 4 . . . . . . 3 Catastrophic 5 | . 1 . . 1 . . . 1 . . . . . . 2 Database Lockouts . | . . . . . . . . . . . . . . . . Manual 11 | . 1 . 3 1 . . . 4 . . . . . . 2 Terminals 15 | . 1 . 3 3 . . . 4 . . . . . . 4 Fabricators . | . . . . . . . . . . . . . . . . Repair Stations 6 | . 3 . . 1 . . . . 2 . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Terminal Hacks 35 | . . . 1 1 . 32 . . . . . . . . 1 Record 11 | . . . . . . 11 . . . . . . . . . Part Schematic 11 | . . . 1 . . 10 . . . . . . . . . Robot Schematic 8 | . . . . . . 8 . . . . . . . . . Prototype ID Bank 3 | . . . . . . 3 . . . . . . . . . Branch Access Points 2 | . . . . 1 . . . . . . . . . . 1 Fabricator Hacks . | . . . . . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . . . 2 . . . . . . Scan Component 1 | . . . . . . . . . 1 . . . . . . Repair 1 | . . . . . . . . . 1 . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . Unauthorized Hacks 1 | . . . . 1 . . . . . . . . . . . Terminals 1 | . . . . 1 . . . . . . . . . . . Track 1 | . . . . 1 . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . 1 . . . . . . . Used 1 | . . . . . . . . 1 . . . . . . . Hacking Detections 8 | . 2 . 1 1 . . . 2 . . . . . . 2 Full Trace Events 5 | . 1 . 1 1 . . . . . . . . . . 2 Feedback Events 1 | . 1 . . . . . . . . . . . . . . Corruption 1 | . 1 . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 9 | . . . . . . 8 . . . . . . . 1 . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 11 | . . . 1 . . 10 . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . 1 . . . . . . Time 44 | . . . . . . . . . 44 . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -3 -2 ------------ Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Fac Upp Upp Fac Res Tes Res Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -3 -2 -------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Fac Upp Upp Fac Res Tes Res Total Allies 1 | . . . . . . . 1 . . . . . . . . Largest Group 1 | . . . . . . . 1 1 . . . . . . . Highest-Rated Group 96 | . . . . . . . 96 96 . . . . . . . Highest-Rated Ally 96 | . . . . . . . 96 96 . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 15 | . . . . . . . . 15 . . . . . . . Total Damage 608 | . . . . . . . . 608 . . . . . . . Kills 5 | . . . . . . . . 5 . . . . . . . Allies Corrupted 1 | . . . . . . . . 1 . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Fac Upp Upp Fac Res Tes Res Active Infowar (turns) 15884 | . . 295 971 5204 1049 101 545 2021 690 709 182 1494 1268 807 548 Optics 1355 | . . . . . . . . . . . . . . 807 548 Sensors 14015 | . . 295 971 4924 1049 101 519 2021 690 709 182 1285 1268 1 . Terrain 10188 | . . . . 4374 1049 101 37 332 690 709 182 1493 1221 . . Structural 1633 | . . . . . . . . 1612 21 . . . . . . Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . 1 . 1 . . 1 . . . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -3 -2 ------------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Fac Upp Upp Fac Res Tes Res Turns Passed 17051 | 95 269 551 971 5244 1049 101 641 2021 690 709 182 1703 1355 833 637 Spaces Moved 8408 | 55 165 282 352 2612 294 83 391 1051 345 310 84 662 642 611 469 Core 270 | 4 . . . . . . . . . . . . 114 41 111 Treads 3572 | 51 165 282 352 1865 . . 181 99 . . . 1 505 . 71 Legs 4222 | . . . . 747 294 83 210 952 345 310 84 661 23 278 235 Wheels . | . . . . . . . . . . . . . . . . Hover 2 | . . . . . . . . . . . . . . 2 . Flight 342 | . . . . . . . . . . . . . . 290 52 Fastest Speed 40 | 50 160 160 155 120 122 122 122 120 120 190 120 120 50 40 40 Average Speed 150 | 152 160 160 157 147 122 122 139 177 162 190 189 189 142 96 99 Slowest Speed 1400 | 160 160 160 162 260 122 122 160 190 190 190 190 320 1400 185 160 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 6 | . . . . . . . . . . . . . . . 6 Potential Cave-ins . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 33 | 4 33 20 41 70 40 71 63 22 11 47 9 20 15 53 21 Regions Visited 15 Branch Regions 6 Pre-discovered Areas 1 | . . . . . . 1 . . . . . . . . . Known Exits Taken 9 | . . . . 1 1 1 1 1 1 1 1 1 . . . Unknown Exits Taken 6 | 1 1 1 1 . . . . . . . . . 1 1 . Scrap Searched 6 | . . . . . . . 2 . . 3 1 . . . . Spaces Dug 167 | . . . . 95 6 . 3 18 6 2 2 17 11 7 . Terrain Destroyed 207 | . . . . 95 6 . 3 18 6 2 2 17 11 47 . Melee 167 | . . . . 95 6 . 3 18 6 2 2 17 11 7 . Projectile . | . . . . . . . . . . . . . . . . AOE 34 | . . . . . . . . . . . . . . 34 . Terrain Rammed 2 | . . 2 . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -3 -2 --------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Fac Upp Upp Fac Res Tes Res Total 11445 | 64 168 332 582 3473 976 82 452 1154 460 425 102 998 900 724 553 Wait 1696 | . . 4 91 441 677 . 20 16 75 102 1 148 107 4 10 Move 8383 | 54 164 281 351 2611 293 82 390 1050 344 309 83 661 641 610 459 Hop 4 | . . . . . . . . . . . . . . . 4 Pick Up 80 | 5 1 5 12 17 . . 2 13 2 1 1 4 3 8 6 Fast Attach 123 | 5 1 7 3 32 . . 1 6 6 . 2 13 16 18 13 Attach 32 | . . . 5 5 . . 3 2 . . . 5 2 5 5 Detach 8 | . . . . 1 . . . 1 . . . 1 1 2 2 Swap 58 | . . 4 8 20 . . 3 5 2 . . 7 9 . . Drop 127 | . 1 5 16 42 . . 6 8 6 1 3 14 10 6 9 Fire 262 | . 1 24 95 34 . . . 3 . . . 1 14 60 30 Melee 667 | . . . . 270 6 . 27 50 25 12 12 144 97 11 13 Ram 3 | . . 2 . . . . . . . . . . . . 1 Kick . | . . . . . . . . . . . . . . . . Crush 1 | . . . 1 . . . . . . . . . . . . Escape Stasis 1 | . . . . . . . . . . . . . . . 1 Rewire . | . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory (discovered 3 exits: Sto / *Low x2) -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / *Low) -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory (discovered 2 exits: *Res / Arm) -3/Research -3/Testing -2/Research (discovered 2 exits: Qua x2) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 96 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 312 | -10/Materials | Discovered new exit (range 3) 365 | -10/Materials | Entered another Materials area 365 | -9/Materials | Evolved 2 slots: Utility x2 903 | -9/Materials | Discovered new exit (range 7) 916 | -9/Materials | Entered another Materials area 916 | -8/Materials | Evolved 2 slots: Propulsion x2 1134 | -8/Materials | Build established: Scavenger-Mutant 1723 | -8/Materials | Garrison activated, responded to threat 1860 | -8/Materials | Discovered new exit (range 16) 1887 | -8/Materials | Entered Factory 1887 | -7/Factory | Evolved 2 slots: Utility x2 2485 | -7/Factory | Cargo convoy interrupted 2821 | -7/Factory | Build established: Scavenger-Assassin 3651 | -7/Factory | Build established: Assassin 5343 | -7/Factory | Lost 3 parts (1n1u1w) 5603 | -7/Factory | Build established: Scavenger-Assassin 6970 | -7/Factory | Build established: Gladiator 7054 | -7/Factory | Identified exit to Storage 7054 | -7/Factory | Identified exit to Lower Caves 7131 | -7/Factory | Entered Lower Caves 7422 | -7/Lower Caves | Learned Factory non-interactive machine intel 8162 | -7/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 8168 | -7/Lower Caves | Identified exit to Data Miner 8180 | -7/Lower Caves | Entered Data Miner 8180 | -7/Data Miner | Discovered new exit (range 7) 8204 | -7/Data Miner | Met Data Miner 8229 | -7/Data Miner | Learned location of Section 7 (-2) 8229 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 8250 | -7/Data Miner | Received God Mode back door access code from Data Miner 8279 | -7/Data Miner | Identified exit to Proximity Caves 8281 | -7/Data Miner | Entered Proximity Caves 8317 | -6/Proximity Caves | Core integrity fell below 50% 8419 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8610 | -6/Proximity Caves | Escorted by Enhanced Grunt 8621 | -6/Proximity Caves | Lost 3 parts (1p1u1w) 8874 | -6/Proximity Caves | Build established: Mutant 8890 | -6/Proximity Caves | Discovered new exit (range 15) 8910 | -6/Proximity Caves | Identified exit to Factory 8917 | -6/Proximity Caves | Learned Factory security intel 8922 | -6/Proximity Caves | Entered Factory 8922 | -6/Factory | Accompanied by 1 ally 8922 | -6/Factory | Evolved 2 slots: Utility x2 8924 | -6/Factory | Loaded intel: 223 non-interactive machine locations 9283 | -6/Factory | Discovered new exit (range 7) 9289 | -6/Factory | Identified exit to Lower Caves 9307 | -6/Factory | Build established: Scavenger-Assassin 9873 | -6/Factory | Discovered new exit (range 7) 9882 | -6/Factory | Identified exit to Factory 10943 | -6/Factory | Entered another Factory area 10943 | -5/Factory | Evolved 2 slots: Utility x2 11172 | -5/Factory | Repaired Microactuators 11622 | -5/Factory | Discovered new exit (range 7) 11631 | -5/Factory | Identified exit to Upper Caves 11633 | -5/Factory | Entered Upper Caves 12283 | -5/Upper Caves | Discovered new exit (range 15) 12340 | -5/Upper Caves | Identified exit to Upper Caves 12342 | -5/Upper Caves | Entered another Upper Caves area 12476 | -5/Upper Caves | Discovered new exit (range 10) 12510 | -5/Upper Caves | Identified exit to Factory 12524 | -5/Upper Caves | Entered Factory 12524 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 12525 | -4/Factory | Identified exit to Armory 13343 | -4/Factory | System corruption reached 10% 13411 | -4/Factory | Garrison activated, responded to threat 13812 | -4/Factory | Lost 3 parts (2u1w) 14083 | -4/Factory | Build established: Mutant 14198 | -4/Factory | Discovered new exit (range 14) 14225 | -4/Factory | Identified exit to Research 14227 | -4/Factory | Entered Research 14227 | -3/Research | Evolved 2 slots: Propulsion x2 14453 | -3/Research | Build established: Assassin 14738 | -3/Research | System corruption reached 10% 15291 | -3/Research | System corruption reached 30% 15495 | -3/Research | Released all parts (13) 15524 | -3/Research | Lost 6 parts (3n3u) 15560 | -3/Research | Core integrity fell below 50% 15578 | -3/Research | Discovered new exit (range 4) 15582 | -3/Research | Entered Testing 15608 | -3/Testing | Found Prototype Processor 15608 | -3/Testing | Identified Spectral Analyzer 15785 | -3/Testing | Found Prototype Ballistic Gun 15785 | -3/Testing | Identified Hyp. Multirail 15806 | -3/Testing | Build established: Mutant 16128 | -3/Testing | Scanned by Researcher 16261 | -3/Testing | Destroyed 7 combat bots 16383 | -3/Testing | Discovered new exit (range 12) 16415 | -3/Testing | Entered Research 16415 | -2/Research | Evolved 2 slots: Weapon x2 16445 | -2/Research | Build established: Scavenger-Mutant 16600 | -2/Research | Identified exit to Quarantine 16618 | -2/Research | Spotted B-90 Cyclops 16630 | -2/Research | Incoming investigation squad redirected 16679 | -2/Research | Destroyed B-90 Cyclops 16963 | -2/Research | Released all parts (13) 17011 | -2/Research | Core integrity fell below 50% 17011 | -2/Research | Spotted B-90 Cyclops 17036 | -2/Research | Core integrity fell below 20% 17041 | -2/Research | Lost 6 parts (4n1u1w) 17052 | -2/Research | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- Penetrated by Slug. Knocked back. Slug penetrates Wall. Acquired 11 matter. Slug penetrates Fabricator. Slug penetrates U-05 Engineer. System corrupted: Q-thruster rejected. Acquired Q-thruster. Q-thruster destroyed. Slug penetrates Wall. Penetrated by Slug. O-32 Director: "IFF HANDSHAKE FAILED. SECURING TERMINAL." Slug penetrates Wall. Triggered Stasis Trap. A bubble of rippling energy engulfs the area. Field strength at 94. ALERT: Hostiles spotted, dispatching reinforcements to Terminal R006. Field strength at 23. Stasis field depleted. Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????###+##???????????????? | | ???????????????????????????? ???????????????? | | ???????????????????????????# ???? ?????????? | | ???????????????????????????# ??? ?????????? | | ???????????????????????????# """ ?????????? | | ???????????????????????????# """ ??????????? | | ???????????????????????????# """ ???????? | | ???????????????????????????# ???????? | | ???????????????????????????# ??????? | | ???????????????????????????# ???????? | | ???????????????????????????# """ #????????? | | ????????????????############ """ #????????? | | ????????????????#* # """ #????????? | | ????????????????# # #????????? | | ????????????????# # s## #????????? | | ????????????????# "" # ## #????????? | | ????????????????#""" # s## " " #????????? | | ????????????????#"F ! /s ## ""G"" #????????? | | ????????????????#""" #s ## ###??????? | | ??????????>?????#""" #s ## +??????? | | ????????????????#""" # ## ! ##??????? | | ????????????????# * # ### ###### #???????? | | ????????????????# #@ #?# #????# #???????? | | ????????????????######### #?#+#????# ######+## | | ????????????????????????# #????????# | | ????????????????????????# #????????# | | ????????????????????????+ #????????# ## | | ????????????????????????# #????????## #? | | ????????????????????????# +?????????# ! ## | | ????????????????????????####?????????# | | ?????????????????????????????????????# | | ?????????????????????????????????????# ###### ### | | ?????????????????????????????????????# #????#/#?? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????+ #????????? | | ?????????????????????????????????????# ????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????# ##????????? | | ?????????????????????????????????????# ??????????? | | ?????????????????????????????????????# ??????????? | | ?????????????????????????????????????# ??????????? | | ?????????????????????????????????????# ??????????? | | ??????????????????????????????????????+########??? | | ?????????????????????????????????????# ??? | | ?????????????????????????????????????# ?? | | ?????????????????????????????????????# ?? | | ?????????????????????????????????????# ? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 49 Energy Generation 45 Energy Capacity 565 Matter Stores 300 Matter Capacity 300 Sight Range 24 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 410 Power Amplification 20 Armor Coverage 600 Resistance: KI 20 Resistance: TH 50 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Melee Speed Boost 40 Evasion (%) 70 Target Analysis 8 Recoil Reduction 5 Kinecelleration 40 Offensive Hacking 10 Item Schematics ----------------- Hacking Suite | -8/Materials | Hacked Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Biomechanical Wings | -7/Data Miner | Free Gui. EMP Blaster | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Antigrav System | -7/Data Miner | Free Adv. Hacking Suite | -7/Data Miner | Free Enh. Gauss Cannon | -7/Data Miner | Free Variable Charge Gun | -7/Data Miner | Free Micro-nuke Launcher | -7/Data Miner | Free Robot Schematics ------------------ R-10 Processor | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free M-22 Extractor | -7/Data Miner | Free O-24 Administrator | -7/Data Miner | Free B-60 Warrior | -7/Data Miner | Free E-15 Imp | -7/Data Miner | Free P-60 Hacker | -7/Data Miner | Free C-35 Carver | -7/Data Miner | Free R-06 Scavenger | -3/Testing | Archive Fabricated ------------ Nothing Repaired ---------- Microactuators | 55% | -5/Factory Alien Tech Used ----------------- None Achievements -------------- Z1$+NX3F=JRE3_ZNQR Challenges ------------ None Game ------ Seed TowerLayeredDrive Manual? 0 Play Time 02:00:16 Cumulative 121.4 hours Start 2025.05.11 @ 23:17:52 End 2025.05.12 @ 16:09:46 Sessions 7 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 136 Rogue 18 Adventurer 107 Explorer 11 Win Type - Total 26 Types 8/0/10/0/3/0/4/1/0/0 Lore% 38 Gallery% 39 Achievement% 63 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 12/Smallcaps Map View 83x54 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: e904e0a2-768c-44d1-98a7-0195d397fa7e