Cogmind - Beta 13 X1 @@@ ROGUE MODE // 2023.12.13 @ 17:11:20

Player: alice_fexa

Result: Escaped!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (15)       3000
Robots Destroyed (31)      155
Value Destroyed (772)      772
Prototype IDs (8)          160
Alien Tech Used (0)        0
Bonus (35598)              35598
              TOTAL SCORE: 44185

 Bonus
-------
Fragile Parts              2250
Simple Hacker              17916
Unstable Evolution         4500
High Alert Combat Kills    10
Follower Combat Kills      122
Entered DSFs               500
Aligned with FarCom        300
Win                        3000
Challenge Win              7000

 Cogmind 
---------
Core Integrity             1577/1600
Matter                     205/300
Energy                     187/190
System Corruption          1%
Temperature                Cool (5)
Movement                   Flying (24)
Location                   To Epsilon Eridani

 Parts 
-------
>                     --- POWER (3) --------
                Light Quantum Reactor
>                     --- PROPULSION (10) --
                      Diametric Drive
                      Diametric Drive
                      Q-thruster
             Improved Diametric Drive
                      Impulse Thruster Array
                      Impulse Thruster Array
                      Impulse Thruster Array
>                     --- UTILITY (6) ------
             Advanced Weight Redist. System
             Advanced Visual Processing Unit
                      Hacking Suite
             Improved Hacking Suite
             Improved Hacking Suite
                      System Shield
>                     --- WEAPON (6) -------
             Enhanced Nova Cannon
             Improved KE Penetrator
                      Neutron Missile Launcher
                Heavy Hammer
            Makeshift Hammer
>                     --- INVENTORY (5) ----
                      Particle Reactor
                      Q-thruster
                      Electron Diverter
  Faulty Experimental Q-thruster
         Experimental Melee Analysis Suite

 Peak State 
------------
>              --- POWER ------------
         Light Quantum Reactor
>              --- PROPULSION -------
               Diametric Drive
               Diametric Drive
               Q-thruster
      Improved Diametric Drive
               Impulse Thruster Array
               Impulse Thruster Array
               Impulse Thruster Array
>              --- UTILITY ----------
      Advanced Weight Redist. System
      Advanced Visual Processing Unit
      Improved Signal Interpreter
               Hacking Suite
      Improved Hacking Suite
               System Shield
>              --- WEAPON -----------
      Enhanced Nova Cannon
      Improved KE Penetrator
               Railgun
               Neutron Missile Launcher
         Heavy Hammer
     Makeshift Hammer
>              --- INVENTORY --------
               Particle Reactor
               Q-thruster
               Electron Diverter
  Experimental Q-thruster
  Experimental Melee Analysis Suite
[Rating: 151]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Deuterium Engine
  Power Core               Light Nuclear Core
  Reactor                  Light Quantum Reactor
Propulsion                 Improved Flight Unit
  Flight Unit              Improved Flight Unit
Utility                    Weight Redist. System
  Device                   Weight Redist. System
  Storage                  Large Matter Pod
  Processor                Improved Signal Interpreter
  Hackware                 Hacking Suite
Weapon                     Makeshift Hammer
  Energy Gun               Medium Laser
  Energy Cannon            Enhanced Nova Cannon
  Ballistic Gun            Improved KE Penetrator
  Ballistic Cannon         Compact Mass Driver
  Launcher                 Mini Grenade Launcher
  Impact Weapon            Makeshift Hammer

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -4  -4  -3  -2  -1  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac DSF Res Res Acc 
Slots Evolved              18   | .   .   .   2   .   .   .   2   2   2   2   2   .   2   2   2   
  Power                    2    | .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   
  Propulsion               8    | .   .   .   1   .   .   .   .   1   2   1   1   .   .   1   1   
  Utility                  4    | .   .   .   .   .   .   .   1   1   .   .   .   .   1   .   1   
  Weapon                   4    | .   .   .   .   .   .   .   1   .   .   1   1   .   .   1   .   
Parts Attached             65   | 3   7   .   9   4   .   .   7   5   .   6   .   3   9   6   6   
  Power                    12   | 1   1   .   1   1   .   .   2   .   .   2   .   .   1   2   1   
    Engine                 4    | 1   1   .   .   .   .   .   1   .   .   .   .   .   1   .   .   
    Core                   5    | .   .   .   1   1   .   .   1   .   .   2   .   .   .   .   .   
    Reactor                3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   
  Propulsion               20   | .   2   .   2   1   .   .   3   1   .   2   .   3   2   1   3   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 20   | .   2   .   2   1   .   .   3   1   .   2   .   3   2   1   3   
  Utility                  16   | .   3   .   2   1   .   .   1   3   .   1   .   .   3   .   2   
    Device                 6    | .   2   .   2   1   .   .   .   .   .   .   .   .   .   .   1   
    Storage                1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              4    | .   .   .   .   .   .   .   1   2   .   .   .   .   1   .   .   
    Hackware               5    | .   .   .   .   .   .   .   .   1   .   1   .   .   2   .   1   
    Protection             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   17   | 2   1   .   4   1   .   .   1   1   .   1   .   .   3   3   .   
    Energy Gun             3    | 1   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   
    Energy Cannon          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Ballistic Gun          5    | 1   1   .   1   .   .   .   .   .   .   .   .   .   1   1   .   
    Ballistic Cannon       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Launcher               2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          5    | .   .   .   2   1   .   .   .   1   .   .   .   .   1   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  7    | .   .   .   1   .   .   .   .   1   .   .   .   .   2   2   1   
Parts Lost                 12   | .   1   .   1   1   .   .   2   .   .   .   .   6   .   1   .   
  Power                    5    | .   1   .   .   .   .   .   1   .   .   .   .   2   .   1   .   
  Propulsion               4    | .   .   .   1   1   .   .   1   .   .   .   .   1   .   .   .   
  Utility                  2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Highest Loss Streak      6    | .   1   .   1   1   .   .   2   .   .   .   .   6   .   1   .   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     81   | .   64  100 84  93  100 100 88  94  86  87  73  52  55  67  76  
  Engine                   4    | .   12  14  3   .   .   .   6   7   6   .   .   .   4   1   .   
  Core                     6    | .   .   .   11  16  22  22  10  7   6   10  10  5   .   .   .   
  Flight                   24   | .   4   28  26  32  33  33  26  25  26  29  26  22  22  24  27  
  Device                   12   | .   18  28  22  22  22  22  18  9   6   .   .   .   .   .   4   
  Processor                5    | .   .   .   .   .   .   .   9   15  13  11  10  8   6   8   7   
  Hackware                 5    | .   .   .   .   .   .   .   .   4   6   11  10  8   12  13  12  
  Energy Gun               3    | .   14  14  9   .   .   .   .   .   .   3   2   .   .   .   .   
  Ballistic Gun            4    | .   14  14  9   .   .   .   .   .   .   .   .   .   1   4   4   
  Launcher                 1    | .   .   .   .   .   .   .   .   7   6   5   5   1   .   .   4   
  Impact Weapon            10   | .   .   .   2   22  22  22  18  15  13  11  7   5   4   8   8   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             62   | 9   10  9   14  16  16  16  21  21  21  22  22  14  17  62  62  
  Greatest Support         79   | 3   14  14  19  19  19  19  22  27  27  28  28  58  45  63  79  
  Greatest Overweight (x)  3    | 2   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Average Overweight (x)   .    | 1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 5    | 5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Average Capacity         5    | 5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Most Carried             5    | 2   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Average Carried          4    | 1   3   4   4   5   5   5   4   4   5   4   5   5   4   4   4   
  Final Capacity           5    | 5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Final Carried            5    | 2   5   5   5   5   5   5   5   5   5   5   5   5   4   5   5   

 Class Distribution 
--------------------
 37% | Scavenger-Mutant
 36% | Hacker-Sprinter
 16% | Mutant
  7% | Sprinter

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -9/Exiles
 Scavenger-Mutant | -8/Mines
 Scavenger-Mutant | -8/Materials
           Mutant | -7/Factory
         Sprinter | -6/Factory
  Hacker-Sprinter | -5/Factory
    Hacker-Mutant | -4/Factory
    Hacker-Mutant | -4/DSF
  Hacker-Sprinter | -3/Research
  Hacker-Sprinter | -2/Research
  Hacker-Sprinter | -1/Access

 Resources                      | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -4  -4  -3  -2  -1  
-----------                Run  | Jun Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac DSF Res Res Acc 
Matter Collected           1043 | 195 310 .   73  70  .   .   40  50  20  60  .   .   65  85  75  
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            1281 | .   204 .   126 46  .   .   119 73  206 .   .   .   39  224 244 
  Parts                    36   | .   15  .   6   2   .   .   7   1   1   .   .   .   2   .   2   
Haulers Intercepted        7    | .   1   .   1   .   .   .   .   1   1   .   .   .   .   1   2   
Recyclers Shooed           2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -4  -4  -3  -2  -1  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac DSF Res Res Acc 
Combat Hostiles Destroyed  17   | .   5   .   1   5   .   .   1   .   .   .   .   .   .   1   4   
  Melee                    7    | .   .   .   .   5   .   .   1   .   .   .   .   .   .   1   .   
  Guns                     5    | .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
Classes Destroyed          9    | .   4   .   .   1   .   .   2   .   .   .   .   .   .   2   .   
  Hauler                   7    | .   1   .   1   .   .   .   .   1   1   .   .   .   .   1   2   
  Recycler                 2    | .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   
  Operator                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Watcher                  7    | .   1   .   2   .   .   .   1   1   .   .   .   .   1   1   .   
  Swarmer                  9    | .   3   .   .   2   .   .   .   .   .   .   .   .   .   .   4   
  Grunt                    3    | .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Programmer               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Assembled                3    | .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           4    | .   4   .   2   4   .   .   1   1   1   .   .   .   1   2   4   
  Combat Bots Only         4    | .   3   .   1   4   .   .   1   .   .   .   .   .   .   1   4   
Max Kills in Single Turn   2    | .   1   .   1   1   .   .   1   1   1   .   .   .   1   1   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Melee                    1    | .   .   .   .   1   .   .   1   .   .   .   .   .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   -5   -4   -4   -3   -2   -1   
--------                   Run  | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Fac  DSF  Res  Res  Acc  
Damage Taken               1540 | .    268  .    122  140  .    .    194  .    .    22   .    421  51   164  158  
  Core                     433  | .    71   .    35   50   .    .    79   .    .    22   .    153  .    .    23   
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         92   | 100  .    71   .    .    .    78   85   100  100  97   .    86   100  100  98   
Volleys Fired              47   | .    21   .    13   .    .    .    .    .    .    1    .    .    .    .    12   
  Largest                  2    | .    2    .    2    .    .    .    .    .    .    1    .    .    .    .    1    
  Hottest                  120  | .    70   .    79   .    .    .    .    .    .    75   .    .    .    .    120  
Shots Fired                81   | .    42   .    26   .    .    .    .    .    .    1    .    .    .    .    12   
  Gun                      73   | .    42   .    26   .    .    .    .    .    .    1    .    .    .    .    4    
  Cannon                   5    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    
  Launcher                 3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  38   | .    21   .    13   .    .    .    .    .    .    .    .    .    .    .    4    
  Thermal                  40   | .    21   .    13   .    .    .    .    .    .    1    .    .    .    .    5    
  Explosive                3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         15   | .    15   .    5    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Miss Streak        5    | .    1    .    5    .    .    .    .    .    .    .    .    .    .    .    1    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        1    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           94   | .    33   .    16   8    .    .    7    4    3    .    .    .    2    14   7    
  Core Hits                32   | .    10   .    5    3    .    .    2    1    .    .    .    .    1    4    6    
  Critical Kills           3    | .    .    .    .    1    .    .    1    .    .    .    .    .    1    .    .    
  Critical Parts Destroyed 6    | .    .    .    .    2    .    .    .    .    1    .    .    .    .    1    2    
  Critical Strikes         11   | .    1    .    1    3    .    .    1    .    1    .    .    .    1    1    2    
    Burn                   2    | .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
    Smash                  9    | .    .    .    .    3    .    .    1    .    1    .    .    .    1    1    2    
Melee Attacks              120  | .    .    .    1    20   .    .    17   11   11   2    .    .    6    20   32   
  Impact                   120  | .    .    .    1    20   .    .    17   11   11   2    .    .    6    20   32   
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            10   | .    .    .    .    .    .    .    1    1    3    .    .    .    1    1    3    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        9    | .    .    .    .    3    .    .    2    1    1    .    .    .    .    1    1    
Damage Inflicted           3669 | .    410  .    207  309  .    .    288  197  281  .    .    .    151  569  1257 
  Guns                     575  | .    410  .    165  .    .    .    .    .    .    .    .    .    .    .    .    
  Cannons                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               824  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    824  
  Melee                    2270 | .    .    .    42   309  .    .    288  197  281  .    .    .    151  569  433  
  Ramming                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  218  | .    171  .    47   .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  357  | .    239  .    118  .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                824  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    824  
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   2270 | .    .    .    42   309  .    .    288  197  281  .    .    .    151  569  433  
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    
  Average Corruption       1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Matter Fused           1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            935  | .    .    .    22   129  .    .    89   13   197  .    .    .    .    164  321  
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               97   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    97   
  Melee                    838  | .    .    .    22   129  .    .    89   13   197  .    .    .    .    164  224  
Knockbacks                 3    | .    .    .    1    .    .    .    1    .    .    .    .    .    .    1    .    
  Impact                   3    | .    .    .    1    .    .    .    1    .    .    .    .    .    .    1    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        180  | .    180  .    34   .    .    .    .    .    .    38   .    .    .    82   128  
  Average Temperature      37   | .    104  .    16   .    .    .    .    .    .    2    .    .    .    39   48   
  Received Heat Transfer   276  | .    114  .    72   6    .    .    72   .    .    .    .    12   .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              8    | .    .    .    1    .    .    .    .    2    2    .    .    .    .    3    .    
  Impact Corruptions       25   | .    .    .    1    4    .    .    4    1    4    .    .    .    .    7    4    
Robots Melted              1    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          1    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             1    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         1184 | .    777  .    407  .    .    .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -4  -4  -3  -2  -1  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac DSF Res Res Acc 
Peak Influence             480  | .   184 71  142 55  .   .   311 100 49  198 114 79  79  132 480 
  Initial                  96   | .   .   71  27  55  .   .   .   51  49  23  96  79  .   52  79  
  Average                  105  | .   64  71  66  45  .   .   196 88  32  59  112 27  10  69  295 
Maximum Alert Level        2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   2   
  Low Security (%)         85   | 100 100 100 100 100 .   100 44  100 100 100 100 100 100 100 45  
  Level 1                  9    | .   .   .   .   .   .   .   55  .   .   .   .   .   .   .   13  
  Level 2                  5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   41  
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          16   | .   .   .   .   .   .   .   2   2   3   1   .   .   1   2   5   
  Investigation            6    | .   .   .   .   .   .   .   .   2   3   .   .   .   .   .   1   
  Extermination            3    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   1   
  Reinforcement            6    | .   .   .   .   .   .   .   2   .   .   .   .   .   1   1   2   
  Assault                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         3    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -4  -4  -3  -2  -1  
---------                  Run  | Jun Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac DSF Res Res Acc 
Distress Signals           4    | .   1   .   .   .   .   .   2   .   .   .   .   .   .   1   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              83   | .   11  .   8   14  .   .   17  2   .   9   .   2   6   3   11  
  Peak Tracking Total      8    | .   5   .   4   7   .   .   8   1   .   2   .   2   4   3   6   
  Tactical Retreats        15   | .   1   .   1   1   .   .   6   .   .   3   .   .   1   .   2   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -4  -4  -3  -2  -1  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac DSF Res Res Acc 
Traps Triggered            2    | .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -4  -4  -3  -2  -1  
----------                 Run  | Jun Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac DSF Res Res Acc 
Machines Disabled          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Max in Single Turn       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Energy Cycler            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -4  -4  -3  -2  -1  
---------                  Run  | Jun Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac DSF Res Res Acc 
Machines Accessed          38   | .   5   1   4   .   .   .   4   2   6   .   2   .   2   5   7   
  Terminals                29   | .   3   .   3   .   .   .   4   1   5   .   2   .   2   4   5   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          6    | .   2   .   1   .   .   .   .   .   1   .   .   .   .   1   1   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   
Total Hacks                87   | .   9   1   8   .   .   .   11  5   17  .   4   .   4   14  14  
  Successful               34   | .   2   1   4   .   .   .   5   .   5   .   2   .   3   6   6   
  Failed                   53   | .   7   .   4   .   .   .   6   5   12  .   2   .   1   8   8   
    Catastrophic           11   | .   1   .   1   .   .   .   .   .   4   .   .   .   .   3   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                69   | .   7   .   5   .   .   .   11  3   14  .   4   .   4   10  11  
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          14   | .   2   .   3   .   .   .   .   .   3   .   .   .   .   4   2   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   1   
Terminal Hacks             30   | .   1   1   3   .   .   .   5   .   5   .   2   .   3   5   5   
  Prototype ID Bank        1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Open Door                1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Level Access Points      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
  Branch Access Points     1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Machine Index            2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   
  Terminal Index           1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Alert Level              4    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   1   1   
  Unreport Threat          3    | .   .   .   .   .   .   .   .   .   1   .   .   .   1   1   .   
  Locate Traps             4    | .   .   .   1   .   .   .   .   .   .   .   .   .   1   1   1   
  Security Status          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Recall Investigation     1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Zone Layout              8    | .   .   .   1   .   .   .   2   .   2   .   1   .   .   1   1   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       3    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   1   .   
  Retrieve Components      3    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   1   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Seal Access              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         29   | .   4   .   3   .   .   .   3   2   4   .   2   .   1   5   5   
  Full Trace Events        7    | .   1   .   .   .   .   .   .   2   3   .   .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     4    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -4  -4  -3  -2  -1  
------------               Run  | Jun Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac DSF Res Res Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -4  -4  -3  -2  -1  
--------                   Run  | Jun Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac DSF Res Res Acc 
Total Allies               5    | .   .   .   .   4   .   .   .   .   .   1   .   .   .   .   .   
  Largest Group            4    | .   .   .   .   4   .   .   .   .   .   1   1   .   .   .   .   
  Highest-Rated Group      71   | .   .   .   .   71  .   .   .   .   .   49  49  .   .   .   .   
  Highest-Rated Ally       49   | .   .   .   .   31  .   .   .   .   .   49  49  .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               38   | .   .   .   .   30  .   .   .   .   .   8   .   .   .   .   .   
  Total Damage             656  | .   .   .   .   342 .   .   .   .   .   314 .   .   .   .   .   
  Kills                    11   | .   .   .   .   8   .   .   .   .   .   3   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -4  -4  -3  -2  -1  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac DSF Res Res Acc 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -4  -4  -3  -2  -1  
-------------              Run  | Jun Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac DSF Res Res Acc 
Turns Passed               3264 | 62  356 223 193 309 53  39  444 202 166 282 26  27  219 250 413 
Spaces Moved               5707 | 43  281 101 230 663 156 107 627 522 466 602 59  63  381 613 793 
  Core                     198  | 43  155 .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Treads                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Legs                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   5509 | .   126 101 230 663 156 107 627 522 466 602 59  63  381 613 793 
  Fastest Speed            22   | 50  37  37  34  34  34  34  32  29  29  28  28  31  33  28  22  
  Average Speed            34   | 132 81  37  35  34  34  34  34  32  29  28  30  32  33  29  24  
  Slowest Speed            200  | 150 200 37  37  37  34  34  37  34  29  29  35  35  37  33  29  
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Hopped            20   | .   .   .   1   8   .   2   1   1   1   3   .   .   1   2   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       34   | 5   55  36  27  91  55  28  57  21  12  20  2   84  13  20  24  
  Regions Visited          15
    Branch Regions         4
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Known Exits Taken        8    | .   1   .   .   .   .   .   1   1   1   1   1   .   1   1   .   
  Unknown Exits Taken      6    | 1   .   1   1   1   1   1   .   .   .   .   .   .   .   .   .   
Scrap Searched             4    | .   .   .   .   2   .   2   .   .   .   .   .   .   .   .   .   
Spaces Dug                 48   | .   .   .   .   .   .   .   7   5   7   3   .   .   3   2   21  
Terrain Destroyed          106  | .   .   .   .   .   .   .   7   5   7   3   .   .   3   2   79  
  Melee                    46   | .   .   .   .   .   .   .   7   5   7   2   .   .   3   2   20  
  Projectile               5    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   4   
  AOE                      55   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   55  
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -4  -4  -3  -2  -1  
---------                  Run  | Jun Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac DSF Res Res Acc 
Total                      6759 | 47  366 286 314 711 155 106 837 542 483 706 66  67  462 650 961 
  Wait                     787  | .   47  184 50  33  .   2   185 .   8   76  8   1   64  11  118 
  Move                     5654 | 42  280 100 227 649 155 102 624 519 463 595 58  62  378 608 792 
  Hop                      17   | .   .   .   1   5   .   2   1   1   1   3   .   .   1   2   .   
  Pick Up                  34   | 2   7   1   6   2   .   .   4   4   1   1   .   .   2   3   1   
  Fast Attach              38   | 3   5   .   3   2   .   .   2   1   .   4   .   3   6   5   4   
  Attach                   14   | .   1   .   2   .   .   .   3   2   .   1   .   .   3   1   1   
  Detach                   1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Swap                     13   | .   1   .   4   2   .   .   2   2   .   1   .   .   .   .   1   
  Drop                     31   | .   4   1   7   2   .   .   2   3   1   2   .   .   3   2   4   
  Fire                     47   | .   21  .   13  .   .   .   .   .   .   1   .   .   .   .   12  
  Melee                    103  | .   .   .   1   16  .   .   14  10  9   2   .   .   5   18  28  
  Ram                      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            15   | .   .   .   .   .   .   .   .   .   .   15  .   .   .   .   .   
  Rewire                   5    | .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-10/Mines
-9/Materials
-9/Mines (discovered 3 exits: *Mat x2 / [*Exi])
-9/Exiles
-8/Mines
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory
-6/Factory
-5/Factory (discovered 2 exits: *Fac / [*Ext])
-4/Factory
-4/DSF
-3/Research (discovered 4 exits: *Res x3 / *Arm)
-2/Research
-1/Access
To Epsilon Eridani

 History 
---------
 Turn | Location      | Event
    7 | -11/Junkyard  | Discovered new exit (range 15)
   63 | -11/Junkyard  | Entered Materials
   71 | -10/Materials | Identified exit to Mines
  312 | -10/Materials | Build established: Mutant
  340 | -10/Materials | Discovered new exit (range 11)
  419 | -10/Materials | Entered Mines
  434 | -10/Mines     | Met a Derelict who couldn't figure out how to use a Trap Extractor
  446 | -10/Mines     | Met a Derelict bent on vengeance
  638 | -10/Mines     | Discovered new exit (range 12)
  642 | -10/Mines     | Entered Materials
  642 | -9/Materials  | Evolved 2 slots: Power x1, Propulsion x1
  668 | -9/Materials  | Build established: Scavenger-Mutant
  828 | -9/Materials  | Discovered new exit (range 11)
  835 | -9/Materials  | Entered Mines
  838 | -9/Mines      | Received a Mining Laser from a helpful Derelict
  875 | -9/Mines      | Assisted by bots powering up and referring to "LRC-V3"
  947 | -9/Mines      | Assembled infested the area
 1003 | -9/Mines      | Found a hidden stash of uninstalled traps
 1092 | -9/Mines      | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 1128 | -9/Mines      | Discovered new exit (range 14)
 1130 | -9/Mines      | Discovered new exit (range 9)
 1142 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 1142 | -9/Mines      | Discovered new exit (range 5)
 1144 | -9/Mines      | Entered Exiles
 1153 | -9/Exiles     | Met 8R-AWN
 1159 | -9/Exiles     | Met EX-HEX
 1168 | -9/Exiles     | Met EX-BIN
 1173 | -9/Exiles     | Aligned with FarCom system
 1173 | -9/Exiles     | Given EX-Vault access code
 1183 | -9/Exiles     | Met EX-DEC
 1194 | -9/Exiles     | Discovered new exit (range 10)
 1197 | -9/Exiles     | Entered Mines
 1231 | -8/Mines      | Discovered new exit (range 15)
 1236 | -8/Mines      | Entered Materials
 1236 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 1237 | -8/Materials  | Identified exit to Factory
 1471 | -8/Materials  | Discovered exit to Factory (range 17)
 1680 | -8/Materials  | Entered Factory
 1680 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 1836 | -7/Factory    | Discovered new exit (range 4)
 1838 | -7/Factory    | Identified exit to Factory
 1882 | -7/Factory    | Entered another Factory area
 1882 | -6/Factory    | Evolved 2 slots: Propulsion x2
 1990 | -6/Factory    | Discovered new exit (range 18)
 2002 | -6/Factory    | Identified exit to Factory
 2048 | -6/Factory    | Entered another Factory area
 2048 | -5/Factory    | Evolved 2 slots: Propulsion x1, Weapon x1
 2232 | -5/Factory    | Discovered new exit (range 20)
 2269 | -5/Factory    | Discovered new exit (range 18)
 2322 | -5/Factory    | Identified exit to Factory
 2330 | -5/Factory    | Entered another Factory area
 2330 | -4/Factory    | Accompanied by 1 ally
 2330 | -4/Factory    | Evolved 2 slots: Propulsion x1, Weapon x1
 2338 | -4/Factory    | Identified exit to DSF
 2356 | -4/Factory    | Entered DSF
 2356 | -4/DSF        | Accompanied by 1 ally
 2379 | -4/DSF        | Discovered new exit (range 12)
 2380 | -4/DSF        | Additional patrols routed to DSF
 2382 | -4/DSF        | Identified exit to Research
 2383 | -4/DSF        | Entered Research
 2383 | -3/Research   | Evolved 2 slots: Power x1, Utility x1
 2406 | -3/Research   | Lost 6 parts (2p1n2u1w)
 2515 | -3/Research   | Identified exit to Research
 2525 | -3/Research   | Discovered new exit (range 8)
 2530 | -3/Research   | Identified exit to Armory
 2602 | -3/Research   | Entered another Research area
 2602 | -2/Research   | Evolved 2 slots: Propulsion x1, Weapon x1
 2663 | -2/Research   | Build established: Hacker-Sprinter
 2837 | -2/Research   | Discovered new exit (range 8)
 2838 | -2/Research   | Identified exit to Access
 2852 | -2/Research   | Entered Access
 2852 | -1/Access     | Evolved 2 slots: Propulsion x1, Utility x1
 2868 | -1/Access     | Energy Cycler disabled
 2913 | -1/Access     | Found Prototype Processor
 3089 | -1/Access     | Identified exit to Surface
 3102 | -1/Access     | First assault squad dispatched
 3237 | -1/Access     | Spotted B-99 Colossus
 3265 | ***           | Escaped!

 Last Messages 
---------------
    (151,96)
  Map updated.
03091_ The unstable cave ceiling collapses.
03102_ ALERT: Significant disruption in Zone 2E, assault force dispatched.
03104_ Connecting with Terminal...
>>Traps(Locate)
Found 6 traps in 1 array:
    6x Gamma Bomb Trap
  Map updated.
03146_ The unstable cave ceiling collapses. <x2>
03162_ Discarded Imp. Signal Interpreter.
03162_ Acquired Imp. Hacking Suite.
03177_ ALERT: Rogue bot located, Programmers report to Access Zone 4C.
03221_ C-30 ARC bursts open, deploying its payload.
03221_ P-80 Master unfolds itself. <x2>
03221_ K-01 Serf destroyed.
03259_ The Access Shell folds into the floor.
[Achievement: Look Ma, No Swapping!]
[Achievement: Terminals Are For Geeks]
[Achievement: Super Mutant]

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           52
Energy Generation          45
Energy Capacity            600
Matter Stores              300
Matter Capacity            450
Sight Range                20
Terrain Scan Density       10
Additional Mass Support    9
Evasion (%)                65
Offensive Hacking          34
Defensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Look Ma, No Swapping!
Super Mutant
Terminals Are For Geeks

 Challenges 
------------
Fragile Parts
Simple Hacker
Unstable Evolution

 Game 
------
Seed              ArchitectCoilFragment
  Manual?         0
Play Time         00:43:59
  Cumulative      1299.6 hours
  Start           2023.12.13 @ 16:33:21
  End             2023.12.13 @ 17:11:20
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          944
  Rogue           904
  Adventurer      40
  Explorer        0
Win Type          0
  Total           156
  Types           76/7/48/2/1/4/15/2/1
Lore%             93
Gallery%          96
Achievement%      85
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        0
Font              20/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e60fb3e7-e457-497e-b272-5dfe1e8b88fe