Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.08.04 @ 00:15:36 Player: Henry Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (30) 150 Value Destroyed (883) 883 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2853 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 161/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (650) Ox12 Location -8/Storage Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ High-capacity Storage Unit Signal Interpreter Advanced Targeting Computer > --- WEAPON (2) ------- Heavy Assault Rifle Heavy Assault Rifle > --- INVENTORY (12) --- Improved Heat Sink Medium Storage Unit Advanced Targeting Computer Ion Cannon Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- High-capacity Storage Unit Signal Interpreter Heavy Armor Plating > --- WEAPON ----------- Heavy Assault Rifle Improved Assault Rifle > --- INVENTORY -------- Ion Engine Aluminum Leg Aluminum Leg Aluminum Leg Improved Heat Sink Medium Storage Unit Advanced Targeting Computer Advanced Targeting Computer Ion Cannon Heavy Assault Rifle Heavy Assault Rifle [Rating: 23] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Signal Interpreter Storage Small Storage Unit Processor Signal Interpreter Protection Heavy Armor Plating Weapon Heavy Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Ion Cannon Ballistic Gun Heavy Assault Rifle Launcher Grenade Launcher Build | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Sto Slots Evolved 4 | . . 2 2 . Power . | . . . . . Propulsion 2 | . . 2 . . Utility 2 | . . . 2 . Weapon . | . . . . . Parts Attached 40 | 7 12 6 1 14 Power 5 | 1 1 . . 3 Engine 2 | 1 . . . 1 Core 3 | . 1 . . 2 Reactor . | . . . . . Propulsion 17 | 2 5 4 . 6 Treads . | . . . . . Leg 17 | 2 5 4 . 6 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 7 | 1 3 . 1 2 Device . | . . . . . Storage 3 | 1 1 . . 1 Processor 2 | . 1 . . 1 Hackware . | . . . . . Protection 2 | . 1 . 1 . Artifact . | . . . . . Weapon 11 | 3 3 2 . 3 Energy Gun 2 | 1 1 . . . Energy Cannon 1 | . . 1 . . Ballistic Gun 7 | 2 2 . . 3 Ballistic Cannon . | . . . . . Launcher 1 | . . 1 . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . . 1 Parts Lost 15 | . 1 . . 14 Power 3 | . . . . 3 Propulsion 8 | . . . . 8 Utility 1 | . . . . 1 Weapon 3 | . 1 . . 2 Highest Loss Streak 14 | . 1 . . 14 Average Slot Usage (%) 92 | . 98 100 90 74 Engine 6 | . 12 . . . Core 5 | . 1 11 9 6 Leg 31 | . 28 44 36 26 Storage 11 | . 14 11 9 9 Processor 10 | . 11 11 9 9 Protection 2 | . 1 . 9 5 Energy Cannon 1 | . . 6 9 . Ballistic Gun 20 | . 26 11 9 16 Naked Turns . | . . . . . Heaviest Build 61 | 12 19 22 37 61 Greatest Support 43 | 20 20 40 40 43 Greatest Overweight (x) 3 | 1 . . . 3 Average Overweight (x) . | . . . . . Largest Inventory Capacity 12 | 6 8 8 8 12 Average Capacity 7 | 5 6 8 8 11 Most Carried 12 | 2 6 8 6 12 Average Carried 6 | 1 4 7 6 8 Final Capacity 12 | 6 8 8 8 12 Final Carried 8 | 2 6 8 6 4 Class Distribution -------------------- 52% | Mutant 47% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Resources | -11 -10 -9 -8 -8 ----------- Run | Scr Mat Mat Mat Sto Matter Collected 857 | 211 352 135 . 159 Remotely . | . . . . . Salvage Created 996 | . 470 211 . 315 Parts 68 | . 22 27 . 19 Haulers Intercepted . | . . . . . Recyclers Shooed 1 | . 1 . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Sto Combat Hostiles Destroyed 23 | . 9 8 . 6 Guns 17 | . 9 2 . 6 Cannons 4 | . . 4 . . AOE 2 | . . 2 . . Classes Destroyed 7 | . 4 2 . 1 Worker 1 | . 1 . . . Builder 1 | . . 1 . . Operator 1 | . 1 . . . Watcher 4 | . 1 3 . . Swarmer 5 | . . 5 . . Grunt 17 | . 9 3 . 5 Sentry 1 | . . . . 1 Best Kill Streak 3 | . 2 3 . 3 Combat Bots Only 3 | . 2 3 . 3 Max Kills in Single Turn 3 | . 1 3 . 1 Gunslinging . | . . . . . Exploded 2 | . . 2 . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Scr Mat Mat Mat Sto Damage Taken 2752 | . 557 241 . 1954 Core 641 | . 68 14 . 559 Absorbed by Shields . | . . . . . Core Remaining (%) 89 | 100 72 96 . . Volleys Fired 91 | . 41 12 . 38 Largest 2 | . 2 2 . 2 Hottest 83 | . 60 83 . 83 Shots Fired 181 | . 82 24 . 75 Gun 169 | . 82 13 . 74 Cannon 10 | . . 9 . 1 Launcher 2 | . . 2 . . Special . | . . . . . Kinetic 164 | . 77 13 . 74 Thermal 10 | . . 9 . 1 Explosive 2 | . . 2 . . Electromagnetic 5 | . 5 . . . Robot Hit Streak 12 | . 6 5 . 12 Robot Miss Streak 4 | . 3 4 . 4 Penetration Max . | . . . . . Secondary Targets 4 | . 3 . . 1 Max Gunslinging Chain 1 | . 1 . . 1 Shots Hit Robots 117 | . 53 9 . 55 Core Hits 54 | . 25 12 . 17 Critical Hits 2 | . . . . 2 Critical Kills . | . . . . . Critical Parts Destroyed 2 | . . . . 2 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1899 | . 716 399 . 784 Guns 1545 | . 711 59 . 775 Cannons 187 | . . 187 . . Explosions 153 | . . 153 . . Melee . | . . . . . Ramming 14 | . 5 . . 9 Kinetic 1500 | . 666 59 . 775 Thermal 187 | . . 187 . . Explosive 153 | . . 153 . . Electromagnetic 45 | . 45 . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 1 | . 1 . . . Average Corruption 1 | . 1 . . . Corruption Purged . | . . . . . Effects 1 | . 1 . . . Message Errors 1 | . 1 . . . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 2 | . . . . 2 Shots . | . . . . . Rammed 1 | . . . . 1 Targets Rammed 5 | . 1 . . 4 Kicked 4 | . 1 . . 3 Crushed . | . . . . . Highest Temperature 90 | . 51 90 . 33 Average Temperature 18 | . 14 30 . 13 Received Heat Transfer 1236 | . 300 18 . 918 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . . 1 . . Heat Transferred 296 | . . 296 . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Sto Peak Influence 307 | . 247 307 129 199 Average Influence 126 | . 121 181 129 116 Maximum Alert Level 1 | . 1 1 . . Low Security (%) 80 | 100 75 59 100 100 Level 1 19 | . 24 40 . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 9 | . 2 3 . 4 Investigation 1 | . . 1 . . Extermination . | . . . . . Reinforcement 8 | . 2 2 . 4 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Sto Distress Signals 4 | . 3 . . 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 59 | . 19 15 . 25 Peak Tracking Total 16 | . 5 4 . 16 Tactical Retreats 6 | . 2 . . 4 Traps | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Sto Traps Triggered 2 | . 1 1 . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Scr Mat Mat Mat Sto Machines Disabled 3 | . 1 1 . 1 Max in Single Turn 1 | . 1 1 . 1 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Sto Machines Accessed . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks . | . . . . . Successful . | . . . . . Failed . | . . . . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks . | . . . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections . | . . . . . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Scr Mat Mat Mat Sto Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Scr Mat Mat Mat Sto Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Sto Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Scr Mat Mat Mat Sto Turns Passed 1133 | 63 530 242 17 281 Spaces Moved 603 | 45 296 159 14 89 Core 6 | 6 . . . . Treads . | . . . . . Legs 597 | 39 296 159 14 89 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 120 Average Speed 123 | 114 120 120 120 148 Slowest Speed 210 | 120 120 120 120 210 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 23 | 3 63 23 3 23 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 3 | . 1 1 1 . Unknown Exits Taken 1 | 1 . . . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 12 | . . 12 . . Melee . | . . . . . Projectile . | . . . . . AOE 12 | . . 12 . . Actions | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Sto Total 807 | 53 393 187 14 160 Wait 48 | . 32 3 . 13 Move 599 | 44 295 158 13 89 Hop . | . . . . . Pick Up 9 | 1 3 4 . 1 Fast Attach 13 | 7 4 . . 2 Attach 14 | . 1 4 1 8 Detach 4 | 1 1 1 . 1 Swap 13 | . 7 2 . 4 Drop 11 | . 8 3 . . Fire 91 | . 41 12 . 38 Melee . | . . . . . Ram . | . . . . . Kick 5 | . 1 . . 4 Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials -8/Materials -8/Storage History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 15) 64 | -11/Scrapyard | Entered Materials 158 | -10/Materials | Discovered new exit (range 8) 205 | -10/Materials | Identified exit to Mines 332 | -10/Materials | Build established: Mutant 478 | -10/Materials | Discovered new exit (range 11) 491 | -10/Materials | Identified exit to Materials 594 | -10/Materials | Entered another Materials area 594 | -9/Materials | Evolved 2 slots: Propulsion x2 819 | -9/Materials | Build established: Scavenger-Mutant 828 | -9/Materials | Discovered new exit (range 4) 833 | -9/Materials | Identified exit to Materials 836 | -9/Materials | Entered another Materials area 836 | -8/Materials | Evolved 2 slots: Utility x2 837 | -8/Materials | Discovered new exit (range 7) 845 | -8/Materials | Identified exit to Storage 853 | -8/Materials | Entered Storage 1074 | -8/Storage | Core integrity fell below 50% 1095 | -8/Storage | Core integrity fell below 20% 1134 | -8/Storage | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 01057_ Imp. Aluminum Leg destroyed. 01057_ Aluminum Leg destroyed. 01058_ Slammed into G-50 Soldier. 01058_ Hvy. Assault Rifle destroyed. 01059_ Lgt. Nuclear Core destroyed. 01066_ G-50 Soldier destroyed. 01066_ Aluminum Leg destroyed. 01071_ Acquired Carbon-fiber Leg. 01074_ G-47 Trooper destroyed. 01077_ Ion Engine destroyed. 01077_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal S004. 01078_ Imp. Assault Rifle destroyed. 01086_ G-47 Trooper destroyed. 01094_ R-06 Scavenger collects Particle Gun. 01098_ Carbon-fiber Leg destroyed. 01106_ Lgt. Nuclear Core destroyed. 01114_ G-47 Trooper destroyed. 01123_ G-47 Trooper suffers critical hit. 01123_ Destroyed Aluminum Leg. Map ----- +----------------------------------------------------+ | | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????#???????? | | ?????????????????????# ???????? | | ??????????????#??????# ???????? | | ???????????????T ????# ???????? | | ???????????????# ????# ?######? | | ???????????????# ???# ?# # | | ???????????????# #### ?# # | | ???????????????# ## """ # | | ??????????????## ## """ # | | ??????????????# ## """ # | | ??????????????# #@ # | | ??????????????# gg% # | | ??????????????# g# # | | ??????????????##+#####%Y# """# | | ????????????# + # R"# | | ???????????????""" #[!# """# | | ?????????????????" #%=# # | | ?????????????????" /!%## #### | | ?????????????????" ##=#?##??? | | ?????????????????" ?# #####?? | | ?????????????????" ??# #?? | | ???????????????? ??# #?? | | ??????????????? ???# #?? | | ??????????????####????# #?? | | ?????????# ########## #?? | | ????????+ #?? | | ?????????? ???#### #?? | | ???###??###+####??# #########?? | | ???? ?# #?## ##????????? | | ????? # #?# #######??? | | ?????? + """ #?# T %%[ #??? | | ????????# """ #?# ##### #??? | | ????????# """ #?##+######????? | | ????????# #??# #????? | | ????????#####/##### #????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 600 Utility Shielding 33 Evasion (%) 40 Targeting Accuracy 8 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PoweredVisualTerminator Manual? 0 Play Time 00:15:06 Cumulative 405.3 hours Start 2020.08.04 @ 00:03:38 End 2020.08.04 @ 00:15:36 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 91 Rogue 91 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 17 Gallery% 43 Achievement% 17 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0073eac1-df68-4ff7-a9ee-9addbdc065f4