Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.02 @ 22:48:01

Player: mandos

Result: Destroyed by P-60 Hacker with Shock Rifle

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (7)        1400
Robots Destroyed (80)      400
Value Destroyed (2415)     2415
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (110)                110
              TOTAL SCORE: 6345

 Bonus
-------
High Alert Combat Kills    77
Follower Combat Kills      65
Friendly Fire              -32

 Cogmind 
---------
Core Integrity             0/850
Matter                     93/300
Energy                     397/400
System Corruption          5%
Temperature                Cool (0)
Movement                   Core (250) Ox4
Location                   -6/Factory

 Parts 
-------
>          --- POWER (3) --------
               (None)
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (6) ------
    Medium Storage Unit
    Medium Battery
    Medium Battery
  Advanced Targeting Computer
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (10) ---
           Carbon-fiber Leg
           Titanium Leg
    Cooled Aerolev Unit

 Peak State 
------------
>            --- POWER ------------
       Light Ion Engine
       Heavy Ion Engine
       Light Angular Momentum Engine
>            --- PROPULSION -------
    Improved Aluminum Leg
             Carbon-fiber Leg
             Carbon-fiber Leg
>            --- UTILITY ----------
      Medium Storage Unit
      Medium Battery
      Medium Battery
    Advanced Targeting Computer
      Medium Armor Plating
>            --- WEAPON -----------
  Subdweller Beam Cannon
       Heavy Particle Cannon
             Slug Cannon
>            --- INVENTORY --------
             Titanium Leg
      Cooled Aerolev Unit
       Small Laser
[Rating: 35]

 Favorites 
-----------
Power                      Reinforced Ion Engine
  Engine                   Reinforced Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Medium Storage Unit
  Device                   Improved Terrain Scanner
  Storage                  Medium Storage Unit
  Processor                Advanced Targeting Computer
  Protection               Medium Armor Plating
Weapon                     Mini Grenade Launcher
  Energy Gun               Small Laser
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Autogun
  Ballistic Cannon         Slug Cannon
  Launcher                 Mini Grenade Launcher
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 -10 -8  -8  -7  -6  
-------                    Run  | Yrd Mat Min Sub Mat Sto Fac Fac 
Slots Evolved              8    | .   .   .   .   4   .   2   2   
  Power                    2    | .   .   .   .   1   .   1   .   
  Propulsion               1    | .   .   .   .   1   .   .   .   
  Utility                  4    | .   .   .   .   2   .   .   2   
  Weapon                   1    | .   .   .   .   .   .   1   .   
Parts Attached             60   | 5   9   6   .   9   10  10  11  
  Power                    16   | 1   2   5   .   2   2   1   3   
    Engine                 13   | 1   2   3   .   2   2   .   3   
    Core                   3    | .   .   2   .   .   .   1   .   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               15   | 2   3   .   .   3   1   3   3   
    Treads                 .    | .   .   .   .   .   .   .   .   
    Leg                    15   | 2   3   .   .   3   1   3   3   
    Wheel                  .    | .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  16   | 1   1   .   .   3   6   4   1   
    Device                 8    | .   1   .   .   3   4   .   .   
    Storage                4    | 1   .   .   .   .   1   2   .   
    Processor              1    | .   .   .   .   .   1   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   
    Protection             3    | .   .   .   .   .   .   2   1   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   13   | 1   3   1   .   1   1   2   4   
    Energy Gun             4    | .   1   .   .   .   .   .   3   
    Energy Cannon          2    | .   .   .   .   .   .   1   1   
    Ballistic Gun          3    | 1   1   .   .   1   .   .   .   
    Ballistic Cannon       1    | .   .   .   .   .   .   1   .   
    Launcher               2    | .   1   .   .   .   1   .   .   
    Special Weapon         1    | .   .   1   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   .   
Parts Lost                 31   | .   3   1   .   1   2   11  13  
  Power                    8    | .   1   .   .   1   .   3   3   
  Propulsion               9    | .   2   .   .   .   1   3   3   
  Utility                  6    | .   .   1   .   .   1   3   1   
  Weapon                   8    | .   .   .   .   .   .   2   6   
  Highest Loss Streak      13   | .   3   1   .   1   1   10  13  
  To Critical Strikes      1    | .   1   .   .   .   .   .   .   
Average Slot Usage (%)     82   | .   84  79  85  83  94  77  75  
  Engine                   9    | .   12  6   .   7   18  8   7   
  Core                     2    | .   .   7   14  4   .   3   .   
  Leg                      22   | .   26  28  28  25  24  20  15  
  Device                   9    | .   8   6   .   18  20  8   .   
  Storage                  12   | .   14  14  14  9   9   8   20  
  Processor                3    | .   .   .   .   .   3   7   6   
  Protection               1    | .   .   .   .   .   .   .   5   
  Energy Cannon            4    | .   .   .   .   .   .   7   11  
  Ballistic Gun            5    | .   13  .   .   7   9   3   .   
  Ballistic Cannon         1    | .   .   .   .   .   .   3   5   
  Launcher                 5    | .   4   14  14  9   8   3   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             62   | 9   13  13  12  20  36  42  62  
  Greatest Support         47   | 20  20  20  20  37  42  47  45  
  Greatest Overweight (x)  5    | .   2   .   .   .   1   1   5   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   1   
Largest Inventory Capacity 10   | 8   8   8   8   8   10  10  10  
  Average Capacity         9    | 6   8   8   8   8   9   10  10  
  Most Carried             10   | 2   4   8   8   8   10  9   5   
  Average Carried          5    | 1   2   6   7   6   7   6   3   
  Final Capacity           10   | 8   8   8   8   8   10  10  10  
  Final Carried            8    | 2   4   7   8   6   8   5   3   

 Class Distribution 
--------------------
 42% | Scavenger-Mutant
 25% | Mutant
 11% | Gunner
 10% | Scavenger-Bomber
  7% | Scavenger-Gunner

 Dominant Class 
----------------
 Scavenger-Mutant | -10/Materials
 Scavenger-Mutant | -10/Mines
 Scavenger-Mutant | -10/Subcaves
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -8/Storage
           Mutant | -7/Factory
           Gunner | -6/Factory

 Resources                      | -11 -10 -10 -10 -8  -8  -7  -6  
-----------                Run  | Yrd Mat Min Sub Mat Sto Fac Fac 
Matter Collected           1414 | 254 112 170 10  205 259 131 273 
  Remotely                 .    | .   .   .   .   .   .   .   .   
Salvage Created            2177 | 91  314 153 .   231 775 336 277 
  Parts                    153  | 3   31  14  .   16  50  25  14  
Haulers Intercepted        2    | .   .   .   .   .   2   .   .   
Recyclers Shooed           1    | .   .   .   .   .   .   1   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -8  -8  -7  -6  
-------                    Run  | Yrd Mat Min Sub Mat Sto Fac Fac 
Combat Hostiles Destroyed  51   | .   9   7   .   6   14  11  4   
  Guns                     13   | .   7   .   .   2   4   .   .   
  Cannons                  6    | .   .   .   .   .   .   2   4   
  AOE                      32   | .   2   7   .   4   10  9   .   
Classes Destroyed          12   | 1   5   .   .   2   4   .   .   
  Worker                   2    | .   1   .   .   1   .   .   .   
  Builder                  10   | .   2   1   .   1   4   2   .   
  Tunneler                 4    | .   .   .   .   1   .   2   1   
  Hauler                   2    | .   .   .   .   .   2   .   .   
  Recycler                 4    | 1   .   .   .   .   3   .   .   
  Mechanic                 1    | .   .   .   .   .   1   .   .   
  Watcher                  6    | .   1   .   .   1   2   .   2   
  Swarmer                  14   | .   3   3   .   .   4   4   .   
  Grunt                    29   | .   6   4   .   5   5   5   4   
  Brawler                  2    | .   .   .   .   .   1   1   .   
  Duelist                  1    | .   .   .   .   .   1   .   .   
  Sentry                   5    | .   .   .   .   1   3   1   .   
Best Kill Streak           19   | 1   6   3   .   5   19  6   3   
  Combat Bots Only         5    | .   3   3   .   3   5   4   3   
Max Kills in Single Turn   6    | 1   2   3   .   2   6   3   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 3    | .   1   3   .   1   3   3   .   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -8   -8   -7   -6   
--------                   Run  | Yrd  Mat  Min  Sub  Mat  Sto  Fac  Fac  
Hostile Shots Fired        382  | .    82   15   .    14   56   96   119  
  Missed                   114  | .    24   11   .    4    25   28   22   
Damage Taken               4641 | .    606  105  .    210  598  1044 2078 
  Core                     1267 | .    129  42   .    31   46   162  857  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   15   | .    .    .    .    .    15   .    .    
Core Remaining (%)         73   | 100  .    .    31   .    86   76   .    
Volleys Fired              169  | 4    51   12   .    15   33   18   36   
  Largest                  3    | 1    2    2    .    2    2    3    3    
  Hottest                  203  | 20   60   100  .    53   53   153  203  
Shots Fired                259  | 4    68   13   .    28   51   34   61   
  Gun                      130  | 4    63   1    .    15   33   3    11   
  Cannon                   74   | .    .    .    .    .    .    24   50   
  Launcher                 49   | .    5    6    .    13   18   7    .    
  Special                  6    | .    .    6    .    .    .    .    .    
  Kinetic                  127  | 4    51   1    .    15   33   11   12   
  Thermal                  83   | .    12   6    .    .    .    16   49   
  Explosive                49   | .    5    6    .    13   18   7    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    
  Robot Hit Streak         10   | 2    5    1    .    4    10   7    5    
  Robot Miss Streak        4    | 1    3    1    .    3    2    2    4    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    
Shots Hit Robots           141  | 3    38   3    .    14   32   22   29   
  Core Hits                142  | 2    26   12   .    21   41   25   15   
  Critical Kills           1    | .    1    .    .    .    .    .    .    
  Critical Parts Destroyed 3    | .    1    .    .    .    .    1    1    
  Critical Strikes         4    | .    2    .    .    .    .    1    1    
    Destroy                4    | .    2    .    .    .    .    1    1    
Melee Attacks              .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           6084 | 27   691  483  .    1010 1478 1535 860  
  Guns                     902  | 27   328  .    .    124  348  15   60   
  Cannons                  1169 | .    .    .    .    .    .    369  800  
  Explosions               4013 | .    363  483  .    886  1130 1151 .    
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  1119 | 27   250  .    .    124  348  159  211  
  Thermal                  952  | .    78   .    .    .    .    225  649  
  Explosive                4013 | .    363  483  .    886  1130 1151 .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         5    | .    .    .    .    .    1    4    5    
  Average Corruption       2    | .    .    .    .    .    1    4    2    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
  Effects                  12   | .    .    .    .    .    4    7    1    
    Message Errors         3    | .    .    .    .    .    1    2    .    
    Matter Fused           3    | .    .    .    .    .    1    1    1    
    Heat Flow Errors       1    | .    .    .    .    .    .    1    .    
    Energy Discharges      2    | .    .    .    .    .    .    2    .    
    Parts Rejected         1    | .    .    .    .    .    1    .    .    
    Data Loss (major)      1    | .    .    .    .    .    1    .    .    
    Misfires               1    | .    .    .    .    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            104  | .    34   .    .    17   7    29   17   
  Projectiles              17   | .    .    .    .    .    .    .    17   
  Explosions               87   | .    34   .    .    17   7    29   .    
  Melee                    .    | .    .    .    .    .    .    .    .    
Knockbacks                 7    | .    .    .    .    .    .    3    4    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Kinetic                  5    | .    .    .    .    .    .    3    2    
  Secondary                2    | .    .    .    .    .    .    .    2    
Self-Inflicted Damage      383  | .    30   56   .    57   163  77   .    
  Shots                    13   | .    1    3    .    2    5    2    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        672  | .    144  118  .    35   51   323  672  
  Average Temperature      121  | .    46   55   .    11   21   119  209  
  Received Heat Transfer   1344 | .    177  48   .    90   162  138  729  
  Effects                  20   | .    .    .    .    .    .    .    20   
    Shutdowns              3    | .    .    .    .    .    .    .    3    
    Energy Bleed           5    | .    .    .    .    .    .    .    5    
    Interference           4    | .    .    .    .    .    .    .    4    
    Matter Decay           4    | .    .    .    .    .    .    .    4    
    Damage (minor)         2    | .    .    .    .    .    .    .    2    
    Damage (core)          2    | .    .    .    .    .    .    .    2    
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             1    | .    .    .    .    .    .    .    1    
  Heat Transferred         1446 | .    175  .    .    .    .    333  938  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -8  -8  -7  -6  
-------                    Run  | Yrd Mat Min Sub Mat Sto Fac Fac 
Peak Influence             621  | 5   285 350 .   389 621 570 379 
  Initial                  279  | .   3   111 .   87  79  210 279 
  Average                  270  | 3   141 310 .   236 343 291 267 
Maximum Alert Level        2    | .   1   1   .   1   2   2   1   
  Low Security (%)         30   | 100 79  .   .   30  32  31  11  
  Level 1                  54   | .   20  100 .   69  8   54  88  
  Level 2                  15   | .   .   .   .   .   58  14  .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          7    | .   2   .   .   1   2   .   2   
  Investigation            2    | .   .   .   .   1   .   .   1   
  Extermination            1    | .   .   .   .   .   .   .   1   
  Reinforcement            4    | .   2   .   .   .   2   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   1   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -8  -8  -7  -6  
---------                  Run  | Yrd Mat Min Sub Mat Sto Fac Fac 
Distress Signals           5    | .   1   .   .   1   3   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              71   | .   15  4   1   9   20  11  11  
  Peak Tracking Total      6    | .   5   2   1   3   6   4   5   
  Tactical Retreats        .    | .   .   .   .   .   .   .   .   

 Traps                          | -11 -10 -10 -10 -8  -8  -7  -6  
-------                    Run  | Yrd Mat Min Sub Mat Sto Fac Fac 
Traps Triggered            3    | .   .   .   .   1   1   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -8  -8  -7  -6  
----------                 Run  | Yrd Mat Min Sub Mat Sto Fac Fac 
Machines Disabled          28   | .   .   2   .   3   3   19  1   
  Max in Single Turn       8    | .   .   1   .   1   1   8   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -8  -8  -7  -6  
---------                  Run  | Yrd Mat Min Sub Mat Sto Fac Fac 
Machines Accessed          6    | .   .   .   .   .   5   .   1   
  Terminals                4    | .   .   .   .   .   4   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   1   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   1   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Total Hacks                14   | .   .   .   .   .   10  .   4   
  Successful               8    | .   .   .   .   .   6   .   2   
  Failed                   6    | .   .   .   .   .   4   .   2   
    Catastrophic           1    | .   .   .   .   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   
  Terminals                7    | .   .   .   .   .   7   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          3    | .   .   .   .   .   3   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              4    | .   .   .   .   .   .   .   4   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Terminal Hacks             4    | .   .   .   .   .   4   .   .   
  Open Door                4    | .   .   .   .   .   4   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   .   2   .   .   
  Scan Component           1    | .   .   .   .   .   1   .   .   
  Repair                   1    | .   .   .   .   .   1   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   .   .   .   2   
  Insert Component         1    | .   .   .   .   .   .   .   1   
  Analyze                  1    | .   .   .   .   .   .   .   1   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         3    | .   .   .   .   .   2   .   1   
  Full Trace Events        1    | .   .   .   .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   1   .   .   
  Time                     32   | .   .   .   .   .   32  .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   .   1   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -8  -8  -7  -6  
------------               Run  | Yrd Mat Min Sub Mat Sto Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -8  -8  -7  -6  
--------                   Run  | Yrd Mat Min Sub Mat Sto Fac Fac 
Total Allies               1    | .   .   1   .   .   .   .   .   
  Largest Group            1    | .   .   1   1   1   .   .   .   
  Highest-Rated Group      31   | .   .   31  31  31  .   .   .   
  Highest-Rated Ally       31   | .   .   31  31  31  .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               11   | .   .   .   2   9   .   .   .   
  Total Damage             103  | .   .   .   40  63  .   .   .   
  Kills                    2    | .   .   .   1   1   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -8  -8  -7  -6  
-------                    Run  | Yrd Mat Min Sub Mat Sto Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -10 -8  -8  -7  -6  
-------------              Run  | Yrd Mat Min Sub Mat Sto Fac Fac 
Turns Passed               3098 | 76  277 267 77  406 599 742 654 
Spaces Moved               1809 | 48  123 180 61  290 338 481 288 
  Core                     16   | 6   1   .   .   .   .   .   9   
  Treads                   .    | .   .   .   .   .   .   .   .   
  Legs                     1793 | 42  122 180 61  290 338 481 279 
  Wheels                   .    | .   .   .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   .   .   
  Fastest Speed            50   | 50  120 120 120 120 123 123 120 
  Average Speed            135  | 111 123 120 120 120 138 124 190 
  Slowest Speed            300  | 120 190 120 120 123 195 200 300 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   .   
  Cave-ins Triggered       1    | .   .   .   .   .   .   1   .   
Exploration Rate (%)       24   | 3   34  42  4   29  58  19  6   
  Regions Visited          7
    Branch Regions         3
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   .   .   .   
  Unknown Exits Taken      7    | 1   1   1   1   1   1   1   .   
Scrap Searched             6    | .   .   2   4   .   .   .   .   
Spaces Dug                 21   | .   12  .   .   9   .   .   .   
Terrain Destroyed          414  | .   38  57  .   85  137 91  6   
  Melee                    .    | .   .   .   .   .   .   .   .   
  Projectile               7    | .   .   .   .   .   .   1   6   
  AOE                      407  | .   38  57  .   85  137 90  .   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -10 -8  -8  -7  -6  
---------                  Run  | Yrd Mat Min Sub Mat Sto Fac Fac 
Total                      2216 | 68  191 209 66  320 429 595 338 
  Wait                     115  | 1   .   .   .   .   32  82  .   
  Move                     1802 | 47  122 179 60  289 337 480 288 
  Hop                      .    | .   .   .   .   .   .   .   .   
  Pick Up                  44   | 9   7   5   3   5   8   4   3   
  Fast Attach              6    | .   .   .   .   1   2   1   2   
  Attach                   45   | 5   7   5   .   6   7   8   7   
  Detach                   12   | .   2   5   .   .   4   1   .   
  Swap                     9    | .   2   1   .   2   1   1   2   
  Drop                     14   | 2   .   2   3   2   5   .   .   
  Fire                     169  | 4   51  12  .   15  33  18  36  
  Melee                    .    | .   .   .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-10/Subcaves
-8/Materials
-8/Storage
-7/Factory
-6/Factory

 History 
---------
 Turn | Location      | Event
    3 | -11/Scrapyard | Discovered new exit (range 16)
   77 | -11/Scrapyard | Entered Materials
  193 | -10/Materials | Lost 3 parts (1p2n)
  299 | -10/Materials | Core integrity fell below 50%
  344 | -10/Materials | Discovered new exit (range 7)
  354 | -10/Materials | Entered Mines
  469 | -10/Mines     | Build established: Scavenger-Mutant
  578 | -10/Mines     | Received a Mining Laser from a helpful Derelict
  608 | -10/Mines     | Discovered new exit (range 3)
  621 | -10/Mines     | Entered Subcaves
  621 | -10/Subcaves  | Accompanied by 1 ally
  658 | -10/Subcaves  | Discovered new exit (range 12)
  682 | -10/Subcaves  | Disturbed a concealed Subdweller
  698 | -10/Subcaves  | Entered Materials
  698 | -8/Materials  | Accompanied by 1 ally
  698 | -8/Materials  | Evolved 4 slots: Power x1, Propulsion x1, Utility x2
 1055 | -8/Materials  | Discovered new exit (range 9)
 1104 | -8/Materials  | Entered Storage
 1155 | -8/Storage    | Repaired Mni. Grenade Launcher
 1650 | -8/Storage    | Discovered new exit (range 15)
 1703 | -8/Storage    | Entered Factory
 1703 | -7/Factory    | Evolved 2 slots: Power x1, Weapon x1
 2043 | -7/Factory    | Build established: Scavenger-Bomber
 2128 | -7/Factory    | Crushed by falling debris
 2159 | -7/Factory    | Lost 10 parts (3p2n3u2w)
 2381 | -7/Factory    | Build established: Mutant
 2419 | -7/Factory    | Discovered new exit (range 15)
 2445 | -7/Factory    | Entered another Factory area
 2445 | -6/Factory    | Evolved 2 slots: Utility x2
 2752 | -6/Factory    | Build established: Gunner
 3072 | -6/Factory    | Core integrity fell below 50%
 3088 | -6/Factory    | Core integrity fell below 20%
 3099 | -6/Factory    | Destroyed by P-60 Hacker with Shock Rifle

 Last Messages 
---------------
Overheating: Energy bleed (-61).
P-60 Hacker resets G-50 Soldier, system corruption cleaned.
Power failure, Hvy. Ion Engine shutdown.
Chain reaction triggered in Lgt. Ion Engine.
K-01 Serf destroyed.
G-50 Soldier destroyed.
Hvy. Ion Engine destroyed.
Sml. Laser destroyed.
Overheating: Energy bleed (-56).
Imp. Aluminum Leg destroyed.
Overheating: Matter decay (-23).
Critical hit (Burn: +37).
Acquired 63 matter.
Overheating: Matter decay (-23).
Overheating: System interference.
Hvy. Laser temporarily disabled.
Overheating: Matter decay (-27).
System corrupted: Matter fused (-8).
Hvy. Laser destroyed.
Critical hit (Burn: +37).

 Map 
-----
+----------------------------------------------------+
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| ??????????????????????????????????????????????#    |
| ??????????##??????????????????????????????????#    |
| ??????+####T ##################################    |
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| ?????               % = R                      %   |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           37
Energy Generation          32
Energy Capacity            655
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             800
Evasion (%)                59
Targeting Accuracy         8

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Part-time Mechanic
Remodeling
Safety First
Unlikely Earthworm

 Challenges 
------------
None

 Game 
------
Seed              SurgeXenonScanner
  Manual?         0
Play Time         00:44:16
  Cumulative      2.9 hours
  Start           2024.05.02 @ 22:00:06
  End             2024.05.02 @ 22:48:01
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          5
  Rogue           5
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             6
Gallery%          7
Achievement%      7
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 27020280-622c-44f9-bfab-201d254678c3