Cogmind - Beta 17 @@@ ROGUE MODE // 2026.08.06 @ 10:39:18 Player: Floof Enjoyer Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (52) 260 Value Destroyed (1640) 1640 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (389) 389 TOTAL SCORE: 6549 Bonus ------- High Alert Combat Kills 33 Follower Combat Kills 56 Met Data Miner 300 Cogmind --------- Core Integrity 722/850 Matter 204/300 Energy 16/100 System Corruption 0% Temperature Cool (14) Movement Walking (120) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Improved Carbon-fiber Leg Improved Titanium Leg > --- UTILITY (7) ------ Targeting Computer Target Analyzer Weapon Cycler High-powered Tractor Beam > --- WEAPON (2) ------- Proton Cannon Compact Ion Cannon > --- INVENTORY (5) ---- Microactuators Improved Proton Missile Launcher Welding Torch Peak State ------------ > --- POWER ------------ Deuterium Engine Light Nuclear Core > --- PROPULSION ------- Titanium Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Improved Cooling System Small Storage Unit Improved Terrain Scanner Targeting Computer Recoil Stabilizer Reflective Plating > --- WEAPON ----------- Heavy Particle Gun Gauss Rifle > --- INVENTORY -------- Light Ion Engine Titanium Leg Microactuators Improved Utility Shielding Heavy Particle Gun Improved Grenade Launcher Improved Grenade Launcher [Rating: 42] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Improved Carbon-fiber Leg Treads Light Treads Leg Improved Carbon-fiber Leg Wheel Wheel Hover Unit Hover Unit Flight Unit Cesium-ion Thruster Utility Small Storage Unit Device Improved Cooling System Storage Small Storage Unit Processor Targeting Computer Protection Reflective Plating Weapon Heavy Particle Gun Energy Gun Heavy Particle Gun Energy Cannon Proton Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Improved Light Cannon Launcher Improved Proton Missile Launcher Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Slots Evolved 8 | . . . 2 2 2 . . . . 2 Power 1 | . . . . 1 . . . . . . Propulsion 2 | . . . . 1 . . . . . 1 Utility 5 | . . . 2 . 2 . . . . 1 Weapon . | . . . . . . . . . . . Parts Attached 78 | 7 3 . 10 33 5 1 2 . 10 7 Power 15 | 2 . . 2 8 . 1 1 . 1 . Engine 10 | 2 . . 2 5 . 1 . . . . Core 5 | . . . . 3 . . 1 . 1 . Reactor . | . . . . . . . . . . . Propulsion 21 | 2 2 . 4 8 2 . . . 1 2 Treads 2 | . . . . 1 . . . . 1 . Leg 10 | . . . 2 4 2 . . . . 2 Wheel 2 | 2 . . . . . . . . . . Hover 5 | . 2 . . 3 . . . . . . Flight 2 | . . . 2 . . . . . . . Utility 19 | 1 1 . 3 6 2 . 1 . 3 2 Device 10 | . 1 . 1 2 2 . . . 3 1 Storage 2 | 1 . . 1 . . . . . . . Processor 2 | . . . . 1 . . . . . 1 Hackware . | . . . . . . . . . . . Protection 5 | . . . 1 3 . . 1 . . . Artifact . | . . . . . . . . . . . Weapon 23 | 2 . . 1 11 1 . . . 5 3 Energy Gun 10 | 1 . . 1 6 . . . . 2 . Energy Cannon 2 | . . . . . . . . . . 2 Ballistic Gun 5 | 1 . . . 3 1 . . . . . Ballistic Cannon 3 | . . . . . . . . . 3 . Launcher 3 | . . . . 2 . . . . . 1 Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 4 | . . . . 3 . . . . . 1 Parts Lost 27 | . . . . 4 . 1 1 . 19 2 Power 3 | . . . . . . 1 . . 2 . Propulsion 7 | . . . . 3 . . . . 3 1 Utility 8 | . . . . 1 . . 1 . 6 . Weapon 9 | . . . . . . . . . 8 1 Highest Loss Streak 13 | . . . . 2 . 1 1 . 13 2 To Critical Strikes . | . . . . . . . . . . . Average Backups 5 | 1 3 3 4 7 6 6 5 7 3 1 Power . | . 1 1 1 . . . . . . . Propulsion . | . 1 . 1 . . . . . . . Utility 1 | . . 1 1 2 2 2 2 2 1 1 Weapon 2 | 1 1 1 1 3 3 3 3 4 1 . Tool/Special . | . . . . . . . . . . . Unused Backups 9 | . . . 1 6 . . . . 1 1 Power 1 | . . . 1 . . . . . . . Propulsion 3 | . . . . 3 . . . . . . Utility 2 | . . . . 2 . . . . . . Weapon 1 | . . . . 1 . . . . . . Tool/Special 2 | . . . . . . . . . 1 1 Average Slot Usage (%) 84 | . 92 100 99 96 99 99 99 100 49 36 Engine 7 | . 14 14 11 10 7 9 7 7 1 . Core 4 | . . . . 6 7 3 6 7 1 . Leg 15 | . . . 7 23 23 23 23 23 4 4 Wheel 1 | . 7 28 13 . . . . . . . Hover 1 | . 21 . . 1 . . . . . . Device 14 | . 7 14 11 9 22 23 23 23 11 10 Storage 10 | . 14 14 22 15 7 7 7 7 5 . Processor 5 | . . . . 3 7 7 7 7 7 10 Protection 5 | . . . 10 7 7 7 6 7 1 . Energy Gun 7 | . 14 14 11 9 7 7 7 7 6 1 Ballistic Gun 6 | . 14 14 11 8 7 7 7 7 1 . Peak Build Rating 42 | 6 7 7 15 33 42 42 42 42 42 31 Average Rating 25 | 4 6 7 10 25 38 40 40 42 18 18 On Entrance 21 | . 6 7 7 11 29 41 40 42 42 10 Avg Prop Armor Cover (%) 10 | . . . . 10 . . . . . . Naked Turns . | . . . . . . . . . . . Heaviest Build 34 | 12 13 13 20 33 34 34 32 32 32 18 Greatest Support 53 | 20 20 20 20 49 53 53 53 53 53 38 Greatest Overweight (x) 7 | 1 1 . 1 7 . . . . 6 . Average Overweight (x) . | . . . . . . . . . 1 . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 8 5 Average Capacity 7 | 6 8 8 8 8 8 8 8 8 7 5 Most Carried 8 | 5 5 3 8 8 8 7 8 7 8 4 Average Carried 5 | 2 3 3 4 7 6 6 5 7 3 1 Final Capacity 8 | 8 8 8 8 8 8 8 8 8 5 5 Final Carried 8 | 2 3 3 8 7 6 6 7 7 1 3 Class Distribution -------------------- 90% | Mutant 9% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Mutant | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ----------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Matter Collected 2021 | 237 93 . 225 936 30 186 115 . 180 19 Remotely 19 | . . . . . . . . . . 19 Salvage Created 1727 | . 97 . 225 965 30 52 154 . 204 . Parts 92 | . 8 . 9 59 4 5 4 . 3 . Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed 5 | . 1 . . 4 . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 27 | . . . . . . 18 3 . 6 . Prevented . | . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Combat Hostiles Destroyed 41 | . 2 . 4 21 . 2 5 . 7 . Guns 30 | . 2 . 4 17 . 2 5 . . . Cannons 5 | . . . . . . . . . 5 . AOE 6 | . . . . 4 . . . . 2 . Classes Destroyed 11 | . 2 . 2 5 . . . . 2 . Worker 2 | . . . . 2 . . . . . . Builder 2 | . . . . 1 1 . . . . . Recycler 2 | . . . . 2 . . . . . . Operator 2 | . 1 . . 1 . . . . . . Drone 1 | . . . . . . . . . 1 . Watcher 3 | . . . 1 2 . . . . . . Swarmer 15 | . . . . 9 . 2 4 . . . Grunt 14 | . 2 . 3 5 . . . . 4 . Duelist 1 | . . . . . . . . . 1 . Sentry 8 | . . . 1 6 . . . . 1 . Hunter 2 | . . . . 1 . . 1 . . . Best Kill Streak 10 | . 2 . 2 10 1 2 4 . 5 . Combat Bots Only 8 | . 2 . 2 8 . 2 4 . 5 . Max Kills in Single Turn 3 | . 1 . 1 3 1 1 1 . 1 . Gunslinging 1 | . . . . 1 . . . . . . Exploded 3 | . . . . 3 . . . . 1 . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Hostile Shots Fired 493 | . 10 . 33 163 . 21 45 . 113 108 Missed 160 | . 6 . 8 43 . 6 20 . 28 49 Hits 333 | . 4 . 25 120 . 15 25 . 85 59 Melee 9 | . . . . . . . . . 9 . Projectile 324 | . 4 . 25 120 . 15 25 . 76 59 Critical Strikes 8 | . . . . 4 . . . . 4 . Damage Taken 4659 | . 60 . 339 1477 . 223 381 . 1771 408 Core 990 | . 17 . 59 187 . 76 111 . 412 128 Absorbed by Shields . | . . . . . . . . . . . Redirected to Shielding 100 | . . . . . . . 59 . 41 . Ignored by Resistances 26 | . . . . 26 . . . . . . Regen/Repaired (Parts) 13 | . . . . 13 . . . . . . Core Remaining (%) 71 | 100 . 93 85 66 . . . . 14 . Volleys Fired 199 | . 10 . 26 94 4 8 20 . 35 2 Largest 2 | . 2 . 2 2 2 2 2 . 2 1 Hottest 104 | . 60 . 70 91 80 83 83 . 104 90 Shots Fired 378 | . 20 . 52 184 8 16 40 . 56 2 Gun 346 | . 20 . 52 182 8 16 40 . 28 . Cannon 27 | . . . . . . . . . 25 2 Launcher 5 | . . . . 2 . . . . 3 . Special . | . . . . . . . . . . . Kinetic 189 | . 10 . 26 90 4 8 20 . 31 . Thermal 147 | . . . 5 92 4 8 20 . 16 2 Explosive 5 | . . . . 2 . . . . 3 . Electromagnetic 37 | . 10 . 21 . . . . . 6 . Robot Hit Streak 15 | . 5 . 9 12 1 6 7 . 15 1 Robot Miss Streak 9 | . 3 . 3 4 2 5 2 . 9 3 Penetration Max 1 | . . . . 1 . . . . . . Secondary Targets 5 | . . . 1 3 . . 1 . . . Max Gunslinging Chain 1 | . . . 1 1 . . 1 . . . Shots Hit Robots 235 | . 12 . 34 114 2 10 27 . 35 1 Core Hits 99 | . 6 . 10 45 2 5 7 . 24 . Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 7 | . . . 1 4 . 1 . . 1 . Burn 7 | . . . 1 4 . 1 . . 1 . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 5365 | . 160 . 465 2725 73 210 436 . 1270 26 Guns 3803 | . 160 . 462 2153 73 210 436 . 309 . Cannons 432 | . . . . . . . . . 406 26 Explosions 1126 | . . . . 571 . . . . 555 . Melee . | . . . . . . . . . . . Ramming 4 | . . . 3 1 . . . . . . Kinetic 2320 | . 77 . 246 1168 36 103 203 . 487 . Thermal 2019 | . . . 50 1337 37 107 233 . 229 26 Explosive 710 | . . . . 219 . . . . 491 . Electromagnetic 312 | . 83 . 166 . . . . . 63 . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 3 | . . . . 3 . . . . . . Average Corruption 3 | . . . . 3 . . . . . . Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 18 | . . . . 18 . . . . . . Message Errors 3 | . . . . 3 . . . . . . Matter Fused 6 | . . . . 6 . . . . . . Heat Flow Errors 1 | . . . . 1 . . . . . . Energy Discharges 3 | . . . . 3 . . . . . . Parts Rejected 1 | . . . . 1 . . . . . . Data Loss (minor) 1 | . . . . 1 . . . . . . Data Loss (major) 1 | . . . . 1 . . . . . . Misfires 1 | . . . . 1 . . . . . . Weapon Failures 1 | . . . . 1 . . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 152 | . . . . 130 . . . . 22 . Projectiles 18 | . . . . . . . . . 18 . Explosions 134 | . . . . 130 . . . . 4 . Melee . | . . . . . . . . . . . Knockbacks 7 | . . . . . . . . . 7 . Impact . | . . . . . . . . . . . Kinetic 7 | . . . . . . . . . 7 . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 112 | . . . . . . . . . 112 . Shots 3 | . . . . . . . . . 3 . Rammed . | . . . . . . . . . . . Targets Rammed 3 | . . . 1 2 . . . . . . Kicked 3 | . . . 1 2 . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 357 | . 89 . 216 357 . . . . 54 69 Average Temperature 100 | . 47 . 91 112 . . . . 19 37 Received Heat Transfer 1224 | . 33 . 186 441 . . . . 462 102 Effects 4 | . . . . 4 . . . . . . Shutdowns 2 | . . . . 2 . . . . . . Interference 2 | . . . . 2 . . . . . . Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 5 | . . . 2 2 . . 1 . . . Heat Transferred 4272 | . . . 222 2742 74 296 444 . 457 37 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . 1 . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Maximum Alert Level 3 | . . . . 2 . . . . . 3 Low Security (%) 80 | 100 100 100 100 77 100 . . . . . Level 1 5 | . . . . 9 . . . . . . Level 2 7 | . . . . 13 . . . . . . Level 3 7 | . . . . . . . . . . 100 Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 900 | . 55 9 55 432 189 . . . . 900 Initial 900 | . . 9 3 10 189 . . . . 900 Average 137 | . 25 9 18 103 151 . . . . 852 Influence Increases 2260 | . 70 . 127 726 19 70 150 . 182 916 Destroy 0b10 Robot/C 820 | . 40 . 80 420 . 40 100 . 140 . Destroy 0b10 Robot/NC 60 | . 5 . 5 40 5 . . . 5 . Destroy Leader 186 | . 10 . 22 104 . . 20 . 30 . Allied During Kill 7 | . . . . . . . . . 7 . Successful Hack 28 | . . . 5 9 14 . . . . . Disable Machine 120 | . 15 . . 105 . . . . . . Destroy Structure 34 | . . . . 33 . . . . . 1 Advance Influence 900 | . . . . . . . . . . 900 Lose Combat Pursuer 105 | . . . 15 15 . 30 30 . . 15 Influence Decreases 1434 | . 45 16 111 335 317 188 150 . 182 90 Entered New Map 309 | . . 16 6 15 227 45 . . . . Time Decay 1045 | . 45 . 105 310 90 143 150 . 132 70 Lost Part 80 | . . . . 10 . . . . 50 20 Squads Dispatched 1 | . . . . 1 . . . . . . Investigation . | . . . . . . . . . . . Extermination . | . . . . . . . . . . . Reinforcement 1 | . . . . 1 . . . . . . Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Distress Signals 2 | . 1 . . . . . . . 1 . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 68 | . 2 . 6 33 2 3 7 . 13 2 Peak Tracking Total 6 | . 2 . 3 5 2 4 4 . 6 2 Tactical Retreats 5 | . . . 1 1 . 1 1 . . 1 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Traps Triggered 5 | . . . . 5 . . . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ---------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Machines Disabled 8 | . 1 . . 7 . . . . . . Max in Single Turn 4 | . 1 . . 4 . . . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Machines Accessed 13 | . . . 4 3 2 . . 4 . . Terminals 5 | . . . 3 1 1 . . . . . Fabricators 1 | . . . . . 1 . . . . . Repair Stations 1 | . . . . 1 . . . . . . Recycling Units 1 | . . . 1 . . . . . . . Scanalyzers 1 | . . . . 1 . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 50 | . . . 7 12 2 . . 29 . . Successful 42 | . . . 3 8 2 . . 29 . . Failed 8 | . . . 4 4 . . . . . . Catastrophic 1 | . . . 1 . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual . | . . . . . . . . . . . Terminals 8 | . . . 6 1 1 . . . . . Fabricators 1 | . . . . . 1 . . . . . Repair Stations 4 | . . . . 4 . . . . . . Recycling Units 1 | . . . 1 . . . . . . . Scanalyzers 7 | . . . . 7 . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 33 | . . . 2 1 1 . . 29 . . Record 11 | . . . . . . . . 11 . . Part Schematic 10 | . . . . . . . . 10 . . Robot Schematic 5 | . . . . . . . . 5 . . Prototype ID Bank 3 | . . . . . . . . 3 . . Emergency Access Points 1 | . . . . 1 . . . . . . Investigation Status 1 | . . . 1 . . . . . . . Zone Layout 2 | . . . 1 . 1 . . . . . Fabricator Hacks 1 | . . . . . 1 . . . . . Network Status 1 | . . . . . 1 . . . . . Repair Station Hacks 2 | . . . . 2 . . . . . . Scan Component 1 | . . . . 1 . . . . . . Repair 1 | . . . . 1 . . . . . . Recycling Unit Hacks 1 | . . . 1 . . . . . . . Report Inventory 1 | . . . 1 . . . . . . . Scanalyzer 5 | . . . . 5 . . . . . . Retrieve Study 5 | . . . . 5 . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 4 | . . . 3 1 . . . . . . Full Trace Events 1 | . . . . 1 . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . 5 . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 10 | . . . . . . . . 10 . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Part Studies Acquired 4 | . . . . 4 . . . . . . Parts Repaired 1 | . . . . 1 . . . . . . Time 26 | . . . . 26 . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------------ Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Total Allies 1 | . . . . . . . . . 1 . Largest Group 1 | . . . . . . . . . 1 . Highest-Rated Group 96 | . . . . . . . . . 96 . Highest-Rated Ally 96 | . . . . . . . . . 96 . Total Orders . | . . . . . . . . . . . Ally Attacks 13 | . . . . . . . . . 13 . Total Damage 414 | . . . . . . . . . 414 . Kills 1 | . . . . . . . . . 1 . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Active Infowar (turns) 2616 | . . . 284 994 193 393 491 101 160 . Terrain 2616 | . . . 284 994 193 393 491 101 160 . Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . 1 . 1 . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Turns Passed 4113 | 60 136 13 357 1260 193 393 491 101 957 152 Spaces Moved 2514 | 57 104 16 260 716 138 299 344 83 389 108 Core 150 | 3 . . . 1 . . . . 135 11 Treads 161 | . . . . . . . . . 136 25 Legs 1796 | . . . 92 650 138 299 344 83 118 72 Wheels 257 | 54 25 16 162 . . . . . . . Hover 144 | . 79 . . 65 . . . . . . Flight 6 | . . . 6 . . . . . . . Fastest Speed 42 | 50 56 80 80 42 118 123 123 123 123 50 Average Speed 127 | 80 89 80 94 119 119 123 123 123 197 122 Slowest Speed 400 | 100 125 80 120 400 123 123 123 123 350 160 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 33 | 4 25 7 20 66 3 53 64 69 58 3 Regions Visited 10 Branch Regions 5 Pre-discovered Areas 1 | . . . . . . . . 1 . . Known Exits Taken . | . . . . . . . . . . . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 4 | . . . . . . . 2 . 2 . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 75 | . . . . 35 . 1 . . 38 1 Melee . | . . . . . . . . . . . Projectile 5 | . . . . 1 . 1 . . 2 1 AOE 70 | . . . . 34 . . . . 36 . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Total 3049 | 70 126 15 317 948 158 308 372 82 528 125 Wait 96 | . . . . 15 . . . . 81 . Move 2504 | 56 103 15 259 715 137 298 343 82 388 108 Hop . | . . . . . . . . . . . Pick Up 81 | 7 5 . 14 30 5 1 4 . 7 8 Fast Attach 17 | 1 . . . 16 . . . . . . Attach 41 | 5 1 . 2 10 3 1 1 . 12 6 Detach 1 | . . . . 1 . . . . . . Swap 52 | 1 4 . 8 29 5 . 2 . 2 1 Drop 55 | . 3 . 7 36 4 . 2 . 3 . Fire 199 | . 10 . 26 94 4 8 20 . 35 2 Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick 3 | . . . 1 2 . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 16) 61 | -11/Scrapyard | Entered Materials 170 | -10/Materials | Discovered new exit (range 9) 197 | -10/Materials | Entered Mines 207 | -10/Mines | Discovered new exit (range 3) 210 | -10/Mines | Entered Materials 210 | -9/Materials | Evolved 2 slots: Utility x2 304 | -9/Materials | Build established: Mutant 556 | -9/Materials | Discovered new exit (range 9) 567 | -9/Materials | Entered another Materials area 567 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 620 | -8/Materials | Repaired Terrain Scanner 1593 | -8/Materials | Destroyed 8 combat bots 1813 | -8/Materials | Discovered new exit (range 7) 1827 | -8/Materials | Entered Factory 1827 | -7/Factory | Evolved 2 slots: Utility x2 1981 | -7/Factory | Discovered new exit (range 15) 2020 | -7/Factory | Entered Lower Caves 2406 | -7/Lower Caves | Discovered new exit (range 6) 2413 | -7/Lower Caves | Entered another Lower Caves area 2454 | -7/Lower Caves | Encountered a Warlord checkpoint 2671 | -7/Lower Caves | Learned Factory interactive machine intel 2896 | -7/Lower Caves | Discovered new exit (range 5) 2904 | -7/Lower Caves | Entered Data Miner 2904 | -7/Data Miner | Discovered new exit (range 6) 2928 | -7/Data Miner | Met Data Miner 2964 | -7/Data Miner | Learned location of Section 7 (-2) 2964 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 2976 | -7/Data Miner | Received God Mode back door access code from Data Miner 3005 | -7/Data Miner | Entered Proximity Caves 3008 | -6/Proximity Caves | Spotter reported a threat 3008 | -6/Proximity Caves | Spotter reported a threat 3184 | -6/Proximity Caves | Core integrity fell below 50% 3236 | -6/Proximity Caves | Lost 13 parts (2p3n3u5w) 3430 | -6/Proximity Caves | Spotter reported a threat 3488 | -6/Proximity Caves | Learned 8 Factory zone layouts 3605 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3605 | -6/Proximity Caves | Spotter reported a threat 3680 | -6/Proximity Caves | Spotter reported a threat 3717 | -6/Proximity Caves | Spotted B-75 Beast 3724 | -6/Proximity Caves | Escorted by Enhanced Grunt 3741 | -6/Proximity Caves | Spotter reported a threat 3744 | -6/Proximity Caves | Core integrity fell below 20% 3744 | -6/Proximity Caves | Allies destroyed B-75 Beast 3774 | -6/Proximity Caves | Lost 4 parts (3u1w) 3794 | -6/Proximity Caves | Spotter reported a threat 3847 | -6/Proximity Caves | Spotter reported a threat 3884 | -6/Proximity Caves | Discovered new exit (range 4) 3962 | -6/Proximity Caves | Entered Factory 3962 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3964 | -6/Factory | Loaded intel: 56 interactive machine locations 4114 | -6/Factory | Self-destructed Last Messages --------------- LOCATION=UNKNOWN GOAL=ESCAPE Loading 8 Factory zones... Loading Factory interactive machine intel (x56)... Acquired Target Analyzer. ALERT: All DSF locations entering lockdown mode. Hvy. Particle Gun destroyed. Lgt. Treads destroyed. Acquired Imp. Carbon-fiber Leg. Acquired Hpw. Tractor Beam. U-05 Engineer destroyed. Acquired 19 matter. Acquired Welding Torch. Acquired Imp. Proton Missile Launcher. Acquired Proton Cannon. Acquired Prototype Energy Cannon. Acquired Imp. Titanium Leg. Identified Com. Ion Cannon. U-05 Engineer builds a Wall. Map ----- +----------------------------------------------------+ | ????????"""??????????????????????????????????????? | | ????????"""??????????????????????????????????????? | | ?????????R"??????????????????????????????????????? | | ????????"""??????????????????????????????????????? | | ????????""???????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #??????????????????###########??????????????????? | | #??????????????????# #??????????????????? | | #??????????????????# """ """ #?"""??????????????? | | ##?????????????????# """ """ #?"Y???????????????? | | #?????????????????# """@ " #?"""??????????????? | | #?????????????????# "" "F" #??????????????????? | | #?????????????????# "" """ #?????????????T????? | | #?????????????????# #??????????????????? | | #?????????????????# #??????????????????? | | ###??????################Y######+##??????????????? | | #????????# u ?????????? | | #????????# ?????????? | | #????????# ?????????? | | #????????# ??????????? | | ########## ??????????? | | # ##########+############???????????? | | " # #?????????????????????????????????? | | " # #?????????????????????????????????? | | " # #?????????????????????????????????? | | " # #?????????????????????????????????? | | " + #?????????????????????????????????? | | " # #?????????????????????????????????? | | " # #?????????????????????????????????? | | " # #?????????????????????????????????? | | " #######?????????????????????????????????? | | "" "" #???????????????????????????????????????? | | ""G"" #???????????????????????????????????????? | | ##########???????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 25 Energy Capacity 405 Matter Stores 400 Matter Capacity 400 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Resistance: TH 10 Utility Shielding 66 Weapon Cycling 15 Evasion (%) 56 Targeting Accuracy 5 Target Analysis 5 Recoil Reduction 4 Item Schematics ----------------- Impulse Thruster | -7/Data Miner | Free Gyrokinetic Inverter | -7/Data Miner | Free KE Penetrator | -7/Data Miner | Free Adv. Cooling System | -7/Data Miner | Free Linear Gravjet | -7/Data Miner | Free Imp. Lightning Gun | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Combat Drone Bay | -7/Data Miner | Free Robot Schematics ------------------ B-48 Gladiator | -7/Data Miner | Free Y-54 Guardian | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free M-22 Extractor | -7/Data Miner | Free E-15 Imp | -7/Data Miner | Free Fabricated ------------ Nothing Repaired ---------- Terrain Scanner | 35% | -8/Materials Studied --------- Minigun | -8/Materials | Hacked Lgt. Nuclear Core | -8/Materials | Hacked Carbon-fiber Leg | -8/Materials | Hacked Lgt. Deuterium Engine | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Leap Before You Look Challenges ------------ None Game ------ Seed ProtonComponentTorch Manual? 0 Play Time 00:40:55 Cumulative 9.8 hours Start 2026.08.06 @ 10:00:32 End 2026.08.06 @ 10:39:18 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 30 Rogue 30 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 17 Achievement% 13 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 43d9d507-5e0f-45ea-b244-35eb46388b70