Cogmind - Beta 15 X1 @@@ ROGUE MODE // 2025.02.04 @ 20:08:44 Player: Waste Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (9) 4500 Regions Visited (15) 3000 Robots Destroyed (209) 1045 Value Destroyed (8275) 8275 Prototype IDs (22) 440 Alien Tech Used (2) 400 Bonus (3060) 3060 TOTAL SCORE: 20720 Bonus ------- Follower Combat Kills 60 Used Core Reset Matrix 3000 Cogmind --------- Core Integrity 0/1600 Matter 103/300 Energy 98/100 System Corruption 3% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (12) ----- Machine Analyzer Advanced Salvage Targeting Computer Improved Melee Analysis Suite Improved Launcher Guidance Computer > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Gamma Bomb Array Peak State ------------ > --- POWER ------------ Particle Reactor Particle Reactor > --- PROPULSION ------- Improved Carbon-fiber Leg Flexi-carbon Leg Thunder Leg Thunder Leg Thunder Leg Thunder Leg > --- UTILITY ---------- Advanced Cooling System High-capacity Storage Unit Experimental Energy Well Experimental Optical Array Advanced Sensor Array Advanced Salvage Targeting Computer Advanced Targeting Computer Advanced Target Analyzer Experimental Target Analyzer Layered Medium Armor Plating Improved Hacking Suite > --- WEAPON ----------- Enhanced Quantum Rifle Enhanced Quantum Rifle Helical Railgun Point Singularity Launcher > --- INVENTORY -------- Particle Reactor Particle Reactor Quantum Reactor Centrium Leg Advanced Cooling System Matter Compressor Advanced Sensor Array Advanced Transmission Jammer Layered Medium Armor Plating Reactive Plating Long-range Tractor Beam Gamma Rifle Gamma Rifle Gamma Rifle Compact HERF Cannon Compact HERF Cannon Compact HERF Cannon Gamma Bomb Array Advanced Remote Datajack Phasing Sabre [Rating: 164] Favorites ----------- Power Cooled Deuterium Engine Engine Cooled Deuterium Engine Reactor Particle Reactor Propulsion Improved Carbon-fiber Leg Treads Medium Treads Leg Improved Carbon-fiber Leg Hover Unit Antigrav Array Flight Unit Nuclear Pulse Array Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Advanced System Shield Protection Hardened Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Heavy Beamcaster Energy Cannon Compact HERF Cannon Ballistic Gun Heavy Assault Rifle Launcher Mini Grenade Launcher Special Weapon Advanced Remote Datajack Impact Weapon Powered Hammer Slashing Weapon Phasing Sabre Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res Qua Res Acc Slots Evolved 18 | . . 2 2 2 . . . . 2 2 2 2 . 2 2 Power 2 | . . . . . . . . . . . . . . 1 1 Propulsion 4 | . . . 2 . . . . . . . . 2 . . . Utility 10 | . . . . 2 . . . . 2 2 2 . . 1 1 Weapon 2 | . . 2 . . . . . . . . . . . . . Parts Attached 190 | 1 7 22 32 8 3 1 3 1 14 15 20 17 3 25 18 Power 17 | . 1 3 4 . . . . . . 1 1 1 . 4 2 Engine 10 | . 1 3 4 . . . . . . 1 1 . . . . Core . | . . . . . . . . . . . . . . . . Reactor 7 | . . . . . . . . . . . . 1 . 4 2 Propulsion 46 | . 2 5 14 . . . . . 4 1 5 2 2 4 7 Treads 2 | . . . . . . . . . . . . . . 2 . Leg 37 | . 2 5 14 . . . . . 4 1 5 2 2 2 . Wheel . | . . . . . . . . . . . . . . . . Hover 3 | . . . . . . . . . . . . . . . 3 Flight 4 | . . . . . . . . . . . . . . . 4 Utility 63 | . 2 2 5 6 1 1 . . 5 8 8 8 1 7 9 Device 25 | . . . 2 3 1 1 . . 2 4 2 6 . 1 3 Storage 6 | . 1 . 1 1 . . . . . . 2 1 . . . Processor 15 | . . . 1 . . . . . 1 2 2 . 1 3 5 Hackware 5 | . . . . . . . . . . 1 2 . . 1 1 Protection 12 | . 1 2 1 2 . . . . 2 1 . 1 . 2 . Artifact . | . . . . . . . . . . . . . . . . Weapon 64 | 1 2 12 9 2 2 . 3 1 5 5 6 6 . 10 . Energy Gun 21 | 1 . 4 3 . . . 1 . 3 2 . 1 . 6 . Energy Cannon 3 | . . . . . . . . . . . . 2 . 1 . Ballistic Gun 31 | . 2 8 6 1 1 . 1 1 2 3 2 3 . 1 . Ballistic Cannon . | . . . . . . . . . . . . . . . . Launcher 6 | . . . . 1 . . . . . . 4 . . 1 . Special Weapon 1 | . . . . . . . . . . . . . . 1 . Impact Weapon 1 | . . . . . 1 . . . . . . . . . . Slashing Weapon 1 | . . . . . . . 1 . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 18 | . . . 3 . . . . . 2 2 4 2 2 2 1 Corrupted Parts 2 | . . . . . . . . . . . . . . 2 . System Corruption 5 | . . . . . . . . . . . . . . 5 . Parts Lost 81 | . 2 10 . . . . . . 1 . 2 5 5 30 26 Power 11 | . 2 1 . . . . . . . . 1 . . 4 3 Propulsion 21 | . . 2 . . . . . . . . 1 1 2 8 7 Utility 27 | . . 2 . . . . . . 1 . . 3 . 11 10 Weapon 22 | . . 5 . . . . . . . . . 1 3 7 6 Highest Loss Streak 20 | . 1 7 . . . . . . 1 . 2 2 5 20 13 To Critical Strikes 1 | . . . . . . . . . . . . . . . 1 Average Backups 14 | 6 7 12 14 14 14 15 15 15 14 14 14 19 18 15 4 Power 1 | 1 . 1 2 1 1 1 1 1 1 . . 1 2 2 . Propulsion 2 | 4 2 4 3 2 2 2 2 2 2 4 4 3 2 1 . Utility 6 | . 2 3 7 9 9 9 9 9 6 6 6 8 8 6 1 Weapon 3 | 1 1 2 2 2 2 3 3 3 4 4 4 5 5 4 2 Tool/Special . | . . . . . . . . . . . . . . . . Unused Backups 26 | . 5 . 8 2 . . . . 1 1 2 3 . . 4 Power 3 | . . . 3 . . . . . . . . . . . . Propulsion 8 | . 2 . 3 . . . . . 1 . 2 . . . . Utility 8 | . 2 . 2 1 . . . . . 1 . . . . 2 Weapon 7 | . 1 . . 1 . . . . . . . 3 . . 2 Tool/Special . | . . . . . . . . . . . . . . . . Average Slot Usage (%) 95 | . 96 90 99 99 100 100 100 100 99 99 99 99 99 90 40 Engine 5 | . 11 6 9 7 7 7 7 7 6 5 5 . . . . Reactor 1 | . . . . . . . . . . . . 3 4 7 2 Leg 25 | . 28 21 35 30 30 30 30 30 26 22 20 27 27 20 . Device 8 | . . . 6 9 10 8 7 7 15 15 9 10 13 13 5 Storage 6 | . 14 11 9 7 7 7 7 7 6 5 5 4 4 6 1 Processor 9 | . . . . 7 7 7 7 7 9 12 16 19 19 16 16 Hackware 2 | . . . . . . . . . . 4 13 6 4 3 1 Protection 5 | . 13 10 2 5 3 5 7 7 6 5 4 4 4 2 . Energy Gun 4 | . 1 7 7 . . . 2 7 11 7 . 2 . 7 1 Ballistic Gun 19 | . 26 33 28 30 28 27 20 15 10 9 16 14 13 4 . Slashing Weapon 1 | . . . . . . . 2 . 1 3 2 1 2 1 1 Peak Build Rating 164 | 6 9 17 39 45 46 47 53 50 69 90 114 137 135 164 144 Average Rating 68 | 6 8 13 28 43 44 46 48 49 61 82 100 129 130 140 84 On Entrance 60 | 6 6 8 17 38 43 46 47 49 50 69 90 114 132 129 116 Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 128 | 12 29 44 49 50 50 51 53 51 65 67 88 101 99 128 89 Greatest Support 130 | 20 20 20 72 72 72 72 72 72 76 76 89 125 120 130 98 Greatest Overweight (x) 11 | . 1 11 2 . . . . . . 1 1 1 . 3 4 Average Overweight (x) . | . . 1 . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 15 15 15 15 15 15 15 15 15 15 20 20 20 20 20 Average Capacity 15 | 8 8 15 15 15 15 15 15 15 15 15 15 20 20 20 7 Most Carried 20 | 6 8 15 15 15 15 15 15 15 15 15 19 20 20 20 10 Average Carried 14 | 6 7 12 14 14 14 15 15 15 14 14 14 19 18 15 4 Final Capacity 20 | 8 15 15 15 15 15 15 15 15 15 15 20 20 20 20 5 Final Carried 19 | 6 8 15 15 15 15 15 15 15 15 15 19 19 15 10 1 Class Distribution -------------------- 19% | Skirmisher 17% | Scavenger-Skirmisher 10% | Scavenger-Gunner 9% | Gunner 8% | Scavenger-Tank 8% | Mutant 7% | Hacker-Tank 6% | Tank 4% | Scavenger-Assassin 3% | Hacker-Assassin Dominant Class ---------------- Mutant | -10/Materials Scavenger-Tank | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -7/Lower Caves Skirmisher | -7/Lower Caves Skirmisher | -7/Zion Skirmisher | -6/Proximity Caves Skirmisher | -6/Factory Scavenger-Assassin | -5/Factory Hacker-Tank | -4/Factory Hacker-Tank | -3/Research Assassin | -3/Quarantine Gunner | -2/Research Mutant | -1/Access Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -1 ----------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res Qua Res Acc Matter Collected 7752 | 200 244 867 1192 112 382 234 40 30 446 451 728 1651 259 560 356 Remotely 108 | . . . . . . . . . . . . 108 . . . Salvage Created 9488 | . 426 1127 1640 112 190 200 . . 852 371 845 2220 358 1147 . Parts 556 | . 22 64 106 10 9 9 . . 41 18 49 151 23 54 . Haulers Intercepted 11 | . 1 2 5 . . . . . 2 . 1 . . . . Recyclers Shooed 10 | . 1 4 . 1 . . . . . . . 4 . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 17 | . . . . . 9 8 . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res Qua Res Acc Combat Hostiles Destroyed 146 | . 12 14 25 1 4 8 . . 12 5 9 22 5 21 8 Melee 3 | . . . . . . . . . 1 . . 1 . 1 . Guns 105 | . 12 14 25 1 2 2 . . 8 5 7 20 2 7 . AOE 31 | . . . . . 2 6 . . 3 . 2 . 3 7 8 Classes Destroyed 16 | . 4 6 2 1 . . . . 1 . 1 . . 1 . Worker 14 | . . 1 3 . . . . . 4 . . 5 . 1 . Builder 10 | . . 1 2 . . . . . 2 1 1 1 . 2 . Tunneler 5 | . . . . 2 . . . . . . 1 2 . . . Hauler 11 | . 1 2 5 . . . . . 2 . 1 . . . . Recycler 7 | . . 4 . . . . . . . . . 3 . . . Mechanic 1 | . . . . . . . . . . . 1 . . . . Operator 2 | . . . 1 1 . . . . . . . . . . . Watcher 13 | . 2 1 5 . . . . . 1 1 . 2 . 1 . Swarmer 39 | . 6 . 3 . . 3 . . 6 . . 5 . 8 8 Grunt 45 | . 6 6 11 . 3 5 . . 3 . 2 3 3 3 . Brawler 2 | . . 1 . . 1 . . . . . . . . . . Duelist 2 | . . 1 1 . . . . . . . . . . . . Sentry 22 | . . 6 8 1 . . . . 2 1 1 2 . 1 . Hunter 7 | . . . 2 . . . . . . . 2 1 . 2 . Programmer 28 | . . . . . . . . . 1 4 4 11 2 6 . Behemoth 1 | . . . . . . . . . . . . . . 1 . Best Kill Streak 8 | . 4 8 4 2 4 7 . . 5 4 4 5 5 7 5 Combat Bots Only 7 | . 3 5 3 1 4 7 . . 5 3 4 4 5 7 5 Max Kills in Single Turn 5 | . 1 3 2 1 3 3 . . 2 1 3 2 2 2 5 Gunslinging 2 | . . 2 1 . . . . . . . . . . . . Exploded 5 | . . . . . 2 3 . . 2 . 2 . 2 1 5 Melee 1 | . . . . . . . . . 1 . . 1 . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res Qua Res Acc Hostile Shots Fired 1323 | . 89 124 126 27 10 15 . . 109 31 96 125 38 246 287 Missed 430 | . 25 35 31 7 5 3 . . 36 5 38 31 14 86 114 Damage Taken 17076 | . 572 1363 1458 151 111 283 . . 684 482 1027 1787 824 4502 3832 Core 2870 | . 70 180 156 10 . 38 . . 65 39 67 130 64 448 1603 Absorbed by Shields 539 | . . . . . . . . . . . 300 239 . . . Ignored by Resistances 198 | . . . . . . . . . 44 62 . 67 . 25 . Regen/Repaired (Parts) 348 | . . . . . . . 48 . . . 300 . . . . Core Remaining (%) 82 | 100 72 55 71 . . . . 93 92 96 94 . 85 69 . Volleys Fired 417 | . 53 68 85 5 8 7 . . 21 17 24 63 17 46 3 Largest 4 | . 2 4 4 4 4 4 . . 4 4 4 4 4 4 1 Hottest 338 | . 40 134 139 97 101 111 . . 224 232 129 199 202 338 55 Shots Fired 1295 | . 106 204 330 20 23 20 . . 73 69 85 243 27 92 3 Gun 1240 | . 106 204 330 20 19 17 . . 71 69 82 239 25 58 . Cannon 18 | . . . . . . . . . . . . 4 . 14 . Launcher 33 | . . . . . 4 3 . . 2 . 3 . 2 16 3 Special 4 | . . . . . . . . . . . . . . 4 . Kinetic 999 | . 106 185 261 20 19 17 . . 34 35 82 198 23 19 . Thermal 225 | . . 19 69 . . . . . 37 34 . 41 2 23 . Explosive 17 | . . . . . 4 3 . . 2 . 1 . . 4 3 Electromagnetic 50 | . . . . . . . . . . . 2 4 2 42 . Robot Hit Streak 15 | . 15 9 14 8 6 4 . . 13 15 13 11 13 13 6 Robot Miss Streak 5 | . 4 5 4 1 2 2 . . 2 3 3 4 1 4 . Penetration Max 1 | . . . 1 . . . . . 1 . 1 1 1 1 . Secondary Targets 13 | . 2 3 4 . . . . . 1 . 2 1 . . . Max Gunslinging Chain 2 | . 1 2 1 . . . . . 1 . 1 1 . . . Shots Hit Robots 790 | . 67 111 185 16 12 14 . . 54 46 48 151 15 68 3 Core Hits 386 | . 22 39 81 6 8 16 . . 30 13 28 65 14 56 8 Critical Kills 11 | . . . . . . . . . 1 3 2 4 . 1 . Critical Parts Destroyed 16 | . 1 3 . . . . . . 1 1 2 5 1 2 . Critical Strikes 44 | . 1 3 8 . . . . . 5 8 4 9 1 5 . Burn 15 | . . . 8 . . . . . 3 4 . . . . . Destroy 27 | . 1 3 . . . . . . 2 4 4 9 1 3 . Corrupt 2 | . . . . . . . . . . . . . . 2 . Melee Attacks 63 | . . . . . 1 . 4 . 14 14 2 17 1 8 2 Impact 2 | . . . . . 1 . 1 . . . . . . . . Slashing 61 | . . . . . . . 3 . 14 14 2 17 1 8 2 Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks 8 | . . . . . . . . . 4 . . 3 . 1 . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 23443 | . 939 1705 3050 352 318 684 . . 1803 1208 1913 4914 1010 3891 1656 Guns 15627 | . 932 1678 2999 267 174 223 . . 1099 1208 1421 4244 384 998 . Cannons 354 | . . . . . . . . . . . . 132 . 222 . Explosions 6078 | . . . . . 144 461 . . 272 . 492 . 626 2441 1642 Melee 969 | . . . . . . . . . 408 . . 412 . 149 . Ramming 415 | . 7 27 51 85 . . . . 24 . . 126 . 81 14 Kinetic 12065 | . 932 1532 2274 267 174 223 . . 475 649 1421 3409 314 395 . Thermal 3971 | . . 146 725 . . . . . 624 559 165 835 428 489 . Explosive 3972 | . . . . . 144 461 . . 272 . 154 . . 1299 1642 Electromagnetic 2051 | . . . . . . . . . . . 173 132 268 1478 . Impact . | . . . . . . . . . . . . . . . . Slashing 969 | . . . . . . . . . 408 . . 412 . 149 . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 30 | . . . 1 . . . . . 1 6 10 11 2 30 3 Average Corruption 4 | . . . 1 . . . . . 1 4 7 6 1 17 1 Corruption Purged 14 | . . . . . . . . . . . . 14 . . . Corruption Blocked 5 | . . . . . . . . . . . . . . . 5 Effects 124 | . . . 13 . . . . . 4 10 16 54 2 20 5 Message Errors 25 | . . . 3 . . . . . 2 2 4 10 . 3 1 Matter Fused 31 | . . . 4 . . . . . 1 2 6 10 1 6 1 Heat Flow Errors 11 | . . . 1 . . . . . . 1 1 5 . 1 2 Energy Discharges 16 | . . . 3 . . . . . . 2 2 6 . 3 . Parts Rejected 1 | . . . . . . . . . . . 1 . . . . Parts Fused 3 | . . . . . . . . . . . . 2 . 1 . Data Loss (minor) 11 | . . . . . . . . . . . 1 8 . 2 . Data Loss (major) 6 | . . . . . . . . . 1 1 . 2 1 1 . Misfires 10 | . . . 1 . . . . . . 1 1 7 . . . Alerts 4 | . . . . . . . . . . 1 . 1 . 1 1 Weapon Failures 6 | . . . 1 . . . . . . . . 3 . 2 . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 455 | . . . . . . . . . 125 . 27 61 50 34 158 Projectiles . | . . . . . . . . . . . . . . . . Explosions 275 | . . . . . . . . . 6 . 27 . 50 34 158 Melee 180 | . . . . . . . . . 119 . . 61 . . . Knockbacks 4 | . . . . . . . . . . . . 1 . 2 1 Impact 4 | . . . . . . . . . . . . 1 . 2 1 Kinetic . | . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 444 | . . . . . 40 89 . . . . 93 . 196 19 7 Shots 16 | . . . . . 2 3 . . . . 1 . 8 2 . Rammed 13 | . . . . . . . . . . . . . . 11 2 Targets Rammed 46 | . 1 5 6 8 . . . . 1 . . 11 . 12 2 Kicked 32 | . 1 5 6 8 . . . . 1 . . 11 . . . Crushed 1 | . . . . . . . . . . . . . . 1 . Highest Temperature 542 | . 10 542 410 18 . 33 . . 346 286 413 243 7 473 184 Average Temperature 94 | . 5 158 57 8 . 18 . . 134 120 111 31 7 151 75 Received Heat Transfer 2986 | . 102 459 495 48 45 117 . . 177 27 33 68 91 1171 153 Effects 19 | . . 17 . . . . . . . . . . . 2 . Shutdowns 4 | . . 3 . . . . . . . . . . . 1 . Energy Bleed 4 | . . 4 . . . . . . . . . . . . . Interference 3 | . . 3 . . . . . . . . . . . . . Matter Decay 1 | . . . . . . . . . . . . . . 1 . Damage (minor) 2 | . . 2 . . . . . . . . . . . . . Damage (major) 4 | . . 4 . . . . . . . . . . . . . Damage (core) 1 | . . 1 . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Robots Corrupted 8 | . . . . 1 . . . . . . . 1 . 6 . Combat Hostiles 7 | . . . . . . . . . . . . 1 . 6 . Parts Fried 17 | . . . . 1 . . . . . . 1 2 1 12 . Impact Corruptions 1 | . . . . 1 . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted 23 | . . . 4 . . . . . 4 10 . 4 . 1 . Heat Transferred 7348 | . . 312 2146 . . . . . 1579 1394 . 999 274 644 . Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 5 | . . . . . . . . . . . 2 . 2 1 . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res Qua Res Acc Maximum Alert Level 1 | . . . 1 . . . . . 1 . 1 1 . 1 1 Low Security (%) 87 | 100 100 100 67 100 . . . . 92 100 61 86 100 98 61 Level 1 12 | . . . 32 . . . . . 7 . 38 13 . 1 38 Level 2 . | . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Peak Influence 390 | . 189 130 269 109 . . . . 228 117 316 250 155 213 390 Initial 133 | . . 62 23 109 . . . . . 70 23 118 133 71 104 Average 94 | . 80 60 134 37 . . . . 104 29 117 112 107 74 177 Influence Increases 5715 | . 363 499 806 72 90 175 . . 420 198 478 740 242 754 878 Destroy 0b10 Robot/C 2940 | . 240 280 500 20 80 160 . . 240 100 180 440 100 420 180 Destroy 0b10 Robot/NC 315 | . 15 45 80 15 . . . . 45 10 20 65 . 20 . Destroy Leader 678 | . 56 86 160 10 10 . . . 66 32 42 94 10 92 20 Allied During Kill 21 | . . . . . . . . . . . . . . . 21 Successful Hack 194 | . 6 27 12 27 . . . . . 3 18 15 86 . . Disable Machine 165 | . . . 30 . . . . . . 15 45 30 30 . 15 Destroy Structure 397 | . 1 1 9 . . . . . 24 38 128 36 16 102 42 Partial Spotted 60 | . . . . . . . . . . . . . . . 60 Lose Combat Pursuer 945 | . 45 60 15 . . 15 . . 45 . 45 60 . 120 540 Influence Decreases 4644 | . 214 505 589 181 78 184 . . 275 220 274 620 248 651 605 Time Decay 3779 | . 194 415 589 181 78 184 . . 265 220 254 570 198 355 276 Lost Part 745 | . 20 90 . . . . . . 10 . 20 50 50 296 209 Lost Ally 120 | . . . . . . . . . . . . . . . 120 Squads Dispatched 36 | . 2 . 2 3 . 1 . . 5 2 4 5 1 7 4 Investigation 5 | . . . . 2 . 1 . . . . . . . 1 1 Extermination 14 | . . . . 1 . . . . 2 1 2 4 1 2 1 Reinforcement 14 | . 2 . 2 . . . . . 3 1 2 1 . 1 2 Assault . | . . . . . . . . . . . . . . . . Garrison 3 | . . . . . . . . . . . . . . 3 . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . . 1 . . . . 1 1 Haulers Reinforced 1 | . . . . . . . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res Qua Res Acc Distress Signals 15 | . . 1 5 . . . . . 1 1 . 2 . 2 3 Communications Jammed 4 | . . . . . . . . . . . . 2 . . 2 Distress Signals 3 | . . . . . . . . . . . . 1 . . 2 Times Spotted 295 | . 23 28 42 3 4 8 . . 20 9 13 37 8 37 63 Peak Tracking Total 17 | . 4 8 3 2 4 4 . . 6 2 3 5 5 7 17 Tactical Retreats 32 | . 2 4 1 . . 1 . . 2 . 2 2 . 5 13 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res Qua Res Acc Traps Triggered 12 | . 1 . 3 1 . . . . . 2 . . 2 . 3 Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -1 ---------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res Qua Res Acc Machines Disabled 11 | . . . 2 . . . . . . 1 3 2 2 . 1 Max in Single Turn 1 | . . . 1 . . . . . . 1 1 1 1 . 1 Garrison Access 1 | . . . . . . . . . . . . . 1 . . Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res Qua Res Acc Machines Accessed 47 | . 5 6 6 7 . 1 . . 1 4 3 3 6 2 3 Terminals 39 | . 5 6 5 6 . 1 . . . 3 1 3 5 1 3 Fabricators 3 | . . . . . . . . . 1 1 1 . . . . Repair Stations 1 | . . . . . . . . . . . 1 . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . 1 1 . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . . . 1 1 . Total Hacks 148 | . 17 18 24 17 . 3 . . 1 16 10 16 16 5 5 Successful 70 | . 2 7 19 8 . 3 . . 1 8 6 6 10 . . Failed 78 | . 15 11 5 9 . . . . . 8 4 10 6 5 5 Catastrophic 14 | . 2 1 1 2 . . . . . 1 . 2 1 2 2 Database Lockouts . | . . . . . . . . . . . . . . . . Manual 88 | . 17 9 14 7 . . . . . 13 3 10 12 . 3 Terminals 129 | . 17 18 15 15 . 3 . . . 15 6 16 15 4 5 Fabricators 4 | . . . . . . . . . 1 1 2 . . . . Repair Stations 2 | . . . . . . . . . . . 2 . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers 11 | . . . 9 2 . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . . . 1 1 . Terminal Hacks 24 | . 2 4 2 4 . 3 . . . 1 2 3 3 . . Record 3 | . . . . . . 3 . . . . . . . . . Part Schematic 3 | . . 1 . 1 . . . . . . 1 . . . . Robot Analysis 2 | . 2 . . . . . . . . . . . . . . Prototype ID Bank 3 | . . 2 . 1 . . . . . . . . . . . Open Door 1 | . . . . . . . . . . . . 1 . . . Branch Access Points 3 | . . 1 . 1 . . . . . . . 1 . . . Terminal Index 6 | . . . 1 1 . . . . . 1 1 1 1 . . Alert Level 2 | . . . 1 . . . . . . . . . 1 . . Locate Traps 1 | . . . . . . . . . . . . . 1 . . Fabricator Hacks 3 | . . . . . . . . . 1 1 1 . . . . Network Status 2 | . . . . . . . . . 1 . 1 . . . . Build 1 | . . . . . . . . . . 1 . . . . . Repair Station Hacks 2 | . . . . . . . . . . . 2 . . . . Scan Component 1 | . . . . . . . . . . . 1 . . . . Repair 1 | . . . . . . . . . . . 1 . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . Scanalyzer 11 | . . . 9 2 . . . . . . . . . . . Insert Component 5 | . . . 4 1 . . . . . . . . . . . Analyze 6 | . . . 5 1 . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . 1 . . Seal Access 1 | . . . . . . . . . . . . . 1 . . Unauthorized Hacks 29 | . . 3 8 2 . . . . . 6 1 3 6 . . Terminals 29 | . . 3 8 2 . . . . . 6 1 3 6 . . Track 1 | . . . . . . . . . . . . . 1 . . Botnet 15 | . . 3 3 1 . . . . . 3 . 2 3 . . Skim 13 | . . . 5 1 . . . . . 3 1 1 2 . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 40 | . 5 6 5 6 . 1 . . 1 3 1 2 5 2 3 Full Trace Events 5 | . . 1 . 1 . 1 . . . . . . . 1 1 Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . 3 . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 22 | . . 1 4 2 . . 14 . . . 1 . . . . Parts Built 1 | . . . . . . . . . . 1 . . . . . Authchips . | . . . . . . . . . . . . . . . . Time 128 | . . . . . . . . . . 128 . . . . . Total Part Build Rating 8 | . . . . . . . . . . 8 . . . . . Parts Repaired 1 | . . . . . . . . . . . 1 . . . . Time 25 | . . . . . . . . . . . 25 . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed 5 | . . . 4 1 . . . . . . . . . . . Part Schematics Acquired 5 | . . . 4 1 . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -1 ------------ Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res Qua Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res Qua Res Acc Total Allies 6 | . . . . . . . . . . . . . . . 6 Largest Group 6 | . . . . . . . . . . . . . . . 6 Highest-Rated Group 86 | . . . . . . . . . . . . . . . 86 Highest-Rated Ally 15 | . . . . . . . . . . . . . . . 15 Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 23 | . . . . . . . . . . . . . . . 23 Total Damage 481 | . . . . . . . . . . . . . . . 481 Kills 1 | . . . . . . . . . . . . . . . 1 Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res Qua Res Acc Active Infowar (turns) 9825 | . . . . 515 1091 385 1107 354 801 1042 841 1809 410 1047 423 Optics 3528 | . . . . . . . . . . . 262 1809 410 1047 . Sensors 7832 | . . . . 513 1087 385 1107 354 776 1041 497 911 328 833 . Structural 2767 | . . . . 153 258 . . . 499 430 542 313 . 572 . Machine Analysis 423 | . . . . . . . . . . . . . . . 423 Cloaking 714 | . . . . . . . . . . . . . . 714 . Jamming 788 | . . . . . . . . . . . . 478 133 . 177 Robot Analysis Total 2 | . 2 . . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . 1 2 1 . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -1 ------------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res Qua Res Acc Turns Passed 14982 | 2 718 1507 1857 583 1132 480 1107 354 1016 1187 985 1809 410 1208 627 Spaces Moved 9721 | 1 362 551 1046 436 767 365 908 247 644 798 630 1021 269 642 1034 Core 79 | . . 1 . . . . . . . . . . . . 78 Treads 101 | . . . . . . . . . . . . . . 47 54 Legs 8639 | 1 362 550 1046 436 767 365 908 247 644 798 630 1021 269 595 . Wheels . | . . . . . . . . . . . . . . . . Hover 447 | . . . . . . . . . . . . . . . 447 Flight 455 | . . . . . . . . . . . . . . . 455 Fastest Speed 34 | 120 120 190 112 120 120 120 120 120 120 120 120 120 120 120 34 Average Speed 121 | 120 129 221 128 120 120 120 120 120 120 120 122 123 120 132 53 Slowest Speed 600 | 120 190 600 260 120 120 120 120 120 120 190 190 186 120 400 250 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 5 | . . . . . . . . . . . . . . . 5 Cave-ins Triggered 1 | . . . . . . . . . . . . . . 1 . Exploration Rate (%) 40 | 2 80 43 74 10 69 57 84 53 21 22 13 22 50 14 39 Regions Visited 15 Branch Regions 5 Pre-discovered Areas 5 | . . . 2 . . 1 2 . . . . . . . . Known Exits Taken 11 | . . . 1 1 1 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 4 | 1 1 1 . . . . . . . . . . . 1 . Scrap Searched 7 | . . . . . 2 2 1 2 . . . . . . . Spaces Dug 39 | . . . . . 1 . . . 8 14 2 7 . 5 2 Terrain Destroyed 257 | . . . 1 . 38 6 . . 22 19 72 26 20 33 20 Melee 39 | . . . . . 1 . . . 8 14 2 7 . 5 2 Projectile 58 | . . . 1 . . . . . 3 5 27 14 2 6 . AOE 155 | . . . . . 37 6 . . 11 . 43 . 18 22 18 Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res Qua Res Acc Total 11888 | 1 507 694 1364 481 957 393 918 304 819 965 786 1377 328 899 1095 Wait 1112 | . 76 25 144 14 166 17 . 55 91 90 75 202 19 131 7 Move 9696 | . 361 550 1045 435 766 364 907 246 643 797 629 1020 268 641 1024 Hop 5 | . . . . . . . . . . . . . . . 5 Pick Up 87 | . 4 12 14 3 1 . . . 6 7 13 12 2 12 1 Fast Attach 51 | . 1 5 . . . . 1 . 2 8 3 1 4 8 18 Attach 62 | . 1 8 6 2 . . . . 3 2 4 7 6 18 5 Detach 3 | . . . . . . . . . . . . . 1 . 2 Swap 209 | 1 5 13 30 9 13 4 4 2 24 17 23 36 6 21 1 Drop 117 | . 5 8 34 5 2 1 2 1 14 13 13 8 2 2 7 Fire 417 | . 53 68 85 5 8 7 . . 21 17 24 63 17 46 3 Melee 63 | . . . . . 1 . 4 . 14 14 2 17 1 8 2 Ram 2 | . . . . . . . . . . . . . . . 2 Kick 32 | . 1 5 6 8 . . . . 1 . . 11 . . . Crush 12 | . . . . . . . . . . . . . . 12 . Escape Stasis 20 | . . . . . . . . . . . . . 2 . 18 Rewire . | . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials (discovered 4 exits: *Fac x3 / [*Sto]) -7/Factory (discovered 4 exits: Fac x2 / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac / Low x2) -5/Factory (discovered 2 exits: *Fac / Upp) -4/Factory -3/Research (discovered 2 exits: *Qua x2) -3/Quarantine -2/Research -1/Access History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 0) 3 | -11/Scrapyard | Entered Materials 234 | -10/Materials | Discovered new exit (range 7) 304 | -10/Materials | Build established: Mutant 514 | -10/Materials | Discovered new exit (range 4) 696 | -10/Materials | Discovered new exit (range 14) 721 | -10/Materials | Entered another Materials area 721 | -9/Materials | Evolved 2 slots: Weapon x2 932 | -9/Materials | Identified exit to Mines 1024 | -9/Materials | Build established: Tank 1110 | -9/Materials | Discovered new exit (range 3) 1561 | -9/Materials | Lost 7 parts (1p2n1u3w) 1943 | -9/Materials | Build established: Scavenger-Tank 2228 | -9/Materials | Entered another Materials area 2228 | -8/Materials | Evolved 2 slots: Propulsion x2 2721 | -8/Materials | Build established: Scavenger-Gunner 2836 | -8/Materials | Discovered new exit (range 5) 3037 | -8/Materials | Discovered new exit (range 7) 3350 | -8/Materials | Discovered new exit (range 11) 3890 | -8/Materials | Learned 12 Factory zone layouts 3943 | -8/Materials | Learned 2 Lower Caves zone layouts 3984 | -8/Materials | Learned Storage stockpile data 4039 | -8/Materials | Identified exit to Factory 4050 | -8/Materials | Learned location of Recycling (-8) 4059 | -8/Materials | Learned Storage terminal intel 4075 | -8/Materials | Learned location of 1 exit from Extension 4085 | -8/Materials | Entered Factory 4085 | -7/Factory | Evolved 2 slots: Utility x2 4086 | -7/Factory | Identified exit to Factory 4087 | -7/Factory | Identified exit to Lower Caves 4601 | -7/Factory | Build established: Scavenger-Skirmisher 4668 | -7/Factory | Entered Lower Caves 5646 | -7/Lower Caves | Discovered new exit (range 13) 5799 | -7/Lower Caves | Identified exit to Lower Caves 5800 | -7/Lower Caves | Entered another Lower Caves area 5801 | -7/Lower Caves | Discovered exit to Factory (range 8) 5865 | -7/Lower Caves | Learned location of Extension (-5) 5910 | -7/Lower Caves | Attracted the attention of an 0b10 base 5934 | -7/Lower Caves | Identified exit to Zion 5934 | -7/Lower Caves | Learned location of 1 exit from Lower Caves 5941 | -7/Lower Caves | Destroyed 7 combat bots 6280 | -7/Lower Caves | Entered Zion 6281 | -7/Zion | Identified exit to Proximity Caves 6309 | -7/Zion | Build established: Skirmisher 7123 | -7/Zion | Learned Factory interactive machine intel 7387 | -7/Zion | Entered Proximity Caves 7614 | -6/Proximity Caves | Learned 4 Factory zone layouts 7656 | -6/Proximity Caves | Discovered exit to Factory (range 8) 7659 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 7741 | -6/Proximity Caves | Entered Factory 7741 | -6/Factory | Evolved 2 slots: Utility x2 7742 | -6/Factory | Identified exit to Lower Caves 7744 | -6/Factory | Loaded intel: 52 interactive machine locations 8707 | -6/Factory | Discovered new exit (range 14) 8736 | -6/Factory | Identified exit to Factory 8757 | -6/Factory | Entered another Factory area 8757 | -5/Factory | Evolved 2 slots: Utility x2 8758 | -5/Factory | Identified exit to Upper Caves 9333 | -5/Factory | Build established: Scavenger-Assassin 9504 | -5/Factory | Fabricated Gamma Bomb Array? 9877 | -5/Factory | Discovered new exit (range 12) 9891 | -5/Factory | Identified exit to Factory 9944 | -5/Factory | Entered another Factory area 9944 | -4/Factory | Evolved 2 slots: Utility x2 10276 | -4/Factory | Build established: Hacker-Assassin 10324 | -4/Factory | Found Prototype Launcher 10324 | -4/Factory | Identified Tesla Bomb Launcher 10373 | -4/Factory | Repaired Lyr. Medium Armor Plating 10465 | -4/Factory | Discovered new exit (range 13) 10571 | -4/Factory | System corruption reached 10% 10745 | -4/Factory | Identified exit to Research 10754 | -4/Factory | Build established: Hacker-Tank 10929 | -4/Factory | Entered Research 10929 | -3/Research | Evolved 2 slots: Propulsion x2 11166 | -3/Research | Identified exit to Quarantine 11568 | -3/Research | Spotted B-86 Titan 11838 | -3/Research | System corruption reached 10% 12738 | -3/Research | Entered Quarantine 12811 | -3/Quarantine | Cryocooling Duct disabled 12826 | -3/Quarantine | Ambient heat levels rising (+20) 12826 | -3/Quarantine | Non-combat units ordered to evacuate 12877 | -3/Quarantine | Found Alien Artifact 12877 | -3/Quarantine | Identified Terrabomb 12877 | -3/Quarantine | Used Terrabomb 12910 | -3/Quarantine | Found Alien Artifact 12910 | -3/Quarantine | Identified Core Reset Matrix 12910 | -3/Quarantine | Used Core Reset Matrix 12914 | -3/Quarantine | Detected hypermatrix surge 12914 | -3/Quarantine | Sensed 13 artifacts in vicinity 13056 | -3/Quarantine | Discovered new exit (range 20) 13117 | -3/Quarantine | Lost 5 parts (2n3w) 13125 | -3/Quarantine | Identified exit to Research 13148 | -3/Quarantine | Entered Research 13148 | -2/Research | Evolved 2 slots: Power x1, Utility x1 13158 | -2/Research | Found Prototype Processor 13158 | -2/Research | Identified Exp. Target Analyzer 13160 | -2/Research | Spotted B-90 Cyclops 13161 | -2/Research | Found Faulty Exp. Target Analyzer 13467 | -2/Research | Spotted B-90 Cyclops 13550 | -2/Research | Garrison activated, responded to threat 13601 | -2/Research | Build established: Gunner 13606 | -2/Research | Destroyed 7 combat bots 13611 | -2/Research | Lost 4 parts (2n1u1w) 13874 | -2/Research | Crushed by falling debris 13874 | -2/Research | System corruption reached 10% 13905 | -2/Research | Lost 3 parts (3u) 14078 | -2/Research | Found Prototype Launcher 14078 | -2/Research | Identified Point Singularity Launcher 14101 | -2/Research | Discovered new exit (range 13) 14134 | -2/Research | Spotted B-90 Cyclops 14205 | -2/Research | Destroyed B-90 Cyclops 14231 | -2/Research | Lost 20 parts (4p6n6u4w) 14320 | -2/Research | System corruption reached 30% 14330 | -2/Research | Lost 3 parts (1u2w) 14356 | -2/Research | Entered Access 14356 | -1/Access | Evolved 2 slots: Power x1, Utility x1 14430 | -1/Access | Spotted B-99 Colossus 14451 | -1/Access | Found Gamma Bomb Array 14502 | -1/Access | Lost 13 parts (1p4n4u4w) 14736 | -1/Access | Build established: Mutant 14802 | -1/Access | Core integrity fell below 50% 14878 | -1/Access | Lost 3 parts (3u) 14881 | -1/Access | Spotted B-99 Colossus 14930 | -1/Access | Emitted hypermatrix ping 14935 | -1/Access | Assembled emerged from beneath the floor 14959 | -1/Access | Core integrity fell below 20% 14971 | -1/Access | Lost 8 parts (2p3n2u1w) 14983 | -1/Access | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 14939_ Slug penetrates as-34629. 14940_ Slammed into U-05 Engineer. 14940_ U-05 Engineer knocked back. 14940_ Adv. Transmission Jammer destroyed. 14940_ System corrupted by crushing effect (+1). 14940_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 14954_ Slammed into K-01 Serf. 14962_ Acquired Unknown Processor. 14962_ Identified Imp. Melee Analysis Suite. 14971_ Destroyed Unknown Reactor. 14971_ Destroyed Unknown Flight Unit. 14971_ Anti-Orbital Battery disabled. 14971_ S-43 Plague destroyed. 14971_ Destroyed Unknown Reactor. 14971_ Destroyed Unknown Flight Unit. 14973_ S-43 Plague destroyed. 14974_ Point Singularity Launcher destroyed. 14980_ Adv. Launcher Guidance Computer destroyed. 14981_ System corrupted: IFF burst signal emitted. Map ----- +----------------------------------------------------+ | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????###############??????? | | ???????????????????????????## #??????? | | ???????????????????????????# #??????? | | ???????????????????????????# #??????? | | ???????????????????????????# """" #??????? | | ??????????????????????????## """"" #??????? | | ??????????????????????????# """"" #??????? | | ????????????????############# """"" #??????? | | ????????????????# # #??????? | | ????????????????# # ! #??????? | | ????????????????# u # #??????? | | ????????????????# "" # #??????? | | ????????????????# "" # #??????? | | ????????????????# """""" #######/###########?? | | ????????????????# """""" #??# #?? | | ????????????????# "" @ #??# #?? | | ????????????????# "" #??# #?? | | ????????????????# #??# #?? | | ????????????????# #??# #?? | | ????????????????# u #??# #?? | | ????????????????######/#######??# #?? | | ????????????????????? ??? ###/###### | | ???????????????????? p ??? ## | | ??????????????????? ??? ## | | ??????????????????? ???? ## | | ?????????????????? ???? ## """"" | | ????????????????? ????? ## """"" | | ????????????????? ?????? ## """"" | | ?????????????????? ????????##+############ """"" | | ?????????????????????????????????????????# """"" | | ?????????????????????????????????????????# """"" | | ????????????????????????????"""""????????# | | ??????????????????????????""""""""???????# ] | | ??????????????????????????""""""""???????# | | ????????????????????????????"""""????????########/ | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 133 Coolant Potential 50 Energy Generation 45 Energy Capacity 1190 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 16 Cloak Strength 3 Corruption Block 20 Armor Coverage 450 Resistance: KI 20 Resistance: EM 15 Evasion (%) 70 Targeting Accuracy 8 Melee Accuracy 6 Launcher Accuracy 70 Target Analysis 14 Recoil Reduction 4 Salvage Targeting 3 Offensive Hacking 22 Defensive Hacking 14 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Gamma Bomb Array | x1 | -5/Factory | Preloaded Repaired ---------- Lyr. Medium Armor Plating | 9% | -4/Factory Alien Tech Used ----------------- Terrabomb Core Reset Matrix Achievements -------------- None Challenges ------------ None Game ------ Seed GatlingReactionCore Manual? 0 Play Time 01:51:57 Cumulative 321.8 hours Start 2025.02.04 @ 18:18:52 End 2025.02.04 @ 20:08:44 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 405 Rogue 405 Adventurer 0 Explorer 0 Win Type - Total 22 Types 11/1/5/1/1/1/0/1/1 Lore% 81 Gallery% 81 Achievement% 75 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f53814f2-09ef-44a6-bffa-abd980d41892