Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.02.05 @ 15:49:30 Player: TotallyRasta Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (50) 250 Value Destroyed (1909) 1909 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5459 Bonus ------- None Cogmind --------- Core Integrity 850/850 Matter 224/300 Energy 275/275 System Corruption 0% Temperature Cool (66) Movement Walking (180) Ox2 Location -6/Factory Parts ------- > --- POWER (2) -------- Deuterium Engine > --- PROPULSION (4) --- Carbon-fiber Leg > --- UTILITY (5) ------ Large Storage Unit Advanced Weight Redist. System Heavy Armor Plating Hardened Medium Armor Plating > --- WEAPON (4) ------- Coil Gun Flak Cannon Advanced Datajack Axe > --- INVENTORY (10) --- Improved Heat Sink Advanced Signal Interpreter Hardened Medium Armor Plating Improved Grenade Launcher Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Improved Cooling System Large Storage Unit Heavy Armor Plating > --- WEAPON ----------- Flak Cannon Advanced Datajack Axe > --- INVENTORY -------- Deuterium Engine Improved Heat Sink Advanced Signal Interpreter Hardened Medium Armor Plating Hardened Medium Armor Plating Improved Grenade Launcher [Rating: 43] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Improved Carbon-fiber Leg Utility Large Storage Unit Device Improved Cooling System Storage Large Storage Unit Processor Visual Processing Unit Protection Hardened Medium Armor Plating Weapon Assault Rifle Energy Gun Advanced Beam Rifle Ballistic Gun Assault Rifle Ballistic Cannon Flak Cannon Launcher Improved Grenade Launcher Slashing Weapon Greatsword Special Melee Weapon Advanced Datajack Build | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Slots Evolved 8 | . . 2 . 2 2 2 Power 1 | . . . . . 1 . Propulsion 2 | . . 1 . . 1 . Utility 3 | . . 1 . 1 . 1 Weapon 2 | . . . . 1 . 1 Parts Attached 67 | 6 1 12 2 31 10 5 Power 8 | 1 . 1 . 5 . 1 Engine 7 | 1 . . . 5 . 1 Core 1 | . . 1 . . . . Reactor . | . . . . . . . Propulsion 19 | 2 . 2 . 10 5 . Treads 13 | 2 . 2 . 9 . . Leg 6 | . . . . 1 5 . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 15 | 1 . 3 2 6 1 2 Device 3 | . . . 1 1 . 1 Storage 3 | 1 . 1 . 1 . . Processor 1 | . . 1 . . . . Hackware . | . . . . . . . Protection 8 | . . 1 1 4 1 1 Artifact . | . . . . . . . Weapon 25 | 2 1 6 . 10 4 2 Energy Gun 8 | . . 1 . 6 1 . Energy Cannon . | . . . . . . . Ballistic Gun 11 | 2 1 5 . 2 . 1 Ballistic Cannon 1 | . . . . . 1 . Launcher 2 | . . . . 1 . 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 2 | . . . . 1 1 . Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . . . . . 1 . Unidentified Prototypes 3 | . . 1 . 2 . . Parts Lost 14 | . . 1 . 5 7 1 Power 1 | . . . . . 1 . Propulsion 6 | . . . . 2 3 1 Utility 3 | . . 1 . . 2 . Weapon 4 | . . . . 3 1 . Highest Loss Streak 3 | . . 1 . 2 3 1 Average Slot Usage (%) 84 | . 85 91 95 88 73 69 Engine 7 | . 14 7 . 8 6 6 Core 1 | . . 4 11 . . . Treads 20 | . 28 29 33 20 11 . Leg 4 | . . . . 1 12 12 Device 10 | . . . 5 18 13 3 Storage 9 | . 14 11 11 9 7 6 Processor 2 | . . 11 5 . . . Protection 6 | . . 6 7 8 5 13 Energy Gun 6 | . . . . 15 4 . Ballistic Gun 9 | . 28 21 22 4 . 4 Slashing Weapon 2 | . . . . 1 7 6 Naked Turns . | . . . . . . . Heaviest Build 64 | 11 12 18 26 45 52 64 Greatest Support 69 | 40 40 60 60 60 69 42 Greatest Overweight (x) 13 | 1 . . . 13 2 1 Average Overweight (x) . | . . . . . . 1 Largest Inventory Capacity 10 | 6 6 10 8 10 10 10 Average Capacity 8 | 5 6 6 8 9 10 10 Most Carried 10 | 3 6 8 8 10 10 5 Average Carried 6 | 1 4 5 6 7 8 3 Final Capacity 10 | 6 6 8 8 10 10 10 Final Carried 9 | 3 4 8 7 9 6 4 Class Distribution -------------------- 85% | Mutant 14% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -6 ----------- Run | Scr Mat Mat Min Mat Fac Fac Matter Collected 1135 | 174 67 290 53 331 220 . Remotely . | . . . . . . . Salvage Created 2195 | . 67 326 30 973 799 . Parts 112 | . 5 25 3 46 33 . Haulers Intercepted 1 | . . . . 1 . . Recyclers Shooed 3 | . . . . 3 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Combat Hostiles Destroyed 43 | . 2 9 2 19 11 . Melee 11 | . . . . 2 9 . Guns 27 | . 2 9 2 14 . . Cannons 2 | . . . . . 2 . AOE 2 | . . . . 2 . . Classes Destroyed 12 | . 1 2 . 6 3 . Worker 1 | . . . . 1 . . Hauler 1 | . . . . 1 . . Recycler 2 | . . . . . 2 . Mechanic 1 | . . . . . 1 . Watcher 2 | . . . . 1 1 . Swarmer 6 | . . 4 2 . . . Grunt 21 | . 2 2 . 11 6 . Brawler 1 | . . . . 1 . . Duelist 1 | . . . . 1 . . Sentry 10 | . . 3 . 4 3 . Hunter 3 | . . . . 2 1 . Programmer 1 | . . . . . 1 . Best Kill Streak 5 | . 2 5 2 4 3 . Combat Bots Only 5 | . 2 5 2 4 2 . Max Kills in Single Turn 2 | . 1 1 1 2 1 . Gunslinging . | . . . . . . . Exploded 1 | . . . . 1 . . Melee 1 | . . . . 1 1 . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -------- Run | Scr Mat Mat Min Mat Fac Fac Damage Taken 3159 | . 109 436 84 819 1506 205 Core 185 | . 23 37 26 29 70 . Absorbed by Shields . | . . . . . . . Core Remaining (%) 91 | 100 90 . 84 94 90 . Volleys Fired 105 | . 8 30 4 49 11 3 Largest 3 | . 2 2 2 3 1 2 Hottest 193 | . 40 43 43 193 61 74 Shots Fired 218 | . 16 60 8 117 11 6 Gun 203 | . 16 60 8 113 3 3 Cannon 11 | . . . . . 8 3 Launcher 4 | . . . . 4 . . Special . | . . . . . . . Kinetic 127 | . 16 60 8 29 8 6 Thermal 87 | . . . . 84 3 . Explosive 4 | . . . . 4 . . Electromagnetic . | . . . . . . . Robot Hit Streak 36 | . 13 36 3 16 13 9 Robot Miss Streak 4 | . 2 3 4 2 3 3 Penetration Max . | . . . . . . . Secondary Targets 8 | . 1 2 1 4 . . Max Gunslinging Chain 1 | . 1 1 1 1 . . Shots Hit Robots 219 | . 13 49 3 93 56 5 Core Hits 86 | . 4 15 2 37 26 2 Critical Hits 6 | . . . 1 2 3 . Critical Kills 4 | . . . 1 1 2 . Critical Parts Destroyed 2 | . . . . 1 1 . Melee Attacks 51 | . . . . 2 49 . Impact . | . . . . . . . Slashing 48 | . . . . 2 46 . Piercing . | . . . . . . . Sneak Attacks 5 | . . . . . 5 . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5563 | . 129 632 38 2000 2702 62 Guns 2449 | . 129 632 38 1566 60 24 Cannons 225 | . . . . . 193 32 Explosions 338 | . . . . 332 . 6 Melee 2548 | . . . . 99 2449 . Ramming 3 | . . . . 3 . . Kinetic 1373 | . 129 632 38 325 193 56 Thermal 1301 | . . . . 1241 60 . Explosive 338 | . . . . 332 . 6 Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing 2548 | . . . . 99 2449 . Piercing . | . . . . . . . Highest Corruption 3 | . . . . . 3 . Average Corruption 2 | . . . . . 2 . Corruption Purged . | . . . . . . . Effects 3 | . . . . . 3 . Message Errors 1 | . . . . . 1 . Matter Fused 1 | . . . . . 1 . Heat Flow Errors 1 | . . . . . 1 . Overload Shots . | . . . . . . . Overflow Damage 286 | . . . . 3 276 7 Projectiles . | . . . . . . . Explosions 10 | . . . . 3 . 7 Melee 276 | . . . . . 276 . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 114 | . . . . . . 114 Shots 1 | . . . . . . 1 Rammed 2 | . . . . 2 . . Targets Rammed 2 | . . . . 2 . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 337 | . 12 6 . 337 85 66 Average Temperature 54 | . 6 2 . 68 29 31 Received Heat Transfer 993 | . 60 141 . 360 402 30 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . . 1 . . Combat Hostiles 1 | . . . . 1 . . Parts Melted 6 | . . . . 6 . . Heat Transferred 2627 | . . . . 2516 111 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Peak Influence 327 | . 88 235 141 277 327 159 Initial 126 | . . 37 91 54 126 117 Average 142 | . 47 116 138 179 161 120 Maximum Alert Level 1 | . . 1 . 1 1 . Low Security (%) 68 | 100 100 74 100 47 66 100 Level 1 31 | . . 25 . 52 33 . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 12 | . 1 2 1 1 4 3 Investigation 3 | . 1 . 1 1 . . Extermination 1 | . . . . . 1 . Reinforcement 8 | . . 2 . . 3 3 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced 1 | . . . . . 1 . Stealth | -11 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Mat Min Mat Fac Fac Distress Signals 6 | . . 3 . 3 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 79 | . 4 15 3 32 21 4 Peak Tracking Total 6 | . 4 5 3 6 5 2 Tactical Retreats 4 | . . . . 1 3 . Traps | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Traps Triggered 10 | . 1 . . 8 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 3 | . . 3 . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 ---------- Run | Scr Mat Mat Min Mat Fac Fac Machines Disabled 2 | . . . . 1 . 1 Max in Single Turn 1 | . . . . 1 . 1 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Mat Min Mat Fac Fac Machines Accessed 16 | . 5 5 1 4 1 . Terminals 11 | . 4 5 . 2 . . Fabricators 1 | . . . . . 1 . Repair Stations . | . . . . . . . Recycling Units 3 | . 1 . . 2 . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 40 | . 13 18 1 7 1 . Successful 34 | . 11 15 1 6 1 . Failed 6 | . 2 3 . 1 . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 3 | . . 3 . . . . Terminals 28 | . 7 18 . 3 . . Fabricators 1 | . . . . . 1 . Repair Stations . | . . . . . . . Recycling Units 10 | . 6 . . 4 . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 25 | . 6 15 1 3 . . Record 12 | . 3 9 . . . . Prototype ID Bank 1 | . . 1 . . . . Open Door 1 | . . . 1 . . . Alert Level 2 | . . 1 . 1 . . Locate Traps 3 | . 1 1 . 1 . . Disarm Traps 1 | . . 1 . . . . Maintenance Status 1 | . 1 . . . . . Hauler Manifests 2 | . 1 1 . . . . Registered Components 1 | . . . . 1 . . Zone Layout 1 | . . 1 . . . . Fabricator Hacks 1 | . . . . . 1 . Build 1 | . . . . . 1 . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 8 | . 5 . . 3 . . Recycle Component 2 | . 2 . . . . . Process 1 | . 1 . . . . . Report Inventory 3 | . 1 . . 2 . . Retrieve Matter 1 | . 1 . . . . . Retrieve Components 1 | . . . . 1 . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 8 | . 2 3 . 2 1 . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built 1 | . . . . . 1 . Matter 234 | . . . . . 234 . Time 39 | . . . . . 39 . Total Part Build Rating 7 | . . . . . 7 . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled 2 | . 2 . . . . . Recycled Matter 93 | . 93 . . . . . Retrieved Matter 93 | . 93 . . . . . Retrieved Components 9 | . . . . 9 . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 ------------ Run | Scr Mat Mat Min Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked 1 | . . . . . 1 . Non-combat . | . . . . . . . Combat 1 | . . . . . 1 . Robot Hacks Applied 2 | . . . . . 2 . parse_system 2 | . . . . . 2 . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -------- Run | Scr Mat Mat Min Mat Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 ------------- Run | Scr Mat Mat Min Mat Fac Fac Turns Passed 3261 | 75 275 659 171 1043 941 97 Spaces Moved 1495 | 43 148 317 92 451 394 50 Core 6 | 5 . . . 1 . . Treads 1281 | 38 148 317 92 450 236 . Legs 208 | . . . . . 158 50 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 160 160 120 150 Average Speed 158 | 149 160 160 160 170 144 150 Slowest Speed 700 | 160 160 160 160 700 180 150 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 21 | 5 29 41 15 45 13 2 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 38 | . . . . 14 . 24 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 38 | . . . . 14 . 24 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Mat Min Mat Fac Fac Total 2111 | 51 171 409 110 639 666 65 Wait 328 | . 13 37 2 80 190 6 Move 1489 | 42 147 316 91 450 393 50 Hop . | . . . . . . . Pick Up 30 | 3 2 5 5 13 2 . Fast Attach 37 | 6 . 5 1 15 8 2 Attach 11 | . . . . 6 2 3 Detach 7 | . . 2 . 2 2 1 Swap 19 | . 1 7 1 10 . . Drop 32 | . . 7 6 10 9 . Fire 105 | . 8 30 4 49 11 3 Melee 51 | . . . . 2 49 . Ram . | . . . . . . . Kick . | . . . . . . . Crush 2 | . . . . 2 . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 15) 76 | -11/Scrapyard | Entered Materials 296 | -10/Materials | Discovered new exit (range 16) 316 | -10/Materials | Build established: Mutant 351 | -10/Materials | Entered another Materials area 351 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 658 | -9/Materials | Discovered new exit (range 12) 1010 | -9/Materials | Entered Mines 1043 | -9/Mines | Discovered new exit (range 14) 1064 | -9/Mines | Met a Derelict shopkeep closing up shop 1181 | -9/Mines | Entered Materials 1181 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1660 | -8/Materials | Build established: Tank 1988 | -8/Materials | Build established: Mutant 2174 | -8/Materials | Discovered new exit (range 12) 2224 | -8/Materials | Entered Factory 2224 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 3083 | -7/Factory | Fabricated Adv. Datajack (x1) 3121 | -7/Factory | Discovered new exit (range 9) 3165 | -7/Factory | Entered another Factory area 3165 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3179 | -6/Factory | Lost 3 parts (1p2n) 3262 | -6/Factory | Self-destructed Last Messages --------------- LOCATION=UNKNOWN GOAL=ESCAPE 03177_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 03178_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F007. 03193_ Acquired Coil Gun. 03200_ Acquired Adv. Weight Redist. System. 03241_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 03242_ K-01 Serf cleans the Terminal. 03246_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F004. 03256_ Slug penetrates Nuclear Reactor. 03256_ Slug penetrates Wall. 03259_ Nuclear Reactor explodes. 03259_ Imp. Carbon-fiber Leg destroyed. 03259_ Destroyed Imp. Carbon-fiber Leg. 03259_ Slug penetrates Y-54 Guardian. 03259_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 03262_ The unstable cave ceiling collapses. 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""" """ !# | | ???????? w k """ """ # | | ???????? # # | | ???????? # | | ??????????############ # | | ????????????????????# @ # | | ????????????????????## "T" # | | ?????????????????????## """ ? | | ?????????????????????# Y ? | | ?????????????????????# ## #? | | ?????????????????????## ## ###???? | | ??????????????????????# #??###?????? | | ??????############????# #??????????? | | ?????? #????# #??????????? | | ??????? #????# #??????????? | | ???????? #????# #??????????? | | ????????? ######+#######????? | | ?????????? # #????? | | ???????????# # """"" #????? | | ???????????# # ""T"" #????? | | ???????????# # #????? | | ???????????# # #????? | | ???????????# # """ """ #????? | | ???????????# + """ """ #????? | | ???????????# # """ """ #????? | | ???????????# # #????? | | ???????????# # !! #????? | | ???????????####### !!! #????? | | ?????????????????# !! #????? | | ?????????????????##############????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 825 Weapon Cycling 15 Evasion (%) 40 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Adv. Datajack | x1 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ShadeVortexCutter Manual? 0 Play Time 01:23:26 Cumulative 90.7 hours Start 2021.02.05 @ 12:51:12 End 2021.02.05 @ 15:49:30 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 103 Rogue 103 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 53 Gallery% 57 Achievement% 44 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b98f40e0-802b-410a-93d9-4d9f3f0085ae