Cogmind - Beta 11.1 *** ADVENTURER MODE // 2022.05.19 @ 16:33:37 Player: SC1ENCE Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (57) 285 Value Destroyed (1615) 1615 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3500 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 126/300 Energy 286/290 System Corruption 0% Temperature Cool (20) Movement Walking (120) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (3) --- Aluminum Leg Carbon-fiber Leg > --- UTILITY (3) ------ Medium Storage Unit Visual Processing Unit Terrain Scan Processor > --- WEAPON (2) ------- Precision Beam Rifle High-powered Shotgun > --- INVENTORY (10) --- Improved Ion Engine Reinforced Ion Engine Flight Unit VTOL Module Medium Battery (150) Weight Redist. System Structural Scanner Precision Beam Rifle Light Assault Rifle Rocket Array Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Combat Airjet > --- UTILITY ---------- Medium Storage Unit Visual Processing Unit Terrain Scan Processor > --- WEAPON ----------- Precision Beam Rifle Rocket Array > --- INVENTORY -------- Improved Ion Engine Reinforced Ion Engine Aluminum Leg Flight Unit Medium Battery Weight Redist. System Structural Scanner Precision Beam Rifle Light Assault Rifle High-powered Shotgun [Rating: 28] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Hover Unit Leg Aluminum Leg Hover Unit Hover Unit Flight Unit Flight Unit Utility Medium Storage Unit Device Terrain Scanner Storage Medium Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Weapon Precision Beam Rifle Energy Gun Precision Beam Rifle Ballistic Gun High-powered Shotgun Ballistic Cannon Light Cannon Launcher Rocket Array Build | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility 1 | . . 1 . . . Weapon . | . . . . . . Parts Attached 64 | 3 18 22 9 5 7 Power 9 | 1 1 3 3 1 . Engine 7 | 1 . 2 3 1 . Core 2 | . 1 1 . . . Reactor . | . . . . . . Propulsion 27 | 1 6 9 5 . 6 Treads . | . . . . . . Leg 10 | 1 3 . 3 . 3 Wheel . | . . . . . . Hover 13 | . 3 8 1 . 1 Flight 4 | . . 1 1 . 2 Utility 12 | 1 6 4 1 . . Device 4 | . 3 1 . . . Storage 5 | 1 3 1 . . . Processor 2 | . . 1 1 . . Hackware 1 | . . 1 . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 16 | . 5 6 . 4 1 Energy Gun 8 | . 3 4 . 1 . Energy Cannon . | . . . . . . Ballistic Gun 5 | . 1 2 . 1 1 Ballistic Cannon 1 | . 1 . . . . Launcher 2 | . . . . 2 . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . 1 . 1 . Parts Lost 12 | . . 6 5 . 1 Power 3 | . . 2 1 . . Propulsion 7 | . . 3 3 . 1 Utility 1 | . . . 1 . . Weapon 1 | . . 1 . . . Highest Loss Streak 5 | . . 2 5 . 1 To Critical Strikes . | . . . . . . Average Slot Usage (%) 97 | . 95 97 98 100 99 Engine 5 | . 1 2 10 11 11 Core 5 | . 12 6 . . . Leg 14 | . 14 . 22 33 31 Hover 16 | . 12 32 6 . . Device 1 | . 6 1 . . . Storage 15 | . 20 16 11 11 11 Processor 12 | . . 9 20 22 22 Hackware 2 | . . 5 1 . . Energy Gun 16 | . 16 21 11 11 11 Ballistic Gun 4 | . 4 . 11 5 3 Launcher 1 | . . . . 5 7 Naked Turns . | . . . . . . Heaviest Build 32 | 8 32 22 25 29 29 Greatest Support 35 | 10 20 18 35 35 35 Greatest Overweight (x) 9 | . 2 3 4 . 9 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 15 10 10 10 10 Average Capacity 10 | 7 10 10 10 10 10 Most Carried 11 | 5 11 10 10 10 10 Average Carried 9 | 3 8 9 9 9 10 Final Capacity 10 | 8 10 10 10 10 10 Final Carried 10 | 5 9 10 10 10 10 Class Distribution -------------------- 42% | Scavenger-Mutant 38% | Mutant 19% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Mat Min Zio Pro Matter Collected 1123 | 154 365 278 252 32 42 Remotely . | . . . . . . Salvage Created 1962 | . 559 868 417 . 118 Parts 134 | . 29 55 39 . 11 Haulers Intercepted . | . . . . . . Recyclers Shooed 3 | . 2 . 1 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 7 | . . . . 1 6 Prevented . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Combat Hostiles Destroyed 43 | . 10 20 7 . 6 Guns 35 | . 7 20 7 . 1 Cannons 3 | . 3 . . . . AOE 5 | . . . . . 5 Classes Destroyed 10 | . 3 5 2 . . Worker 1 | . . 1 . . . Builder 3 | . . . 3 . . Tunneler 1 | . . . 1 . . Recycler 3 | . 2 . 1 . . Operator 1 | . . 1 . . . Watcher 5 | . 3 2 . . . Swarmer 10 | . . 4 . . 6 Grunt 23 | . 10 9 4 . . Brawler 2 | . . 1 1 . . Sentry 8 | . . 6 2 . . Decomposer 1 | . . . . . 1 Best Kill Streak 4 | . 4 4 3 . 4 Combat Bots Only 4 | . 2 4 3 . 4 Max Kills in Single Turn 4 | . 1 1 2 . 4 Gunslinging . | . . . . . . Exploded 3 | . . . . . 3 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Damage Taken 2197 | . 442 616 506 . 633 Core 487 | . 80 185 66 . 156 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 174 | . . 16 . 158 . Core Remaining (%) 84 | 100 68 . . . . Volleys Fired 125 | . 47 50 19 . 9 Largest 2 | . 2 2 2 . 2 Hottest 122 | . 85 122 86 . 106 Shots Fired 251 | . 93 99 41 . 18 Gun 230 | . 77 99 41 . 13 Cannon 16 | . 16 . . . . Launcher 5 | . . . . . 5 Special . | . . . . . . Kinetic 80 | . 47 9 20 . 4 Thermal 159 | . 42 87 21 . 9 Explosive 5 | . . . . . 5 Electromagnetic 7 | . 4 3 . . . Robot Hit Streak 29 | . 20 24 27 . 29 Robot Miss Streak 5 | . 5 4 1 . 2 Penetration Max . | . . . . . . Secondary Targets 3 | . 1 . 2 . . Max Gunslinging Chain 1 | . 1 . 1 . . Shots Hit Robots 194 | . 72 73 35 . 14 Core Hits 96 | . 28 32 18 . 18 Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . . . . 1 Critical Strikes 9 | . . 4 2 . 3 Burn 8 | . . 4 2 . 2 Destroy 1 | . . . . . 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3603 | . 1066 1229 701 . 607 Guns 2942 | . 797 1229 698 . 218 Cannons 213 | . 213 . . . . Explosions 438 | . 49 . . . 389 Melee . | . . . . . . Ramming 10 | . 7 . 3 . . Kinetic 1051 | . 523 39 373 . 116 Thermal 2076 | . 469 1180 325 . 102 Explosive 389 | . . . . . 389 Electromagnetic 77 | . 67 10 . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 11 | . 2 . 11 11 . Average Corruption 8 | . 2 . 11 11 . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 46 | . 5 . 39 2 . Message Errors 12 | . 2 . 10 . . Matter Fused 15 | . 3 . 11 1 . Heat Flow Errors 6 | . . . 5 1 . Energy Discharges 6 | . . . 6 . . Data Loss (minor) 3 | . . . 3 . . Misfires 3 | . . . 3 . . Alerts 1 | . . . 1 . . Overload Shots . | . . . . . . Overflow Damage 20 | . . . . . 20 Projectiles . | . . . . . . Explosions 20 | . . . . . 20 Melee . | . . . . . . Knockbacks 4 | . 4 . . . . Impact . | . . . . . . Kinetic 4 | . 4 . . . . Secondary . | . . . . . . Self-Inflicted Damage 163 | . 22 . 1 . 140 Shots 10 | . 1 . . . 9 Rammed 2 | . 1 . 1 . . Targets Rammed 4 | . 3 . 1 . . Kicked 2 | . 2 . . . . Crushed . | . . . . . . Highest Temperature 359 | . 270 359 203 122 150 Average Temperature 73 | . 72 88 49 63 46 Received Heat Transfer 849 | . 303 267 72 . 207 Effects 1 | . . 1 . . . Short Circuit 1 | . . 1 . . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 7 | . 2 5 . . . Heat Transferred 5341 | . 1271 2849 851 . 370 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . 1 . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Peak Influence 180 | . 161 180 85 . . Initial 59 | . . . 59 . . Average 42 | . 45 49 24 . . Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 . . Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 7 | . 1 5 1 . . Investigation 4 | . 1 2 1 . . Extermination . | . . . . . . Reinforcement 3 | . . 3 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Distress Signals 3 | . . 3 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 66 | . 18 27 10 . 11 Peak Tracking Total 5 | . 3 5 3 . 5 Tactical Retreats 4 | . . 2 . . 2 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Traps Triggered 6 | . 4 2 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Mat Min Zio Pro Machines Disabled 2 | . 1 . 1 . . Max in Single Turn 1 | . 1 . 1 . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Machines Accessed 11 | . 4 6 1 . . Terminals 7 | . 3 4 . . . Fabricators . | . . . . . . Repair Stations 1 | . . 1 . . . Recycling Units 2 | . 1 1 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 29 | . 6 22 1 . . Successful 23 | . 5 17 1 . . Failed 6 | . 1 5 . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 2 | . . . . 2 . Terminals 19 | . 5 14 . . . Fabricators . | . . . . . . Repair Stations 7 | . . 7 . . . Recycling Units 2 | . 1 1 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 14 | . 4 9 1 . . Record 7 | . 2 5 . . . Prototype ID Bank 2 | . . 2 . . . Open Door 1 | . . . 1 . . Alert Level 4 | . 2 2 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 7 | . . 7 . . . Scan Component 4 | . . 4 . . . Repair 3 | . . 3 . . . Recycling Unit Hacks 2 | . 1 1 . . . Report Inventory 2 | . 1 1 . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 5 | . 1 4 . . . Full Trace Events 2 | . . 2 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 3 | . . . . 3 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 15 | . . . . 15 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 3 | . . 3 . . . Time 112 | . . 112 . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 3 | . . . 1 2 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Mat Min Zio Pro Turns Passed 8019 | 57 1548 3178 1236 1574 426 Spaces Moved 4823 | 45 902 1479 913 1180 304 Core 13 | 10 . . 2 . 1 Treads . | . . . . . . Legs 2581 | 35 480 . 583 1180 303 Wheels . | . . . . . . Hover 2224 | . 422 1479 323 . . Flight 5 | . . . 5 . . Fastest Speed 50 | 50 116 52 52 120 120 Average Speed 115 | 104 137 93 119 120 121 Slowest Speed 500 | 120 180 240 360 120 500 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 1 | . . . . 1 . Cave-ins Triggered 1 | . . . 1 . . Exploration Rate (%) 66 | 3 98 93 99 80 28 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 3 | . . . 1 1 1 Spaces Dug . | . . . . . . Terrain Destroyed 144 | . 3 . . . 141 Melee . | . . . . . . Projectile . | . . . . . . AOE 144 | . 3 . . . 141 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Total 7036 | 55 1121 3171 1017 1335 337 Wait 1938 | . 119 1586 70 148 15 Move 4816 | 44 901 1478 912 1177 304 Hop 1 | . . . . 1 . Pick Up 54 | 8 20 19 5 2 . Fast Attach 10 | . 1 6 1 . 2 Attach 24 | 3 9 7 5 . . Detach 1 | . 1 . . . . Swap 30 | . 8 9 3 5 5 Drop 33 | . 12 16 1 2 2 Fire 125 | . 47 50 19 . 9 Melee . | . . . . . . Ram 2 | . 1 . 1 . . Kick 2 | . 2 . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 5 exits: [*Mat x3] / *Min / [*Sto]) -9/Mines (discovered 4 exits: [*Mat x2] / [*Exi] / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 15) 58 | -11/Scrapyard | Entered Materials 433 | -10/Materials | Discovered new exit (range 12) 725 | -10/Materials | Discovered new exit (range 5) 730 | -10/Materials | Build established: Mutant 1392 | -10/Materials | Discovered new exit (range 4) 1581 | -10/Materials | Discovered new exit (range 7) 1606 | -10/Materials | Entered another Materials area 1606 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1855 | -9/Materials | Met 8R-AWN 1957 | -9/Materials | Discovered new exit (range 9) 3465 | -9/Materials | Discovered new exit (range 17) 3586 | -9/Materials | Build established: Hacker-Mutant 3849 | -9/Materials | Repaired Prc. Beam Rifle 3849 | -9/Materials | Repaired Hover Unit 3875 | -9/Materials | Repaired Hover Unit 4025 | -9/Materials | Discovered new exit (range 8) 4598 | -9/Materials | Discovered new exit (range 5) 4643 | -9/Materials | Discovered new exit (range 17) 4784 | -9/Materials | Entered Mines 4785 | -9/Mines | Followed 8R-AWN into the Mines 4807 | -9/Mines | Met a Derelict bent on vengeance 4869 | -9/Mines | Assembled infested the area 4871 | -9/Mines | Learned Materials trap positions 4874 | -9/Mines | Found a hidden stash of uninstalled traps 4917 | -9/Mines | Core integrity fell below 50% 4918 | -9/Mines | Crushed by falling debris 4918 | -9/Mines | System corruption reached 10% 4949 | -9/Mines | Lost 5 parts (1p3n1u) 5023 | -9/Mines | Discovered new exit (range 5) 5131 | -9/Mines | Discovered new exit (range 8) 5154 | -9/Mines | Met a Derelict shopkeep closing up shop 5253 | -9/Mines | Build established: Scavenger-Mutant 5322 | -9/Mines | Discovered new exit (range 16) 5797 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 6020 | -9/Mines | Entered Zion 6067 | -7/Zion | System corruption cleaned by Quarantine Array 6356 | -7/Zion | Learned Factory machine intel 6512 | -7/Zion | Learned location of Extension (-5) 6754 | -7/Zion | Found Prototype Launcher 6755 | -7/Zion | Identified Rocket Array 7338 | -7/Zion | Discovered new exit (range 16) 7416 | -7/Zion | Visited the Megawrench Repair Shop 7416 | -7/Zion | Megawrench repaired 8 parts 7594 | -7/Zion | Entered Proximity Caves 7871 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7921 | -6/Proximity Caves | Core integrity fell below 20% 8020 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 07782_ Acquired Carbon-fiber Leg. 07786_ The unstable cave ceiling collapses. 07865_ S-27 Virus destroyed. 07865_ Destroyed Lgt. Nuclear Core. 07865_ S-27 Virus destroyed. 07869_ Acquired 12 matter. 07871_ Y-54 Guardian: "INTERCEPTING UNREGISTERED DERELICT." 07871_ The unstable cave ceiling collapses. 07874_ Autogun fries itself beyond repair. 07877_ The unstable cave ceiling collapses. 07880_ Lgt. Nuclear Core fries itself beyond repair. 07883_ The unstable cave ceiling collapses. 07901_ A derelict emerges from the shadows: "Hey! In the mood for some fun?" 07924_ Y-54 Guardian suffers critical hit (Burn). 07926_ Y-54 Guardian heat spikes uncontrollably. 07927_ Y-54 Guardian suffers critical hit (Destroy). 07927_ Destroyed Lgt. Treads. 07931_ Y-54 Guardian heat short circuits Imp. Heat Sink. 08010_ Aluminum Leg destroyed. Map ----- +----------------------------------------------------+ | ????# #??? #???????????????????????????? | | ????# #### ##???????????????????????????? | | ????# # #??????????????????????????? | | ????# ## #??????????????????????????? | | ????# ??????????????????????????? | | ##### #?????????????????????????? | | # #?????????????????????????? | | # ## #?????????????????????????? | | # ## # ???????????????????????????? | | ## # #??????????????????????????????????? | | ##??????????????????????????????????? | | !%! ## #???????????????????????????????????? | | # #? #???????????????????????????????????? | | #### ###?? #?????????####??????????????????????? | | ##??# #??????????????## ##?????????????????????? | | ##???# ###?????????#### #?????????????????????? | | #????# #?????##??# ##????????????????????? | | #????### #????## ### #????????????????????? | | #?????## #????# ### #????????????????????? | | #????## ##???# ###### #????????????????????? | | ###### #???## ##### ##???????????????????? | | #????## # # #???????????????????? | | ####### #?????# ## ##??????????????????? | | #?????## #?????## # ###????????????????? | | #??????# ?????# ##???????????????? | | #####?? ????# # @ #???????????????? | | ## ##? #???# ## ##???????????????? | | #?#######???# # #### ###????????##??????? | | ##?????######### ##?# ###???????? #??????? | | ##?????## # ##?# ##?????? ##?????? | | ######### g #### ##????? ###???? | | ### ## # g ## #????# #???? | | =%## g ## #???# ????? | | b #### ##??? ??????? | | #??## ##??? #???????? | | ## #####?## #### ## #???? | | # # ## #### #### ## #???? | | ## # ## ###### ## ## #????????? | | ?## # #??# #### #????????? | | ??####### #??# ### ### #????????? | | ?????#### ###?## |!= #?## ????? | | ?????# ###???# | #??## ## #? | | ?????## ##?????####### ########????###?? ##? | | ??????######????????????###?????????????????####?? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 39 Energy Generation 16 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Range 14 Terrain Scan Density 85 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Offensive Hacking 20 Item Schematics ----------------- Plasma Cannon | -7/Zion | Archive Adv. Terrain Scanner | -7/Zion | Archive Weapon Cycler | -7/Zion | Archive Adv. Signal Interpreter | -7/Zion | Archive Core Analyzer | -7/Zion | Archive Wave Gun | -7/Zion | Archive Imp. Arc Projector | -7/Zion | Archive Recalibrator | -7/Zion | Archive Matter Compressor | -7/Zion | Archive Mak. Power Source | -7/Zion | Archive Flexi-carbon Leg | -7/Zion | Archive Thermal Shield | -7/Zion | Archive Hvy. Battle Rifle | -7/Zion | Archive Kinecellerator | -7/Zion | Archive Imp. Thermal Generator | -7/Zion | Archive Robot Schematics ------------------ G-47 Trooper | -7/Zion | Archive X-62 Marksman | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Robot Respite System Compromised Unlikely Earthworm Challenges ------------ None Game ------ Seed SlugIntegratedFemtoactuators Manual? 0 Play Time 01:29:25 Cumulative 8.5 hours Start 2022.05.19 @ 13:45:58 End 2022.05.19 @ 16:33:37 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 5 Rogue 0 Adventurer 5 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 11 Achievement% 14 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 245cfcc5-84e1-449e-b180-a0119f90830b