Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.06.08 @ 09:21:04 Player: ChromeKnight Result: Destroyed by X-57 Shotgunner with Shotgun Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (91) 455 Value Destroyed (2134) 2134 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (231) 231 TOTAL SCORE: 4800 Bonus ------- High Alert Combat Kills 183 Follower Combat Kills 483 Friendly Fire -435 Cogmind --------- Core Integrity 0/550 Matter 260/300 Energy 20/100 System Corruption 1% Temperature Cool (0) Movement Flying (29) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Improved VTOL Module Improved VTOL Module Improved VTOL Module > --- UTILITY (5) ------ Improved Sensor Array Improved Utility Shielding Hacking Suite > --- WEAPON (2) ------- Blade Saw > --- INVENTORY (5) ---- Surge Thruster Surge Thruster Surge Thruster Structural Scanner Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Improved VTOL Module Improved VTOL Module Improved VTOL Module > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Advanced Weight Redist. System Improved Utility Shielding > --- WEAPON ----------- Blade Saw Blade Saw > --- INVENTORY -------- Cooled Aerolev Unit Surge Thruster Surge Thruster Surge Thruster Improved VTOL Module Structural Scanner Structural Scanner Improved Sensor Array Improved Terrain Scanner Improved Utility Shielding Hacking Suite Scatter Rocket Array Blade Saw [Rating: 35] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Hover Unit Flight Unit Improved VTOL Module Utility Large Storage Unit Device Cooling System Storage Large Storage Unit Hackware Hacking Suite Protection Light Armor Plating Weapon Advanced Beam Cannon Energy Gun Improved Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Launcher Concussive RPG Slashing Weapon Blade Saw Build | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Sto Mat Slots Evolved 4 | . . 2 . 2 Power . | . . . . . Propulsion 1 | . . . . 1 Utility 3 | . . 2 . 1 Weapon . | . . . . . Parts Attached 88 | 7 9 28 21 23 Power 8 | 1 1 2 1 3 Engine 6 | 1 1 2 1 1 Core 2 | . . . . 2 Reactor . | . . . . . Propulsion 28 | 2 3 11 7 5 Treads 9 | 2 . 2 5 . Leg 8 | . 2 6 . . Wheel . | . . . . . Hover 4 | . 1 . 2 1 Flight 7 | . . 3 . 4 Utility 27 | 2 3 8 5 9 Device 12 | 1 2 2 3 4 Storage 3 | 1 1 . . 1 Processor . | . . . . . Hackware 1 | . . . . 1 Protection 11 | . . 6 2 3 Artifact . | . . . . . Weapon 25 | 2 2 7 8 6 Energy Gun 8 | 2 . 4 2 . Energy Cannon 8 | . 1 3 2 2 Ballistic Gun 4 | . 1 . 3 . Ballistic Cannon . | . . . . . Launcher 2 | . . . 1 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon 3 | . . . . 3 Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 9 | . . 4 5 . Parts Lost 20 | . 6 2 2 10 Power 3 | . 1 . . 2 Propulsion 5 | . 2 . 1 2 Utility 7 | . 1 1 1 4 Weapon 5 | . 2 1 . 2 Highest Loss Streak 8 | . 3 1 1 8 To Critical Strikes 1 | . 1 . . . Average Slot Usage (%) 89 | . 81 94 99 74 Engine 10 | . 10 11 11 6 Treads 12 | . 12 . 21 9 Leg 8 | . 12 20 . . Flight 1 | . . . . 7 Device 12 | . 12 12 10 13 Storage 11 | . 14 11 11 9 Protection 12 | . . 16 22 11 Energy Gun 6 | . 10 4 8 . Energy Cannon 8 | . 2 16 6 10 Ballistic Gun 3 | . 4 . 7 . Naked Turns . | . . . . . Heaviest Build 52 | 14 30 45 44 52 Greatest Support 46 | 40 40 40 46 46 Greatest Overweight (x) 8 | . 6 8 4 2 Average Overweight (x) . | . . 1 . . Largest Inventory Capacity 15 | 8 15 15 15 15 Average Capacity 14 | 7 14 15 15 14 Most Carried 15 | 1 11 15 15 15 Average Carried 12 | . 8 14 14 14 Final Capacity 15 | 8 15 15 15 5 Final Carried 15 | 1 11 15 15 4 Class Distribution -------------------- 60% | Mutant 33% | Scavenger-Mutant 6% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Scr Mat Mat Sto Mat Matter Collected 1275 | 195 180 321 391 188 Remotely . | . . . . . Salvage Created 3362 | 19 527 1148 1049 619 Parts 223 | 4 30 75 67 47 Haulers Intercepted 8 | . 1 3 4 . Recyclers Shooed 4 | 1 . 1 1 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Sto Mat Combat Hostiles Destroyed 57 | . 9 19 17 12 Melee 1 | . 1 . . . Guns 27 | . 8 4 15 . Cannons 27 | . . 15 1 11 AOE 1 | . . . . 1 Classes Destroyed 13 | 1 6 3 1 2 Worker 11 | . . 4 6 1 Builder 1 | . . . . 1 Tunneler 1 | 1 . . . . Hauler 8 | . 1 3 4 . Recycler 3 | . 1 2 . . Operator 5 | . 1 2 1 1 Watcher 3 | . 1 1 1 . Swarmer 12 | . 3 6 3 . Cutter 4 | . . . . 4 Grunt 27 | . 6 8 6 7 Duelist 1 | . . 1 . . Protector 1 | . . . 1 . Sentry 14 | . . 4 7 3 Best Kill Streak 12 | 1 3 6 4 12 Combat Bots Only 11 | . 3 4 3 11 Max Kills in Single Turn 4 | 1 1 2 1 4 Gunslinging . | . . . . . Exploded 1 | . . . . 1 Melee 1 | . 1 . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Scr Mat Mat Sto Mat Damage Taken 4324 | . 884 845 805 1790 Core 1011 | . 245 94 118 554 Absorbed by Shields . | . . . . . Redirected to Shielding 133 | . . . 3 130 Core Remaining (%) 49 | 100 2 . 47 . Volleys Fired 261 | 2 79 62 70 48 Largest 2 | 2 2 2 2 2 Hottest 143 | 80 80 136 136 143 Shots Fired 420 | 4 103 119 139 55 Gun 231 | 4 100 23 104 . Cannon 188 | . 3 96 35 54 Launcher 1 | . . . . 1 Special . | . . . . . Kinetic 69 | . 8 12 49 . Thermal 306 | 2 72 96 82 54 Explosive 1 | . . . . 1 Electromagnetic 44 | 2 23 11 8 . Robot Hit Streak 31 | 1 10 11 12 31 Robot Miss Streak 5 | 1 5 4 3 4 Penetration Max . | . . . . . Secondary Targets 2 | . . . 2 . Max Gunslinging Chain 1 | . . . 1 . Shots Hit Robots 265 | 2 63 68 86 46 Core Hits 128 | 2 29 37 35 25 Critical Kills 3 | . . . 3 . Critical Parts Destroyed 1 | . . . 1 . Critical Strikes 11 | . . . 8 3 Burn 4 | . . . 4 . Meltdown 2 | . . . 2 . Destroy 2 | . . . 2 . Sever 3 | . . . . 3 Melee Attacks 18 | . . . . 18 Impact . | . . . . . Slashing 18 | . . . . 18 Piercing . | . . . . . Sneak Attacks 2 | . . . . 2 Combat Hostiles . | . . . . . Follow-up Attacks 2 | . . . . 2 Damage Inflicted 5424 | 22 858 1430 1584 1530 Guns 2153 | 22 757 264 1110 . Cannons 2626 | . 35 1127 474 990 Explosions 384 | . 32 39 . 313 Melee 226 | . . . . 226 Ramming 35 | . 34 . . 1 Kinetic 672 | . 37 114 521 . Thermal 3752 | 10 599 1166 987 990 Explosive 313 | . . . . 313 Electromagnetic 426 | 12 188 150 76 . Impact . | . . . . . Slashing 226 | . . . . 226 Piercing . | . . . . . Highest Corruption 3 | . . 3 3 1 Average Corruption 2 | . . 2 3 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 45 | . . 9 33 3 Message Errors 9 | . . 1 8 . Matter Fused 10 | . . 2 7 1 Heat Flow Errors 5 | . . 1 2 2 Energy Discharges 6 | . . 3 3 . Parts Rejected 3 | . . 1 2 . Data Loss (minor) 6 | . . . 6 . Data Loss (major) 2 | . . 1 1 . Misfires 3 | . . . 3 . Weapon Failures 1 | . . . 1 . Overload Shots . | . . . . . Overflow Damage 25 | . . 23 2 . Projectiles 3 | . . 1 2 . Explosions 22 | . . 22 . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 158 | . 26 59 . 73 Shots 4 | . 1 1 . 2 Rammed 20 | . 19 . . 1 Targets Rammed 22 | . 19 2 . 1 Kicked 2 | . . 2 . . Crushed . | . . . . . Highest Temperature 236 | 36 232 212 232 236 Average Temperature 51 | 20 72 50 29 58 Received Heat Transfer 1008 | . 237 264 237 270 Effects 3 | . 2 . 1 . Energy Bleed 3 | . 2 . 1 . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 2 | . 1 1 . . Impact Corruptions 1 | . 1 . . . Robots Melted 2 | . . . 2 . Combat Hostiles 1 | . . . 1 . Parts Melted 12 | . 3 2 6 1 Heat Transferred 7233 | 25 1349 2122 2294 1443 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 2 | . 1 1 . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Sto Mat Peak Influence 833 | 5 165 436 833 636 Initial 315 | . 3 1 136 315 Average 259 | 1 55 175 444 421 Maximum Alert Level 3 | . . 2 3 2 Low Security (%) 49 | 100 100 67 8 . Level 1 28 | . . 25 47 49 Level 2 15 | . . 6 23 50 Level 3 6 | . . . 20 . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 15 | . 2 1 7 5 Investigation 4 | . 1 . 1 2 Extermination . | . . . . . Reinforcement 6 | . 1 1 1 3 Assault 2 | . . . 2 . Garrison 3 | . . . 3 . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Sto Mat Distress Signals 3 | . . 2 1 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 106 | . 22 29 33 22 Peak Tracking Total 11 | . 3 8 5 11 Tactical Retreats 7 | . . 2 1 4 Traps | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Sto Mat Traps Triggered 10 | . 1 4 4 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Scr Mat Mat Sto Mat Machines Disabled 9 | . . 6 2 1 Max in Single Turn 2 | . . 2 1 1 Garrison Access 1 | . . . . 1 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Sto Mat Machines Accessed 18 | . 5 2 9 2 Terminals 16 | . 5 2 8 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 2 | . . . 1 1 Total Hacks 46 | . 16 6 16 8 Successful 27 | . 9 5 9 4 Failed 19 | . 7 1 7 4 Catastrophic 3 | . . . 2 1 Database Lockouts . | . . . . . Manual 36 | . 16 5 10 5 Terminals 42 | . 16 6 15 5 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 4 | . . . 1 3 Terminal Hacks 7 | . 1 2 3 1 Record 1 | . . . . 1 Robot Analysis 1 | . . 1 . . Open Door 3 | . . . 3 . Branch Access Points 1 | . . 1 . . Recall Reinforcements 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks 1 | . . . . 1 Seal Access 1 | . . . . 1 Unauthorized Hacks 19 | . 8 3 6 2 Terminals 18 | . 8 3 5 2 Assimilate 2 | . 2 . . . Botnet 12 | . 5 2 4 1 Operators 4 | . 1 1 1 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Reprogram 1 | . . . 1 . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 11 | . 4 . 5 2 Full Trace Events 2 | . 1 . . 1 Feedback Events 1 | . . . . 1 Corruption 1 | . . . . 1 Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Scr Mat Mat Sto Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Scr Mat Mat Sto Mat Total Allies 14 | . . . 14 . Largest Group 10 | . . . 10 4 Highest-Rated Group 94 | . . . 94 46 Highest-Rated Ally 31 | . . . 31 15 Total Orders . | . . . . . Ally Attacks 106 | . . . 94 12 Total Damage 1283 | . . . 1085 198 Kills 21 | . . . 19 2 Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Sto Mat Robot Analysis Total 1 | . . 1 . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Scr Mat Mat Sto Mat Turns Passed 5027 | 73 1422 1218 1663 651 Spaces Moved 2090 | 43 667 430 705 245 Core 17 | 11 6 . . . Treads 1184 | 32 291 19 704 138 Legs 703 | . 293 410 . . Wheels . | . . . . . Hover 91 | . 77 . 1 13 Flight 95 | . . 1 . 94 Fastest Speed 29 | 50 120 190 160 29 Average Speed 186 | 131 160 224 197 169 Slowest Speed 605 | 160 350 605 320 240 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped 1 | . . . . 1 Cave-ins Triggered . | . . . . . Exploration Rate (%) 48 | 4 80 46 89 22 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . 1 . . Unknown Exits Taken 3 | 1 1 . 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 70 | . 6 28 . 36 Melee . | . . . . . Projectile 9 | . . . . 9 AOE 61 | . 6 28 . 27 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Sto Mat Total 2766 | 52 907 570 840 397 Wait 185 | . 118 9 12 46 Move 2084 | 42 666 429 704 243 Hop 1 | . . . . 1 Pick Up 40 | 1 13 12 6 8 Fast Attach 53 | 7 5 18 16 7 Attach 16 | . 2 1 . 13 Detach 2 | . . . 1 1 Swap 19 | . 2 9 5 3 Drop 65 | . 3 28 23 11 Fire 261 | 2 79 62 70 48 Melee 15 | . . . . 15 Ram 12 | . 11 . . 1 Kick 2 | . . 2 . . Crush 8 | . 8 . . . Escape Stasis 2 | . . . 2 . Rewire 1 | . . . 1 . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 5 exits: *Mat / *Min x2 / *Sto x2) -9/Storage -8/Materials History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 74 | -11/Scrapyard | Entered Materials 159 | -10/Materials | Discovered new exit (range 6) 300 | -10/Materials | Build established: Mutant 468 | -10/Materials | Discovered new exit (range 11) 714 | -10/Materials | Core integrity fell below 50% 746 | -10/Materials | Core integrity fell below 20% 757 | -10/Materials | Lost 3 parts (2n1w) 1209 | -10/Materials | Build established: Scavenger-Mutant 1496 | -10/Materials | Entered another Materials area 1496 | -9/Materials | Evolved 2 slots: Utility x2 1992 | -9/Materials | Identified exit to Mines 1992 | -9/Materials | Identified exit to Storage 2114 | -9/Materials | Build established: Mutant 2529 | -9/Materials | Discovered new exit (range 7) 2714 | -9/Materials | Entered Storage 2948 | -9/Storage | Build established: Scavenger-Mutant 2996 | -9/Storage | Met a pair of Derelict thieves 3566 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 3593 | -9/Storage | Core integrity fell below 50% 3605 | -9/Storage | Found Prototype Launcher 3605 | -9/Storage | Identified Scatter Rocket Array 3757 | -9/Storage | Garrison activated, responded to threat 3865 | -9/Storage | Build established: Commander-Mutant 4162 | -9/Storage | Discovered new exit (range 8) 4185 | -9/Storage | Build established: Mutant 4377 | -9/Storage | Entered Materials 4377 | -8/Materials | Accompanied by 4 allies 4377 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4814 | -8/Materials | Destroyed 11 combat bots 4958 | -8/Materials | Core integrity fell below 50% 4985 | -8/Materials | Core integrity fell below 20% 5026 | -8/Materials | Lost 8 parts (2p1n3u2w) 5028 | -8/Materials | Destroyed by X-57 Shotgunner with Shotgun Last Messages --------------- 04968_ Acquired 10 matter. 04969_ Penetrated by Slug. 04971_ Slammed into K-01 Serf. 04976_ Dropped Lgt. Nuclear Core. 04977_ Acquired Lgt. Ion Engine. 04977_ Imp. VTOL Module destroyed. 04978_ Slug penetrates Wall. 04980_ Lgt. Ion Engine destroyed. 04980_ Acquired Concussive RPG. 04982_ Concussive RPG expended. 04982_ X-57 Shotgunner knocked back. 04982_ H-55 Commando knocked back. 04982_ X-57 Shotgunner knocked back. 04982_ Knocked back. 04983_ Acquired 20 matter. 04984_ Penetrated by Slug. 04995_ Adv. Weight Redist. System destroyed. 05004_ Penetrated by Slug. 05027_ Dropped Lrg. Storage Unit. 05028_ Processing Tank disabled. Map ----- +----------------------------------------------------+ | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?#############???????????????????? | | ?# ! !] #???????????????????? | | ?# x =@! #???????????????????? | | ?#// """""=] #???????????????????? | | ?#/ """" #???????????????????? | | ?# """"" x #???????????????????? | | ?###+######h##???????????????????? | | ???# ##### #????????????????????? | | ???# #????????????????????? | | ??##+##### #????????????????????? | | ??# ?# #????????????????????? | | ??# """ ?# #????????????????????? | | ??# """ # #????????????????????? | | ??# """ # #????????????????????? | | ??# + +????????????????????? | | ??# # #????????????????????? | | ??######## ###??????????????????? | | ???????# #??????????????????? | | ???????# #??????????????????? | | ???????# #??????????????????? | | ???????# * + #????????????? | | ???????# # #????????????? | | ???????# #??/ #????????????? | | ??# ###### ###???? #????????????? | | # ] # #????????????????????? | | #"" + #????????????????????? | | #"T # #????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 375 Power Shielding 33 Utility Shielding 66 Evasion (%) 64 Recoil Reduction 2 Particle Charging 15 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TrackerLauncherBuckler Manual? 0 Play Time 00:26:10 Cumulative 311.8 hours Start 2022.06.08 @ 08:55:12 End 2022.06.08 @ 09:21:04 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 554 Rogue 399 Adventurer 148 Explorer 7 Win Type - Total 10 Types 8/0/1/1/0/0/0/0/0 Lore% 73 Gallery% 86 Achievement% 66 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 16f5a174-f280-4891-bfd3-cd509ca60fe3