Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.24 @ 12:43:56 Player: CloudSeaKing Result: Destroyed by H-71 Marshal with Heavy Mass Driver Performance ------------- Evolutions (6) 3000 Regions Visited (8) 1600 Robots Destroyed (86) 430 Value Destroyed (3498) 3498 Prototype IDs (6) 120 Alien Tech Used (1) 200 Bonus (480) 480 TOTAL SCORE: 9328 Bonus ------- High Alert Combat Kills 180 Registered with UFD 300 Cogmind --------- Core Integrity 0/1150 Matter 19/300 Energy 95/100 System Corruption 5% Temperature Cool (40) Movement Core (1350) Ox26 Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (8) ------ Huge Storage Unit Advanced Signal Interpreter > --- WEAPON (3) ------- (None) > --- INVENTORY (25) --- Light Antimatter Reactor Advanced Heat Sink Advanced Heat Sink Compact Battery (200) Weight Redist. System Advanced Melee Analysis Suite Improved Arc Projector Subdweller Beam Cannon Hardcell Cannon Smartbomb Launcher Smartbomb Launcher Remote Datajack CPS Tube (2) CPS Tube (2) Makeshift Sword Peak State ------------ > --- POWER ------------ Fission Core Light Antimatter Reactor > --- PROPULSION ------- Armored Medium Treads Heavy Treads Heavy Treads Advanced Medium Treads > --- UTILITY ---------- Advanced Heat Sink Huge Storage Unit Advanced Sensor Array Advanced Signal Interpreter Improved Target Analyzer Kinecellerator Improved Medium Armor Plating Advanced Hacking Suite > --- WEAPON ----------- Enhanced Gauss Cannon Enhanced Gauss Cannon Hardcell Cannon > --- INVENTORY -------- Light Antimatter Reactor Improved Treads Advanced Heat Sink Advanced Heat Sink Compact Battery Weight Redist. System Advanced Melee Analysis Suite Improved Arc Projector Subdweller Beam Cannon KE Penetrator Hardcell Cannon Smartbomb Launcher Smartbomb Launcher Smartbomb Launcher Smartbomb Launcher Remote Datajack CPS Tube CPS Tube Makeshift Sword [Rating: 114] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Neutrino Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Armored Leg Utility Huge Storage Unit Device Active Sensor Suite Storage Huge Storage Unit Processor Improved Target Analyzer Hackware Advanced Hacking Suite Protection Layered Light Armor Plating Weapon Light Assault Rifle Energy Gun Small Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Hardcell Cannon Launcher Improved Grenade Launcher Special Weapon Mining Laser Slashing Weapon Makeshift Sword Build | -11 -10 -10 -7 -7 -5 -5 -5 -4 ------- Run | Yrd Mat Sub Rec Scr Fac Upp Upp Fac Slots Evolved 12 | . . . . . 10 . . 2 Power 1 | . . . . . 1 . . . Propulsion 4 | . . . . . 3 . . 1 Utility 6 | . . . . . 5 . . 1 Weapon 1 | . . . . . 1 . . . Parts Attached 82 | 8 4 4 2 7 22 12 7 16 Power 10 | 1 . 1 1 2 1 2 1 1 Engine 7 | 1 . 1 1 2 . 2 . . Core 2 | . . . . . 1 . 1 . Reactor 1 | . . . . . . . . 1 Propulsion 20 | 2 2 1 . 1 8 2 1 3 Treads 19 | 2 2 1 . 1 8 2 . 3 Leg 1 | . . . . . . . 1 . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 26 | 2 1 . . 2 6 5 3 7 Device 12 | 1 . . . . 2 2 2 5 Storage 3 | 1 1 . . 1 . . . . Processor 4 | . . . . . 1 1 1 1 Hackware 1 | . . . . . . 1 . . Protection 6 | . . . . 1 3 1 . 1 Artifact . | . . . . . . . . . Weapon 26 | 3 1 2 1 2 7 3 2 5 Energy Gun 2 | 2 . . . . . . . . Energy Cannon 3 | . . . . . 2 . 1 . Ballistic Gun 9 | 1 . 1 1 1 2 1 1 1 Ballistic Cannon 7 | . 1 . . 1 1 2 . 2 Launcher 3 | . . . . . 1 . . 2 Special Weapon 1 | . . 1 . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 1 | . . . . . 1 . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . . . . . 1 . . Corrupted Parts 3 | . . . . . . . 2 1 System Corruption 8 | . . . . . . . 5 3 Parts Lost 52 | . 1 7 . . 10 7 5 22 Power 9 | . . 2 . . 1 2 2 2 Propulsion 11 | . . 2 . . 2 1 . 6 Utility 17 | . . 1 . . 5 1 2 8 Weapon 15 | . 1 2 . . 2 3 1 6 Highest Loss Streak 17 | . 1 7 . . 3 7 3 17 To Critical Strikes . | . . . . . . . . . Average Backups 19 | 3 8 12 12 23 19 20 13 19 Power 1 | . 1 . . 1 1 2 . . Propulsion 2 | 2 3 3 2 3 1 2 2 1 Utility 6 | . 1 3 4 8 6 5 3 5 Weapon 7 | . 2 5 5 8 7 7 4 8 Tool/Special . | . . . . . . . . . Unused Backups 30 | . 4 . . 12 2 . . 12 Power 3 | . . . . 2 . . . 1 Propulsion 7 | . 4 . . 1 1 . . 1 Utility 7 | . . . . 4 . . . 3 Weapon 9 | . . . . 5 . . . 4 Tool/Special 4 | . . . . . 1 . . 3 Average Slot Usage (%) 87 | . 99 96 83 93 78 77 79 85 Engine 10 | . 14 13 12 14 8 5 1 . Core 1 | . . . . . 1 4 4 4 Treads 24 | . 28 26 28 28 21 16 16 20 Device 6 | . 14 13 . . 6 16 9 12 Storage 10 | . 14 14 14 14 5 5 5 5 Processor 3 | . . . . . 4 5 14 11 Protection 5 | . . . . 7 8 . . 4 Energy Cannon 1 | . . . . . 1 6 2 . Ballistic Gun 14 | . 13 8 27 23 7 4 3 4 Ballistic Cannon 5 | . 3 13 . 4 6 4 4 9 Peak Build Rating 114 | 7 8 8 10 29 104 112 91 114 Average Rating 50 | 5 7 7 9 19 88 104 85 104 On Entrance 37 | . 7 8 4 10 29 95 91 90 Avg Prop Armor Cover (%) 3 | . . . . . 3 . . . Naked Turns . | . . . . . . . . . Heaviest Build 143 | 14 31 31 31 105 143 137 117 143 Greatest Support 201 | 40 40 40 40 40 167 167 167 201 Greatest Overweight (x) 31 | . . 1 . 2 1 . 1 31 Average Overweight (x) . | . . . . 1 . . . . Largest Inventory Capacity 25 | 8 15 15 15 25 25 25 25 25 Average Capacity 22 | 7 10 15 15 24 25 25 25 25 Most Carried 25 | 7 12 14 14 25 25 25 16 25 Average Carried 20 | 3 8 13 13 24 20 21 13 23 Final Capacity 25 | 8 15 15 15 25 25 25 25 25 Final Carried 25 | 6 12 11 14 25 18 15 16 17 Class Distribution -------------------- 59% | Mutant 18% | Tank 7% | Derelict-Mutant 7% | Derelict-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -7/Recycling Mutant | -7/Scraptown Derelict-Skirmisher | -5/Factory Tank | -5/Upper Caves Derelict-Mutant | -5/Upper Caves Tank | -4/Factory Resources | -11 -10 -10 -7 -7 -5 -5 -5 -4 ----------- Run | Yrd Mat Sub Rec Scr Fac Upp Upp Fac Matter Collected 2527 | 212 288 64 78 40 867 419 143 416 Remotely . | . . . . . . . . . Salvage Created 3209 | 28 570 43 . . 897 419 268 984 Parts 161 | 2 42 8 . . 30 14 18 47 Haulers Intercepted 1 | . . . . . . . . 1 Recyclers Shooed 4 | . 2 . . . 2 . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 38 | . . 13 . . . 12 13 . Prevented 5 | . . . . . . . 5 . Parts Restored . | . . . . . . . . . Kills | -11 -10 -10 -7 -7 -5 -5 -5 -4 ------- Run | Yrd Mat Sub Rec Scr Fac Upp Upp Fac Combat Hostiles Destroyed 71 | . 17 4 . . 18 10 7 15 Melee 3 | . . . . . 1 1 1 . Guns 27 | . 16 1 . . 4 2 . 4 Cannons 38 | . 1 3 . . 12 6 6 10 AOE 2 | . . . . . . 1 . 1 Classes Destroyed 18 | 1 5 . . . 6 2 . 4 Worker 4 | . 1 . . . 1 . . 2 Builder 6 | . . . . . 2 . . 4 Tunneler 1 | 1 . . . . . . . . Hauler 1 | . . . . . . . . 1 Recycler 1 | . 1 . . . . . . . Operator 1 | . 1 . . . . . . . Watcher 1 | . . . . . 1 . . . Swarmer 20 | . 9 4 . . . 2 5 . Grunt 25 | . 8 . . . 8 2 1 6 Brawler 1 | . . . . . . 1 . . Duelist 2 | . . . . . . 2 . . Sentry 10 | . . . . . 5 2 1 2 Demolisher 2 | . . . . . 2 . . . Specialist 1 | . . . . . . . . 1 Hunter 4 | . . . . . 2 1 . 1 Programmer 4 | . . . . . 1 . . 3 Heavy 1 | . . . . . . . . 1 Behemoth 1 | . . . . . . . . 1 Best Kill Streak 9 | 1 6 3 . . 9 7 4 7 Combat Bots Only 8 | . 6 3 . . 8 7 4 3 Max Kills in Single Turn 3 | 1 2 1 . . 1 2 1 3 Gunslinging 1 | . 1 . . . . . . . Exploded 1 | . . . . . . 1 . 1 Melee 1 | . . . . . 1 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -7 -7 -5 -5 -5 -4 -------- Run | Yrd Mat Sub Rec Scr Fac Upp Upp Fac Hostile Shots Fired 779 | . 83 128 . . 149 92 50 277 Missed 219 | . 26 50 . . 38 16 15 74 Hits 560 | . 57 78 . . 111 76 35 203 Melee 8 | . . . . . 1 6 . 1 Projectile 552 | . 57 78 . . 110 70 35 202 AOE 10 | . . . . . 10 . . . Critical Strikes 19 | . . . . . 6 3 . 10 Part Disruptions 1 | . . . . . . . . 1 Damage Taken 10044 | . 611 555 . . 2746 1413 574 4145 Core 1608 | . 78 93 . . 81 128 14 1214 Absorbed by Shields 275 | . . . . . . 242 33 . Reduced by Siege Mode 67 | . . . . . 10 57 . . Redirected to Shielding 70 | . . . . . . . 70 . Regen/Repaired (Parts) 39 | . 39 . . . . . . . Core Remaining (%) 69 | 100 . . . 31 . . 77 . Volleys Fired 215 | 2 42 16 . . 67 26 24 38 Largest 3 | 2 2 2 . . 3 3 2 3 Hottest 183 | 60 60 100 . . 150 183 134 149 Shots Fired 444 | 4 85 30 . . 131 61 37 96 Gun 159 | 4 80 14 . . 21 19 . 21 Cannon 281 | . 5 14 . . 110 41 37 74 Launcher 2 | . . . . . . 1 . 1 Special 2 | . . 2 . . . . . . Kinetic 331 | 2 47 28 . . 105 48 6 95 Thermal 95 | 2 29 2 . . 26 12 24 . Explosive 2 | . . . . . . 1 . 1 Electromagnetic 16 | . 9 . . . . . 7 . Robot Hit Streak 20 | 2 7 9 . . 20 9 9 12 Robot Miss Streak 5 | 1 3 3 . . 3 4 5 3 Penetration Max 1 | . . . . . 1 . . 1 Secondary Targets 2 | . 2 . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . Shots Hit Robots 286 | 3 54 17 . . 87 43 20 62 Core Hits 138 | 1 29 6 . . 41 13 10 38 Critical Kills 7 | . . 1 . . 1 1 . 4 Critical Parts Destroyed 1 | . . . . . . 1 . . Critical Strikes 34 | . 1 1 . . 9 6 1 16 Destroy 8 | . . 1 . . 1 2 . 4 Blast 24 | . 1 . . . 8 3 . 12 Corrupt 1 | . . . . . . . 1 . Sever 1 | . . . . . . 1 . . Melee Attacks 10 | . . . . . 4 3 3 . Impact . | . . . . . . . . . Slashing 10 | . . . . . 4 3 3 . Piercing . | . . . . . . . . . Sneak Attacks 2 | . . . . . . 2 . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 9230 | 38 792 232 . . 2929 1408 582 3249 Guns 1984 | 38 716 73 . . 413 294 . 450 Cannons 6037 | . 69 159 . . 2341 942 472 2054 Explosions 852 | . . . . . 76 43 . 733 Melee 276 | . . . . . 37 129 110 . Ramming 81 | . 7 . . . 62 . . 12 Kinetic 6582 | 27 523 232 . . 2131 1129 36 2504 Thermal 1278 | 11 198 . . . 664 107 298 . Explosive 781 | . . . . . 35 43 . 703 Electromagnetic 232 | . 64 . . . . . 138 30 Impact . | . . . . . . . . . Slashing 276 | . . . . . 37 129 110 . Piercing . | . . . . . . . . . Highest Corruption 6 | . 1 1 1 . 1 1 6 5 Average Corruption 1 | . 1 1 1 . 1 1 4 3 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 50 | . 10 2 3 . 5 14 11 5 Message Errors 21 | . 4 . 1 . 1 8 6 1 Matter Fused 10 | . 2 1 2 . . 2 2 1 Heat Flow Errors 1 | . . 1 . . . . . . Energy Discharges 3 | . . . . . 1 1 . 1 Parts Rejected 2 | . 1 . . . . . 1 . Parts Fused 1 | . . . . . . 1 . . Data Loss (minor) 4 | . . . . . 1 2 1 . Data Loss (major) 4 | . 2 . . . . . 1 1 Misfires 2 | . 1 . . . 1 . . . Alerts 1 | . . . . . 1 . . . Weapon Failures 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 126 | . . . . . 17 3 . 106 Projectiles 35 | . . . . . 6 3 . 26 Explosions 91 | . . . . . 11 . . 80 Melee . | . . . . . . . . . Knockbacks 38 | . 2 2 . . 19 3 . 12 Impact 1 | . 1 . . . . . . . Kinetic 34 | . 1 2 . . 19 3 . 9 Secondary 3 | . . . . . . . . 3 Self-Inflicted Damage 148 | . . . . . . . . 148 Shots 3 | . . . . . . . . 3 Rammed 8 | . 3 . . . 4 . . 1 Targets Rammed 10 | . 4 . . . 5 . . 1 Kicked . | . . . . . . . . . Crushed 2 | . 1 . . . 1 . . . Highest Temperature 482 | . 90 94 . . 444 482 457 422 Average Temperature 147 | . 40 34 . . 141 230 224 62 Received Heat Transfer 2619 | . 162 360 . . 581 209 72 1235 Effects 16 | . . . . . 6 5 2 3 Shutdowns 6 | . . . . . 1 3 1 1 Interference 2 | . . . . . 2 . . . Matter Decay 2 | . . . . . 1 . . 1 Short Circuit 3 | . . . . . . 2 1 . Damage (minor) 3 | . . . . . 2 . . 1 Siege Activations 2 | . . . . . 1 1 . . Total Turns 43 | . . . . . 12 31 . . Longest Duration 31 | . . . . . 12 31 . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions 1 | . . . . . . . . 1 Robots Melted 1 | . . . . . 1 . . . Combat Hostiles 1 | . . . . . 1 . . . Parts Melted 4 | . 1 . . . 2 . . 1 Heat Transferred 1832 | 25 425 . . . 827 148 407 . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -7 -7 -5 -5 -5 -4 ------- Run | Yrd Mat Sub Rec Scr Fac Upp Upp Fac Maximum Alert Level 3 | . . . . . 3 . . 1 Low Security (%) 85 | 100 100 . 100 . 64 . . 99 Level 1 1 | . . . . . 2 . . . Level 2 10 | . . . . . 26 . . . Level 3 2 | . . . . . 6 . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 727 | 5 146 . 24 . 727 . . 201 Initial 24 | . . . 24 . . . . . Average 120 | . 70 . 2 . 226 . . 56 Influence Increases 2717 | 5 463 180 . . 1090 210 150 619 Destroy 0b10 Robot/C 1420 | . 340 80 . . 360 200 140 300 Destroy 0b10 Robot/NC 75 | 5 15 . . . 20 . . 35 Destroy Leader 284 | . 50 10 . . 112 10 10 92 Successful Hack 33 | . 28 . . . 5 . . . Disable Machine 165 | . 15 . . . 75 . . 75 Destroy Structure 320 | . . . . . 218 . . 102 Lose Combat Pursuer 120 | . 15 90 . . . . . 15 Active Sensor Use 300 | . . . . . 300 . . . Influence Decreases 2582 | 5 388 205 50 . 367 894 189 484 Entered New Map 339 | . . 37 26 . . 268 8 . Time Decay 1725 | 5 378 98 24 . 267 556 131 266 Lost Part 518 | . 10 70 . . 100 70 50 218 Squads Dispatched 21 | . 2 . . . 13 . . 6 Investigation 3 | . . . . . 3 . . . Extermination 3 | . . . . . 2 . . 1 Reinforcement 8 | . 2 . . . 1 . . 5 Assault 1 | . . . . . 1 . . . Garrison 6 | . . . . . 6 . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 3 | . . . . . 1 . . 2 Haulers Reinforced . | . . . . . . . . . Active Scanning Responses 3 | . . . . . 3 . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -7 -7 -5 -5 -5 -4 --------- Run | Yrd Mat Sub Rec Scr Fac Upp Upp Fac Distress Signals 5 | . 2 . . . 1 . . 2 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 115 | . 30 10 . . 28 9 6 32 Peak Tracking Total 7 | . 5 6 . . 6 7 3 7 Tactical Retreats 4 | . 1 2 . . . . . 1 Traps | -11 -10 -10 -7 -7 -5 -5 -5 -4 ------- Run | Yrd Mat Sub Rec Scr Fac Upp Upp Fac Traps Triggered 5 | . 3 . . . 2 . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -7 -7 -5 -5 -5 -4 ---------- Run | Yrd Mat Sub Rec Scr Fac Upp Upp Fac Machines Disabled 13 | . 1 1 . . 5 1 . 5 Max in Single Turn 2 | . 1 1 . . 1 1 . 2 Garrison Access 1 | . . . . . . . . 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -7 -7 -5 -5 -5 -4 --------- Run | Yrd Mat Sub Rec Scr Fac Upp Upp Fac Machines Accessed 24 | . 3 . 4 9 3 2 . 3 Terminals 7 | . 2 . 2 . 1 . . 2 Fabricators . | . . . . . . . . . Repair Stations 1 | . 1 . . . . . . . Recycling Units 2 | . . . . . 2 . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 Total Hacks 106 | . 8 . 26 60 6 2 . 4 Successful 97 | . 6 . 25 60 2 2 . 2 Failed 9 | . 2 . 1 . 4 . . 2 Catastrophic 4 | . 1 . 1 . 1 . . 1 Database Lockouts . | . . . . . . . . . Manual 17 | . 8 . 1 . 4 . . 4 Terminals 15 | . 6 . 2 . 4 . . 3 Fabricators . | . . . . . . . . . Repair Stations 2 | . 2 . . . . . . . Recycling Units 2 | . . . . . 2 . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 Terminal Hacks 90 | . 3 . 25 60 . 2 . . Record 78 | . . . 24 53 . 1 . . Robot Analysis 9 | . 2 . . 7 . . . . Open Door 1 | . . . . . . 1 . . Branch Access Points 2 | . 1 . 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 2 | . 2 . . . . . . . Scan Component 1 | . 1 . . . . . . . Repair 1 | . 1 . . . . . . . Recycling Unit Hacks 1 | . . . . . 1 . . . Retrieve Components 1 | . . . . . 1 . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . 1 Seal Access 1 | . . . . . . . . 1 Unauthorized Hacks 3 | . 1 . . . 1 . . 1 Terminals 3 | . 1 . . . 1 . . 1 Botnet 3 | . 1 . . . 1 . . 1 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 8 | . 1 . 2 . 3 . . 2 Full Trace Events 1 | . . . 1 . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired . | . . . . . . . . . Parts Repaired 1 | . 1 . . . . . . . Time 26 | . 26 . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 3 | . . . . . 3 . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -7 -7 -5 -5 -5 -4 ------------ Run | Yrd Mat Sub Rec Scr Fac Upp Upp Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -7 -7 -5 -5 -5 -4 -------- Run | Yrd Mat Sub Rec Scr Fac Upp Upp Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -7 -7 -5 -5 -5 -4 ------- Run | Yrd Mat Sub Rec Scr Fac Upp Upp Fac Active Infowar (turns) 5170 | 59 1058 193 . . 1628 1626 . 606 Sensors 605 | . . . . . . . . 605 A.S.S. 3254 | . . . . . 1628 1626 . . Seismic 1310 | 59 1058 193 . . . . . . Jamming 1626 | . . . . . . 1626 . . ECM 1 | . . . . . . . . 1 Robot Analysis Total 9 | . 2 . . 7 . . . . Derelict Logs Recovered 1 | . . . . . . 1 . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -7 -7 -5 -5 -5 -4 ------------- Run | Yrd Mat Sub Rec Scr Fac Upp Upp Fac Turns Passed 11848 | 171 1058 205 348 5147 1646 1951 358 964 Spaces Moved 4987 | 97 522 92 213 1601 709 1115 166 472 Core 8 | 7 . . . . . . . 1 Treads 4979 | 90 522 92 213 1601 709 1115 166 471 Legs . | . . . . . . . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 163 163 158 Average Speed 217 | 152 160 164 160 318 197 163 164 164 Slowest Speed 1600 | 160 160 240 160 320 242 163 245 1600 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 44 | 7 92 7 48 90 21 95 22 14 Regions Visited 8 Branch Regions 5 Pre-discovered Areas 1 | . . 1 . . . . . . Known Exits Taken 1 | . . . . . 1 . . . Unknown Exits Taken 7 | 1 1 1 1 1 . 1 1 . Scrap Searched 8 | . . . . 5 . 3 . . Spaces Dug 15 | . . . . . 14 1 . . Terrain Destroyed 203 | . . . . . 130 15 9 49 Melee 3 | . . . . . 3 . . . Projectile 78 | . . . . . 38 11 9 20 AOE 122 | . . . . . 89 4 . 29 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -7 -7 -5 -5 -5 -4 --------- Run | Yrd Mat Sub Rec Scr Fac Upp Upp Fac Total 5587 | 113 661 114 220 1659 834 1196 208 582 Wait 115 | . 67 . . . 4 18 1 25 Move 4979 | 96 521 91 212 1600 708 1114 165 472 Hop . | . . . . . . . . . Pick Up 98 | 7 12 2 5 28 11 13 5 15 Fast Attach 24 | 6 2 . 1 1 3 . 4 7 Attach 54 | 1 1 3 2 3 16 15 4 9 Detach 2 | . . . . . 1 1 . . Swap 22 | 1 4 2 . 3 6 3 1 2 Drop 53 | . 8 . . 21 7 3 1 13 Fire 215 | 2 42 16 . . 67 26 24 38 Melee 10 | . . . . . 4 3 3 . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 10 | . 4 . . . 5 . . 1 Escape Stasis . | . . . . . . . . . Rewire 5 | . . . . 3 2 . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x2] / *Min / [*Sub]) -10/Subcaves -7/Recycling -7/Scraptown (discovered 2 exits: *Fac x2) -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory (discovered 1 exit: Res) History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 15) 172 | -11/Scrapyard | Entered Materials 190 | -10/Materials | Identified exit to Mines 306 | -10/Materials | Build established: Mutant 469 | -10/Materials | Discovered new exit (range 10) 652 | -10/Materials | Discovered new exit (range 5) 701 | -10/Materials | Repaired Assault Rifle 1219 | -10/Materials | Discovered new exit (range 8) 1230 | -10/Materials | Entered Subcaves 1231 | -10/Subcaves | Approached by a straggling Scientist 1242 | -10/Subcaves | Learned location of Zion (-6) 1242 | -10/Subcaves | Met a Zionite searching for "candidates" 1271 | -10/Subcaves | Shifting Twisted Machinery released Sub. Beam Cannon 1286 | -10/Subcaves | Shifting Twisted Machinery released Battle Cannon 1397 | -10/Subcaves | Discovered new exit (range 10) 1411 | -10/Subcaves | Core integrity fell below 50% 1435 | -10/Subcaves | Entered Recycling 1436 | -7/Recycling | Met a Zionite searching for Scraptown 1459 | -7/Recycling | Lost 7 parts (2p2n1u2w) 1738 | -7/Recycling | Scanned before Scraplab entrance 1762 | -7/Recycling | Entered Scraplab 1778 | -7/Recycling | Discovered new exit (range 3) 1783 | -7/Recycling | Entered Scraptown 1783 | -7/Scraptown | System corruption cleaned by C-Scrubber 2125 | -7/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 2878 | -7/Scraptown | Discovered new exit (range 5) 3300 | -7/Scraptown | Visited Cave Peace 3447 | -7/Scraptown | Visited Fellowship of the Rings 4299 | -7/Scraptown | Visited Comm Corps 4437 | -7/Scraptown | Visited TADAMA 4600 | -7/Scraptown | Visited UFD Registry 4600 | -7/Scraptown | Registered with UFD as "Autofunk" 4667 | -7/Scraptown | Visited SPCMW 4753 | -7/Scraptown | Visited Science Testing Area 4984 | -7/Scraptown | Visited DA-N13 Charitable Foundation 5048 | -7/Scraptown | Found DCF Scrap (30 items) 5233 | -7/Scraptown | Visited Supply Room 5317 | -7/Scraptown | Visited Abandonware Association 5377 | -7/Scraptown | Learned abandonware demo "SHUTEYE.EXE" 5377 | -7/Scraptown | Learned abandonware demo "REBOOT5.EXE" 5697 | -7/Scraptown | Discovered new exit (range 3) 5816 | -7/Scraptown | Visited Modified Component R&D 5963 | -7/Scraptown | Visited Research Penetration Think Tank 6222 | -7/Scraptown | Visited Analyses Database 6292 | -7/Scraptown | Visited LU-1G1's Boring Crew 6465 | -7/Scraptown | Visited Derelict Rescue Squad 6542 | -7/Scraptown | Visited Scrap Suit Storage 6728 | -7/Scraptown | Visited Infowarlord's Domain 6762 | -7/Scraptown | Found Active Sensor Suite 6930 | -7/Scraptown | Entered Factory 6930 | -5/Factory | Evolved 10 slots: Power x1, Propulsion x3, Utility x5, Weapon x1 7226 | -5/Factory | Build established: Derelict-Skirmisher 7705 | -5/Factory | Garrison activated, responded to threat 7840 | -5/Factory | Assembled infested ambush trap array 8014 | -5/Factory | Garrison activated, responded to threat 8097 | -5/Factory | Destroyed 8 combat bots 8235 | -5/Factory | Lost 3 parts (1n1u1w) 8430 | -5/Factory | First assault squad dispatched 8497 | -5/Factory | Discovered new exit (range 16) 8523 | -5/Factory | Build established: Assassin 8570 | -5/Factory | Identified exit to Upper Caves 8576 | -5/Factory | Entered Upper Caves 8577 | -5/Upper Caves | Encountered a Warlord checkpoint 8585 | -5/Upper Caves | Lost 3 parts (2u1w) 8725 | -5/Upper Caves | Found DCF Scrap (12 items) 8865 | -5/Upper Caves | Build established: Tank 9133 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 9193 | -5/Upper Caves | Learned location of 1 exit from Factory 10171 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 10248 | -5/Upper Caves | Destroyed 7 combat bots 10256 | -5/Upper Caves | Lost 7 parts (2p1n1u3w) 10332 | -5/Upper Caves | Spotted B-75 Beast 10477 | -5/Upper Caves | Discovered new exit (range 6) 10513 | -5/Upper Caves | Found Alien Artifact 10514 | -5/Upper Caves | Build established: Derelict-Mutant 10515 | -5/Upper Caves | Identified Dimensional Node Initializer 10515 | -5/Upper Caves | Initialized slip node 10527 | -5/Upper Caves | Entered another Upper Caves area 10577 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 10588 | -5/Upper Caves | Lost 3 parts (1p2u) 10723 | -5/Upper Caves | Spotted B-75 Beast 10852 | -5/Upper Caves | Discovered new exit (range 9) 10885 | -5/Upper Caves | Entered Factory 10885 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10886 | -4/Factory | Identified exit to Research 11759 | -4/Factory | Spotted B-86 Titan 11761 | -4/Factory | Build established: Tank 11815 | -4/Factory | Destroyed B-86 Titan 11836 | -4/Factory | Core integrity fell below 50% 11844 | -4/Factory | Core integrity fell below 20% 11849 | -4/Factory | Destroyed by H-71 Marshal with Heavy Mass Driver Last Messages --------------- 11847_ R-10 Processor collects Myomer Leg. 11847_ A-15 Conveyor destroyed. 11847_ Destroyed Wheel. 11847_ K-01 Serf destroyed. 11847_ Destroyed Terrain Scanner. 11847_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 11848_ R-10 Processor inserts Wheel into recycling unit. 11848_ U-05 Engineer lays Concrete. 11848_ R-10 Processor collects Structural Scanner. 11848_ K-01 Serf collects debris. 11848_ Smartbomb Launcher destroyed. 11849_ Recycling unit begins recycling process. 11849_ H-71 Marshal calls for reinforcements. 11849_ ALERT: Hostile activity reported, dispatching reinforcements to area. 11849_ Imp. Target Analyzer destroyed. 11849_ Critical hit (Blast). Map ----- +----------------------------------------------------+ | ???????????????????????????# # #? | | ???????????????????????? # #? | | ???????????????????????? ^ #########? | | ?????????????????????????" """ """ """ ########?? | | ????????????????????????????"" """^"Y" # ! | | ????????????????????????????"" """ # """ "" | | ???????????????????????? ^ # """ "" | | ?????????????????????????? """ """ """ # """ "" | | ?????????????????????????? ??? """ """ # ! | | ????????????????????? ??? ?"" """ """ # """ "" | | ???????????????????? %%? / """ "" | | ????????????????????# %""?R""" """ """ # """ "" | | ????????????????????#% """ "?? """ """ # | | ????????????????????# %"" """ """ """ # """ "" | | ?????????????########% # """ "" | | ????????????? % k%%" """ """ """ + """ "" | | ????????????? %m% """ """ """ # | | ?????????????? % % """ """ """ ########+# | | ???????????????? % #????????# | | ??????????????????uu R * = #????????? | | ???????????????????# u %% ##########+###????????? | | ???????????????????# =H %[ =*! % ##????????? | | ??????????????????## ! =g= !=! % ##????????? | | ??????????????????# ! %! % ##????????? | | ??????????????????# ==== ##????????? | | ???????????????????# x %!@% # #???????? | | ??????????????+ h !%** #############?????????? | | ??????????????# ##### ;####?????????##??????????? | | ????????????????????""=!?? ?????????????????????? | | ?????????????????? "Y" ?? ?????????????????????? | | ?????????????????? R ?? ????????????????????? | | ?????????????????# ?? ????????????????????? | | ?????????????????# ?? ???????????????????? | | ?????????????????# ???? ???????????????????? | | ?????????????????# ???? #??????????????????? | | ?????????????????# """???? #??????????????????? | | ?????????????????# """???? #??????????????????? | | ?????????????????? ???????? #??????????????????? | | ???????????????????????????? ???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 34 Energy Capacity 490 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Jamming Range 14 Additional Mass Support 6 Armor Coverage 900 Propulsion Shielding 66 Evasion (%) 40 Targeting Accuracy 8 Target Analysis 9 Recoil Reduction 6 Kinecelleration 30 Offensive Hacking 14 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Assault Rifle | 61% | -10/Materials Studied --------- None Alien Tech Used ----------------- Dimensional Node Initializer Achievements -------------- Some Acronyms Are Better Than Others Challenges ------------ None Game ------ Seed SurveybotIonicInsulator Manual? 0 Play Time 01:01:38 Cumulative 36.3 hours Start 2026.01.24 @ 11:40:25 End 2026.01.24 @ 12:43:56 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 45 Rogue 45 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 30 Achievement% 28 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f68965dc-6544-4338-88fe-c791495f02da