Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.15 @ 15:46:11 Player: Flufflewump Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (49) 245 Value Destroyed (1261) 1261 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (233) 233 TOTAL SCORE: 3659 Bonus ------- High Alert Combat Kills 33 Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 293/300 Energy 100/100 System Corruption 0% Temperature Cool (12) Movement Core (50) Location -8/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Improved Ion Engine Reinforced Ion Engine Heavy Particle Cannon Maul Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Improved Heat Sink Cooling System Large Storage Unit Advanced Visual Processing Unit Advanced Visual Processing Unit > --- WEAPON ----------- Pulse Rifle Heavy Particle Cannon > --- INVENTORY -------- Improved Ion Engine Improved Ion Engine Reinforced Ion Engine Aluminum Leg Pulse Rifle Heavy Particle Cannon Missile Launcher Datajack Maul [Rating: 26] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Visual Processing Unit Protection Hardened Light Armor Plating Weapon Improved Medium Laser Energy Gun Improved Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Build | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Slots Evolved 4 | . . 2 2 . Power . | . . . . . Propulsion 1 | . . 1 . . Utility 3 | . . 1 2 . Weapon . | . . . . . Parts Attached 51 | . 10 31 8 2 Power 9 | . . 7 1 1 Engine 7 | . . 7 . . Core 2 | . . . 1 1 Reactor . | . . . . . Propulsion 13 | . 2 9 1 1 Treads . | . . . . . Leg 13 | . 2 9 1 1 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 8 | . 4 2 2 . Device 3 | . 1 1 1 . Storage 1 | . 1 . . . Processor 3 | . 1 1 1 . Hackware . | . . . . . Protection 1 | . 1 . . . Artifact . | . . . . . Weapon 21 | . 4 13 4 . Energy Gun 13 | . 3 7 3 . Energy Cannon 2 | . . 1 1 . Ballistic Gun 6 | . 1 5 . . Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 4 | . . 4 . . Parts Lost 13 | . 2 5 . 6 Power 1 | . . . . 1 Propulsion 4 | . . 1 . 3 Utility 2 | . . 1 . 1 Weapon 6 | . 2 3 . 1 Highest Loss Streak 5 | . 1 1 . 5 Average Slot Usage (%) 90 | . 96 89 92 61 Engine 10 | . 14 10 6 . Leg 30 | . 28 32 27 18 Device 5 | . 8 2 13 10 Storage 11 | . 14 11 9 6 Processor 6 | . 3 4 15 6 Protection 4 | . . 6 . . Energy Gun 12 | . 18 11 11 13 Energy Cannon 2 | . . 1 6 . Ballistic Gun 6 | . 7 8 . . Naked Turns 34 | . . . . 34 Heaviest Build 35 | 12 29 34 35 32 Greatest Support 36 | 20 20 36 33 33 Greatest Overweight (x) 3 | . 1 1 1 3 Average Overweight (x) . | . . . . . Largest Inventory Capacity 10 | . 10 10 10 10 Average Capacity 9 | . 6 10 10 8 Most Carried 10 | . 6 10 10 10 Average Carried 7 | . 5 8 8 7 Final Capacity 10 | 6 10 10 10 4 Final Carried 10 | 6 6 8 10 4 Class Distribution -------------------- 90% | Mutant 9% | Scavenger-Mutant Dominant Class ---------------- Scavenger-Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Garrison Resources | -11 -10 -9 -8 -8 ----------- Run | Scr Mat Mat Mat Gar Matter Collected 844 | 192 97 515 40 . Remotely . | . . . . . Salvage Created 1899 | . 365 1390 144 . Parts 108 | . 22 80 6 . Haulers Intercepted 4 | . 1 3 . . Recyclers Shooed 2 | . 2 . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Combat Hostiles Destroyed 37 | . 8 26 3 . Guns 31 | . 8 23 . . Cannons 5 | . . 2 3 . Classes Destroyed 9 | . 5 4 . . Worker 3 | . 2 1 . . Builder 1 | . . 1 . . Hauler 4 | . 1 3 . . Recycler 1 | . . 1 . . Watcher 3 | . 2 1 . . Swarmer 9 | . 3 6 . . Grunt 17 | . 5 10 2 . Brawler 2 | . . 2 . . Sentry 9 | . . 8 1 . Best Kill Streak 7 | . 5 7 3 . Combat Bots Only 5 | . 5 4 3 . Max Kills in Single Turn 2 | . 1 2 1 . Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Scr Mat Mat Mat Gar Damage Taken 2814 | . 316 1375 138 985 Core 778 | . 51 171 15 541 Absorbed by Shields 49 | . . . . 49 Core Remaining (%) 78 | 100 79 57 . . Volleys Fired 152 | . 44 94 14 . Largest 2 | . 2 2 2 . Hottest 138 | . 100 124 138 . Shots Fired 271 | . 62 181 28 . Gun 251 | . 62 175 14 . Cannon 20 | . . 6 14 . Launcher . | . . . . . Special . | . . . . . Kinetic 81 | . 10 71 . . Thermal 190 | . 52 110 28 . Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 21 | . 12 21 16 . Robot Miss Streak 4 | . 3 4 2 . Penetration Max . | . . . . . Secondary Targets 3 | . . 3 . . Max Gunslinging Chain 1 | . . 1 . . Shots Hit Robots 195 | . 45 127 23 . Core Hits 79 | . 20 47 7 5 Critical Hits 2 | . . 2 . . Critical Kills . | . . . . . Critical Parts Destroyed 2 | . . 2 . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3009 | . 560 2012 406 31 Guns 2665 | . 560 1928 177 . Cannons 313 | . . 84 229 . Explosions . | . . . . . Melee . | . . . . . Ramming 31 | . . . . 31 Kinetic 712 | . 47 665 . . Thermal 2266 | . 513 1347 406 . Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 14 | . . . . 14 Shots . | . . . . . Rammed 10 | . . . . 10 Targets Rammed 10 | . . . . 10 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 303 | . 303 237 135 . Average Temperature 81 | . 99 80 48 . Received Heat Transfer 963 | . 156 399 63 345 Effects 3 | . 3 . . . Interference 3 | . 3 . . . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 1 | . . 1 . . Combat Hostiles 1 | . . 1 . . Parts Melted 11 | . 3 6 2 . Heat Transferred 5365 | . 1517 3034 814 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Peak Influence 460 | . 255 460 280 172 Initial 132 | . . 29 132 52 Average 210 | . 115 247 236 83 Maximum Alert Level 2 | . 1 2 1 . Low Security (%) 44 | . 72 35 22 100 Level 1 46 | . 27 49 77 . Level 2 8 | . . 15 . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 8 | . 3 2 3 . Investigation 2 | . 1 1 . . Extermination . | . . . . . Reinforcement 6 | . 2 1 3 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Gar Distress Signals 5 | . 1 3 1 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 69 | . 18 36 9 6 Peak Tracking Total 9 | . 7 5 3 9 Tactical Retreats 2 | . . 1 . 1 Traps | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Traps Triggered 4 | . 1 1 . 2 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Scr Mat Mat Mat Gar Machines Disabled 2 | . . 2 . . Max in Single Turn 1 | . . 1 . . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Gar Machines Accessed 4 | . 1 1 2 . Terminals 3 | . 1 1 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Total Hacks 14 | . 2 5 7 . Successful 9 | . 2 4 3 . Failed 5 | . . 1 4 . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 5 | . . 1 4 . Terminals 13 | . 2 5 6 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Terminal Hacks 8 | . 2 4 2 . Prototype ID Bank 1 | . 1 . . . Emergency Access Points 1 | . . . 1 . Alert Level 1 | . . 1 . . Unreport Threat 1 | . . 1 . . Locate Traps 1 | . 1 . . . Hauler Manifests 2 | . . 1 1 . Zone Layout 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks 1 | . . . 1 . Unlock Access 1 | . . . 1 . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 2 | . . 1 1 . Full Trace Events 1 | . . 1 . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Scr Mat Mat Mat Gar Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Scr Mat Mat Mat Gar Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Scr Mat Mat Mat Gar Turns Passed 2541 | . 502 1474 418 147 Spaces Moved 1477 | 1 308 819 257 92 Core 13 | . . . . 13 Treads . | . . . . . Legs 1464 | 1 308 819 257 79 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 120 120 120 120 50 Average Speed 123 | 120 120 123 127 130 Slowest Speed 210 | 120 150 150 150 210 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 35 | 2 57 54 21 42 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 2 | . . . 2 . Melee . | . . . . . Projectile 2 | . . . 2 . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Gar Total 1932 | . 378 1109 324 121 Wait 166 | . 9 127 24 6 Move 1471 | . 307 818 256 90 Hop . | . . . . . Pick Up 18 | . 1 10 7 . Fast Attach 20 | . 5 9 6 . Attach 15 | . 1 11 1 2 Detach 16 | . 2 9 5 . Swap 16 | . 4 11 1 . Drop 35 | . 5 20 10 . Fire 152 | . 44 94 14 . Melee . | . . . . . Ram 10 | . . . . 10 Kick . | . . . . . Crush . | . . . . . Escape Stasis 13 | . . . . 13 Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 2 exits: [*Sto] / Gar) -8/Garrison (discovered 1 exit: [*Mat]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 467 | -10/Materials | Discovered new exit (range 16) 503 | -10/Materials | Entered another Materials area 503 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 792 | -9/Materials | Build established: Mutant 1747 | -9/Materials | Discovered new exit (range 3) 1977 | -9/Materials | Entered another Materials area 1977 | -8/Materials | Evolved 2 slots: Utility x2 2087 | -8/Materials | Discovered new exit (range 7) 2394 | -8/Materials | Identified exit to Garrison 2395 | -8/Materials | Entered Garrison 2418 | -8/Garrison | Triggered checkpoint 2448 | -8/Garrison | Triggered checkpoint 2486 | -8/Garrison | Discovered new exit (range 8) 2498 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 2508 | -8/Garrison | Released all parts (6) 2526 | -8/Garrison | Core integrity fell below 50% 2534 | -8/Garrison | Triggered checkpoint 2537 | -8/Garrison | Lost 5 parts (1p2n1u1w) 2537 | -8/Garrison | Core integrity fell below 20% 2542 | -8/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 02516_ Field strength at 49. 02517_ Field strength at 43. 02518_ Field strength at 37. 02519_ Field strength at 27. 02520_ Field strength at 21. 02520_ Slug penetrates Wall. 02521_ Field strength at 15. 02522_ Field strength at 9. 02523_ Field strength at 3. 02523_ Stasis field depleted. 02525_ Slammed into Y-45 Defender. 02525_ Destabilizing: Core damaged (-11). 02526_ Slammed into Y-45 Defender. 02529_ Destabilizing: Core damaged (-5). 02530_ Slammed into Y-45 Defender. 02534_ Beams of light sweep through the air. An alarm sounds. 02534_ Slammed into Y-45 Defender. 02537_ Triggered Stasis Trap. 02537_ A bubble of rippling energy engulfs the area. 02537_ Field strength at 94. 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