Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.11 @ 19:57:43

Player: saltine

Result: Self-destructed

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (20)       4000
Robots Destroyed (137)     685
Value Destroyed (3489)     3489
Prototype IDs (33)         660
Alien Tech Used (0)        0
Bonus (2046)               2046
              TOTAL SCORE: 14380

 Bonus
-------
High Alert Combat Kills    118
Follower Combat Kills      381
Entered DSFs               500
Registered with UFD        300
Met Imprinter              300
Destroyed Z-Imprinter      1000
Friendly Fire              -553

 Cogmind 
---------
Core Integrity             1300/1300
Matter                     188/300
Energy                     75/150
System Corruption          1%
Temperature                Cool (6)
Movement                   Hovering (55)
Location                   -3/Research

 Parts 
-------
>          --- POWER (2) --------
     Micro Antimatter Reactor
>          --- PROPULSION (7) ---
  Improved Gyrokinetic Inverter
           Antigrav Array
           Antigrav Array
>          --- UTILITY (9) ------
  Enhanced Optical Array
  Advanced Signal Interpreter
  Improved Melee Analysis Suite
  Improved System Shield
>          --- WEAPON (3) -------
           Companion Sword
>          --- INVENTORY (5) ----
   Zionite Light DM Reactor
   Zionite Weapon Casing
  Improved Shield Generator
           Railgun

 Peak State 
------------
>              --- POWER ------------
       Zionite Light DM Reactor
>              --- PROPULSION -------
               Gravmag System
      Improved Gravmag System
      Improved Gravmag System
        Combat Airjet
       Zionite Glidesys II
>              --- UTILITY ----------
         Large Storage Unit
      Advanced Sensor Array
  Experimental Signal Interpreter
               Melee Analysis Suite
      Improved Melee Analysis Suite
  Experimental Reaction Control System
       Zionite Light Carapace
>              --- WEAPON -----------
               Molecular Deconstructor
>              --- INVENTORY --------
       Zionite Light DM Reactor
       Zionite Light DM Reactor
      Improved Gravmag System
        Combat Airjet
        Combat Airjet
  Experimental Heat Sink
       Zionite Biocell
       Zionite Metafield Generator
               Actuator Array
      Advanced Phase Shifter
       Zionite Weapon Casing
       Layered Light Armor Plating
               Scythe
               Chainsword
               Companion Sword
[Rating: 98]

 Favorites 
-----------
Power                      Micro Nuclear Core
  Engine                   Ion Engine
  Power Core               Micro Nuclear Core
  Reactor                  Zionite Light DM Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Hover Unit               Improved Gravmag System
Utility                    Large Storage Unit
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Hacking Suite
  Protection               Improved Utility Shielding
Weapon                     Companion Sword
  Energy Gun               Medium Laser
  Energy Cannon            Beam Cannon
  Ballistic Gun            Enhanced Autogun
  Ballistic Cannon         Light Cannon
  Launcher                 Rocket Launcher
  Special Weapon           Plasma Cutter
  Slashing Weapon          Companion Sword
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -9  -9  -8  -8  -8  -8  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -3  
-------                    Run  | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Low Low Zio Dee Pro Fac Was Fac DSF Fac Res 
Slots Evolved              14   | .   .   .   2   .   2   .   .   .   4   .   .   .   .   .   2   .   .   .   2   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Propulsion               5    | .   .   .   1   .   1   .   .   .   1   .   .   .   .   .   1   .   .   .   .   1   
  Utility                  7    | .   .   .   1   .   1   .   .   .   3   .   .   .   .   .   .   .   .   .   1   1   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Parts Attached             161  | 2   7   4   20  6   15  11  1   12  13  .   3   5   17  8   20  1   .   6   5   5   
  Power                    12   | .   1   1   2   2   2   .   .   .   1   .   .   .   1   .   1   .   .   .   .   1   
    Engine                 5    | .   .   1   2   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   4    | .   1   .   .   .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                3    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   1   
  Propulsion               50   | 2   1   1   9   .   7   4   1   4   3   .   .   .   2   .   7   .   .   6   1   2   
    Treads                 31   | 2   1   1   9   .   7   4   1   .   .   .   .   .   .   .   .   .   .   6   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  19   | .   .   .   .   .   .   .   .   4   3   .   .   .   2   .   7   .   .   .   1   2   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  51   | .   3   .   3   2   3   1   .   5   7   .   .   3   8   4   8   .   .   .   3   1   
    Device                 18   | .   2   .   2   2   .   .   .   .   3   .   .   .   3   2   4   .   .   .   .   .   
    Storage                6    | .   1   .   .   .   .   1   .   2   1   .   .   .   .   .   1   .   .   .   .   .   
    Processor              8    | .   .   .   .   .   1   .   .   1   1   .   .   1   .   .   1   .   .   .   3   .   
    Hackware               6    | .   .   .   .   .   1   .   .   1   2   .   .   .   .   1   .   .   .   .   .   1   
    Protection             13   | .   .   .   1   .   1   .   .   1   .   .   .   2   5   1   2   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   48   | .   2   2   6   2   3   6   .   3   2   .   3   2   6   4   4   1   .   .   1   1   
    Energy Gun             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          3    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Ballistic Gun          3    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       11   | .   1   1   3   1   2   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               13   | .   .   1   2   1   1   1   .   .   .   .   2   .   3   1   1   .   .   .   .   .   
    Special Weapon         3    | .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        14   | .   .   .   .   .   .   .   .   2   1   .   1   1   2   2   2   1   .   .   1   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  13   | .   .   .   .   1   .   1   .   1   .   .   .   .   7   1   1   .   .   .   1   .   
  Corrupted Parts          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    System Corruption      2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Lost                 24   | .   .   2   1   2   .   1   .   .   .   .   .   .   .   3   10  3   .   .   2   .   
  Power                    1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               9    | .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   4   2   .   .   1   .   
  Utility                  14   | .   .   .   1   2   .   .   .   .   .   .   .   .   .   3   6   1   .   .   1   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest Loss Streak      3    | .   .   1   1   2   .   1   .   .   .   .   .   .   .   1   3   2   .   .   1   .   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     95   | .   95  99  98  92  90  99  100 99  95  100 100 100 100 98  77  19  .   6   42  30  
  Engine                   4    | .   8   13  11  11  5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Core                     4    | .   5   .   .   .   3   9   9   9   6   6   6   6   .   .   .   .   .   .   .   .   
  Treads                   21   | .   28  27  33  33  33  35  36  26  .   .   .   .   .   .   .   .   .   6   27  .   
  Hover                    10   | .   .   .   .   .   .   .   .   9   31  33  33  33  33  33  26  5   .   .   2   8   
  Device                   7    | .   10  14  18  10  3   .   .   .   8   13  13  10  6   11  7   .   .   .   .   .   
  Storage                  9    | .   14  14  11  11  9   9   9   9   6   6   6   6   6   6   6   1   .   .   .   .   
  Processor                7    | .   .   .   .   .   7   9   9   9   11  13  13  15  20  19  11  7   .   .   11  14  
  Hackware                 4    | .   .   .   .   .   5   9   9   9   16  13  13  8   .   .   3   .   .   .   .   2   
  Protection               4    | .   .   .   2   4   4   9   9   8   .   .   .   4   13  6   3   .   .   .   .   .   
  Energy Cannon            4    | .   7   14  11  11  9   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Ballistic Gun            2    | .   6   .   .   .   .   7   9   4   .   .   .   .   .   .   .   .   .   .   .   .   
  Ballistic Cannon         6    | .   8   14  10  10  9   4   9   6   .   .   .   .   .   .   .   .   .   .   .   .   
  Slashing Weapon          4    | .   .   .   .   .   .   .   .   6   12  13  12  12  6   8   9   3   .   .   .   4   
Peak Build Rating          98   | 6   11  11  16  26  32  29  31  41  66  66  67  68  89  98  94  52  2   38  54  74  
  Average Rating           36   | 6   8   10  14  18  26  27  29  35  56  66  66  67  83  88  78  20  2   9   48  45  
  On Entrance              37   | 6   6   11  11  14  26  28  28  31  40  66  66  67  68  87  94  55  2   2   38  48  
Naked Turns                55   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   11  16  28  .   .   
Heaviest Build             98   | 12  32  32  36  46  46  95  95  98  39  39  40  49  49  46  45  24  .   .   4   12  
  Greatest Support         86   | 40  40  40  63  63  86  83  82  82  49  49  49  49  57  57  57  33  3   54  3   64  
  Greatest Overweight (x)  2    | .   .   .   .   .   .   1   1   2   .   .   .   .   .   .   1   1   .   .   1   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 25   | 8   15  15  15  15  15  25  25  25  15  15  15  15  15  15  15  15  5   5   5   5   
  Average Capacity         16   | 8   9   15  15  15  15  21  25  20  14  15  15  15  15  15  15  6   5   5   5   5   
  Most Carried             25   | 6   8   15  15  15  15  19  24  25  15  15  15  15  15  15  15  15  5   5   5   5   
  Average Carried          15   | 4   7   13  14  14  14  15  21  20  12  15  15  14  14  13  13  6   5   5   4   4   
  Final Capacity           25   | 8   15  15  15  15  15  25  25  10  15  15  15  15  15  15  15  5   5   5   5   5   
  Final Carried            24   | 4   8   15  15  15  15  18  24  10  15  15  15  15  15  15  12  5   5   5   5   4   

 Class Distribution 
--------------------
 37% | Mutant
 20% | Commander-Mutant
 18% | Scavenger-Mutant
 11% | Hacker-Gladiator
  5% | Commander-Gladiator
  3% | Gladiator
  3% | Scavenger-Gladiator

 Dominant Class 
----------------
              Mutant | -10/Materials
              Mutant | -10/Mines
              Mutant | -9/Materials
    Scavenger-Mutant | -9/Mines
              Mutant | -8/Materials
    Scavenger-Mutant | -8/Storage
    Commander-Mutant | -8/Recycling
    Commander-Mutant | -8/Scraptown
    Hacker-Gladiator | -6/Factory
    Hacker-Gladiator | -6/Lower Caves
    Hacker-Gladiator | -6/Lower Caves
    Hacker-Gladiator | -6/Zion
    Scavenger-Mutant | -6/Deep Caves
    Scavenger-Mutant | -5/Proximity Caves
 Scavenger-Gladiator | -5/Factory
              Mutant | -5/Waste
              Mutant | -5/Factory
              Mutant | -5/DSF
              Mutant | -4/Factory
              Mutant | -3/Research

 Resources                      | -11  -10  -10  -9   -9   -8   -8   -8   -8   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -3   
-----------                Run  | Yrd  Mat  Min  Mat  Min  Mat  Sto  Rec  Scr  Fac  Low  Low  Zio  Dee  Pro  Fac  Was  Fac  DSF  Fac  Res  
Matter Collected           3042 | 220  189  184  403  214  120  348  132  69   27   180  74   86   312  129  201  .    .    .    154  .    
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            5039 | .    396  984  1282 216  289  537  134  .    85   170  135  128  165  59   459  .    .    .    .    .    
  Parts                    290  | .    30   42   89   17   29   25   8    .    2    .    6    3    6    3    29   .    .    .    1    .    
Haulers Intercepted        7    | .    1    .    5    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           4    | .    1    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      15   | .    .    .    .    .    .    .    .    .    .    .    2    3    .    10   .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -8  -8  -8  -8  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -3  
-------                    Run  | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Low Low Zio Dee Pro Fac Was Fac DSF Fac Res 
Combat Hostiles Destroyed  108  | .   11  13  28  12  10  11  3   .   .   .   3   .   7   4   5   .   .   .   1   .   
  Melee                    4    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   .   1   .   
  Guns                     10   | .   5   .   .   .   .   3   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Cannons                  61   | .   6   11  19  9   7   8   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      33   | .   .   2   9   3   3   .   .   .   .   .   3   .   6   4   3   .   .   .   .   .   
Classes Destroyed          16   | .   5   2   2   1   1   1   .   .   .   .   .   .   3   .   1   .   .   .   .   .   
  Worker                   2    | .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Builder                  5    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   
  Hauler                   7    | .   1   .   5   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 11   | .   .   9   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Mechanic                 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  4    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Swarmer                  45   | .   6   9   8   8   6   .   .   .   .   .   3   .   .   4   .   .   .   .   1   .   
  Grunt                    31   | .   5   4   12  3   .   5   1   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Brawler                  1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Duelist                  2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Sentry                   22   | .   .   .   9   .   4   5   2   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Hunter                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Z-Light                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Decomposer               1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Packrat                  3    | .   .   .   .   .   .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   
  Assembled                5    | .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   
  Thug                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Fireman                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Best Kill Streak           6    | .   4   3   6   6   3   4   1   .   1   .   3   .   2   4   6   .   .   .   1   .   
  Combat Bots Only         6    | .   4   3   6   6   3   4   1   .   .   .   3   .   2   4   3   .   .   .   1   .   
Max Kills in Single Turn   4    | .   1   2   4   2   3   1   1   .   1   1   2   .   3   3   2   .   .   .   1   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   2   3   2   3   .   .   .   .   .   2   .   2   3   1   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   1   .   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Z-Imprinter (-6/Deep Caves)

 Combat                          | -11  -10  -10  -9   -9   -8   -8   -8   -8   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -3   
--------                   Run   | Yrd  Mat  Min  Mat  Min  Mat  Sto  Rec  Scr  Fac  Low  Low  Zio  Dee  Pro  Fac  Was  Fac  DSF  Fac  Res  
Hostile Shots Fired        696   | .    53   38   81   36   44   57   11   .    .    .    5    .    17   38   85   7    .    11   201  12   
  Missed                   234   | .    13   10   29   4    9    16   .    .    .    .    3    .    8    21   29   3    .    4    81   4    
Damage Taken               7362  | .    376  283  527  344  423  826  132  .    .    .    39   10   204  269  1099 196  .    211  2245 178  
  Core                     1220  | .    77   25   74   31   15   118  13   .    .    .    10   10   .    18   225  196  .    107  301  .    
  Absorbed by Shields      440   | .    .    .    194  54   .    .    24   .    .    .    .    .    .    .    168  .    .    .    .    .    
  Redirected to Shielding  7     | .    .    .    .    .    .    7    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   121   | .    .    .    12   .    103  .    .    .    .    .    .    6    .    .    .    .    .    .    .    .    
Core Remaining (%)         74    | 100  .    59   .    73   .    .    .    73   .    .    .    .    .    95   .    .    .    47   73   .    
Volleys Fired              260   | .    37   37   60   28   19   37   8    .    .    .    4    .    13   4    13   .    .    .    .    .    
  Largest                  2     | .    2    2    2    2    2    2    2    .    .    .    1    .    2    1    1    .    .    .    .    .    
  Hottest                  112   | .    95   95   103  103  103  112  64   .    .    .    33   .    63   33   81   .    .    .    .    .    
Shots Fired                473   | .    73   73   119  50   36   71   16   .    .    .    4    .    14   4    13   .    .    .    .    .    
  Gun                      93    | .    50   .    .    .    .    35   8    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannon                   338   | .    23   72   115  48   35   36   8    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Launcher                 41    | .    .    1    4    2    1    .    .    .    .    .    4    .    13   4    12   .    .    .    .    .    
  Special                  1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Kinetic                  234   | .    36   36   56   21   17   52   16   .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  196   | .    37   36   59   27   18   19   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                41    | .    .    1    4    2    1    .    .    .    .    .    4    .    13   4    12   .    .    .    .    .    
  Electromagnetic          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Robot Hit Streak         17    | .    4    7    17   10   16   15   8    .    .    .    2    .    4    1    7    .    .    .    .    .    
  Robot Miss Streak        6     | .    4    3    6    2    3    2    1    .    .    .    2    .    2    3    1    .    .    .    .    .    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        2     | .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           330   | .    37   43   71   29   25   54   13   .    7    3    3    5    7    3    30   .    .    .    .    .    
  Core Hits                207   | .    19   24   46   16   13   20   3    .    2    3    8    2    22   5    24   .    .    .    .    .    
  Critical Kills           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         6     | .    3    1    .    .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
    Burn                   2     | .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Blast                  3     | .    1    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Sever                  1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              68    | .    .    .    .    .    .    .    .    .    9    3    4    6    4    7    32   3    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 68    | .    .    .    .    .    .    .    .    .    9    3    4    6    4    7    32   3    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            10    | .    .    .    .    .    .    .    .    .    4    3    1    .    .    .    2    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        8     | .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    5    .    .    .    .    .    
Damage Inflicted           10200 | .    535  885  1825 773  650  1047 256  .    455  222  319  387  1073 316  1456 .    .    .    1    .    
  Guns                     855   | .    316  .    .    .    .    421  118  .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannons                  4052  | .    219  759  1278 555  487  616  138  .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               3027  | .    .    126  547  218  163  .    .    .    .    .    243  .    958  208  564  .    .    .    .    .    
  Melee                    2255  | .    .    .    .    .    .    .    .    .    455  222  76   387  115  108  892  .    .    .    .    .    
  Ramming                  11    | .    .    .    .    .    .    10   .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Kinetic                  2601  | .    285  353  620  204  196  687  256  .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  2306  | .    250  406  658  351  291  350  .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                3027  | .    .    126  547  218  163  .    .    .    .    .    243  .    958  208  564  .    .    .    .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 2255  | .    .    .    .    .    .    .    .    .    455  222  76   387  115  108  892  .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         7     | .    .    .    .    4    .    .    .    2    5    5    5    5    .    2    .    7    7    7    2    .    
  Average Corruption       4     | .    .    .    .    4    .    .    .    2    5    5    5    5    .    1    .    7    7    7    2    .    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  51    | .    .    .    .    13   .    .    .    .    3    8    18   2    .    1    .    1    1    2    2    .    
    Message Errors         14    | .    .    .    .    4    .    .    .    .    .    .    7    .    .    .    .    .    1    1    1    .    
    Matter Fused           9     | .    .    .    .    1    .    .    .    .    .    4    1    1    .    1    .    .    .    1    .    .    
    Heat Flow Errors       9     | .    .    .    .    2    .    .    .    .    1    1    4    .    .    .    .    1    .    .    .    .    
    Energy Discharges      5     | .    .    .    .    2    .    .    .    .    1    1    .    1    .    .    .    .    .    .    .    .    
    Parts Fused            2     | .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Data Loss (minor)      5     | .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    1    .    
    Data Loss (major)      5     | .    .    .    .    1    .    .    .    .    .    2    2    .    .    .    .    .    .    .    .    .    
    Misfires               1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Alerts                 1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            241   | .    .    29   1    33   30   1    .    .    23   .    .    102  20   .    2    .    .    .    .    .    
  Projectiles              44    | .    .    29   1    13   .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               72    | .    .    .    .    20   30   .    .    .    .    .    .    .    20   .    2    .    .    .    .    .    
  Melee                    125   | .    .    .    .    .    .    .    .    .    23   .    .    102  .    .    .    .    .    .    .    .    
Knockbacks                 9     | .    1    3    2    .    .    2    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  9     | .    1    3    2    .    .    2    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      185   | .    .    .    44   88   .    .    .    .    .    .    .    .    39   14   .    .    .    .    .    .    
  Shots                    5     | .    .    .    1    2    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    
  Rammed                   2     | .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             3     | .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Highest Temperature        365   | .    108  65   90   226  174  365  68   .    244  83   269  .    51   15   92   249  .    .    316  .    
  Average Temperature      63    | .    42   34   30   50   56   107  28   .    131  48   132  .    19   8    44   129  .    .    165  .    
  Received Heat Transfer   1503  | .    93   87   181  24   90   243  73   .    .    .    .    .    18   36   137  .    .    .    521  .    
  Effects                  8     | .    .    .    .    .    .    5    .    .    .    .    3    .    .    .    .    .    .    .    .    .    
    Shutdowns              1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Interference           6     | .    .    .    .    .    .    3    .    .    .    .    3    .    .    .    .    .    .    .    .    .    
    Short Circuit          1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             6     | .    2    .    2    .    .    1    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Heat Transferred         4810  | .    814  851  1369 629  518  629  .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -8  -8  -8  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -3  
-------                    Run  | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Low Low Zio Dee Pro Fac Was Fac DSF Fac Res 
Peak Influence             775  | .   218 209 775 447 401 268 124 .   54  .   .   .   .   .   524 137 88  80  585 243 
  Initial                  258  | .   .   37  33  258 92  63  104 .   .   .   .   .   .   .   123 137 88  65  42  228 
  Average                  146  | .   75  46  280 303 181 173 53  .   16  .   .   .   .   .   266 125 88  66  252 231 
Maximum Alert Level        3    | .   1   1   3   2   2   1   .   .   .   .   .   .   .   .   2   .   .   .   2   1   
  Low Security (%)         68   | 100 93  88  50  .   65  62  100 .   100 .   .   .   .   .   45  100 100 100 45  .   
  Level 1                  24   | .   6   11  19  93  28  37  .   .   .   .   .   .   .   .   38  .   .   .   29  100 
  Level 2                  5    | .   .   .   20  6   5   .   .   .   .   .   .   .   .   .   16  .   .   .   25  .   
  Level 3                  1    | .   .   .   9   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          9    | .   .   .   2   .   .   .   .   .   3   .   .   .   .   .   1   .   .   .   3   .   
  Investigation            2    | .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reinforcement            6    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   1   .   .   .   3   .   
  Assault                  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Construction Impeded       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -8  -8  -8  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -3  
---------                  Run  | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Low Low Zio Dee Pro Fac Was Fac DSF Fac Res 
Distress Signals           9    | .   3   1   2   .   1   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              239  | .   19  13  37  11  20  14  3   .   2   1   3   .   14  15  28  6   .   1   44  8   
  Peak Tracking Total      17   | .   4   3   5   6   7   8   2   .   2   3   3   .   5   8   9   6   .   2   17  9   
  Tactical Retreats        22   | .   1   .   .   .   1   2   .   .   1   2   .   .   .   1   6   .   .   1   7   .   

 Traps                          | -11 -10 -10 -9  -9  -8  -8  -8  -8  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -3  
-------                    Run  | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Low Low Zio Dee Pro Fac Was Fac DSF Fac Res 
Traps Triggered            6    | .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   3   .   .   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         4    | .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Most Traps Carried         5    | .   .   5   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -8  -8  -8  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -3  
----------                 Run  | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Low Low Zio Dee Pro Fac Was Fac DSF Fac Res 
Machines Disabled          17   | .   1   1   4   3   .   .   .   .   .   .   .   4   .   1   3   .   .   .   .   .   
  Max in Single Turn       1    | .   1   1   1   1   .   .   .   .   .   .   .   1   .   1   1   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        4    | .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -8  -8  -8  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -3  
---------                  Run  | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Low Low Zio Dee Pro Fac Was Fac DSF Fac Res 
Machines Accessed          63   | .   9   .   10  1   6   6   10  4   7   1   1   .   .   .   3   .   1   .   4   .   
  Terminals                39   | .   7   .   7   .   3   4   6   .   5   .   1   .   .   .   2   .   1   .   3   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   
  Repair Stations          2    | .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          11   | .   2   .   1   .   1   2   4   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Total Hacks                154  | .   25  .   23  1   20  13  26  12  17  1   1   .   .   .   4   .   1   .   10  .   
  Successful               85   | .   13  .   16  1   6   8   17  12  7   1   1   .   .   .   .   .   1   .   2   .   
  Failed                   68   | .   12  .   7   .   13  5   9   .   10  .   .   .   .   .   4   .   .   .   8   .   
    Catastrophic           15   | .   2   .   2   .   2   1   2   .   3   .   .   .   .   .   2   .   .   .   1   .   
  Database Lockouts        1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   59   | .   9   .   11  .   8   3   13  .   5   .   .   1   .   1   1   .   .   .   7   .   
  Terminals                102  | .   22  .   16  .   11  8   19  .   14  .   1   .   .   .   3   .   1   .   7   .   
  Fabricators              3    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   1   .   .   .   .   .   
  Repair Stations          4    | .   .   .   2   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          23   | .   3   .   3   .   4   5   7   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          6    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
Terminal Hacks             55   | .   10  .   6   1   4   4   10  12  4   1   1   .   .   .   .   .   1   .   1   .   
  Record                   12   | .   .   .   .   .   .   .   .   11  .   .   1   .   .   .   .   .   .   .   .   .   
  Part Schematic           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Robot Analysis           5    | .   .   .   .   .   1   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        6    | .   2   .   2   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                5    | .   .   .   .   1   .   2   .   1   .   1   .   .   .   .   .   .   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           2    | .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricator Index         1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Repair Station Index     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Index           1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             3    | .   2   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Dispatch Records         1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Maintenance Status       1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Transport Status         1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         4    | .   1   .   1   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Registered Components    2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              5    | .   1   .   1   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       4    | .   .   .   2   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scan Component           2    | .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair                   2    | .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       10   | .   1   .   1   .   .   2   5   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      10   | .   1   .   1   .   .   2   5   .   1   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Insert Component         1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Analyze                  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Seal Access              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Unauthorized Hacks         11   | .   2   .   5   .   .   2   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                6    | .   2   .   3   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 5    | .   2   .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Operators              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          5    | .   .   .   2   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Recyclers              3    | .   .   .   1   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Mask                   2    | .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Used                     1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         43   | .   9   .   7   .   5   2   6   .   6   .   .   .   .   .   3   .   1   .   4   .   
  Full Trace Events        2    | .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  4    | .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   16   | .   .   .   1   .   .   .   .   .   .   .   .   14  .   .   .   .   .   .   1   .   
  Parts Built              2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Time                   47   | .   .   .   .   .   .   .   .   .   47  .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  10   | .   .   .   .   .   .   .   .   .   10  .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     96   | .   .   .   70  .   26  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     31   | .   9   .   10  .   .   4   6   .   2   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -8  -8  -8  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -3  
------------               Run  | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Low Low Zio Dee Pro Fac Was Fac DSF Fac Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             6    | .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -8   -8   -8   -8   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -3   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Mat  Sto  Rec  Scr  Fac  Low  Low  Zio  Dee  Pro  Fac  Was  Fac  DSF  Fac  Res  
Total Allies               20   | .    .    3    .    .    .    .    6    .    .    .    .    11   .    .    .    .    .    .    .    .    
  Largest Group            11   | .    .    3    3    .    .    .    6    5    2    .    .    11   11   2    .    .    .    .    .    .    
  Highest-Rated Group      432  | .    .    40   40   .    .    .    132  117  48   .    .    432  432  116  .    .    .    .    .    .    
  Highest-Rated Ally       96   | .    .    16   16   .    .    .    27   27   27   .    .    96   96   96   .    .    .    .    .    .    
Total Orders               3    | .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    
  STAY                     3    | .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               133  | .    .    .    22   .    .    .    12   .    3    .    .    .    82   14   .    .    .    .    .    .    
  Total Damage             2194 | .    .    .    239  .    .    .    215  .    80   .    .    .    1272 388  .    .    .    .    .    .    
  Kills                    19   | .    .    .    3    .    .    .    2    .    1    .    .    .    9    4    .    .    .    .    .    .    
Allies Corrupted           1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -8  -8  -8  -8  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -3  
-------                    Run  | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Low Low Zio Dee Pro Fac Was Fac DSF Fac Res 
Robot Analysis Total       5    | .   .   .   .   .   1   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    8    | .   .   1   .   3   .   .   .   .   .   1   2   .   .   1   .   .   .   .   .   .   
Drone Launches             16   | .   .   .   .   .   16  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -8   -8   -8   -8   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -3   
-------------              Run   | Yrd  Mat  Min  Mat  Min  Mat  Sto  Rec  Scr  Fac  Low  Low  Zio  Dee  Pro  Fac  Was  Fac  DSF  Fac  Res  
Turns Passed               16140 | 11   1149 2159 1265 1064 615  665  1213 3356 353  305  688  917  1207 233  476  86   16   46   257  59   
Spaces Moved               12610 | 5    629  1249 616  603  300  259  453  2205 592  619  1179 1183 1007 373  566  113  31   67   490  71   
  Core                     631   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    46   31   64   490  .    
  Treads                   5143  | 5    629  1249 616  603  300  259  453  1026 .    .    .    .    .    .    .    .    .    3    .    .    
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    6836  | .    .    .    .    .    .    .    .    1179 592  619  1179 1183 1007 373  566  67   .    .    .    71   
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            24    | 160  160  160  160  160  160  160  236  53   48   48   48   48   24   48   48   50   50   50   50   55   
  Average Speed            104   | 160  160  160  160  160  160  201  238  138  48   48   48   48   47   48   56   65   50   55   50   63   
  Slowest Speed            240   | 160  160  160  160  160  160  240  240  236  53   48   48   48   48   48   132  100  50   170  100  70   
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       55    | 2    98   99   59   99   53   41   83   93   17   65   90   87   65   58   10   79   2    45   21   4    
  Regions Visited          20
    Branch Regions         10
  Pre-discovered Areas     6     | .    .    1    .    2    .    .    .    2    .    .    .    1    .    .    .    .    .    .    .    .    
  Known Exits Taken        9     | .    .    .    .    .    1    .    .    .    1    1    1    1    1    1    .    .    1    .    1    .    
  Unknown Exits Taken      8     | 1    1    1    1    1    .    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             17    | .    .    1    .    2    .    .    .    4    .    2    4    2    .    2    .    .    .    .    .    .    
Spaces Dug                 17    | .    .    .    .    .    .    .    .    .    1    .    2    .    .    4    7    3    .    .    .    .    
Terrain Destroyed          252   | .    .    7    22   24   11   3    .    .    1    .    22   .    69   33   57   3    .    .    .    .    
  Melee                    17    | .    .    .    .    .    .    .    .    .    1    .    2    .    .    4    7    3    .    .    .    .    
  Projectile               3     | .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  AOE                      232   | .    .    7    22   24   11   .    .    .    .    .    20   .    69   29   50   .    .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -8   -8   -8   -8   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -3   
---------                  Run   | Yrd  Mat  Min  Mat  Min  Mat  Sto  Rec  Scr  Fac  Low  Low  Zio  Dee  Pro  Fac  Was  Fac  DSF  Fac  Res  
Total                      14932 | 8    703  1336 785  653  400  344  573  2519 647  621  1292 1451 1713 410  668  122  31   72   499  85   
  Wait                     1536  | .    9    38   56   12   48   21   65   266  17   .    100  216  641  14   29   .    .    .    .    4    
  Move                     12592 | 4    628  1248 615  602  299  258  452  2204 591  618  1178 1182 1006 372  566  112  31   66   489  71   
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  92    | .    10   9    12   1    6    6    5    11   7    .    2    3    11   2    5    .    .    .    1    1    
  Fast Attach              67    | .    4    .    4    2    8    6    .    2    8    .    .    .    7    3    10   .    .    6    4    3    
  Attach                   29    | .    .    2    1    .    1    1    .    2    3    .    .    2    1    3    8    1    .    .    2    2    
  Detach                   13    | .    .    .    .    .    .    .    .    1    1    .    .    .    2    1    2    5    .    .    1    .    
  Swap                     66    | 2    3    2    15   4    6    4    1    8    2    .    3    3    9    2    2    .    .    .    .    .    
  Drop                     130   | 2    12   .    22   4    13   9    .    25   7    .    2    3    19   2    4    1    .    .    1    4    
  Fire                     260   | .    37   37   60   28   19   37   8    .    .    .    4    .    13   4    13   .    .    .    .    .    
  Melee                    57    | .    .    .    .    .    .    .    .    .    5    3    3    6    4    7    26   3    .    .    .    .    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    3     | .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Escape Stasis            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   47    | .    .    .    .    .    .    .    42   .    2    .    .    .    .    .    3    .    .    .    .    .    
  Trap                     4     | .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            36    | .    .    .    .    .    .    .    .    .    .    .    .    36   .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-10/Mines (discovered 3 exits: *Mat x2 / [*Sub])
-9/Materials
-9/Mines (discovered 3 exits: *Mat x2 / [*Exi])
-8/Materials (discovered 4 exits: *Fac x3 / *Sto)
-8/Storage
-8/Recycling (discovered 2 exits: *Fac / *Scr)
-8/Scraptown (discovered 2 exits: *Fac x2)
-6/Factory (discovered 2 exits: *Low x2)
-6/Lower Caves
-6/Lower Caves
-6/Zion (discovered 2 exits: *Dee / [*Pro])
-6/Deep Caves
-5/Proximity Caves
-5/Factory (discovered 3 exits: Fac / Upp / Ext)
-5/Waste
-5/Factory
-5/DSF
-4/Factory
-3/Research

 History 
---------
  Turn | Location           | Event
     6 | -11/Scrapyard      | Discovered new exit (range 2)
    12 | -11/Scrapyard      | Entered Materials
   116 | -10/Materials      | Discovered new exit (range 13)
   129 | -10/Materials      | Discovered new exit (range 8)
   311 | -10/Materials      | Build established: Mutant
   569 | -10/Materials      | Discovered new exit (range 10)
   769 | -10/Materials      | Discovered new exit (range 16)
  1161 | -10/Materials      | Entered Mines
  1212 | -10/Mines          | Assembled infested the area
  1217 | -10/Mines          | Assisted by a Guerilla fighting off Assembled
  1371 | -10/Mines          | Discovered new exit (range 11)
  1487 | -10/Mines          | Learned location of Mines (-8)
  1738 | -10/Mines          | Found a hidden stash of uninstalled traps
  1810 | -10/Mines          | Assisted by bots powering up and referring to "LRC-V3"
  1880 | -10/Mines          | Discovered new exit (range 7)
  1958 | -10/Mines          | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  2265 | -10/Mines          | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground
  2547 | -10/Mines          | Discovered new exit (range 9)
  3320 | -10/Mines          | Entered Materials
  3320 | -9/Materials       | Accompanied by 3 allies
  3320 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  3948 | -9/Materials       | Discovered new exit (range 16)
  4030 | -9/Materials       | Repaired Broken Cmb. Airjet
  4520 | -9/Materials       | First assault squad dispatched
  4585 | -9/Materials       | Entered Mines
  4599 | -9/Mines           | Discovered new exit (range 6)
  4714 | -9/Mines           | Build established: Scavenger-Mutant
  4735 | -9/Mines           | Discovered new exit (range 10)
  4949 | -9/Mines           | Learned location of Storage (-8)
  5044 | -9/Mines           | Learned 2 Materials zone layouts
  5191 | -9/Mines           | Learned location of 1 exit from Materials
  5223 | -9/Mines           | Found the Drone Emporium
  5233 | -9/Mines           | Found Prototype Device
  5233 | -9/Mines           | Identified Decoy Drone Bay
  5286 | -9/Mines           | Received a Rocket Launcher from a helpful Derelict
  5444 | -9/Mines           | Build established: Mutant
  5559 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
  5560 | -9/Mines           | Discovered new exit (range 5)
  5649 | -9/Mines           | Entered Materials
  5649 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  5650 | -8/Materials       | Identified exit to Storage
  5651 | -8/Materials       | Identified exit to Factory
  5802 | -8/Materials       | Repaired Lgt. Treads
  5817 | -8/Materials       | Central database locked down
  5895 | -8/Materials       | Lost 12 allies
  6047 | -8/Materials       | Discovered exit to Factory (range 12)
  6264 | -8/Materials       | Entered Storage
  6509 | -8/Storage         | Used back door to open Recycling access
  6509 | -8/Storage         | Discovered new exit (range 5)
  6638 | -8/Storage         | Build established: Scavenger-Mutant
  6929 | -8/Storage         | Entered Recycling
  7575 | -8/Recycling       | Discovered new exit (range 21)
  7596 | -8/Recycling       | Build established: Commander-Mutant
  8020 | -8/Recycling       | Scanned before Scraplab entrance
  8053 | -8/Recycling       | Entered Scraplab
  8072 | -8/Recycling       | Discovered new exit (range 3)
  8142 | -8/Recycling       | Entered Scraptown
  8142 | -8/Scraptown       | Accompanied by 5 allies
  8802 | -8/Scraptown       | Discovered new exit (range 5)
  9025 | -8/Scraptown       | Visited Red Mages
  9041 | -8/Scraptown       | Visited Shadow of the Wyrm
  9174 | -8/Scraptown       | Visited IN-MT5's Study
  9233 | -8/Scraptown       | Visited UFD Registry
  9233 | -8/Scraptown       | Registered with UFD as "Longmod"
  9287 | -8/Scraptown       | Visited Scrap Suit Storage
  9355 | -8/Scraptown       | Visited Junk Repository
  9610 | -8/Scraptown       | Heard Great Nut preacher, LISTEN AND RECITE!
  9669 | -8/Scraptown       | Visited Supply Room
  9714 | -8/Scraptown       | Visited Supply Room
  9742 | -8/Scraptown       | Visited Junk Cannon Lab
  9787 | -8/Scraptown       | Visited Sword Containment
  9873 | -8/Scraptown       | Visited Chapter 10
  9934 | -8/Scraptown       | Visited Curators Association
 10682 | -8/Scraptown       | Visited Infowarlord's Domain
 10687 | -8/Scraptown       | Found Exp. Signal Interpreter
 10843 | -8/Scraptown       | Visited Cyclists
 10850 | -8/Scraptown       | Entered Cyclist Reading Room
 10853 | -8/Scraptown       | Learned location of Zion (-6)
 10863 | -8/Scraptown       | Visited CPS Storage
 10870 | -8/Scraptown       | Visited TADAMA
 10954 | -8/Scraptown       | Build established: Commander-Gladiator
 11281 | -8/Scraptown       | Discovered new exit (range 5)
 11440 | -8/Scraptown       | System corruption cleaned by C-Scrubber
 11498 | -8/Scraptown       | Entered Factory
 11498 | -6/Factory         | Accompanied by 2 allies
 11498 | -6/Factory         | Evolved 4 slots: Propulsion x1, Utility x3
 11670 | -6/Factory         | Fabricated Cmb. Airjet (x2)
 11694 | -6/Factory         | Noticed a derelict Sapper rigging charges
 11797 | -6/Factory         | Build established: Hacker-Gladiator
 11830 | -6/Factory         | Identified exit to Lower Caves
 11851 | -6/Factory         | Entered Lower Caves
 11905 | -6/Lower Caves     | Identified exit to Lower Caves
 12156 | -6/Lower Caves     | Entered another Lower Caves area
 12209 | -6/Lower Caves     | Encountered a Warlord checkpoint
 12582 | -6/Lower Caves     | Learned location of 1 exit from Factory
 12800 | -6/Lower Caves     | Discovered new exit (range 15)
 12818 | -6/Lower Caves     | Identified exit to Zion
 12844 | -6/Lower Caves     | Entered Zion
 12882 | -6/Zion            | System corruption cleaned by Quarantine Array
 12897 | -6/Zion            | Gained Derelict followers
 12913 | -6/Zion            | Discovered new exit (range 16)
 12986 | -6/Zion            | Learned location of Quarantine (-2)
 13008 | -6/Zion            | Given A8's code to call for help
 13162 | -6/Zion            | Discovered new exit (range 5)
 13165 | -6/Zion            | Saw the warning signs outside the Deep Caves entrance
 13256 | -6/Zion            | Turned away by Imprinter
 13283 | -6/Zion            | Given the Hacking Drone Bay
 13305 | -6/Zion            | Gained Derelict followers
 13543 | -6/Zion            | Enhanced Grunt warped into view, answering call for help
 13549 | -6/Zion            | Enhanced Grunt warped into view, answering call for help
 13732 | -6/Zion            | Build established: Gladiator
 13750 | -6/Zion            | Identified exit to Deep Caves
 13761 | -6/Zion            | Entered Deep Caves
 13761 | -6/Deep Caves      | Accompanied by 11 allies
 13898 | -6/Deep Caves      | Attacked by Z-Imprinter
 13908 | -6/Deep Caves      | Allies destroyed Z-Imprinter
 13919 | -6/Deep Caves      | Found Prototype Device
 13919 | -6/Deep Caves      | Identified Zio. Metafield Generator
 13934 | -6/Deep Caves      | Found Prototype Protection
 13934 | -6/Deep Caves      | Identified Zio. Weapon Casing
 14031 | -6/Deep Caves      | Z-Facility disabled
 14053 | -6/Deep Caves      | Found Zio. Weapon Casing
 14223 | -6/Deep Caves      | Discovered new exit (range 7)
 14227 | -6/Deep Caves      | Identified exit to Proximity Caves
 14322 | -6/Deep Caves      | Build established: Scavenger-Mutant
 14968 | -6/Deep Caves      | Entered Proximity Caves
 14968 | -5/Proximity Caves | Accompanied by 3 allies
 14997 | -5/Proximity Caves | Acquired the password to a Derelict Tinkerer's latest research
 15003 | -5/Proximity Caves | Found Prototype Special Weapon
 15003 | -5/Proximity Caves | Identified Molecular Deconstructor
 15079 | -5/Proximity Caves | Spotted B-75 Beast
 15123 | -5/Proximity Caves | Caught by Unaware searching for contraband prototypes
 15190 | -5/Proximity Caves | Discovered new exit (range 14)
 15196 | -5/Proximity Caves | Identified exit to Factory
 15201 | -5/Proximity Caves | Entered Factory
 15201 | -5/Factory         | Evolved 2 slots: Power x1, Propulsion x1
 15202 | -5/Factory         | Identified exit to Upper Caves
 15202 | -5/Factory         | Identified exit to Extension
 15203 | -5/Factory         | Identified exit to Factory
 15414 | -5/Factory         | Build established: Scavenger-Gladiator
 15445 | -5/Factory         | Lost 3 parts (1n2u)
 15526 | -5/Factory         | Lost 3 parts (2n1u)
 15677 | -5/Factory         | Sucked down chute
 15677 | -5/Factory         | Entered Waste
 15684 | -5/Waste           | Spotted C-40 Crusher
 15692 | -5/Waste           | EMP discharged
 15693 | -5/Waste           | Crushed by Compactor (1 part destroyed, 2 dropped)
 15697 | -5/Waste           | Spotted C-40 Crusher
 15707 | -5/Waste           | Spotted C-40 Crusher
 15718 | -5/Waste           | Spotted C-40 Crusher
 15721 | -5/Waste           | Spotted C-40 Crusher
 15729 | -5/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
 15752 | -5/Waste           | Crushed by Compactor (1 part destroyed)
 15755 | -5/Waste           | Spotted C-40 Crusher
 15759 | -5/Waste           | Discovered new exit (range 10)
 15763 | -5/Waste           | Entered Factory
 15779 | -5/Factory         | Identified exit to DSF
 15779 | -5/Factory         | Entered DSF
 15803 | -5/DSF             | Core integrity fell below 50%
 15804 | -5/DSF             | Discovered exit to Factory (range 11)
 15821 | -5/DSF             | Additional patrols routed to DSF
 15825 | -5/DSF             | Entered Factory
 15825 | -4/Factory         | Evolved 2 slots: Utility x1, Weapon x1
 15869 | -4/Factory         | Spotted B-86 Titan
 15999 | -4/Factory         | Build established: Mutant
 16074 | -4/Factory         | Discovered new exit (range 17)
 16075 | -4/Factory         | Search patrols dispatched
 16082 | -4/Factory         | Identified exit to Research
 16082 | -4/Factory         | Entered Research
 16082 | -3/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 16141 | -3/Research        | Spotted B-86 Titan
 16141 | -3/Research        | Self-destructed

 Last Messages 
---------------
16050_ Penetrated by Slug.
16050_ Slug penetrates Wall.
16052_ Slug penetrates Terminal.
16052_ Terminal disabled.
16052_ Slug penetrates Terminal.
16074_ EXIT=FOUND
16075_ ALERT: Heightened foreign activity detected, multiple search
  patrols dispatched.
16082_ EXIT=IDENTIFIED: RESEARCH
PARAMETERS=PROPULSION+1,UTILITY+1
LOCATION=RESEARCH
GOAL=ESCAPE
16082_ Dropped Arm. Medium Treads. <x4>
16095_ Acquired Mic. Antimatter Reactor.
16115_ Acquired Imp. System Shield.
16117_ Acquired Antigrav Array.
16119_ K-01 Serf cleans the Vacuum Chamber.
16120_ Acquired Antigrav Array.
16122_ K-01 Serf cleans the Vacuum Chamber. <x2>
16134_ ALERT: All DSF locations entering lockdown mode.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ????????????????????? ???????????????????????????? |
| ????????????????????#  ??????????????????????????? |
| ????????????????????#  ??????????????????????????? |
| ????????????????????#  ??????????????????????????? |
| ????????????????????#  ??????????????????????????? |
| ????????????????????#  ??????????????????????????? |
| ????????????????????#   ?????????????????????????? |
| ????????????????????g   ?????????????????????????? |
| ????????????????????# g ?????????????????????????? |
| ????????????????????# g ?????????????????????????? |
| ????????#############   ?????????????????????????? |
| ???????                 ?????????????????????????? |
| ???????                  ????????????????????????? |
| ???????            ! k   ????????????????????????? |
| ????????""               ????????????????????????? |
| ???????"F"               ?????????????????????" ?? |
| ???????"                 ????????????????????""  # |
| ????????""   !!          ###############????"""  / |
| ???????"""   !!           k            #?? """"  # |
| ??????#                          p     #?        # |
| ??????#                  @        p w  #         # |
| ??????#                    """   """p  + = =     # |
| ??????#BB########+###      """   """   #         # |
| ????????????????????#      """   """   #??######## |
| ????????????????????#                  #?        # |
| ????????????????????#              Y   #?        # |
| ????????????????????#                  #     !!! # |
| ????????????????????#                  #     !!] # |
| ????????????????????#                  +     !!  # |
| ????????????????????#                  #         # |
| ????????????????????#                  #         # |
| ????????????????????#                  #?        # |
| ????????????????????#                  #?### ##### |
| ????????????????????#                  #?????#???? |
| ????????????????????#                  #?????????? |
| ????????????????????#                  #?????????? |
| ????????????????????#+##+###    ########?????????? |
| ???????????????????????????#    #????????????????? |
| ???????????????????????????#    ########?????????? |
| ???????????????????????????#           #?????????? |
| ???????????????????????????#           #?????????? |
| ???????????????????????????#           #?????????? |
| ???????????????????????????#           #?????????? |
| ???????????????????????????########    #?????????? |
| ??????????????????????????????????#    #?????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           46
Energy Generation          27
Energy Capacity            700
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           16
Terrain Scan Density       10
Armor Coverage             550
Utility Shielding          66
Weapon Shielding           100
Phase Shifting             15
Evasion (%)                84
Targeting Accuracy         8
Melee Accuracy             11
Recoil Reduction           4
Offensive Hacking          10
Defensive Hacking          20
Authchip Count             1

 Item Schematics 
-----------------
                  Cmb. Airjet | -9/Materials | Scanalyzed
          Imp. Thermal Shield | -6/Zion      | Archive
 Magnetic Acceleration Cannon | -6/Zion      | Archive
        Imp. Particle Charger | -6/Zion      | Archive
               Adv. Drone Bay | -6/Zion      | Archive
     Adv. Transmission Jammer | -6/Zion      | Archive
    Adv. Melee Analysis Suite | -6/Zion      | Archive
               Mni. Drone Bay | -6/Zion      | Archive
           Imp. Hacking Suite | -6/Zion      | Archive
                KE Penetrator | -6/Zion      | Archive
                Remote Shield | -6/Zion      | Archive
      Adv. Signal Interpreter | -6/Zion      | Archive
            Imp. Focal Shield | -6/Zion      | Archive
         Adv. Terrain Scanner | -6/Zion      | Archive
         Imp. Antigrav System | -6/Zion      | Archive
            Lrn. Sensor Array | -4/Factory   | Hacked

 Robot Schematics 
------------------
  R-10 Processor | -6/Zion | Archive
        E-15 Imp | -6/Zion | Archive
      M-28 Smith | -6/Zion | Archive
 H-88 Terminator | -6/Zion | Archive

 Fabricated
------------
 Cmb. Airjet | x2 | -6/Factory | Authchip

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Are We The Baddies?

 Challenges 
------------
None

 Game 
------
Seed              AntigravTeslaEdition
  Manual?         1
Play Time         03:03:04
  Cumulative      133.6 hours
  Start           2024.08.11 @ 13:00:33
  End             2024.08.11 @ 19:57:43
Sessions          9
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          117
  Rogue           117
  Adventurer      0
  Explorer        0
Win Type          -
  Total           4
  Types           2/0/2/0/0/0/0/0/0
Lore%             66
Gallery%          61
Achievement%      57
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 386a02f6-6945-4c63-8e66-d6531fb4a498