Cogmind - Beta 13 --- EXPLORER MODE // 2024.06.27 @ 14:22:06 Player: Kino Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (109) 545 Value Destroyed (4660) 4660 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (236) 236 TOTAL SCORE: 9961 Bonus ------- Pacifist 200 High Alert Combat Kills 36 Cogmind --------- Core Integrity 762/1000 Matter 270/300 Energy 51/100 System Corruption 0% Temperature Cool (0) Movement Core (100) Ox1 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (11) ----- Improved Cryofiber Web Target Analyzer Target Analyzer Core Analyzer Core Analyzer Improved Core Shielding Improved Core Shielding > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Power Amplifier Large Storage Unit Small Battery Improved Signal Interpreter Target Analyzer Target Analyzer Core Analyzer Core Analyzer Stasis Canceller > --- WEAPON ----------- Heavy Ion Cannon Phase Cannon > --- INVENTORY -------- Heavy Deuterium Engine Heavy Deuterium Engine High-powered Shock Rifle Heavy Ion Cannon Heavy Missile Launcher [Rating: 61] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Utility Target Analyzer Device Structural Scanner Storage Large Storage Unit Processor Target Analyzer Protection Utility Shielding Weapon Heavy Ion Cannon Energy Gun Small Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Heavy Assault Cannon Launcher Heavy Missile Launcher Slashing Weapon Katana Build | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Dat Pro Fac Slots Evolved 11 | . 1 2 . 2 2 2 . . . 2 Power 1 | . . . . . . 1 . . . . Propulsion 1 | . . . . . 1 . . . . . Utility 9 | . 1 2 . 2 1 1 . . . 2 Weapon . | . . . . . . . . . . . Parts Attached 136 | 8 1 13 2 18 30 41 11 . 7 5 Power 22 | 1 . 2 . 2 4 7 4 . 2 . Engine 14 | 1 . 2 . . 2 7 1 . 1 . Core 8 | . . . . 2 2 . 3 . 1 . Reactor . | . . . . . . . . . . . Propulsion 35 | 2 . 2 1 7 6 14 2 . 1 . Treads . | . . . . . . . . . . . Leg 35 | 2 . 2 1 7 6 14 2 . 1 . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 40 | 3 1 5 . 6 9 8 2 . 2 4 Device 16 | . . 1 . 2 4 4 1 . 2 2 Storage 3 | 1 . 1 . . . 1 . . . . Processor 10 | 1 . 1 . 1 3 3 1 . . . Hackware . | . . . . . . . . . . . Protection 11 | 1 1 2 . 3 2 . . . . 2 Artifact . | . . . . . . . . . . . Weapon 39 | 2 . 4 1 3 11 12 3 . 2 1 Energy Gun 14 | 1 . 2 1 . 6 2 1 . 1 . Energy Cannon 10 | . . . . . 1 6 1 . 1 1 Ballistic Gun 9 | 1 . 2 . 1 3 2 . . . . Ballistic Cannon 1 | . . . . 1 . . . . . . Launcher 4 | . . . . . 1 2 1 . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 1 | . . . . 1 . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . 1 . . . . Corrupted Parts 3 | . . . . . 2 . 1 . . . System Corruption 6 | . . . . . 5 . 1 . . . Parts Lost 53 | . . 1 2 1 14 7 9 . 15 4 Power 12 | . . 1 . . 3 2 2 . 4 . Propulsion 8 | . . . . . 1 1 3 . 3 . Utility 18 | . . . 1 1 5 2 2 . 4 3 Weapon 15 | . . . 1 . 5 2 2 . 4 1 Highest Loss Streak 10 | . . 1 1 1 8 4 9 . 10 2 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 83 | . 100 94 93 89 86 78 74 87 74 41 Engine 5 | . 12 9 10 3 1 6 6 6 3 . Core 2 | . . . . 4 4 . 5 6 5 . Leg 14 | . 25 15 16 13 18 15 7 12 8 . Device 7 | . . 8 . 8 16 2 3 6 7 8 Storage 8 | . 12 10 10 8 7 7 12 12 8 . Processor 17 | . . 2 10 9 14 30 29 31 31 26 Protection 13 | . 25 30 26 27 11 2 . . . 5 Energy Gun 5 | . 12 13 19 3 1 2 3 6 4 . Energy Cannon 2 | . . . . . . 5 5 6 3 . Ballistic Gun 3 | . 12 5 . 2 6 1 . . . . Naked Turns . | . . . . . . . . . . . Heaviest Build 66 | 17 18 39 38 41 46 66 55 49 50 14 Greatest Support 50 | 20 20 23 23 30 47 50 50 30 30 3 Greatest Overweight (x) 14 | . . 6 3 3 10 9 14 1 2 4 Average Overweight (x) 1 | . . 1 1 1 . 1 3 1 . . Largest Inventory Capacity 15 | 10 10 15 15 15 15 15 15 15 15 5 Average Capacity 14 | 7 10 13 15 15 15 15 15 15 11 5 Most Carried 15 | 5 5 10 10 15 15 12 6 4 5 4 Average Carried 6 | 3 3 5 8 8 10 6 3 4 3 1 Final Capacity 15 | 10 10 15 15 15 15 15 15 15 5 5 Final Carried 10 | 4 5 10 9 8 9 4 4 4 2 . Class Distribution -------------------- 68% | Hacker-Mutant 31% | Scavenger-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Mines Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Data Miner Scavenger-Mutant | -5/Proximity Caves Hacker-Mutant | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 ----------- Run | Yrd Mat Mat Min Mat Fac Fac Low Dat Pro Fac Matter Collected 2834 | 131 104 310 15 490 670 693 346 . 75 . Remotely . | . . . . . . . . . . . Salvage Created 4205 | . . 788 148 568 895 1132 314 . 360 . Parts 222 | . . 52 5 33 56 59 10 . 7 . Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed 5 | . . 1 . . 1 3 . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Dat Pro Fac Combat Hostiles Destroyed 98 | . . 21 5 17 22 20 7 . 6 . Guns 64 | . . 21 5 8 17 6 1 . 6 . Cannons 25 | . . . . 9 1 9 6 . . . AOE 6 | . . . . . 2 4 . . . . Classes Destroyed 15 | . . 4 . 4 5 1 1 . . . Worker 4 | . . . . 1 1 2 . . . . Builder 4 | . . . . . 1 3 . . . . Mechanic 1 | . . . . . . 1 . . . . Operator 1 | . . . . . 1 . . . . . Watcher 1 | . . . . 1 . . . . . . Swarmer 14 | . . 6 3 3 . . 2 . . . Grunt 41 | . . 8 1 7 7 10 3 . 5 . Brawler 3 | . . . . 1 2 . . . . . Duelist 4 | . . 2 1 1 . . . . . . Sentry 13 | . . 5 . 4 . 4 . . . . Specialist 4 | . . . . . 4 . . . . . Hunter 7 | . . . . 1 3 3 . . . . Programmer 9 | . . . . . 4 3 1 . 1 . Heavy 2 | . . . . . 2 . . . . . Behemoth 1 | . . . . . . . 1 . . . Best Kill Streak 5 | . . 5 3 4 5 5 3 . 2 . Combat Bots Only 5 | . . 5 3 4 5 4 3 . 2 . Max Kills in Single Turn 2 | . . 1 1 1 2 2 1 . 1 . Gunslinging . | . . . . . . . . . . . Exploded 1 | . . . . . 1 1 . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Min Mat Fac Fac Low Dat Pro Fac Hostile Shots Fired 1213 | . . 129 39 141 326 281 93 . 138 66 Missed 377 | . . 33 8 36 134 87 25 . 33 21 Damage Taken 8607 | . . 782 208 941 2201 1837 975 . 1116 547 Core 1696 | . . 159 18 131 477 271 171 . 231 238 Absorbed by Shields . | . . . . . . . . . . . Redirected to Shielding 242 | . . 46 12 55 46 . . . . 83 Ignored by Resistances 5578 | . . 501 140 570 1320 1116 572 . 915 444 Core Remaining (%) 63 | 100 100 . 55 76 31 . . . 20 . Volleys Fired 388 | 1 . 68 14 74 84 76 35 . 34 2 Largest 2 | 2 . 2 2 2 2 2 2 . 2 1 Hottest 154 | 60 . 85 96 96 128 150 145 . 154 81 Shots Fired 571 | 2 . 117 27 77 145 108 48 . 45 2 Gun 421 | 2 . 117 27 38 136 51 14 . 36 . Cannon 127 | . . . . 39 5 44 28 . 9 2 Launcher 23 | . . . . . 4 13 6 . . . Special . | . . . . . . . . . . . Kinetic 236 | 1 . 47 . 73 83 32 . . . . Thermal 246 | . . 39 19 4 52 59 28 . 45 . Explosive 23 | . . . . . 4 13 6 . . . Electromagnetic 66 | 1 . 31 8 . 6 4 14 . . 2 Robot Hit Streak 35 | . . 31 5 28 28 27 27 . 35 19 Robot Miss Streak 2 | . . 2 2 1 2 1 1 . 1 . Penetration Max 1 | . . . . . 1 1 . . . . Secondary Targets 6 | . . 3 1 . 2 . . . . . Max Gunslinging Chain 1 | . . 1 1 . 1 . . . . . Shots Hit Robots 488 | . . 99 18 68 124 96 43 . 38 2 Core Hits 232 | . . 36 6 24 72 60 15 . 18 1 Critical Kills 4 | . . 1 . . 1 2 . . . . Critical Parts Destroyed 6 | . . . . . 1 5 . . . . Critical Strikes 25 | . . 1 . 5 4 9 1 . 4 1 Burn 8 | . . . . . 2 2 . . 4 . Destroy 10 | . . 1 . . 2 7 . . . . Blast 5 | . . . . 5 . . . . . . Corrupt 2 | . . . . . . . 1 . . 1 Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 11984 | . . 1276 242 2311 2889 3256 1180 . 799 31 Guns 6102 | . . 1252 231 594 2428 770 179 . 648 . Cannons 3754 | . . . . 1533 110 1241 688 . 151 31 Explosions 2046 | . . 21 . 177 325 1210 313 . . . Melee . | . . . . . . . . . . . Ramming 82 | . . 3 11 7 26 35 . . . . Kinetic 4885 | . . 559 . 2089 1667 570 . . . . Thermal 4414 | . . 327 181 38 833 1548 688 . 799 . Explosive 1903 | . . . . 177 325 1088 313 . . . Electromagnetic 700 | . . 387 50 . 38 15 179 . . 31 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 12 | . . . . 2 12 . 2 2 2 . Average Corruption 3 | . . . . 1 6 . 1 2 2 . Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 68 | . . . . 13 29 . 14 . 12 . Message Errors 11 | . . . . . 7 . 3 . 1 . Matter Fused 18 | . . . . 2 9 . 4 . 3 . Heat Flow Errors 8 | . . . . 2 1 . 3 . 2 . Energy Discharges 9 | . . . . 2 4 . 2 . 1 . Parts Rejected 1 | . . . . . 1 . . . . . Data Loss (minor) 9 | . . . . 4 2 . . . 3 . Data Loss (major) 5 | . . . . 2 1 . 1 . 1 . Misfires 4 | . . . . 1 2 . 1 . . . Alerts 2 | . . . . . 1 . . . 1 . Weapon Failures 1 | . . . . . 1 . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 200 | . . . . 116 . 80 4 . . . Projectiles 120 | . . . . 116 . . 4 . . . Explosions 80 | . . . . . . 80 . . . . Melee . | . . . . . . . . . . . Knockbacks 15 | . . . . 14 1 . . . . . Impact 1 | . . . . . 1 . . . . . Kinetic 12 | . . . . 12 . . . . . . Secondary 2 | . . . . 2 . . . . . . Self-Inflicted Damage 116 | . . . . 70 9 37 . . . . Shots 6 | . . . . 1 1 4 . . . . Rammed . | . . . . . . . . . . . Targets Rammed 8 | . . 1 1 1 2 3 . . . . Kicked 8 | . . 1 1 1 2 3 . . . . Crushed . | . . . . . . . . . . . Highest Temperature 518 | 20 . 150 154 245 232 237 518 . 201 18 Average Temperature 81 | 10 . 45 68 42 76 76 195 . 58 11 Received Heat Transfer 3814 | . . 390 24 522 441 829 555 . 789 264 Effects 14 | . . . . 3 . 3 8 . . . Shutdowns 2 | . . . . . . . 2 . . . Energy Bleed 2 | . . . . . . . 2 . . . Interference 9 | . . . . 3 . 3 3 . . . Matter Decay 1 | . . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 1 | . . 1 . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 3 | . . . . . 2 1 . . . . Combat Hostiles 3 | . . . . . 2 1 . . . . Parts Melted 27 | . . 1 . 1 8 5 5 . 7 . Heat Transferred 7819 | . . 750 435 87 1674 2283 888 . 1702 . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . . 1 . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Dat Pro Fac Peak Influence 449 | . . 235 79 311 220 449 . . . 92 Initial 39 | . . . 19 13 8 39 . . . 7 Average 85 | . . 75 57 97 51 171 . . . 42 Maximum Alert Level 2 | . . 1 . 1 1 2 . . . . Low Security (%) 88 | 100 100 89 100 79 94 75 . . . 100 Level 1 10 | . . 10 . 20 5 18 . . . . Level 2 1 | . . . . . . 6 . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 21 | . . 3 . 1 11 6 . . . . Investigation 1 | . . . . . . 1 . . . . Extermination 5 | . . . . . 4 1 . . . . Reinforcement 13 | . . 3 . 1 7 2 . . . . Assault 1 | . . . . . . 1 . . . . Garrison 1 | . . . . . . 1 . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 2 | . . . . . 1 1 . . . . Haulers Reinforced 1 | . . . . . 1 . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac Low Dat Pro Fac Distress Signals 12 | . . 1 1 7 . 2 . . . 1 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 151 | . . 27 5 29 28 33 7 . 11 11 Peak Tracking Total 8 | . . 4 3 5 8 5 3 . 5 7 Tactical Retreats 9 | . . 2 . 1 . 1 . . 4 1 Traps | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Dat Pro Fac Traps Triggered 11 | . . 1 . 2 2 6 . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 3 | . . . . . 2 . 1 . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 ---------- Run | Yrd Mat Mat Min Mat Fac Fac Low Dat Pro Fac Machines Disabled 11 | . . 1 . 1 2 7 . . . . Max in Single Turn 5 | . . 1 . 1 1 5 . . . . Garrison Access 1 | . . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac Low Dat Pro Fac Machines Accessed 1 | . . . . . . 1 . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . Total Hacks 2 | . . . . . . 2 . . . . Successful . | . . . . . . . . . . . Failed 2 | . . . . . . 2 . . . . Catastrophic 1 | . . . . . . 1 . . . . Database Lockouts . | . . . . . . . . . . . Manual . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 2 | . . . . . . 2 . . . . Terminal Hacks . | . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 1 | . . . . . . 1 . . . . Full Trace Events 1 | . . . . . . 1 . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 ------------ Run | Yrd Mat Mat Min Mat Fac Fac Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . 3 . . . . Machine Destruction 3 | . . . . . . 3 . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Min Mat Fac Fac Low Dat Pro Fac Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Dat Pro Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 2 | . . . 1 . . . . . 1 . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 ------------- Run | Yrd Mat Mat Min Mat Fac Fac Low Dat Pro Fac Turns Passed 9069 | 64 161 1295 696 1245 1945 1233 1328 16 959 127 Spaces Moved 4188 | 42 132 517 296 466 1065 526 430 9 572 133 Core 457 | 11 . 33 . . 26 17 74 . 163 133 Treads . | . . . . . . . . . . . Legs 3731 | 31 132 484 296 466 1039 509 356 9 409 . Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 120 190 180 103 100 120 190 50 50 Average Speed 183 | 101 120 205 220 217 153 178 285 190 144 67 Slowest Speed 750 | 120 120 350 330 330 550 500 750 190 260 250 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 36 | 4 26 51 81 44 28 17 64 23 56 5 Regions Visited 10 Branch Regions 4 Pre-discovered Areas 1 | . . . 1 . . . . . . . Known Exits Taken 9 | 1 1 1 1 1 1 1 . 1 1 . Unknown Exits Taken 1 | . . . . . . . 1 . . . Scrap Searched 5 | . . . 1 . . . 2 . 2 . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 227 | . . 3 . 42 45 110 27 . . . Melee . | . . . . . . . . . . . Projectile 16 | . . . . 11 2 . 3 . . . AOE 211 | . . 3 . 31 43 110 24 . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac Low Dat Pro Fac Total 5010 | 60 134 641 314 611 1229 706 483 8 656 168 Wait 142 | . . 23 . 24 20 11 . . 39 25 Move 4178 | 41 131 516 295 465 1064 525 429 8 571 133 Hop . | . . . . . . . . . . . Pick Up 115 | 10 2 15 1 15 23 33 8 . 5 3 Fast Attach 2 | 2 . . . . . . . . . . Attach 93 | 5 1 10 1 8 21 27 8 . 7 5 Detach 2 | . . 2 . . . . . . . . Swap 42 | 1 . 3 1 10 9 15 3 . . . Drop 40 | . . 3 1 14 6 16 . . . . Fire 388 | 1 . 68 14 74 84 76 35 . 34 2 Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick 8 | . . 1 1 1 2 3 . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: *Upp x2) History --------- Turn | Location | Event 6 | -11/Scrapyard | Identified exit to Materials 6 | -11/Scrapyard | Discovered exit to Materials (range 16) 65 | -11/Scrapyard | Entered Materials 65 | -10/Materials | Evolved 1 slot: Utility x1 210 | -10/Materials | Identified exit to Materials 210 | -10/Materials | Discovered exit to Materials (range 5) 226 | -10/Materials | Entered another Materials area 226 | -9/Materials | Evolved 2 slots: Utility x2 301 | -9/Materials | Build established: Hacker-Mutant 885 | -9/Materials | Identified exit to Materials 885 | -9/Materials | Discovered exit to Materials (range 10) 1471 | -9/Materials | Identified exit to Mines 1471 | -9/Materials | Discovered exit to Mines (range 11) 1521 | -9/Materials | Entered Mines 1524 | -9/Mines | Discovered exit to Materials (range 11) 1797 | -9/Mines | Learned location of Zion (-7) 2171 | -9/Mines | Discovered exit to Materials (range 15) 2217 | -9/Mines | Entered Materials 2217 | -8/Materials | Evolved 2 slots: Utility x2 3431 | -8/Materials | Identified exit to Factory 3431 | -8/Materials | Discovered exit to Factory (range 16) 3462 | -8/Materials | Entered Factory 3462 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4378 | -7/Factory | Cargo convoy interrupted 5086 | -7/Factory | Core integrity fell below 50% 5101 | -7/Factory | Lost 8 parts (1p1n4u2w) 5150 | -7/Factory | Lost 3 parts (1p2w) 5207 | -7/Factory | System corruption reached 10% 5365 | -7/Factory | Identified exit to Factory 5365 | -7/Factory | Discovered exit to Factory (range 8) 5407 | -7/Factory | Entered another Factory area 5407 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 5917 | -6/Factory | Lost 4 parts (1p2u1w) 5987 | -6/Factory | Build established: Scavenger-Mutant 6474 | -6/Factory | Identified exit to Lower Caves 6474 | -6/Factory | Discovered exit to Lower Caves (range 16) 6640 | -6/Factory | Entered Lower Caves 6810 | -6/Lower Caves | Spotted B-75 Beast 6878 | -6/Lower Caves | Destroyed B-75 Beast 6902 | -6/Lower Caves | Lost 9 parts (2p3n2u2w) 7134 | -6/Lower Caves | Build established: Hacker-Mutant 7399 | -6/Lower Caves | Core integrity fell below 50% 7543 | -6/Lower Caves | Build established: Scavenger-Mutant 7903 | -6/Lower Caves | Encountered a Warlord checkpoint 7961 | -6/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 7968 | -6/Lower Caves | Entered Data Miner 7968 | -6/Data Miner | Identified exit to Proximity Caves 7968 | -6/Data Miner | Discovered exit to Proximity Caves (range 6) 7984 | -6/Data Miner | Entered Proximity Caves 8553 | -5/Proximity Caves | Learned Factory terminal intel 8678 | -5/Proximity Caves | Lost 10 parts (1p2n3u4w) 8939 | -5/Proximity Caves | Identified exit to Factory 8939 | -5/Proximity Caves | Discovered exit to Factory (range 8) 8943 | -5/Proximity Caves | Entered Factory 8943 | -5/Factory | Evolved 2 slots: Utility x2 8944 | -5/Factory | Loaded intel: 26 terminal locations 8957 | -5/Factory | Identified exit to Upper Caves 8957 | -5/Factory | Discovered exit to Upper Caves (range 9) 8998 | -5/Factory | Discovered exit to Upper Caves (range 8) 9070 | -5/Factory | Self-destructed Last Messages --------------- 08973_ W-25 Informer distress signal alerts nearby ally. 08974_ ALERT: All DSF locations entering lockdown mode. 08974_ Acquired Imp. Core Shielding. 08977_ Matter Pump disabled. 08998_ EXIT=FOUND: UPPER CAVES 08999_ Slug penetrates Wall. 09002_ Penetrated by Slug. 09002_ Adv. Terrain Scanner destroyed. 09005_ Penetrated by Slug. 09011_ Imp. Thermal Shield destroyed. 09011_ Penetrated by Slug. 09022_ Acquired Disruptor Cannon. 09045_ Slug penetrates Wall. 09050_ Penetrated by Slug. 09066_ Slug penetrates Wall. 09068_ Disruptor Cannon destroyed. 09069_ Target Analyzer destroyed. 09069_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | " #???# #??????????????????????????????????? | | #???# #??????????????????????????????????? | | #???# #??????????????????????????????????? | | #???# #??????????????????????????????????? | | ""% #?### #######????????????????????????????? | | """ #?# #????????????????????????????? | | """ #?# ####### ???????????????????? | | #?#! ???????????????????? | | ? #?# ??????????????????? | | ##? #?# > ??????????????????? | | ???? #?# ??????????????????? | | ???? ????# ??????????????????? | | ??????????# ####### ??????????????????? | | ??????????# #????????????????????????????? | | ??????????### ###????????????????????????????? | | ????????????# #??????????????????????????????? | | ????????????# #??????????????????????????????? | | ????????????# #?##############???????????????? | | ????????????# #?# #???????????????? | | ????????????# #?# #???????????????? | | ??????????### ### #???????????????? | | ??????????# # #???????????????? | | ????? ##### # #???????????????? | | ???# # #???????????????? | | ???# #g #???????????????? | | ???# T gY @ #???????????????? | | ???# #g ! #???????????????? | | ???# # g #???????????????? | | ???# ## # #???????????????? | | ???# ?# # #???????????????? | | ???# ??##+##+##################???????????????? | | ???? ?????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????????????""? | | ???????????????????????????????????????????????"T? | | ???????????????????????????????????????????????""? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 36 Energy Capacity 470 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 20 Terrain Scan Density 85 ECM Strength 2 Power Amplification 20 Base Temperature (-) 150 Armor Coverage 600 Resistance: KI 35 Resistance: TH 60 Resistance: EX 35 Resistance: EM 50 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 30 Power Shielding 33 Propulsion Shielding 33 Utility Shielding 33 Evasion (%) 55 Targeting Accuracy 5 Target Analysis 7 Core Analysis 9 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed UtilityDispersionCharge Manual? 0 Play Time 00:57:08 Cumulative 30.5 hours Start 2024.06.27 @ 13:08:19 End 2024.06.27 @ 14:22:06 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 76 Rogue 20 Adventurer 46 Explorer 10 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 32 Achievement% 22 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2e2d5e0c-c366-446b-9bca-e64918497283