Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.03.17 @ 10:55:48 Player: sentrybuster Result: Destroyed by G-73 Enforcer with Heavy Laser Performance ------------- Evolutions (9) 4500 Regions Visited (17) 3400 Robots Destroyed (188) 940 Value Destroyed (8945) 8945 Prototype IDs (50) 1000 Alien Tech Used (2) 400 Bonus (648) 648 TOTAL SCORE: 19833 Bonus ------- High Alert Combat Kills 117 Follower Combat Kills 112 Aligned with FarCom 300 Met Zhirov 300 Friendly Fire -181 Cogmind --------- Core Integrity 0/1600 Matter 300/300 Energy 100/100 System Corruption 34% Temperature Cool (9) Movement Core (550) Ox10 Location -1/Command Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (12) ----- High-capacity Storage Unit > --- WEAPON (5) ------- (None) > --- INVENTORY (12) --- Quantum Capacitor System Restoration Module Peak State ------------ > --- POWER ------------ Particle Reactor Quantum Reactor > --- PROPULSION ------- Biometal Heavy Treads Advanced Heavy Siege Treads Experimental Biometal Medium Treads High-density Centrium Wheel > --- UTILITY ---------- Advanced Power Amplifier Advanced Heat Sink Advanced Coolant Injector High-capacity Storage Unit Energy Well Quantum Capacitor Advanced Transmission Jammer Improved Core Shielding Layered Heavy Armor Plating System Restoration Module > --- WEAPON ----------- Nova Cannon Nova Cannon Enhanced Nova Cannon > --- INVENTORY -------- Light Antimatter Reactor Particle Reactor Biometal Heavy Treads Advanced Targeting Computer Quantum Capacitor Assault Drone Bay Transdimensional Reconstructor Enhanced Quantum Rifle Fusion Bomb Launcher [Rating: 175] Favorites ----------- Power Antimatter Reactor Engine Light Ion Engine Power Core Light Fission Core Reactor Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Wheel Centrium Wheel Flight Unit Experimental Q-thruster Utility High-capacity Storage Unit Device Quantum Capacitor Storage High-capacity Storage Unit Processor 0b10 Alert Chip Protection Improved Core Shielding Weapon Heavy Ion Cannon Energy Gun Variable Charge Gun Energy Cannon Heavy Ion Cannon Ballistic Gun Railgun Launcher Fusion Bomb Launcher Impact Weapon Heavy Mace Slashing Weapon Makeshift Axe Build | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Res Acc Com Slots Evolved 18 | . . . . . 4 2 2 2 2 . . . . 2 2 2 . Power 1 | . . . . . . . . . 1 . . . . . . . . Propulsion 4 | . . . . . 1 1 . . . . . . . 1 . 1 . Utility 10 | . . . . . 2 1 1 2 1 . . . . 1 1 1 . Weapon 3 | . . . . . 1 . 1 . . . . . . . 1 . . Parts Attached 200 | 6 3 . 1 1 15 22 21 22 32 4 9 4 7 12 11 12 18 Power 20 | 1 . . . . 1 3 2 3 4 . 1 . . 1 1 2 1 Engine 7 | 1 . . . . 1 3 . . 2 . . . . . . . . Core 5 | . . . . . . . 2 1 1 . . . . . . 1 . Reactor 8 | . . . . . . . . 2 1 . 1 . . 1 1 1 1 Propulsion 41 | 2 . . . . 2 6 3 8 4 . 2 . 1 3 2 4 4 Treads 32 | 2 . . . . 2 6 3 8 1 . . . . 2 2 4 2 Leg 2 | . . . . . . . . . . . 2 . . . . . . Wheel 6 | . . . . . . . . . 3 . . . 1 1 . . 1 Hover . | . . . . . . . . . . . . . . . . . . Flight 1 | . . . . . . . . . . . . . . . . . 1 Utility 70 | 1 2 . 1 . 5 4 7 5 10 1 5 4 3 6 6 4 6 Device 46 | . 1 . . . 2 3 5 4 7 1 4 3 3 3 4 2 4 Storage 5 | 1 1 . . . 1 . . . 1 . . . . 1 . . . Processor 8 | . . . 1 . 1 . . . 1 . 1 . . 1 1 1 1 Hackware . | . . . . . . . . . . . . . . . . . . Protection 11 | . . . . . 1 1 2 1 1 . . 1 . 1 1 1 1 Artifact . | . . . . . . . . . . . . . . . . . . Weapon 69 | 2 1 . . 1 7 9 9 6 14 3 1 . 3 2 2 2 7 Energy Gun 32 | 2 1 . . . 5 6 4 5 3 . . . . 1 2 . 3 Energy Cannon 29 | . . . . 1 1 2 5 1 9 1 1 . 3 1 . 1 3 Ballistic Gun 1 | . . . . . . . . . 1 . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . Launcher 4 | . . . . . 1 1 . . . . . . . . . 1 1 Special Weapon . | . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . 1 . . . . . . . Slashing Weapon 2 | . . . . . . . . . 1 1 . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 18 | . . . . . 1 2 2 2 3 . . 3 . 2 . 1 2 Parts Lost 65 | . 1 . . . 3 6 2 8 12 1 1 . 2 . 1 7 21 Power 5 | . . . . . 1 1 . . . . . . . . . 1 2 Propulsion 16 | . . . . . 1 2 2 3 2 1 . . 1 . . . 4 Utility 21 | . . . . . 1 . . . 6 . 1 . 1 . 1 3 8 Weapon 23 | . 1 . . . . 3 . 5 4 . . . . . . 3 7 Highest Loss Streak 19 | . 1 . . . 1 2 1 3 11 1 1 . 1 . 1 2 19 Average Slot Usage (%) 85 | . 86 100 100 100 90 93 97 92 58 51 72 74 87 83 90 78 69 Engine 3 | . 14 14 14 14 7 7 5 . . 5 5 5 5 2 . . . Reactor 3 | . . . . . . . . 2 5 . 4 5 5 5 7 6 7 Treads 16 | . 28 28 28 28 21 25 24 18 9 . . . . . 9 11 11 Wheel 3 | . . . . . . . . . 1 14 10 10 10 10 8 4 3 Device 17 | . 1 14 6 . 13 11 16 22 13 17 28 25 25 19 24 18 19 Storage 6 | . 14 14 14 14 9 7 6 5 3 5 5 5 5 8 8 8 7 Processor 8 | . . . 7 14 10 15 13 11 7 . 2 5 5 5 4 8 1 Protection 3 | . . . . . 3 2 3 5 3 . . 2 5 4 3 5 7 Energy Gun 9 | . 27 28 28 14 18 18 9 7 8 . . . . . 7 . . Energy Cannon 8 | . . . . 14 5 3 15 10 3 2 9 . 10 12 8 7 8 Slashing Weapon 1 | . . . . . . . . . . 4 5 5 5 4 4 2 . Naked Turns 184 | . . . . . . . . . 184 . . . . . . . . Heaviest Build 150 | 11 23 23 23 24 52 61 79 90 106 33 73 51 80 118 122 143 150 Greatest Support 195 | 40 40 40 40 40 60 80 80 126 128 48 40 40 40 52 150 185 195 Greatest Overweight (x) 6 | 2 . . . . 1 1 1 3 3 1 2 1 2 3 6 6 6 Average Overweight (x) . | . . . . . . . . . . . 1 1 1 2 2 1 . Largest Inventory Capacity 12 | 6 12 10 10 10 12 12 12 12 12 4 4 4 4 12 12 12 12 Average Capacity 10 | 4 7 10 10 10 11 12 12 12 8 4 4 4 4 11 12 12 12 Most Carried 12 | 3 8 9 10 10 11 12 12 12 12 4 4 4 4 8 12 12 12 Average Carried 9 | 1 5 8 9 9 9 11 11 11 8 1 3 3 3 3 11 11 11 Final Capacity 12 | 6 10 10 10 10 12 12 12 12 4 4 4 4 4 12 12 12 12 Final Carried 12 | 3 8 9 10 10 11 11 12 12 1 4 4 4 3 8 12 12 3 Class Distribution -------------------- 34% | Mutant 21% | Derelict-Mutant 20% | Skirmisher 9% | Gunner 8% | Scavenger-Mutant 4% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Skirmisher | -8/Materials Skirmisher | -7/Factory Skirmisher | -6/Factory Gunner | -5/Factory Mutant | -4/Factory Scavenger-Mutant | -4/Upper Caves Derelict-Mutant | -4/Upper Caves Derelict-Mutant | -4/Zhirov Derelict-Mutant | -3/Proximity Caves Derelict-Mutant | -3/Research Derelict-Mutant | -2/Research Mutant | -1/Access Mutant | -1/Command Resources | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 ----------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Res Acc Com Matter Collected 2413 | 194 91 . . 10 179 180 276 195 279 85 81 91 122 123 81 169 257 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 10354 | . 118 82 . 13 1243 1322 1978 1495 778 213 91 288 28 97 539 823 1246 Parts 490 | . 10 1 . 1 61 58 89 73 40 2 7 . 2 3 42 40 61 Haulers Intercepted 9 | . . . . . . 2 4 3 . . . . . . . . . Recyclers Shooed 6 | . . . . . 3 . . 2 . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 9 | . . . . . . . . . . 1 6 . 2 . . . . Prevented . | . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Res Acc Com Combat Hostiles Destroyed 124 | . 2 2 . . 23 22 15 15 8 1 2 . 2 1 7 11 13 Guns 52 | . 2 2 . . 14 17 7 3 7 . . . . . . . . Cannons 63 | . . . . . 6 3 7 9 1 1 2 . 2 1 7 11 13 AOE 4 | . . . . . 3 . . 1 . . . . . . . . . Classes Destroyed 14 | . 2 . . 1 6 4 1 . . . . . . . . . . Worker 10 | . . . . 1 3 2 1 . 3 . . . . . . . . Builder 9 | . . . . . 4 . 2 2 1 . . . . . . . . Tunneler 2 | . . . . . . 1 . . 1 . . . . . . . . Hauler 9 | . . . . . . 2 4 3 . . . . . . . . . Recycler 12 | . . . . . 3 1 3 2 1 . . . . . . . 2 Mechanic 1 | . . . . . . . 1 . . . . . . . . . . Operator 5 | . . . . . 2 . 2 1 . . . . . . . . . Watcher 16 | . 1 . . . 2 2 5 2 1 . . . . . 2 1 . Swarmer 5 | . . . . . 5 . . . . . . . . . . . . Grunt 39 | . 2 2 . . 11 11 2 5 3 1 . . . . . 2 . Duelist 1 | . . . . . 1 . . . . . . . . . . . . Sentry 23 | . . . . . 6 3 4 4 1 . . . . 1 . 1 3 Hunter 10 | . . . . . . 2 4 2 . . . . . . . . 2 Programmer 45 | . . . . . . 6 5 4 4 . 2 . 2 . 7 8 7 Combat Programmer 1 | . . . . . . . . . . . . . . . . . 1 Best Kill Streak 11 | . 2 2 . 1 10 3 4 11 6 1 2 . 2 1 3 2 3 Combat Bots Only 7 | . 2 2 . . 5 3 3 7 2 1 2 . 2 1 3 2 3 Max Kills in Single Turn 4 | . 1 1 . 1 4 2 2 3 2 1 1 . 1 1 1 1 1 Gunslinging 1 | . . . . . . 1 . . 1 . . . . . . . . Exploded 2 | . . . . . 2 . . 1 . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Res Acc Com Damage Taken 15653 | . 95 138 . . 534 1161 732 1269 3279 97 85 . 342 76 665 1390 5790 Core 2669 | . 22 29 . . 33 75 53 56 838 . . . . 29 33 33 1468 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . Reduced by Siege Mode 79 | . . . . . . . . . 73 . . . . . . 6 . Core Remaining (%) 85 | 100 . . . 79 94 89 93 94 . . . . 27 97 97 . . Volleys Fired 618 | . 10 14 . 2 74 68 62 61 46 8 5 . 20 7 62 73 106 Largest 4 | . 2 2 . 2 3 3 4 4 4 1 1 . 1 1 1 1 4 Hottest 630 | . 100 90 . 110 225 204 325 630 343 98 105 . 105 113 113 120 398 Shots Fired 1098 | . 17 28 . 4 166 175 206 140 69 9 5 . 20 7 62 73 117 Gun 483 | . 17 28 . 2 112 128 78 68 41 . . . . . 7 . 2 Cannon 606 | . . . . 2 50 47 128 72 28 9 5 . 20 7 55 73 110 Launcher 9 | . . . . . 4 . . . . . . . . . . . 5 Special . | . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . Thermal 1089 | . 17 28 . 4 162 175 206 140 69 9 5 . 20 7 62 73 112 Explosive 9 | . . . . . 4 . . . . . . . . . . . 5 Electromagnetic . | . . . . . . . . . . . . . . . . . . Robot Hit Streak 35 | . 4 7 . 5 20 35 15 31 25 6 2 . 2 4 11 11 20 Robot Miss Streak 8 | . 1 2 . 1 8 3 4 2 2 1 1 . 2 1 2 2 5 Penetration Max . | . . . . . . . . . . . . . . . . . . Secondary Targets 3 | . 1 . . . . 1 . . 1 . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . 1 . . 1 . . . . . . . . Capacitor 287 | . . . . . . . . . 17 9 3 . 20 7 62 73 96 Shots Hit Robots 740 | . 12 21 . 3 105 132 120 89 58 12 2 17 8 5 33 53 70 Core Hits 368 | . 6 5 . 1 78 58 52 47 44 4 2 3 2 3 12 20 31 Critical Hits 18 | . . . . . . 1 2 3 . . . 3 3 2 . 3 1 Critical Kills 9 | . . . . . . . 2 2 . . . 1 2 . . 1 1 Critical Parts Destroyed 8 | . . . . . . 1 . 1 . . . 2 1 1 . 2 . Melee Attacks 37 | . . . . . . . . . 15 5 . 17 . . . . . Impact . | . . . . . . . . . . . . . . . . . . Slashing 37 | . . . . . . . . . 15 5 . 17 . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Sneak Attacks 5 | . . . . . . . . . 5 . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 26449 | . 148 231 . 59 2548 2711 3240 4076 2670 626 89 1893 451 238 1442 2513 3514 Guns 7848 | . 148 231 . 25 1504 1968 1400 1524 897 . . . . . 151 . . Cannons 13159 | . . . . 34 418 743 1687 1781 614 237 89 . 451 238 1274 2513 3080 Explosions 2290 | . . . . . 626 . 153 740 337 . . . . . . . 434 Melee 3064 | . . . . . . . . . 782 389 . 1893 . . . . . Ramming 88 | . . . . . . . . 31 40 . . . . . 17 . . Kinetic . | . . . . . . . . . . . . . . . . . . Thermal 21579 | . 148 231 . 59 1922 2711 3240 3724 1511 237 89 . 451 238 1425 2513 3080 Explosive 1381 | . . . . . 626 . . 321 . . . . . . . . 434 Electromagnetic 337 | . . . . . . . . . 337 . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Slashing 3064 | . . . . . . . . . 782 389 . 1893 . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Highest Corruption 34 | . . . . . 1 4 14 1 6 6 8 8 8 . 5 10 34 Average Corruption 4 | . . . . . 1 1 3 1 2 6 7 8 8 . 2 3 12 Corruption Purged 3 | . . . . . . . . 1 . . . . . . . . 2 Effects 229 | . . . . . 2 16 27 5 17 18 17 6 17 . 16 28 60 Message Errors 53 | . . . . . 2 5 7 2 3 5 4 . 2 . 5 7 11 Matter Fused 42 | . . . . . . . 6 . 4 3 3 2 5 . 3 5 11 Heat Flow Errors 23 | . . . . . . 1 3 . 2 3 4 . 2 . 1 4 3 Energy Discharges 29 | . . . . . . 2 2 1 3 2 3 . 3 . 2 7 4 Parts Rejected 3 | . . . . . . . . . . . . . . . . . 3 Data Loss (minor) 22 | . . . . . . 4 6 . . 2 1 . 2 . 3 3 1 Data Loss (major) 5 | . . . . . . . . . 1 . 1 1 . . . . 2 Misfires 6 | . . . . . . . 2 . . 1 . . 1 . . . 2 Alerts 3 | . . . . . . . . . . . . . . . . . 3 Misdirections 6 | . . . . . . . . . . . . . . . . 1 5 Targeting Errors 30 | . . . . . . 3 1 2 4 2 1 3 1 . 2 1 10 Weapon Failures 7 | . . . . . . 1 . . . . . . 1 . . . 5 Overload Shots 11 | . . . . . . . . 11 . . . . . . . . . Overflow Damage 1765 | . . . . . 28 12 113 252 341 206 . 537 27 . 15 139 95 Projectiles 467 | . . . . . 18 12 61 102 . . . . 27 . 13 139 95 Explosions 212 | . . . . . 10 . 52 150 . . . . . . . . . Melee 1086 | . . . . . . . . . 341 206 . 537 . . 2 . . Knockbacks 1 | . . . . . . . . 1 . . . . . . . . . Impact 1 | . . . . . . . . 1 . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 189 | . . . . . 8 . 112 . 14 . . . . . 8 . 47 Shots 4 | . . . . . 1 . 2 . . . . . . . . . 1 Rammed 34 | . . . . . . . . 5 27 . . . . . 1 . 1 Targets Rammed 34 | . . . . . . . . 5 27 . . . . . 1 . 1 Kicked . | . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 783 | . 315 8 . 78 332 211 313 408 783 539 349 . 209 185 192 197 193 Average Temperature 113 | . 156 3 . 39 58 113 111 114 219 196 89 . 111 97 87 100 88 Received Heat Transfer 1839 | . 51 75 . . 234 285 78 171 705 30 . . 21 9 36 63 81 Effects 34 | . . . . . . . . 1 22 11 . . . . . . . Shutdowns 8 | . . . . . . . . . 7 1 . . . . . . . Energy Bleed 1 | . . . . . . . . . . 1 . . . . . . . Interference 9 | . . . . . . . . . 5 4 . . . . . . . Matter Decay 1 | . . . . . . . . . 1 . . . . . . . . Short Circuit 2 | . . . . . . . . 1 1 . . . . . . . . Damage (minor) 4 | . . . . . . . . . 3 1 . . . . . . . Damage (major) 8 | . . . . . . . . . 4 4 . . . . . . . Damage (core) 1 | . . . . . . . . . 1 . . . . . . . . Siege Activations 3 | . . . . . . . . . 2 . . . . . . 1 . Total Turns 37 | . . . . . . . . . 29 . . . . . . 8 . Longest Duration 21 | . . . . . . . . . 21 . . . . . . 8 . Robots Corrupted 1 | . . . . . . . . . 1 . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Fried 2 | . . . . . . . . . 2 . . . . . . . . Impact Corruptions 1 | . . . . . . . . . . . . . . . 1 . . Robots Melted 7 | . . . . . . 3 2 2 . . . . . . . . . Combat Hostiles 5 | . . . . . . 2 1 2 . . . . . . . . . Parts Melted 72 | . . 2 . . 4 19 10 8 2 2 . . 1 . 2 11 11 Heat Transferred 27103 | . 444 632 . 148 4153 4815 4487 4246 1628 259 74 . 370 222 1221 1998 2406 Parts Sabotaged 3 | . . . . . . . . . . . . . . . . . 3 Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Res Acc Com Peak Influence 554 | . 40 65 . 5 552 369 384 554 497 . . . . 45 109 137 367 Initial 200 | . . 15 . . 1 200 95 175 44 . . . . . 24 16 74 Average 144 | . 28 43 . 1 311 205 117 175 224 . . . . 7 51 30 232 Maximum Alert Level 2 | . . . . . 2 1 1 2 2 . . . . . . . 1 Low Security (%) 70 | 100 100 100 . 100 25 41 79 80 49 . . . . 100 100 100 31 Level 1 21 | . . . . . 41 58 20 4 15 . . . . . . . 68 Level 2 7 | . . . . . 32 . . 15 34 . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 43 | . . . . . 7 8 8 6 6 . . . . . 3 3 2 Investigation 6 | . . . . . 2 1 1 . 2 . . . . . . . . Extermination 24 | . . . . . . 6 5 2 3 . . . . . 3 3 2 Reinforcement 8 | . . . . . 2 1 2 2 1 . . . . . . . . Assault 1 | . . . . . . . . 1 . . . . . . . . . Garrison 4 | . . . . . 3 . . 1 . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . 1 1 . . . . . . . . . Haulers Reinforced 3 | . . . . . . 1 1 . 1 . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Res Acc Com Distress Signals 5 | . . . . . 3 . 1 1 . . . . . . . . . Communications Jammed 29 | . . . . . . . . . . . . . . . . 4 25 Distress Signals 29 | . . . . . . . . . . . . . . . . 4 25 Times Spotted 257 | . 3 2 . . 44 25 25 19 26 4 2 . 5 1 13 16 72 Peak Tracking Total 62 | . 2 2 . . 5 3 3 3 10 4 2 . 4 1 3 2 62 Tactical Retreats 8 | . . . . . 1 1 . . 4 1 . . . . . 1 . Traps | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Res Acc Com Traps Triggered 14 | . . . . . . 2 4 . 3 . . . . . 1 3 1 Indirectly 1 | . . . . . . . . . 1 . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . . . 1 . . . . Exploded 1 | . . . . . 1 . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 ---------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Res Acc Com Machines Disabled 39 | . . . . . 2 2 6 7 17 . . . . . . 2 3 Max in Single Turn 8 | . . . . . 1 1 3 4 8 . . . . . . 1 1 Garrison Access 4 | . . . . . . . . 2 1 . . . . . . 1 . Machines Sabotaged 1 | . . . . . . . . . 1 . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Res Acc Com Machines Accessed 66 | . 3 . 3 . 6 6 15 8 4 2 . 6 . 3 3 4 3 Terminals 36 | . 2 . . . 6 4 7 6 2 . . . . 2 1 3 3 Fabricators 5 | . . . . . . 1 1 1 . . . . . . 2 . . Repair Stations 4 | . . . . . . 1 2 . 1 . . . . . . . . Recycling Units 5 | . 1 . . . . . 4 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . . . . 1 1 1 . . . . 1 . 1 . Total Hacks 160 | . 12 . 3 . 21 14 34 19 10 4 . 19 . 6 6 6 6 Successful 91 | . 8 . 3 . 10 7 16 8 5 4 . 19 . 2 4 4 1 Failed 69 | . 4 . . . 11 7 18 11 5 . . . . 4 2 2 5 Catastrophic 12 | . . . . . 2 1 4 . 2 . . . . 1 1 . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 52 | . 3 . 1 . 13 2 10 8 4 . . . . 3 3 . 5 Terminals 94 | . 11 . . . 21 8 18 14 5 . . . . 5 2 4 6 Fabricators 9 | . . . . . . 1 2 2 . . . . . . 4 . . Repair Stations 11 | . . . . . . 5 4 . 2 . . . . . . . . Recycling Units 9 | . 1 . . . . . 8 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 11 | . . . . . . . 2 3 3 . . . . 1 . 2 . Terminal Hacks 48 | . 5 . 3 . 4 2 3 3 1 4 . 19 . . . 3 1 Record 14 | . . . 2 . . . . . 1 3 . 7 . . . . 1 Part Schematic 5 | . . . . . . . 1 . . . . 4 . . . . . Robot Schematic 1 | . 1 . . . . . . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . 4 . . . . . Prototype ID Bank 4 | . . . . . . . . . . . . 4 . . . . . Open Door 4 | . . . . . . . . . . 1 . . . . . 3 . Branch Access Points 2 | . 1 . . . . . . 1 . . . . . . . . . Terminal Index 1 | . . . . . 1 . . . . . . . . . . . . Alert Level 1 | . 1 . . . . . . . . . . . . . . . . Unreport Threat 3 | . . . . . . 1 . 2 . . . . . . . . . Locate Traps 4 | . 1 . . . 2 . 1 . . . . . . . . . . Zone Layout 4 | . 1 . . . 1 1 1 . . . . . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . . . Fabricator Hacks 7 | . . . . . . 1 2 2 . . . . . . 2 . . Load Schematic 3 | . . . . . . . 1 1 . . . . . . 1 . . Build 4 | . . . . . . 1 1 1 . . . . . . 1 . . Repair Station Hacks 8 | . . . . . . 2 4 . 2 . . . . . . . . Scan Component 4 | . . . . . . 1 2 . 1 . . . . . . . . Repair 4 | . . . . . . 1 2 . 1 . . . . . . . . Recycling Unit Hacks 4 | . 1 . . . . . 3 . . . . . . . . . . Retrieve Components 4 | . 1 . . . . . 3 . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . . . . 1 1 . . . . . . 1 . Seal Access 3 | . . . . . . . . 1 1 . . . . . . 1 . Unauthorized Hacks 21 | . 2 . . . 6 2 4 2 1 . . . . 2 2 . . Terminals 20 | . 2 . . . 6 2 4 2 1 . . . . 2 1 . . Track 1 | . 1 . . . . . . . . . . . . . . . . Assimilate 1 | . . . . . 1 . . . . . . . . . . . . Botnet 11 | . . . . . 2 1 3 2 . . . . . 2 1 . . Detonate 1 | . . . . . 1 . . . . . . . . . . . . Disrupt 2 | . . . . . 1 1 . . . . . . . . . . . Operators 3 | . 1 . . . 1 . 1 . . . . . . . . . . Sabotage 1 | . . . . . . . . . 1 . . . . . . . . Fabricators 1 | . . . . . . . . . . . . . . . 1 . . Prioritize 1 | . . . . . . . . . . . . . . . 1 . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 44 | . 2 . . . 5 4 14 7 2 . . . . 3 3 1 3 Full Trace Events 4 | . . . . . 2 1 1 . . . . . . . . . . Feedback Events 1 | . . . . . 1 . . . . . . . . . . . . Corruption 1 | . . . . . 1 . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 1 | . 1 . . . . . . . . . . . . . . . . Robots Built 1 | . . . . . . . 1 . . . . . . . . . . Matter 153 | . . . . . . . 153 . . . . . . . . . . Time 81 | . . . . . . . 81 . . . . . . . . . . Total Robot Build Rating 1 | . . . . . . . 1 . . . . . . . . . . Part Schematics Acquired 5 | . . . . . . . 1 . . . . 4 . . . . . Parts Built 5 | . . . . . . 2 . 2 . . . . . . 1 . . Matter 797 | . . . . . . 212 . 234 . . . . . . 351 . . Time 351 | . . . . . . 106 . 58 . . . . . . 187 . . Total Part Build Rating 33 | . . . . . . 12 . 14 . . . . . . 7 . . Parts Repaired 4 | . . . . . . 1 2 . 1 . . . . . . . . Time 188 | . . . . . . 32 44 . 112 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components 16 | . 3 . . . . . 13 . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------------ Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Res Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . 1 . . . . . . . . . Machine Destruction 1 | . . . . . . . . 1 . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Res Acc Com Total Allies 4 | . . . . 3 . . 1 . . . . . . . . . . Largest Group 3 | . . . . . 3 . 1 . . . . . . . . . . Highest-Rated Group 40 | . . . . . 40 . 10 . . . . . . . . . . Highest-Rated Ally 16 | . . . . . 16 . 10 . . . . . . . . . . Total Orders 16 | . . . . . . . 12 . . . 3 . 1 . . . . STAY 6 | . . . . . . . 6 . . . . . . . . . . FOLLOW 6 | . . . . . . . 6 . . . . . . . . . . EXPLORE 3 | . . . . . . . . . . . 2 . 1 . . . . RETURN 1 | . . . . . . . . . . . 1 . . . . . . Ally Attacks 41 | . . . . . 37 . . . . . . . . . . . 4 Total Damage 363 | . . . . . 287 . . . . . . . . . . . 76 Kills 4 | . . . . . 4 . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Res Acc Com Robot Analysis Total 4 | . . . . . . . . . . . . 4 . . . . . Derelict Logs Recovered 6 | . . 2 . . . . . . . 2 2 . . . . . . Drone Launches 6 | . . . . . . . . . . . 3 . 1 . . . 2 Drone Recoveries 2 | . . . . . . . . . . . 2 . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Res Acc Com Turns Passed 17960 | 80 509 222 389 72 1270 1767 3225 2098 1494 544 578 296 462 609 1626 1547 1172 Spaces Moved 9033 | 48 282 108 240 39 448 766 1553 774 982 502 433 169 265 319 894 598 613 Core 371 | 11 . . . . . . . . 360 . . . . . . . . Treads 5878 | 37 282 108 240 39 448 766 1553 774 444 . . . . . 177 434 576 Legs 262 | . . . . . . . . . . . 2 169 91 . . . . Wheels 2522 | . . . . . . . . . 178 502 431 . 174 319 717 164 37 Hover . | . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 162 160 50 95 105 150 110 100 110 140 100 Average Speed 144 | 141 160 160 160 160 166 168 167 171 108 96 114 150 123 114 132 149 145 Slowest Speed 220 | 160 160 160 160 160 180 190 186 220 200 105 150 150 150 120 172 172 150 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Exploration Rate (%) 35 | 4 30 19 60 10 50 26 41 25 24 70 73 62 76 9 22 13 25 Regions Visited 17 Branch Regions 8 Pre-discovered Areas 6 | . . 1 1 . . . . . . . 1 3 . . . . . Known Exits Taken 1 | . 1 . . . . . . . . . . . . . . . . Unknown Exits Taken 16 | 1 . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 9 | . . . . 1 . . . . . 2 3 . 3 . . . . Spaces Dug 83 | . . . . . 7 1 9 12 10 . 2 . 5 1 15 4 17 Terrain Destroyed 334 | . . . . . 53 5 60 68 19 2 3 . 10 1 25 15 73 Melee . | . . . . . . . . . . . . . . . . . . Projectile 208 | . . . . . 26 5 44 23 19 2 3 . 10 1 25 15 35 AOE 126 | . . . . . 27 . 16 45 . . . . . . . . 38 Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Res Acc Com Total 13336 | 57 323 129 246 45 824 1129 2073 1464 1356 556 511 194 399 564 1343 1252 871 Wait 3167 | 1 18 7 . 1 261 237 410 574 224 30 61 . 103 214 351 558 117 Move 9016 | 47 281 107 239 38 447 765 1552 773 981 501 432 168 264 318 893 597 613 Hop . | . . . . . . . . . . . . . . . . . . Pick Up 85 | 3 7 1 3 1 9 14 10 12 7 3 . 1 1 2 7 1 3 Fast Attach 135 | 6 3 . 1 1 8 14 15 9 20 3 7 4 3 11 9 11 10 Attach 49 | . . . . . 4 5 2 7 12 1 2 1 4 1 1 1 8 Detach 45 | . 1 . . . 5 3 1 1 9 3 2 . 2 8 4 4 2 Swap 18 | . . . . . 3 3 4 6 . . . . . . 1 . 1 Drop 130 | . 3 . 3 2 13 20 17 16 15 2 2 3 2 3 14 6 9 Fire 618 | . 10 14 . 2 74 68 62 61 46 8 5 . 20 7 62 73 106 Melee 37 | . . . . . . . . . 15 5 . 17 . . . . . Ram 31 | . . . . . . . . . 27 . . . . . 1 1 2 Kick . | . . . . . . . . . . . . . . . . . . Crush 5 | . . . . . . . . 5 . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines -10/Exiles -9/Mines -8/Materials -7/Factory (discovered 3 exits: *Fac / [*Sto] / [*Low]) -6/Factory (discovered 2 exits: *Fac / [*Low]) -5/Factory (discovered 3 exits: *Fac / Upp x2) -4/Factory -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research -2/Research -1/Access -1/Command History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 6 | -11/Scrapyard | Discovered new exit (range 15) 81 | -11/Scrapyard | Entered Materials 229 | -10/Materials | Identified exit to Mines 317 | -10/Materials | Build established: Mutant 590 | -10/Materials | Entered Mines 597 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 775 | -10/Mines | Learned location of Zion (-7) 797 | -10/Mines | Learned Materials terminal intel 804 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 804 | -10/Mines | Discovered new exit (range 5) 812 | -10/Mines | Entered Exiles 860 | -10/Exiles | Met 8R-AWN 887 | -10/Exiles | Met EX-HEX 932 | -10/Exiles | Met EX-BIN 953 | -10/Exiles | Aligned with FarCom system 954 | -10/Exiles | Given EX-Vault access code 993 | -10/Exiles | Opened EX-Vault 1008 | -10/Exiles | Found 0b10 Alert Chip 1048 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1096 | -10/Exiles | Met EX-DEC 1183 | -10/Exiles | Discovered new exit (range 10) 1201 | -10/Exiles | Left Exiles lab with 0b10 Alert Chip 1201 | -10/Exiles | Entered Mines 1244 | -9/Mines | Met a Derelict bent on vengeance 1249 | -9/Mines | Discovered new exit (range 8) 1270 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1273 | -9/Mines | Entered Materials 1273 | -8/Materials | Accompanied by 3 allies 1273 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 1274 | -8/Materials | Loaded intel: 12 terminal locations 1587 | -8/Materials | Build established: Skirmisher 1764 | -8/Materials | Garrison activated, responded to threat 2532 | -8/Materials | Discovered new exit (range 8) 2543 | -8/Materials | Entered Factory 2543 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2714 | -7/Factory | Discovered new exit (range 3) 3339 | -7/Factory | Fabricated Overload Regulator (x2) 3427 | -7/Factory | Repaired Med. Armor Plating 3706 | -7/Factory | Discovered new exit (range 5) 4231 | -7/Factory | Discovered new exit (range 14) 4310 | -7/Factory | Entered another Factory area 4310 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 4539 | -6/Factory | Fabricated O-16 Technician (x1) 4890 | -6/Factory | Repaired Coolant Injector 6662 | -6/Factory | Build established: Gunner 6833 | -6/Factory | Repaired Coolant Injector 7410 | -6/Factory | System corruption reached 10% 7454 | -6/Factory | Build established: Scavenger-Gunner 7530 | -6/Factory | Discovered new exit (range 3) 7535 | -6/Factory | Discovered new exit (range 10) 7535 | -6/Factory | Entered another Factory area 7535 | -5/Factory | Evolved 2 slots: Utility x2 8013 | -5/Factory | Build established: Scavenger-Mutant 8071 | -5/Factory | Garrison activated, responded to threat 8159 | -5/Factory | Lost 3 parts (2n1w) 8161 | -5/Factory | Destroyed 7 combat bots 8845 | -5/Factory | Identified exit to Upper Caves 9175 | -5/Factory | Build established: Gunner 9484 | -5/Factory | Fabricated Matter Neutralizer? 9560 | -5/Factory | Discovered new exit (range 15) 9633 | -5/Factory | Entered another Factory area 9633 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 9657 | -4/Factory | Found Quantum Capacitor 9771 | -4/Factory | Build established: Mutant 9970 | -4/Factory | Repaired Broken Fusion Reactor? 10549 | -4/Factory | Released all parts (8) 10578 | -4/Factory | Lost 11 parts (2n6u3w) 10810 | -4/Factory | Core integrity fell below 50% 11025 | -4/Factory | Discovered new exit (range 8) 11127 | -4/Factory | Entered Upper Caves 11157 | -4/Upper Caves | Learned Research emergency access door positions 11279 | -4/Upper Caves | Encountered a Warlord checkpoint 11385 | -4/Upper Caves | Learned Research non-interactive machine intel 11398 | -4/Upper Caves | Build established: Scavenger-Mutant 11665 | -4/Upper Caves | Discovered new exit (range 5) 11671 | -4/Upper Caves | Entered another Upper Caves area 11672 | -4/Upper Caves | Encountered a Warlord checkpoint 11690 | -4/Upper Caves | Learned location of Testing (-2) 11745 | -4/Upper Caves | Discovered new exit (range 15) 11972 | -4/Upper Caves | Build established: Derelict-Mutant 12088 | -4/Upper Caves | Spotted B-86 Titan 12220 | -4/Upper Caves | Discovered new exit (range 6) 12232 | -4/Upper Caves | Learned Research stockpile data 12249 | -4/Upper Caves | Entered Zhirov 12249 | -4/Zhirov | Discovered new exit (range 3) 12276 | -4/Zhirov | Met Zhirov 12311 | -4/Zhirov | Learned location of Quarantine (-3) 12311 | -4/Zhirov | Learned location of Command (-1) 12338 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 12368 | -4/Zhirov | Found Alien Artifact 12368 | -4/Zhirov | Identified Integrated Dissipator 12368 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 12398 | -4/Zhirov | Found Alien Artifact 12545 | -4/Zhirov | Entered Proximity Caves 12767 | -3/Proximity Caves | Discovered new exit (range 113) 13007 | -3/Proximity Caves | Entered Research 13007 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 13010 | -3/Research | Loaded intel: 73 non-interactive machine locations 13504 | -3/Research | Found Prototype Device 13504 | -3/Research | Identified Adv. Kinecellerator 13561 | -3/Research | Discovered new exit (range 7) 13616 | -3/Research | Entered another Research area 13616 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 13734 | -2/Research | Found Quantum Capacitor 14737 | -2/Research | Fabricated Assault Drone Bay? 15202 | -2/Research | Discovered new exit (range 15) 15242 | -2/Research | Entered Access 15242 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 15328 | -1/Access | Found Unknown Launcher 15328 | -1/Access | Identified Fusion Bomb Launcher 15825 | -1/Access | Build established: Mutant 16707 | -1/Access | System corruption reached 10% 16779 | -1/Access | Discovered new exit (range 8) 16789 | -1/Access | Entered Command 17872 | -1/Command | Spotted M Guard 17872 | -1/Command | Spotted M Guard 17873 | -1/Command | Spotted Combat Programmer 17873 | -1/Command | Spotted Combat Programmer 17882 | -1/Command | Destroyed Combat Programmer 17893 | -1/Command | Identified Transdimensional Reconstructor 17893 | -1/Command | Failed to warp due to unstable space 17945 | -1/Command | Core integrity fell below 50% 17949 | -1/Command | System corruption reached 30% 17956 | -1/Command | Core integrity fell below 20% 17961 | -1/Command | Destroyed by G-73 Enforcer with Heavy Laser Last Messages --------------- 17952_ H-88 Terminator misfires. 17952_ Slug penetrates Wall. 17953_ P-80 Master resets H-88 Terminator, system corruption cleaned. 17953_ Slug penetrates Wall. 17954_ System corrupted: Matter fused (-10). 17954_ Acquired 10 matter. 17955_ Penetrated by EMDS Slug. 17956_ P-80 Master resets H-88 Terminator, system corruption cleaned. 17957_ Slug penetrates Wall. 17959_ Penetrated by Slug. 17960_ P-80 Master destroyed. 17960_ Slug penetrates Wall. 17960_ Penetrated by EMDS Slug. 17960_ H-88 Terminator destroyed. 17961_ Slug penetrates G-73 Enforcer. 17961_ E-15 Imp suffers critical hit. 17961_ E-15 Imp destroyed. 17961_ Slug penetrates H-88 Terminator. [Achievement: Collector] [Achievement: Overachiever] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????eg?????????????????????? | | ????????????????????????/e???h???????????????????? | | ???????????????????????? ???g???????????????????? | | ???????????????????????? ???g???????????????????? | | ???????????????????????#g ???h???????????????????? | | ???????????????????????#ge???g???????????????????? | | ???????????????????????# ???h???????????????????? | | ???????????????????????#e ???h???????????????????? | | ??????????????????????##hs##?g???????????????????? | | ??????????????????????# %%#?g???????????????????? | | ??????????????????????#gs%h#?s???????????????????? | | ???????????????????????=[e%#?p???????????????????? | | ???????????????????????=s%h#ppsp?????????????????? | | ???????????????????????eehs?pppp?????????????????? | | ???????????????????????eegh??ppp?????????????????? | | ????????????????????????#!#??#p#?????????????????? | | ????????????????????????#@#??#p#???#?????????????? | | ????????????????????????#p#??#p#?? #?????????????? | | ????????????????????????#p####p### #### #????????? | | ????????????????????????#*ppppY #????????? | | ????????????????????????######## #######?????????? | | ???????????????????????????????# #?????????????? | | ???????????????????????????????# #?????????????? | | ?????????????????????????????### ###???????????? | | ?????????????????????????????# # #???????????? | | ?????????????????????????????# #???????????? | | ?????????????????????????????## Y #???????????? | | ?????????????????????????????# #???????????? | | ?????????????????????????????# #???????????? | | ?????????????????????????????# #???????????? | | ?????????????????????????????# #???????????? | | ?????????????????????????????# #???????????? | | ?????????????????????????????### #???????????? | | ????????????????????????????#### #???????????? | | ????????????????????????????# #???????????? | | ????????????????????????????# #???????????? | | ????????????????????????????# #???????????? | | ????????????????????????????# #???????????? | | ????????????????????????????# ##??????#????? | | ????????????????????????????## ?##### #????? | | ?????????????????????????????# ## ###??? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 91 Coolant Potential 100 Energy Generation 54 Energy Capacity 1090 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 22 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 16 Power Amplification 30 Heat Shielding 100 Armor Coverage 1200 Resistance: EM 20 Core Shielding 30 Weapon Shielding 90 Weapon Cycling 20 Phase Shifting 15 Evasion (%) 55 Targeting Accuracy 8 Target Analysis 8 Recoil Reduction 5 Energy Filtering 50 Particle Charging 20 Overload Regulation 40 Item Schematics ----------------- Matter Neutralizer | -6/Factory | Hacked Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Robot Schematics ------------------ O-16 Technician | -10/Materials | Hacked Fabricated ------------ Overload Regulator | x2 | -7/Factory | Preloaded O-16 Technician | x1 | -6/Factory Matter Neutralizer | x2 | -5/Factory Assault Drone Bay | x1 | -2/Research Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Achievements -------------- Collector Overachiever Tank Challenges ------------ None Game ------ Seed DataThiefReplicator Manual? 0 Play Time 02:48:45 Cumulative 148.2 hours Start 2021.03.16 @ 15:50:49 End 2021.03.17 @ 10:55:48 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 247 Rogue 243 Adventurer 0 Explorer 4 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 65 Gallery% 75 Achievement% 50 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 19ce1e5f-4cef-4579-bd12-23d8fa798c73