Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.19 @ 16:40:32 // AFD2020/Player2 Player: Michael Result: Core destroyed Performance ------------- Evolutions (5) 2500 Regions Visited (16) 3200 Robots Destroyed (131) 655 Value Destroyed (4424) 4424 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (1989) 1989 TOTAL SCORE: 13068 Bonus ------- High Alert Combat Kills 418 Follower Combat Kills 2441 Met Data Miner 300 Friendly Fire -1170 Cogmind --------- Core Integrity 0/1000 Matter 284/300 Energy 500/500 System Corruption 0% Temperature Cool (0) Movement Rolling (225) Ox9 Location -5/Factory Parts ------- > --- POWER (1) -------- F-cell Engine > --- PROPULSION (4) --- Improved Treads Heavy Treads Armored Wheel > --- UTILITY (6) ------ Advanced Cooling System Huge Storage Unit Structural Scanner Transport Network Coupler Advanced Targeting Computer Long-range Tractor Beam > --- WEAPON (6) ------- Plasma Rifle Wave Gun Heavy Machine Gun KE Penetrator Katana Axe > --- INVENTORY (25) --- Cooled Ion Engine Light Fission Core Micro Fission Core Armored Wheel Armored Huge Wheel Advanced Cooling System Medium Storage Unit Huge Storage Unit Improved Propulsion Shielding Reactive Plating Improved Hacking Suite Authchip [Propulsion] System Restoration Module System Restoration Module Long-range Tractor Beam Pulse Rifle Plasma Rifle Plasma Rifle Assault Rifle Assault Rifle Improved Assault Rifle Coil Gun Heavy Rocket Launcher Peak State ------------ > --- POWER ------------ F-cell Engine > --- PROPULSION ------- Improved Treads Heavy Treads Armored Wheel > --- UTILITY ---------- Advanced Cooling System Huge Storage Unit Structural Scanner Transport Network Coupler Advanced Targeting Computer Long-range Tractor Beam > --- WEAPON ----------- Plasma Rifle Wave Gun Heavy Machine Gun KE Penetrator Katana Axe > --- INVENTORY -------- Cooled Ion Engine Light Fission Core Micro Fission Core Armored Wheel Armored Huge Wheel Advanced Cooling System Medium Storage Unit Huge Storage Unit Improved Propulsion Shielding Reactive Plating Improved Hacking Suite Authchip [Propulsion] System Restoration Module System Restoration Module Long-range Tractor Beam Pulse Rifle Plasma Rifle Plasma Rifle Assault Rifle Assault Rifle Improved Assault Rifle Coil Gun Heavy Rocket Launcher [Rating: 73] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Propulsion Armored Wheel Treads Armored Treads Leg Aluminum Leg Wheel Armored Wheel Utility Huge Storage Unit Device Structural Scanner Storage Huge Storage Unit Processor Transport Network Coupler Protection Improved Propulsion Shielding Weapon Advanced Beam Cannon Energy Gun Pulse Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Launcher Heavy Rocket Launcher Slashing Weapon Axe Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Slots Evolved 10 | . . . 2 . 2 2 . . . . 2 . . . . 2 Power . | . . . . . . . . . . . . . . . . . Propulsion 2 | . . . . . 2 . . . . . . . . . . . Utility 4 | . . . . . . 1 . . . . 1 . . . . 2 Weapon 4 | . . . 2 . . 1 . . . . 1 . . . . . Parts Attached 201 | 5 10 . 19 2 23 23 21 8 2 7 33 3 26 6 2 11 Power 7 | 1 2 . . . . 1 1 . . . 1 . . . . 1 Engine 7 | 1 2 . . . . 1 1 . . . 1 . . . . 1 Core . | . . . . . . . . . . . . . . . . . Reactor . | . . . . . . . . . . . . . . . . . Propulsion 30 | 2 2 . 4 . 10 6 . . . 1 2 . 2 . . 1 Treads 7 | . 1 . 1 . . 3 . . . . . . 1 . . 1 Leg 2 | 2 . . . . . . . . . . . . . . . . Wheel 21 | . 1 . 3 . 10 3 . . . 1 2 . 1 . . . Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Utility 73 | 1 2 . . . 3 10 12 3 1 5 15 2 12 1 1 5 Device 45 | . 1 . . . 2 9 10 2 . 3 7 1 7 . 1 2 Storage 3 | 1 1 . . . 1 . . . . . . . . . . . Processor 2 | . . . . . . . . . . . 1 . . . . 1 Hackware . | . . . . . . . . . . . . . . . . . Protection 23 | . . . . . . 1 2 1 1 2 7 1 5 1 . 2 Artifact . | . . . . . . . . . . . . . . . . . Weapon 91 | 1 4 . 15 2 10 6 8 5 1 1 15 1 12 5 1 4 Energy Gun 16 | . . . 4 1 3 . . . . . 2 . 2 1 . 3 Energy Cannon 8 | . 1 . 4 . 1 . 2 . . . . . . . . . Ballistic Gun 29 | 1 3 . 4 . 2 2 3 2 . 1 5 . 2 3 . 1 Ballistic Cannon 3 | . . . . . 2 1 . . . . . . . . . . Launcher 19 | . . . 3 1 2 1 1 2 1 . 4 . 3 1 . . Special Weapon . | . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . Slashing Weapon 16 | . . . . . . 2 2 1 . . 4 1 5 . 1 . Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 3 | . . . 3 . . . . . . . . . . . . . Parts Lost 15 | . 1 . . . 3 . 3 . . . 2 . 4 . . 2 Power . | . . . . . . . . . . . . . . . . . Propulsion 6 | . 1 . . . 3 . . . . . . . 2 . . . Utility 3 | . . . . . . . 1 . . . . . 1 . . 1 Weapon 6 | . . . . . . . 2 . . . 2 . 1 . . 1 Highest Loss Streak 4 | . 1 . . . 1 . 3 . . . 2 . 4 . . 2 To Critical Strikes 1 | . . . . . . . . . . . 1 . . . . . Average Slot Usage (%) 93 | . 95 100 99 100 90 98 91 92 92 92 92 93 91 66 93 93 Engine 8 | . 14 14 11 11 9 7 7 7 7 7 6 6 6 6 6 5 Treads 7 | . 4 14 11 11 9 7 7 7 7 7 6 6 6 6 6 10 Leg 1 | . 16 . . . . . . . . . . . . . . . Wheel 13 | . 4 14 11 11 19 21 15 15 15 15 12 13 12 13 13 5 Device 12 | . 13 14 11 11 7 15 14 14 14 13 10 13 11 13 12 16 Storage 8 | . 14 14 11 11 9 7 7 7 7 7 6 6 6 6 6 5 Processor 2 | . . . . . . . . . . . 6 6 6 6 6 11 Energy Gun 4 | . . . 4 11 5 . . . . . 12 13 10 . 6 8 Energy Cannon 8 | . 5 . 16 22 16 9 10 15 15 15 1 . . . . . Ballistic Gun 17 | . 22 28 22 11 10 18 19 14 14 15 18 20 20 . 20 13 Slashing Weapon 4 | . . . . . . 6 6 6 7 7 5 6 6 13 13 11 Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 126 | 11 51 51 64 63 105 111 111 111 112 108 126 126 122 115 111 120 Greatest Support 40 | 20 20 10 10 10 30 40 40 40 40 40 40 40 40 40 40 40 Greatest Overweight (x) 10 | . 5 5 6 6 10 3 2 2 2 2 9 3 4 2 2 9 Average Overweight (x) 3 | . 1 5 5 6 4 2 2 2 2 2 2 2 2 2 2 8 Largest Inventory Capacity 25 | 8 20 20 20 20 25 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 22 | 6 11 20 20 20 24 25 25 25 25 25 25 25 25 25 25 25 Most Carried 25 | 4 9 12 20 20 25 25 23 24 23 24 25 25 25 25 21 25 Average Carried 20 | 2 7 10 15 20 22 24 21 22 23 23 24 25 23 24 21 23 Final Capacity 25 | 8 20 20 20 20 25 25 25 25 25 25 25 25 25 25 25 25 Final Carried 25 | 4 9 12 20 20 25 23 21 23 23 24 25 25 21 21 21 24 Class Distribution -------------------- 32% | Skirmisher 26% | Gunner 17% | Executioner 14% | Mutant 4% | Scavenger-Gunner 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -9/Mines Gunner | -8/Materials Skirmisher | -7/Factory Skirmisher | -7/Lower Caves Skirmisher | -7/Lower Caves Skirmisher | -7/Zion Skirmisher | -6/Proximity Caves Executioner | -6/Factory Executioner | -6/Lower Caves Executioner | -6/Lower Caves Mutant | -6/Data Miner Skirmisher | -5/Proximity Caves Gunner | -5/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ----------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Matter Collected 4246 | 209 208 28 449 46 667 269 409 104 51 159 598 63 609 . 12 365 Remotely 1384 | . . . . . . 196 337 . . . . . 474 . 12 365 Salvage Created 4690 | . 242 . 760 149 1294 114 217 75 . 168 773 . 698 . . 200 Parts 242 | . 10 . 59 5 60 2 16 5 . 10 34 . 32 . . 9 Haulers Intercepted 5 | . . . 4 . 1 . . . . . . . . . . . Recyclers Shooed 7 | . . . 2 . 2 . . . . . 3 . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 107 | . . . . . . . 33 6 . 24 . . 44 . . . Prevented 3 | . . . . . . . . . . . . 3 . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Combat Hostiles Destroyed 98 | . 5 . 13 4 23 3 8 4 . 3 15 . 17 . . 3 Guns 41 | . 3 . 7 1 5 3 3 . . 2 7 . 7 . . 3 Cannons 20 | . 2 . 1 1 13 . 1 . . 1 1 . . . . . AOE 34 | . . . 5 2 3 . 4 4 . . 7 . 9 . . . Classes Destroyed 16 | . 4 . 5 1 5 . 1 . . . . . . . . . Worker 13 | . 3 . 4 . 5 . . . . . 1 . . . . . Builder 3 | . . . . 1 1 . . . . . . . . . . 1 Hauler 5 | . . . 4 . 1 . . . . . . . . . . . Recycler 4 | . . . . . 2 . . . . . 2 . . . . . Operator 4 | . 1 . 1 . 1 . . . . . . . . . . 1 Watcher 4 | . . . 2 . 2 . . . . . . . . . . . Swarmer 24 | . 1 . 1 . 2 . 5 3 . . 7 . 5 . . . Grunt 47 | . 4 . 8 4 12 3 1 . . 1 4 . 8 . . 2 Brawler 5 | . . . 1 . 1 . . 1 . . . . 2 . . . Duelist 4 | . . . . . 1 . 1 . . . . . 2 . . . Protector 1 | . . . 1 . . . . . . . . . . . . . Sentry 9 | . . . 2 . 4 . . . . . 3 . . . . . Specialist 1 | . . . . . 1 . . . . . . . . . . . Hunter 3 | . . . . . 1 . . . . 1 . . . . . 1 Programmer 3 | . . . . . . . 1 . . 1 1 . . . . . Heavy 1 | . . . . . 1 . . . . . . . . . . . Best Kill Streak 7 | . 2 . 7 4 6 3 4 3 . 1 4 . 5 . . 2 Combat Bots Only 5 | . 2 . 4 4 4 3 4 3 . 1 4 . 5 . . 2 Max Kills in Single Turn 4 | . 1 . 3 2 2 1 4 2 . 1 3 . 3 . . 1 Gunslinging 1 | . . . . . . . . . . . . . 1 . . . Exploded 4 | . . . 2 2 1 . 4 2 . . 3 . 3 . . . Melee . | . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Hostile Shots Fired 429 | . 41 . 25 5 72 25 49 12 . 18 96 . 68 . . 18 Missed 154 | . 9 . 6 3 23 9 20 4 . 7 38 . 29 . . 6 Damage Taken 4448 | . 401 36 299 60 753 117 678 182 . 124 761 . 769 . . 268 Core 485 | . 71 15 29 12 169 . . . . 17 90 . 18 . . 64 Absorbed by Shields . | . . . . . . . . . . . . . . . . . Redirected to Shielding 273 | . . . . . . . 17 37 . 26 49 . 79 . . 65 Ignored by Resistances 30 | . . . . . . 12 . . . . 18 . . . . . Regen/Repaired (Parts) 302 | . 72 . . . . 230 . . . . . . . . . . Core Remaining (%) 48 | 100 . 10 . 4 10 . . . . 89 . . . . 78 . Volleys Fired 266 | . 36 8 38 6 71 8 18 5 . 7 27 . 26 . . 16 Largest 6 | . 2 2 4 4 4 5 5 4 . 4 6 . 6 . . 4 Hottest 258 | . 80 40 222 222 222 182 205 198 . 182 258 . 241 . . 219 Shots Fired 936 | . 72 16 146 21 240 38 74 14 . 28 115 1 108 . . 63 Gun 635 | . 58 16 93 10 103 22 51 3 . 14 100 1 101 . . 63 Cannon 271 | . 14 . 48 10 132 16 22 6 . 14 9 . . . . . Launcher 30 | . . . 5 1 5 . 1 5 . . 6 . 7 . . . Special . | . . . . . . . . . . . . . . . . . Kinetic 529 | . 58 16 84 5 101 28 51 3 . 14 62 1 67 . . 39 Thermal 377 | . 14 . 57 15 134 10 22 6 . 14 47 . 34 . . 24 Explosive 30 | . . . 5 1 5 . 1 5 . . 6 . 7 . . . Electromagnetic . | . . . . . . . . . . . . . . . . . Robot Hit Streak 18 | . 8 10 9 7 11 18 12 5 . 18 13 9 16 . . 11 Robot Miss Streak 5 | . 2 2 5 4 5 1 4 2 . 1 3 . 3 . . 2 Penetration Max 1 | . . . . . . . . . . . 1 . . . . 1 Secondary Targets 4 | . 1 . . . . . . . . . 1 . 2 . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . 1 . 1 . . . Shots Hit Robots 575 | . 51 13 76 8 128 32 48 7 . 23 78 1 68 . . 42 Core Hits 271 | . 18 3 40 6 63 7 21 9 . 11 34 . 40 . . 19 Critical Kills 4 | . . . 1 . 3 . . . . . . . . . . . Critical Parts Destroyed 3 | . . . . . . . . . . . 1 . 2 . . . Critical Strikes 14 | . . . 2 . 4 . . . . . 4 . 4 . . . Burn 6 | . . . 1 . 1 . . . . . 2 . 2 . . . Meltdown 3 | . . . . . 3 . . . . . . . . . . . Destroy 5 | . . . 1 . . . . . . . 2 . 2 . . . Melee Attacks 74 | . . . . . . 26 . . 1 . 26 . . . 1 20 Impact . | . . . . . . . . . . . . . . . . . Slashing 74 | . . . . . . 26 . . 1 . 26 . . . 1 20 Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks 3 | . . . . . . . . . . . 3 . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 14095 | . 549 97 1849 301 3028 451 1018 677 . 423 2432 . 2424 . . 846 Guns 6508 | . 392 97 779 70 890 140 501 45 . 143 1287 . 1318 . . 846 Cannons 3410 | . 157 . 491 61 1540 311 326 103 . 280 141 . . . . . Explosions 3997 | . . . 579 170 598 . 191 529 . . 824 . 1106 . . . Melee 180 | . . . . . . . . . . . 180 . . . . . Ramming . | . . . . . . . . . . . . . . . . . Kinetic 5201 | . 392 97 646 17 789 287 501 45 . 143 850 . 949 . . 485 Thermal 4865 | . 157 . 624 114 1641 164 326 103 . 280 726 . 369 . . 361 Explosive 3849 | . . . 579 170 598 . 191 529 . . 676 . 1106 . . . Electromagnetic . | . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Slashing 180 | . . . . . . . . . . . 180 . . . . . Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 6 | . . . . . . . . . . . 6 6 6 6 6 . Average Corruption 6 | . . . . . . . . . . . 6 6 6 6 6 . Corruption Purged . | . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 70 | . . . . . . . . . . . 32 11 15 3 9 . Message Errors 16 | . . . . . . . . . . . 5 3 4 1 3 . Matter Fused 13 | . . . . . . . . . . . 7 1 2 . 3 . Heat Flow Errors 5 | . . . . . . . . . . . 3 1 1 . . . Energy Discharges 13 | . . . . . . . . . . . 4 4 3 . 2 . Parts Rejected 3 | . . . . . . . . . . . 1 . 2 . . . Data Loss (minor) 7 | . . . . . . . . . . . 2 1 2 1 1 . Data Loss (major) 6 | . . . . . . . . . . . 5 . . 1 . . Misfires 2 | . . . . . . . . . . . 1 1 . . . . Alerts 3 | . . . . . . . . . . . 2 . 1 . . . Weapon Failures 2 | . . . . . . . . . . . 2 . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 198 | . 4 . 2 . 61 . . . . . 52 . 79 . . . Projectiles 44 | . 4 . . . 40 . . . . . . . . . . . Explosions 130 | . . . 2 . 21 . . . . . 28 . 79 . . . Melee 24 | . . . . . . . . . . . 24 . . . . . Knockbacks 6 | . . . . . 2 4 . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Kinetic 6 | . . . . . 2 4 . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . Self-Inflicted Damage 176 | . . . 28 24 30 . . 64 . . . . 30 . . . Shots 6 | . . . 1 1 1 . . 2 . . . . 1 . . . Rammed . | . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 411 | . 114 11 198 201 411 104 42 75 . 30 220 148 251 . . 54 Average Temperature 84 | . 29 6 88 106 130 47 24 33 . 14 33 87 68 . . 13 Received Heat Transfer 1326 | . 240 21 147 18 306 24 105 27 . 9 117 . 219 . . 93 Effects 6 | . . . . . 6 . . . . . . . . . . . Shutdowns 1 | . . . . . 1 . . . . . . . . . . . Energy Bleed 2 | . . . . . 2 . . . . . . . . . . . Matter Decay 2 | . . . . . 2 . . . . . . . . . . . Damage (minor) 1 | . . . . . 1 . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . Robots Melted 4 | . . . . . 3 . . . . . . . 1 . . . Combat Hostiles 3 | . . . . . 2 . . . . . . . 1 . . . Parts Melted 21 | . 1 . 1 1 12 . . . . . 2 . 2 . . 2 Heat Transferred 9618 | . 333 . 1231 222 3117 296 555 157 . 481 1422 . 971 . . 833 Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Peak Influence 1072 | . 224 62 636 512 1072 464 . . . . 628 . . . . 217 Initial 436 | . . . 24 243 199 436 . . . . . . . . . . Average 302 | . 78 33 351 392 641 380 . . . . 279 . . . . 99 Maximum Alert Level 3 | . 1 . 2 2 3 2 . . . . 2 . . . . 1 Low Security (%) 41 | 100 88 100 31 . 2 . . . . . 31 . . . . 98 Level 1 23 | . 11 . 15 39 15 44 . . . . 44 . . . . 1 Level 2 29 | . . . 53 60 42 55 . . . . 23 . . . . . Level 3 6 | . . . . . 39 . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 19 | . . . 2 . 5 2 . . . . 4 . 1 . . 5 Investigation . | . . . . . . . . . . . . . . . . . Extermination 6 | . . . . . . 1 . . . . 2 . . . . 3 Reinforcement 9 | . . . 1 . 3 1 . . . . 2 . . . . 2 Assault 3 | . . . 1 . 1 . . . . . . . 1 . . . Garrison 1 | . . . . . 1 . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . 1 . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Distress Signals 14 | . . 1 2 . 7 . . . . . 2 . . . . 2 Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 196 | . 16 2 34 7 44 6 15 6 . 7 19 . 26 . . 14 Peak Tracking Total 9 | . 3 2 7 5 5 3 4 3 . 4 4 . 9 . . 4 Tactical Retreats 4 | . 1 . 1 . . . . . . 1 . . . . . 1 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Traps Triggered 1 | . . . . . . . . . . . 1 . . . . . Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . . 1 . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ---------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Machines Disabled 18 | . . . 4 1 1 . . . . . 10 . 1 . . 1 Max in Single Turn 3 | . . . 2 1 . . . . . . 3 . 1 . . . Garrison Access 2 | . . . . . 1 . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Machines Accessed 59 | . 11 . 9 . 9 14 . 1 . . 8 . . 2 . 5 Terminals 37 | . 8 . 7 . 7 8 . . . . 5 . . . . 2 Fabricators 1 | . . . . . . 1 . . . . . . . . . . Repair Stations 6 | . 1 . . . . 2 . . . . 2 . . . . 1 Recycling Units 6 | . 2 . 1 . 1 1 . . . . 1 . . . . . Scanalyzers 4 | . . . 1 . . 2 . . . . . . . . . 1 Garrison Access 2 | . . . . . 1 . . . . . . . . . . 1 Total Hacks 156 | . 25 . 33 . 22 30 . 1 . . 17 . . 12 . 16 Successful 81 | . 9 . 22 . 6 16 . 1 . . 6 . . 12 . 9 Failed 75 | . 16 . 11 . 16 14 . . . . 11 . . . . 7 Catastrophic 9 | . 2 . . . 1 4 . . . . 1 . . . . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 16 | . 2 . 3 . 3 4 . . . . 3 . . . . 1 Terminals 86 | . 19 . 16 . 17 15 . . . . 11 . . . . 8 Fabricators 2 | . . . . . . 2 . . . . . . . . . . Repair Stations 14 | . 3 . . . . 5 . . . . 5 . . . . 1 Recycling Units 12 | . 3 . 2 . 4 2 . . . . 1 . . . . . Scanalyzers 27 | . . . 15 . . 6 . . . . . . . . . 6 Garrison Access 2 | . . . . . 1 . . . . . . . . . . 1 Terminal Hacks 37 | . 5 . 7 . 4 5 . 1 . . 2 . . 12 . 1 Record 6 | . . . . . . . . . . . . . . 6 . . Part Schematic 3 | . . . . . . . . . . . . . . 3 . . Prototype ID Bank 4 | . 1 . . . . . . . . . . . . 3 . . Open Door 1 | . . . . . . . . 1 . . . . . . . . Open DSF 1 | . . . . . . 1 . . . . . . . . . . Branch Access Points 4 | . . . 1 . 1 1 . . . . 1 . . . . . Emergency Access Points 3 | . . . 1 . 1 1 . . . . . . . . . . Locate Traps 4 | . 1 . 1 . . 1 . . . . . . . . . 1 Patrol Status 1 | . 1 . . . . . . . . . . . . . . . Hauler Manifests 4 | . 1 . 2 . . 1 . . . . . . . . . . Registered Components 1 | . . . . . 1 . . . . . . . . . . . Zone Layout 5 | . 1 . 2 . 1 . . . . . 1 . . . . . Fabricator Hacks 1 | . . . . . . 1 . . . . . . . . . . Network Status 1 | . . . . . . 1 . . . . . . . . . . Repair Station Hacks 8 | . 2 . . . . 4 . . . . 2 . . . . . Scan Component 5 | . 1 . . . . 2 . . . . 2 . . . . . Repair 3 | . 1 . . . . 2 . . . . . . . . . . Recycling Unit Hacks 4 | . 2 . 1 . . . . . . . 1 . . . . . Retrieve Components 4 | . 2 . 1 . . . . . . . 1 . . . . . Scanalyzer 24 | . . . 13 . . 5 . . . . . . . . . 6 Insert Component 13 | . . . 6 . . 3 . . . . . . . . . 4 Analyze 11 | . . . 7 . . 2 . . . . . . . . . 2 Garrison Access Hacks 2 | . . . . . 1 . . . . . . . . . . 1 Seal Access 2 | . . . . . 1 . . . . . . . . . . 1 Unauthorized Hacks 5 | . . . 1 . 1 1 . . . . 1 . . . . 1 Terminals 5 | . . . 1 . 1 1 . . . . 1 . . . . 1 Botnet 5 | . . . 1 . 1 1 . . . . 1 . . . . 1 Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered 5 | . 2 . 1 . 1 . . . . . . . . . . 1 Used 2 | . 1 . . . . . . . . . . . . . . 1 Hacking Detections 45 | . 7 . 6 . 8 12 . . . . 8 . . . . 4 Full Trace Events . | . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired 2 | . . . . . . . . . 2 . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 15 | . . . 6 . . 1 . . 3 . . . . 3 . 2 Parts Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Parts Repaired 3 | . 1 . . . . 2 . . . . . . . . . . Time 134 | . 51 . . . . 83 . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components 10 | . 4 . . . . . . . . . 6 . . . . . Parts Scanalyzed 10 | . . . 6 . . 2 . . . . . . . . . 2 Part Schematics Acquired 9 | . . . 6 . . 1 . . . . . . . . . 2 Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------------ Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . . . . . . . . 4 Programmers 4 | . . . . . . . . . . . . . . . . 4 Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . . . . . 2 . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . 1 Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Total Allies 6 | . 1 . . . . . . . 3 . . . 2 . . . Largest Group 4 | . 1 1 1 1 1 1 1 1 4 4 1 1 3 2 2 2 Highest-Rated Group 186 | . 64 64 70 70 86 94 90 94 186 186 121 121 179 150 150 164 Highest-Rated Ally 138 | . 64 64 70 70 86 94 90 94 94 96 121 121 121 121 121 138 Total Orders . | . . . . . . . . . . . . . . . . . Ally Attacks 389 | . 29 14 99 13 84 12 15 4 . 20 18 . 38 . . 43 Total Damage 8853 | . 245 108 752 304 1649 479 732 107 . 319 1304 . 1298 . . 1556 Kills 91 | . 5 2 16 4 19 2 8 2 . 4 8 . 9 . . 12 Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Robot Analysis Total . | . . . . . . . . . . . . . . . . . Derelict Logs Recovered 9 | . . 1 . . . . 2 1 3 . . 1 1 . . . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Turns Passed 11495 | 58 1224 246 921 332 1231 1230 785 492 850 536 1245 405 580 103 282 975 Spaces Moved 6953 | 47 723 144 460 183 594 764 544 370 674 375 755 314 338 76 200 392 Core 13 | 13 . . . . . . . . . . . . . . . . Treads 2 | . . . . . 1 . . . . . . . 1 . . . Legs 542 | 34 508 . . . . . . . . . . . . . . . Wheels 6396 | . 215 144 460 183 593 764 544 370 674 375 755 314 337 76 200 392 Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 95 155 155 170 125 125 125 125 125 125 125 125 125 125 125 125 Average Speed 138 | 100 141 155 162 170 150 126 125 125 125 125 127 125 126 125 125 210 Slowest Speed 480 | 120 190 155 170 170 480 128 125 125 125 125 225 140 480 125 125 225 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 52 | 3 96 55 61 50 65 30 70 61 82 55 30 52 63 68 36 15 Regions Visited 16 Branch Regions 10 Pre-discovered Areas 5 | . . . . . . . 1 . 3 . . . . 1 . . Known Exits Taken 5 | . . . 1 1 . 1 . . . . 1 . . . 1 . Unknown Exits Taken 11 | 1 1 1 . . 1 . 1 1 1 1 . 1 1 1 . . Scrap Searched 12 | . . . . . . . 2 5 2 . . 1 1 . 1 . Spaces Dug 96 | . . . 5 . . 25 . . . . 21 . 27 . 1 17 Terrain Destroyed 349 | . . . 36 13 55 25 10 56 . . 67 . 69 . 1 17 Melee 64 | . . . . . . 25 . . . . 21 . . . 1 17 Projectile 9 | . . . . 1 6 . 1 . . . 1 . . . . . AOE 276 | . . . 36 12 49 . 9 56 . . 45 . 69 . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Total 8056 | 55 860 154 546 190 768 960 595 386 679 421 916 324 420 85 229 468 Wait 416 | . 77 . 7 . 57 117 12 . 3 33 55 8 . . 27 20 Move 6937 | 46 722 143 459 182 593 763 543 369 673 374 754 313 337 75 199 392 Hop . | . . . . . . . . . . . . . . . . . Pick Up 68 | 4 10 3 10 . 12 9 1 3 . . 11 . . . . 5 Fast Attach 26 | 5 3 . 4 . 4 2 . . . . 2 . 2 . . 4 Attach 31 | . 1 . 3 . 6 3 3 . . . 4 . 4 4 . 3 Detach 14 | . . . 3 . 4 . . . . . 1 . . 4 . 2 Swap 144 | . 6 . 12 2 13 18 18 8 2 7 27 3 20 2 2 4 Drop 50 | . 5 . 10 . 8 14 . 1 . . 9 . . . . 3 Fire 266 | . 36 8 38 6 71 8 18 5 . 7 27 . 26 . . 16 Melee 73 | . . . . . . 26 . . 1 . 26 . . . 1 19 Ram . | . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . Rewire 31 | . . . . . . . . . . . . . 31 . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines -8/Materials (discovered 3 exits: *Fac / *Sto x2) -7/Factory (discovered 4 exits: *Fac x2 / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory (discovered 7 exits: *Fac x3 / *Low x2 / *Ext x2) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 59 | -11/Scrapyard | Entered Materials 260 | -10/Materials | Discovered new exit (range 5) 314 | -10/Materials | Build established: Mutant 504 | -10/Materials | Discovered new exit (range 10) 615 | -10/Materials | Core integrity fell below 50% 670 | -10/Materials | Discovered new exit (range 6) 797 | -10/Materials | Discovered new exit (range 9) 1139 | -10/Materials | Repaired Cld. Ion Engine 1283 | -10/Materials | Entered Mines 1327 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1384 | -10/Mines | Core integrity fell below 20% 1470 | -10/Mines | Learned location of 1 exit from Materials 1521 | -10/Mines | Discovered new exit (range 6) 1529 | -10/Mines | Entered Materials 1529 | -9/Materials | Evolved 2 slots: Weapon x2 1530 | -9/Materials | Identified exit to Materials 1841 | -9/Materials | Build established: Gunner 2015 | -9/Materials | Identified exit to Mines 2225 | -9/Materials | Core integrity fell below 50% 2329 | -9/Materials | First assault squad dispatched 2450 | -9/Materials | Entered Mines 2467 | -9/Mines | Excavation squad dispatched 2467 | -9/Mines | A large section of the Mines collapsed 2570 | -9/Mines | Core integrity fell below 20% 2717 | -9/Mines | Excavation squad dispatched 2764 | -9/Mines | Discovered exit to Materials (range 12) 2782 | -9/Mines | Entered Materials 2782 | -8/Materials | Evolved 2 slots: Propulsion x2 2911 | -8/Materials | Garrison activated, responded to threat 3097 | -8/Materials | Identified exit to Storage 3323 | -8/Materials | Core integrity fell below 50% 3674 | -8/Materials | Core integrity fell below 20% 3800 | -8/Materials | Build established: Scavenger-Gunner 3947 | -8/Materials | Discovered new exit (range 13) 3982 | -8/Materials | First assault squad dispatched 4013 | -8/Materials | Entered Factory 4013 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4132 | -7/Factory | Repaired Imp. Treads 4151 | -7/Factory | Identified exit to DSF 4313 | -7/Factory | Build established: Scavenger-Skirmisher 4370 | -7/Factory | Discovered new exit (range 6) 4665 | -7/Factory | Repaired Cld. Ion Engine 4715 | -7/Factory | Discovered new exit (range 8) 4848 | -7/Factory | Discovered new exit (range 11) 4889 | -7/Factory | Build established: Skirmisher 4950 | -7/Factory | Discovered new exit (range 4) 5153 | -7/Factory | Identified exit to Lower Caves 5243 | -7/Factory | Entered Lower Caves 5244 | -7/Lower Caves | Encountered a Warlord checkpoint 5625 | -7/Lower Caves | Spotted B-75 Beast 5659 | -7/Lower Caves | Allies destroyed B-75 Beast 5684 | -7/Lower Caves | Lost 3 parts (1u2w) 5794 | -7/Lower Caves | Discovered new exit (range 13) 5845 | -7/Lower Caves | Learned Factory stockpile data 6028 | -7/Lower Caves | Entered another Lower Caves area 6050 | -7/Lower Caves | Discovered new exit (range 10) 6395 | -7/Lower Caves | Encountered a Warlord checkpoint 6404 | -7/Lower Caves | Learned Factory stockpile data 6424 | -7/Lower Caves | Discovered new exit (range 5) 6520 | -7/Lower Caves | Entered Zion 6654 | -7/Zion | Learned location of Quarantine (-3) 6959 | -7/Zion | Learned location of Armory (-4) 7058 | -7/Zion | Learned Factory stockpile data 7156 | -7/Zion | Learned 4 Factory zone layouts 7312 | -7/Zion | Gained Derelict followers 7348 | -7/Zion | Discovered new exit (range 11) 7370 | -7/Zion | Entered Proximity Caves 7370 | -6/Proximity Caves | Accompanied by 3 allies 7670 | -6/Proximity Caves | Lost 3 allies 7873 | -6/Proximity Caves | Discovered new exit (range 15) 7906 | -6/Proximity Caves | Entered Factory 7906 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 7907 | -6/Factory | Identified exit to Factory 8201 | -6/Factory | Build established: Executioner 8298 | -6/Factory | Discovered new exit (range 15) 8332 | -6/Factory | Identified exit to Lower Caves 8332 | -6/Factory | Identified exit to Extension 8487 | -6/Factory | Discovered exit to Factory (range 15) 8759 | -6/Factory | Discovered exit to Factory (range 10) 9151 | -6/Factory | Entered Lower Caves 9253 | -6/Lower Caves | Encountered a Warlord checkpoint 9358 | -6/Lower Caves | Learned Factory stockpile data 9531 | -6/Lower Caves | Discovered new exit (range 7) 9556 | -6/Lower Caves | Entered another Lower Caves area 9724 | -6/Lower Caves | Learned Factory interactive machine intel 9873 | -6/Lower Caves | Spotted B-75 Beast 9894 | -6/Lower Caves | Allies destroyed B-75 Beast 9935 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 9976 | -6/Lower Caves | Lost 4 parts (2n1u1w) 10089 | -6/Lower Caves | Discovered new exit (range 15) 10136 | -6/Lower Caves | Entered Data Miner 10136 | -6/Data Miner | Accompanied by 1 ally 10139 | -6/Data Miner | Discovered new exit (range 6) 10162 | -6/Data Miner | Met Data Miner 10183 | -6/Data Miner | Learned location of Section 7 (-3) 10183 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 10201 | -6/Data Miner | Received God Mode back door access code from Data Miner 10239 | -6/Data Miner | Entered Proximity Caves 10239 | -5/Proximity Caves | Accompanied by 1 ally 10510 | -5/Proximity Caves | Discovered exit to Factory (range 8) 10519 | -5/Proximity Caves | Build established: Skirmisher 10521 | -5/Proximity Caves | Entered Factory 10521 | -5/Factory | Accompanied by 1 ally 10521 | -5/Factory | Evolved 2 slots: Utility x2 10523 | -5/Factory | Loaded intel: 52 interactive machine locations 10827 | -5/Factory | Build established: Gunner 11462 | -5/Factory | Core integrity fell below 50% 11483 | -5/Factory | Core integrity fell below 20% 11496 | -5/Factory | Core destroyed Last Messages --------------- 11400_ Player 2 drops Imp. Focal Shield. 11400_ Player 2 drops F-cell Engine. 11401_ Player 2 attaches Lgt. Angular Momentum Engine. 11410_ Dropped Imp. Ion Engine. 11415_ Acquired 1 matter. 11415_ Acquired 3 matter. 11415_ Acquired 6 matter. 11415_ Chain reaction triggered in Cld. Deuterium Engine. 11421_ Acquired KE Penetrator. 11426_ Acquired 10 matter. 11437_ Slug penetrates Wall. 11475_ Connecting with Garrison Access... >>Seal Access door sealed. 11494_ ALERT: Cargo convoy en route, clear transfer corridor. 11496_ ALERT: Rogue bot located, Programmers report to Factory Zone 9I. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????############??############?????????????????? | | ??????############??############?????????????????? | | ??????## ##??## ##?????????????????? | | ??????## """ ##??## ""G"" =##?????????????????? | | ??????## "Y" !##??## " " ##?????????????????? | | ??????## " " ##??## ##?????????????????? | | ??????## ##??## """""" ##?????????????????? | | ??????## """##??## """""" ##?????????????????? | | ??????## """##??## """""" ##?????????????????? | | ??????## """##?### """""" ##?????????????????? | | ??????## * ###### @ ##???????T"????????? | | ??????######"##"#####;####+#####????????"????????? | | ??????### ?????????????? | | ???????## ?????????????? | | ???????## ?????????????? | | ???????## ??????????????? | | ???????## ??????????????? | | ???????## ############+########??????????????? | | ??????### ###### #######??????????????? | | ??????### ##?????????????????????????????????? | | ??????##" ! ##?????????????????????????????????? | | ??????### !! %##?????????????????????????????????? | | ??????##" * ###????????????????????????????????? | | ??????### [ ###????????????????????????????????? | | ??????### "##????????????????????????????????? | | ???????## ###????????????????????????????????? | | ???????#" ###????????????????????????????????? | | ???????## ##?????????????????????????????????? | | ######### ###########????????????????????????? | | ######### % !###########????????????????????????? | | [ ## [% %# ##????????????????????????? | | [ ## ! =# "" ##????????????????????????? | | [ ## # ""S ##????????????????????????? | | [ ## # ""* ##????????????????????????? | | ## " ##????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Coolant Potential 50 Energy Generation 19 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 20 Propulsion Shielding 66 Weapon Shielding 66 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 3 Authchip Count 1 Item Schematics ----------------- Rocket Launcher | -9/Materials | Scanalyzed Cld. Ion Engine | -9/Materials | Scanalyzed Imp. Assault Rifle | -9/Materials | Scanalyzed Pulse Rifle | -9/Materials | Scanalyzed Huge Storage Unit | -9/Materials | Scanalyzed Structural Scanner | -9/Materials | Scanalyzed Arm. Wheel | -7/Factory | Scanalyzed Plasma Cannon | -7/Zion | Archive 0b10 Decoder Chip [Skirmisher] | -7/Zion | Archive Gatling Laser | -7/Zion | Archive Lgt. Regenerative Plating | -6/Data Miner | Free Exp. Heat Sink | -6/Data Miner | Free Adv. Medium Treads | -6/Data Miner | Free Imp. Hacking Suite | -5/Factory | Scanalyzed Imp. Propulsion Shielding | -5/Factory | Scanalyzed Robot Schematics ------------------ D-83 Annihilator | -7/Zion | Archive M-14 Sweeper | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Player 2 | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ---------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Slots Evolved 10 | . . 2 . 2 2 . . . . 2 . . . . 2 . Power 1 | . . 1 . . . . . . . . . . . . . . Propulsion 3 | . . 1 . . . . . . . 1 . . . . 1 . Utility 4 | . . . . 2 1 . . . . . . . . . 1 . Weapon 2 | . . . . . 1 . . . . 1 . . . . . . Parts Attached 113 | . 14 . 15 2 23 15 1 3 1 2 16 . 1 . . 20 Parts Lost 43 | . 2 . 9 . 12 . . . . . . . . . . 20 Damage Taken 6612 | . 192 214 710 234 1356 114 284 148 . 34 374 . 64 . . 2888 Core 1898 | . 68 71 275 68 324 18 40 . . . 77 . . . . 957 Player 2/Cogmind (%) 79 | . 48 82 90 85 65 100 100 . . . 46 . . . . 93 Absorbed by Shields . | . . . . . . . . . . . . . . . . . Damage Inflicted 8366 | . 245 108 752 304 1649 479 732 107 . 144 1304 . 986 . . 1556 Player 2/Cogmind (%) 37 | . 30 52 28 50 35 51 41 13 . 25 34 . 28 . . 64 Combat Hostiles Destroyed 75 | . 4 2 13 4 13 2 8 2 . 2 7 . 8 . . 10 Player 2/Cogmind (%) 43 | . 44 100 50 50 36 40 50 33 . 40 31 . 32 . . 76 Game ------ Seed TransportBattleAxe Manual? 0 Play Time 03:29:52 Cumulative 895.4 hours Start 2024.03.12 @ 12:46:39 End 2024.03.19 @ 16:40:32 Sessions 17 Manual Loads 0 Difficulty Rogue Special Mode AFD2020/Player2 Game No. 278 Rogue 242 Adventurer 36 Explorer 0 Win Type - Total 19 Types 19/0/0/0/0/0/0/0/0 Lore% 55 Gallery% 63 Achievement% 50 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Tallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 3c3e109c-9db3-4363-a44c-fe3d0925cfd5