Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.25 @ 09:37:37 Player: H3-MLN Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (7) 3500 Regions Visited (23) 4600 Robots Destroyed (454) 2270 Value Destroyed (15540) 15540 Prototype IDs (68) 1360 Alien Tech Used (5) 1000 Bonus (8883) 8883 TOTAL SCORE: 37153 Bonus ------- High Alert Combat Kills 2917 Follower Combat Kills 2351 Awakened Behemoth Slayer 1000 Met Imprinter 300 Was Imprinted 300 Scanned by Researcher 500 Met Sigix 2000 Friendly Fire -485 Cogmind --------- Core Integrity 0/1300 Matter 300/300 Energy 47/100 System Corruption 18% Temperature Cool (0) Movement Core (50) Location -3/Quarantine Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- Improved Heavy Siege Treads Enhanced Biometal Leg Enhanced Biometal Leg Enhanced Biometal Leg > --- UTILITY (10) ----- Experimental Heat Sink Advanced Coolant Injector 0b10 Decoder Chip [Scout] Core Analyzer Experimental EM Shield (fused) Advanced Hacking Suite > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- YI-UF0's Bottomless Matter Pit (989) Subatomic Replicator Tiamat Missile Launcher Tiamat Missile Launcher CPS Tube (1) Peak State ------------ > --- POWER ------------ Particle Reactor Quantum Reactor > --- PROPULSION ------- Heavy Siege Treads Improved Thunder Leg Enhanced Biometal Leg Enhanced Biometal Leg Enhanced Biometal Leg > --- UTILITY ---------- Experimental Heat Sink Large Storage Unit 0b10 Decoder Chip [Scout] Experimental Targeting Computer Core Analyzer Experimental Phase Shifter Phase Armor Experimental EM Shield Advanced Hacking Suite > --- WEAPON ----------- Heavy Gatling Laser Nova Cannon Sigix Broadsword > --- INVENTORY -------- YI-UF0's Bottomless Matter Pit Transdimensional Reconstructor Subatomic Replicator Heavy Gatling Laser Cooled Proton Cannon EMDS Compact Mass Driver Tiamat Missile Launcher Tiamat Missile Launcher Tiamat Missile Launcher CPS Tube CR-A16's Behemoth Slayer Sigix Containment Pod [Rating: 199] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Micro Fission Core Reactor Particle Reactor Propulsion Combat Airjet Treads Light Treads Leg Enhanced Biometal Leg Wheel Wheel Hover Unit Combat Airjet Flight Unit Impulse Thruster Utility Huge Storage Unit Device Shield Generator Storage Huge Storage Unit Processor Advanced Signal Interpreter Hackware Advanced Hacking Suite Protection Hardened Light Armor Plating Artifact Phase Armor Weapon Improved Assault Rifle Energy Gun Variable Charge Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Gauss Cannon Launcher Mini Grenade Launcher Special Weapon CPS Tube Impact Weapon Flail Slashing Weapon Sigix Broadsword Piercing Weapon CR-A16's Behemoth Slayer Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp Res Qua Slots Evolved 14 | . . . 2 . . . 6 . . . . 2 . . . . 2 . . . . 2 . Power 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . Propulsion 4 | . . . . . . . 4 . . . . . . . . . . . . . . . . Utility 7 | . . . 1 . . . 1 . . . . 1 . . . . 2 . . . . 2 . Weapon 2 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . Parts Attached 310 | 7 5 9 26 17 4 10 34 3 1 5 2 33 9 3 4 7 30 4 27 6 . 15 49 Power 33 | 1 1 . 2 3 . . 2 . . . . 4 2 . . . 7 . 3 . . 2 6 Engine 11 | 1 1 . 2 3 . . 1 . . . . 1 . . . . 2 . . . . . . Core 10 | . . . . . . . 1 . . . . 2 2 . . . 3 . 2 . . . . Reactor 12 | . . . . . . . . . . . . 1 . . . . 2 . 1 . . 2 6 Propulsion 71 | 2 . 2 6 5 3 3 10 . . . . 6 1 . 3 . 7 2 8 . . 1 12 Treads 14 | 1 . 2 2 5 1 1 . . . . . . . . . . . . . . . . 2 Leg 7 | . . . . . . . 2 . . . . . . . . . . . . . . . 5 Wheel 20 | 1 . . 3 . 2 1 4 . . . . . . . . . 4 . . . . . 5 Hover 23 | . . . . . . 1 4 . . . . 6 1 . 3 . 1 2 4 . . 1 . Flight 7 | . . . 1 . . . . . . . . . . . . . 2 . 4 . . . . Utility 118 | 2 3 1 7 5 1 2 14 1 1 2 2 14 4 2 1 4 11 1 9 4 . 9 18 Device 61 | 1 2 . 2 3 . 2 4 1 . 2 1 12 1 2 . 2 4 1 5 2 . 4 10 Storage 12 | 1 1 1 1 . . . 2 . . . 1 . . . . . . . 3 1 . . 1 Processor 19 | . . . . 1 . . 2 . 1 . . 1 2 . . . 5 . . . . 3 4 Hackware 6 | . . . . . . . 3 . . . . . . . . . 1 . 1 . . 1 . Protection 19 | . . . 4 1 1 . 3 . . . . 1 1 . 1 2 1 . . 1 . 1 2 Artifact 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Weapon 88 | 2 1 6 11 4 . 5 8 2 . 3 . 9 2 1 . 3 5 1 7 2 . 3 13 Energy Gun 22 | . . . 1 . . . . . . 1 . 6 . . . 2 . 1 4 1 . 3 3 Energy Cannon 18 | . 1 3 2 1 . . 1 1 . . . 1 . . . . 3 . . 1 . . 4 Ballistic Gun 22 | 2 . . 6 1 . 2 6 . . . . 1 1 . . . 1 . 2 . . . . Ballistic Cannon 4 | . . . . . . . 1 . . . . . 1 . . . . . . . . . 2 Launcher 10 | . . 2 1 2 . 1 . . . . . . . 1 . . . . . . . . 3 Special Weapon 6 | . . . . . . 2 . . . 1 . 1 . . . . 1 . 1 . . . . Impact Weapon 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . 1 . . . . . . . . . . . . . . 1 Piercing Weapon 2 | . . . . . . . . . . 1 . . . . . 1 . . . . . . . Special Melee Weapon 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 36 | . . 2 4 . . . 1 . . 1 1 1 . 1 3 . 5 . 3 . . 3 11 Corrupted Parts 4 | . . 2 . . . 1 . . . . . . . . . . 1 . . . . . . System Corruption 28 | . . 7 . . . 10 . . . . . . . . . . 11 . . . . . . Parts Lost 90 | . 1 4 1 2 1 . 6 1 . . 1 5 . . . . 30 . 4 2 . 19 13 Power 10 | . . . . . . . . . . . . 1 . . . . 5 . 1 . . 1 2 Propulsion 28 | . . 2 . . . . 4 . . . . 2 . . . . 10 . . . . 6 4 Utility 37 | . 1 1 . 2 1 . 2 . . . 1 2 . . . . 11 . 3 1 . 7 5 Weapon 15 | . . 1 1 . . . . 1 . . . . . . . . 4 . . 1 . 5 2 Highest Loss Streak 19 | . 1 2 1 1 1 . 3 1 . . 1 4 . . . . 10 . 2 1 . 19 4 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Average Backups 20 | 2 8 14 22 24 24 24 18 17 17 17 18 15 15 17 17 16 11 4 8 11 14 12 11 Power . | . 1 1 . 1 1 1 . . . . . . . . . . . . . . . . . Propulsion 2 | 1 3 3 3 3 3 4 3 1 1 1 1 . . . . . . . 1 1 1 1 . Utility 6 | . 1 1 6 7 7 7 6 6 8 8 9 6 6 9 9 8 5 2 3 6 8 7 1 Weapon 8 | . 2 7 11 12 12 11 5 5 4 3 5 6 8 7 6 5 3 . 1 2 3 2 6 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 58 | . 2 . 9 . 2 6 4 2 1 2 . 1 1 1 1 . 6 . 3 1 . 6 10 Power 3 | . . . 1 . . . . 1 . . . . . . . . . . 1 . . . . Propulsion 10 | . 2 . 1 . . 3 . 1 . . . . . . . . . . . . . . 3 Utility 27 | . . . 4 . 1 1 3 . . 2 . . 1 1 1 . 5 . 1 1 . 5 1 Weapon 14 | . . . 3 . 1 2 1 . 1 . . 1 . . . . 1 . 1 . . 1 2 Tool/Special 4 | . . . . . . . . . . . . . . . . . . . . . . . 4 Average Slot Usage (%) 91 | . 98 98 99 99 99 88 86 91 92 70 66 90 94 83 77 91 68 69 88 93 95 87 71 Engine 7 | . 14 14 11 11 11 11 6 6 6 6 6 2 . . . . . . . . . . . Core 1 | . . . . . . . . . . . . 4 7 11 11 11 4 . 6 5 5 2 . Treads 10 | . 14 13 17 22 13 . . . . . . . . . . . . . . . . . 2 Wheel 3 | . 14 14 4 . 8 11 13 . . . . . . . . . 1 . . . . . 8 Hover 8 | . . . . . . . 13 33 33 33 32 30 33 33 33 32 17 7 12 25 25 19 . Device 11 | . 12 13 10 10 7 10 4 13 13 11 12 13 18 11 10 10 9 11 18 21 20 17 9 Storage 8 | . 14 14 11 11 11 11 6 6 6 6 6 5 5 5 5 5 3 . 3 5 5 3 3 Processor 2 | . . . . . . . 3 . . . . 4 8 16 16 16 16 18 8 5 5 12 12 Protection 7 | . . . 10 10 14 11 4 6 6 2 2 4 . . . . 1 5 . 3 5 2 . Energy Gun 2 | . . . . . . . . . . 3 5 16 16 5 . 10 7 1 15 18 20 16 2 Energy Cannon 2 | . 7 16 3 5 . . . . . . . 2 . . . . . . . . . . 3 Ballistic Gun 11 | . 20 9 29 13 29 . 21 13 11 . . . . . . . . . 1 . . . . Launcher 3 | . . . . 12 . . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . 1 . 10 1 4 6 . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . 3 10 . . . . . . . . . . . . . . . . . Peak Build Rating 199 | 7 11 19 24 24 24 32 65 69 68 92 92 113 113 104 109 112 127 101 131 130 130 146 199 Average Rating 50 | 5 8 11 22 22 23 28 51 65 66 76 83 105 109 102 83 108 85 92 116 125 130 127 132 On Entrance 67 | . 7 11 8 24 23 19 32 62 66 67 92 82 113 103 103 109 112 74 101 129 130 130 18 Avg Prop Armor Cover (%) 8 | 12 11 11 7 . 6 . 6 . . . . . . . . . 7 3 8 3 . 18 8 Naked Turns 68 | . . . . . . . . . . . . . . . . . 68 . . . . . . Heaviest Build 189 | 14 31 34 105 105 105 104 113 72 71 78 79 123 95 75 73 73 82 13 72 69 69 70 189 Greatest Support 118 | 20 10 10 43 43 40 28 76 72 72 72 72 80 77 77 77 70 81 22 72 72 72 72 118 Greatest Overweight (x) 10 | 1 3 3 10 4 8 8 2 . . 1 1 2 1 . 1 1 5 . 1 . . 2 4 Average Overweight (x) 1 | . 1 2 4 2 5 3 . . . . . 1 . . . . . . . . . . 1 Largest Inventory Capacity 25 | 8 15 15 25 25 25 25 25 20 20 20 25 20 20 20 20 20 20 5 20 15 15 15 25 Average Capacity 21 | 7 10 15 23 25 25 25 20 20 20 20 21 20 20 20 20 20 15 5 8 12 15 14 15 Most Carried 25 | 5 15 15 25 25 25 25 25 20 20 20 24 20 20 20 20 20 20 5 11 15 15 15 17 Average Carried 21 | 2 8 14 22 24 24 24 19 19 19 19 20 19 19 19 19 19 14 4 8 11 15 13 12 Final Capacity 25 | 8 15 15 25 25 25 25 20 20 20 20 20 20 20 20 20 20 5 5 10 15 15 5 5 Final Carried 25 | 5 15 15 25 25 25 25 18 20 20 20 20 20 20 20 20 20 4 5 10 15 15 5 5 Class Distribution -------------------- 24% | Tank 18% | Commander-Tank 13% | Commander-Mutant 8% | Scavenger-Tank 8% | Mutant 8% | Scavenger-Mutant 7% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Commander-Tank | -9/Storage Commander-Tank | -9/Recycling Commander-Mutant | -9/Scraptown Scavenger-Tank | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Zion Scavenger-Tank | -5/Proximity Caves Messiah-Tank | -5/Factory Messiah-Skirmisher | -5/Upper Caves Scavenger-Gunner | -5/Upper Caves Scavenger-Mutant | -5/Zhirov Scavenger-Gunner | -4/Proximity Caves Scavenger-Gunner | -4/Factory Mutant | -4/Waste Messiah-Gunner | -4/Factory Messiah-Gunner | -4/Upper Caves Messiah-Gunner | -4/Upper Caves Mutant | -3/Research Scavenger-Mutant | -3/Quarantine Resources | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 ----------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp Res Qua Matter Collected 18074 | 290 375 145 2355 2639 219 120 1933 329 103 1814 808 1862 394 154 85 271 1253 . 543 138 . 218 2026 Remotely 50 | . . . . . . . . . . . . . . . . . . . . . . . 50 Salvage Created 18178 | 113 703 549 1957 3513 270 327 1451 580 27 . 293 1229 319 236 112 330 2036 . 472 299 . 898 2464 Parts 853 | 5 32 18 127 263 7 22 60 16 1 . 16 30 4 5 . 16 63 . 16 14 . 36 102 Haulers Intercepted 24 | . 2 . 6 6 . . 1 . . . . 2 . 1 . . 4 . . . . 1 1 Recyclers Shooed 20 | . . . 2 3 . . 1 . . . . . . . . . 10 . 2 . . 1 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 87 | . . . . . . . . 4 . 3 16 . 27 5 . 15 . . . 17 . . . Prevented 5 | . . . . . . . . . . . 3 . . . . . . . . 2 . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp Res Qua Combat Hostiles Destroyed 287 | . 10 9 27 79 6 . 17 6 3 . 4 19 5 6 . 9 27 . 2 3 . 9 46 Melee 6 | . . . . . . . . 1 . . . . . . . . . . . . . . 5 Guns 107 | . 8 3 19 14 6 . 16 . . . 3 7 1 1 . 6 4 . 2 2 . 9 6 Cannons 32 | . 2 5 2 13 . . 1 1 . . . 2 . . . . . . . . . . 6 AOE 129 | . . 1 5 51 . . . 4 3 . . 8 4 5 . 2 22 . . . . . 24 Classes Destroyed 27 | 2 4 1 5 3 1 2 2 . . . 1 1 . . . 1 . . . . . 1 3 Worker 40 | . 1 . 4 13 . . 2 . . . . . . . . . 14 . . . . 2 4 Builder 28 | . . . 2 17 . 2 . . . . . . . . . . 1 . . . . . 6 Tunneler 5 | 2 . . . . . . . . . . . 1 . . . . 1 . 1 . . . . Hauler 24 | . 2 . 6 6 . . 1 . . . . 2 . 1 . . 4 . . . . 1 1 Recycler 30 | 1 2 2 8 4 . . 2 . . . . . . . . . 6 . 2 . . 1 2 Mechanic 8 | . . . . 7 . . . . . . . . . . . . . . . . . . 1 Operator 8 | . . . 1 2 . . 2 . . . . 1 . . . . . . 1 . . . 1 Watcher 15 | . 1 . 5 2 . . 2 . . . . 2 . . . . . . 1 . . . 2 Swarmer 52 | . . . 7 6 1 1 3 4 1 . 1 1 5 . . 7 7 . . . . 3 5 Saboteur 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Grunt 134 | . 10 7 13 43 1 2 6 . 1 . . 10 . 5 . . 13 . . 1 . 3 19 Brawler 14 | . . . . 9 1 . 1 . . . . 1 . . . . . . . 1 . . 1 Duelist 6 | . . . 1 5 . . . . . . . . . . . . . . . . . . . Protector 6 | . . . . 5 . . . . . . . . . . . . . . . . . . 1 Researcher 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 Sentry 31 | . . . 6 11 2 . 1 . 1 . . 3 . . . 1 . . 1 . . 1 4 Demolisher 4 | . . . . . 1 3 . . . . . . . . . . . . . . . . . Specialist 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Hunter 13 | . . . . . . . 4 1 . . 2 1 . . . . 3 . . . . . 2 Programmer 24 | . . . . . . . 3 1 . . 1 2 . 1 . . 4 . 1 . . 2 9 Heavy 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . Behemoth 2 | . . . . . . . . . . . . . . . . 1 . . . 1 . . . Lightning 3 | . . . . . . . . . . . . . . . . . . . . . . . 3 Scientist 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . Z-Light 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Samaritan 3 | . . . . . . . . . . . 3 . . . . . . . . . . . . Tinkerer 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . Assembled 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 16 | 2 5 3 7 11 4 . 4 4 3 . 2 9 5 6 . 5 14 . 3 1 . 8 16 Combat Bots Only 13 | . 5 2 4 9 4 . 3 4 3 . 2 7 5 5 . 5 11 . 2 1 . 6 13 Max Kills in Single Turn 10 | 1 1 1 3 10 2 1 2 2 1 . 1 4 4 2 . 2 4 . 2 1 . 2 4 Gunslinging 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Exploded 9 | . . 1 3 9 . . . 2 1 . . 3 4 2 . 2 3 . . . . . 4 Melee 1 | . . . . . . . . 1 . . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . YI-UF0 (-10/Mines) Combat | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp Res Qua Hostile Shots Fired 1602 | . 46 33 67 126 2 . 160 21 26 . 45 73 6 4 . 47 303 . 47 26 . 178 392 Missed 559 | . 14 4 19 39 1 . 45 9 10 . 14 29 2 . . 15 106 . 26 12 . 78 136 Hits 1043 | . 32 29 48 87 1 . 115 12 16 . 31 44 4 4 . 32 197 . 21 14 . 100 256 Melee 11 | . . 1 . 1 1 . 5 . . . . . . . . . . . . . . . 3 Projectile 1032 | . 32 28 48 86 . . 110 12 16 . 31 44 4 4 . 32 197 . 21 14 . 100 253 AOE 8 | . . 6 . . . . . . . . . 1 . . . . 1 . . . . . . Critical Strikes 43 | . . 1 2 1 . . 2 . . . 1 4 . . . . 8 . . 2 . 3 19 Actively Blocked 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Part Disruptions 5 | . . . . . . . . . . . . . . . . . . . . 2 . . 3 Damage Taken 18393 | . 405 512 443 943 39 . 1504 132 133 . 528 1239 112 82 . 568 3962 . 383 248 . 1889 5271 Core 3029 | . 89 34 72 108 . . 101 10 7 . 62 52 42 20 . 49 956 . 76 43 . 573 735 Absorbed by Shields 1066 | . . . 172 347 13 . 268 50 52 . 21 143 . . . . . . . . . . . Reduced by Siege Mode 123 | . . . . . . . . . . . . . . . . . . . . . . . 123 Redirected to Core 363 | . . . . . . . . . . . . . . . . . . . . . . . 363 Redirected to Shielding 273 | . . . . . . . . . . . . . . . . . 153 . . . . . 120 Ignored by Resistances 146 | . . . . . . . . . . . . . . . . . . . . . . . 146 Regen/Repaired (Parts) 1573 | . . . 136 84 . . 510 . . . . . . . . . 49 . . . . . 794 Core Remaining (%) 62 | 100 . 50 . . . 55 . . . . 78 . . . . 83 . . . . 6 . . Volleys Fired 843 | 5 50 27 103 185 8 2 86 5 8 2 13 83 6 7 . 26 51 . 38 10 . 23 105 Largest 4 | 2 2 2 3 3 3 1 4 3 1 1 1 4 3 1 . 3 3 . 4 4 . 4 4 Hottest 367 | 40 80 116 100 114 69 . 107 136 70 5 250 300 250 250 . 250 250 . 279 279 . 313 367 Shots Fired 1808 | 10 100 51 264 365 22 2 295 9 9 2 13 184 8 7 . 34 82 . 70 26 . 76 179 Gun 1338 | 10 83 17 231 202 22 . 279 4 1 . 11 160 7 3 . 33 52 . 69 26 . 76 52 Cannon 310 | . 17 31 30 96 . . 16 1 . . . 17 . . . . 7 . . . . . 95 Launcher 149 | . . 3 3 67 . . . 4 8 . . 4 1 4 . 1 23 . . . . . 31 Special 11 | . . . . . . 2 . . . 2 2 3 . . . . . . 1 . . . 1 Kinetic 889 | 10 83 17 231 202 22 . 295 4 1 . . 8 . . . . . . 2 . . . 14 Thermal 645 | . 17 21 30 96 . . . 1 . . 11 169 7 3 . 33 53 . 25 8 . 42 129 Explosive 149 | . . 3 3 67 . . . 4 8 . . 4 1 4 . 1 23 . . . . . 31 Electromagnetic 20 | . . 10 . . . . . . . . . . . . . . 6 . . . . . 4 Phasic 94 | . . . . . . . . . . . . . . . . . . . 42 18 . 34 . Robot Hit Streak 26 | 3 11 6 13 22 6 7 17 1 6 3 9 11 10 8 . 9 25 . 9 4 . 13 26 Robot Miss Streak 10 | 1 4 2 2 5 2 . 4 3 3 . 10 8 3 4 . 4 4 . 4 9 . 4 3 Penetration Max 1 | . . . . . . . 1 . . . . . . . . . . . . . . . 1 Secondary Targets 7 | . 1 . 1 . . . 4 . . . . . . . . . . . . . . 1 . Max Gunslinging Chain 1 | . 1 . 1 . . . 1 . . . . . . . . . . . . . . 1 . Shots Hit Robots 1149 | 7 61 34 177 199 29 16 176 19 5 2 12 89 7 3 3 7 68 . 28 11 . 45 151 Core Hits 848 | 4 24 18 79 198 6 4 62 13 11 . 18 62 14 18 . 17 119 . 14 4 . 27 136 Critical Kills 10 | . 2 . 1 . . 2 1 . . . . . . . . . . . . . . . 4 Critical Parts Destroyed 11 | . 1 2 1 2 . 2 2 1 . . . . . . . . . . . . . . . Critical Strikes 37 | . 3 2 2 2 . 4 3 2 . . . . . . 1 . 2 . 2 . . 7 7 Burn 4 | . . . . . . . . . . . . . . . . . . . . . . 4 . Meltdown 6 | . 1 . 1 . . . . . . . . . . . . . . . . . . . 4 Destroy 8 | . 2 . 1 2 . . 3 . . . . . . . . . . . . . . . . Blast 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Corrupt 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Smash 7 | . . 2 . . . 4 . 1 . . . . . . . . . . . . . . . Sever 2 | . . . . . . . . 1 . . . . . . . . . . . . . . 1 Impale 3 | . . . . . . . . . . . . . . . 1 . 2 . . . . . . Intensify 5 | . . . . . . . . . . . . . . . . . . . 2 . . 3 . Melee Attacks 131 | . . 3 . 17 18 14 8 27 . 1 1 . . . 3 1 13 . 1 1 . . 23 Impact 47 | . . 3 . 15 . 13 8 8 . . . . . . . . . . . . . . . Slashing 42 | . . . . . . . . 19 . . . . . . . . . . . . . . 23 Piercing 21 | . . . . . . . . . . 1 1 . . . 3 1 13 . 1 1 . . . Sneak Attacks 50 | . . 2 . 4 18 14 1 . . . . . . . . . 6 . . . . . 5 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . Damage Inflicted 48800 | 73 743 823 3013 8977 237 772 3097 1620 404 . 865 3410 707 1107 132 429 7331 . 1039 411 . 1830 11780 Guns 18195 | 73 551 128 2221 1713 237 . 2925 15 . . 865 2021 410 182 . 341 1540 . 1018 411 . 1830 1714 Cannons 5572 | . 192 384 436 1108 . . 52 32 . . . 321 . . . . 211 . . . . . 2836 Explosions 20596 | . . 141 356 5936 . . . 417 404 . . 1068 297 925 . 88 5142 . . . . . 5822 Melee 4416 | . . 170 . 220 . 772 120 1156 . . . . . . 132 . 438 . . . . . 1408 Ramming 21 | . . . . . . . . . . . . . . . . . . . 21 . . . . Kinetic 8401 | 73 551 128 2221 1713 237 . 2977 15 . . . 134 . . . . . . . . . . 352 Thermal 12813 | . 192 194 436 1108 . . . 32 . . 865 2208 410 182 . 341 1571 . 220 69 . 1108 3877 Explosive 20596 | . . 141 356 5936 . . . 417 404 . . 1068 297 925 . 88 5142 . . . . . 5822 Electromagnetic 691 | . . 190 . . . . . . . . . . . . . . 180 . . . . . 321 Impact 1351 | . . 170 . 220 . 772 120 69 . . . . . . . . . . . . . . . Slashing 2495 | . . . . . . . . 1087 . . . . . . . . . . . . . . 1408 Piercing 570 | . . . . . . . . . . . . . . . 132 . 438 . . . . . . Phasic 1862 | . . . . . . . . . . . . . . . . . . . 798 342 . 722 . Highest Corruption 53 | . . 7 . 2 7 10 19 20 20 20 . 2 2 2 2 2 41 50 53 53 53 1 18 Average Corruption 9 | . . 5 . 2 3 10 14 19 20 20 . 1 2 1 2 1 11 48 51 53 53 1 9 Corruption Purged 6 | . . . . . . . . . . . . . . 2 . 2 . . . . . . 2 Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . Effects 364 | . . . . 68 19 . 41 26 16 2 . 3 11 4 2 4 23 12 58 24 2 2 47 Message Errors 89 | . . . . 16 4 . 10 5 7 1 . . 6 3 . . 1 2 15 7 . . 12 Matter Fused 78 | . . . . 19 4 . 9 8 1 . . 1 1 . 1 2 6 2 12 5 1 . 6 Heat Flow Errors 32 | . . . . 7 2 . 2 4 2 . . . 2 . . . 3 . 7 1 . . 2 Energy Discharges 36 | . . . . 5 3 . 6 3 2 . . . . 1 1 . 2 . 2 1 . 1 9 Parts Rejected 9 | . . . . 1 . . 1 . 1 . . . . . . 1 3 . . . . . 2 Parts Fused 4 | . . . . 1 . . . 1 . . . 1 . . . . . . . . . . 1 Data Loss (minor) 35 | . . . . 7 4 . 5 1 1 1 . . 1 . . 1 2 1 4 1 . . 6 Data Loss (major) 20 | . . . . 7 . . 2 1 1 . . 1 1 . . . 1 1 2 1 . . 2 Misfires 14 | . . . . 3 . . 1 2 1 . . . . . . . 2 . 3 1 . . 1 Alerts 6 | . . . . 1 2 . . . . . . . . . . . 1 . . . 1 1 . Misdirections 19 | . . . . . . . . 1 . . . . . . . . 1 6 7 3 . . 1 Weapon Failures 22 | . . . . 1 . . 5 . . . . . . . . . 1 . 6 4 . . 5 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 2133 | . . 170 31 217 . 249 100 378 . . . . . . . . 243 . 1 . . . 744 Projectiles 290 | . . . 13 20 . 47 . 28 . . . . . . . . . . . . . . 182 Explosions 466 | . . . 18 113 . . . 38 . . . . . . . . 159 . . . . . 138 Melee 1377 | . . 170 . 84 . 202 100 312 . . . . . . . . 84 . 1 . . . 424 Knockbacks 12 | . . 1 . 1 . 4 2 1 . . . . . . . . . . . . . . 3 Impact 7 | . . 1 . 1 . 2 2 1 . . . . . . . . . . . . . . . Kinetic 3 | . . . . . . . . . . . . . . . . . . . . . . . 3 Secondary 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . Self-Inflicted Damage 414 | . . 44 40 163 . . . . . . . . 50 . . 39 68 . 10 . . . . Shots 17 | . . 2 1 7 . . . . . . . . 2 . . 1 4 . . . . . . Rammed 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . Targets Rammed 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 397 | . 18 66 168 312 123 . 212 257 270 . 240 397 92 72 . 18 187 . 200 . . 32 42 Average Temperature 62 | . 8 18 24 71 28 . 36 82 122 . 88 106 35 34 . 10 86 . 87 . . 20 18 Received Heat Transfer 3223 | . 228 168 112 285 6 . 195 . 48 . 60 191 . . . 27 447 . . 21 . 339 1096 Effects 3 | . . . . 1 . . . . . . . 2 . . . . . . . . . . . Interference 2 | . . . . 1 . . . . . . . 1 . . . . . . . . . . . Matter Decay 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . Siege Activations 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 Total Turns 68 | . . . . . . . . . . . . . . . . . . . . . . . 68 Longest Duration 40 | . . . . . . . . . . . . . . . . . . . . . . . 40 Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 9 | . . . . 2 . 3 1 . . . . . . . . . 1 . . . . . 2 Combat Hostiles 2 | . . . . 1 . . . . . . . . . . . . . . . . . . 1 Parts Fried 20 | . . 4 . . . 6 2 . . . . . . . . . 2 . . . . . 6 Impact Corruptions 22 | . . 2 . 4 . 10 4 1 . . . . . . . . . . 1 . . . . Robots Melted 11 | . 1 . 1 . . . . . . . 1 2 . . . . 2 . . . . . 4 Combat Hostiles 9 | . . . 1 . . . . . . . 1 2 . . . . 1 . . . . . 4 Parts Melted 36 | . . . 2 2 3 . . . . . 2 10 . . . . 5 . 2 . . 2 8 Heat Transferred 17978 | . 407 407 814 1998 . . . 37 . . 1250 3316 611 225 . 512 2293 . 259 74 . 1630 4145 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . Alert | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp Res Qua Maximum Alert Level 5 | . . . 1 5 3 . 1 . . . . 3 . . . . 3 1 3 . . 2 4 Low Security (%) 36 | 100 100 100 86 13 . . 46 . . . . 11 . . . . 35 . . . . 44 23 Level 1 20 | . . . 13 22 . . 53 . . . . 2 . . . . 16 100 21 . . 35 43 Level 2 17 | . . . . 14 57 . . . . . . 84 . . . . 6 . 72 . . 20 14 Level 3 11 | . . . . 18 42 . . . . . . 1 . . . . 41 . 4 . . . 9 Level 4 5 | . . . . 13 . . . . . . . . . . . . . . . . . . 9 Level 5 7 | . . . . 18 . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . Sterilizations 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . Peak Influence 2191 | 10 139 50 322 2191 896 . 395 . . . . 715 . . . . 1076 390 709 . . 470 1165 Initial 854 | . . 24 15 28 854 . . . . . . 95 . . . . . 376 225 . . 175 182 Average 496 | 2 77 13 106 846 643 . 183 . . . . 555 . . . . 452 359 481 . . 254 419 Influence Increases 13311 | 15 327 188 983 3013 426 . 889 150 150 . 378 1202 120 135 5 200 1789 46 952 117 . 570 1656 Destroy 0b10 Robot/C 6880 | . 200 140 540 1560 140 . 340 120 60 . 240 700 100 120 . 180 780 . 320 80 . 320 940 Destroy 0b10 Robot/NC 860 | 15 30 10 130 280 . . 45 . . . . 45 10 5 5 . 135 . 40 . . 20 90 Destroy Leader 1364 | . 46 20 142 346 . . 86 30 . . 30 150 10 10 . 20 140 . 76 20 . 72 166 Allied During Kill 620 | . . . . 60 37 . 5 . . . 108 125 . . . . 98 . 118 2 . 67 . Trap Triggered on 0b10 20 | . . . . 20 . . . . . . . . . . . . . . . . . . . Successful Hack 316 | . 20 . 74 36 9 . 100 . . . . 44 . . . . . . 12 . . . 21 Select Force Hacks 350 | . 30 . . 30 240 . . . . . . . . . . . 50 . . . . . . Disable Machine 810 | . . . 45 300 . . 105 . . . . 15 . . . . 75 . 120 . . . 150 Destroy Structure 1236 | . 1 18 22 306 . . 43 . . . . 108 . . . . 286 46 86 . . 46 274 Partial Spotted 75 | . . . . . . . . . . . . 15 . . . . 15 . 30 . . . 15 Lose Combat Pursuer 780 | . . . 30 75 . . 165 . 90 . . . . . . . 210 . 150 15 . 45 . Influence Decreases 12159 | 15 264 211 955 890 2181 436 497 410 166 116 226 761 582 248 23 200 713 800 627 441 62 506 829 Entered New Map 3815 | . . 39 25 40 1337 436 . 146 26 116 . 57 220 26 18 . . 700 97 241 62 86 143 Time Decay 6417 | 15 254 152 770 770 494 . 414 254 140 . 212 534 362 222 5 200 333 40 350 160 . 180 556 Lost Part 880 | . 10 20 10 20 10 . 60 10 . . 10 50 . . . . 300 . 40 20 . 190 130 Lost Ally 597 | . . . . 60 40 . 23 . . . 4 120 . . . . 80 60 140 20 . 50 . Purge Threat 450 | . . . 150 . 300 . . . . . . . . . . . . . . . . . . Squads Dispatched 89 | . 2 . 1 20 . . 12 . . . . 12 . . . . 12 . 9 . . 5 16 Investigation 17 | . 2 . . 5 . . 2 . . . . 3 . . . . 2 . 2 . . . 1 Extermination 16 | . . . . . . . 4 . . . . 2 . . . . 2 . 3 . . 1 4 Reinforcement 29 | . . . 1 4 . . 3 . . . . 5 . . . . 8 . . . . 4 4 Assault 16 | . . . . 11 . . . . . . . 2 . . . . . . 1 . . . 2 Garrison 11 | . . . . . . . 3 . . . . . . . . . . . 3 . . . 5 Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 11 | . . . . 3 . . 1 . . . . 2 . . . . 3 . . . . 1 1 Haulers Reinforced 10 | . . . . . . . . . . . . 1 . . . . 5 . . . . 2 2 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp Res Qua Distress Signals 24 | . 2 . 5 3 . . 1 . . . . . . . . . 8 . 4 . . . 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 501 | . 17 11 37 120 4 . 30 5 13 . 13 41 5 2 . 9 59 6 22 7 . 30 70 Peak Tracking Total 12 | . 4 2 5 9 2 . 4 4 4 . 4 7 5 5 . 5 11 6 7 4 . 12 10 Tactical Retreats 28 | . . . 2 4 . . 6 . 2 . . . . . . . 5 . 6 1 . 2 . Traps | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp Res Qua Traps Triggered 12 | . 1 . 1 2 . . 4 . . . . 2 . . . . 1 . 1 . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts 170 | . . . 54 116 . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Disarmed 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . Reprogrammed 13 | . . . 6 7 . . . . . . . . . . . . . . . . . . . Reused 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . Traps Extracted 8 | . . . 4 4 . . . . . . . . . . . . . . . . . . . Installed 4 | . . . . 4 . . . . . . . . . . . . . . . . . . . Triggered 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . Most Traps Carried 4 | . . . 4 4 4 4 4 4 4 4 4 4 . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 ---------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp Res Qua Machines Disabled 54 | . . . 3 20 . . 7 . . . . 1 . . . . 5 . 8 . . . 10 Max in Single Turn 2 | . . . 1 2 . . 1 . . . . 1 . . . . 2 . 2 . . . 2 Garrison Access 3 | . . . . 1 . . . . . . . 1 . . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills 7 | . . . . . . . . . . . . . . . . . 7 . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp Res Qua Machines Accessed 97 | . 8 . 17 15 14 . 17 4 . . . 5 . 1 4 . 2 . 3 . . 2 5 Terminals 46 | . 7 . 11 10 6 . 10 . . . . . . . . . . . . . . . 2 Fabricators 4 | . . . . . . . 1 . . . . 1 . . . . 1 . 1 . . . . Repair Stations 11 | . . . 2 2 . . 3 . . . . 1 . . . . 1 . . . . 1 1 Recycling Units 14 | . 1 . 2 2 8 . 1 . . . . . . . . . . . . . . . . Scanalyzers 9 | . . . 2 . . . 1 . . . . 2 . . . . . . 1 . . 1 2 Garrison Access 4 | . . . . 1 . . 1 . . . . 1 . . . . . . 1 . . . . Total Hacks 315 | . 25 . 79 45 40 . 47 9 . . . 26 . 1 17 . 4 . 7 . . 5 10 Successful 209 | . 18 . 57 29 31 . 18 9 . . . 20 . 1 17 . 2 . 4 . . . 3 Failed 104 | . 6 . 21 16 9 . 29 . . . . 6 . . . . 2 . 3 . . 5 7 Catastrophic 12 | . . . 2 . 1 . 8 . . . . . . . . . . . 1 . . . . Database Lockouts 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . Manual 171 | . 15 . 37 33 21 . 7 . . . . 8 . . . . 10 . 13 . . 10 17 Terminals 143 | . 22 . 45 26 19 . 27 . . . . . . . . . . . . . . . 4 Fabricators 11 | . . . . . . . 2 . . . . 4 . . . . 3 . 2 . . . . Repair Stations 39 | . . . 11 8 . . 12 . . . . 3 . . . . 1 . . . . 2 2 Recycling Units 46 | . 3 . 10 9 21 . 3 . . . . . . . . . . . . . . . . Scanalyzers 43 | . . . 13 . . . 2 . . . . 18 . . . . . . 3 . . 3 4 Garrison Access 6 | . . . . 2 . . 1 . . . . 1 . . . . . . 2 . . . . Terminal Hacks 63 | . 7 . 12 5 5 . 5 9 . . . . . 1 17 . . . . . . . 2 Record 13 | . . . . . . . . 6 . . . . . 1 5 . . . . . . . 1 Part Schematic 6 | . 1 . . . 1 . . . . . . . . . 4 . . . . . . . . Robot Analysis 8 | . 1 . . 2 1 . . . . . . . . . 4 . . . . . . . . Prototype ID Bank 8 | . 2 . 1 . 1 . . . . . . . . . 4 . . . . . . . . Open Door 6 | . . . . 2 . . . 3 . . . . . . . . . . . . . . 1 Branch Access Points 2 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . Emergency Access Points 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . Machine Index 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . Terminal Index 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . Scanalyzer Index 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . Alert Level 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . Unreport Threat 3 | . . . 1 . 2 . . . . . . . . . . . . . . . . . . Locate Traps 3 | . 1 . 1 . . . 1 . . . . . . . . . . . . . . . . Hauler Manifests 2 | . . . 1 1 . . . . . . . . . . . . . . . . . . . Registered Components 2 | . 1 . . . . . 1 . . . . . . . . . . . . . . . . Zone Layout 5 | . 1 . 3 . . . 1 . . . . . . . . . . . . . . . . Fabricator Hacks 3 | . . . . . . . . . . . . 2 . . . . . . 1 . . . . Load Schematic 2 | . . . . . . . . . . . . 1 . . . . . . 1 . . . . Build 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . Repair Station Hacks 24 | . . . 9 2 . . 11 . . . . 2 . . . . . . . . . . . Scan Component 13 | . . . 5 1 . . 6 . . . . 1 . . . . . . . . . . . Repair 11 | . . . 4 1 . . 5 . . . . 1 . . . . . . . . . . . Recycling Unit Hacks 17 | . 1 . 3 1 11 . 1 . . . . . . . . . . . . . . . . Report Inventory 13 | . 1 . 2 1 8 . 1 . . . . . . . . . . . . . . . . Retrieve Components 4 | . . . 1 . 3 . . . . . . . . . . . . . . . . . . Scanalyzer 29 | . . . 11 . . . 1 . . . . 15 . . . . . . 1 . . . 1 Insert Component 7 | . . . 2 . . . . . . . . 4 . . . . . . 1 . . . . Analyze 8 | . . . 2 . . . . . . . . 6 . . . . . . . . . . . Retrieve Study 14 | . . . 7 . . . 1 . . . . 5 . . . . . . . . . . 1 Garrison Access Hacks 3 | . . . . 1 . . . . . . . 1 . . . . . . 1 . . . . Seal Access 3 | . . . . 1 . . . . . . . 1 . . . . . . 1 . . . . Unauthorized Hacks 70 | . 10 . 22 20 15 . . . . . . . . . . . 2 . 1 . . . . Terminals 44 | . 9 . 17 11 7 . . . . . . . . . . . . . . . . . . Track 4 | . 1 . 1 2 . . . . . . . . . . . . . . . . . . . Assimilate 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . Botnet 9 | . 2 . 3 2 2 . . . . . . . . . . . . . . . . . . Operators 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . Skim 26 | . 5 . 11 5 5 . . . . . . . . . . . . . . . . . . Sabotage 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . Search 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . Fabricators 2 | . . . . . . . . . . . . . . . . . 1 . 1 . . . . Overload 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . Recompile 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . Repair Stations 3 | . . . . 2 . . . . . . . . . . . . 1 . . . . . . Patch 3 | . . . . 2 . . . . . . . . . . . . 1 . . . . . . Recycling Units 21 | . 1 . 5 7 8 . . . . . . . . . . . . . . . . . . Monitor 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . Reject 4 | . . . 2 2 . . . . . . . . . . . . . . . . . . . Recyclers 2 | . . . 1 1 . . . . . . . . . . . . . . . . . . . Mask 4 | . . . 2 2 . . . . . . . . . . . . . . . . . . . Tunnel 10 | . 1 . . 1 8 . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . 1 . . . . . . . . . . . . . . 1 . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 69 | . 6 . 15 11 9 . 17 . . . . 3 . . . . 1 . 2 . . 2 3 Full Trace Events 6 | . . . 1 1 . . 1 . . . . 2 . . . . . . 1 . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . 3 . . . . . . . . . . . . 1 Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 32 | . 1 . 2 . 1 . . . . 16 . 4 . . 4 . . . . . . . 4 Parts Built 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . Time 47 | . . . . . . . . . . . . 47 . . . . . . . . . . . Total Part Build Rating 10 | . . . . . . . . . . . . 10 . . . . . . . . . . . Part Studies Acquired 14 | . . . 7 . . . 1 . . . . 5 . . . . . . . . . . 1 Parts Repaired 11 | . . . 4 1 . . 5 . . . . 1 . . . . . . . . . . . Time 388 | . . . 122 32 . . 208 . . . . 26 . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 25 | . . . 10 . 15 . . . . . . . . . . . . . . . . . . Parts Scanalyzed 7 | . . . 2 . . . . . . . . 4 . . . . . . 1 . . . . Part Schematics Acquired 6 | . . . 2 . . . . . . . . 4 . . . . . . . . . . . Parts Damaged 2 | . . . . . . . . . . . . 1 . . . . . . 1 . . . . Bothacking | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 ------------ Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp Res Qua Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 10 | . . . . 1 3 1 . . . 2 1 1 . . . . . . 1 . . . . Non-combat 3 | . . . . 1 2 . . . . . . . . . . . . . . . . . . Combat 7 | . . . . . 1 1 . . . 2 1 1 . . . . . . 1 . . . . Robot Hacks Applied 11 | . . . . 2 3 1 . . . 2 1 1 . . . . . . 1 . . . . parse_system 10 | . . . . 1 3 1 . . . 2 1 1 . . . . . . 1 . . . . find_recycling 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 9 | . . . . . 8 . . . . . . . . . . . 1 . . . . . . Allies Hacked 5 | . . . . . . . . . . . . . . . . . 4 . . . . 1 . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp Res Qua Total Allies 47 | . . . . 10 8 . . . . 4 1 5 . . . . 7 . 8 . . 4 . Largest Group 13 | . . . . 10 13 11 3 . . 4 5 4 . . . . 4 2 3 1 . 4 . Highest-Rated Group 338 | . . . . 88 211 175 32 . . 150 246 309 . . . . 338 146 302 103 . 321 . Highest-Rated Ally 103 | . . . . 16 34 34 16 . . 41 99 99 . . . . 103 96 103 103 . 96 . Zionite Dispatches 11 | . . . . . . . . . . . . 3 . . . . 3 . 3 . . 2 . Heavy 4 | . . . . . . . . . . . . . . . . . 1 . 3 . . . . Light 3 | . . . . . . . . . . . . 1 . . . . 1 . . . . 1 . Demo 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . Thermal Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Trap Resupply 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . Total Orders 33 | . . . . 4 . 27 . . . . . . . . . . . . . 2 . . . STAY 18 | . . . . 2 . 16 . . . . . . . . . . . . . . . . . FOLLOW 13 | . . . . 2 . 11 . . . . . . . . . . . . . . . . . EXPLORE 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . RETURN 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . Ally Attacks 331 | . . . . 26 22 . 8 . . . 23 96 . . . . 44 9 67 2 . 34 . Total Damage 12454 | . . . . 151 254 . 108 . . . 579 3359 . . . . 2525 649 3114 183 . 1532 . Kills 72 | . . . . 4 1 . . . . . 8 21 . . . . 13 . 17 1 . 7 . Allies Corrupted 5 | . . . . . . 2 . . . . . 2 . . . . 1 . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp Res Qua Active Infowar (turns) 8335 | 12 51 . . 2 . 27 480 550 295 866 724 830 813 430 103 385 587 . 152 36 . 363 1629 Optics 238 | . . . . . . . . . . . . . . . . . . . . . . . 238 Sensors 3750 | . . . . . . . 393 . . . . 828 813 430 103 385 375 . 150 36 . . 237 IFF 2484 | . . . . . . . 86 548 295 866 689 . . . . . . . . . . . . Terrain 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . Structural 29 | . . . . 2 . 27 . . . . . . . . . . . . . . . . . Traps 3 | . . . . . . . 1 . . . . 2 . . . . . . . . . . . Seismic 63 | 12 51 . . . . . . . . . . . . . . . . . . . . . . Decoding 2577 | . . . . . . . . . . . . . . . . . 585 . . . . 363 1629 Machine Analysis 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Jamming 37 | . . . . . . . . 2 . . 35 . . . . . . . . . . . . Robot Analysis Total 8 | . 1 . . 2 1 . . . . . . . . . 4 . . . . . . . . Derelict Logs Recovered 12 | . . 1 . . . . . . . 2 2 . 2 2 . 1 . . . 2 . . . Drone Launches 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . Drone Recoveries 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . Decoded 0b10 Intel 38 | . . . . . . . . . . . . . . . . . 14 . . . . 7 17 Traps 15 | . . . . . . . . . . . . . . . . . 2 . . . . 1 12 Emergency Access 11 | . . . . . . . . . . . . . . . . . 1 . . . . 6 4 Items 10 | . . . . . . . . . . . . . . . . . 10 . . . . . . Machines 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . Garrisons 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Zionite Intel Received 6 | . . . . . . . . . . . . . . . . . . . 1 . . 1 4 Branch Access 2 | . . . . . . . . . . . . . . . . . . . 1 . . 1 . Emergency Access 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Guard Positions 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Prototype Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Unaware Analyses 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Exploration | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 ------------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp Res Qua Turns Passed 31475 | 84 548 538 5236 8879 1303 2401 1764 551 295 1341 1103 1518 837 468 109 482 808 94 780 328 16 363 1629 Spaces Moved 17228 | 58 329 312 1546 2014 573 1543 1381 534 422 1219 724 825 796 604 160 484 746 175 1101 472 33 397 780 Core 283 | 4 . . . . . . . . . . . . . . . . 120 . . . . 33 126 Treads 2993 | 3 . . 802 2014 174 . . . . . . . . . . . . . . . . . . Legs 205 | . . . . . . . . . . . . . . . . . . . . . . . 205 Wheels 4300 | 51 329 312 744 . 399 1541 444 . . . . . . . . . 31 . . . . . 449 Hover 8417 | . . . . . . 2 937 534 422 1219 724 825 796 604 160 484 415 . 426 472 33 364 . Flight 1030 | . . . . . . . . . . . . . . . . . 180 175 675 . . . . Fastest Speed 26 | 50 95 110 125 240 150 145 63 63 63 63 63 124 56 56 42 42 33 37 26 48 48 48 50 Average Speed 121 | 92 105 124 216 240 207 145 81 63 63 86 121 127 90 56 50 58 57 37 41 48 48 51 118 Slowest Speed 640 | 160 125 125 320 320 240 640 129 63 63 129 129 211 124 56 100 100 230 40 126 53 48 220 380 Overloaded Moves 24 | . . . . . . . . . . . . . . . . . 24 . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 5 | . . . . . . . . . . . . . . . . . 1 . 4 . . . . Potential Cave-ins 3 | . . . . . . . . . . . . . . . . . 3 . . . . . . Cave-ins Triggered 3 | . . . . . . . . . . . . . . . . . 3 . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Exploration Rate (%) 57 | 3 63 73 93 98 95 57 27 62 70 88 73 19 84 58 60 63 28 88 26 69 6 12 74 Regions Visited 23 Branch Regions 15 Pre-discovered Areas 26 | . 1 1 4 2 11 2 . 1 . . . . . 1 3 . . . . . . . . Known Exits Taken 15 | . 1 1 1 . 1 . 1 . . . 1 1 1 1 1 1 . . 1 1 1 1 . Unknown Exits Taken 6 | 1 . . . 1 . 1 . 1 1 1 . . . . . . . . . . . . . Scrap Searched 29 | . . 1 . . . 7 . 1 3 3 2 . 4 3 . 2 . . . 3 . . . Spaces Dug 105 | . . . 12 21 . . 6 16 . . 1 7 4 . . 3 5 . 9 1 . 3 17 Terrain Destroyed 1015 | . . 19 16 337 . . 39 46 27 . 1 51 4 66 . 22 146 . 22 14 . 16 189 Melee 17 | . . . . 3 . . 2 3 . . 1 . . . . . 5 . . . . . 3 Projectile 105 | . . . . . . . 9 . . . . 16 . . . 10 . . 22 14 . 16 18 AOE 891 | . . 19 16 334 . . 26 43 27 . . 35 4 66 . 12 141 . . . . . 168 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp Res Qua Total 26152 | 75 435 403 3238 5751 665 1676 1825 704 442 1509 910 1152 900 725 183 640 1015 201 1361 548 32 509 1253 Wait 6525 | 1 36 44 1433 3328 12 69 225 123 . 251 133 139 57 77 . 85 81 19 146 43 . 32 191 Move 17196 | 57 328 311 1545 2013 572 1542 1380 533 421 1218 723 824 795 603 159 483 744 174 1092 471 32 396 780 Hop 5 | . . . . . . . . . . . . . . . . . 1 . 4 . . . . Pick Up 237 | 5 11 3 30 8 4 12 21 4 2 9 9 19 9 14 2 5 14 1 14 8 . 7 26 Fast Attach 249 | 7 2 . 11 8 3 11 23 2 4 3 7 15 7 1 6 12 29 4 28 1 . 17 48 Attach 128 | . . 4 3 3 2 1 14 4 1 5 9 15 2 6 1 10 26 1 3 2 . 4 12 Detach 47 | . . 2 . . 1 1 3 2 . 3 3 3 . . 1 2 14 1 1 . . 2 8 Swap 188 | . 3 8 26 48 2 3 18 2 1 2 2 22 6 2 2 . 14 . 4 7 . 3 13 Drop 373 | . 5 1 33 19 8 21 37 4 5 15 10 32 17 15 9 16 19 1 29 5 . 25 47 Fire 843 | 5 50 27 103 185 8 2 86 5 8 2 13 83 6 7 . 26 51 . 38 10 . 23 105 Melee 126 | . . 3 . 17 18 14 8 22 . 1 1 . . . 3 1 13 . 1 1 . . 23 Ram 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 12 | . . . . 2 . . 10 . . . . . . . . . . . . . . . . Rewire 47 | . . . . . 35 . . 3 . . . . . . . . 9 . . . . . . Trap 174 | . . . 54 120 . . . . . . . . . . . . . . . . . . . Miscellaneous 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min / *Sub) -10/Mines -9/Materials (discovered 6 exits: *Mat x3 / *Min x2 / *Sto) -9/Storage (discovered 2 exits: *Mat / *Rec) -9/Recycling (discovered 2 exits: *Fac / *Scr) -9/Scraptown -6/Factory (discovered 5 exits: *Fac / *Low x2 / Ext x2) -6/Lower Caves (discovered 2 exits: [*Low] / [*Zio]) -6/Lower Caves (discovered 2 exits: *Fac / [*Zio]) -6/Zion -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac / *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory -4/Waste -4/Factory (discovered 2 exits: *Upp x2) -4/Upper Caves -4/Upper Caves -3/Research (discovered 3 exits: Arm / *Qua x2) -3/Quarantine History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 85 | -11/Scrapyard | Entered Materials 195 | -10/Materials | Central database locked down 304 | -10/Materials | Build established: Mutant 321 | -10/Materials | Discovered new exit (range 9) 347 | -10/Materials | Discovered new exit (range 8) 352 | -10/Materials | Identified exit to Materials 381 | -10/Materials | Identified exit to Mines 401 | -10/Materials | Learned 4 Recycling zone layouts 413 | -10/Materials | Learned location of 1 exit from Recycling 416 | -10/Materials | Learned Storage security intel 417 | -10/Materials | Loaded intel: 9 trap records 418 | -10/Materials | Learned Storage trap positions 430 | -10/Materials | Identified exit to Subcaves 633 | -10/Materials | Entered Mines 634 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 686 | -10/Mines | Excavation squad dispatched 686 | -10/Mines | A large section of the Mines collapsed 728 | -10/Mines | Learned location of Recycling (-9) 751 | -10/Mines | Destroyed YI-UF0 766 | -10/Mines | Found Corrupted Prototype Launcher 800 | -10/Mines | Found Corrupted Prototype Storage 1137 | -10/Mines | Discovered exit to Materials (range 6) 1168 | -10/Mines | Identified YI-UF0's Doublenader 1169 | -10/Mines | Identified YI-UF0's Bottomless Matter Pit 1171 | -10/Mines | Entered Materials 1171 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1190 | -9/Materials | Identified exit to Mines 1190 | -9/Materials | Identified exit to Storage 1448 | -9/Materials | Build established: Tank 1860 | -9/Materials | Learned Storage terminal intel 1921 | -9/Materials | Loaded intel: 10 trap records 1971 | -9/Materials | Learned Storage stockpile data 1979 | -9/Materials | Repaired Lgt. Armor Plating 2024 | -9/Materials | Repaired Broken Shield Generator 2065 | -9/Materials | Identified exit to Materials 2098 | -9/Materials | Learned Storage trap positions 2141 | -9/Materials | Learned 4 Recycling zone layouts 2195 | -9/Materials | Learned 2 Storage zone layouts 3281 | -9/Materials | Repaired Lgt. Armor Plating 3308 | -9/Materials | Repaired Lgt. Armor Plating 3694 | -9/Materials | Central database locked down 3953 | -9/Materials | Discovered exit to Materials (range 3) 4133 | -9/Materials | Learned Storage emergency access door positions 4210 | -9/Materials | Learned Materials stockpile data 4278 | -9/Materials | Learned location of Mines (-9) 4379 | -9/Materials | Learned location of Zion (-6) 4441 | -9/Materials | Learned location of 2 exits from Materials 4528 | -9/Materials | Learned 2 Storage zone layouts 6407 | -9/Materials | Entered Storage 6409 | -9/Storage | Loaded intel: 15 trap records 6412 | -9/Storage | Loaded intel: 13 terminal locations 6894 | -9/Storage | Used back door to open Recycling access 6894 | -9/Storage | Discovered new exit (range 5) 7500 | -9/Storage | Learned location of 1 exit from Recycling 7569 | -9/Storage | Learned Storage security intel 7587 | -9/Storage | Learned Materials non-interactive machine intel 7597 | -9/Storage | Loaded intel: 26 non-interactive machine locations 7599 | -9/Storage | Learned location of 1 exit from Storage 7603 | -9/Storage | Learned location of 3 exits from Materials 7641 | -9/Storage | Learned Materials stockpile data 8309 | -9/Storage | Repaired Hrd. Light Armor Plating 8818 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 9340 | -9/Storage | Build established: Commander-Mutant 10807 | -9/Storage | First assault squad dispatched 11083 | -9/Storage | Build established: Commander-Tank 12856 | -9/Storage | Destroyed 9 combat bots 14866 | -9/Storage | Destroyed 9 combat bots 14877 | -9/Storage | Sterilization system engaged 14877 | -9/Storage | Non-combat units ordered to evacuate 14977 | -9/Storage | Combat units ordered to evacuate 15177 | -9/Storage | Ambient heat levels rising (+10) 15286 | -9/Storage | Entered Recycling 15286 | -9/Recycling | Accompanied by 7 allies 15287 | -9/Recycling | Identified exit to Scraptown 15287 | -9/Recycling | Identified exit to Factory 16004 | -9/Recycling | Learned Storage trap positions 16017 | -9/Recycling | Learned Storage terminal intel 16022 | -9/Recycling | Learned 2 Storage zone layouts 16065 | -9/Recycling | Loaded intel: 8 recycling unit locations 16534 | -9/Recycling | Scanned before Scraplab entrance 16560 | -9/Recycling | Build established: Commander-Mutant 16561 | -9/Recycling | Entered Scraplab 16589 | -9/Recycling | Entered Scraptown 16589 | -9/Scraptown | Accompanied by 11 allies 16589 | -9/Scraptown | System corruption cleaned by C-Scrubber 16845 | -9/Scraptown | Visited IN-MT5's Study 16890 | -9/Scraptown | Visited Shadow of the Wyrm 16903 | -9/Scraptown | Visited SPCMW 16957 | -9/Scraptown | Visited Bundlers 17028 | -9/Scraptown | Visited Red Mages 17101 | -9/Scraptown | Visited CPS Storage 17120 | -9/Scraptown | Visited Cyclists 17514 | -9/Scraptown | Discovered new exit (range 13) 18020 | -9/Scraptown | Attached CPS modules to Grenadier 2b. 18260 | -9/Scraptown | Attached CPS modules to Grenadier 2a. 18965 | -9/Scraptown | System corruption reached 10% 18965 | -9/Scraptown | System corruption cleaned by C-Scrubber 18990 | -9/Scraptown | Entered Factory 18990 | -6/Factory | Accompanied by 3 allies 18990 | -6/Factory | Evolved 6 slots: Propulsion x4, Utility x1, Weapon x1 19208 | -6/Factory | Repaired Cmb. Airjet 19253 | -6/Factory | Repaired Arm. Huge Wheel 19305 | -6/Factory | Repaired Cmb. Airjet 19338 | -6/Factory | Repaired Hrd. Light Armor Plating 19427 | -6/Factory | Lost 3 allies 19633 | -6/Factory | Garrison activated, responded to threat 19793 | -6/Factory | System corruption reached 10% 19833 | -6/Factory | Lost 3 parts (2n1u) 20002 | -6/Factory | Build established: Scavenger-Tank 20261 | -6/Factory | Identified exit to Lower Caves 20261 | -6/Factory | Identified exit to Extension 20412 | -6/Factory | Discovered new exit (range 11) 20415 | -6/Factory | Repaired Hrd. Light Armor Plating? 20754 | -6/Factory | Entered Lower Caves 20835 | -6/Lower Caves | Found Prototype Device 21118 | -6/Lower Caves | Build established: Scavenger-Mutant 21126 | -6/Lower Caves | Entered an active Warlord outpost 21135 | -6/Lower Caves | Learned 8 Factory zone layouts 21135 | -6/Lower Caves | Learned Extension emergency access door positions 21135 | -6/Lower Caves | Learned Extension stockpile data 21135 | -6/Lower Caves | Learned Armory stockpile data 21298 | -6/Lower Caves | Discovered new exit (range 8) 21301 | -6/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 21305 | -6/Lower Caves | Entered another Lower Caves area 21314 | -6/Lower Caves | Encountered a Warlord checkpoint 21319 | -6/Lower Caves | Discovered new exit (range 13) 21341 | -6/Lower Caves | Found DRS Beacon 21536 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 21584 | -6/Lower Caves | Discovered new exit (range 7) 21600 | -6/Lower Caves | Entered Zion 21641 | -6/Zion | Given A8's code to call for help 21646 | -6/Zion | System corruption cleaned by Quarantine Array 21656 | -6/Zion | Found CR-A16's Pointy Stick 21665 | -6/Zion | Discovered new exit (range 15) 21848 | -6/Zion | Identified Heart of Steel 21898 | -6/Zion | Met Imprinter 21940 | -6/Zion | Learned location of 1 exit from Factory 22040 | -6/Zion | Found Prototype Device 22102 | -6/Zion | Identified Phasing AFG 22139 | -6/Zion | Found Prototype Energy Gun 22139 | -6/Zion | Identified Storm Laser 22330 | -6/Zion | Imprinted 22332 | -6/Zion | Declared Zion's savior 22431 | -6/Zion | Build established: Scavenger-Tank 22675 | -6/Zion | Found GAL Module 22764 | -6/Zion | Build established: Scavenger-Gunner 22941 | -6/Zion | Entered Proximity Caves 22941 | -5/Proximity Caves | Accompanied by 4 allies 22942 | -5/Proximity Caves | Identified exit to Factory 23245 | -5/Proximity Caves | Ambushed by research squad 23298 | -5/Proximity Caves | Heart of Steel transformed into Warbot 23518 | -5/Proximity Caves | Found Alien Artifact 23518 | -5/Proximity Caves | Identified Core Expander 23518 | -5/Proximity Caves | Installed Core Expander, added new Utility slot 23737 | -5/Proximity Caves | Build established: Scavenger-Tank 23812 | -5/Proximity Caves | Learned Factory stockpile data 24044 | -5/Proximity Caves | Entered Factory 24044 | -5/Factory | Accompanied by 4 allies (Warbot) 24044 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 24045 | -5/Factory | Identified exit to Upper Caves 24256 | -5/Factory | Destroyed 7 combat bots 24323 | -5/Factory | Zion Light squad teleported in 24344 | -5/Factory | First assault squad dispatched 24387 | -5/Factory | Lost 4 parts (1p1n2u) 24500 | -5/Factory | Attached CPS modules to DF-Q4F(z). 24502 | -5/Factory | Attached CPS modules to F5-RGU(z). 24647 | -5/Factory | Found Zio. Weapon Casing 24750 | -5/Factory | Repaired Broken CPS Tube 24838 | -5/Factory | Allied Derelicts emerged from ambush trap array 24900 | -5/Factory | Fabricated Cmb. Airjet? 24966 | -5/Factory | Lost 4 allies 24978 | -5/Factory | Discovered exit to Upper Caves (range 9) 25256 | -5/Factory | Zion Trap Resupply teleported in 25374 | -5/Factory | Zion Trap Resupply teleported in 25377 | -5/Factory | Discovered new exit (range 15) 25402 | -5/Factory | Build established: Messiah-Tank 25562 | -5/Factory | Entered Upper Caves 25641 | -5/Upper Caves | Learned location of 1 exit from Factory 25673 | -5/Upper Caves | Activated DRS Beacon 25682 | -5/Upper Caves | Identified exit to Upper Caves 25686 | -5/Upper Caves | Encountered a Warlord checkpoint 25730 | -5/Upper Caves | Build established: Messiah-Skirmisher 26399 | -5/Upper Caves | Entered another Upper Caves area 26403 | -5/Upper Caves | Build established: Scavenger-Gunner 26405 | -5/Upper Caves | Learned 4 Factory zone layouts 26459 | -5/Upper Caves | Found Imp. Powered Armor 26550 | -5/Upper Caves | Discovered new exit (range 6) 26570 | -5/Upper Caves | Entered a destroyed Warlord outpost 26611 | -5/Upper Caves | Identified exit to Factory 26841 | -5/Upper Caves | Discovered new exit (range 11) 26849 | -5/Upper Caves | Learned location of Warlord (-4) 26859 | -5/Upper Caves | Identified exit to Zhirov 26867 | -5/Upper Caves | Entered Zhirov 26868 | -5/Zhirov | Discovered new exit (range 3) 26888 | -5/Zhirov | Learned location of Testing (-2) 26904 | -5/Zhirov | Found Alien Artifact 26904 | -5/Zhirov | Identified Integrated Dissipator 26904 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 26939 | -5/Zhirov | Revealed the true nature of CR-A16's Pointy Stick 26954 | -5/Zhirov | Found Alien Artifact 26975 | -5/Zhirov | Identified exit to Proximity Caves 26976 | -5/Zhirov | Entered Proximity Caves 27017 | -4/Proximity Caves | Spotted B-86 Titan 27027 | -4/Proximity Caves | Destroyed B-86 Titan 27031 | -4/Proximity Caves | Found Unknown Protection 27039 | -4/Proximity Caves | Identified Hvy. Reflective Plating 27145 | -4/Proximity Caves | Learned location of 1 exit from Research 27255 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 27453 | -4/Proximity Caves | Discovered exit to Factory (range 10) 27458 | -4/Proximity Caves | Entered Factory 27458 | -4/Factory | Evolved 2 slots: Utility x2 27459 | -4/Factory | Identified exit to Research 27554 | -4/Factory | Zion Heavy squad teleported in 27620 | -4/Factory | Found Prototype Hackware 27854 | -4/Factory | Lost 4 parts (2p1u1w) 27876 | -4/Factory | System corruption reached 10% 27919 | -4/Factory | Destroyed 11 combat bots 27927 | -4/Factory | Lost 9 parts (2p4n2u1w) 28046 | -4/Factory | Core integrity fell below 50% 28080 | -4/Factory | Lost 10 parts (4n4u2w) 28082 | -4/Factory | Crushed by falling debris 28083 | -4/Factory | Crushed by falling debris 28084 | -4/Factory | Crushed by falling debris 28115 | -4/Factory | Lost 5 parts (1n4u) 28133 | -4/Factory | Core integrity fell below 20% 28155 | -4/Factory | System corruption reached 30% 28177 | -4/Factory | Zion Light squad teleported in 28218 | -4/Factory | Zion Demo squad teleported in 28259 | -4/Factory | Spotted B-86 Titan 28266 | -4/Factory | Sucked down chute 28266 | -4/Factory | Entered Waste 28281 | -4/Waste | EMP discharged 28283 | -4/Waste | Spotted C-40 Crusher 28307 | -4/Waste | Build established: Mutant 28321 | -4/Waste | 3 allies followed down the chute 28331 | -4/Waste | Spotted C-40 Crusher 28335 | -4/Waste | Spotted C-40 Crusher 28340 | -4/Waste | Spotted C-40 Crusher 28347 | -4/Waste | Spotted C-40 Crusher 28349 | -4/Waste | Spotted C-40 Crusher 28356 | -4/Waste | Discovered new exit (range 12) 28360 | -4/Waste | Entered Factory 28375 | -4/Factory | Zion Heavy squad teleported in 28380 | -4/Factory | Garrison activated, responded to threat 28415 | -4/Factory | Zion Heavy squad teleported in 28646 | -4/Factory | Enhanced Grunt warped into view, answering call for help 28648 | -4/Factory | Enhanced Grunt warped into view, answering call for help 29004 | -4/Factory | Retrieved Zion intel report: Branch Access 29004 | -4/Factory | Identified exit to Upper Caves 29005 | -4/Factory | Zion Heavy squad teleported in 29030 | -4/Factory | Build established: Messiah-Gunner 29110 | -4/Factory | First assault squad dispatched 29140 | -4/Factory | Entered Upper Caves 29140 | -4/Upper Caves | Accompanied by 1 ally 29177 | -4/Upper Caves | Attacked by a delusional Derelict stockpiling parts 29270 | -4/Upper Caves | Identified exit to Upper Caves 29274 | -4/Upper Caves | Encountered a Warlord checkpoint 29356 | -4/Upper Caves | Spotted B-86 Titan 29360 | -4/Upper Caves | Destroyed B-86 Titan 29408 | -4/Upper Caves | Learned Research terminal intel 29468 | -4/Upper Caves | Entered another Upper Caves area 29479 | -4/Upper Caves | Discovered exit to Research (range 10) 29484 | -4/Upper Caves | Entered Research 29484 | -3/Research | Evolved 2 slots: Utility x2 29485 | -3/Research | Identified exit to Quarantine 29486 | -3/Research | Loaded intel: 22 terminal locations 29597 | -3/Research | Retrieved Zion intel report: Branch Access 29597 | -3/Research | Identified exit to Armory 29598 | -3/Research | Zion Light squad teleported in 29634 | -3/Research | Zion Thermal Resupply teleported in 29679 | -3/Research | Found Prototype Device 29679 | -3/Research | Identified Exp. Shield Generator 29743 | -3/Research | Found Quantum Capacitor 29756 | -3/Research | Lost 3 allies 29847 | -3/Research | Entered Quarantine 29875 | -3/Quarantine | Lost 19 parts (1p6n7u5w) 29962 | -3/Quarantine | Build established: Mutant 30075 | -3/Quarantine | Found Alien Artifact 30134 | -3/Quarantine | Found Alien Artifact 30142 | -3/Quarantine | Found Alien Artifact 30170 | -3/Quarantine | Found Alien Slashing Weapon 30170 | -3/Quarantine | Identified Sigix Broadsword 30262 | -3/Quarantine | Destroyed 7 combat bots 30266 | -3/Quarantine | Retrieved Zion intel report: Emergency Access 30409 | -3/Quarantine | Found Alien Artifact 30409 | -3/Quarantine | Identified Phase Armor 30460 | -3/Quarantine | Retrieved Zion intel report: Unaware Analyses 30469 | -3/Quarantine | Build established: Scavenger-Mutant 30471 | -3/Quarantine | Retrieved Zion intel report: Prototype Stockpiles 30578 | -3/Quarantine | Met incapacitated Sigix Warrior 30578 | -3/Quarantine | Lockdown squad dispatched 30582 | -3/Quarantine | Acquired the access code to the Sigix quarantine chamber 30584 | -3/Quarantine | Unlocked Sigix quarantine chamber 30591 | -3/Quarantine | Found Sigix Containment Pod 30616 | -3/Quarantine | Core integrity fell below 50% 30670 | -3/Quarantine | Spotted Lightning 30677 | -3/Quarantine | Spotted Lightning 30677 | -3/Quarantine | Spotted Lightning 30690 | -3/Quarantine | System corruption reached 10% 30696 | -3/Quarantine | Destroyed Lightning 30717 | -3/Quarantine | Destroyed Lightning 30720 | -3/Quarantine | Lost 4 parts (2n2u) 30726 | -3/Quarantine | Attached CPS modules to Lightning. 30731 | -3/Quarantine | Destroyed Lightning 30752 | -3/Quarantine | Found Prototype Device 30752 | -3/Quarantine | Identified Exp. EM Shield 30769 | -3/Quarantine | Found Prototype Processor 30769 | -3/Quarantine | Identified Exp. Targeting Computer 30777 | -3/Quarantine | Found Prototype Device 30777 | -3/Quarantine | Identified Exp. Phase Shifter 30807 | -3/Quarantine | Found Prototype Energy Cannon 31093 | -3/Quarantine | Retrieved Zion intel report: Guard Positions 31097 | -3/Quarantine | First assault squad dispatched 31146 | -3/Quarantine | Core integrity fell below 20% 31171 | -3/Quarantine | Terminal network hard line cut 31197 | -3/Quarantine | Destroyed 12 combat bots 31296 | -3/Quarantine | Lost 4 parts (1p2u1w) 31304 | -3/Quarantine | Garrison activated, responded to threat 31329 | -3/Quarantine | Scanned by Researcher 31344 | -3/Quarantine | Destroyed 13 combat bots 31366 | -3/Quarantine | Spotted Alpha 7 31374 | -3/Quarantine | Identified EMDS 31384 | -3/Quarantine | Identified Transdimensional Reconstructor 31384 | -3/Quarantine | Warped through subspace 31415 | -3/Quarantine | Lost 4 parts (1p2n1w) 31476 | -3/Quarantine | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- 31394_ U-05 Engineer lays Concrete. 31394_ Acquired YI-UF0's Bottomless Matter Pit. 31395_ U-05 Engineer lays Concrete. 31396_ Dropped Cld. Proton Cannon. 31396_ Acquired Tiamat Missile Launcher. 31397_ U-05 Engineer lays Concrete. 31401_ System corrupted: Component data lost. 31403_ K-01 Serf collects debris. 31407_ >> DECODED: Garrison Access location. 31409_ K-01 Serf collects debris. 31415_ K-01 Serf cleans the Biostasis Chamber. 31416_ System corrupted: Substantial component data lost. 31416_ U-05 Engineer builds a Wall. 31434_ System corrupted: Energy discharge (-30). 31448_ U-05 Engineer lays Concrete. 31457_ Acquired 62 matter. 31458_ Acquired 65 matter. 31466_ >> DECODED: EM Surge Trap location. 31469_ U-05 Engineer builds a Wall. 31473_ W-44 Eye sends out distress signal. Map ----- +----------------------------------------------------+ | #"* [! #?????########## # #??????????????? | | #%[!!!= #???????#==%%[ # #??????????????? | | ###+############## ^= = ### #????????????? | | = [ ! [ ### ""??????????? | | ![! " # # # ""??????????? | | ^"T % # ## "???????????? | | ^ "" ! % # # ??????????? | | #################### #########?????????? | | ????????????????# %= ????????? | | ????????????????# ! ????????? | | ????????????????# g % * ????????? | | ????????????????#### ! A ????????? | | ???????????????????##### ###########??????????? | | ??????????????????????## # ?????????????? | | ??????????????????????## # ?????????????? | | ???????????????????????# # ????????????? | | ???????????????????????# # """ "?????????????? | | ???????????????????????#u # "?????????????????? | | ???????????????????????# #? ??????????????????? | | ???????????????????????# p #????????????????????? | | ???????????????????????# k #?????????????? ????? | | ???????????????????????# ############# #???? | | ???????????????????????# h h +???? | | ???????????????????????# !]! #???? | | ???????????????????????# = !!%]! u #???? | | ???????????????????????# @%[% ! wg u #???? | | ???????????????????????# = #############^^^^#???? | | ???????????????????????# #????????????^???????? | | ??????????????????????## #????????????????????? | | ????????????????????? # #????????????????????? | | ??????????????????? + #????????????????????? | | ??????????????????"" # #????????????????????? | | ??????????????????###### #????????????????????? | | ???????????????????????# #????????????????????? | | ???????????????????????# +????????????????????? | | ???????????????????????# #????????????????????? | | ???????????????????????# #????????????????????? | | ???????????????????????# #????????????????????? | | ???????????????????????? #????????????????????? | | ???????????????????????? #????????????????????? | | ???????????????????????? c?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 170 Coolant Potential 100 Energy Generation 45 Energy Capacity 810 Matter Stores 300 Matter Capacity 1800 Sight Range 20 Robot Scan Range 18 Terrain Scan Density 210 Jamming Range 12 Additional Mass Support 16 Base Temperature (-) 200 Corruption Containment 8 Armor Coverage 600 Resistance: KI 20 Resistance: TH 25 Resistance: EM 75 Utility Shielding 66 Weapon Shielding 100 Weapon Cycling 15 Phase Shifting 20 Evasion (%) 65 Targeting Accuracy 18 Core Analysis 6 Recoil Reduction 2 Matter Filtering 30 Energy Filtering 30 Offensive Hacking 24 Defensive Hacking 10 Authchip Count 1 Trap Extractor Capacity 4 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Hrd. Light Armor Plating | -9/Materials | Scanalyzed Autogun | -9/Materials | Scanalyzed Huge Storage Unit | -9/Recycling | Hacked Enh. Optical Array | -6/Zion | Archive Remote Force Field | -6/Zion | Archive Imp. Corruption Screen | -6/Zion | Archive Fission Core | -6/Zion | Archive Imp. Plasma Cutter | -6/Zion | Archive Proton Cannon | -6/Zion | Archive Adv. Cryofiber Web | -6/Zion | Archive Imp. Remote Shield | -6/Zion | Archive Adv. Melee Analysis Suite | -6/Zion | Archive Mni. Drone Bay | -6/Zion | Archive Adv. Terrain Scanner | -6/Zion | Archive Arm. Medium Treads | -6/Zion | Archive Arm. Leg | -6/Zion | Archive Imp. Thermal Shield | -6/Zion | Archive Stasis Canceller | -6/Zion | Archive Lrn. Phase Cannon | -6/Zion | Archive CPS Tube | -5/Factory | Scanalyzed Cmb. Airjet | -5/Factory | Scanalyzed Lrn. Proton Cannon | -5/Factory | Scanalyzed Adv. Cooling System | -5/Factory | Scanalyzed Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Adv. Variable Charge Gun | -3/Quarantine | Archive Adv. Plasma Rifle | -3/Quarantine | Archive Diametric Drive | -3/Quarantine | Archive Exp. Myomer Leg | -3/Quarantine | Archive Robot Schematics ------------------ B-48 Gladiator | -6/Zion | Archive A-02 Transporter | -6/Zion | Archive L-41 Fighter | -6/Zion | Archive R-10 Processor | -3/Quarantine | Archive Fabricated ------------ Cmb. Airjet | x2 | -5/Factory Repaired ---------- Lgt. Armor Plating | 42% | -9/Materials Shield Generator | 20% | -9/Materials | Broken Lgt. Armor Plating | 64% | -9/Materials Lgt. Armor Plating | 68% | -9/Materials Hrd. Light Armor Plating | 57% | -9/Storage Cmb. Airjet | 34% | -6/Factory Arm. Huge Wheel | 36% | -6/Factory Cmb. Airjet | 70% | -6/Factory Hrd. Light Armor Plating | 22% | -6/Factory Hrd. Light Armor Plating | 51% | -6/Factory CPS Tube | 99% | -5/Factory | Broken Studied --------- Imp. Treads | -9/Materials | Hacked Grenade Launcher | -9/Materials | Hacked Wheel | -9/Materials | Hacked Flail | -9/Materials | Hacked Hvy. Assault Rifle | -9/Materials | Hacked Lgt. EM Pulse Cannon | -9/Materials | Hacked Lgt. Treads | -9/Materials | Hacked Cmb. Airjet | -6/Factory | Hacked Variable Charge Gun | -5/Factory | Hacked Lrn. Proton Cannon | -5/Factory | Hacked Gravmag Array | -5/Factory | Hacked Angular Momentum Engine | -5/Factory | Hacked Rnf. Fission Core | -5/Factory | Hacked Quantum Reactor | -3/Quarantine | Hacked Alien Tech Used ----------------- Core Expander Integrated Dissipator Sigix Broadsword Phase Armor Transdimensional Reconstructor Achievements -------------- About That Survey... Challenges ------------ None Game ------ Seed NetworkSegregatorNullifier Manual? 0 Play Time 05:29:46 Cumulative 989.3 hours Start 2025.10.24 @ 14:08:21 End 2025.10.25 @ 09:37:37 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 362 Rogue 357 Adventurer 4 Explorer 1 Win Type - Total 19 Types 13/1/1/1/0/1/0/0/1/1 Lore% 96 Gallery% 92 Achievement% 77 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 1% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 71d3b1ce-99c8-4a16-9548-a665a2bdaf0d