Cogmind - Beta 15 *** ADVENTURER MODE // 2025.06.08 @ 21:19:32 Player: Bulbasornado Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (20) 4000 Robots Destroyed (48) 240 Value Destroyed (1227) 1227 Prototype IDs (91) 1820 Alien Tech Used (3) 600 Bonus (15113) 15113 TOTAL SCORE: 27500 Bonus ------- Trapped 1250 Follower Combat Kills 263 Aligned with FarCom 300 Met Zhirov 300 Found Hidden Lab 3000 Win 3000 Challenge Win 7000 Cogmind --------- Core Integrity 1590/1600 Matter 295/300 Energy 188/190 System Corruption 2% Temperature Cool (6) Movement Flying (32) Location To Epsilon Eridani Parts ------- > --- POWER (1) -------- Light Quantum Reactor > --- PROPULSION (6) --- VTOL Module Flying Fortress v7 Improved Diametric Drive > --- UTILITY (16) ----- Experimental Optical Array Advanced Terrain Scan Processor Advanced Reaction Control System Cloaking Device Layered Heavy Armor Plating Graphene Brace Advanced Shield Generator Hacking Suite Hacking Suite Hacking Suite Advanced Hacking Suite Experimental Hacking Suite Improved System Shield Advanced System Shield > --- WEAPON (2) ------- Nova Cannon Assault Rifle > --- INVENTORY (5) ---- Light Quantum Reactor Cooled Field Propulsion Drive Advanced Signal Interpreter Improved Propulsion Shielding Improved Medium Armor Plating Peak State ------------ > --- POWER ------------ Light Quantum Reactor > --- PROPULSION ------- VTOL Module Flying Fortress v7 Improved Diametric Drive > --- UTILITY ---------- Advanced Weight Redist. System Experimental Optical Array Advanced Terrain Scan Processor Advanced Reaction Control System Cloaking Device Layered Heavy Armor Plating Graphene Brace Advanced Shield Generator Hacking Suite Hacking Suite Hacking Suite Advanced Hacking Suite Experimental Hacking Suite Improved System Shield Advanced System Shield > --- WEAPON ----------- Nova Cannon Assault Rifle > --- INVENTORY -------- Light Quantum Reactor Cooled Field Propulsion Drive Advanced Signal Interpreter Improved Medium Armor Plating System Shield [Rating: 149] Favorites ----------- Power Light Nuclear Core Power Core Light Nuclear Core Reactor Heavy Antimatter Reactor Propulsion Flying Fortress v7 Treads Light Treads Flight Unit Flying Fortress v7 Utility Hacking Suite Device Improved Terrain Scanner Processor Advanced Terrain Scan Processor Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Assault Rifle Energy Gun Small Laser Energy Cannon Nova Cannon Ballistic Gun Assault Rifle Launcher Heavy Missile Launcher Build | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Fac Upp Upp Zhi Pro Fac Res Arm Lab Res Acc Slots Evolved 18 | . . . . . 4 2 2 . . 2 . . . . 2 2 . . 2 2 Power . | . . . . . . . . . . . . . . . . . . . . . Propulsion 4 | . . . . . 2 . . . . 1 . . . . . 1 . . . . Utility 14 | . . . . . 2 2 2 . . 1 . . . . 2 1 . . 2 2 Weapon . | . . . . . . . . . . . . . . . . . . . . . Parts Attached 60 | 4 4 1 3 . 7 4 2 . 4 3 1 3 4 2 3 3 2 . 4 6 Power 5 | . . . . . 1 . . . . . . 2 1 . . . . . . 1 Engine . | . . . . . . . . . . . . . . . . . . . . . Core 3 | . . . . . 1 . . . . . . 2 . . . . . . . . Reactor 2 | . . . . . . . . . . . . . 1 . . . . . . 1 Propulsion 10 | 2 2 . 2 . 2 . . . . . . . . 1 . 1 . . . . Treads 2 | 2 . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . Flight 8 | . 2 . 2 . 2 . . . . . . . . 1 . 1 . . . . Utility 38 | . 2 . . . 3 4 2 . 3 3 1 1 3 1 3 1 2 . 4 5 Device 13 | . 2 . . . 1 . 1 . . 1 1 . 1 . . 1 . . 2 3 Storage . | . . . . . . . . . . . . . . . . . . . . . Processor 5 | . . . . . 1 . 1 . . 1 . 1 . . . . 1 . . . Hackware 10 | . . . . . . 2 . . 2 1 . . 1 1 1 . 1 . 1 . Protection 10 | . . . . . 1 2 . . 1 . . . 1 . 2 . . . 1 2 Artifact . | . . . . . . . . . . . . . . . . . . . . . Weapon 7 | 2 . 1 1 . 1 . . . 1 . . . . . . 1 . . . . Energy Gun 1 | 1 . . . . . . . . . . . . . . . . . . . . Energy Cannon 2 | . . . . . . . . . 1 . . . . . . 1 . . . . Ballistic Gun 3 | 1 . 1 1 . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . Launcher 1 | . . . . . 1 . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 10 | . . . . . 1 . . . . . 1 1 4 . 1 1 1 . . . Parts Lost 6 | . . . . . . . . . . . . . . 1 1 1 . . 2 1 Power . | . . . . . . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . . . . . Utility 5 | . . . . . . . . . . . . . . 1 1 1 . . 1 1 Weapon 1 | . . . . . . . . . . . . . . . . . . . 1 . Highest Loss Streak 1 | . . . . . . . . . . . . . . 1 1 1 . . 1 1 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . Average Backups 4 | 2 4 5 3 2 4 4 4 5 5 4 4 4 5 4 4 5 5 4 4 4 Power . | 1 1 1 . . . . . . . . . . 1 1 2 2 2 2 2 1 Propulsion . | . . 2 1 1 . . . . . . . . . . . . . . . . Utility 2 | 1 2 1 1 1 1 3 3 4 4 3 3 3 2 1 . 1 1 1 1 2 Weapon . | . 1 1 . . 1 . 1 1 1 1 1 1 1 1 1 1 1 1 . . Tool/Special . | . . . . . . . . . . . . . . . . . . . . . Unused Backups 17 | 1 1 . 1 1 2 2 . . 1 1 . . . . 1 . . . . 6 Power 6 | 1 . . 1 . . . . . . 1 . . . . 1 . . . . 2 Propulsion 1 | . . . . . . . . . . . . . . . . . . . . 1 Utility 9 | . 1 . . 1 1 2 . . 1 . . . . . . . . . . 3 Weapon 1 | . . . . . 1 . . . . . . . . . . . . . . . Tool/Special . | . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 75 | . 59 85 85 85 64 75 79 80 76 70 70 70 69 69 76 80 80 80 80 81 Core 3 | . . . . . 5 7 6 6 6 5 5 5 3 . . . . . . . Reactor 1 | . . . . . . . . . . . . . 1 5 5 4 4 4 4 4 Flight 10 | . 5 28 28 28 9 7 6 6 6 5 5 5 5 5 10 12 14 14 13 12 Device 12 | . 2 28 28 28 22 14 13 13 6 11 11 6 3 . 5 6 4 4 8 14 Processor 5 | . . . . . 1 1 5 6 6 5 5 9 11 11 10 9 9 9 8 8 Hackware 17 | . . . . . . 13 13 13 23 23 23 23 23 23 27 28 28 28 29 28 Protection 8 | . . . . . 6 14 20 20 11 5 5 5 6 9 7 9 9 9 7 6 Energy Cannon 2 | . . . . . . . . . 2 5 5 5 5 5 5 4 4 4 4 4 Ballistic Gun 7 | . 14 26 28 28 17 11 6 6 6 5 4 2 . . . . . . . 4 Launcher 2 | . . . . . . 3 6 6 3 . . 2 5 5 5 4 4 4 3 . Peak Build Rating 149 | 4 10 10 13 14 51 60 66 66 73 82 87 87 92 91 103 120 125 120 135 149 Average Rating 78 | 3 4 9 11 13 44 55 65 66 70 78 81 85 87 89 94 114 117 120 126 142 On Entrance 66 | . 4 10 10 13 14 51 60 66 66 73 82 81 87 91 89 103 117 120 120 132 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . Heaviest Build 62 | 3 5 5 5 5 24 45 46 46 46 33 33 46 50 50 50 53 52 52 60 62 Greatest Support 61 | 3 8 8 8 8 50 50 50 50 50 50 50 50 50 54 54 61 61 61 61 61 Greatest Overweight (x) 12 | . . . 1 . 6 . . . . . . 12 . . . . . . . 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 4 5 5 Average Carried 4 | 3 4 5 4 5 4 4 4 5 4 4 4 4 4 4 4 5 4 4 4 4 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 5 5 5 5 5 5 5 5 5 5 5 4 5 5 4 5 5 4 4 4 5 Class Distribution -------------------- 23% | Wizard-Sprinter 21% | Hacker-Scout 21% | Hacker-Mutant 9% | Scout 8% | Sprinter 6% | Wizard-Scout 5% | Mutant 3% | Wizard-Mutant Dominant Class ---------------- Mutant | -10/Materials Sprinter | -10/Mines Sprinter | -10/Exiles Scout | -9/Mines Scout | -8/Materials Hacker-Mutant | -7/Factory Hacker-Scout | -6/Factory Hacker-Scout | -6/Waste Hacker-Scout | -6/Factory Hacker-Scout | -5/Factory Hacker-Mutant | -5/Upper Caves Hacker-Mutant | -5/Upper Caves Hacker-Mutant | -5/Zhirov Wizard-Mutant | -4/Proximity Caves Wizard-Scout | -4/Factory Wizard-Scout | -3/Research Wizard-Sprinter | -3/Armory Wizard-Sprinter | -3/Lab Wizard-Sprinter | -2/Research Wizard-Sprinter | -1/Access Resources | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -1 ----------- Run | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Fac Upp Upp Zhi Pro Fac Res Arm Lab Res Acc Matter Collected 1322 | 240 . 62 . 46 41 62 67 146 13 . 120 88 . 124 23 12 . . . 278 Remotely . | . . . . . . . . . . . . . . . . . . . . . Salvage Created 1134 | 197 . 43 . 41 41 92 4 . 14 . 28 248 . 60 50 78 . . . 238 Parts 85 | 21 . 4 . 3 4 3 1 . 1 . 2 20 . 8 4 8 . . . 6 Haulers Intercepted 1 | . . . . . 1 . . . . . . . . . . . . . . . Recyclers Shooed 1 | . . . . . . . . . . . . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 24 | . . . . . . . . . . . 1 18 . 5 . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Fac Upp Upp Zhi Pro Fac Res Arm Lab Res Acc Combat Hostiles Destroyed 36 | . . 3 . 3 . 3 . . . . 4 7 . 6 5 5 . . . . Guns 6 | . . 3 . 3 . . . . . . . . . . . . . . . . Cannons 5 | . . . . . . . . . . . . 4 . 1 . . . . . . AOE 25 | . . . . . . 3 . . . . 4 3 . 5 5 5 . . . . Classes Destroyed 9 | 2 . 1 . . 1 2 . . . . . 2 . 1 . . . . . . Worker 5 | . . . . . . 1 1 . 1 . . . . . 1 . . . . 1 Tunneler 5 | 5 . . . . . . . . . . . . . . . . . . . . Hauler 1 | . . . . . 1 . . . . . . . . . . . . . . . Recycler 4 | 1 . . . . . 1 . . . . . . . . . . . . . 2 Drone 2 | . . . . . . . . . . . . . . 2 . . . . . . Swarmer 27 | . . 3 . 3 . . . . . . 4 3 . 4 5 5 . . . . Sentry 1 | . . . . . . . . . . . . 1 . . . . . . . . Programmer 3 | . . . . . . . . . . . . 3 . . . . . . . . Assembled 3 | . . . . . . 3 . . . . . . . . . . . . . . Best Kill Streak 6 | 6 . 3 . 3 1 3 1 . 1 . 4 3 . 4 6 5 . . . 2 Combat Bots Only 5 | . . 3 . 3 . 3 . . . . 4 3 . 4 5 5 . . . . Max Kills in Single Turn 4 | 1 . 1 . 1 1 3 1 . 1 . 2 2 . 4 3 4 . . . 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . . . . . 3 . . . . 2 2 . 4 3 4 . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -1 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Fac Upp Upp Zhi Pro Fac Res Arm Lab Res Acc Hostile Shots Fired 358 | . . 13 . 7 9 9 . . 1 12 7 44 . 3 37 51 . . 43 122 Missed 193 | . . 1 . 1 6 7 . . . 7 3 21 . . 20 29 . . 14 84 Hits 165 | . . 12 . 6 3 2 . . 1 5 4 23 . 3 17 22 . . 29 38 Melee 5 | . . . . . . . . . . . . . . . . . . . . 5 Projectile 160 | . . 12 . 6 3 2 . . 1 5 4 23 . 3 17 22 . . 29 33 AOE 4 | . . 1 . . . . . . . . . . . . . . . . . 3 Critical Strikes 9 | . . . . . . . . . . . 1 1 . . . 3 . . 3 1 Actively Blocked 1 | . . . . . . . . . . . . . . . . . . . . 1 Damage Taken 2863 | . . 99 . 33 15 147 55 . 12 76 48 375 . 32 240 362 . . 645 724 Core 135 | . . 26 . 7 5 . . . . 19 . . . . 38 30 . . . 10 Absorbed by Shields 225 | . . . . . . . . . . . . . . . . . . . 10 215 Redirected to Shielding 211 | . . . . . . 22 17 . . . . . . 12 55 . . . . 105 Ignored by Resistances 900 | . . 31 . 12 6 39 14 . 3 28 14 143 . 9 69 103 . . 177 252 Regen/Repaired (Parts) 363 | . . . . . . 71 . . . . . . . . . . . . 292 . Core Remaining (%) 96 | 100 . . . 86 99 100 . . 100 . . . . 98 96 . . 90 100 99 Volleys Fired 171 | 12 . 4 . 4 5 5 1 . 9 2 3 31 . 3 8 7 3 . 25 49 Largest 2 | 1 . 2 . 2 2 1 1 . 2 1 1 1 . 1 1 1 1 . 1 1 Hottest 113 | 40 . 60 . 40 40 39 39 . 105 85 39 85 . 39 85 113 113 . 113 113 Shots Fired 185 | 12 . 8 . 8 8 6 1 . 11 2 3 29 . 4 8 7 3 . 26 49 Gun 38 | 12 . 8 . 8 6 1 . . 2 . . . . . . . . . 1 . Cannon 125 | . . . . . . . . . 9 2 . 27 . 1 4 5 3 . 25 49 Launcher 22 | . . . . . 2 5 1 . . . 3 2 . 3 4 2 . . . . Special . | . . . . . . . . . . . . . . . . . . . . . Kinetic 22 | . . 4 . 8 6 1 . . 2 . . . . . . . . . 1 . Thermal 141 | 12 . 4 . . . . . . 9 2 . 27 . 1 4 5 3 . 25 49 Explosive 22 | . . . . . 2 5 1 . . . 3 2 . 3 4 2 . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 19 | 10 . 12 . 4 6 3 . . 1 . 4 19 . 1 4 6 . . 7 16 Robot Miss Streak 4 | 2 . 1 . 1 1 . 1 . 1 . . 2 . 1 . . . . . 4 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . Secondary Targets 1 | . . 1 . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . . . . . . . . . . . Shots Hit Robots 73 | 10 . 6 . 5 4 1 . . 2 . 3 24 . 1 4 2 . . 1 10 Core Hits 74 | 7 . 3 . 3 2 10 1 . 1 . 4 15 . 5 6 11 . . 1 5 Critical Kills . | . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . . Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . Melee Attacks . | . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 4028 | 115 . 82 . 53 41 349 45 . 27 . 476 970 . 377 528 522 . . 14 429 Guns 332 | 115 . 82 . 53 41 . . . 27 . . . . . . . . . 14 . Cannons 1207 | . . . . . . . . . . . . 716 . 30 32 . . . . 429 Explosions 2489 | . . . . . . 349 45 . . . 476 254 . 347 496 522 . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . . . . . . . . . . Kinetic 192 | . . 57 . 53 41 . . . 27 . . . . . . . . . 14 . Thermal 1347 | 115 . 25 . . . . . . . . . 716 . 30 32 . . . . 429 Explosive 2489 | . . . . . . 349 45 . . . 476 254 . 347 496 522 . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . Highest Corruption 13 | . . . . . . 2 2 2 2 11 13 13 13 13 . 4 5 5 11 2 Average Corruption 6 | . . . . . . 2 1 2 2 9 12 13 13 13 . 3 4 5 6 2 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . Effects 45 | . . . . . . 2 3 3 2 5 6 11 3 2 . 2 1 . 5 . Message Errors 10 | . . . . . . . 1 . 1 1 2 2 1 . . 1 1 . . . Matter Fused 8 | . . . . . . . 2 3 . . . . 1 . . 1 . . 1 . Heat Flow Errors 5 | . . . . . . . . . . . 2 3 . . . . . . . . Energy Discharges 7 | . . . . . . . . . . . 2 2 . 1 . . . . 2 . Parts Fused 1 | . . . . . . . . . . 1 . . . . . . . . . . Data Loss (minor) 3 | . . . . . . . . . . 2 . . 1 . . . . . . . Data Loss (major) 2 | . . . . . . 1 . . . . . 1 . . . . . . . . Misfires 4 | . . . . . . 1 . . 1 . . . . 1 . . . . 1 . Alerts 1 | . . . . . . . . . . . . . . . . . . . 1 . Misdirections 2 | . . . . . . . . . . 1 . 1 . . . . . . . . Weapon Failures 2 | . . . . . . . . . . . . 2 . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . Overflow Damage 118 | . . . . . . . . . . . 61 21 . 18 . . . . . 18 Projectiles 39 | . . . . . . . . . . . . 21 . . . . . . . 18 Explosions 79 | . . . . . . . . . . . 61 . . 18 . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 49 | . . . . . . 49 . . . . . . . . . . . . . . Shots 1 | . . . . . . 1 . . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . Highest Temperature 331 | 15 . 17 . . 25 8 12 . 135 41 147 331 . 42 2 31 37 . 120 198 Average Temperature 68 | 10 . 9 . . 11 6 6 . 43 27 79 125 . 22 2 20 28 . 45 57 Received Heat Transfer 249 | . . . . . . 9 . . . 18 . 45 . . 30 72 . . 69 6 Effects 1 | . . . . . . . . . . . . 1 . . . . . . . . Energy Bleed 1 | . . . . . . . . . . . . 1 . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Parts Melted 3 | . . . . . . . . . . . . 2 . . . . . . . 1 Heat Transferred 1595 | 250 . 50 . . . . . . . . . 814 . 37 37 . . . . 407 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Fac Upp Upp Zhi Pro Fac Res Arm Lab Res Acc Maximum Alert Level 1 | . . . . . . . . . 1 . . . . . 1 . . . . 1 Low Security (%) 91 | 100 100 100 . 100 100 100 100 100 44 100 . . . . 82 100 100 . 100 77 Level 1 8 | . . . . . . . . . 55 . . . . . 17 . . . . 22 Level 2 . | . . . . . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . Peak Influence 359 | 25 33 82 . 79 68 69 18 2 359 147 . . . . 255 182 84 . 107 339 Initial 139 | . 11 7 . . 19 24 12 2 . 139 . . . . 44 115 82 . . 47 Average 66 | 6 19 56 . 62 8 30 4 . 213 114 . . . . 84 92 81 . 18 128 Influence Increases 2823 | 30 51 115 . 79 124 236 53 . 470 96 90 175 . 100 261 157 20 . 184 582 Destroy 0b10 Robot/C 820 | . . 60 . 60 . . . . 200 . 80 140 . 80 100 100 . . . . Destroy 0b10 Robot/NC 115 | 30 . . . . 5 15 5 . 30 . . . . 10 5 . . . . 15 Destroy Leader 122 | . . 10 . 10 2 . . . 40 . 10 20 . 10 10 10 . . . . Allied During Kill 81 | . . . . . . . . . 81 . . . . . . . . . . . Successful Hack 213 | . 21 . . . 24 46 29 . 17 32 . . . . 16 . . . 19 9 Disable Machine 153 | . . . . 9 9 45 . . 36 . . . . . 18 . 18 . 9 9 Destroy Structure 464 | . . . . . 24 100 19 . 66 4 . . . . 82 32 2 . 51 84 Partial Spotted 75 | . . 15 . . 15 . . . . . . . . . . 15 . . 15 15 Lose Combat Pursuer 780 | . 30 30 . . 45 30 . . . 60 . 15 . . 30 . . . 90 450 Influence Decreases 2484 | 10 48 116 22 20 121 268 74 9 140 301 117 148 125 20 86 230 120 82 94 333 Entered New Map 952 | . 9 16 22 . 40 38 18 7 . 191 57 28 125 . 36 140 100 82 . 43 Time Decay 1384 | 10 39 100 . 20 81 180 56 2 100 110 60 120 . 20 40 80 20 . 76 270 Lost Part 48 | . . . . . . . . . . . . . . . 10 10 . . 18 10 Lost Ally 100 | . . . . . . 50 . . 40 . . . . . . . . . . 10 Squads Dispatched 33 | . 2 . . . 2 2 2 . 3 3 . . . . . 5 . . 3 11 Investigation 15 | . 2 . . . . 1 1 . 1 3 . . . . . 2 . . 1 4 Extermination 6 | . . . . . . 1 1 . . . . . . . . . . . 1 3 Reinforcement 11 | . . . . . 2 . . . 1 . . . . . . 3 . . 1 4 Assault . | . . . . . . . . . . . . . . . . . . . . . Garrison 1 | . . . . . . . . . 1 . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Fac Upp Upp Zhi Pro Fac Res Arm Lab Res Acc Distress Signals 10 | . . 1 . . 3 1 . . 1 1 . . . . . 1 . . . 2 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . Times Spotted 188 | . 5 15 . 3 9 16 2 . 6 11 6 10 . 6 11 32 . . 15 41 Peak Tracking Total 22 | . 5 20 . 3 8 10 2 . 2 6 3 5 . 4 10 22 . . 10 14 Tactical Retreats 26 | . 1 2 . . 1 1 . . . 3 . 1 . . 1 . . . 3 13 Traps | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Fac Upp Upp Zhi Pro Fac Res Arm Lab Res Acc Traps Triggered 57 | . 4 . . . 1 11 5 . 3 13 . . . . . 4 1 . 4 11 Indirectly . | . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -1 ---------- Run | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Fac Upp Upp Zhi Pro Fac Res Arm Lab Res Acc Machines Disabled 18 | . . . . 1 1 5 . . 4 . . 1 . . 2 . 2 . 1 1 Max in Single Turn 2 | . . . . 1 1 2 . . . . . 1 . . 1 . 1 . 1 1 Garrison Access 8 | . . . . . 1 1 . . . . . . . . 1 . . . 2 3 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Fac Upp Upp Zhi Pro Fac Res Arm Lab Res Acc Machines Accessed 70 | . 4 . 2 . 7 10 5 . 5 6 . 1 4 . 3 2 2 . 7 12 Terminals 39 | . 4 . . . 6 4 3 . 4 4 . . . . 2 2 . . 4 6 Fabricators 7 | . . . . . . 2 1 . . . . . . . . . 2 . . 2 Repair Stations 3 | . . . . . . 2 . . . . . . . . . . . . 1 . Recycling Units 6 | . . . . . . 1 1 . 1 2 . . . . . . . . . 1 Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access 8 | . . . . . 1 1 . . . . . . . . 1 . . . 2 3 Total Hacks 303 | . 16 . 2 . 26 41 21 . 31 28 . 1 17 . 17 13 12 . 40 38 Successful 212 | . 9 . 2 . 13 28 11 . 21 16 . 1 17 . 13 7 10 . 33 31 Failed 90 | . 7 . . . 13 12 10 . 10 12 . . . . 4 6 2 . 7 7 Catastrophic 6 | . . . . . 1 . . . 2 1 . . . . . 1 . . . 1 Database Lockouts 1 | . . . . . . 1 . . . . . . . . . . . . . . Manual 160 | . 13 . 1 . 16 24 14 . 15 17 . . . . 4 9 9 1 17 20 Terminals 193 | . 16 . . . 23 23 8 . 25 18 . . . . 15 13 . . 30 22 Fabricators 37 | . . . . . . 7 8 . . . . . . . . . 12 . . 10 Repair Stations 12 | . . . . . . 5 . . . . . . . . . . . . 7 . Recycling Units 29 | . . . . . . 5 5 . 6 10 . . . . . . . . . 3 Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access 12 | . . . . . 3 1 . . . . . . . . 2 . . . 3 3 Terminal Hacks 104 | . 7 . 2 . 8 8 . . 15 3 . 1 17 . 8 6 . . 18 11 Record 7 | . . . 1 . . . . . . . . 1 5 . . . . . . . Part Schematic 7 | . . . . . . . . . . . . . 4 . 1 . . . 2 . Robot Analysis 15 | . 2 . . . . 3 . . 1 . . . 4 . 2 1 . . 2 . Prototype ID Bank 26 | . 4 . . . 4 1 . . 3 2 . . 4 . 1 2 . . 3 2 Open Door 1 | . . . . . . . . . . . . . . . . . . . . 1 Level Access Points 3 | . . . . . . . . . 1 . . . . . . . . . 1 1 Branch Access Points 7 | . . . . . 1 1 . . 1 1 . . . . 1 1 . . 1 . Emergency Access Points 5 | . . . . . . . . . 1 . . . . . . 1 . . 2 1 Machine Index 2 | . . . . . . . . . 1 . . . . . . . . . 1 . Terminal Index 3 | . . . . . . . . . . . . . . . 1 . . . 1 1 Fabricator Index 2 | . . . . . . . . . 1 . . . . . 1 . . . . . Recycling Unit Index 1 | . . . . . . . . . . . . . . . 1 . . . . . Garrison Index 1 | . . . . . . 1 . . . . . . . . . . . . . . Locate Traps 1 | . . . . . 1 . . . . . . . . . . . . . . . Recall Investigation 2 | . . . . . . . . . 1 . . . . . . . . . . 1 Recall Extermination 1 | . . . . . . . . . . . . . . . . . . . . 1 Recall Reinforcements 1 | . . . . . . . . . . . . . . . . . . . . 1 Hauler Manifests 1 | . . . . . . 1 . . . . . . . . . . . . . . Registered Components 2 | . . . . . . . . . 1 . . . . . . . . . 1 . Registered Prototypes 3 | . . . . . 1 . . . 1 . . . . . . . . . 1 . Zone Layout 12 | . 1 . . . 1 1 . . 3 . . . . . . 1 . . 3 2 Proto ID Catalog 1 | . . . 1 . . . . . . . . . . . . . . . . . Fabricator Hacks 8 | . . . . . . 1 2 . . . . . . . . . 3 . . 2 Network Status 4 | . . . . . . . 1 . . . . . . . . . 1 . . 2 Load Schematic 1 | . . . . . . . . . . . . . . . . . 1 . . . Build 3 | . . . . . . 1 1 . . . . . . . . . 1 . . . Repair Station Hacks 9 | . . . . . . 3 . . . . . . . . . . . . 6 . Scan Component 5 | . . . . . . 2 . . . . . . . . . . . . 3 . Repair 4 | . . . . . . 1 . . . . . . . . . . . . 3 . Recycling Unit Hacks 17 | . . . . . . 3 3 . 3 5 . . . . . . . . . 3 Process 5 | . . . . . . 1 1 . 1 1 . . . . . . . . . 1 Report Inventory 6 | . . . . . . 1 1 . 1 2 . . . . . . . . . 1 Retrieve Matter 6 | . . . . . . 1 1 . 1 2 . . . . . . . . . 1 Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 9 | . . . . . 1 1 . . . . . . . . 1 . . . 3 3 Seal Access 8 | . . . . . 1 1 . . . . . . . . 1 . . . 2 3 Coupler Status 1 | . . . . . . . . . . . . . . . . . . . 1 . Unauthorized Hacks 65 | . 2 . . . 4 12 6 . 3 8 . . . . 4 1 7 . 6 12 Terminals 37 | . 2 . . . 4 5 2 . 3 5 . . . . 4 1 . . 5 6 Track 1 | . . . . . . . . . . . . . . . . . . . . 1 Assimilate 2 | . . . . . . 1 . . . . . . . . . . . . . 1 Botnet 29 | . 2 . . . 4 4 2 . 3 4 . . . . 2 1 . . 4 3 Disrupt 4 | . . . . . . . . . . 1 . . . . 1 . . . 1 1 Operators 1 | . . . . . . . . . . . . . . . 1 . . . . . Fabricators 21 | . . . . . . 5 3 . . . . . . . . . 7 . . 6 Prioritize 2 | . . . . . . . 1 . . . . . . . . . 1 . . . Liberate 7 | . . . . . . 2 1 . . . . . . . . . 2 . . 2 Fabnet 7 | . . . . . . 2 1 . . . . . . . . . 2 . . 2 Haulers 5 | . . . . . . 1 . . . . . . . . . . 2 . . 2 Repair Stations 2 | . . . . . . 1 . . . . . . . . . . . . 1 . Mechanics 2 | . . . . . . 1 . . . . . . . . . . . . 1 . Recycling Units 5 | . . . . . . 1 1 . . 3 . . . . . . . . . . Recyclers 4 | . . . . . . 1 1 . . 2 . . . . . . . . . . Mask 1 | . . . . . . . . . . 1 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . 1 . . . . . . . . . . . Used 1 | . . . . . . . . . 1 . . . . . . . . . . . Hacking Detections 51 | . 4 . . . 6 7 5 . 5 5 . . . . 2 2 2 . 4 9 Full Trace Events 2 | . . . . . . . 1 . . 1 . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . Robots Built 3 | . . . . . . 3 . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time 125 | . . . . . . 58 67 . . . . . . . . . . . . . Total Robot Build Rating 9 | . . . . . . 9 . . . . . . . . . . . . . . Part Schematics Acquired 7 | . . . . . . . . . . . . . 4 . 1 . . . 2 . Parts Built 1 | . . . . . . . . . . . . . . . . . 1 . . . Authchips 1 | . . . . . . . . . . . . . . . . . 1 . . . Time 31 | . . . . . . . . . . . . . . . . . 31 . . . Total Part Build Rating 7 | . . . . . . . . . . . . . . . . . 7 . . . Parts Repaired 4 | . . . . . . 1 . . . . . . . . . . . . 3 . Time 88 | . . . . . . 22 . . . . . . . . . . . . 66 . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . Recycled Matter 183 | . . . . . . 32 23 . 33 25 . . . . . . . . . 70 Retrieved Matter 183 | . . . . . . 32 23 . 33 25 . . . . . . . . . 70 Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -1 ------------ Run | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Fac Upp Upp Zhi Pro Fac Res Arm Lab Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % 6 | . . . . . . . 3 3 3 4 4 4 4 1 1 . . . 6 2 Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -1 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Fac Upp Upp Zhi Pro Fac Res Arm Lab Res Acc Total Allies 25 | . . . . . . 4 . 20 . . . . . . . . . . . 1 Largest Group 20 | . . . . . . 4 . 20 20 . . . . . . . . . . 1 Highest-Rated Group 842 | . . . . . . 74 . 842 842 . . . . . . . . . . 45 Highest-Rated Ally 50 | . . . . . . 26 . 50 50 . . . . . . . . . . 45 Total Orders . | . . . . . . . . . . . . . . . . . . . . . Ally Attacks 36 | . . . . . . 20 . . 16 . . . . . . . . . . . Total Damage 1795 | . . . . . . 223 . . 1572 . . . . . . . . . . . Kills 17 | . . . . . . 1 . . 16 . . . . . . . . . . . Allies Corrupted 4 | . . . . . . 1 . . 3 . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Fac Upp Upp Zhi Pro Fac Res Arm Lab Res Acc Active Infowar (turns) 3528 | . 13 91 42 31 355 400 297 101 224 232 137 254 85 81 93 171 59 5 302 555 Optics 1546 | . . . . . . . . . . . . 195 85 81 93 171 59 5 302 555 Terrain 1760 | . 13 85 42 30 288 . 297 101 224 232 137 59 . 5 93 154 . . . . Structural 763 | . 12 38 . 7 306 400 . . . . . . . . . . . . . . Cloaking 1023 | . . . . . . . . . . . . . . . . 102 59 5 302 555 Robot Analysis Total 15 | . 2 . . . . 3 . . 1 . . . 4 . 2 1 . . 2 . Derelict Logs Recovered 3 | . . 1 . . . . . . . . 1 1 . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -1 ------------- Run | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Fac Upp Upp Zhi Pro Fac Res Arm Lab Res Acc Turns Passed 3890 | 72 91 217 87 43 373 409 297 101 224 232 139 254 85 81 93 171 59 5 302 555 Spaces Moved 6946 | 73 173 411 218 94 617 666 575 138 367 419 250 317 138 140 176 279 152 15 518 1210 Core 220 | 73 143 . 2 . 1 . . . . . . 1 . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . Flight 6726 | . 30 411 216 94 616 666 575 138 367 419 250 316 138 140 176 279 152 15 518 1210 Fastest Speed 32 | 50 32 32 32 32 32 50 50 50 50 50 50 50 50 39 39 32 32 32 32 32 Average Speed 42 | 50 46 32 32 32 49 50 50 50 50 50 50 51 50 49 39 35 32 32 32 33 Slowest Speed 650 | 50 50 32 100 32 350 50 50 50 50 50 50 650 50 50 39 39 32 32 32 122 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . Robots Hopped 112 | . . 13 . 2 7 14 14 4 8 9 . . . . 1 15 . . 16 9 Potential Cave-ins . | . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . 1 . . . Exploration Rate (%) 34 | 4 42 66 59 28 53 25 20 85 19 21 43 45 60 33 8 15 12 16 21 46 Regions Visited 20 Branch Regions 9 Pre-discovered Areas 5 | . . 1 1 . . . . . . . . . 3 . . . . . . . Known Exits Taken 6 | . . . . . 1 . . . 1 1 . . . . 1 1 . . 1 . Unknown Exits Taken 12 | 1 1 1 1 1 . 1 . . . . 1 1 1 1 . . 1 1 . . Scrap Searched 7 | . . 1 . 2 . . . . . . 1 2 . 1 . . . . . . Spaces Dug 164 | . . . . . 27 38 . . 8 2 . . . 14 15 5 1 . 22 32 Terrain Destroyed 366 | . . . . . 27 108 19 . 9 2 30 19 . 36 40 17 1 . 22 36 Melee . | . . . . . . . . . . . . . . . . . . . . . Projectile 79 | . . . . . . . . . 9 2 . 2 . . 2 5 1 . 22 36 AOE 287 | . . . . . 27 108 19 . . . 30 17 . 36 38 12 . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Fac Upp Upp Zhi Pro Fac Res Arm Lab Res Acc Total 7558 | 97 182 474 233 97 672 718 569 165 390 429 258 373 153 146 188 327 158 14 609 1306 Wait 313 | . . 71 8 . 30 32 3 32 2 . 1 17 . . . 53 . . 57 7 Move 6712 | 72 172 386 217 89 602 638 549 131 350 400 249 316 137 139 173 248 151 14 488 1191 Hop 100 | . . 11 . 2 7 13 12 2 8 8 . . . . 1 15 . . 12 9 Pick Up 45 | 7 3 . 1 1 9 5 2 . 4 2 . 1 2 1 2 . . . 3 2 Fast Attach 45 | 4 2 1 . . 5 2 . . 1 . . 2 5 1 3 2 2 . 9 6 Attach 15 | . 2 . . . 2 2 2 . . 1 1 . . 2 . . 1 . 2 . Detach 5 | . . . . . 2 1 . . . . . . . . . . 1 . . 1 Swap 27 | . . . 3 . 1 7 . . 3 2 3 4 3 . . 1 . . . . Drop 48 | 2 3 1 4 1 9 2 . . 6 1 1 2 6 . 1 1 . . 3 5 Fire 171 | 12 . 4 . 4 5 5 1 . 9 2 3 31 . 3 8 7 3 . 25 49 Melee . | . . . . . . . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . Escape Stasis 77 | . . . . . . 11 . . 7 13 . . . . . . . . 10 36 Rewire . | . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: Mat / [*Min]) -10/Mines (discovered 3 exits: *Mat x2 / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 3 exits: *Fac / Sto x2) -7/Factory (discovered 3 exits: *Fac / Low x2) -6/Factory -6/Waste -6/Factory (discovered 6 exits: *Fac x4 / Low x2) -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 5 exits: *Res / Upp x2 / Ext x2) -3/Research (discovered 4 exits: *Res / *Arm / Qua x2) -3/Armory -3/Lab -2/Research (discovered 5 exits: *Acc x3 / Tes x2) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 73 | -11/Scrapyard | Entered Materials 80 | -10/Materials | Discovered new exit (range 17) 137 | -10/Materials | Discovered new exit (range 16) 164 | -10/Materials | Entered Mines 187 | -10/Mines | Assembled infested the area 197 | -10/Mines | Found a Scrap Suit stashed away for nefarious purposes 222 | -10/Mines | Met 8R-AWN 317 | -10/Mines | Identified exit to Materials 363 | -10/Mines | Discovered exit to Materials (range 14) 370 | -10/Mines | Learned location of Storage (-8) 379 | -10/Mines | Discovered new exit (range 5) 381 | -10/Mines | Entered Exiles 389 | -10/Exiles | Welcomed by 8R-AWN 395 | -10/Exiles | Met EX-HEX 404 | -10/Exiles | Met EX-BIN 407 | -10/Exiles | Aligned with FarCom system 407 | -10/Exiles | Given EX-Vault access code 415 | -10/Exiles | Opened EX-Vault 432 | -10/Exiles | Found Flying Fortress v7 439 | -10/Exiles | Warned to stay clear of 0b10 Research branches 448 | -10/Exiles | Met EX-DEC 449 | -10/Exiles | Learned location of Zion (-7) 450 | -10/Exiles | Build established: Sprinter 463 | -10/Exiles | Discovered new exit (range 10) 468 | -10/Exiles | Left Exiles lab with Flying Fortress v7 468 | -10/Exiles | Entered Mines 488 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 489 | -9/Mines | Found Prototype Device 500 | -9/Mines | Discovered new exit (range 15) 511 | -9/Mines | Entered Materials 511 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 760 | -8/Materials | Build established: Scout 876 | -8/Materials | Discovered new exit (range 16) 882 | -8/Materials | Identified exit to Storage 884 | -8/Materials | Identified exit to Factory 884 | -8/Materials | Entered Factory 884 | -7/Factory | Evolved 2 slots: Utility x2 922 | -7/Factory | Assembled infested ambush trap array 933 | -7/Factory | Identified exit to Lower Caves 933 | -7/Factory | Central database locked down 1144 | -7/Factory | Repaired Hvy. Missile Launcher 1155 | -7/Factory | Fabricated G-47 Trooper? 1187 | -7/Factory | Build established: Hacker-Mutant 1279 | -7/Factory | Discovered new exit (range 14) 1293 | -7/Factory | Entered another Factory area 1293 | -6/Factory | Evolved 2 slots: Utility x2 1581 | -6/Factory | Build established: Hacker-Scout 1590 | -6/Factory | Sucked down chute 1590 | -6/Factory | Entered Waste 1591 | -6/Waste | Joined by Warlord forces that had cleared the area 1634 | -6/Waste | Discovered new exit (range 16) 1691 | -6/Waste | Entered Factory 1691 | -6/Factory | Accompanied by 20 allies 1761 | -6/Factory | Identified exit to Lower Caves 1783 | -6/Factory | Found Hvy. Reflective Plating 1810 | -6/Factory | Identified exit to Factory 1862 | -6/Factory | Allied Derelicts emerged from ambush trap array 1890 | -6/Factory | Garrison activated, responded to threat 1915 | -6/Factory | Entered another Factory area 1915 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2051 | -5/Factory | System corruption reached 10% 2053 | -5/Factory | Identified exit to Upper Caves 2147 | -5/Factory | Entered Upper Caves 2166 | -5/Upper Caves | Identified Exp. Sensor Array 2173 | -5/Upper Caves | Encountered a Warlord checkpoint 2182 | -5/Upper Caves | Learned location of 1 exit from Factory 2280 | -5/Upper Caves | Discovered new exit (range 14) 2286 | -5/Upper Caves | Entered another Upper Caves area 2374 | -5/Upper Caves | Found Alien Artifact 2374 | -5/Upper Caves | Identified Dimensional Node Initializer 2374 | -5/Upper Caves | Initialized slip node 2406 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 2460 | -5/Upper Caves | Build established: Hacker-Mutant 2523 | -5/Upper Caves | Learned Factory stockpile data 2538 | -5/Upper Caves | Discovered new exit (range 6) 2540 | -5/Upper Caves | Entered Zhirov 2540 | -5/Zhirov | Discovered new exit (range 4) 2550 | -5/Zhirov | Met Zhirov 2561 | -5/Zhirov | Learned location of Quarantine (-3) 2561 | -5/Zhirov | Learned location of Testing (-2) 2561 | -5/Zhirov | Learned location of Command (-1) 2564 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 2571 | -5/Zhirov | Found Alien Artifact 2571 | -5/Zhirov | Identified Integrated Dissipator 2571 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 2606 | -5/Zhirov | Found Alien Artifact 2625 | -5/Zhirov | Entered Proximity Caves 2689 | -4/Proximity Caves | Discovered new exit (range 7) 2706 | -4/Proximity Caves | Entered Factory 2706 | -4/Factory | Evolved 2 slots: Utility x2 2707 | -4/Factory | Identified exit to Research 2738 | -4/Factory | Identified exit to Upper Caves 2738 | -4/Factory | Identified exit to Extension 2777 | -4/Factory | Found Prototype Hackware 2777 | -4/Factory | Identified Exp. Hacking Suite 2799 | -4/Factory | Entered Research 2799 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 2828 | -3/Research | Identified exit to Armory 2828 | -3/Research | Identified exit to Quarantine 2885 | -3/Research | Discovered new exit (range 16) 2970 | -3/Research | Entered Armory 3015 | -3/Armory | Fabricated Exp. Optical Array? 3028 | -3/Armory | Identified Transdimensional Reconstructor 3028 | -3/Armory | Warped through subspace to slip node 3028 | -3/Armory | Discovered new exit (range 1) 3029 | -3/Armory | Entered Lab 3029 | -3/Lab | Discovered new exit (range 9) 3033 | -3/Lab | Unable to decrypt terminal 3033 | -3/Lab | Opened the door to a hidden lab 3034 | -3/Lab | Gained access to the hidden lab's interior 3034 | -3/Lab | Entered Research 3034 | -2/Research | Evolved 2 slots: Utility x2 3042 | -2/Research | Identified exit to Testing 3080 | -2/Research | Repaired Hvy. Missile Launcher 3102 | -2/Research | Repaired Imp. Medium Armor Plating 3124 | -2/Research | Repaired Imp. Medium Armor Plating 3136 | -2/Research | Identified exit to Access 3264 | -2/Research | Build established: Wizard-Sprinter 3285 | -2/Research | Spotted B-90 Cyclops 3333 | -2/Research | System corruption reached 10% 3336 | -2/Research | Entered Access 3336 | -1/Access | Evolved 2 slots: Utility x2 3521 | -1/Access | Spotted B-99 Colossus 3743 | -1/Access | Spotted B-99 Colossus 3766 | -1/Access | Identified exit to Surface 3891 | *** | Escaped! Last Messages --------------- 03871_ Slug penetrates Wave Collapse Detector. 03871_ Wave Collapse Detector explodes. 03871_ Imp. Propulsion Shielding destroyed. 03871_ Slug penetrates Wall. 03871_ Slug penetrates H-88 Terminator. 03871_ Penetrated by Slug. 03871_ K-01 Serf collects debris. 03873_ Slug penetrates Wall. 03873_ Penetrated by Slug. 03873_ K-01 Serf collects debris. 03874_ Acquired 30 matter. 03874_ Slug penetrates Wall. 03875_ Knocked back. 03878_ U-05 Engineer lays Concrete. 03880_ U-05 Engineer builds a Wall. 03888_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. 03889_ The Access Shell folds into the floor. [Achievement: Master Trapper] Map ----- +----------------------------------------------------+ | #?????????# #???##########????????# ! #?# #?? | | ??????????# #?? #????????#^ ### #?? | | ??????????# #?? #????????# ##"+### | | ??????????# #? " #????????# = ## | | ??????????# #? """ #????????########## | | ??????????# # """#????????????????## | | ??????????# # " #????????????????#" | | ??????????# + #????????????????## | | ??????????# # #?????????????????# | | ??????????# # #?????????????????# | | ??????????# #? #?????????????????# | | ??????????# #? =!#?????????????????# | | ??????????# #?? =!#?????????????????# | | ??????????# #??###########?????????????????# = | | ??????????# #??????????????????????????????# | | ??????????# #??????????????????????????????###### | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #?????###???????????????????????????? | | ??????????# ####### ##########??????????????????? | | ??????????# """T""" "??????????????????? | | ??????????# """ """ "????BB????????????? | | ??????????# c c "????BB?? ######### | | ??????????# "???? | | ??????????# "" "???? | | ??????????# @" "????? | | ??????????# "????? | | ??????????# "????BBw ###+##### | | ??????????# "????BB????????????? | | ??????????# "??????????????????? | | ??????????# ####### ##########??????????????????? | | ??????????# #?????###???????????????????????????? | | ??????????# ^#???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????+ ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????? ????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 72 Energy Generation 25 Energy Capacity 340 Matter Stores 300 Matter Capacity 300 Sight Range 23 Terrain Scan Range 16 Terrain Scan Density 210 Cloak Strength 2 Armor Coverage 825 Resistance: KI 50 Resistance: TH 45 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 66 Evasion (%) 75 Recoil Reduction 2 Offensive Hacking 70 Defensive Hacking 26 Authchip Count 1 Item Schematics ----------------- Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Adv. Powered Armor | -4/Factory | Hacked Enh. Nova Cannon | -2/Research | Hacked Exp. Core Analyzer | -2/Research | Hacked Robot Schematics ------------------ None Fabricated ------------ G-47 Trooper | x3 | -7/Factory | Preloaded Exp. Optical Array | x1 | -3/Armory | Authchip Repaired ---------- Hvy. Missile Launcher | 16% | -7/Factory Hvy. Missile Launcher | 35% | -2/Research Imp. Medium Armor Plating | 48% | -2/Research Imp. Medium Armor Plating | 52% | -2/Research Alien Tech Used ----------------- Dimensional Node Initializer Integrated Dissipator Transdimensional Reconstructor Achievements -------------- Master Trapper Challenges ------------ Trapped Game ------ Seed CoolantFlightTrap Manual? 0 Play Time 01:45:20 Cumulative 441.9 hours Start 2025.06.08 @ 14:50:33 End 2025.06.08 @ 21:19:32 Sessions 5 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 124 Rogue 81 Adventurer 43 Explorer 0 Win Type 0 Total 26 Types 18/0/5/1/2/0/0/0/0/0 Lore% 74 Gallery% 85 Achievement% 86 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 16/Tamsyn Map View 89x57 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e7f23269-5f70-44f7-99b9-cc22c4134041