Cogmind - Beta 11 *** ADVENTURER MODE // 2022.03.21 @ 19:00:10

Player: Terra

Result: Destroyed by Enhanced Grunt with Neutron Cannon

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (10)       2000
Robots Destroyed (97)      485
Value Destroyed (3599)     3599
Prototype IDs (13)         260
Alien Tech Used (0)        0
Bonus (409)                409
              TOTAL SCORE: 8753

 Bonus
-------
High Alert Combat Kills    109
Met Data Miner             300

 Cogmind 
---------
Core Integrity             0/850
Matter                     36/300
Energy                     98/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -6/Data Miner

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (7) ------
  Improved Targeting Computer
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (5) ----
           F-cell Engine
           Structural Scanner

 Peak State 
------------
>          --- POWER ------------
           F-cell Engine
           F-cell Engine
>          --- PROPULSION -------
           Wheel
           Wheel
           Wheel
>          --- UTILITY ----------
  Advanced Heat Sink
     Large Storage Unit
           Structural Scanner
  Improved Targeting Computer
           Transmission Jammer
  Improved Propulsion Shielding
   Layered Light Armor Plating
>          --- WEAPON -----------
     Heavy Laser
           Thermic Laser
           Magnetic Acceleration Cannon
>          --- INVENTORY --------
           F-cell Engine
           F-cell Engine
           F-cell Engine
  Improved Heat Sink
           Coolant Injector
           Structural Scanner
  Improved Terrain Scanner
           Seismic Detector
  Improved Reaction Control System
  Hardened Heavy Armor Plating
   Layered Light Armor Plating
    Medium Reactive Plating
    Cooled Particle Cannon
           Welding Torch
[Rating: 54]

 Favorites 
-----------
Power                      F-cell Engine
  Engine                   F-cell Engine
  Power Core               Light Nuclear Core
Propulsion                 Wheel
  Treads                   Armored Treads
  Wheel                    Wheel
Utility                    Transmission Jammer
  Device                   Transmission Jammer
  Storage                  Humpback
  Processor                Improved Targeting Computer
  Hackware                 Hacking Suite
  Protection               Layered Light Armor Plating
Weapon                     Heavy Flak Cannon
  Energy Gun               Pulse Rifle
  Energy Cannon            Proton Cannon
  Ballistic Gun            Autogun
  Ballistic Cannon         Heavy Flak Cannon
  Launcher                 Long-range Missile Launcher
  Special Weapon           Welding Torch
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Low Low Dat 
Slots Evolved              8    | .   .   .   .   .   4   2   2   .   .   .   
  Power                    1    | .   .   .   .   .   1   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   1   .   .   .   .   .   
  Utility                  5    | .   .   .   .   .   2   2   1   .   .   .   
  Weapon                   1    | .   .   .   .   .   .   .   1   .   .   .   
Parts Attached             106  | 7   2   7   .   2   16  35  19  10  4   4   
  Power                    12   | 2   .   1   .   .   3   2   3   .   .   1   
    Engine                 11   | 2   .   1   .   .   3   1   3   .   .   1   
    Core                   1    | .   .   .   .   .   .   1   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               19   | 2   .   1   .   .   3   9   2   1   1   .   
    Treads                 2    | .   .   .   .   .   .   .   .   1   1   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  17   | 2   .   1   .   .   3   9   2   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Utility                  37   | 1   1   .   .   1   9   12  8   3   .   2   
    Device                 13   | .   .   .   .   1   4   6   2   .   .   .   
    Storage                3    | 1   1   .   .   .   .   .   .   1   .   .   
    Processor              2    | .   .   .   .   .   .   1   1   .   .   .   
    Hackware               1    | .   .   .   .   .   .   .   .   1   .   .   
    Protection             18   | .   .   .   .   .   5   5   5   1   .   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   38   | 2   1   5   .   1   1   12  6   6   3   1   
    Energy Gun             11   | 2   .   1   .   1   1   4   2   .   .   .   
    Energy Cannon          5    | .   .   .   .   .   .   1   .   3   1   .   
    Ballistic Gun          1    | .   .   .   .   .   .   1   .   .   .   .   
    Ballistic Cannon       8    | .   1   1   .   .   .   2   2   1   1   .   
    Launcher               6    | .   .   1   .   .   .   2   2   .   1   .   
    Special Weapon         6    | .   .   2   .   .   .   1   .   2   .   1   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   .   1   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   .   1   .   1   1   .   .   .   
Parts Lost                 37   | .   .   3   .   1   4   7   1   2   5   14  
  Power                    5    | .   .   1   .   .   1   .   .   .   .   3   
  Propulsion               10   | .   .   1   .   .   2   3   .   2   1   1   
  Utility                  10   | .   .   .   .   .   1   2   .   .   .   7   
  Weapon                   12   | .   .   1   .   1   .   2   1   .   4   3   
  Highest Loss Streak      14   | .   .   2   .   1   4   4   1   1   4   14  
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   1   .   
Average Slot Usage (%)     83   | .   90  92  100 100 91  96  99  84  74  70  
  Engine                   13   | .   14  11  14  14  17  13  9   13  13  12  
  Treads                   1    | .   .   .   .   .   .   .   .   .   4   5   
  Wheel                    9    | .   28  25  28  28  20  20  20  10  .   .   
  Device                   14   | .   .   .   .   2   11  15  14  17  13  12  
  Storage                  7    | .   18  28  28  25  9   7   6   6   6   5   
  Processor                4    | .   .   .   .   .   .   1   6   6   6   6   
  Hackware                 4    | .   .   .   .   .   .   .   .   5   6   5   
  Protection               7    | .   .   .   .   .   13  19  18  2   6   6   
  Energy Gun               2    | .   16  8   .   10  15  8   7   .   .   .   
  Energy Cannon            2    | .   .   .   .   .   .   .   .   6   .   .   
  Ballistic Cannon         6    | .   11  9   14  14  2   1   3   5   8   5   
  Launcher                 2    | .   .   1   .   .   .   .   4   .   5   5   
  Special Weapon           2    | .   .   5   14  3   .   .   .   5   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             254  | 13  35  37  32  33  63  89  94  251 254 246 
  Greatest Support         36   | 26  26  26  26  26  36  36  30  30  20  20  
  Greatest Overweight (x)  81   | 1   1   3   1   1   3   5   3   24  81  17  
  Average Overweight (x)   8    | .   .   1   1   1   1   2   2   14  17  11  
Largest Inventory Capacity 35   | 8   15  15  15  15  15  15  15  35  35  35  
  Average Capacity         28   | 7   10  15  15  15  15  15  15  33  35  32  
  Most Carried             18   | 6   6   7   4   8   15  15  15  18  16  14  
  Average Carried          14   | 2   3   6   4   5   10  14  13  16  14  13  
  Final Capacity           35   | 8   15  15  15  15  15  15  15  35  35  5   
  Final Carried            16   | 3   6   4   4   8   15  15  15  16  14  2   

 Class Distribution 
--------------------
 58% | Hauler-Mutant
 13% | Mutant
 10% | Hauler-Gunner
  9% | Scavenger-Mutant
  6% | Scavenger-Tank

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Exiles
           Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials
           Mutant | -7/Factory
   Scavenger-Tank | -6/Factory
    Hauler-Mutant | -6/Lower Caves
    Hauler-Mutant | -6/Lower Caves
    Hauler-Mutant | -6/Data Miner

 Resources                      | -11  -10  -10  -10  -9   -8   -7   -6   -6   -6   -6   
-----------                Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Fac  Low  Low  Dat  
Matter Collected           2311 | 97   166  37   .    99   221  624  253  650  164  .    
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            3223 | 50   41   49   .    70   217  1213 614  490  432  47   
  Parts                    156  | 2    4    .    .    11   5    67   38   22   5    2    
Haulers Intercepted        1    | .    .    .    .    .    .    1    .    .    .    .    
Recyclers Shooed           3    | .    .    .    .    .    .    2    1    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      17   | .    .    .    .    .    .    .    .    12   5    .    
  Prevented                5    | .    .    .    .    .    .    .    .    5    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Low Low Dat 
Combat Hostiles Destroyed  73   | .   2   2   .   4   4   18  16  12  14  1   
  Guns                     14   | .   1   .   .   1   1   9   2   .   .   .   
  Cannons                  24   | .   1   1   .   3   .   5   3   8   2   1   
  AOE                      32   | .   .   1   .   .   .   4   11  4   12  .   
Classes Destroyed          17   | 1   2   1   .   1   2   4   1   4   1   .   
  Worker                   7    | .   1   .   .   1   .   3   2   .   .   .   
  Builder                  5    | .   .   .   .   .   .   4   1   .   .   .   
  Tunneler                 2    | .   .   .   .   1   .   .   1   .   .   .   
  Hauler                   1    | .   .   .   .   .   .   1   .   .   .   .   
  Recycler                 6    | 1   .   .   .   .   .   5   .   .   .   .   
  Minesweeper              1    | .   .   .   .   .   .   .   .   1   .   .   
  Mechanic                 1    | .   .   .   .   .   .   1   .   .   .   .   
  Watcher                  1    | .   .   .   .   .   .   .   1   .   .   .   
  Swarmer                  21   | .   2   .   .   4   .   3   6   6   .   .   
  Grunt                    27   | .   .   2   .   .   .   9   9   2   5   .   
  Brawler                  4    | .   .   .   .   .   .   .   .   1   3   .   
  Duelist                  2    | .   .   .   .   .   .   .   .   .   2   .   
  Sentry                   6    | .   .   .   .   .   2   2   .   .   2   .   
  Hunter                   8    | .   .   .   .   .   2   2   .   2   2   .   
  Programmer               3    | .   .   .   .   .   .   2   1   .   .   .   
  Behemoth                 1    | .   .   .   .   .   .   .   .   1   .   .   
  Enhanced Grunt           1    | .   .   .   .   .   .   .   .   .   .   1   
  Decomposer               1    | .   .   .   .   .   .   .   .   1   .   .   
  Samaritan                2    | .   .   .   .   .   .   .   .   2   .   .   
Best Kill Streak           16   | 1   3   1   .   5   1   16  7   3   6   1   
  Combat Bots Only         6    | .   2   1   .   4   1   4   6   3   6   1   
Max Kills in Single Turn   3    | 1   1   1   .   1   1   3   3   2   2   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   1   .   .   .   3   3   2   2   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -7   -6   -6   -6   -6   
--------                   Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Fac  Low  Low  Dat  
Damage Taken               6893 | .    46   420  .    110  733  1446 655  752  690  2041 
  Core                     1356 | .    12   76   .    38   195  177  80   137  62   579  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  45   | .    .    .    .    .    .    .    38   7    .    .    
  Regen/Repaired (Parts)   23   | .    .    .    .    .    .    23   .    .    .    .    
Core Remaining (%)         71   | 100  .    .    .    49   64   74   .    .    .    .    
Volleys Fired              275  | 1    4    14   7    14   27   99   34   49   14   12   
  Largest                  3    | 2    2    2    2    2    2    2    3    3    3    2    
  Hottest                  207  | 90   85   200  135  135  106  126  207  203  135  96   
Shots Fired                476  | 2    8    24   14   22   46   161  73   81   31   14   
  Gun                      218  | 2    4    4    .    6    44   108  43   7    .    .    
  Cannon                   183  | .    4    8    7    14   2    42   18   61   17   10   
  Launcher                 39   | .    .    4    .    .    .    2    12   5    14   2    
  Special                  36   | .    .    8    7    2    .    9    .    8    .    2    
  Kinetic                  171  | .    4    8    7    14   2    55   25   29   17   10   
  Thermal                  226  | 2    4    12   7    8    44   104  36   9    .    .    
  Explosive                39   | .    .    4    .    .    .    2    12   5    14   2    
  Electromagnetic          32   | .    .    .    .    .    .    .    .    32   .    .    
  Robot Hit Streak         33   | 2    4    9    .    4    7    28   33   29   22   24   
  Robot Miss Streak        5    | .    2    1    .    2    3    2    2    3    4    5    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        1    | .    .    .    .    .    .    1    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    .    .    .    .    1    .    .    .    .    
Shots Hit Robots           338  | 2    4    8    .    10   31   130  49   69   25   10   
  Core Hits                235  | 2    3    3    .    6    6    54   41   49   45   26   
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    .    .    .    1    .    .    .    .    
  Critical Strikes         18   | .    .    .    .    .    3    8    6    1    .    .    
    Burn                   15   | .    .    .    .    .    3    6    6    .    .    .    
    Destroy                1    | .    .    .    .    .    .    1    .    .    .    .    
    Blast                  1    | .    .    .    .    .    .    1    .    .    .    .    
    Corrupt                1    | .    .    .    .    .    .    .    .    1    .    .    
Melee Attacks              9    | .    .    .    .    .    .    9    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           9820 | 24   55   241  .    180  427  2327 2056 2055 1979 476  
  Guns                     2578 | 24   37   25   .    25   410  1358 562  137  .    .    
  Cannons                  3524 | .    18   89   .    107  17   559  460  1439 505  330  
  Explosions               3638 | .    .    127  .    .    .    380  1034 477  1474 146  
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  3031 | .    18   89   .    107  17   692  542  731  505  330  
  Thermal                  2538 | 24   37   120  .    73   410  1255 480  139  .    .    
  Explosive                3444 | .    .    32   .    .    .    380  935  477  1474 146  
  Electromagnetic          807  | .    .    .    .    .    .    .    99   708  .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         7    | .    .    3    3    3    .    7    .    .    .    .    
  Average Corruption       4    | .    .    3    3    3    .    6    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    
  Effects                  7    | .    .    .    1    1    .    5    .    .    .    .    
    Message Errors         2    | .    .    .    .    1    .    1    .    .    .    .    
    Matter Fused           2    | .    .    .    1    .    .    1    .    .    .    .    
    Heat Flow Errors       2    | .    .    .    .    .    .    2    .    .    .    .    
    Misfires               1    | .    .    .    .    .    .    1    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            192  | .    .    13   .    .    .    58   32   46   43   .    
  Projectiles              42   | .    .    13   .    .    .    16   .    11   2    .    
  Explosions               150  | .    .    .    .    .    .    42   32   35   41   .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 29   | .    .    2    .    3    .    6    3    9    5    1    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  29   | .    .    2    .    3    .    6    3    9    5    1    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      154  | .    .    .    .    .    .    26   25   .    103  .    
  Shots                    6    | .    .    .    .    .    .    2    2    .    2    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        594  | 30   72   161  130  110  594  434  482  444  80   15   
  Average Temperature      151  | 17   31   52   74   38   316  139  172  114  41   9    
  Received Heat Transfer   1137 | .    .    81   .    .    72   444  294  117  129  .    
  Effects                  39   | .    .    .    .    .    28   6    5    .    .    .    
    Shutdowns              16   | .    .    .    .    .    12   4    .    .    .    .    
    Energy Bleed           6    | .    .    .    .    .    4    .    2    .    .    .    
    Interference           4    | .    .    .    .    .    2    .    2    .    .    .    
    Matter Decay           3    | .    .    .    .    .    2    .    1    .    .    .    
    Short Circuit          3    | .    .    .    .    .    2    1    .    .    .    .    
    Damage (minor)         2    | .    .    .    .    .    1    1    .    .    .    .    
    Damage (major)         4    | .    .    .    .    .    4    .    .    .    .    .    
    Damage (core)          1    | .    .    .    .    .    1    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              2    | .    .    .    .    .    .    .    .    2    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              3    | .    .    .    .    .    3    .    .    .    .    .    
  Combat Hostiles          3    | .    .    .    .    .    3    .    .    .    .    .    
  Parts Melted             15   | .    .    .    .    .    8    5    1    1    .    .    
  Heat Transferred         7200 | 62   111  174  .    174  1332 3345 1718 284  .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Low Low Dat 
Peak Influence             613  | 5   72  144 .   90  124 357 613 .   .   .   
  Initial                  102  | .   2   23  .   .   29  48  102 .   .   .   
  Average                  223  | 2   41  78  .   72  96  213 415 .   .   .   
Maximum Alert Level        2    | .   .   .   .   .   .   1   2   .   .   .   
  Low Security (%)         52   | 100 100 100 .   100 100 36  15  .   .   .   
  Level 1                  23   | .   .   .   .   .   .   63  1   .   .   .   
  Level 2                  23   | .   .   .   .   .   .   .   82  .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          10   | .   1   .   .   .   1   6   1   .   1   .   
  Investigation            3    | .   1   .   .   .   1   1   .   .   .   .   
  Extermination            2    | .   .   .   .   .   .   2   .   .   .   .   
  Reinforcement            4    | .   .   .   .   .   .   3   1   .   .   .   
  Assault                  1    | .   .   .   .   .   .   .   .   .   1   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   .   .   2   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Fac Low Low Dat 
Distress Signals           .    | .   .   .   .   .   .   .   .   .   .   .   
Communications Jammed      1    | .   .   .   .   .   .   .   1   .   .   .   
  Distress Signals         1    | .   .   .   .   .   .   .   1   .   .   .   
Times Spotted              83   | .   3   2   .   4   4   25  17  12  12  4   
  Peak Tracking Total      6    | .   3   2   .   4   3   6   6   3   5   4   
  Tactical Retreats        6    | .   1   .   .   .   .   2   .   1   2   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Low Low Dat 
Traps Triggered            4    | .   1   .   .   .   1   1   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   .   .   1   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  
----------                 Run  | Scr Mat Min Exi Min Mat Fac Fac Low Low Dat 
Machines Disabled          19   | .   .   1   .   .   .   .   16  .   1   1   
  Max in Single Turn       5    | .   .   1   .   .   .   .   5   .   1   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Fac Low Low Dat 
Machines Accessed          10   | .   1   .   .   .   .   3   2   .   .   4   
  Terminals                5    | .   1   .   .   .   .   2   2   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   1   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                42   | .   1   .   .   .   .   7   3   .   .   31  
  Successful               39   | .   1   .   .   .   .   4   3   .   .   31  
  Failed                   3    | .   .   .   .   .   .   3   .   .   .   .   
    Catastrophic           1    | .   .   .   .   .   .   1   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   2    | .   1   .   .   .   .   .   .   .   .   1   
  Terminals                9    | .   1   .   .   .   .   5   3   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   .   2   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             36   | .   .   .   .   .   .   2   3   .   .   31  
  Record                   11   | .   .   .   .   .   .   .   .   .   .   11  
  Part Schematic           10   | .   .   .   .   .   .   .   .   .   .   10  
  Robot Schematic          7    | .   .   .   .   .   .   .   .   .   .   7   
  Prototype ID Bank        3    | .   .   .   .   .   .   .   .   .   .   3   
  Open DSF                 2    | .   .   .   .   .   .   1   1   .   .   .   
  Alert Level              2    | .   .   .   .   .   .   .   2   .   .   .   
  Zone Layout              1    | .   .   .   .   .   .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   .   .   2   .   .   .   .   
  Scan Component           1    | .   .   .   .   .   .   1   .   .   .   .   
  Repair                   1    | .   .   .   .   .   .   1   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         1    | .   1   .   .   .   .   .   .   .   .   .   
  Terminals                1    | .   1   .   .   .   .   .   .   .   .   .   
    Botnet                 1    | .   1   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         3    | .   .   .   .   .   .   3   .   .   .   .   
  Full Trace Events        1    | .   .   .   .   .   .   1   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  7    | .   .   .   .   .   .   .   .   .   .   7   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   10   | .   .   .   .   .   .   .   .   .   .   10  
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   1   .   .   .   .   
  Time                     136  | .   .   .   .   .   .   136 .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  
------------               Run  | Scr Mat Min Exi Min Mat Fac Fac Low Low Dat 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   .   1   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   1    | .   .   .   .   .   .   1   .   .   .   .   
Robot Hacks Applied        2    | .   .   .   .   .   .   2   .   .   .   .   
  parse_system             2    | .   .   .   .   .   .   2   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  
--------                   Run  | Scr Mat Min Exi Min Mat Fac Fac Low Low Dat 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Low Low Dat 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   .   .   .   .   .   .   2   1   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -7   -6   -6   -6   -6   
-------------              Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Fac  Low  Low  Dat  
Turns Passed               9936 | 45   116  175  71   181  393  963  749  3603 2742 898  
Spaces Moved               3015 | 33   101  106  35   128  241  400  522  1143 220  86   
  Core                     41   | 13   .    .    .    .    .    .    .    .    14   14   
  Treads                   249  | .    .    .    .    .    .    .    .    .    177  72   
  Legs                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   2725 | 20   101  106  35   128  241  400  522  1143 29   .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   90   90   105  105  86   95   110  110  425  50   
  Average Speed            290  | 78   95   105  105  105  115  120  113  301  1227 1008 
  Slowest Speed            4100 | 100  105  125  105  105  145  175  125  440  4100 1130 
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1    | .    .    1    .    .    .    .    .    .    .    .    
Exploration Rate (%)       31   | 4    20   21   8    33   21   9    21   87   42   76   
  Regions Visited          10
    Branch Regions         6
  Pre-discovered Areas     2    | .    .    .    .    .    .    .    .    1    .    1    
  Known Exits Taken        .    | .    .    .    .    .    .    .    .    .    .    .    
  Unknown Exits Taken      10   | 1    1    1    1    1    1    1    1    1    1    .    
Scrap Searched             6    | .    .    .    .    1    .    .    .    5    .    .    
Spaces Dug                 15   | .    .    8    7    .    .    .    .    .    .    .    
Terrain Destroyed          367  | .    .    63   7    .    .    8    71   45   155  18   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Projectile               16   | .    .    8    7    .    .    .    1    .    .    .    
  AOE                      351  | .    .    55   .    .    .    8    70   45   155  18   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -7   -6   -6   -6   -6   
---------                  Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Fac  Low  Low  Dat  
Total                      3692 | 48   112  127  41   148  307  713  621  1232 239  104  
  Wait                     156  | .    2    .    .    .    .    135  13   6    .    .    
  Move                     3005 | 32   100  105  34   127  240  399  521  1142 219  86   
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  92   | 8    4    1    .    5    19   21   14   16   2    2    
  Fast Attach              8    | 1    .    .    .    .    .    3    2    2    .    .    
  Attach                   46   | 5    1    3    .    1    8    11   6    3    4    4    
  Detach                   1    | .    .    .    .    .    .    .    1    .    .    .    
  Swap                     52   | 1    1    4    .    1    8    21   11   5    .    .    
  Drop                     48   | .    .    .    .    .    5    15   19   9    .    .    
  Fire                     275  | 1    4    14   7    14   27   99   34   49   14   12   
  Melee                    9    | .    .    .    .    .    .    9    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-10/Exiles
-9/Mines
-8/Materials (discovered 3 exits: *Fac / [*Sto x2])
-7/Factory
-6/Factory
-6/Lower Caves
-6/Lower Caves
-6/Data Miner (discovered 1 exit: [*Pro])

 History 
---------
 Turn | Location       | Event
    7 | -11/Scrapyard  | Discovered new exit (range 15)
   46 | -11/Scrapyard  | Entered Materials
  132 | -10/Materials  | Discovered new exit (range 12)
  162 | -10/Materials  | Entered Mines
  226 | -10/Mines      | Received a Rocket Launcher from a helpful Derelict
  309 | -10/Mines      | Build established: Mutant
  309 | -10/Mines      | Crushed by falling debris
  325 | -10/Mines      | Deemed a non-threat by the Exiles lab entrance
  325 | -10/Mines      | Discovered new exit (range 7)
  337 | -10/Mines      | Entered Exiles
  396 | -10/Exiles     | Discovered new exit (range 12)
  408 | -10/Exiles     | Entered Mines
  444 | -9/Mines       | Core integrity fell below 50%
  446 | -9/Mines       | Met a Derelict bent on vengeance
  555 | -9/Mines       | Found a damaged Exp. Sensor Array with a note attached
  557 | -9/Mines       | Found Prototype Device
  558 | -9/Mines       | Identified Exp. Sensor Array
  579 | -9/Mines       | Discovered new exit (range 4)
  589 | -9/Mines       | Entered Materials
  589 | -8/Materials   | Evolved 4 slots: Power x1, Propulsion x1, Utility x2
  637 | -8/Materials   | Discovered new exit (range 4)
  814 | -8/Materials   | Lost 4 parts (1p2n1u)
  850 | -8/Materials   | Discovered new exit (range 15)
  896 | -8/Materials   | Build established: Scavenger-Mutant
  970 | -8/Materials   | Discovered new exit (range 8)
  982 | -8/Materials   | Entered Factory
  982 | -7/Factory     | Evolved 2 slots: Utility x2
 1389 | -7/Factory     | Repaired Broken Exp. Sensor Array
 1457 | -7/Factory     | Build established: Mutant
 1582 | -7/Factory     | Discovered new exit (range 7)
 1750 | -7/Factory     | Lost 4 parts (2u2w)
 1945 | -7/Factory     | Entered another Factory area
 1945 | -6/Factory     | Evolved 2 slots: Utility x1, Weapon x1
 2261 | -6/Factory     | Build established: Scavenger-Tank
 2592 | -6/Factory     | Discovered new exit (range 7)
 2694 | -6/Factory     | Entered Lower Caves
 3253 | -6/Lower Caves | Build established: Hauler-Mutant
 3610 | -6/Lower Caves | Spotted B-75 Beast
 3639 | -6/Lower Caves | Destroyed B-75 Beast
 3677 | -6/Lower Caves | Learned Factory non-interactive machine intel
 4072 | -6/Lower Caves | Discovered new exit (range 8)
 6297 | -6/Lower Caves | Entered another Lower Caves area
 6378 | -6/Lower Caves | Encountered a Warlord checkpoint
 6456 | -6/Lower Caves | Lost 4 parts (1n3w)
 7553 | -6/Lower Caves | Build established: Hauler-Gunner
 8210 | -6/Lower Caves | Attracted the attention of an 0b10 outpost
 8522 | -6/Lower Caves | Build established: Hauler-Mutant
 8814 | -6/Lower Caves | Discovered new exit (range 8)
 8861 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint
 8937 | -6/Lower Caves | Learned Factory security intel
 9039 | -6/Lower Caves | Entered Data Miner
 9039 | -6/Data Miner  | Discovered new exit (range 6)
 9254 | -6/Data Miner  | Met Data Miner
 9582 | -6/Data Miner  | Learned location of Section 7 (-3)
 9582 | -6/Data Miner  | Acquired the access code to Warlord's prototype stash
 9785 | -6/Data Miner  | Received God Mode back door access code from Data Miner
 9853 | -6/Data Miner  | Data Conduit disabled
 9876 | -6/Data Miner  | Core integrity fell below 50%
 9928 | -6/Data Miner  | Core integrity fell below 20%
 9937 | -6/Data Miner  | Destroyed by Enhanced Grunt with Neutron Cannon

 Last Messages 
---------------
Enhanced Grunt knocked back.
Enhanced Grunt destroyed. <x2>
F-cell Engine destroyed.
Lyr. Light Armor Plating destroyed.
Hvy. Flak Cannon destroyed.
Arm. Treads destroyed.
Acquired Lyr. Light Armor Plating.
Jacked Enhanced Grunt...
Command string: assimilate
No effect.
Jacked Enhanced Grunt...
Command string: \\3T9K
No effect.
Transmission Jammer destroyed.
Acquired F-cell Engine.
Adv. Heat Sink destroyed.
Lyr. Light Armor Plating destroyed.
Remote Datajack destroyed.
Hrd. Heavy Armor Plating destroyed.
F-cell Engine destroyed. <x2>

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           56
Energy Generation          33
Energy Capacity            900
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           20
Terrain Scan Range         16
Terrain Scan Density       10
Jamming Range              12
Armor Coverage             750
Resistance: KI             50
Resistance: TH             20
Resistance: EX             20
Resistance: EM             35
Resistance: I              20
Resistance: S              20
Resistance: P              20
Propulsion Shielding       66
Evasion (%)                50
Targeting Accuracy         6
Recoil Reduction           1
Offensive Hacking          20

 Item Schematics 
-----------------
          Combat Drone Bay | -6/Data Miner | Free
 Lgt. Regenerative Plating | -6/Data Miner | Free
        Prc. Matter Filter | -6/Data Miner | Free
     Enh. Flexi-carbon Leg | -6/Data Miner | Free
            Neutron Cannon | -6/Data Miner | Free
 Imp. Gyrokinetic Inverter | -6/Data Miner | Free
      Adv. Power Amplifier | -6/Data Miner | Free
          Dispersion Rifle | -6/Data Miner | Free
        Adv. System Shield | -6/Data Miner | Free
        Imp. Phase Shifter | -6/Data Miner | Free

 Robot Schematics 
------------------
   B-60 Warrior | -6/Data Miner | Free
   L-41 Fighter | -6/Data Miner | Free
     S-27 Virus | -6/Data Miner | Free
 M-22 Extractor | -6/Data Miner | Free
  A-15 Conveyor | -6/Data Miner | Free
  Y-64 Sentinel | -6/Data Miner | Free
   G-50 Soldier | -6/Data Miner | Free

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Librarian
No Signal
Tank
The Oracle

 Challenges 
------------
None

 Game 
------
Seed              ForceStorageCarapace
  Manual?         0
Play Time         01:03:53
  Cumulative      10.4 hours
  Start           2022.03.21 @ 17:55:52
  End             2022.03.21 @ 19:00:10
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          11
  Rogue           0
  Adventurer      11
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             5
Gallery%          21
Achievement%      18
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/Smallcaps
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a26b0c00-f52f-47c2-86c6-6e4996efe80e