Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.02 @ 21:30:28

Player: ToadDude

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (22)      110
Value Destroyed (628)      628
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (431)                431
              TOTAL SCORE: 3229

 Bonus
-------
Follower Combat Kills      131
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/550
Matter                     250/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Core (200) Ox3
Location                   -8/Materials

 Parts 
-------
>       --- POWER (1) --------
            (None)
>       --- PROPULSION (4) ---
            (None)
>       --- UTILITY (3) ------
            (None)
>       --- WEAPON (3) -------
        AWS/Gauss
>       --- INVENTORY (5) ----
  Small Storage Unit
  Large Storage Unit

 Peak State 
------------
>        --- POWER ------------
         Ion Engine
>        --- PROPULSION -------
             (None)
>        --- UTILITY ----------
  Medium Storage Unit
>        --- WEAPON -----------
         AWS/Gauss
>        --- INVENTORY --------
   Small Storage Unit
   Large Storage Unit
[Rating: 18]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Medium Storage Unit
  Device                   Terrain Scanner
  Storage                  Medium Storage Unit
Weapon                     Medium Laser
  Energy Gun               Medium Laser
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Mini Grenade Launcher

 Build                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Jun Mat Min Exi Min Mat 
Slots Evolved              4    | .   .   .   .   .   4   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   2   
  Utility                  1    | .   .   .   .   .   1   
  Weapon                   1    | .   .   .   .   .   1   
Parts Attached             26   | 6   4   .   .   5   11  
  Power                    4    | 1   .   .   .   1   2   
    Engine                 4    | 1   .   .   .   1   2   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               8    | 2   .   .   .   3   3   
    Treads                 1    | .   .   .   .   .   1   
    Leg                    7    | 2   .   .   .   3   2   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  7    | 1   4   .   .   1   1   
    Device                 3    | .   1   .   .   1   1   
    Storage                4    | 1   3   .   .   .   .   
    Processor              .    | .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   7    | 2   .   .   .   .   5   
    Energy Gun             1    | 1   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          4    | 1   .   .   .   .   3   
    Ballistic Cannon       1    | .   .   .   .   .   1   
    Launcher               1    | .   .   .   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   1   
Parts Lost                 17   | .   .   .   .   2   15  
  Power                    3    | .   .   .   .   .   3   
  Propulsion               6    | .   .   .   .   1   5   
  Utility                  4    | .   .   .   .   1   3   
  Weapon                   4    | .   .   .   .   .   4   
  Highest Loss Streak      6    | .   .   .   .   1   6   
  To Critical Strikes      1    | .   .   .   .   1   .   
Average Slot Usage (%)     93   | .   100 100 100 99  54  
  Engine                   13   | .   14  14  14  14  8   
  Leg                      25   | .   28  28  28  28  11  
  Device                   12   | .   14  14  14  13  3   
  Storage                  13   | .   14  14  14  14  9   
  Energy Gun               12   | .   14  14  14  14  5   
  Ballistic Gun            13   | .   14  14  14  14  9   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             25   | 14  20  20  20  22  25  
  Greatest Support         30   | 20  20  20  20  20  30  
  Greatest Overweight (x)  8    | .   .   .   .   1   8   
  Average Overweight (x)   .    | .   .   .   .   .   1   
Largest Inventory Capacity 15   | 8   15  10  10  10  10  
  Average Capacity         9    | 7   8   10  10  10  9   
  Most Carried             10   | 2   5   5   7   10  8   
  Average Carried          6    | .   3   5   5   9   6   
  Final Capacity           10   | 8   10  10  10  10  5   
  Final Carried            9    | 2   5   5   7   9   2   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Exiles
 Mutant | -9/Mines
 Mutant | -8/Materials

 Resources                      | -11 -10 -10 -10 -9  -8  
-----------                Run  | Jun Mat Min Exi Min Mat 
Matter Collected           603  | 260 14  38  .   93  198 
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            657  | .   14  36  .   164 443 
  Parts                    40   | .   5   5   .   9   21  
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Jun Mat Min Exi Min Mat 
Combat Hostiles Destroyed  17   | .   .   2   .   7   8   
  Guns                     13   | .   .   2   .   7   4   
  Cannons                  3    | .   .   .   .   .   3   
  AOE                      1    | .   .   .   .   .   1   
Classes Destroyed          9    | .   1   1   .   2   5   
  Worker                   1    | .   .   .   .   1   .   
  Builder                  1    | .   .   .   .   .   1   
  Mechanic                 1    | .   .   .   .   .   1   
  Watcher                  2    | .   1   .   .   .   1   
  Swarmer                  8    | .   .   2   .   6   .   
  Grunt                    4    | .   .   .   .   1   3   
  Brawler                  1    | .   .   .   .   .   1   
  Specialist               3    | .   .   .   .   .   3   
  Hunter                   1    | .   .   .   .   .   1   
Best Kill Streak           3    | .   1   2   .   3   3   
  Combat Bots Only         3    | .   .   2   .   2   3   
Max Kills in Single Turn   2    | .   1   1   .   2   2   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   1   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   
--------                   Run  | Jun  Mat  Min  Exi  Min  Mat  
Damage Taken               2238 | .    .    28   .    339  1871 
  Core                     631  | .    .    .    .    67   564  
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         86   | 100  .    .    .    73   .    
Volleys Fired              51   | .    2    2    .    17   30   
  Largest                  3    | .    2    2    .    2    3    
  Hottest                  100  | .    70   70   .    70   100  
Shots Fired                114  | .    4    4    .    34   72   
  Gun                      97   | .    4    4    .    34   55   
  Cannon                   14   | .    .    .    .    .    14   
  Launcher                 3    | .    .    .    .    .    3    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  84   | .    2    2    .    17   63   
  Thermal                  27   | .    2    2    .    17   6    
  Explosive                3    | .    .    .    .    .    3    
  Electromagnetic          .    | .    .    .    .    .    .    
  Robot Hit Streak         10   | .    1    2    .    4    10   
  Robot Miss Streak        4    | .    1    1    .    4    3    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        3    | .    .    .    .    3    .    
    Max Gunslinging Chain  1    | .    .    .    .    1    .    
  Autonomous               14   | .    .    .    .    .    14   
Shots Hit Robots           69   | .    2    2    .    16   49   
  Core Hits                37   | .    2    2    .    8    25   
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         1    | .    .    .    .    .    1    
    Blast                  1    | .    .    .    .    .    1    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           1594 | .    24   27   .    245  1298 
  Guns                     961  | .    24   27   .    245  665  
  Cannons                  195  | .    .    .    .    .    195  
  Explosions               438  | .    .    .    .    .    438  
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    
  Kinetic                  956  | .    11   15   .    133  797  
  Thermal                  200  | .    13   12   .    112  63   
  Explosive                438  | .    .    .    .    .    438  
  Electromagnetic          .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            7    | .    .    .    .    .    7    
  Projectiles              7    | .    .    .    .    .    7    
  Explosions               .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 4    | .    .    .    .    .    4    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  4    | .    .    .    .    .    4    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             1    | .    .    .    .    1    .    
  Kicked                   1    | .    .    .    .    1    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        118  | .    9    18   .    118  37   
  Average Temperature      29   | .    6    10   .    71   11   
  Received Heat Transfer   831  | .    .    .    .    102  729  
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             5    | .    .    .    .    4    1    
  Heat Transferred         592  | .    37   37   .    333  185  
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Jun Mat Min Exi Min Mat 
Peak Influence             213  | .   45  82  .   213 189 
  Initial                  17   | .   .   17  .   .   .   
  Average                  55   | .   30  28  .   64  87  
Maximum Alert Level        1    | .   .   .   .   1   .   
  Low Security (%)         99   | 100 100 100 .   98  100 
  Level 1                  .    | .   .   .   .   1   .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          2    | .   .   .   .   .   2   
  Investigation            .    | .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            2    | .   .   .   .   .   2   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Jun Mat Min Exi Min Mat 
Distress Signals           4    | .   1   .   .   .   3   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              42   | .   4   3   .   14  21  
  Peak Tracking Total      10   | .   3   3   .   4   10  
  Tactical Retreats        2    | .   1   1   .   .   .   

 Traps                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Jun Mat Min Exi Min Mat 
Traps Triggered            .    | .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  
----------                 Run  | Jun Mat Min Exi Min Mat 
Machines Disabled          2    | .   .   .   .   2   .   
  Max in Single Turn       1    | .   .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Jun Mat Min Exi Min Mat 
Machines Accessed          6    | .   2   .   4   .   .   
  Terminals                1    | .   1   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                54   | .   5   .   49  .   .   
  Successful               53   | .   4   .   49  .   .   
  Failed                   1    | .   1   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   3    | .   .   .   3   .   .   
  Terminals                4    | .   4   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             52   | .   3   .   49  .   .   
  Record                   50   | .   1   .   49  .   .   
  Prototype ID Bank        1    | .   1   .   .   .   .   
  Zone Layout              1    | .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   1   .   .   .   .   
  Report Inventory         1    | .   1   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         .    | .   .   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  
------------               Run  | Jun Mat Min Exi Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  
--------                   Run  | Jun Mat Min Exi Min Mat 
Total Allies               1    | .   .   .   .   1   .   
  Largest Group            1    | .   .   .   .   1   1   
  Highest-Rated Group      31   | .   .   .   .   31  31  
  Highest-Rated Ally       31   | .   .   .   .   31  31  
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               36   | .   .   .   .   18  18  
  Total Damage             463  | .   .   .   .   229 234 
  Kills                    7    | .   .   .   .   4   3   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Jun Mat Min Exi Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   .   1   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -10 -9  -8  
-------------              Run  | Jun Mat Min Exi Min Mat 
Turns Passed               2628 | 60  437 146 765 840 380 
Spaces Moved               1605 | 43  299 117 637 381 128 
  Core                     23   | 6   .   .   .   .   17  
  Treads                   11   | .   .   .   .   .   11  
  Legs                     1571 | 37  299 117 637 381 100 
  Wheels                   .    | .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   
  Fastest Speed            50   | 50  120 120 120 120 120 
  Average Speed            139  | 110 120 120 120 182 179 
  Slowest Speed            450  | 120 120 120 120 190 450 
  Overloaded Moves         .    | .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   
Exploration Rate (%)       45   | 4   48  34  94  81  13  
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     2    | .   .   .   1   1   .   
  Known Exits Taken        .    | .   .   .   .   .   .   
  Unknown Exits Taken      5    | 1   1   1   1   1   .   
Scrap Searched             5    | .   .   1   .   4   .   
Spaces Dug                 .    | .   .   .   .   .   .   
Terrain Destroyed          15   | .   .   .   .   .   15  
  Melee                    .    | .   .   .   .   .   .   
  Projectile               6    | .   .   .   .   .   6   
  AOE                      9    | .   .   .   .   .   9   
Terrain Rammed             .    | .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Jun Mat Min Exi Min Mat 
Total                      1890 | 52  371 118 637 488 224 
  Wait                     204  | 2   66  .   .   82  54  
  Move                     1600 | 42  298 116 636 380 128 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  7    | 2   1   .   1   2   1   
  Fast Attach              11   | 6   1   .   .   1   3   
  Attach                   8    | .   .   .   .   1   7   
  Detach                   .    | .   .   .   .   .   .   
  Swap                     7    | .   3   .   .   3   1   
  Drop                     1    | .   .   .   .   1   .   
  Fire                     51   | .   2   2   .   17  30  
  Melee                    .    | .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     1    | .   .   .   .   1   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials (discovered 2 exits: [*Mat] / [*Min])
-10/Mines
-10/Exiles (discovered 2 exits: [*Min x2])
-9/Mines (discovered 2 exits: [*Mat x2])
-8/Materials (discovered 1 exit: Fac)

 History 
---------
 Turn | Location      | Event
   23 | -11/Junkyard  | Discovered new exit (range 16)
   61 | -11/Junkyard  | Entered Materials
  311 | -10/Materials | Build established: Mutant
  339 | -10/Materials | Discovered new exit (range 14)
  388 | -10/Materials | Discovered new exit (range 5)
  498 | -10/Materials | Entered Mines
  634 | -10/Mines     | Learned 2 Materials zone layouts
  638 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  638 | -10/Mines     | Discovered new exit (range 5)
  644 | -10/Mines     | Entered Exiles
  678 | -10/Exiles    | Met 8R-AWN
  696 | -10/Exiles    | Met EX-HEX
  742 | -10/Exiles    | Met EX-DEC
  761 | -10/Exiles    | Learned location of Zion (-6)
  811 | -10/Exiles    | Discovered new exit (range 10)
  900 | -10/Exiles    | Visited The Gauntlet
 1121 | -10/Exiles    | Discovered new exit (range 14)
 1207 | -10/Exiles    | Met EX-BIN
 1225 | -10/Exiles    | Aligned with FarCom system
 1226 | -10/Exiles    | Given EX-Vault access code
 1280 | -10/Exiles    | Opened EX-Vault
 1288 | -10/Exiles    | Found Prototype Ballistic Gun
 1314 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 1409 | -10/Exiles    | Left Exiles lab with AWS/Gauss
 1409 | -10/Exiles    | Entered Mines
 1410 | -9/Mines      | Met a Derelict bent on vengeance
 1427 | -9/Mines      | Escorted by a lone wolf Derelict
 1447 | -9/Mines      | Learned location of Storage (-9)
 2017 | -9/Mines      | Discovered new exit (range 5)
 2222 | -9/Mines      | Learned 4 Materials zone layouts
 2222 | -9/Mines      | Discovered new exit (range 7)
 2249 | -9/Mines      | Entered Materials
 2249 | -8/Materials  | Accompanied by 1 ally
 2249 | -8/Materials  | Evolved 4 slots: Propulsion x2, Utility x1, Weapon x1
 2250 | -8/Materials  | Identified exit to Factory
 2559 | -8/Materials  | Lost 6 parts (1p1n1u3w)
 2600 | -8/Materials  | Core integrity fell below 50%
 2615 | -8/Materials  | Identified AWS/Gauss
 2617 | -8/Materials  | Core integrity fell below 20%
 2629 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
02616_ Slug penetrates X-62 Marksman.
02616_ Penetrated by Slug.
02616_ Repair Station disabled.
02617_ Slug penetrates G-47 Trooper.
02617_ Penetrated by Slug.
02618_ G-47 Trooper destroyed.
02621_ X-62 Marksman destroyed.
02622_ Slug penetrates X-62 Marksman.
02622_ Slug penetrates Wall.
02622_ Penetrated by Slug.
02623_ Med. Storage Unit destroyed.
02623_ Critical hit (Burn: +37).
02625_ Slug penetrates G-47 Trooper.
02625_ Penetrated by Slug.
02626_ Slug penetrates G-47 Trooper. <x2>
02627_ K-01 Serf collects debris.
02628_ Penetrated by Slug.
02628_ Ion Engine destroyed.
02629_ Slug penetrates G-47 Trooper.
02629_ G-47 Trooper destroyed.

 Map 
-----
+----------------------------------------------------+
|     #     ## #?#           #%=???????????????????? |
|     #     ## ###           #!=#??????????????????? |
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|     ???#         ####+###;;;  #      % "     #???? |
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|     ???#         #?#       =  #  %     #     #???? |
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|     ???????????????????????#    #??????#      """  |
|     ???????????????????????#    #??????#           |
|     ????????????????########    #??????#           |
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|     ?????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           41
Energy Generation          12
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         14
Terrain Scan Density       10
Evasion (%)                55
Recoil Reduction           1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MiningTrackerRifle
  Manual?         0
Play Time         00:35:03
  Cumulative      9.0 hours
  Start           2023.03.02 @ 20:27:09
  End             2023.03.02 @ 21:30:28
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          7
  Rogue           7
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             18
Gallery%          14
Achievement%      17
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Proggy
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 98c0c40f-8226-4d6b-a8c0-83e602167e7b