Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.02 @ 22:48:01 Player: mandos Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (80) 400 Value Destroyed (2415) 2415 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (110) 110 TOTAL SCORE: 6345 Bonus ------- High Alert Combat Kills 77 Follower Combat Kills 65 Friendly Fire -32 Cogmind --------- Core Integrity 0/850 Matter 93/300 Energy 397/400 System Corruption 5% Temperature Cool (0) Movement Core (250) Ox4 Location -6/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Medium Storage Unit Medium Battery Medium Battery Advanced Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (10) --- Carbon-fiber Leg Titanium Leg Cooled Aerolev Unit Peak State ------------ > --- POWER ------------ Light Ion Engine Heavy Ion Engine Light Angular Momentum Engine > --- PROPULSION ------- Improved Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Medium Storage Unit Medium Battery Medium Battery Advanced Targeting Computer Medium Armor Plating > --- WEAPON ----------- Subdweller Beam Cannon Heavy Particle Cannon Slug Cannon > --- INVENTORY -------- Titanium Leg Cooled Aerolev Unit Small Laser [Rating: 35] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Medium Storage Unit Device Improved Terrain Scanner Storage Medium Storage Unit Processor Advanced Targeting Computer Protection Medium Armor Plating Weapon Mini Grenade Launcher Energy Gun Small Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Autogun Ballistic Cannon Slug Cannon Launcher Mini Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -10 -10 -8 -8 -7 -6 ------- Run | Yrd Mat Min Sub Mat Sto Fac Fac Slots Evolved 8 | . . . . 4 . 2 2 Power 2 | . . . . 1 . 1 . Propulsion 1 | . . . . 1 . . . Utility 4 | . . . . 2 . . 2 Weapon 1 | . . . . . . 1 . Parts Attached 60 | 5 9 6 . 9 10 10 11 Power 16 | 1 2 5 . 2 2 1 3 Engine 13 | 1 2 3 . 2 2 . 3 Core 3 | . . 2 . . . 1 . Reactor . | . . . . . . . . Propulsion 15 | 2 3 . . 3 1 3 3 Treads . | . . . . . . . . Leg 15 | 2 3 . . 3 1 3 3 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 16 | 1 1 . . 3 6 4 1 Device 8 | . 1 . . 3 4 . . Storage 4 | 1 . . . . 1 2 . Processor 1 | . . . . . 1 . . Hackware . | . . . . . . . . Protection 3 | . . . . . . 2 1 Artifact . | . . . . . . . . Weapon 13 | 1 3 1 . 1 1 2 4 Energy Gun 4 | . 1 . . . . . 3 Energy Cannon 2 | . . . . . . 1 1 Ballistic Gun 3 | 1 1 . . 1 . . . Ballistic Cannon 1 | . . . . . . 1 . Launcher 2 | . 1 . . . 1 . . Special Weapon 1 | . . 1 . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes . | . . . . . . . . Parts Lost 31 | . 3 1 . 1 2 11 13 Power 8 | . 1 . . 1 . 3 3 Propulsion 9 | . 2 . . . 1 3 3 Utility 6 | . . 1 . . 1 3 1 Weapon 8 | . . . . . . 2 6 Highest Loss Streak 13 | . 3 1 . 1 1 10 13 To Critical Strikes 1 | . 1 . . . . . . Average Slot Usage (%) 82 | . 84 79 85 83 94 77 75 Engine 9 | . 12 6 . 7 18 8 7 Core 2 | . . 7 14 4 . 3 . Leg 22 | . 26 28 28 25 24 20 15 Device 9 | . 8 6 . 18 20 8 . Storage 12 | . 14 14 14 9 9 8 20 Processor 3 | . . . . . 3 7 6 Protection 1 | . . . . . . . 5 Energy Cannon 4 | . . . . . . 7 11 Ballistic Gun 5 | . 13 . . 7 9 3 . Ballistic Cannon 1 | . . . . . . 3 5 Launcher 5 | . 4 14 14 9 8 3 . Naked Turns . | . . . . . . . . Heaviest Build 62 | 9 13 13 12 20 36 42 62 Greatest Support 47 | 20 20 20 20 37 42 47 45 Greatest Overweight (x) 5 | . 2 . . . 1 1 5 Average Overweight (x) . | . . . . . . . 1 Largest Inventory Capacity 10 | 8 8 8 8 8 10 10 10 Average Capacity 9 | 6 8 8 8 8 9 10 10 Most Carried 10 | 2 4 8 8 8 10 9 5 Average Carried 5 | 1 2 6 7 6 7 6 3 Final Capacity 10 | 8 8 8 8 8 10 10 10 Final Carried 8 | 2 4 7 8 6 8 5 3 Class Distribution -------------------- 42% | Scavenger-Mutant 25% | Mutant 11% | Gunner 10% | Scavenger-Bomber 7% | Scavenger-Gunner Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -10/Subcaves Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Mutant | -7/Factory Gunner | -6/Factory Resources | -11 -10 -10 -10 -8 -8 -7 -6 ----------- Run | Yrd Mat Min Sub Mat Sto Fac Fac Matter Collected 1414 | 254 112 170 10 205 259 131 273 Remotely . | . . . . . . . . Salvage Created 2177 | 91 314 153 . 231 775 336 277 Parts 153 | 3 31 14 . 16 50 25 14 Haulers Intercepted 2 | . . . . . 2 . . Recyclers Shooed 1 | . . . . . . 1 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -10 -8 -8 -7 -6 ------- Run | Yrd Mat Min Sub Mat Sto Fac Fac Combat Hostiles Destroyed 51 | . 9 7 . 6 14 11 4 Guns 13 | . 7 . . 2 4 . . Cannons 6 | . . . . . . 2 4 AOE 32 | . 2 7 . 4 10 9 . Classes Destroyed 12 | 1 5 . . 2 4 . . Worker 2 | . 1 . . 1 . . . Builder 10 | . 2 1 . 1 4 2 . Tunneler 4 | . . . . 1 . 2 1 Hauler 2 | . . . . . 2 . . Recycler 4 | 1 . . . . 3 . . Mechanic 1 | . . . . . 1 . . Watcher 6 | . 1 . . 1 2 . 2 Swarmer 14 | . 3 3 . . 4 4 . Grunt 29 | . 6 4 . 5 5 5 4 Brawler 2 | . . . . . 1 1 . Duelist 1 | . . . . . 1 . . Sentry 5 | . . . . 1 3 1 . Best Kill Streak 19 | 1 6 3 . 5 19 6 3 Combat Bots Only 5 | . 3 3 . 3 5 4 3 Max Kills in Single Turn 6 | 1 2 3 . 2 6 3 1 Gunslinging . | . . . . . . . . Exploded 3 | . 1 3 . 1 3 3 . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -10 -8 -8 -7 -6 -------- Run | Yrd Mat Min Sub Mat Sto Fac Fac Hostile Shots Fired 382 | . 82 15 . 14 56 96 119 Missed 114 | . 24 11 . 4 25 28 22 Damage Taken 4641 | . 606 105 . 210 598 1044 2078 Core 1267 | . 129 42 . 31 46 162 857 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 15 | . . . . . 15 . . Core Remaining (%) 73 | 100 . . 31 . 86 76 . Volleys Fired 169 | 4 51 12 . 15 33 18 36 Largest 3 | 1 2 2 . 2 2 3 3 Hottest 203 | 20 60 100 . 53 53 153 203 Shots Fired 259 | 4 68 13 . 28 51 34 61 Gun 130 | 4 63 1 . 15 33 3 11 Cannon 74 | . . . . . . 24 50 Launcher 49 | . 5 6 . 13 18 7 . Special 6 | . . 6 . . . . . Kinetic 127 | 4 51 1 . 15 33 11 12 Thermal 83 | . 12 6 . . . 16 49 Explosive 49 | . 5 6 . 13 18 7 . Electromagnetic . | . . . . . . . . Robot Hit Streak 10 | 2 5 1 . 4 10 7 5 Robot Miss Streak 4 | 1 3 1 . 3 2 2 4 Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 141 | 3 38 3 . 14 32 22 29 Core Hits 142 | 2 26 12 . 21 41 25 15 Critical Kills 1 | . 1 . . . . . . Critical Parts Destroyed 3 | . 1 . . . . 1 1 Critical Strikes 4 | . 2 . . . . 1 1 Destroy 4 | . 2 . . . . 1 1 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 6084 | 27 691 483 . 1010 1478 1535 860 Guns 902 | 27 328 . . 124 348 15 60 Cannons 1169 | . . . . . . 369 800 Explosions 4013 | . 363 483 . 886 1130 1151 . Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 1119 | 27 250 . . 124 348 159 211 Thermal 952 | . 78 . . . . 225 649 Explosive 4013 | . 363 483 . 886 1130 1151 . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 5 | . . . . . 1 4 5 Average Corruption 2 | . . . . . 1 4 2 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 12 | . . . . . 4 7 1 Message Errors 3 | . . . . . 1 2 . Matter Fused 3 | . . . . . 1 1 1 Heat Flow Errors 1 | . . . . . . 1 . Energy Discharges 2 | . . . . . . 2 . Parts Rejected 1 | . . . . . 1 . . Data Loss (major) 1 | . . . . . 1 . . Misfires 1 | . . . . . . 1 . Overload Shots . | . . . . . . . . Overflow Damage 104 | . 34 . . 17 7 29 17 Projectiles 17 | . . . . . . . 17 Explosions 87 | . 34 . . 17 7 29 . Melee . | . . . . . . . . Knockbacks 7 | . . . . . . 3 4 Impact . | . . . . . . . . Kinetic 5 | . . . . . . 3 2 Secondary 2 | . . . . . . . 2 Self-Inflicted Damage 383 | . 30 56 . 57 163 77 . Shots 13 | . 1 3 . 2 5 2 . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 672 | . 144 118 . 35 51 323 672 Average Temperature 121 | . 46 55 . 11 21 119 209 Received Heat Transfer 1344 | . 177 48 . 90 162 138 729 Effects 20 | . . . . . . . 20 Shutdowns 3 | . . . . . . . 3 Energy Bleed 5 | . . . . . . . 5 Interference 4 | . . . . . . . 4 Matter Decay 4 | . . . . . . . 4 Damage (minor) 2 | . . . . . . . 2 Damage (core) 2 | . . . . . . . 2 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 1 | . . . . . . . 1 Heat Transferred 1446 | . 175 . . . . 333 938 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -10 -8 -8 -7 -6 ------- Run | Yrd Mat Min Sub Mat Sto Fac Fac Peak Influence 621 | 5 285 350 . 389 621 570 379 Initial 279 | . 3 111 . 87 79 210 279 Average 270 | 3 141 310 . 236 343 291 267 Maximum Alert Level 2 | . 1 1 . 1 2 2 1 Low Security (%) 30 | 100 79 . . 30 32 31 11 Level 1 54 | . 20 100 . 69 8 54 88 Level 2 15 | . . . . . 58 14 . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 7 | . 2 . . 1 2 . 2 Investigation 2 | . . . . 1 . . 1 Extermination 1 | . . . . . . . 1 Reinforcement 4 | . 2 . . . 2 . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . 1 . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -10 -8 -8 -7 -6 --------- Run | Yrd Mat Min Sub Mat Sto Fac Fac Distress Signals 5 | . 1 . . 1 3 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 71 | . 15 4 1 9 20 11 11 Peak Tracking Total 6 | . 5 2 1 3 6 4 5 Tactical Retreats . | . . . . . . . . Traps | -11 -10 -10 -10 -8 -8 -7 -6 ------- Run | Yrd Mat Min Sub Mat Sto Fac Fac Traps Triggered 3 | . . . . 1 1 1 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -10 -8 -8 -7 -6 ---------- Run | Yrd Mat Min Sub Mat Sto Fac Fac Machines Disabled 28 | . . 2 . 3 3 19 1 Max in Single Turn 8 | . . 1 . 1 1 8 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -10 -8 -8 -7 -6 --------- Run | Yrd Mat Min Sub Mat Sto Fac Fac Machines Accessed 6 | . . . . . 5 . 1 Terminals 4 | . . . . . 4 . . Fabricators . | . . . . . . . . Repair Stations 1 | . . . . . 1 . . Recycling Units . | . . . . . . . . Scanalyzers 1 | . . . . . . . 1 Garrison Access . | . . . . . . . . Total Hacks 14 | . . . . . 10 . 4 Successful 8 | . . . . . 6 . 2 Failed 6 | . . . . . 4 . 2 Catastrophic 1 | . . . . . . . 1 Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 7 | . . . . . 7 . . Fabricators . | . . . . . . . . Repair Stations 3 | . . . . . 3 . . Recycling Units . | . . . . . . . . Scanalyzers 4 | . . . . . . . 4 Garrison Access . | . . . . . . . . Terminal Hacks 4 | . . . . . 4 . . Open Door 4 | . . . . . 4 . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 2 | . . . . . 2 . . Scan Component 1 | . . . . . 1 . . Repair 1 | . . . . . 1 . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 2 | . . . . . . . 2 Insert Component 1 | . . . . . . . 1 Analyze 1 | . . . . . . . 1 Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 3 | . . . . . 2 . 1 Full Trace Events 1 | . . . . . . . 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . . . . 1 . . Time 32 | . . . . . 32 . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . . . . . . 1 Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -10 -8 -8 -7 -6 ------------ Run | Yrd Mat Min Sub Mat Sto Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -10 -8 -8 -7 -6 -------- Run | Yrd Mat Min Sub Mat Sto Fac Fac Total Allies 1 | . . 1 . . . . . Largest Group 1 | . . 1 1 1 . . . Highest-Rated Group 31 | . . 31 31 31 . . . Highest-Rated Ally 31 | . . 31 31 31 . . . Total Orders . | . . . . . . . . Ally Attacks 11 | . . . 2 9 . . . Total Damage 103 | . . . 40 63 . . . Kills 2 | . . . 1 1 . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -10 -8 -8 -7 -6 ------- Run | Yrd Mat Min Sub Mat Sto Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -10 -8 -8 -7 -6 ------------- Run | Yrd Mat Min Sub Mat Sto Fac Fac Turns Passed 3098 | 76 277 267 77 406 599 742 654 Spaces Moved 1809 | 48 123 180 61 290 338 481 288 Core 16 | 6 1 . . . . . 9 Treads . | . . . . . . . . Legs 1793 | 42 122 180 61 290 338 481 279 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 123 123 120 Average Speed 135 | 111 123 120 120 120 138 124 190 Slowest Speed 300 | 120 190 120 120 123 195 200 300 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered 1 | . . . . . . 1 . Exploration Rate (%) 24 | 3 34 42 4 29 58 19 6 Regions Visited 7 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 6 | . . 2 4 . . . . Spaces Dug 21 | . 12 . . 9 . . . Terrain Destroyed 414 | . 38 57 . 85 137 91 6 Melee . | . . . . . . . . Projectile 7 | . . . . . . 1 6 AOE 407 | . 38 57 . 85 137 90 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -10 -8 -8 -7 -6 --------- Run | Yrd Mat Min Sub Mat Sto Fac Fac Total 2216 | 68 191 209 66 320 429 595 338 Wait 115 | 1 . . . . 32 82 . Move 1802 | 47 122 179 60 289 337 480 288 Hop . | . . . . . . . . Pick Up 44 | 9 7 5 3 5 8 4 3 Fast Attach 6 | . . . . 1 2 1 2 Attach 45 | 5 7 5 . 6 7 8 7 Detach 12 | . 2 5 . . 4 1 . Swap 9 | . 2 1 . 2 1 1 2 Drop 14 | 2 . 2 3 2 5 . . Fire 169 | 4 51 12 . 15 33 18 36 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Subcaves -8/Materials -8/Storage -7/Factory -6/Factory History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 77 | -11/Scrapyard | Entered Materials 193 | -10/Materials | Lost 3 parts (1p2n) 299 | -10/Materials | Core integrity fell below 50% 344 | -10/Materials | Discovered new exit (range 7) 354 | -10/Materials | Entered Mines 469 | -10/Mines | Build established: Scavenger-Mutant 578 | -10/Mines | Received a Mining Laser from a helpful Derelict 608 | -10/Mines | Discovered new exit (range 3) 621 | -10/Mines | Entered Subcaves 621 | -10/Subcaves | Accompanied by 1 ally 658 | -10/Subcaves | Discovered new exit (range 12) 682 | -10/Subcaves | Disturbed a concealed Subdweller 698 | -10/Subcaves | Entered Materials 698 | -8/Materials | Accompanied by 1 ally 698 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 1055 | -8/Materials | Discovered new exit (range 9) 1104 | -8/Materials | Entered Storage 1155 | -8/Storage | Repaired Mni. Grenade Launcher 1650 | -8/Storage | Discovered new exit (range 15) 1703 | -8/Storage | Entered Factory 1703 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 2043 | -7/Factory | Build established: Scavenger-Bomber 2128 | -7/Factory | Crushed by falling debris 2159 | -7/Factory | Lost 10 parts (3p2n3u2w) 2381 | -7/Factory | Build established: Mutant 2419 | -7/Factory | Discovered new exit (range 15) 2445 | -7/Factory | Entered another Factory area 2445 | -6/Factory | Evolved 2 slots: Utility x2 2752 | -6/Factory | Build established: Gunner 3072 | -6/Factory | Core integrity fell below 50% 3088 | -6/Factory | Core integrity fell below 20% 3099 | -6/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- Overheating: Energy bleed (-61). P-60 Hacker resets G-50 Soldier, system corruption cleaned. Power failure, Hvy. Ion Engine shutdown. Chain reaction triggered in Lgt. Ion Engine. K-01 Serf destroyed. G-50 Soldier destroyed. Hvy. Ion Engine destroyed. Sml. Laser destroyed. Overheating: Energy bleed (-56). Imp. Aluminum Leg destroyed. Overheating: Matter decay (-23). Critical hit (Burn: +37). Acquired 63 matter. Overheating: Matter decay (-23). Overheating: System interference. Hvy. Laser temporarily disabled. Overheating: Matter decay (-27). System corrupted: Matter fused (-8). Hvy. Laser destroyed. Critical hit (Burn: +37). 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"""""" #???? + | | ??????????????????# %% """""" #?????" # | | ??????????????????# """""" #????????### #####+ | | ??????????????????# """""?????????????#?# | | ??????????????????# ""??????????????????# | | | ??????????????????# ""??????????????????# | | ??????????????????# "???????????????????# """" | | ??????????????????# ???????????????????# """" | | ??????????????????######+???????????????????# """" | | ????????????????????????????????????????????# """" | | ????????????????????????????????????????????#?? | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 32 Energy Capacity 655 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 800 Evasion (%) 59 Targeting Accuracy 8 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Part-time Mechanic Remodeling Safety First Unlikely Earthworm Challenges ------------ None Game ------ Seed SurgeXenonScanner Manual? 0 Play Time 00:44:16 Cumulative 2.9 hours Start 2024.05.02 @ 22:00:06 End 2024.05.02 @ 22:48:01 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 5 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 7 Achievement% 7 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 27020280-622c-44f9-bfab-201d254678c3