Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.21 @ 00:26:06 Player: Lyra Result: Destroyed by Y-64 Sentinel with KE Penetrator Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (147) 735 Value Destroyed (5485) 5485 Prototype IDs (26) 520 Alien Tech Used (0) 0 Bonus (2902) 2902 TOTAL SCORE: 12542 Bonus ------- Triggered High Security 500 High Alert Combat Kills 2032 Follower Combat Kills 70 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/700 Matter 161/300 Energy 1060/1600 System Corruption 12% Temperature Cool (9) Movement Walking (270) Ox2 Location -7/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Titanium Leg > --- UTILITY (5) ------ Improved Heat Sink Coolant Injector High-capacity Storage Unit Superbattery Utility Shielding > --- WEAPON (3) ------- (None) > --- INVENTORY (20) --- Power Amplifier Improved Cooling System Large Storage Unit Weight Redist. System Advanced Visual Processing Unit Improved Terrain Scanner Advanced Terrain Scan Processor Reflective Plating Long-range Tractor Beam Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core > --- PROPULSION ------- Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- Coolant Injector High-capacity Storage Unit Superbattery Improved Targeting Computer Improved Light Armor Plating > --- WEAPON ----------- Particle Gun Heavy Particle Cannon Heavy Missile Launcher > --- INVENTORY -------- Titanium Leg Power Amplifier Improved Heat Sink Improved Cooling System Large Storage Unit Weight Redist. System Advanced Visual Processing Unit Improved Terrain Scanner Advanced Terrain Scan Processor Utility Shielding Improved Light Armor Plating Improved Light Armor Plating Reflective Plating Hardlight Generator Long-range Tractor Beam [Rating: 54] Favorites ----------- Power Enhanced Nuclear Core Engine Light Angular Momentum Engine Power Core Enhanced Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Titanium Leg Wheel Wheel Utility High-capacity Storage Unit Device Coolant Injector Storage High-capacity Storage Unit Processor Armor Integrity Analyzer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Minigun Energy Gun Advanced Beam Rifle Energy Cannon Beam Cannon Ballistic Gun Minigun Ballistic Cannon Assault Cannon Launcher Heavy Missile Launcher Special Weapon Plasma Cutter Build | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Low Slots Evolved 6 | . . . . . 4 2 . Power . | . . . . . . . . Propulsion 2 | . . . . . 1 1 . Utility 3 | . . . . . 2 1 . Weapon 1 | . . . . . 1 . . Parts Attached 174 | 10 6 . . 5 77 69 7 Power 8 | 1 . . . 1 4 2 . Engine 6 | 1 . . . 1 3 1 . Core 2 | . . . . . 1 1 . Reactor . | . . . . . . . . Propulsion 34 | 4 2 . . 2 13 11 2 Treads 26 | 2 1 . . 1 13 9 . Leg 2 | . . . . . . . 2 Wheel 6 | 2 1 . . 1 . 2 . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 78 | 1 2 . . . 33 37 5 Device 28 | . . . . . 12 14 2 Storage 8 | 1 1 . . . 3 3 . Processor 8 | . . . . . 4 4 . Hackware 2 | . . . . . . 2 . Protection 32 | . 1 . . . 14 14 3 Artifact . | . . . . . . . . Weapon 54 | 4 2 . . 2 27 19 . Energy Gun 23 | 2 . . . 1 14 6 . Energy Cannon 3 | . . . . 1 1 1 . Ballistic Gun 13 | 2 . . . . 5 6 . Ballistic Cannon 8 | . 2 . . . 3 3 . Launcher 6 | . . . . . 3 3 . Special Weapon 1 | . . . . . 1 . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . . . . 3 . . Corrupted Parts 1 | . . . . . 1 . . System Corruption 10 | . . . . . 10 . . Parts Lost 45 | . 1 . . 5 6 23 10 Power 5 | . . . . 1 2 1 1 Propulsion 13 | . 1 . . 2 1 8 1 Utility 13 | . . . . . 2 6 5 Weapon 14 | . . . . 2 1 8 3 Highest Loss Streak 6 | . 1 . . 4 2 4 6 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 96 | . 96 100 100 87 99 94 66 Engine 5 | . 14 14 14 9 5 2 . Core 3 | . . . . . 3 4 3 Treads 22 | . . . . 1 25 26 . Wheel 4 | . 27 28 28 19 1 . 9 Device 9 | . . . . . 10 10 8 Storage 10 | . 14 14 14 14 9 10 15 Processor 2 | . . . . . 6 . 3 Hackware 1 | . . . . . . 3 . Protection 10 | . 10 14 14 14 10 10 9 Energy Gun 11 | . 3 . . 3 16 9 3 Ballistic Gun 4 | . 3 . . . 5 4 . Ballistic Cannon 7 | . 21 28 28 19 3 6 . Naked Turns . | . . . . . . . . Heaviest Build 76 | 11 30 30 30 30 66 76 72 Greatest Support 84 | 40 20 20 20 20 62 84 56 Greatest Overweight (x) 15 | . 2 1 1 2 4 2 15 Average Overweight (x) . | . . 1 1 1 . . 1 Largest Inventory Capacity 20 | 8 15 15 15 15 20 20 20 Average Capacity 17 | 5 11 15 15 15 16 20 20 Most Carried 20 | 3 15 15 15 15 20 20 15 Average Carried 15 | 2 9 15 14 13 15 17 13 Final Capacity 20 | 8 15 15 15 15 20 20 20 Final Carried 20 | 3 15 15 15 11 20 15 9 Class Distribution -------------------- 24% | Mutant 22% | Skirmisher 17% | Scavenger-Skirmisher 16% | Scavenger-Tank 14% | Tank 3% | Hacker-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Tank | -7/Factory Mutant | -7/Lower Caves Resources | -11 -10 -10 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Min Exi Min Mat Fac Low Matter Collected 4438 | 180 167 . . 348 1435 2263 45 Remotely . | . . . . . . . . Salvage Created 5523 | . 172 . . 214 2489 2480 168 Parts 248 | . 18 . . 9 116 104 1 Haulers Intercepted 6 | . 1 . . . 4 1 . Recyclers Shooed 10 | . . . . 1 2 7 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 2 | . . . . . . . 2 Prevented . | . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Low Combat Hostiles Destroyed 129 | . 9 . . 6 44 66 4 Melee 1 | . . . . . . 1 . Guns 58 | . . . . . 33 25 . Cannons 49 | . 9 . . 6 6 25 3 AOE 17 | . . . . . 3 14 . Classes Destroyed 15 | . 4 . . 2 6 3 . Worker 5 | . . . . . 2 3 . Builder 4 | . 1 . . . 1 2 . Hauler 6 | . 1 . . . 4 1 . Recycler 6 | . . . . 1 2 3 . Watcher 5 | . . . . . 4 1 . Swarmer 25 | . 7 . . 3 5 8 2 Grunt 59 | . 2 . . 2 20 35 . Brawler 6 | . . . . 1 1 3 1 Duelist 8 | . . . . . . 7 1 Protector 3 | . . . . . . 3 . Sentry 15 | . . . . . 13 2 . Specialist 2 | . . . . . 2 . . Hunter 3 | . . . . . 2 1 . Programmer 7 | . . . . . . 7 . Heavy 1 | . . . . . 1 . . Best Kill Streak 8 | . 8 . . 4 7 8 2 Combat Bots Only 7 | . 7 . . 3 5 7 2 Max Kills in Single Turn 3 | . 2 . . 2 2 3 1 Gunslinging . | . . . . . . . . Exploded 2 | . . . . . 1 2 . Melee 1 | . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -------- Run | Scr Mat Min Exi Min Mat Fac Low Damage Taken 8937 | . 294 . . 263 2601 4099 1680 Core 947 | . 34 . . 29 184 308 392 Absorbed by Shields 989 | . . . . . . 953 36 Redirected to Shielding 60 | . 12 . . 2 20 8 18 Regen/Repaired (Parts) 315 | . . . . . . 315 . Core Remaining (%) 80 | 100 . . . 74 66 . . Volleys Fired 386 | . 28 . . 17 137 181 23 Largest 3 | . 2 . . 2 3 3 2 Hottest 189 | . 70 . . 100 189 182 140 Shots Fired 982 | . 55 . . 33 377 484 33 Gun 616 | . 1 . . 1 320 284 10 Cannon 352 | . 54 . . 32 52 191 23 Launcher 14 | . . . . . 5 9 . Special . | . . . . . . . . Kinetic 505 | . 55 . . 25 118 307 . Thermal 404 | . . . . 7 196 168 33 Explosive 14 | . . . . . 5 9 . Electromagnetic 59 | . . . . 1 58 . . Robot Hit Streak 42 | . 7 . . 3 42 15 8 Robot Miss Streak 8 | . 8 . . 4 4 8 4 Penetration Max 1 | . . . . . . 1 . Secondary Targets 4 | . . . . . 1 3 . Max Gunslinging Chain 1 | . . . . . 1 1 . Shots Hit Robots 646 | . 24 . . 15 253 331 23 Core Hits 335 | . 11 . . 7 112 199 6 Critical Kills 1 | . . . . . . 1 . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 27 | . 1 . . 1 11 13 1 Burn 19 | . . . . . 10 8 1 Destroy 1 | . . . . . . 1 . Blast 7 | . 1 . . 1 1 4 . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 15971 | . 455 . . 401 5225 9303 587 Guns 7415 | . . . . . 3786 3517 112 Cannons 5392 | . 453 . . 337 735 3392 475 Explosions 3113 | . . . . 61 696 2356 . Melee . | . . . . . . . . Ramming 51 | . 2 . . 3 8 38 . Kinetic 6814 | . 453 . . 264 1435 4662 . Thermal 6547 | . . . . 134 2713 3113 587 Explosive 1976 | . . . . . 486 1490 . Electromagnetic 583 | . . . . . 583 . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 12 | . . . . . 10 8 12 Average Corruption 7 | . . . . . 10 5 10 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 176 | . . . . . 105 66 5 Message Errors 34 | . . . . . 18 15 1 Matter Fused 39 | . . . . . 22 15 2 Heat Flow Errors 27 | . . . . . 18 9 . Energy Discharges 28 | . . . . . 16 11 1 Parts Rejected 3 | . . . . . 1 1 1 Data Loss (minor) 20 | . . . . . 13 7 . Data Loss (major) 9 | . . . . . 4 5 . Misfires 3 | . . . . . 3 . . Alerts 4 | . . . . . 3 1 . Weapon Failures 9 | . . . . . 7 2 . Overload Shots . | . . . . . . . . Overflow Damage 175 | . 24 . . . 21 95 35 Projectiles 105 | . 24 . . . 14 32 35 Explosions 70 | . . . . . 7 63 . Melee . | . . . . . . . . Knockbacks 106 | . 10 . . 1 8 87 . Impact . | . . . . . . . . Kinetic 91 | . 7 . . 1 8 75 . Secondary 15 | . 3 . . . . 12 . Self-Inflicted Damage 339 | . 1 . . 19 160 159 . Shots 11 | . . . . 1 5 5 . Rammed 10 | . 1 . . 1 3 5 . Targets Rammed 11 | . 1 . . 1 3 6 . Kicked . | . . . . . . . . Crushed 1 | . . . . . . 1 . Highest Temperature 530 | . 99 . . 102 530 474 197 Average Temperature 116 | . 36 . . 49 107 137 113 Received Heat Transfer 2580 | . 6 . . 36 909 1310 319 Effects 15 | . . . . . 6 9 . Shutdowns 3 | . . . . . 2 1 . Energy Bleed 5 | . . . . . 2 3 . Interference 3 | . . . . . 1 2 . Matter Decay 1 | . . . . . . 1 . Short Circuit 2 | . . . . . 1 1 . Damage (minor) 1 | . . . . . . 1 . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions 1 | . 1 . . . . . . Robots Melted 5 | . . . . . 3 1 1 Combat Hostiles 4 | . . . . . 2 1 1 Parts Melted 29 | . . . . 1 19 9 . Heat Transferred 12422 | . . . . 248 6059 5042 1073 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 3 | . . . . . 3 . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Low Peak Influence 1784 | . 204 42 . 141 898 1784 . Initial 408 | . . 42 . . 50 408 . Average 706 | . 91 42 . 105 527 1004 . Maximum Alert Level 5 | . 1 . . . 3 5 . Low Security (%) 12 | 100 81 100 . 100 5 . . Level 1 16 | . 18 . . . 36 . . Level 2 20 | . . . . . 25 20 . Level 3 27 | . . . . . 32 30 . Level 4 22 | . . . . . . 45 . Level 5 . | . . . . . . . . High Security 1 | . . . . . . 3 . Max Security . | . . . . . . . . Squads Dispatched 29 | . 1 . . . 9 19 . Investigation 3 | . 1 . . . 1 1 . Extermination 6 | . . . . . . 6 . Reinforcement 6 | . . . . . 4 2 . Assault 11 | . . . . . 1 10 . Garrison 3 | . . . . . 3 . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Low Distress Signals 9 | . 3 . . . 4 2 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 200 | . 18 . . 5 70 100 7 Peak Tracking Total 10 | . 10 . . 3 7 9 7 Tactical Retreats 6 | . . . . . 1 5 . Traps | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Low Traps Triggered 6 | . 1 . . . 3 2 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Min Exi Min Mat Fac Low Machines Disabled 26 | . 2 . . 1 4 19 . Max in Single Turn 5 | . 1 . . 1 1 5 . Garrison Access 2 | . . . . . 1 1 . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Low Machines Accessed 29 | . 8 . 1 . 11 9 . Terminals 17 | . 6 . . . 7 4 . Fabricators . | . . . . . . . . Repair Stations 2 | . . . . . . 2 . Recycling Units 6 | . 2 . . . 2 2 . Scanalyzers 1 | . . . . . 1 . . Garrison Access 2 | . . . . . 1 1 . Total Hacks 74 | . 26 . 1 . 26 21 . Successful 39 | . 14 . 1 . 15 9 . Failed 35 | . 12 . . . 11 12 . Catastrophic 4 | . . . . . 3 1 . Database Lockouts . | . . . . . . . . Manual 36 | . 14 . 1 . 14 7 . Terminals 43 | . 22 . . . 12 9 . Fabricators . | . . . . . . . . Repair Stations 5 | . . . . . . 5 . Recycling Units 14 | . 4 . . . 5 5 . Scanalyzers 7 | . . . . . 7 . . Garrison Access 4 | . . . . . 2 2 . Terminal Hacks 11 | . 6 . 1 . 3 1 . Record 1 | . 1 . . . . . . Robot Analysis 3 | . 2 . . . 1 . . Branch Access Points 1 | . . . . . . 1 . Emergency Access Points 1 | . 1 . . . . . . Alert Level 2 | . . . . . 2 . . Locate Traps 2 | . 2 . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 5 | . . . . . . 5 . Scan Component 3 | . . . . . . 3 . Repair 2 | . . . . . . 2 . Recycling Unit Hacks 3 | . 2 . . . 1 . . Report Inventory 1 | . 1 . . . . . . Retrieve Components 2 | . 1 . . . 1 . . Scanalyzer 6 | . . . . . 6 . . Insert Component 4 | . . . . . 4 . . Analyze 2 | . . . . . 2 . . Garrison Access Hacks 2 | . . . . . 1 1 . Seal Access 2 | . . . . . 1 1 . Unauthorized Hacks 12 | . 6 . . . 4 2 . Terminals 7 | . 4 . . . 2 1 . Botnet 6 | . 4 . . . 1 1 . Disrupt 1 | . . . . . 1 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 5 | . 2 . . . 2 1 . Reject 5 | . 2 . . . 2 1 . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 25 | . 7 . . . 9 9 . Full Trace Events 3 | . 2 . . . . 1 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 2 | . . . . . 2 . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 2 | . . . . . . 2 . Time 52 | . . . . . . 52 . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 18 | . 9 . . . 9 . . Parts Scanalyzed 3 | . . . . . 3 . . Part Schematics Acquired 2 | . . . . . 2 . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Min Exi Min Mat Fac Low Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -------- Run | Scr Mat Min Exi Min Mat Fac Low Total Allies 1 | . . . . . . . 1 Largest Group 1 | . . . . . . . 1 Highest-Rated Group 165 | . . . . . . . 165 Highest-Rated Ally 165 | . . . . . . . 165 Total Orders . | . . . . . . . . Ally Attacks 2 | . . . . . . . 2 Total Damage 70 | . . . . . . . 70 Kills 2 | . . . . . . . 2 Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Low Robot Analysis Total 3 | . 2 . . . 1 . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Min Exi Min Mat Fac Low Turns Passed 7708 | 81 607 9 235 127 3003 3522 124 Spaces Moved 3744 | 74 535 10 246 69 1361 1404 45 Core 3 | 2 . . . . . . 1 Treads 2532 | 7 7 . . . 1272 1246 . Legs . | . . . . . . . . Wheels 1209 | 65 528 10 246 69 89 158 44 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 80 95 95 95 125 115 115 Average Speed 152 | 86 92 95 95 102 172 171 135 Slowest Speed 800 | 160 160 95 95 110 241 246 800 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 38 | 4 90 4 60 17 96 32 6 Regions Visited 7 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . . . . 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 329 | . . . . 11 98 220 . Melee . | . . . . . . . . Projectile 22 | . . . . . 9 13 . AOE 307 | . . . . 11 89 207 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Low Total 4982 | 87 590 9 247 91 1756 2127 75 Wait 491 | . 5 . . . 62 424 . Move 3737 | 73 534 9 245 68 1360 1403 45 Hop . | . . . . . . . . Pick Up 85 | 1 12 . 1 . 48 23 . Fast Attach 72 | 9 4 . . 1 32 25 1 Attach 48 | . 1 . . 4 12 25 6 Detach 7 | 2 1 . . . 2 2 . Swap 54 | 1 1 . . . 33 19 . Drop 91 | 1 3 . 1 . 67 19 . Fire 386 | . 28 . . 17 137 181 23 Melee . | . . . . . . . . Ram 4 | . 1 . . 1 . 2 . Kick . | . . . . . . . . Crush 7 | . . . . . 3 4 . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min x2]) -10/Mines -10/Exiles -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves (discovered 1 exit: [Fac]) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 82 | -11/Scrapyard | Entered Materials 173 | -10/Materials | Discovered new exit (range 10) 326 | -10/Materials | Destroyed 7 combat bots 341 | -10/Materials | Build established: Mutant 345 | -10/Materials | Discovered new exit (range 12) 394 | -10/Materials | Discovered new exit (range 9) 404 | -10/Materials | Discovered new exit (range 6) 610 | -10/Materials | Discovered new exit (range 14) 689 | -10/Materials | Entered Mines 694 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 694 | -10/Mines | Discovered new exit (range 5) 698 | -10/Mines | Entered Exiles 721 | -10/Exiles | Met 8R-AWN 738 | -10/Exiles | Met EX-HEX 766 | -10/Exiles | Met EX-BIN 780 | -10/Exiles | Aligned with FarCom system 781 | -10/Exiles | Given EX-Vault access code 803 | -10/Exiles | Opened EX-Vault 810 | -10/Exiles | Found Superbattery 832 | -10/Exiles | Warned to stay clear of 0b10 Research branches 873 | -10/Exiles | Met EX-DEC 924 | -10/Exiles | Discovered new exit (range 10) 933 | -10/Exiles | Left Exiles lab with Superbattery 933 | -10/Exiles | Entered Mines 1046 | -9/Mines | Discovered new exit (range 5) 1060 | -9/Mines | Entered Materials 1060 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 1063 | -8/Materials | Lost 4 parts (1p1n2w) 1232 | -8/Materials | Garrison activated, responded to threat 1363 | -8/Materials | System corruption reached 10% 1845 | -8/Materials | Build established: Scavenger-Skirmisher 2032 | -8/Materials | Discovered new exit (range 7) 2328 | -8/Materials | Discovered new exit (range 7) 2814 | -8/Materials | Discovered new exit (range 14) 3169 | -8/Materials | Build established: Skirmisher 3860 | -8/Materials | First assault squad dispatched 4063 | -8/Materials | Entered Factory 4063 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4463 | -7/Factory | First assault squad dispatched 4918 | -7/Factory | Identified exit to Lower Caves 5479 | -7/Factory | Lost 3 parts (1u2w) 5704 | -7/Factory | Repaired Arm. Treads 5815 | -7/Factory | Destroyed 7 combat bots 6029 | -7/Factory | Build established: Tank 6402 | -7/Factory | Repaired Coolant Injector 6491 | -7/Factory | Build established: Scavenger-Tank 7373 | -7/Factory | Lost 4 parts (1p2n1w) 7476 | -7/Factory | High security lockdown imminent 7496 | -7/Factory | Lost 3 parts (1n1u1w) 7556 | -7/Factory | High security lockdown engaged 7585 | -7/Factory | Entered Lower Caves 7630 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 7642 | -7/Lower Caves | System corruption reached 10% 7644 | -7/Lower Caves | Core integrity fell below 50% 7680 | -7/Lower Caves | Lost 6 parts (1p1n2u2w) 7696 | -7/Lower Caves | Core integrity fell below 20% 7705 | -7/Lower Caves | ME-RLN showed up to help 7707 | -7/Lower Caves | ME-RLN revealed a hidden path 7709 | -7/Lower Caves | Destroyed by Y-64 Sentinel with KE Penetrator Last Messages --------------- A strange signal echoes through the caves. 07695_ Penetrated by Slug. 07696_ Hardlight Generator destroyed. 07697_ Penetrated by Slug. 07698_ System corrupted: Energy discharge (-315). 07698_ Titanium Leg severed. 07698_ Destroyed Imp. Deuterium Engine. 07698_ L-41 Fighter destroyed. 07700_ Hvy. Particle Cannon destroyed. 07700_ Penetrated by Slug. ME-RLN: "Let me deal with this, you get out of here!" 07705_ G-47 Trooper destroyed. 07706_ Slug penetrates Wall. ME-RLN: "There's a hidden path right here." 07707_ Microactuators fries itself beyond repair. 07708_ Acquired Titanium Leg. 07709_ ME-RLN: "Saving the day is my middle initial... Or is that not how that works?" 07709_ Corrupted Aluminum Leg fries itself beyond repair. 07709_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ????????????## ##?????????????????????????????? | | ???????????## ##????????????????????????????? | | ??????????## ##########???????????????????? | | ??????????# #???????????????????? | | ??????????# ## ######## #???????????????????? | | ??????????# ?## #""""""# #???????????????????? | | ??????????## #??# # # ##??????????????????? | | ???????????# ???# #? ? + #??????????????????? | | ?????????? ???# ###++### #??????????????????? | | ????????? #??? # # #??????????????????? | | ???????? #####????# # # ##??????????????????? | | ??????? ??????????# ## ## #???????????????????? | | ??????#???????????# #???????????????????? | | ??????????????????## ### #???????????????????? | | ?????????????????# ???# ##???????????????????? | | ????????????????# #????# #????????????????????? | | ???????????????# ???#### ####?????????????????? | | ???????????????## ????# #?????????????????? | | ?????????????????????## #?????????????????? | | ?????????????????????# #?????????????????? | | ?????????????????????# p #?????????????????? | | ?????????????????????# #?????????????????? | | ?????????????????????##### ##?????????????????? | | ????????????????????????##[= #??????????????????? | | ???????????????????????##%%!% #??????????????????? | | ???????????????????????#=@% =##??????????????????? | | ???????????????????????##Y ###???????????????????? | | ????????????????????????####?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Coolant Potential 65 Energy Generation 18 Energy Capacity 1800 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 110 Armor Coverage 300 Resistance: TH 10 Power Shielding 33 Utility Shielding 33 Weapon Cycling 15 Evasion (%) 44 Targeting Accuracy 6 Launcher Accuracy 20 Core Analysis 6 Armor Integrity Analysis 30 Recoil Reduction 4 Matter Filtering 30 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Hcp. Storage Unit | -8/Materials | Scanalyzed Minigun | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AdvancedAerolevArmor Manual? 0 Play Time 01:26:55 Cumulative 15.9 hours Start 2022.04.20 @ 22:52:06 End 2022.04.21 @ 00:26:06 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 11 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 24 Achievement% 67 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters LOW_CONTRAST(47,30,31) Steam 1 RUN: 678488b3-b0ca-4fea-84b1-6d84e594aebd