Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.26 @ 23:37:17 Player: TheSkyeDoctor Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (5) 2500 Regions Visited (12) 2400 Robots Destroyed (98) 490 Value Destroyed (3612) 3612 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (164) 164 TOTAL SCORE: 9246 Bonus ------- High Alert Combat Kills 58 Follower Combat Kills 106 Cogmind --------- Core Integrity 0/1000 Matter 280/300 Energy 99/100 System Corruption 5% Temperature Cool (0) Movement Core (50) Location -5/Upper Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (9) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Nuclear Pulse Array Mobile Refinery Mk. CCLXVII Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Medium Treads > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Improved Trap Scanner Improved Terrain Scanner Improved Targeting Computer Improved Targeting Computer Core Analyzer Advanced Shield Generator Hacking Drone Bay > --- WEAPON ----------- Gauss Rifle Coil Gun CR-A16's Pointy Stick > --- INVENTORY -------- Micro Nuclear Core Improved Heat Sink High-capacity Matter Pod Seismic Detector Improved Power Shielding Improved Light Armor Plating Hacking Suite Relay Coupler [NC] Relay Coupler [Swarmer] Mobile Refinery Mk. CCLXVII Improved Datajack [Rating: 62] Favorites ----------- Power Light Nuclear Core Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Improved Treads Treads Improved Treads Flight Unit Nuclear Pulse Array Utility Large Storage Unit Device Improved Cooling System Storage Large Storage Unit Processor Core Analyzer Protection Hardened Light Armor Plating Weapon Advanced Beam Cannon Energy Gun Heavy Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Machine Gun Ballistic Cannon Flak Cannon Launcher Improved Grenade Launcher Impact Weapon Flail Slashing Weapon Makeshift Sword Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Upp Slots Evolved 10 | . . . 2 2 2 . . . . 2 2 . Power . | . . . . . . . . . . . . . Propulsion 1 | . . . . 1 . . . . . . . . Utility 7 | . . . 2 . 2 . . . . 1 2 . Weapon 2 | . . . . 1 . . . . . 1 . . Parts Attached 85 | 7 3 4 8 5 8 5 . 2 9 22 11 1 Power 9 | 1 . 1 1 . . 1 . . 1 1 3 . Engine 6 | 1 . 1 1 . . . . . 1 . 2 . Core 3 | . . . . . . 1 . . . 1 1 . Reactor . | . . . . . . . . . . . . . Propulsion 17 | 2 . 1 1 3 1 . . . 3 4 2 . Treads 15 | 2 . 1 1 3 1 . . . 3 4 . . Leg . | . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight 2 | . . . . . . . . . . . 2 . Utility 33 | 2 1 1 3 1 5 2 . 2 4 8 4 . Device 13 | 1 1 . 1 . 2 1 . 2 . 2 3 . Storage 6 | 1 . 1 . . 3 . . . . 1 . . Processor 4 | . . . . . . . . . 2 2 . . Hackware . | . . . . . . . . . . . . . Protection 10 | . . . 2 1 . 1 . . 2 3 1 . Artifact . | . . . . . . . . . . . . . Weapon 26 | 2 2 1 3 1 2 2 . . 1 9 2 1 Energy Gun 4 | . . . . 1 . . . . . 3 . . Energy Cannon 5 | . . . 3 . 1 . . . . 1 . . Ballistic Gun 6 | 2 . . . . . . . . . 2 2 . Ballistic Cannon 2 | . . . . . . 1 . . . 1 . . Launcher 4 | . 1 1 . . . . . . 1 1 . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon 2 | . 1 . . . 1 . . . . . . . Slashing Weapon 2 | . . . . . . 1 . . . . . 1 Piercing Weapon 1 | . . . . . . . . . . 1 . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 4 | . . . 1 . . . . 2 . 1 . . Parts Lost 58 | . 2 1 2 2 . 3 . . 10 19 17 2 Power 8 | . . 1 . . . 1 . . 1 1 4 . Propulsion 13 | . . . . 1 . . . . 3 4 4 1 Utility 21 | . 1 . 1 1 . 2 . . 5 7 4 . Weapon 16 | . 1 . 1 . . . . . 1 7 5 1 Highest Loss Streak 8 | . 1 1 1 1 . 3 . . 4 8 8 2 To Critical Strikes 1 | . . . . . . . . . . . 1 . Average Backups 10 | 2 6 7 8 6 9 13 15 14 10 10 9 2 Power 1 | . 1 . . . 1 . 1 1 . 2 1 . Propulsion 2 | 1 3 4 4 2 2 3 3 3 1 1 . 1 Utility 5 | . 1 1 2 3 4 5 6 7 6 5 6 1 Weapon 1 | . . . 1 1 2 3 4 2 1 . . . Tool/Special . | . . . . . . . . . . . . . Unused Backups 13 | . 2 . 1 . 1 . . 1 . . 7 1 Power . | . . . . . . . . . . . . . Propulsion 3 | . 2 . . . . . . . . . . 1 Utility 7 | . . . . . 1 . . . . . 6 . Weapon 2 | . . . 1 . . . . 1 . . . . Tool/Special 1 | . . . . . . . . . . . 1 . Average Slot Usage (%) 95 | . 93 99 99 99 99 99 100 100 94 96 77 8 Engine 4 | . 14 13 10 9 7 . . . 5 2 3 . Core 3 | . . . . . . 6 7 7 . 3 . . Treads 21 | . 28 28 22 27 23 23 23 23 22 19 5 . Device 13 | . 8 14 15 9 15 14 15 21 8 8 14 . Storage 12 | . 14 14 11 9 14 15 15 15 12 11 10 . Processor 5 | . . . . . . . . . 8 16 19 . Protection 10 | . . . 17 17 15 14 15 8 13 8 1 . Energy Gun 1 | . . . . 8 3 . . . . 5 2 . Energy Cannon 4 | . . . 1 9 11 7 7 7 4 1 . . Ballistic Gun 2 | . 19 . . . . . . . . 3 8 . Ballistic Cannon 3 | . . . . . . 6 7 7 . 3 . . Launcher 2 | . . 14 9 . . . . . 5 2 . . Impact Weapon 2 | . 7 14 11 9 7 1 . . . . . . Slashing Weapon 3 | . . . . . . 5 7 7 7 . . 3 Piercing Weapon 1 | . . . . . . . . . . 5 4 . Peak Build Rating 62 | 7 10 10 15 20 32 40 40 50 44 57 62 17 Average Rating 36 | 5 7 9 13 19 26 38 40 43 40 50 49 14 On Entrance 24 | . 7 10 10 15 20 32 40 40 44 38 51 13 Avg Prop Armor Cover (%) . | . . . . . . . . . . . . . Naked Turns 27 | . . . . . . . . . . . 19 8 Heaviest Build 68 | 11 15 20 30 33 51 61 60 60 63 68 57 3 Greatest Support 78 | 40 40 40 43 66 74 74 74 74 74 78 78 13 Greatest Overweight (x) 15 | . . . . . . . . . 2 1 15 . Average Overweight (x) . | . . . . . . . . . . . 1 . Largest Inventory Capacity 15 | 8 8 10 10 10 15 15 15 15 15 15 15 5 Average Capacity 13 | 7 8 8 10 10 10 15 15 15 15 15 14 5 Most Carried 15 | 4 8 10 10 10 14 15 15 15 15 15 13 3 Average Carried 10 | 3 6 7 8 6 9 13 15 14 10 10 9 3 Final Capacity 15 | 8 8 10 10 10 15 15 15 15 15 15 5 5 Final Carried 15 | 4 6 10 8 10 14 15 15 15 8 12 3 3 Class Distribution -------------------- 49% | Mutant 26% | Derelict-Mutant 7% | Gunner 6% | Scavenger-Mutant 4% | Scavenger-Gunner 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Derelict-Mutant | -9/Materials Derelict-Mutant | -8/Materials Derelict-Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Derelict-Mutant | -6/Proximity Caves Gunner | -6/Factory Scavenger-Gunner | -5/Factory Mutant | -5/Upper Caves Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 ----------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Upp Matter Collected 2820 | 300 21 174 145 304 41 275 29 36 379 1015 101 . Remotely . | . . . . . . . . . . . . . Salvage Created 3104 | 153 29 45 177 400 41 251 . . 723 1134 151 . Parts 138 | 11 1 7 19 12 4 5 . . 20 55 4 . Haulers Intercepted 1 | . . . 1 . . . . . . . . . Recyclers Shooed 2 | . . . . . . . . . . 2 . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 29 | . . . . . . 5 5 . 19 . . . Prevented 1 | . . . . . . 1 . . . . . . Parts Restored . | . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Upp Combat Hostiles Destroyed 82 | . 1 8 11 6 1 6 . . 18 28 3 . Melee 12 | . 1 . 1 2 . . . . 6 2 . . Guns 15 | . . . . 1 . . . . . 11 3 . Cannons 19 | . . . . 2 1 6 . . 5 5 . . AOE 35 | . . 8 10 . . . . . 7 10 . . Classes Destroyed 14 | 2 1 1 3 1 1 2 . . 1 2 . . Worker 3 | . . . . 1 . . . . . 2 . . Builder 3 | . . . . . . . . . . 3 . . Tunneler 4 | 4 . . . . . . . . . . . . Hauler 1 | . . . 1 . . . . . . . . . Recycler 2 | 1 . . . 1 . . . . . . . . Watcher 3 | . . . 2 . . . . . . 1 . . Swarmer 25 | . . 8 6 . . . . . 2 9 . . Grunt 28 | . 1 . 4 4 . 4 . . 8 7 . . Brawler 5 | . . . . . . 1 . . 3 1 . . Duelist 4 | . . . . . . . . . 3 1 . . Sentry 11 | . . . 1 2 . . . . 2 6 . . Hunter 3 | . . . . . . 1 . . . . 2 . Programmer 5 | . . . . . 1 . . . . 3 1 . Behemoth 1 | . . . . . . . . . . 1 . . Best Kill Streak 6 | 3 1 3 3 3 1 2 . . 6 6 1 . Combat Bots Only 6 | . 1 3 3 3 1 2 . . 6 5 1 . Max Kills in Single Turn 3 | 1 1 2 2 1 1 1 . . 2 3 1 . Gunslinging . | . . . . . . . . . . . . . Exploded 3 | . . 2 2 . . . . . 2 3 . . Melee 1 | . 1 . 1 1 . . . . 1 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Upp Hostile Shots Fired 850 | . 29 21 50 33 10 70 . . 110 333 145 49 Missed 282 | . 5 9 15 4 2 13 . . 34 122 58 20 Hits 568 | . 24 12 35 29 8 57 . . 76 211 87 29 Melee 30 | . . . . . . 4 . . 24 2 . . Projectile 538 | . 24 12 35 29 8 53 . . 52 209 87 29 AOE 5 | . . . . . . . . . . 1 4 . Critical Strikes 19 | . . . . . . 5 . . 6 1 4 3 Part Disruptions 1 | . . . . . . . . . . . 1 . Damage Taken 8979 | . 308 140 450 471 123 800 . . 1584 2605 1929 569 Core 1657 | . 82 20 41 43 12 121 . . 126 207 590 415 Absorbed by Shields 385 | . . 58 30 . . 70 . . 164 . 63 . Redirected to Shielding 135 | . . . 9 9 2 . . . . 115 . . Regen/Repaired (Parts) 169 | . . . . . . . . 169 . . . . Core Remaining (%) 79 | 100 . 59 89 92 . . . . 63 75 . . Volleys Fired 248 | 20 5 11 22 19 20 29 . . 40 64 18 . Largest 3 | 2 2 1 1 2 2 2 . . 2 3 3 . Hottest 173 | 40 40 30 68 124 128 128 . . 105 173 155 . Shots Fired 471 | 40 6 11 22 38 40 59 . . 53 164 38 . Gun 195 | 40 6 . . 19 . . . . . 96 34 . Cannon 217 | . . . 3 19 40 59 . . 34 58 4 . Launcher 59 | . . 11 19 . . . . . 19 10 . . Special . | . . . . . . . . . . . . . Kinetic 193 | 40 6 . . . . 16 . . 9 99 23 . Thermal 200 | . . . 3 38 40 43 . . 25 49 2 . Explosive 59 | . . 11 19 . . . . . 19 10 . . Electromagnetic 19 | . . . . . . . . . . 6 13 . Robot Hit Streak 14 | 10 11 2 14 7 9 10 . . 10 12 11 . Robot Miss Streak 5 | 2 1 3 4 2 1 5 . . 3 3 1 . Penetration Max 1 | . . . . . . . . . . . 1 . Secondary Targets . | . . . . . . . . . . . . . Shots Hit Robots 322 | 25 9 4 17 30 7 44 . . 57 104 25 . Core Hits 196 | 11 2 9 19 12 2 20 . . 49 64 8 . Critical Kills . | . . . . . . . . . . . . . Critical Parts Destroyed 3 | 1 . . . . . . . . . 1 1 . Critical Strikes 9 | 1 . . . 1 . . . . 1 5 1 . Burn 2 | . . . . 1 . . . . . 1 . . Destroy 3 | 1 . . . . . . . . . 1 1 . Blast 2 | . . . . . . . . . . 2 . . Sever 1 | . . . . . . . . . 1 . . . Impale 1 | . . . . . . . . . . 1 . . Melee Attacks 82 | . 9 . 3 5 5 3 . 1 21 27 8 . Impact 25 | . 9 . 3 5 5 3 . . . . . . Slashing 24 | . . . . . . . . 1 21 2 . . Piercing 33 | . . . . . . . . . . 25 8 . Sneak Attacks 2 | . . . . . . . . . . 2 . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 10329 | 196 236 406 1207 592 187 921 . . 2137 3777 670 . Guns 2424 | 196 35 . . 246 . . . . . 1432 515 . Cannons 2818 | . . . 41 225 187 873 . . 553 906 33 . Explosions 3924 | . . 406 1112 . . . . . 1091 1209 106 . Melee 1147 | . 201 . 54 121 . 48 . . 493 230 . . Ramming 16 | . . . . . . . . . . . 16 . Kinetic 2502 | 196 35 . . . . 233 . . 184 1518 336 . Thermal 2565 | . . . 41 471 187 640 . . 369 707 150 . Explosive 3818 | . . 406 1112 . . . . . 1091 1209 . . Electromagnetic 281 | . . . . . . . . . . 113 168 . Impact 424 | . 201 . 54 121 . 48 . . . . . . Slashing 493 | . . . . . . . . . 493 . . . Piercing 230 | . . . . . . . . . . 230 . . Highest Corruption 8 | . 4 4 . . 1 8 8 8 8 8 5 5 Average Corruption 5 | . 2 4 . . 1 7 8 8 4 3 4 5 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 111 | . 6 8 . . 1 43 9 1 16 24 1 2 Message Errors 25 | . 1 2 . . . 10 . . 3 9 . . Matter Fused 21 | . 1 . . . . 13 3 1 2 . 1 . Heat Flow Errors 11 | . 3 2 . . . 1 2 . 2 1 . . Energy Discharges 22 | . . 1 . . 1 6 1 . 5 7 . 1 Parts Fused 3 | . . . . . . 3 . . . . . . Data Loss (minor) 11 | . 1 1 . . . 3 2 . 1 2 . 1 Data Loss (major) 5 | . . . . . . 3 . . . 2 . . Misfires 5 | . . . . . . 2 . . 1 2 . . Alerts 5 | . . 2 . . . 1 1 . 1 . . . Weapon Failures 3 | . . . . . . 1 . . 1 1 . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 252 | . . 22 65 11 36 17 . . 17 84 . . Projectiles 95 | . . . . . 36 17 . . 3 39 . . Explosions 110 | . . 22 65 . . . . . 14 9 . . Melee 47 | . . . . 11 . . . . . 36 . . Knockbacks 18 | . 2 . . . . 11 . . 2 3 . . Impact 2 | . 2 . . . . . . . . . . . Kinetic 16 | . . . . . . 11 . . 2 3 . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 367 | . . 106 41 . . . . . 102 80 38 . Shots 17 | . . 5 3 . . . . . 5 3 1 . Rammed 3 | . . . . . . . . . . . 3 . Targets Rammed 3 | . . . . . . . . . . . 3 . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 472 | . 242 250 56 472 . 192 257 . 232 259 6 4 Average Temperature 99 | . 95 112 22 157 . 49 112 . 107 86 3 4 Received Heat Transfer 1680 | . 171 . 90 207 . 352 . . 277 354 33 196 Effects 4 | . . . . 4 . . . . . . . . Shutdowns 1 | . . . . 1 . . . . . . . . Energy Bleed 1 | . . . . 1 . . . . . . . . Interference 2 | . . . . 2 . . . . . . . . Siege Activations . | . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 3 | . . . . 1 . . . . . . 2 . Impact Corruptions 2 | . . . . 2 . . . . . . . . Robots Melted 1 | . . . . 1 . . . . . . . . Combat Hostiles 1 | . . . . 1 . . . . . . . . Parts Melted 4 | . . . . 1 2 . . . . 1 . . Heat Transferred 4957 | . . . 74 1110 259 1110 . . 666 1538 200 . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . 1 . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Upp Maximum Alert Level 2 | . . 1 1 . . . . . . 2 . . Low Security (%) 80 | 100 100 82 90 100 100 . . . . 53 100 . Level 1 8 | . . 17 9 . . . . . . 17 . . Level 2 10 | . . . . . . . . . . 28 . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Peak Influence 452 | 5 30 230 261 128 31 . . . . 452 196 . Initial 196 | . . . 46 103 30 . . . . 36 196 . Average 112 | . 3 155 112 92 3 . . . . 201 55 . Influence Increases 2898 | 25 61 320 475 176 36 215 . . 410 1047 133 . Destroy 0b10 Robot/C 1700 | . 20 160 220 120 20 120 . . 360 620 60 . Destroy 0b10 Robot/NC 80 | 25 . . 15 10 . . . . . 30 . . Destroy Leader 358 | . 10 30 56 30 10 20 . . 20 162 20 . Allied During Kill 39 | . . . . . . . . . . 39 . . Successful Hack 18 | . . . . . . . . . . 18 . . Disable Machine 240 | . . 75 75 15 . . . . . 75 . . Destroy Structure 268 | . 1 55 109 1 6 . . . . 88 8 . Lose Combat Pursuer 195 | . 30 . . . . 75 . . 30 15 45 . Influence Decreases 2898 | 25 60 201 350 352 105 215 . . 352 705 506 27 Entered New Map 493 | . . 1 74 142 39 . . . . 22 204 11 Time Decay 1960 | 25 50 190 256 190 66 185 . . 274 472 236 16 Lost Part 405 | . 10 10 20 20 . 30 . . 78 171 66 . Lost Ally 40 | . . . . . . . . . . 40 . . Squads Dispatched 17 | . 1 . 2 1 1 . . . 1 10 1 . Investigation 2 | . . . 1 . . . . . . 1 . . Extermination 5 | . . . . . 1 . . . . 3 1 . Reinforcement 5 | . 1 . 1 1 . . . . . 2 . . Assault 2 | . . . . . . . . . 1 1 . . Garrison 3 | . . . . . . . . . . 3 . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . 1 . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Upp Distress Signals 1 | . . . . 1 . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 140 | . 7 8 13 8 1 11 . . 20 39 19 14 Peak Tracking Total 15 | . 3 3 3 4 1 4 . . 9 6 15 14 Tactical Retreats 9 | . 1 . . . . 3 . . 2 1 2 . Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Upp Traps Triggered 5 | . 2 . 2 . . . . . . 1 . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 ---------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Upp Machines Disabled 16 | . . 5 5 1 . . . . . 5 . . Max in Single Turn 2 | . . 2 2 1 . . . . . 1 . . Garrison Access 1 | . . . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Upp Machines Accessed 10 | . . . 3 . 1 1 . 1 . 3 1 . Terminals 2 | . . . 2 . . . . . . . . . Fabricators 2 | . . . . . 1 . . . . 1 . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 2 | . . . 1 . . . . . . 1 . . Garrison Access 2 | . . . . . . . . . . 1 1 . Total Hacks 28 | . . . 9 . 1 1 . 7 . 8 2 . Successful 19 | . . . 4 . 1 1 . 7 . 5 1 . Failed 8 | . . . 4 . . . . . . 3 1 . Catastrophic . | . . . . . . . . . . . . . Database Lockouts 1 | . . . 1 . . . . . . . . . Manual 4 | . . . 4 . . . . . . . . . Terminals 6 | . . . 6 . . . . . . . . . Fabricators 3 | . . . . . 1 . . . . 2 . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 7 | . . . 3 . . . . . . 4 . . Garrison Access 4 | . . . . . . . . . . 2 2 . Terminal Hacks 9 | . . . 1 . . 1 . 7 . . . . Part Schematic 7 | . . . . . . . . 7 . . . . Robot Analysis 1 | . . . 1 . . . . . . . . . Open Door 1 | . . . . . . 1 . . . . . . Fabricator Hacks 3 | . . . . . 1 . . . . 2 . . Network Status 1 | . . . . . 1 . . . . . . . Load Schematic 1 | . . . . . . . . . . 1 . . Build 1 | . . . . . . . . . . 1 . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer 4 | . . . 1 . . . . . . 3 . . Retrieve Study 4 | . . . 1 . . . . . . 3 . . Garrison Access Hacks 1 | . . . . . . . . . . . 1 . Seal Access 1 | . . . . . . . . . . . 1 . Unauthorized Hacks 2 | . . . 2 . . . . . . . . . Terminals 2 | . . . 2 . . . . . . . . . Botnet 2 | . . . 2 . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 6 | . . . 2 . . . . . . 3 1 . Full Trace Events 1 | . . . . . . . . . . 1 . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . 4 . . . . Robots Built 2 | . . . . . . . . . . 2 . . Authchips . | . . . . . . . . . . . . . Time 111 | . . . . . . . . . . 111 . . Total Robot Build Rating 18 | . . . . . . . . . . 18 . . Part Schematics Acquired 22 | . . . . . . . . 22 . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Part Studies Acquired 4 | . . . 1 . . . . . . 3 . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 ------------ Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Upp Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . 3 . Programmers 3 | . . . . . . . . . . . 3 . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Upp Total Allies 2 | . . . . . . . . . . 2 . . Largest Group 2 | . . . . . . . . . . 2 . . Highest-Rated Group 138 | . . . . . . . . . . 138 . . Highest-Rated Ally 69 | . . . . . . . . . . 69 . . Total Orders 4 | . . . . . . . . . . 2 2 . RETURN 4 | . . . . . . . . . . 2 2 . Ally Attacks 24 | . . . . . . . . . . 24 . . Total Damage 1312 | . . . . . . . . . . 1312 . . Kills 3 | . . . . . . . . . . 3 . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Upp Active Infowar (turns) 4112 | 7 195 . 583 388 740 88 . . . 1432 679 . Terrain 2090 | . . . . . . . . . . 1432 658 . Structural 1799 | . . . 583 388 740 88 . . . . . . Traps 422 | . . . . . . . . . . . 422 . Seismic 202 | 7 195 . . . . . . . . . . . Robot Analysis Total 1 | . . . 1 . . . . . . . . . Derelict Logs Recovered 5 | . . 1 . . . . 2 1 . . . 1 Drone Launches 4 | . . . . . . . . . . 2 2 . Drone Recoveries 4 | . . . . . . . . . . 2 2 . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 ------------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Upp Turns Passed 9426 | 203 315 398 584 398 740 1414 349 1479 772 1932 742 100 Spaces Moved 5221 | 89 169 228 323 193 380 809 219 917 374 921 359 240 Core 62 | 4 . . . . . . . . . . 34 24 Treads 4849 | 85 169 228 323 193 380 809 219 917 374 921 231 . Legs . | . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight 310 | . . . . . . . . . . . 94 216 Fastest Speed 40 | 50 160 160 160 160 160 160 160 160 160 160 40 40 Average Speed 155 | 155 160 160 160 160 160 160 160 160 163 164 159 41 Slowest Speed 800 | 160 160 160 160 160 160 160 160 160 330 203 800 50 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 2 | . . . . . . . . . . . 1 1 Potential Cave-ins 5 | . . . . . . . . . . 2 3 . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 38 | 6 34 53 32 27 8 84 41 76 65 24 13 32 Regions Visited 12 Branch Regions 6 Pre-discovered Areas 4 | . . . . . . . 1 3 . . . . Known Exits Taken 1 | . . . . . . . . . 1 . . . Unknown Exits Taken 11 | 1 1 1 1 1 1 1 1 1 . 1 1 . Scrap Searched 7 | . . 1 . . . 2 . 2 1 . . 1 Spaces Dug 38 | . 1 . 6 1 7 . . . . 15 8 . Terrain Destroyed 441 | . 1 73 137 1 19 . . . 108 94 8 . Melee 30 | . 1 . . 1 5 . . . . 15 8 . Projectile 26 | . . . . . 14 . . . . 12 . . AOE 385 | . . 73 137 . . . . . 108 67 . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Upp Total 5969 | 119 197 250 364 236 463 866 218 928 461 1152 475 240 Wait 232 | . 2 . . 6 40 15 . 2 11 94 62 . Move 5205 | 88 168 227 322 192 379 808 218 916 373 920 356 238 Hop 2 | . . . . . . . . . . . 1 1 Pick Up 71 | 4 7 5 4 6 7 5 . 3 4 18 8 . Fast Attach 20 | 7 . . 1 1 . . . . 1 7 2 1 Attach 52 | . 3 1 5 3 2 3 . . 11 14 10 . Detach . | . . . . . . . . . . . . . Swap 30 | . . 3 3 2 6 2 . 3 . 7 4 . Drop 24 | . 3 3 4 2 4 1 . 3 . 1 3 . Fire 248 | 20 5 11 22 19 20 29 . . 40 64 18 . Melee 82 | . 9 . 3 5 5 3 . 1 21 27 8 . Ram 3 | . . . . . . . . . . . 3 . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 5 exits: *Fac / *Low x2 / Ext x2) -5/Factory -5/Upper Caves History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 16) 204 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 508 | -10/Materials | Discovered new exit (range 5) 519 | -10/Materials | Entered Mines 572 | -10/Mines | Learned 2 Materials zone layouts 804 | -10/Mines | Found DCF Scrap (14 items) 896 | -10/Mines | Discovered new exit (range 9) 917 | -10/Mines | Entered Materials 917 | -9/Materials | Evolved 2 slots: Utility x2 1020 | -9/Materials | Central database locked down 1216 | -9/Materials | Build established: Derelict-Mutant 1286 | -9/Materials | Discovered new exit (range 16) 1501 | -9/Materials | Entered another Materials area 1501 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1855 | -8/Materials | Discovered new exit (range 14) 1899 | -8/Materials | Entered Factory 1899 | -7/Factory | Evolved 2 slots: Utility x2 2511 | -7/Factory | Discovered new exit (range 12) 2639 | -7/Factory | Entered Lower Caves 2758 | -7/Lower Caves | Lost 3 parts (1p2u) 2863 | -7/Lower Caves | Build established: Mutant 3509 | -7/Lower Caves | Entered a destroyed Warlord outpost 3524 | -7/Lower Caves | Found DCF Scrap (11 items) 4021 | -7/Lower Caves | Discovered new exit (range 11) 4053 | -7/Lower Caves | Entered another Lower Caves area 4098 | -7/Lower Caves | Identified exit to Factory 4162 | -7/Lower Caves | Learned location of Zion (-7) 4322 | -7/Lower Caves | Discovered new exit (range 13) 4325 | -7/Lower Caves | Encountered a Warlord checkpoint 4402 | -7/Lower Caves | Entered Zion 4412 | -7/Zion | Given A8's code to call for help 4488 | -7/Zion | System corruption cleaned by Quarantine Array 4592 | -7/Zion | Learned location of Data Miner (-6) 4658 | -7/Zion | Found Prototype Device 4670 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 4768 | -7/Zion | Given the Hacking Drone Bay 4771 | -7/Zion | Found Prototype Device 5144 | -7/Zion | Learned location of Extension (-6) 5189 | -7/Zion | Identified Hacking Drone Bay 5614 | -7/Zion | Discovered new exit (range 16) 5619 | -7/Zion | Found CR-A16's Pointy Stick 5881 | -7/Zion | Entered Proximity Caves 5896 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 6012 | -6/Proximity Caves | Lost 3 parts (1p1n1u) 6278 | -6/Proximity Caves | Build established: Derelict-Mutant 6428 | -6/Proximity Caves | Lost 4 parts (3u1w) 6456 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6633 | -6/Proximity Caves | Discovered exit to Factory (range 9) 6653 | -6/Proximity Caves | Entered Factory 6653 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 6907 | -6/Factory | Identified exit to Lower Caves 6907 | -6/Factory | Identified exit to Extension 6992 | -6/Factory | Lost 3 parts (1u2w) 7206 | -6/Factory | Found Powered Armor 7245 | -6/Factory | Build established: Gunner 7564 | -6/Factory | Garrison activated, responded to threat 7640 | -6/Factory | Fabricated H-88 Terminator (x2) 7642 | -6/Factory | Lost 4 parts (1p3u) 7816 | -6/Factory | Spotted B-75 Beast 7907 | -6/Factory | Build established: Tank 7966 | -6/Factory | Destroyed B-75 Beast 8135 | -6/Factory | Lost 8 parts (4n2u2w) 8403 | -6/Factory | First assault squad dispatched 8499 | -6/Factory | Discovered new exit (range 9) 8529 | -6/Factory | Build established: Scavenger-Mutant 8585 | -6/Factory | Entered another Factory area 8585 | -5/Factory | Evolved 2 slots: Utility x2 8661 | -5/Factory | Lost 5 parts (1p2n2w) 8958 | -5/Factory | Build established: Scavenger-Gunner 9029 | -5/Factory | Lost 3 parts (1p1u1w) 9264 | -5/Factory | Released all parts (8) 9271 | -5/Factory | Spotted B-75 Beast 9312 | -5/Factory | Lost 8 parts (2p1n3u2w) 9315 | -5/Factory | Core integrity fell below 50% 9326 | -5/Factory | Discovered new exit (range 4) 9327 | -5/Factory | Entered Upper Caves 9416 | -5/Upper Caves | Learned Factory garrison access intel 9420 | -5/Upper Caves | Core integrity fell below 20% 9424 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 9427 | -5/Upper Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 09407_ Slug penetrates Wall. 09411_ C-30 ARC bursts open, deploying its payload. 09411_ G-67 Veteran unfolds itself. 09411_ G-50 Soldier unfolds itself. 09411_ Critical hit (Burn: +37). 09415_ Nuclear Pulse Array destroyed. 09416_ Critical hit (Burn: +50). 09416_ Acquired derelict log, extracted data. Data stored: Factory garrison access intel. 09419_ Mak. Axe destroyed. 09424_ Y-72 Warden: "DETECTED UNIDENTIFIED DERELICT." 09424_ L-41 Fighter springs to life. 09424_ S-27 Virus springs to life. 09424_ B-60 Warrior springs to life. 09424_ G-50 Soldier springs to life. 09424_ S-27 Virus springs to life. 09424_ B-60 Warrior springs to life. 09426_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????##?????????????????#####?? | | ????????????????????? #####???????????## ### | | ???????????????????? #???????????# | | ??????????????????? ????????????# | | ???????????????????? ?????????????# | | ????????????????????? #??????????????# | | ?????????????????????? #?######???????## # | | ??????????????????????? ### ######### # | | ???????????????????????? ## ## ## | | ????????????????????????? ?# | | ?????????????????????????# #??# ## | | ????????????????????????## #??## ### #### | | ???????????????????????## ######### ##?# ##?## | | ??????????????????????## ########??###?## | | ??????????????????????#; @ ##??????## | | ??????????????????????## gg #??????# | | ??????????????????????## ##g ########### | | ???????????????????#### ####### #?# | | ??????????????????## ### ####### #?# | | ??????????????????# s ## #???### #?### | | ??????????????????# # blY # # ##### # ##### | | ?????????????????# ###s ###?# # ## | | ?????????????????###??? gb "??# ## | | ???????????????????????gb "#?## #### ### | | ??????????????????????? "#??### #?## ### | | ??????????????????????""gb""#????## #?# ## | | ??????????????????????#######?????####?# | | ???????????????????????????????????????## | | ????????????????????????????????????????# | | ?????????????????????????????????????#### ## | | ?????????????????????????????????????# ##### | | ?????????????????????????????????????## ##???## | | ??????????????????????????????????????# ##?????# | | ??????????????????????????????????????## #??????# | | ???????????????????????????????????????####??????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 18 Energy Capacity 540 Matter Stores 500 Matter Capacity 500 Sight Range 16 Terrain Scan Range 20 Terrain Scan Density 10 Armor Coverage 700 Core Shielding 20 Propulsion Shielding 66 Evasion (%) 62 Targeting Accuracy 12 Core Analysis 9 Recoil Reduction 3 Item Schematics ----------------- Energy Well | -7/Zion | Archive Component Analysis Suite | -7/Zion | Archive Adv. Assault Cannon | -7/Zion | Archive Imp. Trap Scanner | -7/Zion | Archive Remote Datajack | -7/Zion | Archive Adv. Heat Sink | -7/Zion | Archive Plasma Cannon | -7/Zion | Archive Wave Gun | -7/Zion | Archive Imp. Kinecellerator | -7/Zion | Archive Lightning Gun | -7/Zion | Archive Adv. Melee Analysis Suite | -7/Zion | Archive Adv. Terrain Scanner | -7/Zion | Archive Weapon Cycler | -7/Zion | Archive Proton Missile Launcher | -7/Zion | Archive Force Field | -7/Zion | Archive Battle Cannon | -7/Zion | Free Flamer | -7/Zion | Free Beamcaster | -7/Zion | Free Barrage Gun | -7/Zion | Free Plasma Flamer | -7/Zion | Free Phasing Sabre | -7/Zion | Free Tactical Coordination Suite | -7/Zion | Free Robot Schematics ------------------ A-02 Transporter | -7/Zion | Archive G-47 Trooper | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive H-88 Terminator | -7/Zion | Archive Fabricated ------------ H-88 Terminator | x2 | -6/Factory Repaired ---------- Nothing Studied --------- Imp. Treads | -9/Materials | Hacked Med. Treads | -6/Factory | Hacked Arm. Treads | -6/Factory | Hacked Imp. Datajack | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Live, Flee, And Rebuild My Command Is Your Wish Challenges ------------ None Game ------ Seed FlightUtilityRailcannon Manual? 0 Play Time 01:04:58 Cumulative 43.5 hours Start 2026.02.26 @ 22:31:18 End 2026.02.26 @ 23:37:17 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 104 Rogue 104 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 29 Gallery% 36 Achievement% 28 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 81d24582-ae83-4786-a3e6-2b6aa2946101