Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.12.19 @ 17:52:45

Player: sasha

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (5)        1000
Robots Destroyed (15)      75
Value Destroyed (376)      376
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 3531

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/850
Matter                     40/300
Energy                     35/100
System Corruption          7%
Temperature                Cool (68)
Movement                   Core (200) Ox3
Location                   -6/Factory

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (4) ---
  Faulty Cooled Airjet
>               --- UTILITY (8) ------
          Small Storage Unit
       Improved Targeting Computer
       Improved Targeting Computer
       Improved Targeting Computer
       Improved Targeting Computer
                Weapon Cycler
>               --- WEAPON (2) -------
          Heavy Laser
       Enhanced Autogun
>               --- INVENTORY (6) ----
     Long-range Sensor Array

 Peak State 
------------
>            --- POWER ------------
    Improved Deuterium Engine
>            --- PROPULSION -------
             Airjet
             Airjet
             Airjet
             Airjet
>            --- UTILITY ----------
       Small Storage Unit
    Improved Targeting Computer
    Improved Targeting Computer
    Improved Targeting Computer
    Improved Targeting Computer
    Improved Targeting Computer
             Recoil Stabilizer
             Weapon Cycler
>            --- WEAPON -----------
       Heavy Machine Gun
        Mini Assault Cannon
>            --- INVENTORY --------
             Aerolev Unit
      Cooled Airjet
  Long-range Sensor Array
             Kinecellerator
    Enhanced Autogun
[Rating: 46]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
Propulsion                 Airjet
  Leg                      Aluminum Leg
  Hover Unit               Airjet
Utility                    Improved Targeting Computer
  Device                   Recoil Stabilizer
  Storage                  Small Storage Unit
  Processor                Improved Targeting Computer
Weapon                     Enhanced Autogun
  Energy Gun               Electrolaser
  Energy Cannon            Plasma Cannon
  Ballistic Gun            Enhanced Autogun
  Ballistic Cannon         Mini Assault Cannon
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac Fac 
Slots Evolved              8    | .   .   2   2   2   2   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               2    | .   .   1   1   .   .   
  Utility                  6    | .   .   1   1   2   2   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             39   | 7   1   4   8   7   12  
  Power                    4    | 1   .   .   1   1   1   
    Engine                 4    | 1   .   .   1   1   1   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               8    | 2   .   3   1   .   2   
    Treads                 .    | .   .   .   .   .   .   
    Leg                    2    | 2   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  6    | .   .   3   1   .   2   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  13   | 2   .   1   2   5   3   
    Device                 7    | 1   .   1   2   2   1   
    Storage                1    | 1   .   .   .   .   .   
    Processor              5    | .   .   .   .   3   2   
    Hackware               .    | .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   14   | 2   1   .   4   1   6   
    Energy Gun             3    | .   .   .   2   .   1   
    Energy Cannon          1    | .   .   .   .   .   1   
    Ballistic Gun          7    | 2   .   .   2   .   3   
    Ballistic Cannon       2    | .   .   .   .   1   1   
    Launcher               1    | .   1   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   1   1   2   
Parts Lost                 12   | .   .   .   .   .   12  
  Power                    1    | .   .   .   .   .   1   
  Propulsion               5    | .   .   .   .   .   5   
  Utility                  3    | .   .   .   .   .   3   
  Weapon                   3    | .   .   .   .   .   3   
  Highest Loss Streak      7    | .   .   .   .   .   7   
Average Slot Usage (%)     90   | .   100 90  93  93  84  
  Engine                   7    | .   14  11  9   7   4   
  Leg                      2    | .   28  6   .   .   .   
  Hover                    24   | .   .   22  35  30  18  
  Device                   16   | .   14  17  22  18  11  
  Storage                  7    | .   14  11  9   7   6   
  Processor                15   | .   .   .   .   14  31  
  Ballistic Gun            9    | .   20  11  10  11  3   
  Ballistic Cannon         2    | .   .   .   .   3   4   
  Launcher                 1    | .   8   11  .   .   .   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             34   | 12  14  15  22  24  34  
  Greatest Support         36   | 20  20  27  36  27  27  
  Greatest Overweight (x)  11   | 2   .   1   1   1   11  
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 6    | 6   6   6   6   6   6   
  Average Capacity         5    | 5   6   6   6   6   6   
  Most Carried             6    | 4   3   5   6   6   6   
  Average Carried          4    | 2   2   3   4   5   4   
  Final Capacity           6    | 6   6   6   6   6   6   
  Final Carried            6    | 2   3   4   6   6   1   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -8/Materials
 Mutant | -7/Factory
 Mutant | -6/Factory

 Resources                      | -11 -10 -9  -8  -7  -6  
-----------                Run  | Scr Mat Mat Mat Fac Fac 
Matter Collected           587  | 246 .   82  .   103 156 
  Remotely                 82   | .   .   82  .   .   .   
Salvage Created            443  | 55  .   .   52  83  253 
  Parts                    24   | 3   .   .   4   7   10  
Haulers Intercepted        2    | .   .   .   .   1   1   
Recyclers Shooed           .    | .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac Fac 
Combat Hostiles Destroyed  11   | .   .   .   1   2   8   
  Guns                     3    | .   .   .   1   .   2   
  Cannons                  8    | .   .   .   .   2   6   
Classes Destroyed          5    | 1   .   .   1   3   .   
  Worker                   1    | .   .   .   .   1   .   
  Hauler                   2    | .   .   .   .   1   1   
  Recycler                 1    | 1   .   .   .   .   .   
  Swarmer                  9    | .   .   .   .   2   7   
  Sentry                   2    | .   .   .   1   .   1   
Best Kill Streak           4    | 1   .   .   1   2   4   
  Combat Bots Only         4    | .   .   .   1   2   4   
Max Kills in Single Turn   1    | 1   .   .   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -6   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  Fac  
Damage Taken               2092 | .    .    58   54   82   1898 
  Core                     880  | .    .    13   .    .    867  
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         99   | 100  100  96   100  100  .    
Volleys Fired              53   | 5    .    .    5    8    35   
  Largest                  2    | 2    .    .    2    2    2    
  Hottest                  133  | 40   .    .    126  73   133  
Shots Fired                98   | 10   .    .    10   16   62   
  Gun                      53   | 10   .    .    10   8    25   
  Cannon                   45   | .    .    .    .    8    37   
  Launcher                 .    | .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  77   | 10   .    .    8    16   43   
  Thermal                  21   | .    .    .    2    .    19   
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Robot Hit Streak         18   | 4    .    .    3    4    18   
  Robot Miss Streak        5    | 5    .    .    1    3    2    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    
Shots Hit Robots           65   | 4    .    .    6    6    49   
  Core Hits                23   | 3    .    .    2    5    13   
  Critical Hits            1    | .    .    .    .    .    1    
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    .    .    1    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           1577 | 51   .    .    69   204  1253 
  Guns                     621  | 51   .    .    69   80   421  
  Cannons                  941  | .    .    .    .    109  832  
  Explosions               .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  15   | .    .    .    .    15   .    
  Kinetic                  1138 | 51   .    .    51   189  847  
  Thermal                  424  | .    .    .    18   .    406  
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         7    | .    .    .    .    .    7    
  Average Corruption       6    | .    .    .    .    .    6    
  Corruption Purged        .    | .    .    .    .    .    .    
  Effects                  14   | .    .    .    .    .    14   
    Message Errors         4    | .    .    .    .    .    4    
    Matter Fused           1    | .    .    .    .    .    1    
    Heat Flow Errors       1    | .    .    .    .    .    1    
    Data Loss (minor)      2    | .    .    .    .    .    2    
    Misfires               1    | .    .    .    .    .    1    
    Targeting Errors       4    | .    .    .    .    .    4    
    Weapon Failures        1    | .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            27   | .    .    .    .    1    26   
  Projectiles              27   | .    .    .    .    1    26   
  Explosions               .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 5    | .    .    .    .    2    3    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  4    | .    .    .    .    1    3    
  Secondary                1    | .    .    .    .    1    .    
Self-Inflicted Damage      7    | .    .    .    .    7    .    
  Shots                    .    | .    .    .    .    .    .    
  Rammed                   3    | .    1    .    .    2    .    
Targets Rammed             3    | .    1    .    .    2    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        866  | .    .    1    60   75   866  
  Average Temperature      153  | .    .    1    18   27   191  
  Received Heat Transfer   513  | .    .    33   9    9    462  
  Effects                  14   | .    .    .    .    .    14   
    Shutdowns              1    | .    .    .    .    .    1    
    Interference           8    | .    .    .    .    .    8    
    Matter Decay           2    | .    .    .    .    .    2    
    Damage (minor)         1    | .    .    .    .    .    1    
    Damage (core)          2    | .    .    .    .    .    2    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             1    | .    .    .    .    .    1    
  Heat Transferred         822  | .    .    .    37   .    785  
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac Fac 
Peak Influence             243  | 5   18  67  117 134 243 
  Initial                  53   | .   3   7   27  53  31  
  Average                  78   | .   9   16  71  57  153 
Maximum Alert Level        1    | .   .   .   .   .   1   
  Low Security (%)         95   | 100 100 100 100 100 83  
  Level 1                  4    | .   .   .   .   .   16  
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          2    | .   .   .   .   1   1   
  Investigation            .    | .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            2    | .   .   .   .   1   1   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   1   

 Stealth                        | -11 -10 -9  -8  -7  -6  
---------                  Run  | Scr Mat Mat Mat Fac Fac 
Distress Signals           1    | .   .   .   1   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              32   | .   1   4   4   7   16  
  Peak Tracking Total      5    | .   1   4   5   4   5   
  Tactical Retreats        6    | .   .   1   .   2   3   

 Traps                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac Fac 
Traps Triggered            3    | .   .   .   .   .   3   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  
----------                 Run  | Scr Mat Mat Mat Fac Fac 
Machines Disabled          1    | .   .   .   .   .   1   
  Max in Single Turn       1    | .   .   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  
---------                  Run  | Scr Mat Mat Mat Fac Fac 
Machines Accessed          1    | .   .   .   .   1   .   
  Terminals                1    | .   .   .   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                2    | .   .   .   .   2   .   
  Successful               1    | .   .   .   .   1   .   
  Failed                   1    | .   .   .   .   1   .   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   
  Terminals                2    | .   .   .   .   2   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             1    | .   .   .   .   1   .   
  Zone Layout              1    | .   .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         1    | .   .   .   .   1   .   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  
------------               Run  | Scr Mat Mat Mat Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  
--------                   Run  | Scr Mat Mat Mat Fac Fac 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -7  -6  
-------------              Run  | Scr Mat Mat Mat Fac Fac 
Turns Passed               1230 | 83  70  104 140 462 371 
Spaces Moved               1342 | 48  56  148 142 670 278 
  Core                     69   | 11  .   .   .   .   58  
  Treads                   .    | .   .   .   .   .   .   
  Legs                     116  | 37  56  23  .   .   .   
  Wheels                   .    | .   .   .   .   .   .   
  Hover                    1157 | .   .   125 142 670 220 
  Flight                   .    | .   .   .   .   .   .   
  Fastest Speed            48   | 50  120 52  48  52  52  
  Average Speed            73   | 114 120 63  63  61  95  
  Slowest Speed            600  | 150 120 120 116 116 600 
  Overloaded Moves         .    | .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   
Exploration Rate (%)       16   | 5   17  18  24  24  8   
  Regions Visited          5
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   .   
  Unknown Exits Taken      5    | 1   1   1   1   1   .   
Scrap Searched             .    | .   .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   
Terrain Destroyed          4    | .   .   .   .   .   4   
  Melee                    .    | .   .   .   .   .   .   
  Projectile               4    | .   .   .   .   .   4   
  AOE                      .    | .   .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -8  -7  -6  
---------                  Run  | Scr Mat Mat Mat Fac Fac 
Total                      1523 | 68  58  158 187 713 339 
  Wait                     19   | .   .   .   13  3   3   
  Move                     1337 | 47  55  147 141 669 278 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  48   | 9   1   5   12  13  8   
  Fast Attach              .    | .   .   .   .   .   .   
  Attach                   29   | 7   .   4   4   3   11  
  Detach                   .    | .   .   .   .   .   .   
  Swap                     10   | .   1   .   4   4   1   
  Drop                     24   | .   .   2   8   11  3   
  Fire                     53   | 5   .   .   5   8   35  
  Melee                    .    | .   .   .   .   .   .   
  Ram                      2    | .   .   .   .   2   .   
  Kick                     1    | .   1   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-7/Factory
-6/Factory

 History 
---------
 Turn | Location      | Event
   14 | -11/Scrapyard | Discovered new exit (range 15)
   84 | -11/Scrapyard | Entered Materials
  135 | -10/Materials | Discovered new exit (range 16)
  154 | -10/Materials | Entered another Materials area
  154 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  253 | -9/Materials  | Discovered new exit (range 11)
  258 | -9/Materials  | Entered another Materials area
  258 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  310 | -8/Materials  | Build established: Mutant
  380 | -8/Materials  | Discovered new exit (range 15)
  398 | -8/Materials  | Entered Factory
  398 | -7/Factory    | Evolved 2 slots: Utility x2
  853 | -7/Factory    | Discovered new exit (range 12)
  860 | -7/Factory    | Entered another Factory area
  860 | -6/Factory    | Evolved 2 slots: Utility x2
 1117 | -6/Factory    | Lost 3 parts (2n1w)
 1143 | -6/Factory    | Core integrity fell below 50%
 1167 | -6/Factory    | Core integrity fell below 20%
 1196 | -6/Factory    | Lost 7 parts (1p2n2u2w)
 1231 | -6/Factory    | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
01144_ Imp. Deuterium Engine destroyed.
01146_ Overheating: Matter decay (-1).
01147_ Overheating: Matter decay (-2).
01153_ System corrupted: Matter fused (-6).
01154_ Imp. Targeting Computer destroyed.
01156_ Overheating: System interference.
01156_ Kinecellerator temporarily disabled. <x2>
01156_ Weapon Cycler temporarily disabled.
01157_ Kinecellerator destroyed.
01165_ Magnetic Acceleration Cannon destroyed.
01171_ Matter Pump disabled.
01176_ Acquired 64 matter.
01177_ TXRH8VY1WOF>|GRN<#RVQHA#PHUTG
01199_ Faulty Aerolev Unit destroyed.
01199_ Identified Cld. Airjet.
01199_ Imp. Targeting Computer permanently disabled.
01199_ Malfunction: Power surge.
01216_ Acquired Hvy. Laser.
01217_ ,MM KI5W#VRL#:AR,<SKFATHBWAFYBO,E2W
01225_ System corrupted: Hvy. Laser targeting data glitched.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ????????????###?????##???????????????????????????? |
| ????????""""" """"""" ???????????????????????????? |
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| ????? """"""" """"""" #???????????###????????????? |
| ???????               ##########################?? |
| ?????????  !          ##                #      #?? |
| ???????????     ???   ##                #      #?? |
| ??????????###+#######+##              =*#%"""  #?? |
| ###########                           [ =*"""  #?? |
|           #     ########/############  =% """  #?? |
| ""  """"" #     #??????#gg    #?????#  *#      #?? |
| ""  """"" +     #??????# gg   #?????#   ########?? |
| ""  """   #     #??????#      #?????#        #???? |
|           #     #??????#      #?????#####+## #???? |
|           #     ########      #?????#      # ##### |
| ###########            # @    #?????#""    +     # |
| ??????????#            ########?????#"T    #     # |
| ?????????##  %"" """   #????????????#"" =  #     # |
| ?????????#" ^""" """   #????????????#      #     # |
| ?????????#"  """ """   #????????????#      #     # |
| ?????????#" ^          #????????????########     # |
| ?????????#T  ^   """   #???????????????????#     # |
| ?????????#"      """   ####????????????????#     # |
| ?####????#"!*    """   """#???????????######+#   # |
| ??    ???#"*           """#???????????#      #   # |
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| ????     ##  """ """    ""#???????????#"""   +     |
| ?????    ?#  "%" """   ####???????????#""" [ #     |
| ???#### ###            #??????????????#      #     |
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| ???#         """ """   #?????????????????????##### |
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| "" #     #       #     #########?????????????????? |
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| "" +     +   """ #                 ??????????????? |
|    #     #   """ +                 ??????????????? |
|    #     #       #                 ??????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           37
Energy Generation          16
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           20
Terrain Scan Range         20
Terrain Scan Density       10
Weapon Cycling             15
Evasion (%)                55
Targeting Accuracy         30
Recoil Reduction           2
Kinecelleration            30

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              RecyclingPointyCasing
  Manual?         0
Play Time         00:19:32
  Cumulative      17.6 hours
  Start           2020.12.19 @ 17:33:04
  End             2020.12.19 @ 17:52:45
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          21
  Rogue           21
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             5
Gallery%          27
Achievement%      20
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ac2a7910-c52a-4eb1-b532-5a4a684efa0e