Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.22 @ 01:46:54 Player: 0Z-4NL Result: Destroyed by ZP-RHV(E) with Heavy Battle Rifle Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (79) 395 Value Destroyed (2413) 2413 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (550) 550 TOTAL SCORE: 5178 Bonus ------- High Alert Combat Kills 157 Follower Combat Kills 93 Registered with UFD 300 Cogmind --------- Core Integrity 0/400 Matter 22/300 Energy 256/280 System Corruption 1% Temperature Cool (84) Movement Treading (480) Ox4 Location -9/Scraptown Parts ------- > --- POWER (1) -------- Cooled Ion Engine > --- PROPULSION (3) --- Improved Treads > --- UTILITY (2) ------ Huge Storage Unit > --- WEAPON (3) ------- Phase Cannon Thermal Lance > --- INVENTORY (25) --- Light Treads Scrap Suit Improved Heat Sink High-capacity Matter Pod (200) Scrapoid Pod Advanced Beam Cannon Phase Cannon Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Improved Light Cannon Improved Light Cannon Rocket Launcher Precision Rocket Launcher Plasma Cutter Vortex Trap DRS Beacon (Expended) DRS Beacon (Expended) Peak State ------------ > --- POWER ------------ Fission Core > --- PROPULSION ------- Light Treads Improved Treads Compact Wheel > --- UTILITY ---------- Huge Storage Unit Layered Medium Armor Plating > --- WEAPON ----------- Improved Assault Rifle Improved Assault Rifle Thermal Lance > --- INVENTORY -------- Cooled Ion Engine Light Treads Light Treads Light Treads Improved Treads Scrap Suit Improved Heat Sink High-capacity Matter Pod Scrapoid Pod Advanced Beam Cannon Phase Cannon Phase Cannon Improved Assault Rifle Improved Light Cannon Improved Light Cannon Rocket Launcher Rocket Launcher Precision Rocket Launcher Plasma Cutter Vortex Trap DRS Beacon DRS Beacon Botcube [Rating: 39] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Fission Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility High-capacity Storage Unit Device Heat Sink Storage High-capacity Storage Unit Processor Signal Interpreter Protection Medium Armor Plating Weapon Improved Assault Rifle Energy Gun Particle Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Special Weapon CPS Tube Impact Weapon Heavy Hammer Slashing Weapon Power Sword Piercing Weapon Thermal Lance Build | -11 -10 -9 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Rec Scr Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility . | . . . . . . Weapon 1 | . . 1 . . . Parts Attached 92 | . 14 21 42 . 15 Power 9 | . 3 1 3 . 2 Engine 8 | . 3 1 3 . 1 Core 1 | . . . . . 1 Reactor . | . . . . . . Propulsion 21 | . 3 5 9 . 4 Treads 16 | . 3 3 7 . 3 Leg 1 | . . 1 . . . Wheel 4 | . . 1 2 . 1 Hover . | . . . . . . Flight . | . . . . . . Utility 16 | . 2 5 7 . 2 Device 6 | . 1 2 3 . . Storage 5 | . 1 1 2 . 1 Processor 1 | . . 1 . . . Hackware . | . . . . . . Protection 4 | . . 1 2 . 1 Artifact . | . . . . . . Weapon 46 | . 6 10 23 . 7 Energy Gun 9 | . 1 4 3 . 1 Energy Cannon 3 | . . . 2 . 1 Ballistic Gun 12 | . 3 3 6 . . Ballistic Cannon 4 | . . 2 2 . . Launcher 5 | . . . 3 . 2 Special Weapon 6 | . 2 1 2 . 1 Impact Weapon 5 | . . . 5 . . Slashing Weapon 1 | . . . . . 1 Piercing Weapon 1 | . . . . . 1 Special Melee Weapon . | . . . . . . Unidentified Prototypes 7 | . . 1 6 . . Parts Lost 14 | . 1 3 2 . 8 Power 1 | . . . . . 1 Propulsion 7 | . . 1 1 . 5 Utility 3 | . . 1 1 . 1 Weapon 3 | . 1 1 . . 1 Highest Loss Streak 5 | . 1 2 1 . 5 To Critical Strikes 2 | . . . . . 2 Average Slot Usage (%) 99 | . 97 99 99 100 99 Engine 10 | . 14 11 11 11 8 Treads 24 | . 27 22 24 33 22 Wheel 7 | . . 10 8 . 10 Device 4 | . 12 3 7 . . Storage 11 | . 14 11 11 11 11 Protection 6 | . . 7 3 11 10 Energy Gun 4 | . 8 10 . . 3 Energy Cannon 3 | . . . 12 . . Ballistic Gun 17 | . 18 21 8 22 21 Ballistic Cannon 3 | . . 1 8 11 . Special Weapon 2 | . 1 . . . 4 Peak Build Rating 39 | 6 9 17 25 23 39 Average Rating 19 | 6 8 14 21 23 26 On Entrance 14 | 6 6 9 17 23 23 Naked Turns . | . . . . . . Heaviest Build 110 | 12 32 61 66 65 110 Greatest Support 66 | 20 40 60 66 66 66 Greatest Overweight (x) 6 | . 1 3 4 . 6 Average Overweight (x) 2 | . . 2 2 . 5 Largest Inventory Capacity 25 | 8 15 20 25 20 25 Average Capacity 20 | 8 14 19 20 20 24 Most Carried 25 | 6 15 20 21 20 25 Average Carried 20 | 6 13 18 19 19 24 Final Capacity 25 | 8 15 20 20 20 25 Final Carried 20 | 6 15 20 20 20 20 Class Distribution -------------------- 47% | Tank 27% | Mutant 9% | Gunner 8% | Scavenger-Gunner 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Scavenger-Gunner | -9/Storage Tank | -9/Recycling Tank | -9/Scraptown Resources | -11 -10 -9 -9 -9 -9 ----------- Run | Yrd Mat Mat Sto Rec Scr Matter Collected 2089 | 209 456 637 697 60 30 Remotely . | . . . . . . Salvage Created 3064 | 100 564 686 1319 106 289 Parts 159 | 2 28 41 67 4 17 Haulers Intercepted 9 | . . 3 6 . . Recyclers Shooed 4 | . 1 1 2 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Rec Scr Combat Hostiles Destroyed 58 | . 11 9 26 2 10 Guns 23 | . 11 7 5 . . Cannons 19 | . . 2 14 2 1 AOE 15 | . . . 6 . 9 Classes Destroyed 11 | 1 2 3 2 . 3 Worker 2 | . . 1 1 . . Builder 2 | . . . 2 . . Hauler 9 | . . 3 6 . . Recycler 5 | 1 1 1 2 . . Watcher 3 | . 1 . 2 . . Swarmer 7 | . . . 7 . . Grunt 24 | . 11 2 11 . . Sentry 17 | . . 7 8 2 . Federalist 3 | . . . . . 3 Guru 2 | . . . . . 2 Elite 5 | . . . . . 5 Best Kill Streak 8 | 1 2 3 5 1 8 Combat Bots Only 8 | . 2 2 4 1 8 Max Kills in Single Turn 4 | 1 1 1 4 1 3 Gunslinging . | . . . . . . Exploded 3 | . . . 3 . 3 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -9 -9 -------- Run | Yrd Mat Mat Sto Rec Scr Hostile Shots Fired 331 | . 42 48 62 . 179 Missed 107 | . 12 11 16 . 68 Damage Taken 3304 | . 397 543 648 . 1716 Core 428 | . 21 42 113 . 252 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 92 | . . . 92 . . Core Remaining (%) 95 | 100 91 . . . . Volleys Fired 179 | 3 53 44 63 2 14 Largest 3 | 2 2 3 3 3 2 Hottest 159 | 60 100 138 159 85 118 Shots Fired 423 | 6 97 120 173 6 21 Gun 266 | 6 92 109 55 4 . Cannon 128 | . . 8 115 2 3 Launcher 21 | . . . 3 . 18 Special 8 | . 5 3 . . . Kinetic 252 | 3 74 87 82 6 . Thermal 147 | . 23 33 88 . 3 Explosive 21 | . . . 3 . 18 Electromagnetic 3 | 3 . . . . . Robot Hit Streak 21 | 2 12 13 21 6 4 Robot Miss Streak 8 | 3 2 8 3 1 1 Penetration Max . | . . . . . . Secondary Targets 2 | . . 2 . . . Max Gunslinging Chain 1 | . . 1 . . . Shots Hit Robots 274 | 2 63 81 117 5 6 Core Hits 135 | 2 24 25 46 3 35 Critical Kills 2 | . . . 2 . . Critical Parts Destroyed 1 | . . . 1 . . Critical Strikes 6 | . . 1 5 . . Burn 1 | . . 1 . . . Meltdown 1 | . . . 1 . . Destroy 1 | . . . 1 . . Blast 2 | . . . 2 . . Smash 1 | . . . 1 . . Melee Attacks 12 | . . . 10 . 2 Thermal 1 | . . . . . 1 Impact 10 | . . . 10 . . Slashing 1 | . . . . . 1 Piercing . | . . . . . . Sneak Attacks 4 | . . . 4 . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 6066 | 23 850 1258 2869 85 981 Guns 2745 | 23 850 1121 710 41 . Cannons 1660 | . . 137 1420 44 59 Explosions 1306 | . . . 384 . 922 Melee 355 | . . . 355 . . Ramming . | . . . . . . Kinetic 2758 | 11 657 913 1092 85 . Thermal 1635 | . 193 345 1038 . 59 Explosive 1306 | . . . 384 . 922 Electromagnetic 12 | 12 . . . . . Impact 355 | . . . 355 . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . . . . . 1 Average Corruption 1 | . . . . . 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 242 | . . . 216 . 26 Projectiles 7 | . . . 7 . . Explosions 26 | . . . . . 26 Melee 209 | . . . 209 . . Knockbacks 2 | . . . 2 . . Impact 2 | . . . 2 . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 150 | . . . 77 . 73 Shots 4 | . . . 2 . 2 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 268 | . 12 268 253 18 140 Average Temperature 66 | . 4 82 67 12 63 Received Heat Transfer 762 | . 219 180 261 . 102 Effects 3 | . . 3 . . . Interference 3 | . . 3 . . . Siege Activations . | . . . . . . Robots Corrupted 3 | . . . 3 . . Combat Hostiles . | . . . . . . Parts Fried 4 | . . . 4 . . Impact Corruptions 6 | . . . 6 . . Robots Melted 1 | . . . 1 . . Combat Hostiles 1 | . . . 1 . . Parts Melted 6 | . 1 . 5 . . Heat Transferred 3269 | . 444 925 1850 . 50 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Rec Scr Peak Influence 756 | 5 208 240 756 220 . Initial 178 | . 3 35 72 178 . Average 231 | 3 74 94 462 133 . Maximum Alert Level 3 | . 1 1 3 1 . Low Security (%) 59 | 100 96 95 8 68 . Level 1 16 | . 3 4 27 31 . Level 2 22 | . . . 60 . . Level 3 1 | . . . 3 . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 8 | . 3 . 5 . . Investigation 2 | . 1 . 1 . . Extermination . | . . . . . . Reinforcement 4 | . 2 . 2 . . Assault 2 | . . . 2 . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -9 -9 --------- Run | Yrd Mat Mat Sto Rec Scr Distress Signals 6 | . 3 . 3 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 97 | . 24 16 39 . 18 Peak Tracking Total 14 | . 5 4 6 . 14 Tactical Retreats 11 | . 4 1 6 . . Traps | -11 -10 -9 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Rec Scr Traps Triggered 3 | . 1 . 2 . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Most Traps Carried 1 | . . . . . 1 Machines | -11 -10 -9 -9 -9 -9 ---------- Run | Yrd Mat Mat Sto Rec Scr Machines Disabled 19 | . . 3 9 . 7 Max in Single Turn 2 | . . 1 2 . 2 Garrison Access 1 | . . . 1 . . Machines Repaired . | . . . . . . Machines Dismantled 3 | . . 1 2 . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -9 -9 --------- Run | Yrd Mat Mat Sto Rec Scr Machines Accessed 37 | . 7 4 12 6 8 Terminals 27 | . 7 4 10 6 . Fabricators . | . . . . . . Repair Stations 1 | . . . 1 . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . 1 . . Total Hacks 122 | . 19 8 26 16 53 Successful 87 | . 9 5 14 6 53 Failed 35 | . 10 3 12 10 . Catastrophic 5 | . 1 1 3 . . Database Lockouts . | . . . . . . Manual 36 | . 9 6 6 15 . Terminals 64 | . 19 8 21 16 . Fabricators . | . . . . . . Repair Stations 2 | . . . 2 . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 3 | . . . 3 . . Terminal Hacks 78 | . 7 3 10 5 53 Record 52 | . . . . . 52 Robot Analysis 5 | . 2 . . 3 . Prototype ID Bank 2 | . . 1 . 1 . Open Door 3 | . . . 3 . . Level Access Points 1 | . 1 . . . . Terminal Index 2 | . 1 . 1 . . Alert Level 4 | . . 1 2 1 . Unreport Threat 2 | . . . 2 . . Locate Traps 4 | . 3 . 1 . . Recall Investigation 1 | . . . 1 . . Hauler Manifests 1 | . . 1 . . . Derelict Proto ID Bank 1 | . . . . . 1 Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . . 2 . . Scan Component 1 | . . . 1 . . Repair 1 | . . . 1 . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . 1 . . Seal Access 1 | . . . 1 . . Unauthorized Hacks 6 | . 2 2 1 1 . Terminals 6 | . 2 2 1 1 . Botnet 6 | . 2 2 1 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 22 | . 7 3 8 4 . Full Trace Events 1 | . 1 . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . . 1 . . Time 32 | . . . 32 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -9 -9 ------------ Run | Yrd Mat Mat Sto Rec Scr Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -9 -9 -------- Run | Yrd Mat Mat Sto Rec Scr Total Allies 3 | . . . 2 . 1 Largest Group 2 | . . . 2 . 1 Highest-Rated Group 62 | . . . 62 . 30 Highest-Rated Ally 31 | . . . 31 . 30 Total Orders . | . . . . . . Ally Attacks 31 | . . . 31 . . Total Damage 530 | . . . 530 . . Kills 4 | . . . 4 . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Rec Scr Robot Analysis Total 5 | . 2 . . 3 . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -9 -9 ------------- Run | Yrd Mat Mat Sto Rec Scr Turns Passed 7987 | 23 1503 1040 1955 671 2795 Spaces Moved 4064 | 12 729 521 960 409 1433 Core . | . . . . . . Treads 1450 | . 712 27 223 409 79 Legs 29 | 12 17 . . . . Wheels 2585 | . . 494 737 . 1354 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 120 | 120 120 145 145 160 160 Average Speed 165 | 120 159 145 149 160 189 Slowest Speed 240 | 120 240 160 240 160 240 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 70 | 3 97 40 95 96 90 Regions Visited 5 Branch Regions 3 Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . 1 1 . . . Unknown Exits Taken 3 | 1 . . 1 1 . Scrap Searched 5 | . . . . . 5 Spaces Dug 53 | . 5 . 47 . 1 Terrain Destroyed 111 | . 5 . 50 . 56 Melee 4 | . . . 4 . . Projectile 9 | . 5 . 3 . 1 AOE 98 | . . . 43 . 55 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -9 -9 --------- Run | Yrd Mat Mat Sto Rec Scr Total 4919 | 14 962 713 1306 424 1500 Wait 382 | . 145 73 152 8 4 Move 4059 | 11 728 520 959 408 1433 Hop . | . . . . . . Pick Up 87 | . 14 27 28 3 15 Fast Attach 16 | . 4 3 6 . 3 Attach 15 | . 1 4 5 . 5 Detach 1 | . 1 . . . . Swap 61 | . 9 14 31 . 7 Drop 85 | . 7 22 36 3 17 Fire 179 | 3 53 44 63 2 14 Melee 12 | . . . 10 . 2 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous 22 | . . 6 16 . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 4 exits: [*Mat] / [*Min] / *Sto x2) -9/Storage (discovered 2 exits: [*Mat] / *Rec) -9/Recycling (discovered 2 exits: [*Fac] / *Scr) -9/Scraptown (discovered 2 exits: [*Fac x2]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 24 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 614 | -10/Materials | Discovered new exit (range 14) 813 | -10/Materials | Discovered new exit (range 11) 997 | -10/Materials | Identified exit to Materials 1527 | -10/Materials | Entered another Materials area 1527 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1529 | -9/Materials | Discovered new exit (range 14) 1659 | -9/Materials | Identified exit to Storage 1830 | -9/Materials | Build established: Gunner 1972 | -9/Materials | Discovered new exit (range 11) 2134 | -9/Materials | Build established: Tank 2504 | -9/Materials | Discovered exit to Storage (range 11) 2549 | -9/Materials | Discovered new exit (range 16) 2567 | -9/Materials | Entered Storage 2862 | -9/Storage | Used back door to open Recycling access 2862 | -9/Storage | Discovered new exit (range 3) 3273 | -9/Storage | Met a pair of Derelict thieves 3430 | -9/Storage | Build established: Scavenger-Gunner 3459 | -9/Storage | Discovered new exit (range 6) 4125 | -9/Storage | Build established: Gunner 4465 | -9/Storage | Repaired Imp. Treads 4522 | -9/Storage | Entered Recycling 4728 | -9/Recycling | Build established: Tank 4955 | -9/Recycling | Discovered new exit (range 5) 5027 | -9/Recycling | Scanned before Scraplab entrance 5177 | -9/Recycling | Entered Scraplab 5190 | -9/Recycling | Discovered new exit (range 2) 5193 | -9/Recycling | Entered Scraptown 5523 | -9/Scraptown | Visited UFD Registry 5523 | -9/Scraptown | Registered with UFD as "Macelauncher" 5549 | -9/Scraptown | Visited TADAMA 5623 | -9/Scraptown | Visited Fellowship of the Rings 5739 | -9/Scraptown | Discovered new exit (range 5) 6268 | -9/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 6597 | -9/Scraptown | Visited The Evicted 6639 | -9/Scraptown | Visited Cyclists 6677 | -9/Scraptown | Entered Cyclist Reading Room 6709 | -9/Scraptown | Visited CPS Storage 6781 | -9/Scraptown | Visited Assassins FH 6823 | -9/Scraptown | Visited Symbiants 6920 | -9/Scraptown | Visited Derelict Rescue Squad 6941 | -9/Scraptown | Found DRS Beacon 6945 | -9/Scraptown | Found DRS Beacon 7006 | -9/Scraptown | Visited Botcube Research 7020 | -9/Scraptown | Found Botcube 7111 | -9/Scraptown | Visited Research Penetration Think Tank 7162 | -9/Scraptown | Visited Junk Repository 7213 | -9/Scraptown | Visited Scrapoid Pod Storage 7223 | -9/Scraptown | Found Scrapoid Pod 7275 | -9/Scraptown | Visited Junk Repository 7341 | -9/Scraptown | Visited Scrap Suit Storage 7368 | -9/Scraptown | Found Scrap Suit 7445 | -9/Scraptown | Discovered new exit (range 3) 7648 | -9/Scraptown | Visited Scrapoid Research Area 7655 | -9/Scraptown | Build established: Mutant 7703 | -9/Scraptown | Visited Chapter 10 7793 | -9/Scraptown | Visited Science Guys 7857 | -9/Scraptown | Attacked by Scraptown defenders 7864 | -9/Scraptown | Found Thermal Lance 7913 | -9/Scraptown | Core integrity fell below 50% 7946 | -9/Scraptown | Core integrity fell below 20% 7948 | -9/Scraptown | Botcube activated 7954 | -9/Scraptown | Botcube completed mutation into hovering form (unarmed). 7961 | -9/Scraptown | Destroyed 8 combat bots 7969 | -9/Scraptown | Lost 5 parts (1p3n1u) 7988 | -9/Scraptown | Destroyed by ZP-RHV(E) with Heavy Battle Rifle Last Messages --------------- seems like a worthy goal to support, even if the group itself has yet to join us. >>Record! "Project Ferryman" Everyone agrees we need to better organize routes and trips between 0b10 and 0b1, because the journey is not safe given the dense mix of MC and hostile Derelict activity throughout the area. Cave Peace is eager to lead this effort, but others aren't so sure that's a good idea and we've tabled it for now due to the danger involved. Travel between the two complexes is discouraged. Scraptown and the surrounding areas are about at capacity already anyway. 07980_ Siege Slug penetrates Machine. 07980_ Machine disabled. 07985_ CO-C49(E) destroyed. 07985_ Lgt. Treads destroyed. 07985_ Destroyed Lgt. Treads. 07988_ Lgt. Treads destroyed. 07988_ 0I-HVZ(E) destroyed. 07988_ Machine disabled. 07988_ Rocket Launcher destroyed. 07988_ Destroyed Rocket Launcher. Map ----- +----------------------------------------------------+ | " """#??# " ##?#""" ## #" "#?????? | | " "#??#"" #?#""" ## ## X####??? | | " """#??#"" #?#""" " ## #"! 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"## !!"#? | | #" " ; "## "#? | | ""# "" " "# ####### "##"""" #? | | ""# "" "" #####?????#"" "########? | | ""# ""?????????#"" "## *!#? | | ""# #?????????#"" "## ]]#? | | ""###### ################"" "## ####? | | """""""""""""""""""""""""""" "## !#? | | """""""""""""""""""""""""""" !#? | | "## ] !]#? | | "## ####? | | "## [!#? | | #" ## !!=#? | | #" #######? | | #"""""" """"""""""" """"""""""" """""" ##??????? | | ####### ########### ########### ###### #???????? | | ?# #???# "#???#" # #???????? | | ?# #???#""" "#???#"" "# #???????? | | ?# #???#"" " #???#"" # #???????? | | ?#"" ""#???#""" = ""#???#"" "# #???????? | | ?#" & "#???#"""" ""????#"" "# #???????? | | ?#"" ""#???#######"##????#""""" ""# #???????? | | ?#" "#?????????????????#""""""""# ??????? | | ?#"" ""#?????????????????########## ????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 55 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SupersonicPhasingNanovents Manual? 0 Play Time 01:48:07 Cumulative 522.8 hours Start 2024.08.21 @ 23:38:57 End 2024.08.22 @ 01:46:54 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 124 Rogue 84 Adventurer 4 Explorer 36 Win Type - Total 38 Types 18/6/4/2/2/3/2/0/1 Lore% 64 Gallery% 82 Achievement% 89 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Proggy Map View 76x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5bc79fd1-b1a5-454a-b09a-d0d41f19523e