Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.11.14 @ 19:01:11 Player: ModulinMyGlobulin Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (80) 400 Value Destroyed (2879) 2879 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (282) 282 TOTAL SCORE: 6261 Bonus ------- High Alert Combat Kills 82 Entered Garrisons 200 Cogmind --------- Core Integrity 493/700 Matter 300/300 Energy 160/160 System Corruption 6% Temperature Cool (91) Movement Walking (150) Ox1 Location -7/Garrison Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (4) --- Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY (6) ------ Improved Heat Sink Large Storage Unit Large Storage Unit Microactuators > --- WEAPON (2) ------- Particle Gun > --- INVENTORY (16) --- Improved Ion Engine Aluminum Leg Aluminum Leg Carbon-fiber Leg Improved Heat Sink Large Storage Unit Advanced Sensor Array Hardened Medium Armor Plating Improved Light Armor Plating Shock Rifle Flak Gun Advanced EMP Blaster Advanced EMP Blaster Rocket Launcher Hammer Axe Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Heat Sink Improved Heat Sink Improved Heat Sink Large Storage Unit Large Storage Unit Hardened Medium Armor Plating > --- WEAPON ----------- Arc Projector Advanced Beam Rifle > --- INVENTORY -------- Improved Ion Engine Improved Ion Engine Light Nuclear Core Aluminum Leg Aluminum Leg Carbon-fiber Leg Large Storage Unit Advanced Sensor Array Light Armor Plating Heavy Assault Rifle Heavy Assault Rifle Flak Gun Advanced EMP Blaster Advanced EMP Blaster Rocket Launcher Hammer [Rating: 36] Favorites ----------- Power Nuclear Core Engine Improved Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Protection Propulsion Shielding Weapon Beam Rifle Energy Gun Beam Rifle Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Advanced EMP Blaster Impact Weapon Hammer Build | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Slots Evolved 6 | . . 2 2 2 . Power . | . . . . . . Propulsion 2 | . . 2 . . . Utility 4 | . . . 2 2 . Weapon . | . . . . . . Parts Attached 101 | . 5 18 40 11 27 Power 10 | . . 2 5 . 3 Engine 6 | . . 1 3 . 2 Core 4 | . . 1 2 . 1 Reactor . | . . . . . . Propulsion 35 | . 2 10 12 1 10 Treads . | . . . . . . Leg 35 | . 2 10 12 1 10 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 26 | . 2 1 11 5 7 Device 15 | . . 1 6 4 4 Storage 3 | . 1 . 2 . . Processor . | . . . . . . Hackware . | . . . . . . Protection 8 | . 1 . 3 1 3 Artifact . | . . . . . . Weapon 30 | . 1 5 12 5 7 Energy Gun 17 | . . 2 9 2 4 Energy Cannon . | . . . . . . Ballistic Gun 5 | . . . 1 3 1 Ballistic Cannon 3 | . 1 2 . . . Launcher 4 | . . 1 1 . 2 Special Weapon . | . . . . . . Impact Weapon 1 | . . . 1 . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . 2 . . Parts Lost 32 | . . 2 10 1 19 Power 5 | . . 1 1 . 3 Propulsion 9 | . . . 2 . 7 Utility 6 | . . 1 1 . 4 Weapon 12 | . . . 6 1 5 Highest Loss Streak 6 | . . 1 4 1 6 Average Slot Usage (%) 97 | . 97 99 98 96 95 Engine 5 | . 14 2 5 . 3 Core 4 | . . 8 3 7 2 Leg 35 | . 28 44 35 30 28 Device 11 | . . 5 16 19 15 Storage 12 | . 14 11 11 15 15 Protection 7 | . 12 4 7 7 12 Energy Gun 10 | . 7 6 14 7 8 Ballistic Gun 3 | . 14 2 . 4 5 Ballistic Cannon 5 | . 6 13 2 . . Naked Turns . | . . . . . . Heaviest Build 57 | 13 27 34 53 57 54 Greatest Support 60 | 20 20 40 60 55 55 Greatest Overweight (x) 3 | . 1 . 1 1 3 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 16 | . 10 10 16 16 16 Average Capacity 11 | . 8 10 11 16 16 Most Carried 16 | . 8 10 16 16 16 Average Carried 10 | . 6 9 11 15 15 Final Capacity 16 | 6 10 10 16 16 16 Final Carried 16 | 6 8 10 16 16 16 Class Distribution -------------------- 57% | Scavenger-Mutant 42% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Garrison Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Gar Matter Collected 2093 | 200 221 578 470 114 510 Remotely . | . . . . . . Salvage Created 3573 | . 361 854 1174 366 818 Parts 180 | . 20 45 62 17 36 Haulers Intercepted 7 | . 1 1 5 . . Recyclers Shooed 4 | . 1 1 2 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Combat Hostiles Destroyed 63 | . 5 18 19 7 14 Guns 32 | . . 3 14 7 8 Cannons 19 | . 5 12 2 . . AOE 10 | . . 3 1 . 6 Classes Destroyed 11 | . 6 2 1 . 2 Worker 2 | . 1 . 1 . . Hauler 7 | . 1 1 5 . . Recycler 5 | . 2 3 . . . Mechanic 1 | . 1 . . . . Watcher 2 | . 1 1 . . . Swarmer 1 | . . . 1 . . Grunt 37 | . 5 11 9 5 7 Brawler 4 | . . 1 1 . 2 Duelist 2 | . . . . . 2 Sentry 18 | . . 6 8 2 2 Programmer 1 | . . . . . 1 Best Kill Streak 6 | . 5 6 3 3 6 Combat Bots Only 6 | . 2 4 3 3 6 Max Kills in Single Turn 3 | . 1 2 1 1 3 Gunslinging . | . . . . . . Exploded 3 | . . 2 1 . 3 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Gar Damage Taken 4994 | . 238 563 1766 515 1912 Core 495 | . 32 62 194 23 184 Absorbed by Shields . | . . . . . . Core Remaining (%) 83 | 100 87 84 64 . . Volleys Fired 286 | . 33 54 122 24 53 Largest 2 | . 2 2 2 2 2 Hottest 145 | . 60 100 121 116 145 Shots Fired 522 | . 66 105 214 48 89 Gun 394 | . 38 37 187 48 84 Cannon 120 | . 28 65 27 . . Launcher 8 | . . 3 . . 5 Special . | . . . . . . Kinetic 233 | . 61 80 30 27 35 Thermal 167 | . . 22 100 19 26 Explosive 3 | . . 3 . . . Electromagnetic 119 | . 5 . 84 2 28 Robot Hit Streak 18 | . 8 11 18 13 17 Robot Miss Streak 4 | . 2 4 4 3 3 Penetration Max . | . . . . . . Secondary Targets 1 | . . . . . 1 Max Gunslinging Chain 1 | . . . . . 1 Shots Hit Robots 372 | . 42 64 159 42 65 Core Hits 163 | . 15 28 53 21 46 Critical Hits . | . . . . . . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Melee Attacks 2 | . . . . 2 . Impact 2 | . . . . 2 . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 7123 | . 675 1510 2332 769 1837 Guns 4225 | . 288 255 1881 661 1140 Cannons 1718 | . 387 966 365 . . Explosions 1160 | . . 289 66 108 697 Melee . | . . . . . . Ramming 20 | . . . 20 . . Kinetic 2942 | . 624 1003 381 338 596 Thermal 2253 | . . 218 1184 410 441 Explosive 289 | . . 289 . . . Electromagnetic 1619 | . 51 . 747 21 800 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 6 | . 3 . 3 . 6 Average Corruption 2 | . 2 . 3 . 1 Corruption Purged . | . . . . . . Effects 25 | . . . 21 . 4 Message Errors 5 | . . . 5 . . Matter Fused 7 | . . . 6 . 1 Heat Flow Errors 2 | . . . 2 . . Energy Discharges 2 | . . . 1 . 1 Data Loss (minor) 2 | . . . 2 . . Targeting Errors 6 | . . . 5 . 1 Weapon Failures 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 73 | . . . 35 17 21 Projectiles . | . . . . . . Explosions 73 | . . . 35 17 21 Melee . | . . . . . . Knockbacks 11 | . 3 3 5 . . Impact . | . . . . . . Kinetic 11 | . 3 3 5 . . Secondary . | . . . . . . Self-Inflicted Damage 86 | . . . 48 . 38 Shots 4 | . . . 1 . 3 Rammed 1 | . . . 1 . . Targets Rammed 3 | . . . 3 . . Kicked 2 | . . . 2 . . Crushed . | . . . . . . Highest Temperature 192 | . 35 171 192 . 96 Average Temperature 45 | . 12 42 66 . 41 Received Heat Transfer 2025 | . 162 231 783 246 603 Siege Activations . | . . . . . . Robots Corrupted 1 | . . . 1 . . Combat Hostiles 1 | . . . 1 . . Parts Fried 12 | . . . 9 . 3 Impact Corruptions . | . . . . . . Robots Melted 1 | . . . 1 . . Combat Hostiles 1 | . . . 1 . . Parts Melted 5 | . . . 4 . 1 Heat Transferred 4989 | . . 555 2825 692 917 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 4 | . . . 1 1 2 Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Peak Influence 666 | . 203 470 404 403 666 Initial 282 | . . 9 137 151 282 Average 257 | . 45 265 285 259 351 Maximum Alert Level 2 | . 1 2 2 2 2 Low Security (%) 27 | . 97 28 12 36 . Level 1 64 | . 2 57 86 52 75 Level 2 7 | . . 13 1 11 24 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 13 | . 2 2 6 3 . Investigation 3 | . 1 1 1 . . Extermination . | . . . . . . Reinforcement 5 | . 1 1 2 1 . Assault . | . . . . . . Garrison 5 | . . . 3 2 . Intercept . | . . . . . . Construction Impeded 1 | . . . . 1 . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Gar Distress Signals 6 | . . 2 4 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 108 | . 11 28 35 7 27 Peak Tracking Total 10 | . 3 5 5 5 10 Tactical Retreats 8 | . 1 . 2 . 5 Traps | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Traps Triggered 5 | . 2 1 1 . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 2 | . . . . . 2 Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Gar Machines Disabled 6 | . 2 2 . 2 . Max in Single Turn 2 | . 1 1 . 2 . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Gar Machines Accessed 18 | . 5 5 7 1 . Terminals 16 | . 5 5 6 . . Fabricators . | . . . . . . Repair Stations 1 | . . . 1 . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Total Hacks 54 | . 14 18 21 1 . Successful 33 | . 6 10 16 1 . Failed 21 | . 8 8 5 . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 32 | . 12 11 9 . . Terminals 45 | . 14 18 13 . . Fabricators . | . . . . . . Repair Stations 8 | . . . 8 . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Terminal Hacks 13 | . 3 5 5 . . Record 1 | . . 1 . . . Part Schematic 1 | . 1 . . . . Robot Analysis 2 | . . 2 . . . Prototype ID Bank 5 | . 2 1 2 . . Locate Traps 1 | . . 1 . . . Hauler Manifests 1 | . . . 1 . . Registered Components 1 | . . . 1 . . Zone Layout 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 6 | . . . 6 . . Scan Component 3 | . . . 3 . . Repair 3 | . . . 3 . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks 13 | . 3 5 5 . . Terminals 13 | . 3 5 5 . . Botnet 13 | . 3 5 5 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 12 | . 5 3 4 . . Full Trace Events 1 | . 1 . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . 1 . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 3 | . . . 3 . . Time 114 | . . . 114 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Gar Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Gar Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Robot Analysis Total 2 | . . 2 . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Gar Turns Passed 3551 | . 447 887 1498 241 478 Spaces Moved 1747 | 1 239 512 705 102 188 Core . | . . . . . . Treads . | . . . . . . Legs 1747 | 1 239 512 705 102 188 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 120 | 120 120 120 120 120 120 Average Speed 125 | 120 135 120 120 126 144 Slowest Speed 210 | 120 150 120 150 150 210 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 31 | 2 48 57 48 2 32 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug 2 | . . . . 2 . Terrain Destroyed 52 | . . 30 11 7 4 Melee 2 | . . . . 2 . Projectile 12 | . . 9 3 . . AOE 38 | . . 21 8 5 4 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Gar Total 2584 | . 297 684 1138 166 299 Wait 365 | . 15 78 241 18 13 Move 1742 | . 238 511 704 101 188 Hop . | . . . . . . Pick Up 29 | . 2 8 9 3 7 Fast Attach 29 | . 2 4 13 2 8 Attach 23 | . . 3 8 2 10 Detach 3 | . . . 2 . 1 Swap 49 | . 3 11 19 7 9 Drop 48 | . 4 15 17 7 5 Fire 286 | . 33 54 122 24 53 Melee 2 | . . . . 2 . Ram . | . . . . . . Kick 3 | . . . 3 . . Crush . | . . . . . . Escape Stasis 5 | . . . . . 5 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/Garrison History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 74 | -10/Materials | Discovered new exit (range 7) 254 | -10/Materials | Discovered new exit (range 16) 301 | -10/Materials | Build established: Mutant 448 | -10/Materials | Entered another Materials area 448 | -9/Materials | Evolved 2 slots: Propulsion x2 935 | -9/Materials | Discovered new exit (range 16) 971 | -9/Materials | Build established: Scavenger-Mutant 1308 | -9/Materials | Discovered new exit (range 12) 1335 | -9/Materials | Entered another Materials area 1335 | -8/Materials | Evolved 2 slots: Utility x2 1921 | -8/Materials | Lost 4 parts (1n1u2w) 1924 | -8/Materials | Discovered new exit (range 8) 2232 | -8/Materials | Build established: Mutant 2411 | -8/Materials | Garrison activated, responded to threat 2691 | -8/Materials | Repaired Carbon-fiber Leg 2731 | -8/Materials | Repaired Carbon-fiber Leg 2770 | -8/Materials | Repaired Carbon-fiber Leg 2833 | -8/Materials | Entered Factory 2833 | -7/Factory | Evolved 2 slots: Utility x2 2920 | -7/Factory | Garrison activated, responded to threat 3073 | -7/Factory | Identified exit to Garrison 3074 | -7/Factory | Entered Garrison 3179 | -7/Garrison | Lost 6 parts (1p3n1u1w) 3232 | -7/Garrison | Build established: Scavenger-Mutant 3318 | -7/Garrison | Triggered checkpoint 3326 | -7/Garrison | Triggered checkpoint 3389 | -7/Garrison | Lost 4 parts (1p1n2w) 3410 | -7/Garrison | Triggered checkpoint 3456 | -7/Garrison | Lost 4 parts (1p2n1u) 3552 | -7/Garrison | Self-destructed Last Messages --------------- 03478_ Acquired Aluminum Leg. 03484_ Acquired Microactuators. 03488_ Dropped Aluminum Leg. 03490_ Acquired 41 matter. 03493_ Acquired 27 matter. 03500_ ALERT: Garrison interior compromised. 03516_ Core Shielding destroyed. 03516_ System corrupted by crushing effect (+4). 03519_ System corrupted: Matter fused (-7). 03519_ Mace fried. 03519_ B-48 Gladiator destroyed. 03542_ System corrupted: Particle Gun failed to cycle. 03542_ System corrupted: Gatling Laser targeting data glitched. 03547_ B-48 Gladiator overheating. 03549_ B-48 Gladiator heat damages core (-11). 03549_ Lgt. Treads melted. 03549_ B-48 Gladiator destroyed. 03549_ Switching to secondary target: G-47 Trooper. 03550_ Gatling Laser destroyed. 03551_ Imp. Light Armor Plating destroyed. Map ----- +----------------------------------------------------+ | ???????????# #?????# ########## #??????? | | ???????????# #?????# #??? | | ?????####??# ^ #?????# ########## #??????? | | ?????# ?# #?????# #????????????? #??????? | | ###### ## ##????# #????????????????? #?????? | | "%" "###### #????????????????????????? | | " ! #????????????????????????? | | % #????????????????????????? | | # ## ## ["#########????????????????????????? | | # ## #" % ###???????????????????????????????? | | " = #???????????????????????????????? | | " #???????????????????????????????? | | " #???????????????????????????????? | | " #???????????????????????????????? | | # ## # ###???????????????????????????????? | | # ## ## %=##############????????????????????? | | == + ?????????????? | | = ###????????????????????? | | # % =%[%[[ #??????????????????????? | | ## ## ## =#### ####% #??????????????????????? | | ?# ?# ??# ???# #??# #??????????????????????? | | ?????##????# ???# #??# #??????????????????????? | | ???????????# ???# ??# #??????????????????????? | | ???????????# ???###??# #??????????????????????? | | ???????????# ????????# #??????????????????????? | | ???????????# ?????????# @#??????????????????????? | | ???????????# ???? g g/ ?????????????????????? | | ???????????# g g ???????????????????? | | ???????????###### ##### #####??????????????????? | | ??????????????????????# !#??????????????????????? | | ??????????????????????# %#??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????" ^ ???????????????????????? | | ??????????????????????" ???????????????????????? | | ??????????????????????" ???????????????????????? | | ??????????????????????# ???????????????????????? | | ??????????????????????? ???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 76 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Core Shielding 20 Propulsion Shielding 66 Melee Speed Boost 20 Evasion (%) 40 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SiegeHardlightDrive Manual? 0 Play Time 00:36:50 Cumulative 45.7 hours Start 2021.11.14 @ 16:47:20 End 2021.11.14 @ 19:01:11 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 66 Rogue 66 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 45 Gallery% 50 Achievement% 44 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: dd6efda2-b6da-4c56-afe9-698fd9825b8e