Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.10 @ 13:03:17 Player: Sirracha Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (96) 480 Value Destroyed (3525) 3525 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (168) 168 TOTAL SCORE: 6693 Bonus ------- High Alert Combat Kills 168 Cogmind --------- Core Integrity 0/700 Matter 186/300 Energy 144/150 System Corruption 5% Temperature Cool (9) Movement Core (500) Ox9 Location -7/Factory Parts ------- > --- POWER (1) -------- Micro Nuclear Core > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ Improved Heat Sink Large Storage Unit Improved Targeting Computer Core Analyzer Hacking Suite > --- WEAPON (2) ------- Axe > --- INVENTORY (15) --- Nuclear Core Improved Deuterium Engine Improved Heat Sink Coolant Injector Target Analyzer Improved Spread Laser Improved EM Pulse Cannon Heavy Particle Cannon Heavy Particle Cannon Flak Gun Advanced Assault Cannon Gauss Cannon Improved Datajack Remote Datajack Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Light Treads Medium Treads > --- UTILITY ---------- Coolant Injector Large Storage Unit Improved Sensor Array Improved Signal Interpreter Improved Targeting Computer Recoil Stabilizer Hacking Suite > --- WEAPON ----------- Improved EM Pulse Cannon Flak Gun > --- INVENTORY -------- Light Nuclear Core Improved Heat Sink Improved Heat Sink Coolant Injector Target Analyzer Heavy Particle Cannon Heavy Particle Cannon Flak Gun Gauss Cannon Gauss Cannon Improved Datajack Remote Datajack [Rating: 40] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Improved Carbon-fiber Leg Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Particle Gun Energy Gun Particle Gun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Shotgun Ballistic Cannon Gauss Cannon Launcher Missile Launcher Special Weapon Mining Laser Slashing Weapon Axe Build | -11 -10 -10 -10 -8 -7 ------- Run | Yrd Mat Min Sub Mat Fac Slots Evolved 6 | . . . . 4 2 Power . | . . . . . . Propulsion 1 | . . . . 1 . Utility 5 | . . . . 3 2 Weapon . | . . . . . . Parts Attached 112 | 7 5 2 6 41 51 Power 9 | 1 . . . 2 6 Engine 4 | 1 . . . 2 1 Core 5 | . . . . . 5 Reactor . | . . . . . . Propulsion 25 | 2 . . . 10 13 Treads 23 | 2 . . . 10 11 Leg 2 | . . . . . 2 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 26 | 2 3 . 1 8 12 Device 13 | 1 1 . . 3 8 Storage 2 | 1 1 . . . . Processor 5 | . 1 . . 1 3 Hackware 2 | . . . . 1 1 Protection 4 | . . . 1 3 . Artifact . | . . . . . . Weapon 52 | 2 2 2 5 21 20 Energy Gun 17 | . . . . 13 4 Energy Cannon 5 | . . . . . 5 Ballistic Gun 12 | 2 2 1 1 3 3 Ballistic Cannon 3 | . . . . . 3 Launcher 11 | . . . 3 5 3 Special Weapon 2 | . . 1 . . 1 Impact Weapon . | . . . . . . Slashing Weapon 2 | . . . 1 . 1 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . 1 . Corrupted Parts 1 | . . . . . 1 System Corruption 6 | . . . . . 6 Parts Lost 27 | . . 2 . 6 19 Power 3 | . . . . 1 2 Propulsion 12 | . . . . 3 9 Utility 7 | . . 1 . 1 5 Weapon 5 | . . 1 . 1 3 Highest Loss Streak 4 | . . 2 . 2 4 To Critical Strikes . | . . . . . . Average Slot Usage (%) 96 | . 100 100 100 95 94 Engine 6 | . 14 14 14 8 . Core 3 | . . . . . 6 Treads 23 | . 28 28 28 25 19 Device 10 | . 7 . . 9 15 Storage 9 | . 14 14 14 9 7 Processor 11 | . 6 14 . 9 15 Hackware 5 | . . . . 9 6 Protection 4 | . . . 14 6 4 Energy Gun 5 | . . . . 12 4 Energy Cannon 1 | . . . . . 3 Ballistic Gun 8 | . 28 22 18 4 1 Ballistic Cannon 1 | . . . . . 3 Launcher 1 | . . . 9 1 1 Peak Build Rating 40 | 9 12 12 11 26 40 Average Rating 24 | 5 9 11 10 22 34 On Entrance 10 | . 9 12 9 10 25 Naked Turns . | . . . . . . Heaviest Build 50 | 12 29 29 32 48 50 Greatest Support 68 | 40 40 40 40 63 68 Greatest Overweight (x) 2 | . . . . 1 2 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 14 | 7 14 15 15 15 15 Most Carried 15 | 5 15 15 15 15 15 Average Carried 13 | 2 12 14 14 14 13 Final Capacity 15 | 8 15 15 15 15 15 Final Carried 15 | 4 15 14 15 15 14 Class Distribution -------------------- 59% | Scavenger-Mutant 40% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Resources | -11 -10 -10 -10 -8 -7 ----------- Run | Yrd Mat Min Sub Mat Fac Matter Collected 2536 | 294 218 16 149 683 1176 Remotely . | . . . . . . Salvage Created 3592 | 79 242 42 122 1643 1464 Parts 174 | 4 23 6 9 68 64 Haulers Intercepted 5 | . . . . 2 3 Recyclers Shooed 2 | 1 . . . . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 5 | . . . 5 . . Prevented . | . . . . . . Kills | -11 -10 -10 -10 -8 -7 ------- Run | Yrd Mat Min Sub Mat Fac Combat Hostiles Destroyed 76 | . 9 3 3 28 33 Guns 38 | . 9 3 1 20 5 Cannons 19 | . . . . . 19 AOE 14 | . . . 2 6 6 Classes Destroyed 15 | 2 4 . 1 4 4 Worker 2 | . . . . . 2 Builder 2 | . . . . . 2 Tunneler 1 | 1 . . . . . Hauler 5 | . . . . 2 3 Recycler 4 | 1 . . . 2 1 Operator 2 | . 1 . . 1 . Watcher 4 | . 1 . . 2 1 Swarmer 13 | . 5 3 . . 5 Grunt 33 | . 4 . . 20 9 Brawler 4 | . . . . 1 3 Duelist 2 | . . . . . 2 Sentry 9 | . . . . 5 4 Hunter 5 | . . . . 2 3 Programmer 7 | . . . . . 7 Subdweller 3 | . . . 3 . . Best Kill Streak 5 | 2 3 3 2 4 5 Combat Bots Only 5 | . 3 3 2 4 5 Max Kills in Single Turn 2 | 1 1 2 1 2 2 Gunslinging 1 | . . 1 . . . Exploded 2 | . . . 1 2 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -10 -8 -7 -------- Run | Yrd Mat Min Sub Mat Fac Hostile Shots Fired 567 | . 43 4 6 154 360 Missed 173 | . 13 1 3 35 121 Damage Taken 6132 | . 297 188 190 1921 3536 Core 891 | . 28 . 5 158 700 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 376 | . . . . 376 . Core Remaining (%) 85 | 100 . . 86 71 . Volleys Fired 290 | 6 33 9 10 104 128 Largest 2 | 2 2 2 2 2 2 Hottest 130 | 40 46 100 53 130 125 Shots Fired 554 | 12 66 11 18 207 240 Gun 358 | 12 66 4 9 198 69 Cannon 160 | . . . . . 160 Launcher 28 | . . . 9 9 10 Special 8 | . . 7 . . 1 Kinetic 250 | 12 66 4 9 50 109 Thermal 209 | . . 7 . 109 93 Explosive 25 | . . . 9 6 10 Electromagnetic 69 | . . . . 42 27 Robot Hit Streak 38 | 3 19 4 3 38 10 Robot Miss Streak 6 | 1 2 3 2 6 5 Penetration Max . | . . . . . . Secondary Targets 2 | . . 1 . 1 . Max Gunslinging Chain 1 | . . 1 . 1 . Shots Hit Robots 372 | 6 48 3 8 155 152 Core Hits 197 | 3 19 3 6 78 88 Critical Kills 1 | . . . . . 1 Critical Parts Destroyed 1 | 1 . . . . . Critical Strikes 12 | 1 . . . 2 9 Burn 4 | . . . . 2 2 Meltdown 1 | . . . . . 1 Destroy 1 | 1 . . . . . Blast 6 | . . . . . 6 Melee Attacks 10 | . . . 4 . 6 Impact . | . . . . . . Slashing 10 | . . . 4 . 6 Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 9200 | 68 550 44 178 3387 4973 Guns 4129 | 68 550 44 67 2500 900 Cannons 2770 | . . . . . 2770 Explosions 2158 | . . . 111 864 1183 Melee 112 | . . . . . 112 Ramming 31 | . . . . 23 8 Kinetic 3215 | 68 550 44 67 529 1957 Thermal 3317 | . . . . 1561 1756 Explosive 1274 | . . . 111 397 766 Electromagnetic 1251 | . . . . 877 374 Impact . | . . . . . . Slashing 112 | . . . . . 112 Piercing . | . . . . . . Highest Corruption 9 | . . 5 5 . 9 Average Corruption 4 | . . 5 5 . 4 Corruption Purged 10 | . . . . . 10 Corruption Blocked . | . . . . . . Effects 63 | . . . 10 . 53 Message Errors 15 | . . . 3 . 12 Matter Fused 17 | . . . 1 . 16 Heat Flow Errors 4 | . . . 1 . 3 Energy Discharges 4 | . . . 1 . 3 Parts Rejected 2 | . . . . . 2 Parts Fused 1 | . . . . . 1 Data Loss (minor) 8 | . . . . . 8 Data Loss (major) 4 | . . . 2 . 2 Misfires 4 | . . . . . 4 Alerts 2 | . . . 2 . . Weapon Failures 2 | . . . . . 2 Overload Shots . | . . . . . . Overflow Damage 379 | . . . . 28 351 Projectiles 118 | . . . . . 118 Explosions 261 | . . . . 28 233 Melee . | . . . . . . Knockbacks 10 | . . . . 1 9 Impact 1 | . . . . 1 . Kinetic 9 | . . . . . 9 Secondary . | . . . . . . Self-Inflicted Damage 380 | . . . 29 162 189 Shots 13 | . . . 2 9 2 Rammed 6 | . . . . 4 2 Targets Rammed 8 | . . . . 5 3 Kicked . | . . . . . . Crushed 2 | . . . . 1 1 Highest Temperature 359 | . 12 22 135 234 359 Average Temperature 70 | . 5 10 81 60 81 Received Heat Transfer 1908 | . 84 . 24 963 837 Effects 1 | . . . . . 1 Energy Bleed 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Fried 5 | . . . . 5 . Impact Corruptions . | . . . . . . Robots Melted 4 | . . . . 2 2 Combat Hostiles 4 | . . . . 2 2 Parts Melted 14 | . . . . 9 5 Heat Transferred 6163 | . . . . 3471 2692 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 5 | . . . . 5 . Alert | -11 -10 -10 -10 -8 -7 ------- Run | Yrd Mat Min Sub Mat Fac Peak Influence 591 | 10 156 113 . 557 591 Initial 253 | . 6 23 . . 253 Average 178 | 2 47 107 . 254 200 Maximum Alert Level 2 | . . . . 2 2 Low Security (%) 62 | 100 100 100 . 40 55 Level 1 21 | . . . . 27 28 Level 2 16 | . . . . 32 16 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 26 | . 3 1 . 5 17 Investigation 4 | . 1 . . 1 2 Extermination 7 | . . . . . 7 Reinforcement 9 | . 2 . . 3 4 Assault 3 | . . 1 . 1 1 Garrison 3 | . . . . . 3 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced 2 | . . . . . 2 Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -10 -8 -7 --------- Run | Yrd Mat Min Sub Mat Fac Distress Signals 3 | . 1 . . 2 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 125 | . 20 2 3 48 52 Peak Tracking Total 6 | . 3 2 2 4 6 Tactical Retreats 6 | . 3 . . 3 . Traps | -11 -10 -10 -10 -8 -7 ------- Run | Yrd Mat Min Sub Mat Fac Traps Triggered 4 | . 2 . 2 . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 2 | . . . 2 . . Objects Rigged 4 | . . . . 4 . Machines | -11 -10 -10 -10 -8 -7 ---------- Run | Yrd Mat Min Sub Mat Fac Machines Disabled 7 | . . . . 2 5 Max in Single Turn 3 | . . . . 1 3 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -10 -8 -7 --------- Run | Yrd Mat Min Sub Mat Fac Machines Accessed 24 | . 5 . . 10 9 Terminals 15 | . 4 . . 6 5 Fabricators 1 | . . . . . 1 Repair Stations 3 | . . . . 2 1 Recycling Units 3 | . 1 . . 1 1 Scanalyzers 2 | . . . . 1 1 Garrison Access . | . . . . . . Total Hacks 64 | . 9 . . 31 24 Successful 44 | . 4 . . 23 17 Failed 20 | . 5 . . 8 7 Catastrophic 1 | . . . . . 1 Database Lockouts . | . . . . . . Manual 13 | . . . . 8 5 Terminals 31 | . 8 . . 15 8 Fabricators 1 | . . . . . 1 Repair Stations 14 | . . . . 12 2 Recycling Units 3 | . 1 . . 1 1 Scanalyzers 15 | . . . . 3 12 Garrison Access . | . . . . . . Terminal Hacks 13 | . 3 . . 6 4 Record 2 | . . . . 1 1 Robot Analysis 1 | . . . . . 1 Emergency Access Points 1 | . . . . 1 . Alert Level 3 | . 1 . . 2 . Unreport Threat 1 | . . . . . 1 Locate Traps 2 | . 1 . . 1 . Investigation Status 1 | . . . . 1 . Recall Investigation 1 | . . . . . 1 Zone Layout 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 11 | . . . . 11 . Scan Component 6 | . . . . 6 . Repair 5 | . . . . 5 . Recycling Unit Hacks 1 | . 1 . . . . Retrieve Components 1 | . 1 . . . . Scanalyzer 15 | . . . . 3 12 Insert Component 7 | . . . . 2 5 Analyze 8 | . . . . 1 7 Garrison Access Hacks . | . . . . . . Unauthorized Hacks 4 | . . . . 3 1 Terminals 2 | . . . . 2 . Detonate 2 | . . . . 2 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . . . . 1 1 Tunnel 2 | . . . . 1 1 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 19 | . 3 . . 8 8 Full Trace Events 1 | . . . . . 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 6 | . . . . 1 5 Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 5 | . . . . 5 . Time 130 | . . . . 130 . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 5 | . 5 . . . . Parts Scanalyzed 6 | . . . . 1 5 Part Schematics Acquired 6 | . . . . 1 5 Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -10 -8 -7 ------------ Run | Yrd Mat Min Sub Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 3 | . . . . . 3 Programmers 3 | . . . . . 3 Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -10 -8 -7 -------- Run | Yrd Mat Min Sub Mat Fac Total Allies 1 | . . 1 . . . Largest Group 1 | . . 1 1 . . Highest-Rated Group 31 | . . 31 31 . . Highest-Rated Ally 31 | . . 31 31 . . Total Orders . | . . . . . . Ally Attacks 1 | . . . 1 . . Total Damage 20 | . . . 20 . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted 1 | . . . 1 . . Intel | -11 -10 -10 -10 -8 -7 ------- Run | Yrd Mat Min Sub Mat Fac Robot Analysis Total 1 | . . . . . 1 Derelict Logs Recovered 3 | . . 2 1 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -10 -8 -7 ------------- Run | Yrd Mat Min Sub Mat Fac Turns Passed 8149 | 130 1603 142 451 2068 3755 Spaces Moved 3212 | 63 564 65 245 800 1475 Core 4 | 4 . . . . . Treads 3161 | 59 564 65 245 800 1428 Legs 47 | . . . . . 47 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 Average Speed 161 | 153 160 160 160 161 163 Slowest Speed 320 | 160 160 160 160 240 320 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered 1 | . . 1 . . . Exploration Rate (%) 33 | 5 82 27 10 50 29 Regions Visited 5 Branch Regions 2 Pre-discovered Areas 2 | . . . . 1 1 Known Exits Taken 2 | . . 1 . 1 . Unknown Exits Taken 3 | 1 1 . 1 . . Scrap Searched . | . . . . . . Spaces Dug 18 | . . 7 6 . 5 Terrain Destroyed 240 | . . 7 40 66 127 Melee . | . . . . . . Projectile 31 | . . 7 . . 24 AOE 209 | . . . 40 66 103 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -10 -8 -7 --------- Run | Yrd Mat Min Sub Mat Fac Total 5577 | 86 1206 78 273 1370 2564 Wait 1806 | . 580 3 7 370 846 Move 3207 | 62 563 64 244 799 1475 Hop . | . . . . . . Pick Up 91 | 11 17 . 2 27 34 Fast Attach 7 | . . . . 6 1 Attach 37 | 7 . 1 1 9 19 Detach 1 | . . . . . 1 Swap 68 | . 5 1 5 26 31 Drop 52 | . 8 . . 24 20 Fire 290 | 6 33 9 10 104 128 Melee 10 | . . . 4 . 6 Ram . | . . . . . . Kick . | . . . . . . Crush 8 | . . . . 5 3 Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x2] / [*Min x2]) -10/Mines -10/Subcaves -8/Materials (discovered 3 exits: *Fac x3) -7/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 131 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 1072 | -10/Materials | Discovered new exit (range 9) 1141 | -10/Materials | Discovered new exit (range 14) 1271 | -10/Materials | Discovered new exit (range 16) 1447 | -10/Materials | Discovered new exit (range 11) 1734 | -10/Materials | Entered Mines 1790 | -10/Mines | Identified exit to Subcaves 1797 | -10/Mines | Met a Derelict testing a Signal Generator 1809 | -10/Mines | Learned 4 Materials zone layouts 1872 | -10/Mines | Crushed by falling debris 1876 | -10/Mines | Entered Subcaves 1876 | -10/Subcaves | Accompanied by 1 ally 1882 | -10/Subcaves | Learned location of 1 exit from Materials 2119 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 2265 | -10/Subcaves | Discovered new exit (range 5) 2327 | -10/Subcaves | Entered Materials 2327 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 2328 | -8/Materials | Identified exit to Factory 2599 | -8/Materials | Repaired Lgt. Treads 2745 | -8/Materials | Repaired Lgt. Armor Plating 2794 | -8/Materials | Repaired Lgt. Cannon 2823 | -8/Materials | Repaired Lgt. Treads 2847 | -8/Materials | Build established: Scavenger-Mutant 2853 | -8/Materials | Repaired Grenade Launcher 3924 | -8/Materials | Discovered exit to Factory (range 4) 4327 | -8/Materials | First assault squad dispatched 4395 | -8/Materials | Entered Factory 4395 | -7/Factory | Evolved 2 slots: Utility x2 6711 | -7/Factory | Garrison activated, responded to threat 7368 | -7/Factory | Build established: Mutant 7774 | -7/Factory | Core integrity fell below 50% 7908 | -7/Factory | Lost 3 parts (2n1u) 7995 | -7/Factory | First assault squad dispatched 8129 | -7/Factory | Core integrity fell below 20% 8150 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 08110_ G-50 Soldier unfolds itself. 08110_ G-47 Trooper unfolds itself. 08110_ B-48 Gladiator unfolds itself. 08110_ G-47 Trooper unfolds itself. 08110_ I-36 Angel unfolds itself. 08110_ B-48 Gladiator suffers critical hit (Burn). 08116_ Imp. Signal Interpreter destroyed. 08116_ System corrupted by crushing effect (+1). 08116_ G-50 Soldier misfires. 08120_ B-48 Gladiator destroyed. 08130_ Acquired 54 matter. 08138_ Critical hit (Burn: +37). 08140_ Imp. Carbon-fiber Leg destroyed. 08142_ G-50 Soldier misfires. 08143_ Carbon-fiber Leg destroyed. 08145_ ALERT: Rogue bot located, Programmers report to Factory Zone 8F. 08147_ G-50 Soldier IFF system glitched. 08149_ Flak Gun destroyed. Map ----- +----------------------------------------------------+ | ?# #?????? #????????????????????????? | | ?? #?????? 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""??????? | | # ! #?????#"""" #?????? % ???????? | | #? #?????#"""" #??#####/#####????? | | ################# #??# #????? | | T#??????# ###+########## #????? | | #?? ?# #????? | | ##?? ?# = #????? | | #??? # T #????? | | #??? # #????? | | #??? # #????? | | #??? # ###+########## #????? | | #??? ###^^^### !% [ ## #????? | | #??? ### #?# = ### ####### | | =! ##?? ### %#?# #?# # | | ## ??#% #?# #?# # """" | | #?? ?### %### = #?# % # """" | | #####+### !=! # #?# + """" | | ! ############### # """" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Coolant Potential 65 Energy Generation 15 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 225 Evasion (%) 40 Targeting Accuracy 6 Core Analysis 6 Recoil Reduction 7 Offensive Hacking 10 Item Schematics ----------------- Particle Gun | -8/Materials | Scanalyzed Gauss Cannon | -7/Factory | Scanalyzed Target Analyzer | -7/Factory | Scanalyzed Lgt. Nuclear Core | -7/Factory | Scanalyzed Coolant Injector | -7/Factory | Scanalyzed Imp. Datajack | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Brute Force GoHome() Challenges ------------ None Game ------ Seed CouplerFrostSpear Manual? 0 Play Time 01:22:08 Cumulative 9.7 hours Start 2024.12.10 @ 11:39:35 End 2024.12.10 @ 13:03:17 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 18 Rogue 13 Adventurer 5 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 13 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b2a8c2e0-9695-482c-87bf-7e7590cd8fc5