Cogmind - Beta 13 @@@ ROGUE MODE // 2024.08.01 @ 07:42:33 Player: Fqbits Result: Destroyed by B-75 Beast with Heavy Plasma Cannon Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (78) 390 Value Destroyed (2217) 2217 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (728) 728 TOTAL SCORE: 6835 Bonus ------- High Alert Combat Kills 28 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/850 Matter 245/300 Energy 98/100 System Corruption 12% Temperature Cool (12) Movement Core (50) Location -6/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Enhanced Optical Array Advanced Terrain Scan Processor Transport Network Coupler Improved Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Datajack Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Armored Leg > --- UTILITY ---------- Medium Storage Unit Enhanced Optical Array Experimental Sensor Array Improved Signal Interpreter Advanced Terrain Scan Processor Transport Network Coupler Improved Targeting Computer > --- WEAPON ----------- Plasma Rifle Mini Assault Cannon > --- INVENTORY -------- Light Deuterium Engine Carbon-fiber Leg Trap Scanner Medium Reactive Plating Focal Shield Thermic Laser Ion Cannon Advanced EMP Blaster Improved Datajack Improved Datajack [Rating: 60] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Medium Storage Unit Device Trap Scanner Storage Medium Storage Unit Processor Improved Targeting Computer Protection Medium Reactive Plating Weapon Ion Cannon Energy Gun Thermic Laser Energy Cannon Ion Cannon Ballistic Gun Heavy Battle Rifle Ballistic Cannon Mini Assault Cannon Launcher Advanced EMP Blaster Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Gar Slots Evolved 8 | . . 2 . 2 2 2 . Power 1 | . . . . . . 1 . Propulsion 2 | . . 2 . . . . . Utility 5 | . . . . 2 2 1 . Weapon . | . . . . . . . . Parts Attached 75 | 6 11 2 3 23 14 14 2 Power 10 | 1 1 . . 4 2 2 . Engine 8 | 1 1 . . 3 1 2 . Core 2 | . . . . 1 1 . . Reactor . | . . . . . . . . Propulsion 27 | 2 6 2 . 8 7 2 . Treads 9 | . 2 . . 7 . . . Leg 14 | . 2 2 . 1 7 2 . Wheel 4 | 2 2 . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 17 | 1 2 . . 4 3 6 1 Device 8 | . . . . 2 2 3 1 Storage 2 | 1 1 . . . . . . Processor 6 | . 1 . . 2 1 2 . Hackware . | . . . . . . . . Protection 1 | . . . . . . 1 . Artifact . | . . . . . . . . Weapon 21 | 2 2 . 3 7 2 4 1 Energy Gun 2 | . . . . . . 2 . Energy Cannon 6 | . . . 2 2 1 1 . Ballistic Gun 6 | 2 2 . . 2 . . . Ballistic Cannon 2 | . . . . 1 1 . . Launcher 1 | . . . . . . 1 . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 4 | . . . 1 2 . . 1 Unidentified Prototypes 2 | . . . . . 1 1 . Parts Lost 38 | . 2 . . 12 6 14 4 Power 7 | . 1 . . 3 . 3 . Propulsion 15 | . 1 . . 6 3 5 . Utility 7 | . . . . . 1 3 3 Weapon 9 | . . . . 3 2 3 1 Highest Loss Streak 7 | . 1 . . 3 6 7 4 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 94 | . 88 100 100 95 88 94 49 Engine 8 | . 14 11 11 7 2 11 . Treads 15 | . 23 . . 29 7 . . Leg 15 | . 3 44 44 3 15 24 . Device 7 | . . . . 9 14 8 10 Storage 8 | . 14 11 11 9 7 5 . Processor 18 | . 3 11 11 18 23 30 33 Energy Cannon 8 | . . . 18 9 4 4 . Ballistic Gun 4 | . 28 22 . 5 2 . . Ballistic Cannon 2 | . . . . . 7 4 . Special Melee Weapon 1 | . . . 3 2 . . 5 Naked Turns . | . . . . . . . . Heaviest Build 33 | 11 18 18 27 31 28 33 4 Greatest Support 80 | 26 40 40 40 80 66 67 3 Greatest Overweight (x) 8 | . . . . 2 8 . 1 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 5 Average Capacity 9 | 7 9 10 10 10 10 9 5 Most Carried 10 | 8 9 10 10 10 8 10 3 Average Carried 8 | 4 7 7 9 9 6 7 1 Final Capacity 10 | 8 10 10 10 10 10 5 5 Final Carried 10 | 6 8 9 10 9 7 4 1 Class Distribution -------------------- 61% | Scavenger-Mutant 19% | Scavenger-Skirmisher 12% | Mutant 7% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Skirmisher | -7/Factory Scavenger-Skirmisher | -6/Factory Mutant | -6/Garrison Resources | -11 -10 -9 -9 -8 -7 -6 -6 ----------- Run | Yrd Mat Mat Min Mat Fac Fac Gar Matter Collected 1404 | 186 289 . 188 399 195 147 . Remotely . | . . . . . . . . Salvage Created 2626 | . 334 . 182 1829 281 . . Parts 158 | . 30 . 12 98 18 . . Haulers Intercepted 5 | . 1 . . 4 . . . Recyclers Shooed 1 | . . . . . . 1 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Gar Combat Hostiles Destroyed 60 | . 11 . 8 34 7 . . Guns 21 | . 11 . . 9 1 . . Cannons 34 | . . . 8 20 6 . . AOE 3 | . . . . 3 . . . Classes Destroyed 13 | . 5 . 1 6 1 . . Worker 2 | . 1 . . 1 . . . Builder 1 | . . . . 1 . . . Tunneler 1 | . . . . 1 . . . Hauler 5 | . 1 . . 4 . . . Recycler 1 | . . . . 1 . . . Operator 3 | . . . . 2 1 . . Watcher 5 | . 1 . . 2 2 . . Swarmer 22 | . 8 . 6 6 2 . . Grunt 27 | . 3 . 1 20 3 . . Brawler 2 | . . . 1 1 . . . Duelist 2 | . . . . 1 1 . . Sentry 6 | . . . . 6 . . . Programmer 1 | . . . . . 1 . . Best Kill Streak 8 | . 5 . 3 8 3 . . Combat Bots Only 5 | . 5 . 3 5 3 . . Max Kills in Single Turn 5 | . 1 . 1 5 1 . . Gunslinging . | . . . . . . . . Exploded 3 | . . . . 3 . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Min Mat Fac Fac Gar Hostile Shots Fired 662 | . 98 . 47 179 65 245 28 Missed 229 | . 26 . 7 52 11 120 13 Damage Taken 6086 | . 618 . 317 1931 901 2064 255 Core 1430 | . 107 . 46 227 198 669 183 Absorbed by Shields . | . . . . . . . . Ignored by Resistances 147 | . . . . . . 147 . Regen/Repaired (Parts) 11 | . . . . 11 . . . Core Remaining (%) 74 | 100 57 . 88 58 71 . . Volleys Fired 221 | . 41 . 32 111 29 8 . Largest 2 | . 2 . 2 2 2 2 . Hottest 160 | . 40 . 120 120 108 160 . Shots Fired 373 | . 82 . 37 184 55 15 . Gun 146 | . 82 . . 40 9 15 . Cannon 227 | . . . 37 144 46 . . Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 166 | . 82 . . 46 38 . . Thermal 207 | . . . 37 138 17 15 . Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 25 | . 5 . 4 25 6 7 . Robot Miss Streak 6 | . 5 . 6 5 3 2 . Penetration Max . | . . . . . . . . Secondary Targets 7 | . 7 . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . Shots Hit Robots 219 | . 37 . 22 120 30 9 1 Core Hits 107 | . 19 . 8 65 12 3 . Critical Kills 2 | . . . . 2 . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 6 | . . . . 3 2 1 . Burn 1 | . . . . . . 1 . Meltdown 2 | . . . . 2 . . . Destroy 1 | . . . . 1 . . . Blast 2 | . . . . . 2 . . Melee Attacks 8 | . . . 3 4 . . 1 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 5 | . . . 2 3 . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5227 | . 414 . 463 3324 832 194 . Guns 1306 | . 414 . . 601 108 183 . Cannons 3438 | . . . 463 2251 724 . . Explosions 472 | . . . . 472 . . . Melee . | . . . . . . . . Ramming 11 | . . . . . . 11 . Kinetic 1698 | . 414 . . 691 593 . . Thermal 3046 | . . . 463 2161 239 183 . Explosive 472 | . . . . 472 . . . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 12 | . . . . . 1 3 12 Average Corruption 1 | . . . . . 1 2 4 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 11 | . . . . . 6 3 2 Message Errors 2 | . . . . . 1 1 . Matter Fused 5 | . . . . . 3 1 1 Heat Flow Errors 1 | . . . . . . . 1 Energy Discharges 1 | . . . . . 1 . . Parts Rejected 1 | . . . . . . 1 . Misfires 1 | . . . . . 1 . . Overload Shots . | . . . . . . . . Overflow Damage 118 | . . . 22 50 46 . . Projectiles 68 | . . . 22 . 46 . . Explosions 50 | . . . . 50 . . . Melee . | . . . . . . . . Knockbacks 3 | . . . . 1 2 . . Impact . | . . . . . . . . Kinetic 3 | . . . . 1 2 . . Secondary . | . . . . . . . . Self-Inflicted Damage 190 | . . . . 190 . . . Shots 2 | . . . . 2 . . . Rammed . | . . . . . . . . Targets Rammed 2 | . . . . . . 2 . Kicked 2 | . . . . . . 2 . Crushed . | . . . . . . . . Highest Temperature 472 | . 12 . 196 472 108 354 133 Average Temperature 91 | . 7 . 72 105 29 124 84 Received Heat Transfer 1725 | . 84 . 12 828 252 492 57 Effects 8 | . . . . 7 . 1 . Shutdowns 2 | . . . . 1 . 1 . Energy Bleed 1 | . . . . 1 . . . Interference 3 | . . . . 3 . . . Matter Decay 1 | . . . . 1 . . . Damage (minor) 1 | . . . . 1 . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 2 | . . . . 2 . . . Combat Hostiles 2 | . . . . 2 . . . Parts Melted 5 | . . . 1 4 . . . Heat Transferred 5138 | . . . 740 3478 370 550 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Gar Peak Influence 539 | . 309 66 282 539 319 104 72 Initial 245 | . . 66 25 13 245 16 72 Average 174 | . 150 66 116 259 208 12 66 Maximum Alert Level 2 | . 1 . 1 2 1 . . Low Security (%) 57 | 100 56 100 80 32 51 100 100 Level 1 38 | . 43 . 19 58 48 . . Level 2 3 | . . . . 9 . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 11 | . 1 1 . 6 1 2 . Investigation 5 | . . 1 . 3 . 1 . Extermination 2 | . . . . . 1 1 . Reinforcement 4 | . 1 . . 3 . . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . 1 . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Gar Distress Signals 7 | . 1 . . 4 . 2 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 126 | . 17 1 12 51 10 26 9 Peak Tracking Total 17 | . 8 1 4 4 3 17 8 Tactical Retreats 7 | . . . 3 1 . 3 . Traps | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Gar Traps Triggered 5 | . . 1 . . 1 2 1 Indirectly . | . . . . . . . . Trap Hack Attempts 81 | . . . . 80 . . 1 Triggered . | . . . . . . . . Disarmed 3 | . . . . 3 . . . Reprogrammed 3 | . . . . 3 . . . Reused 2 | . . . . 2 . . . Traps Extracted . | . . . . . . . . Installed 1 | . . . 1 . . . . Triggered 2 | . . . . 2 . . . Most Traps Carried 1 | . . . 1 . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 ---------- Run | Yrd Mat Mat Min Mat Fac Fac Gar Machines Disabled 5 | . . . 1 4 . . . Max in Single Turn 2 | . . . 1 2 . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Gar Machines Accessed 12 | . 2 . . 7 1 2 . Terminals 8 | . 2 . . 4 1 1 . Fabricators . | . . . . . . . . Repair Stations 1 | . . . . 1 . . . Recycling Units 1 | . . . . 1 . . . Scanalyzers 1 | . . . . 1 . . . Garrison Access 1 | . . . . . . 1 . Total Hacks 31 | . 6 . . 19 1 5 . Successful 15 | . 3 . . 11 . 1 . Failed 16 | . 3 . . 8 1 4 . Catastrophic 4 | . . . . 3 . 1 . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 20 | . 6 . . 11 1 2 . Fabricators . | . . . . . . . . Repair Stations 4 | . . . . 4 . . . Recycling Units 1 | . . . . 1 . . . Scanalyzers 3 | . . . . 3 . . . Garrison Access 3 | . . . . . . 3 . Terminal Hacks 9 | . 3 . . 6 . . . Record 1 | . . . . 1 . . . Prototype ID Bank 1 | . 1 . . . . . . Emergency Access Points 1 | . . . . 1 . . . Unreport Threat 2 | . 1 . . 1 . . . Locate Traps 3 | . . . . 3 . . . Zone Layout 1 | . 1 . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 2 | . . . . 2 . . . Scan Component 1 | . . . . 1 . . . Repair 1 | . . . . 1 . . . Recycling Unit Hacks 1 | . . . . 1 . . . Report Inventory 1 | . . . . 1 . . . Scanalyzer 2 | . . . . 2 . . . Insert Component 1 | . . . . 1 . . . Analyze 1 | . . . . 1 . . . Garrison Access Hacks 1 | . . . . . . 1 . Unlock Access 1 | . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 2 | . . . . 1 1 . . Used . | . . . . . . . . Hacking Detections 11 | . 2 . . 6 1 2 . Full Trace Events 4 | . . . . 3 . 1 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . . . 1 . . . Time 136 | . . . . 136 . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged 1 | . . . . 1 . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 ------------ Run | Yrd Mat Mat Min Mat Fac Fac Gar Used RIF Installer 1 | . . . . . . . 1 Robots Hacked 5 | . . . 2 3 . . . Non-combat 3 | . . . 1 2 . . . Combat 2 | . . . 1 1 . . . Robot Hacks Applied 6 | . . . 3 3 . . . parse_system 5 | . . . 3 2 . . . no_distress 1 | . . . . 1 . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Min Mat Fac Fac Gar Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Gar Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 2 | . . . 2 . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 ------------- Run | Yrd Mat Mat Min Mat Fac Fac Gar Turns Passed 5484 | 62 379 92 906 2320 825 840 60 Spaces Moved 3158 | 49 156 66 682 1092 426 620 67 Core 139 | 2 . . . . 9 61 67 Treads 1259 | . 111 . . 1002 146 . . Legs 1703 | . 35 66 682 90 271 559 . Wheels 57 | 47 10 . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 90 120 120 120 120 50 50 Average Speed 136 | 88 146 120 120 161 144 113 82 Slowest Speed 450 | 90 160 120 120 260 450 120 100 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 31 | 4 27 8 100 66 11 19 17 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 6 | . 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . Scrap Searched 1 | . . . 1 . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 55 | . . . 8 43 4 . . Melee . | . . . . . . . . Projectile 30 | . . . 8 18 4 . . AOE 25 | . . . . 25 . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Gar Total 3975 | 67 232 82 732 1467 582 741 72 Wait 344 | 1 15 . 5 138 98 87 . Move 3151 | 48 155 65 681 1091 425 619 67 Hop . | . . . . . . . . Pick Up 62 | 12 6 9 4 11 12 8 . Fast Attach 9 | . 1 . . 8 . . . Attach 43 | 6 4 2 . 7 13 9 2 Detach . | . . . . . . . . Swap 23 | . 6 . 3 8 1 5 . Drop 30 | . 4 6 3 9 4 3 1 Fire 221 | . 41 . 32 111 29 8 . Melee 8 | . . . 3 4 . . 1 Ram . | . . . . . . . . Kick 2 | . . . . . . 2 . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap 82 | . . . 1 80 . . 1 Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -6/Factory -6/Garrison History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 63 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 340 | -10/Materials | Discovered new exit (range 9) 441 | -10/Materials | Identified exit to Materials 442 | -10/Materials | Entered another Materials area 442 | -9/Materials | Evolved 2 slots: Propulsion x2 481 | -9/Materials | Discovered new exit (range 12) 533 | -9/Materials | Identified exit to Mines 534 | -9/Materials | Entered Mines 548 | -9/Mines | Learned Materials terminal intel 678 | -9/Mines | Discovered new exit (range 7) 749 | -9/Mines | Build established: Scavenger-Mutant 847 | -9/Mines | Discovered new exit (range 4) 850 | -9/Mines | Identified exit to Materials 929 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1022 | -9/Mines | Found a hidden stash of uninstalled traps 1068 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1071 | -9/Mines | Found Prototype Device 1440 | -9/Mines | Entered Materials 1440 | -8/Materials | Evolved 2 slots: Utility x2 1441 | -8/Materials | Loaded intel: 12 terminal locations 1609 | -8/Materials | Lost 3 parts (1p2n) 1724 | -8/Materials | Lost 3 parts (1p2n) 2028 | -8/Materials | Identified Exp. Sensor Array 2487 | -8/Materials | Discovered new exit (range 14) 2506 | -8/Materials | Identified exit to Factory 3176 | -8/Materials | Discovered exit to Factory (range 15) 3343 | -8/Materials | Repaired Broken Exp. Sensor Array 3590 | -8/Materials | Lost 3 parts (1p1n1w) 3760 | -8/Materials | Entered Factory 3760 | -7/Factory | Evolved 2 slots: Utility x2 4086 | -7/Factory | Lost 6 parts (3n1u2w) 4535 | -7/Factory | Build established: Skirmisher 4541 | -7/Factory | Discovered new exit (range 15) 4584 | -7/Factory | Identified exit to Factory 4585 | -7/Factory | Entered another Factory area 4585 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 4903 | -6/Factory | Build established: Scavenger-Skirmisher 5367 | -6/Factory | Lost 7 parts (2p2n3w) 5394 | -6/Factory | Core integrity fell below 50% 5424 | -6/Factory | Identified exit to Garrison 5425 | -6/Factory | Entered Garrison 5450 | -6/Garrison | Lost 6 parts (3n3u) 5471 | -6/Garrison | Installed Relay Interface Framework 5472 | -6/Garrison | Core integrity fell below 20% 5475 | -6/Garrison | System corruption reached 10% 5479 | -6/Garrison | Spotted B-75 Beast 5482 | -6/Garrison | Triggered checkpoint 5485 | -6/Garrison | Destroyed by B-75 Beast with Heavy Plasma Cannon Last Messages --------------- 05454_ System corrupted: Matter fused (-10). 05466_ Attempting to reprogram Alarm Trap. 05467_ Triggered Alarm Trap. 05467_ An alarm sounds. Initiating installation procedure... 05471_ Relay Interface Framework installed. 05473_ Jacked B-48 Gladiator... 05473_ Command string: query(help) 05473_ No effect. 05474_ Imp. Datajack destroyed. 05474_ Trap Scanner destroyed. 05474_ System corrupted by crushing effect (+5). 05474_ System corrupted by crushing effect (+4). 05478_ System corrupted: Heat flow error (+161). 05478_ Focal Shield destroyed. 05480_ S-27 Virus destroyed. 05482_ Garrison Door breached. 05482_ Beams of light sweep through the air. An alarm sounds. 05482_ Imp. Signal Interpreter destroyed. [Achievement: Just Browsing] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????#??????????????? | | ????????????????????????????????? #??????????????? | | ???????????????????????????????? #??????????????? | | ??????????????????????????????? #??????????????? | | ???????????????????######""""## #??????????????? | | ????????????????#### #??????????????? | | ????????????????? ^ #??????????????? | | ?????????????????? #??????????????? | | ???????????????????# ## #? #??????????????? | | ?????????????????### ##@ ## #??????????????? | | ?????????????????# "??????????????? | | ?????????????????# BB "??????????????? | | ?????????????????# BB "??????????????? | | ?????????????????# "??????????????? | | ?????????????????### s## ## #??????????????? | | ???????????????????# ## ## ######?????????? | | ???????????????????# ???????? | | ???????????????????# ???????? | | ###########????????# #####??????????? | | #????????## ## ######??????????????? | | ###"""### #?????????# [## #???????????????????? | | ????????# #?????????# %#?#####???????????????????? | | ????????# #?????????+ =#?????????????????????????? | | ????????# #?????????# #?????????????????????????? | | ????????# #?????????# #?????????????????????????? | | ????????# #?????????# #?????????????????????????? | | ?????#### ########### #?????????????????????????? | | ?????# #?????????????????????????? | | ?????# #?????????????????????????? | | ?????# ############## ##????????????????????????? | | ?????# #???????????# ^ #????????????????????????? | | ?????# #???????????#" "#????????????????????????? | | ?????# #???????????#" "#????????????????????????? | | ?????# #???????????#" "#????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 23 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 20 Terrain Scan Density 210 Cloak Strength 2 Resistance: KI 20 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Hehehe Just Browsing Safety First Challenges ------------ None Game ------ Seed InertialNodeTerminator Manual? 0 Play Time 01:04:08 Cumulative 20.0 hours Start 2024.07.31 @ 22:43:42 End 2024.08.01 @ 07:42:33 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 32 Rogue 32 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 25 Achievement% 24 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 77x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c0b84247-1ace-4d91-ac73-a24535f5b27c