Cogmind - Beta 11 --- EXPLORER MODE // 2022.03.20 @ 09:44:41 Player: simber Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (12) 2400 Robots Destroyed (183) 915 Value Destroyed (8452) 8452 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (193) 193 TOTAL SCORE: 15600 Bonus ------- High Alert Combat Kills 193 Cogmind --------- Core Integrity 0/1300 Matter 280/300 Energy 30/100 System Corruption 21% Temperature Cool (4) Movement Treading (145) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- Advanced Heavy Treads > --- UTILITY (10) ----- Improved Signal Interpreter Improved Melee Analysis Suite > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Particle Reactor Micro Antimatter Reactor > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Improved VSS Leg Myomer Leg Myomer Leg Myomer Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Coolant Injector Medium Matter Pod Improved Signal Interpreter Improved Target Analyzer Improved Phase Shifter Improved Power Shielding Improved System Shield > --- WEAPON ----------- Advanced Plasma Cannon Enhanced Coil Gun Enhanced Coil Gun Railgun > --- INVENTORY -------- Improved System Restoration Module Phase Gun Quantum Rifle Railgun Long-range Missile Launcher [Rating: 128] Favorites ----------- Power Light Nuclear Core Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Flexi-carbon Leg Treads Advanced Heavy Treads Leg Flexi-carbon Leg Wheel Wheel Utility Improved Signal Interpreter Device Advanced Heat Sink Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Weapon Shielding Weapon High-powered Shotgun Energy Gun Beamcaster Energy Cannon Heavy Phase Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Gauss Cannon Launcher Heavy Missile Launcher Special Weapon Welding Torch Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Was Fac Fac Res Slots Evolved 15 | . 1 2 2 2 . . 2 2 . . 2 2 Power 1 | . . . . . . . . . . . 1 . Propulsion 4 | . . 1 1 . . . . 1 . . . 1 Utility 8 | . 1 1 1 1 . . 2 . . . 1 1 Weapon 2 | . . . . 1 . . . 1 . . . . Parts Attached 207 | 9 2 9 17 6 1 14 35 7 19 22 16 50 Power 27 | 1 . 1 1 . . 1 4 2 1 4 4 8 Engine 10 | 1 . . . . . 1 1 1 . 2 1 3 Core 8 | . . 1 1 . . . 3 1 . 2 . . Reactor 9 | . . . . . . . . . 1 . 3 5 Propulsion 58 | 2 . 2 6 3 . 4 11 3 5 7 4 11 Treads 2 | . . . . . . . . . . . . 2 Leg 55 | 2 . 2 6 3 . 4 11 3 5 7 4 8 Wheel 1 | . . . . . . . . . . . . 1 Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 58 | 4 2 3 6 2 . 3 9 . 4 6 4 15 Device 31 | 2 1 . 1 . . 1 5 . 3 5 2 11 Storage 4 | . 1 . . . . . 1 . . . 2 . Processor 8 | 1 . 1 1 . . 2 2 . . . . 1 Hackware 4 | . . . 1 . . . . . 1 1 . 1 Protection 11 | 1 . 2 3 2 . . 1 . . . . 2 Artifact . | . . . . . . . . . . . . . Weapon 64 | 2 . 3 4 1 1 6 11 2 9 5 4 16 Energy Gun 17 | 1 . 1 1 1 . 1 4 . 3 1 . 4 Energy Cannon 5 | . . . . . 1 1 . . 1 1 1 . Ballistic Gun 22 | 1 . 2 1 . . 3 3 1 1 1 3 6 Ballistic Cannon 8 | . . . 1 . . 1 2 1 . 2 . 1 Launcher 8 | . . . 1 . . . 2 . 2 . . 3 Special Weapon 2 | . . . . . . . . . . . . 2 Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon 2 | . . . . . . . . . 2 . . . Unidentified Prototypes 2 | . . . . . . . . . 1 . 1 . Corrupted Parts 1 | . . . . . . . . . 1 . . . System Corruption 3 | . . . . . . . . . 3 . . . Parts Lost 80 | . . 1 . . . . 6 1 13 3 4 52 Power 8 | . . . . . . . 1 . . . . 7 Propulsion 20 | . . . . . . . 1 . 5 1 . 13 Utility 29 | . . 1 . . . . 3 . 3 2 2 18 Weapon 23 | . . . . . . . 1 1 5 . 2 14 Highest Loss Streak 23 | . . 1 . . . . 3 1 9 1 2 23 To Critical Strikes 5 | . . . . . . . . . 2 . 1 2 Average Slot Usage (%) 92 | . 98 99 100 100 100 99 99 99 54 86 96 71 Engine 2 | . 12 . . . . 5 1 3 1 2 4 . Core 3 | . . 10 8 7 7 1 4 1 . 2 2 . Reactor 1 | . . . . . . . . . . . 3 6 Leg 24 | . 25 30 33 28 28 27 24 27 9 21 25 14 Device 10 | . 11 9 . . . 5 13 11 5 13 20 14 Storage 5 | . 11 10 8 7 7 7 5 5 1 . 2 3 Processor 16 | . 12 18 16 14 14 19 22 16 16 14 10 9 Hackware 5 | . . . 1 7 7 7 6 5 9 11 7 2 Protection 2 | . . 1 14 14 14 3 . 5 1 . . 1 Energy Gun 5 | . 12 10 6 7 . 4 10 5 1 2 2 2 Energy Cannon 1 | . . . . . 6 2 . . . 3 7 . Ballistic Gun 6 | . 12 10 8 7 7 6 3 11 3 2 5 9 Ballistic Cannon 3 | . . . 1 7 7 7 3 2 1 8 4 . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 63 | 7 27 32 40 46 53 53 52 60 63 52 62 61 Greatest Support 130 | 20 20 30 55 68 68 73 78 90 88 94 106 130 Greatest Overweight (x) 12 | . 1 1 . . . . 1 . 3 . . 12 Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 15 | 5 15 15 15 15 15 15 15 15 15 5 5 5 Average Capacity 11 | 5 14 15 15 15 15 15 14 15 7 5 5 5 Most Carried 15 | 5 10 15 15 15 15 15 15 13 15 5 5 5 Average Carried 9 | 2 5 12 14 14 14 14 14 10 5 3 4 3 Final Capacity 15 | 5 15 15 15 15 15 15 15 15 5 5 5 5 Final Carried 15 | 4 10 15 15 15 15 15 10 13 3 4 5 . Class Distribution -------------------- 27% | Hacker-Mutant 24% | Hacker-Gunner 18% | Hacker-Skirmisher 17% | Scavenger-Gunner 9% | Hacker-Tank 3% | Scavenger-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Tank | -7/Factory Hacker-Tank | -7/Waste Hacker-Skirmisher | -7/Factory Hacker-Gunner | -6/Factory Hacker-Skirmisher | -5/Factory Hacker-Mutant | -5/Waste Hacker-Gunner | -5/Factory Scavenger-Gunner | -4/Factory Scavenger-Gunner | -3/Research Resources | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 ----------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Was Fac Fac Res Matter Collected 5314 | 246 118 182 252 107 20 529 696 187 310 963 464 1240 Remotely . | . . . . . . . . . . . . . Salvage Created 8475 | 39 238 458 408 . . 791 1377 102 901 1028 1052 2081 Parts 400 | 4 15 24 29 . . 48 67 7 . 43 60 103 Haulers Intercepted 1 | . . . . . . . . . . . 1 . Recyclers Shooed 3 | . . . . . . . 1 . . . . 2 Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Was Fac Fac Res Combat Hostiles Destroyed 148 | . 5 14 8 . . 16 32 3 4 19 19 28 Guns 73 | . 5 14 6 . . 7 16 2 . 2 5 16 Cannons 53 | . . . . . . 9 9 1 . 17 11 6 AOE 15 | . . . 2 . . . 6 . 4 . . 3 Classes Destroyed 19 | 1 1 2 3 . . 3 5 . 1 1 1 1 Worker 8 | . . . 1 . . 2 1 . . 1 2 1 Builder 9 | . . . . . . . 1 . . . . 8 Tunneler 5 | 2 . . . . . 1 1 . . . . 1 Hauler 1 | . . . . . . . . . . . 1 . Recycler 2 | . . . 1 . . . . . . . . 1 Mechanic 1 | . . . . . . . . . . . . 1 Operator 1 | . . . . . . 1 . . . . . . Watcher 8 | . . . 1 . . 4 1 1 . . . 1 Swarmer 20 | . . 3 . . . 2 4 3 . . 8 . Saboteur 1 | . . . . . . . . . . 1 . . Grunt 57 | . 5 9 5 . . 5 13 . . 6 . 14 Duelist 5 | . . . . . . . 2 . . 1 . 2 Protector 1 | . . . . . . . 1 . . . . . Sentry 20 | . . 2 3 . . 3 2 . . 6 . 4 Specialist 3 | . . . . . . . 3 . . . . . Hunter 20 | . . . . . . 3 2 . . 3 8 4 Programmer 16 | . . . . . . 3 4 . . 2 3 4 Heavy 1 | . . . . . . . 1 . . . . . Compactor 4 | . . . . . . . . . 4 . . . Best Kill Streak 15 | 2 2 3 4 . . 5 5 3 4 7 6 15 Combat Bots Only 7 | . 2 3 3 . . 2 3 3 4 7 6 5 Max Kills in Single Turn 4 | 1 1 2 1 . . 2 2 1 3 1 3 4 Gunslinging 1 | . . 1 . . . . . . . . . 1 Exploded 3 | . . . 1 . . . 2 . 3 . . 1 Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 -------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Was Fac Fac Res Damage Taken 12523 | . 122 335 269 . . 528 1420 196 302 1128 1054 7169 Core 2237 | . 7 58 . . . 61 241 . 158 306 97 1309 Absorbed by Shields 4 | . . . . . . . 4 . . . . . Redirected to Shielding 130 | . . . 26 . . 3 . . . . . 101 Regen/Repaired (Parts) 156 | . 1 . . . . . 106 49 . . . . Core Remaining (%) 86 | 100 97 85 100 . . 91 71 . . 53 91 . Volleys Fired 316 | 2 16 25 26 . . 39 58 4 6 37 27 76 Largest 4 | 2 2 2 2 . . 3 3 4 4 4 4 4 Hottest 326 | 60 60 79 81 . . 159 225 183 183 289 326 255 Shots Fired 966 | 4 32 50 52 . . 118 165 16 15 141 106 267 Gun 642 | 4 32 50 47 . . 71 122 12 7 34 46 217 Cannon 287 | . . . 1 . . 47 34 4 3 107 60 31 Launcher 30 | . . . 4 . . . 9 . 5 . . 12 Special 7 | . . . . . . . . . . . . 7 Kinetic 545 | 2 16 25 27 . . 79 66 12 9 79 48 182 Thermal 389 | 2 16 25 21 . . 39 90 4 1 62 58 71 Explosive 28 | . . . 4 . . . 9 . 3 . . 12 Electromagnetic 2 | . . . . . . . . . 2 . . . Robot Hit Streak 49 | 1 21 36 23 . . 30 29 6 10 22 16 49 Robot Miss Streak 5 | 1 1 1 2 . . 2 2 2 1 3 1 5 Penetration Max 2 | . . . . . . . . . . 1 . 2 Secondary Targets 5 | . . 2 . . . . . . . . . 3 Max Gunslinging Chain 1 | . . 1 . . . . . . . . . 1 Shots Hit Robots 728 | 2 26 45 48 . . 85 119 9 15 104 63 212 Core Hits 390 | 2 13 25 27 . . 55 76 6 16 39 31 100 Critical Kills 17 | . . . . . . . . . . 9 5 3 Critical Parts Destroyed 23 | . . . . . . 2 . . . 11 2 8 Critical Strikes 74 | . . 2 1 . . 9 12 1 1 26 7 15 Burn 17 | . . 2 1 . . 2 7 . 1 2 . 2 Meltdown 3 | . . . . . . . . . . . 2 1 Destroy 39 | . . . . . . 2 . . . 20 5 12 Blast 15 | . . . . . . 5 5 1 . 4 . . Melee Attacks 2 | . . . . . . . . . 2 . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 23765 | 26 298 674 1117 . . 2395 3774 199 2706 2946 2182 7448 Guns 11245 | 26 298 674 759 . . 1290 2061 167 184 587 560 4639 Cannons 6769 | . . . 26 . . 1085 678 32 82 2359 1532 975 Explosions 5558 | . . . 329 . . . 984 . 2439 . . 1806 Melee . | . . . . . . . . . . . . . Ramming 182 | . . . 3 . . 20 51 . 1 . 90 17 Kinetic 10345 | 26 128 366 443 . . 1544 1213 158 243 1466 649 4109 Thermal 7680 | . 170 308 342 . . 831 1526 41 23 1480 1443 1516 Explosive 5481 | . . . 329 . . . 910 . 2436 . . 1806 Electromagnetic 77 | . . . . . . . 74 . 3 . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 21 | . . . . . . 3 . . 3 3 . 21 Average Corruption 3 | . . . . . . 1 . . 3 3 . 5 Corruption Purged 7 | . . . . . . . . . . . . 7 Corruption Blocked 8 | . . . . . . . 8 . . . . . Effects 46 | . . . . . . 10 . . 3 17 . 16 Message Errors 8 | . . . . . . 1 . . . 4 . 3 Matter Fused 12 | . . . . . . 3 . . . 5 . 4 Heat Flow Errors 7 | . . . . . . 1 . . 1 3 . 2 Energy Discharges 3 | . . . . . . . . . . 2 . 1 Parts Rejected 1 | . . . . . . . . . 1 . . . Data Loss (minor) 8 | . . . . . . 4 . . . 2 . 2 Data Loss (major) 2 | . . . . . . . . . 1 . . 1 Misfires 3 | . . . . . . 1 . . . 1 . 1 Alerts 1 | . . . . . . . . . . . . 1 Misdirections 1 | . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 116 | . . . . . . 43 19 . . 28 . 26 Projectiles 85 | . . . . . . 43 14 . . 28 . . Explosions 31 | . . . . . . . 5 . . . . 26 Melee . | . . . . . . . . . . . . . Knockbacks 51 | . . . 2 . . 12 12 . . 11 6 8 Impact 2 | . . . . . . . 1 . . . 1 . Kinetic 46 | . . . 2 . . 12 10 . . 11 5 6 Secondary 3 | . . . . . . . 1 . . . . 2 Self-Inflicted Damage 280 | . . . . . . . 27 . . . . 253 Shots 8 | . . . . . . . 1 . . . . 7 Rammed . | . . . . . . . . . . . . . Targets Rammed 28 | . . . 3 . . 4 7 . 1 2 9 2 Kicked 28 | . . . 3 . . 4 7 . 1 2 9 2 Crushed . | . . . . . . . . . . . . . Highest Temperature 582 | . 27 60 303 . . 254 514 129 98 582 138 195 Average Temperature 115 | . 15 21 93 . . 73 158 53 30 215 65 56 Received Heat Transfer 2156 | . 111 225 216 . . 81 399 . . 262 . 862 Effects 26 | . . . . . . . 8 . . 18 . . Shutdowns 6 | . . . . . . . 2 . . 4 . . Energy Bleed 4 | . . . . . . . 3 . . 1 . . Interference 4 | . . . . . . . . . . 4 . . Matter Decay 3 | . . . . . . . 1 . . 2 . . Short Circuit 2 | . . . . . . . . . . 2 . . Damage (minor) 2 | . . . . . . . 1 . . 1 . . Damage (major) 3 | . . . . . . . . . . 3 . . Damage (core) 2 | . . . . . . . 1 . . 1 . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 2 | . . . . . . . 2 . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 7 | . . . . . . . 1 . . . 3 3 Combat Hostiles 7 | . . . . . . . 1 . . . 3 3 Parts Melted 33 | . . 1 2 . . 2 8 . . 4 5 11 Heat Transferred 13164 | . 375 844 814 . . 1369 3304 74 150 1850 1864 2520 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Was Fac Fac Res Peak Influence 623 | 10 95 273 225 83 19 270 329 182 62 623 430 484 Initial 167 | . 4 28 56 73 19 . 25 67 43 . 139 167 Average 131 | 4 51 119 120 80 17 100 122 113 38 203 207 246 Maximum Alert Level 2 | . . 1 1 . . 1 1 . . 2 2 2 Low Security (%) 78 | 100 100 76 80 100 100 83 85 100 100 64 60 43 Level 1 17 | . . 23 19 . . 16 14 . . 18 30 38 Level 2 4 | . . . . . . . . . . 17 8 17 Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 44 | . 1 4 . . . 7 8 1 . 11 4 8 Investigation 9 | . 1 1 . . . 1 2 . . 2 1 1 Extermination 9 | . . . . . . 2 2 1 . 1 1 2 Reinforcement 17 | . . 3 . . . 4 4 . . 3 2 1 Assault 2 | . . . . . . . . . . 1 . 1 Garrison 7 | . . . . . . . . . . 4 . 3 Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 4 | . . . . . . 1 . . . 1 1 1 Haulers Reinforced 1 | . . . . . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Was Fac Fac Res Distress Signals 9 | . . 1 . . . 1 . . . . 2 5 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 220 | . 9 19 13 . . 24 42 5 8 28 22 50 Peak Tracking Total 10 | . 3 5 4 . . 4 7 3 5 6 8 10 Tactical Retreats 16 | . . 3 . . . . 3 . 1 4 . 5 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Was Fac Fac Res Traps Triggered 18 | . . 1 1 1 . 4 6 2 . 1 . 2 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 1 | . . . . . . . 1 . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 ---------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Was Fac Fac Res Machines Disabled 16 | . . . 1 . . 4 4 . . 4 2 1 Max in Single Turn 4 | . . . 1 . . 1 1 . . 4 1 1 Garrison Access 1 | . . . . . . . . . . 1 . . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . 1 . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Was Fac Fac Res Machines Accessed 37 | . 8 3 5 1 . 5 6 1 . 3 4 1 Terminals 27 | . 6 3 3 1 . 3 5 . . 2 3 1 Fabricators . | . . . . . . . . . . . . . Repair Stations 4 | . 1 . 1 . . . 1 1 . . . . Recycling Units 3 | . 1 . 1 . . 1 . . . . . . Scanalyzers 2 | . . . . . . 1 . . . . 1 . Garrison Access 1 | . . . . . . . . . . 1 . . Total Hacks 112 | . 24 10 12 2 . 13 17 3 . 15 15 1 Successful 95 | . 23 9 10 2 . 11 15 2 . 10 13 . Failed 17 | . 1 1 2 . . 2 2 1 . 5 2 1 Catastrophic 1 | . . . . . . . . . . . . 1 Database Lockouts . | . . . . . . . . . . . . . Manual 5 | . . . . . . . . . . 3 2 . Terminals 86 | . 19 10 9 2 . 9 15 . . 11 10 1 Fabricators . | . . . . . . . . . . . . . Repair Stations 8 | . 2 . 1 . . . 2 3 . . . . Recycling Units 7 | . 3 . 2 . . 2 . . . . . . Scanalyzers 7 | . . . . . . 2 . . . . 5 . Garrison Access 4 | . . . . . . . . . . 4 . . Terminal Hacks 74 | . 18 9 7 2 . 7 13 . . 10 8 . Record 25 | . 3 5 . . . 4 3 . . 5 5 . Part Schematic 1 | . . . . . . . 1 . . . . . Prototype ID Bank 3 | . 2 . 1 . . . . . . . . . Open DSF 3 | . . . . . . 1 1 . . . 1 . Level Access Points 2 | . . . . . . . 1 . . . 1 . Branch Access Points 2 | . 1 1 . . . . . . . . . . Emergency Access Points 4 | . . 1 1 . . 1 . . . 1 . . Alert Level 8 | . 3 . 2 . . . 2 . . 1 . . Unreport Threat 1 | . . . . . . . . . . 1 . . Locate Traps 3 | . 1 2 . . . . . . . . . . Dispatch Records 2 | . 1 . . . . . 1 . . . . . Maintenance Status 4 | . 2 . 1 . . . 1 . . . . . Surveillance Status 2 | . . . . . . . 1 . . 1 . . Patrol Status 2 | . 1 . . 1 . . . . . . . . Transport Status 1 | . . . 1 . . . . . . . . . Investigation Status 1 | . 1 . . . . . . . . . . . Reinforcement Status 1 | . . . . . . . 1 . . . . . Assault Status 1 | . 1 . . . . . . . . . . . Hauler Manifests 1 | . . . . . . . . . . 1 . . Registered Components 1 | . 1 . . . . . . . . . . . Zone Layout 6 | . 1 . 1 1 . 1 1 . . . 1 . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks 7 | . 2 . 1 . . . 2 2 . . . . Scan Component 4 | . 1 . 1 . . . 1 1 . . . . Repair 3 | . 1 . . . . . 1 1 . . . . Recycling Unit Hacks 7 | . 3 . 2 . . 2 . . . . . . Process 2 | . 1 . . . . 1 . . . . . . Report Inventory 3 | . 1 . 1 . . 1 . . . . . . Retrieve Matter 1 | . 1 . . . . . . . . . . . Retrieve Components 1 | . . . 1 . . . . . . . . . Scanalyzer 7 | . . . . . . 2 . . . . 5 . Insert Component 2 | . . . . . . 1 . . . . 1 . Analyze 5 | . . . . . . 1 . . . . 4 . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 24 | . 4 2 3 1 . 3 3 1 . 3 3 1 Full Trace Events 7 | . 1 1 . . . 1 2 . . 1 1 . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . 1 1 . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 3 | . 1 . . . . . 1 1 . . . . Time 73 | . 38 . . . . . 13 22 . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter 125 | . 109 . . . . 16 . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . 1 . . . . 1 . Part Schematics Acquired 1 | . . . . . . 1 . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 ------------ Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Was Fac Fac Res Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . 1 . . . Non-combat . | . . . . . . . . . . . . . Combat 1 | . . . . . . . . . 1 . . . Robot Hacks Applied 1 | . . . . . . . . . 1 . . . parse_system 1 | . . . . . . . . . 1 . . . Relay Couplers Released 4 | . . . . . . . . . . 4 . . Machine Destruction 4 | . . . . . . . . . . 4 . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 -------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Was Fac Fac Res Total Allies . | . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Was Fac Fac Res Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 ------------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Was Fac Fac Res Turns Passed 9103 | 133 588 696 657 82 445 1302 1809 307 429 914 676 1065 Spaces Moved 5503 | 67 248 352 424 60 356 810 1124 210 332 575 437 508 Core 219 | 18 . . . . . . . . 149 9 . 43 Treads 28 | . . . . . . . . . . . . 28 Legs 5256 | 49 248 352 424 60 356 810 1124 210 183 566 437 437 Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 122 122 122 120 122 50 50 120 50 Average Speed 126 | 101 185 153 120 122 122 124 121 122 108 118 120 136 Slowest Speed 650 | 120 190 190 122 122 122 126 195 122 200 120 120 650 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered 2 | . . . . . . . . . . . . 2 Exploration Rate (%) 32 | 3 45 46 31 2 97 26 33 7 99 11 10 13 Regions Visited 12 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 8 | 1 1 1 1 . . 1 1 . . 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 389 | . . . 11 . . 8 31 1 74 52 41 171 Melee . | . . . . . . . . . . . . . Projectile 90 | . . . . . . 8 2 1 . 20 41 18 AOE 297 | . . . 11 . . . 29 . 74 32 . 151 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Was Fac Fac Res Total 6903 | 126 343 455 521 69 369 1011 1434 250 384 718 522 701 Wait 614 | 39 71 61 21 . 1 123 174 22 13 57 11 21 Move 5492 | 66 247 351 423 60 355 809 1123 210 331 574 436 507 Hop . | . . . . . . . . . . . . . Pick Up 157 | 10 7 8 13 2 6 10 23 7 9 18 10 34 Fast Attach 41 | 1 1 . 2 . . 5 10 . 4 7 7 4 Attach 94 | 6 1 3 3 2 . . 11 4 12 12 3 37 Detach 4 | . . . . . . . . . 3 . . 1 Swap 72 | 2 . 6 12 4 1 9 14 3 3 3 6 9 Drop 80 | . . 1 18 1 6 12 12 . . 8 13 9 Fire 316 | 2 16 25 26 . . 39 58 4 6 37 27 76 Melee 2 | . . . . . . . . . 2 . . . Ram . | . . . . . . . . . . . . . Kick 28 | . . . 3 . . 4 7 . 1 2 9 2 Crush . | . . . . . . . . . . . . . Escape Stasis 3 | . . . . . . . 2 . . . . 1 Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / Min) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials -7/Factory -7/Waste -7/Factory (discovered 2 exits: *Fac / *Low) -6/Factory (discovered 4 exits: *Fac x4) -5/Factory -5/Waste -5/Factory -4/Factory (discovered 4 exits: *Res x4) -3/Research (discovered 1 exit: *Tes) History --------- Turn | Location | Event 29 | -11/Scrapyard | Identified exit to Materials 29 | -11/Scrapyard | Discovered exit to Materials (range 15) 134 | -11/Scrapyard | Entered Materials 134 | -10/Materials | Evolved 1 slot: Utility x1 143 | -10/Materials | Identified exit to Mines 313 | -10/Materials | Build established: Hacker-Mutant 315 | -10/Materials | Repaired Imp. Terrain Scanner 639 | -10/Materials | Identified exit to Materials 639 | -10/Materials | Discovered exit to Materials (range 15) 722 | -10/Materials | Entered another Materials area 722 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 848 | -9/Materials | Identified exit to Mines 1357 | -9/Materials | Identified exit to Materials 1357 | -9/Materials | Discovered exit to Materials (range 10) 1418 | -9/Materials | Entered another Materials area 1418 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2062 | -8/Materials | Identified exit to Factory 2062 | -8/Materials | Discovered exit to Factory (range 11) 2075 | -8/Materials | Entered Factory 2075 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2157 | -7/Factory | Sucked down chute 2157 | -7/Factory | Entered Waste 2157 | -7/Waste | The area was eerily silent 2339 | -7/Waste | Identified exit to Factory 2339 | -7/Waste | Discovered exit to Factory (range 13) 2385 | -7/Waste | Build established: Hacker-Tank 2602 | -7/Waste | Entered Factory 2880 | -7/Factory | Identified exit to Lower Caves 2880 | -7/Factory | Discovered exit to Lower Caves (range 15) 3203 | -7/Factory | Build established: Hacker-Skirmisher 3899 | -7/Factory | Identified exit to Factory 3899 | -7/Factory | Discovered exit to Factory (range 5) 3904 | -7/Factory | Entered another Factory area 3904 | -6/Factory | Evolved 2 slots: Utility x2 4203 | -6/Factory | Build established: Hacker-Gunner 4397 | -6/Factory | Identified exit to Factory 4597 | -6/Factory | Cargo convoy interrupted 4866 | -6/Factory | Repaired Lrg. Storage Unit 5497 | -6/Factory | Lost 3 parts (1p1n1u) 5713 | -6/Factory | Entered another Factory area 5713 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 5767 | -5/Factory | Repaired Mic. Nuclear Core 5984 | -5/Factory | Build established: Hacker-Skirmisher 6020 | -5/Factory | Sucked down chute 6020 | -5/Factory | Entered Waste 6061 | -5/Waste | Spotted C-40 Crusher 6093 | -5/Waste | Spotted C-40 Crusher 6118 | -5/Waste | Spotted C-40 Crusher 6118 | -5/Waste | Spotted C-40 Crusher 6127 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6130 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6133 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6134 | -5/Waste | Spotted C-40 Crusher 6144 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6156 | -5/Waste | Crushed by Compactor (1 part destroyed) 6160 | -5/Waste | Found Antimissile System 6161 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6167 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6178 | -5/Waste | Found Corrupted Prototype Launcher 6179 | -5/Waste | Identified Scatter Rocket Array 6184 | -5/Waste | Destroyed C-40 Crusher 6184 | -5/Waste | Destroyed C-40 Crusher 6184 | -5/Waste | Destroyed C-40 Crusher 6187 | -5/Waste | Destroyed C-40 Crusher 6198 | -5/Waste | Lost 9 parts (4n2u3w) 6223 | -5/Waste | Spotted C-40 Crusher 6271 | -5/Waste | Crushed by Compactor (1 part destroyed) 6278 | -5/Waste | Crushed by Compactor (1 part destroyed) 6355 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6401 | -5/Waste | Identified exit to Factory 6401 | -5/Waste | Discovered exit to Factory (range 15) 6428 | -5/Waste | Build established: Hacker-Mutant 6440 | -5/Waste | Crushed by Compactor (1 part destroyed) 6449 | -5/Waste | Entered Factory 7053 | -5/Factory | Garrison activated, responded to threat 7113 | -5/Factory | Destroyed 7 combat bots 7243 | -5/Factory | Build established: Hacker-Gunner 7349 | -5/Factory | Identified exit to Factory 7349 | -5/Factory | Discovered exit to Factory (range 12) 7363 | -5/Factory | Entered another Factory area 7363 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 7368 | -4/Factory | Identified exit to DSF 7725 | -4/Factory | Build established: Scavenger-Gunner 7869 | -4/Factory | Identified exit to Research 8039 | -4/Factory | Entered Research 8039 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 8333 | -3/Research | Crushed by falling debris 8338 | -3/Research | Crushed by falling debris 8356 | -3/Research | Identified exit to Testing 8356 | -3/Research | Discovered exit to Testing (range 11) 8369 | -3/Research | Lost 4 parts (2n1u1w) 8495 | -3/Research | Lost 8 parts (3n3u2w) 8631 | -3/Research | Garrison activated, responded to threat 8726 | -3/Research | Lost 11 parts (3p2n2u4w) 8789 | -3/Research | First assault squad dispatched 8919 | -3/Research | Spotted B-86 Titan 8936 | -3/Research | Spotted B-86 Titan 8984 | -3/Research | Core integrity fell below 50% 8993 | -3/Research | System corruption reached 10% 9014 | -3/Research | Core integrity fell below 20% 9046 | -3/Research | Lost 23 parts (3p5n9u6w) 9104 | -3/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 09023_ U-05 Engineer builds a Wall. 09024_ U-05 Engineer lays Concrete. 09026_ U-05 Engineer builds a Wall. 09027_ U-05 Engineer lays Concrete. 09029_ Acquired 7 matter. 09036_ Acquired 2 matter. 09047_ P-80 Master resets P-80 Master, system corruption cleaned. 09048_ The unstable cave ceiling collapses. 09050_ DH5MPZ1Q|98F6XAIACG L:JS|Y<#DSI9W / #?# """ | | ?????????????# ?#%######### # +?# """ | | ?????????????# ?# ####????## ##??????# """ | | ?????????????# #[####?????# #???????# """ | | ?????????????# ]] #%#!=#?????# #???????# """ | | ??????????????? ]] [#!##%#?????# #???????# """ | | ??????????????????? ![#*%!*#?????# #???????# """ | | ????????????????########+####?????#+######### | | ???????????????## % #??????# # | | ???????????????## %#??????# #####+ | | ???????????????# % #??????# ##### | | ???????????????## #??????# + | | ????????????????# " " #??????# ##### | | ????????????????# """ @ #??????# #???# | | ??????########### """ |!#??????# #???# | | ??????# # !!#??????# #???# | | ??????# # ####+##########+###### | | ??????# """"" # pp# | | ??????# ""Y"" # """ + % | | ??????# # """S"" # % | | ??????# # """""" # "" % | | ??????# # ## """ ######"###" | | ??????# # ## "T #????# % % | | ??????########+############## """ #????# | | ??????????# " #????# """ | | ??????????# #????# """ | | ??????????# #????# """ | | ??????????# % #????# """ | | ?????????#####+####################+#####???# """ | | ?????????# #??????????# #???# | | ?????????# #??????????# #???# ? | | ?????????# #??????????#""" #???# ? | | ?????????#* %#??????????#"""" #???? ? | | ?????????#== #??????????#"""" #???? ? | | ?????????#= #??????????# """ #????###?# | | ?????????# #??????????# #????????? | | ?????????# ] #??????????# #????????? | | ?????????###########???????????##########????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 103 Coolant Potential 100 Energy Generation 39 Energy Capacity 410 Matter Stores 400 Matter Capacity 400 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 210 ECM Strength 1 Armor Coverage 600 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Power Shielding 66 Weapon Shielding 33 Phase Shifting 10 Evasion (%) 65 Melee Accuracy 6 Target Analysis 6 Core Analysis 6 Recoil Reduction 2 Particle Charging 15 Kinecelleration 30 Offensive Hacking 30 Defensive Hacking 24 Item Schematics ----------------- Armor Integrity Analyzer | -7/Factory | Scanalyzed Imp. Force Field | -6/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club 5k Club Below First Step to Greatness I Spy It's Just You Let's See Who's Tougher Oh No You Don't! Omniscient Cartographer Remodeling Significant Disruption Storm Trooper System Compromised Challenges ------------ None Game ------ Seed SegregatorRemoteLaser Manual? 0 Play Time 02:34:19 Cumulative 9.5 hours Start 2022.03.19 @ 22:47:05 End 2022.03.20 @ 09:44:41 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 20 Rogue 16 Adventurer 0 Explorer 4 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 19 Achievement% 15 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fa1788da-5230-4ca5-a573-ba6c250cc432