Cogmind - Beta 16.1 --- EXPLORER MODE // 2026.02.12 @ 10:32:22 Player: viper Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (12) 2400 Robots Destroyed (279) 1395 Value Destroyed (13675) 13675 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (4077) 4077 TOTAL SCORE: 24807 Bonus ------- High Alert Combat Kills 562 Follower Combat Kills 953 Entered Garrisons 600 Used RIF Installer 1500 Entered DSFs 500 Friendly Fire -38 Cogmind --------- Core Integrity 882/1150 Matter 466/550 Energy 315/315 System Corruption 1% Temperature Cool (21) Movement Walking (180) Ox1 Location -4/Factory Parts ------- > --- POWER (4) -------- Neutrino Core > --- PROPULSION (4) --- Myomer Leg Myomer Leg Advanced VSS Leg Advanced VSS Leg > --- UTILITY (8) ------ Advanced Heat Sink Large Storage Unit Matter Compressor Active Sensor Suite Improved Target Analyzer Jamming Amplifier > --- WEAPON (4) ------- Gauss Rifle Gauss Rifle > --- INVENTORY (15) --- Titanium Leg Improved Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Advanced Heat Sink Advanced Energy Well (428) Matter Compressor (24) Advanced Gravity Neutralizer System Restoration Module Improved System Restoration Module Heavy Rocket Launcher Power Sword Peak State ------------ > --- POWER ------------ Angular Momentum Engine Neutrino Core Neutrino Core > --- PROPULSION ------- Flexi-carbon Leg Advanced VSS Leg Advanced VSS Leg Shield Leg > --- UTILITY ---------- Improved Cooling System Advanced Cooling System Large Storage Unit Advanced Energy Well Matter Compressor Matter Compressor Advanced Targeting Computer Improved Target Analyzer > --- WEAPON ----------- Hypervelocity Gauss Rifle Hypervelocity Gauss Rifle Hypervelocity Coil Gun Hypervelocity Coil Gun > --- INVENTORY -------- Titanium Leg Improved Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg System Restoration Module Improved System Restoration Module Gauss Rifle Gauss Rifle Gauss Rifle Gauss Rifle Coil Gun Heavy Rocket Launcher Power Sword [Rating: 108] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Improved Terrain Scanner Storage Large Storage Unit Processor Advanced Targeting Computer Protection Propulsion Shielding Weapon Gauss Rifle Energy Gun Riot Gun Ballistic Gun Gauss Rifle Ballistic Cannon Heavy Flak Cannon Special Weapon Plasma Cutter Impact Weapon Hammer Slashing Weapon Power Sword Build | -11 -10 -10 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Sub Mat Fac Gar Fac Gar Fac Gar Fac DSF Fac Slots Evolved 13 | . 1 . 4 2 . 2 . . . 2 . 2 Power 3 | . 1 . . . . . . . . 1 . 1 Propulsion 2 | . . . 2 . . . . . . . . . Utility 6 | . . . 2 2 . . . . . 1 . 1 Weapon 2 | . . . . . . 2 . . . . . . Parts Attached 150 | 8 9 2 12 10 25 44 3 8 10 . 8 11 Power 26 | 1 3 . 2 1 7 4 1 3 4 . . . Engine 15 | 1 3 . . 1 3 3 1 2 1 . . . Core 11 | . . . 2 . 4 1 . 1 3 . . . Reactor . | . . . . . . . . . . . . . Propulsion 37 | 2 3 . 4 . 10 9 . 1 4 . 1 3 Treads . | . . . . . . . . . . . . . Leg 37 | 2 3 . 4 . 10 9 . 1 4 . 1 3 Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 47 | 3 1 . 6 4 5 17 2 1 . . . 8 Device 26 | . . . 6 1 4 9 1 1 . . . 4 Storage 10 | 1 1 . . 1 1 2 1 . . . . 3 Processor 7 | 1 . . . . . 5 . . . . . 1 Hackware . | . . . . . . . . . . . . . Protection 4 | 1 . . . 2 . 1 . . . . . . Artifact . | . . . . . . . . . . . . . Weapon 40 | 2 2 2 . 5 3 14 . 3 2 . 7 . Energy Gun 2 | . . 1 . . . 1 . . . . . . Energy Cannon . | . . . . . . . . . . . . . Ballistic Gun 30 | 2 . 1 . 2 3 10 . 3 2 . 7 . Ballistic Cannon 5 | . 1 . . 2 . 2 . . . . . . Launcher . | . . . . . . . . . . . . . Special Weapon 1 | . 1 . . . . . . . . . . . Impact Weapon 1 | . . . . 1 . . . . . . . . Slashing Weapon 1 | . . . . . . 1 . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 7 | . . . . . . 4 . . . . . 3 Parts Lost 53 | . . . 5 3 18 8 . 2 2 . 1 14 Power 8 | . . . 1 . 4 1 . . . . . 2 Propulsion 10 | . . . 1 1 3 . . 1 1 . 1 2 Utility 15 | . . . 1 1 6 3 . . . . . 4 Weapon 20 | . . . 2 1 5 4 . 1 1 . . 6 Highest Loss Streak 12 | . . . 2 2 7 2 . 2 2 . 1 12 To Critical Strikes 3 | . . . . 1 . . . . . . . 2 Average Backups 12 | 2 6 14 10 12 10 14 15 14 14 13 13 13 Power 2 | . . 1 1 2 2 3 3 2 1 . . . Propulsion 2 | . . 3 . . . 4 5 4 4 5 5 5 Utility 3 | 1 2 6 6 6 2 3 2 3 4 3 3 2 Weapon 3 | . 1 2 2 3 3 3 4 4 4 5 5 6 Tool/Special . | . . . . . . . . . . . . . Unused Backups 7 | . . . . . 2 2 . . . . . 3 Power . | . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . Utility 3 | . . . . . 1 . . . . . . 2 Weapon 4 | . . . . . 1 2 . . . . . 1 Tool/Special . | . . . . . . . . . . . . . Average Slot Usage (%) 94 | . 99 100 98 89 82 97 100 99 99 97 98 88 Engine 11 | . 25 25 6 6 4 11 12 10 10 5 5 4 Core 2 | . . . 9 7 6 . . 1 1 11 11 9 Leg 23 | . 24 25 32 24 17 24 25 24 25 22 20 18 Device 13 | . . . 15 14 15 19 6 7 12 11 11 11 Storage 11 | . 12 12 8 7 16 6 18 16 12 13 16 16 Processor 6 | . 12 12 1 . . 6 12 12 12 11 11 9 Protection 2 | . . . 6 14 6 1 . . . . . . Ballistic Gun 15 | . 18 12 13 8 6 15 25 25 24 22 22 19 Ballistic Cannon 4 | . 5 11 . 5 6 7 . . . . . . Peak Build Rating 108 | 7 9 12 23 32 40 80 79 80 83 92 98 108 Average Rating 53 | 4 8 9 18 29 26 72 75 78 80 91 91 99 On Entrance 48 | . 7 9 12 23 31 40 77 79 80 83 92 98 Avg Prop Armor Cover (%) 9 | 21 6 . . . 9 . . . . . . 8 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 104 | 16 33 33 38 64 58 90 68 70 75 94 101 104 Greatest Support 81 | 20 20 20 40 40 70 75 74 74 81 81 81 81 Greatest Overweight (x) 13 | 4 3 1 1 2 13 1 . . 1 1 1 2 Average Overweight (x) . | 1 . 1 . 1 1 . . . . 1 1 . Largest Inventory Capacity 15 | 10 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 9 12 15 15 15 15 15 15 15 15 15 15 15 Most Carried 15 | 6 15 15 15 15 15 15 15 15 15 14 15 15 Average Carried 12 | 2 6 14 12 13 10 14 14 14 14 13 13 13 Final Capacity 15 | 10 15 15 15 15 15 15 15 15 15 15 15 15 Final Carried 15 | 4 15 15 14 15 13 15 15 15 15 13 15 14 Class Distribution -------------------- 34% | Hacker-Mutant 23% | Scavenger-Gunner 11% | Scavenger-Skirmisher 6% | Scavenger-Mutant 6% | Hacker-Gunner 5% | Hacker-Tank 5% | Hacker-Skirmisher 4% | Scavenger-Tank Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Subcaves Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Garrison Scavenger-Skirmisher | -6/Factory Scavenger-Gunner | -6/Garrison Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Garrison Scavenger-Gunner | -5/Factory Hacker-Gunner | -5/DSF Hacker-Gunner | -4/Factory Resources | -11 -10 -10 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 ----------- Run | Yrd Mat Sub Mat Fac Gar Fac Gar Fac Gar Fac DSF Fac Matter Collected 9750 | 213 449 402 561 330 957 3259 803 1007 763 . 367 639 Remotely . | . . . . . . . . . . . . . Salvage Created 13531 | . 460 192 1016 570 785 5022 987 1496 1233 . 622 1148 Parts 647 | . 31 10 39 22 42 220 49 61 75 . 22 76 Haulers Intercepted 7 | . 2 . 1 . . 1 . 2 . . 1 . Recyclers Shooed 12 | . . . . 1 . 8 . 3 . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . Kills | -11 -10 -10 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Sub Mat Fac Gar Fac Gar Fac Gar Fac DSF Fac Combat Hostiles Destroyed 220 | . 10 5 18 8 24 70 19 19 28 . 6 13 Melee 2 | . . . . . 1 1 . . . . . . Guns 165 | . 7 2 15 4 5 49 19 19 28 . 6 11 Cannons 49 | . 3 3 2 4 18 19 . . . . . . AOE 4 | . . . 1 . . 1 . . . . . 2 Classes Destroyed 19 | . 6 1 3 4 2 1 1 . . . 1 . Worker 9 | . 1 . . . . 3 . 4 . . . 1 Builder 9 | . 1 . 1 1 . 5 . 1 . . . . Tunneler 4 | . . . . 1 . 2 . . . . . 1 Hauler 7 | . 2 . 1 . . 1 . 2 . . 1 . Recycler 18 | . . . . 3 . 13 . 2 . . . . Operator 4 | . . . . . . 2 . 2 . . . . Watcher 8 | . 2 . . 1 . 2 . 1 1 . . 1 Swarmer 49 | . 4 . . . 7 8 6 8 16 . . . Saboteur 1 | . . . . . 1 . . . . . . . Grunt 95 | . 6 . 13 4 6 39 8 8 7 . 1 3 Brawler 6 | . . . 1 . 1 2 1 . . . 1 . Duelist 8 | . . . 1 . 1 4 1 1 . . . . Sentry 19 | . . . 3 1 5 5 . . 1 . . 4 Specialist 5 | . . . . . 1 . 2 . . . 2 . Hunter 15 | . . . . 2 . 6 . 1 2 . 1 3 Programmer 14 | . . . . 1 2 6 . 1 2 . . 2 Heavy 2 | . . . . . . . . . . . 1 1 Behemoth 1 | . . . . . . . 1 . . . . . Subdweller 5 | . . 5 . . . . . . . . . . Best Kill Streak 9 | . 3 5 5 4 3 8 7 9 9 . 5 5 Combat Bots Only 9 | . 2 5 4 4 3 4 7 4 9 . 4 4 Max Kills in Single Turn 4 | . 1 1 1 1 2 4 3 2 2 . 1 3 Gunslinging 2 | . . . . . . 1 2 1 1 . . . Exploded 2 | . . . 1 . . 1 . . . . . 2 Melee 1 | . . . . . 1 1 . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -------- Run | Yrd Mat Sub Mat Fac Gar Fac Gar Fac Gar Fac DSF Fac Hostile Shots Fired 1315 | . 42 11 120 83 330 332 52 43 84 . 37 181 Missed 425 | . 6 4 31 20 113 126 18 18 29 . 15 45 Hits 890 | . 36 7 89 63 217 206 34 25 55 . 22 136 Melee 20 | . . . 3 . 6 7 4 . . . . . Projectile 870 | . 36 7 86 63 211 199 30 25 55 . 22 136 AOE 3 | . . . . . . 2 . . 1 . . . Critical Strikes 41 | . . 1 4 3 7 5 3 2 2 . 1 13 Actively Blocked 4 | . . . . 1 3 . . . . . . . Damage Taken 9365 | . 237 96 935 454 1486 2419 530 286 507 . 274 2141 Core 1185 | . 37 26 137 17 263 208 49 96 60 . 24 268 Absorbed by Shields . | . . . . . . . . . . . . . Redirected to Shielding 101 | . . . 29 18 54 . . . . . . . Ignored by Resistances 5691 | . 157 57 557 291 965 1454 303 173 303 . 168 1263 Regen/Repaired (Parts) 82 | . 82 . . . . . . . . . . . Core Remaining (%) 76 | 100 . 74 75 . 60 . . . 51 . 97 . Volleys Fired 605 | . 45 11 68 37 80 166 40 57 37 . 17 47 Largest 4 | . 2 2 2 2 2 4 4 4 4 . 4 4 Hottest 142 | . 50 50 75 61 68 142 108 113 116 . 114 136 Shots Fired 1870 | . 87 22 133 74 143 630 160 228 147 . 68 178 Gun 1588 | . 66 11 129 51 64 486 160 228 147 . 68 178 Cannon 279 | . 18 11 4 23 79 144 . . . . . . Launcher . | . . . . . . . . . . . . . Special 3 | . 3 . . . . . . . . . . . Kinetic 1858 | . 84 22 124 74 143 630 160 228 147 . 68 178 Thermal 3 | . 3 . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . Electromagnetic 9 | . . . 9 . . . . . . . . . Robot Hit Streak 65 | . 17 18 32 23 33 45 65 38 22 . 48 49 Robot Miss Streak 8 | . 1 1 1 2 1 8 2 2 2 . 1 1 Penetration Max 2 | . . . . 1 . 2 1 1 1 . . 1 Secondary Targets 38 | . . . 5 . . 9 6 4 9 . 1 4 Max Gunslinging Chain 2 | . . . 1 . . 1 2 1 2 . 1 1 Shots Hit Robots 1484 | . 69 19 118 57 110 509 110 172 101 . 58 161 Core Hits 805 | . 26 9 49 24 47 414 45 63 52 . 21 55 Critical Kills 48 | . . . . 1 . 16 5 7 9 . . 10 Critical Parts Destroyed 68 | . . . . 1 1 16 7 13 4 . 4 22 Critical Strikes 127 | . 2 . 1 2 3 35 12 20 13 . 4 35 Destroy 121 | . . . . 2 1 34 12 20 13 . 4 35 Blast 6 | . 2 . 1 . 2 1 . . . . . . Melee Attacks 22 | . . . . 1 6 14 . . 1 . . . Impact 8 | . . . . 1 6 1 . . . . . . Slashing 14 | . . . . . . 13 . . 1 . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks 4 | . . . . . . 4 . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 28754 | . 895 282 1839 1098 2250 11060 2118 3581 2301 . 1217 2113 Guns 21937 | . 621 120 1684 728 820 6981 2109 3559 2301 . 1217 1797 Cannons 5106 | . 274 162 66 295 1430 2879 . . . . . . Explosions 1251 | . . . 89 75 . 775 . . . . . 312 Melee 375 | . . . . . . 375 . . . . . . Ramming 85 | . . . . . . 50 9 22 . . . 4 Kinetic 26842 | . 895 282 1549 1023 2250 9860 2109 3559 2301 . 1217 1797 Thermal 1072 | . . . 89 75 . 596 . . . . . 312 Explosive 179 | . . . . . . 179 . . . . . . Electromagnetic 201 | . . . 201 . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing 375 | . . . . . . 375 . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 3 | . . . 1 . 3 . . 1 1 . . 1 Average Corruption 1 | . . . 1 . 1 . . 1 1 . . 1 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 46 | . . . 2 . 22 . . 4 11 . . 7 Message Errors 12 | . . . 1 . 6 . . 2 2 . . 1 Matter Fused 8 | . . . . . 5 . . . 2 . . 1 Heat Flow Errors 7 | . . . . . 4 . . . 3 . . . Energy Discharges 5 | . . . . . 1 . . 1 2 . . 1 Parts Fused 1 | . . . . . . . . . . . . 1 Data Loss (minor) 5 | . . . . . 2 . . . 1 . . 2 Data Loss (major) 5 | . . . 1 . 3 . . . . . . 1 Misfires 2 | . . . . . 1 . . 1 . . . . Weapon Failures 1 | . . . . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 560 | . . . . . 5 490 . . . . . 65 Projectiles 12 | . . . . . 5 7 . . . . . . Explosions 358 | . . . . . . 293 . . . . . 65 Melee 190 | . . . . . . 190 . . . . . . Knockbacks 63 | . 3 . . 2 15 43 . . . . . . Impact . | . . . . . . . . . . . . . Kinetic 58 | . 2 . . 2 14 40 . . . . . . Secondary 5 | . 1 . . . 1 3 . . . . . . Self-Inflicted Damage 275 | . . . 29 . . 200 46 . . . . . Shots 6 | . . . 1 . . 4 1 . . . . . Rammed . | . . . . . . . . . . . . . Targets Rammed 10 | . . . . . . 7 1 1 . . . 1 Kicked 10 | . . . . . . 7 1 1 . . . 1 Crushed . | . . . . . . . . . . . . . Highest Temperature 243 | . 67 160 59 13 243 61 81 35 178 . 19 221 Average Temperature 21 | . 14 93 20 3 74 12 14 10 49 . 13 50 Received Heat Transfer 3809 | . 144 197 747 186 765 834 243 189 165 . 141 198 Effects 1 | . . . . . 1 . . . . . . . Energy Bleed 1 | . . . . . 1 . . . . . . . Siege Activations . | . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 3 | . . . 3 . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . Heat Transferred 700 | . . . 100 50 . 350 . . . . . 200 Parts Sabotaged 12 | . . . . . 12 . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 1 | . . . 1 . . . . . . . . . Alert | -11 -10 -10 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Sub Mat Fac Gar Fac Gar Fac Gar Fac DSF Fac Maximum Alert Level 4 | . . . . . 4 2 3 1 4 2 1 1 Low Security (%) 71 | 100 100 . 100 100 47 91 21 44 2 . . 76 Level 1 12 | . . . . . 11 6 30 55 8 . 100 23 Level 2 8 | . . . . . 22 2 39 . 25 100 . . Level 3 6 | . . . . . 16 . 8 . 43 . . . Level 4 1 | . . . . . 2 . . . 19 . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Peak Influence 1262 | . 57 . 117 96 1207 470 756 355 1262 492 356 367 Initial 492 | . . . . . . 470 51 294 151 492 265 138 Average 187 | . 7 . 43 16 374 59 413 217 817 492 309 88 Influence Increases 8142 | . 324 . 498 295 1437 2289 705 651 1171 . 161 611 Destroy 0b10 Robot/C 4840 | . 200 . 360 160 620 1500 380 380 860 . 120 260 Destroy 0b10 Robot/NC 305 | . 30 . 10 30 . 140 . 60 15 . 5 15 Destroy Leader 866 | . 58 . 92 62 30 336 20 96 60 . 30 82 Allied During Kill 82 | . . . . . 17 2 . . 61 . 2 . Trap Triggered on 0b10 30 | . . . 30 . . . . . . . . . Successful Hack 138 | . 21 . . 16 15 64 10 12 . . . . Disable Machine 104 | . . . 4 4 12 44 . 12 . . 4 24 Anti-Garrison Action 1150 | . . . . . 650 . 200 . 150 . . 150 Destroy Structure 387 | . . . 2 23 48 113 95 1 25 . . 80 Lose Combat Pursuer 240 | . 15 . . . 45 90 . 90 . . . . Influence Decreases 7925 | . 324 . 498 295 230 3400 45 1127 189 770 297 750 Entered New Map 2588 | . . . . . . 737 45 462 129 770 227 218 Time Decay 4617 | . 319 . 383 295 . 2583 . 645 . . . 392 Lost Part 465 | . . . 45 . 170 60 . 20 20 . 10 140 Lost Ally 180 | . . . . . 60 20 . . 40 . 60 . Purge Threat 75 | . 5 . 70 . . . . . . . . . Squads Dispatched 49 | . 1 . 4 4 . 22 . 9 . . 2 7 Investigation 19 | . 1 . 2 2 . 9 . 4 . . . 1 Extermination 12 | . . . . 1 . 8 . 2 . . . 1 Reinforcement 13 | . . . 1 1 . 5 . 3 . . 2 1 Assault 1 | . . . . . . . . . . . . 1 Garrison 4 | . . . 1 . . . . . . . . 3 Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 5 | . . . 1 1 . 2 . 1 . . . . Haulers Reinforced 3 | . . . . . . 1 . 2 . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 --------- Run | Yrd Mat Sub Mat Fac Gar Fac Gar Fac Gar Fac DSF Fac Distress Signals 6 | . . . . . . 3 . 1 1 . . 1 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 296 | . 16 7 19 10 41 87 20 27 42 . 6 21 Peak Tracking Total 7 | . 3 7 4 3 7 4 5 5 5 . 3 6 Tactical Retreats 13 | . 1 . . . 1 6 . 5 . . . . Traps | -11 -10 -10 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Sub Mat Fac Gar Fac Gar Fac Gar Fac DSF Fac Traps Triggered 12 | . . . 1 . . 6 1 2 1 . . 1 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed 14 | . 3 . 5 . . 6 . . . . . . Reprogrammed 4 | . . . 4 . . . . . . . . . Reused 3 | . . . 3 . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 3 | . . . 3 . . . . . . . . . Machines | -11 -10 -10 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 ---------- Run | Yrd Mat Sub Mat Fac Gar Fac Gar Fac Gar Fac DSF Fac Machines Disabled 43 | . . . 1 1 9 11 6 3 4 . 1 7 Max in Single Turn 6 | . . . 1 1 1 4 2 1 1 . . 6 Garrison Access 3 | . . . 1 . . 1 . . . . . 1 Garrison Relay 11 | . . . . . 5 . 2 . 4 . . . Phase Generator 2 | . . . . . 1 . 1 . . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 --------- Run | Yrd Mat Sub Mat Fac Gar Fac Gar Fac Gar Fac DSF Fac Machines Accessed 50 | . 9 . 5 4 3 17 2 6 3 1 . . Terminals 39 | . 8 . 4 1 3 12 2 5 3 1 . . Fabricators 1 | . . . . . . 1 . . . . . . Repair Stations 2 | . 1 . . . . 1 . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 3 | . . . . 2 . 1 . . . . . . Garrison Access 5 | . . . 1 1 . 2 . 1 . . . . Total Hacks 166 | . 39 . 18 12 3 67 2 19 4 2 . . Successful 120 | . 31 . 14 8 3 47 2 11 3 1 . . Failed 46 | . 8 . 4 4 . 20 . 8 1 1 . . Catastrophic 5 | . . . . . . 3 . 2 . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 7 | . 3 . . . . 3 . 1 . . . . Terminals 127 | . 34 . 17 5 3 42 2 18 4 2 . . Fabricators 2 | . . . . . . 2 . . . . . . Repair Stations 10 | . 5 . . . . 5 . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 22 | . . . . 6 . 16 . . . . . . Garrison Access 5 | . . . 1 1 . 2 . 1 . . . . Terminal Hacks 85 | . 26 . 13 2 3 25 2 10 3 1 . . Record 22 | . 10 . . . . 10 . 2 . . . . Part Schematic 4 | . . . . . . 2 . 2 . . . . Robot Analysis 1 | . 1 . . . . . . . . . . . Prototype ID Bank 3 | . 1 . 2 . . . . . . . . . Open Door 1 | . . . . . 1 . . . . . . . Open DSF 4 | . . . . . . 2 . 1 . 1 . . Branch Access Points 2 | . 1 . . . . 1 . . . . . . Emergency Access Points 6 | . . . 1 . . 1 1 2 1 . . . Terminal Index 1 | . 1 . . . . . . . . . . . Repair Station Index 1 | . . . . . . 1 . . . . . . Alert Level 1 | . 1 . . . . . . . . . . . Unreport Threat 2 | . 1 . 1 . . . . . . . . . Locate Traps 12 | . 3 . 2 1 . 5 . 1 . . . . Disarm Traps 3 | . 1 . 1 . . 1 . . . . . . Reprogram Traps 2 | . . . 2 . . . . . . . . . Dispatch Records 5 | . 3 . 1 . . 1 . . . . . . Maintenance Status 1 | . . . 1 . . . . . . . . . Security Status 1 | . . . . . . . . 1 . . . . Transport Status 1 | . . . 1 . . . . . . . . . Reinforcement Status 1 | . . . . 1 . . . . . . . . Zone Layout 6 | . 3 . 1 . . 1 . 1 . . . . Garrison Registry 2 | . . . . . 1 . 1 . . . . . Patrol Navigation 2 | . . . . . 1 . . . 1 . . . Security Stations 1 | . . . . . . . . . 1 . . . Fabricator Hacks 2 | . . . . . . 2 . . . . . . Load Schematic 1 | . . . . . . 1 . . . . . . Build 1 | . . . . . . 1 . . . . . . Repair Station Hacks 7 | . 5 . . . . 2 . . . . . . Scan Component 5 | . 3 . . . . 2 . . . . . . Repair 2 | . 2 . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer 21 | . . . . 5 . 16 . . . . . . Insert Component 2 | . . . . 1 . 1 . . . . . . Analyze 2 | . . . . 1 . 1 . . . . . . Retrieve Study 17 | . . . . 3 . 14 . . . . . . Garrison Access Hacks 5 | . . . 1 1 . 2 . 1 . . . . Unlock Access 3 | . . . . 1 . 1 . 1 . . . . Seal Access 2 | . . . 1 . . 1 . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . . 2 . . . . Used 1 | . . . . . . . . 1 . . . . Hacking Detections 41 | . 8 . 4 3 2 14 1 6 2 1 . . Full Trace Events 23 | . 5 . 4 2 . 9 . 3 . . . . Feedback Events 1 | . . . . . . . . 1 . . . . Corruption 1 | . . . . . . . . 1 . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 6 | . . . . 1 . 3 . 2 . . . . Parts Built 2 | . . . . . . 2 . . . . . . Authchips . | . . . . . . . . . . . . . Time 35 | . . . . . . 35 . . . . . . Total Part Build Rating 12 | . . . . . . 12 . . . . . . Part Studies Acquired 14 | . . . . 3 . 11 . . . . . . Parts Repaired 2 | . 2 . . . . . . . . . . . Time 52 | . 52 . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . 1 . 1 . . . . . . Part Schematics Acquired 2 | . . . . 1 . 1 . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 ------------ Run | Yrd Mat Sub Mat Fac Gar Fac Gar Fac Gar Fac DSF Fac Used RIF Installer 3 | . . . . . 1 . 1 . 1 . . . Zone Cloak 1 | . . . . . . . 1 . . . . . Structural Interface 1 | . . . . . . . . . 1 . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 49 | . . . . . 24 . 8 . 16 . . 1 Machine Destruction 45 | . . . . . 20 . 8 . 16 . . 1 Programmers 4 | . . . . . 4 . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired 8 | . . . . . 5 . . . 3 . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -------- Run | Yrd Mat Sub Mat Fac Gar Fac Gar Fac Gar Fac DSF Fac Total Allies 12 | . . . . . 7 . . . 5 . . . Largest Group 5 | . . . . . 4 4 . . 5 3 3 . Highest-Rated Group 239 | . . . . . 239 239 . . 217 135 135 . Highest-Rated Ally 95 | . . . . . 95 95 . . 95 95 95 . Total Orders . | . . . . . . . . . . . . . Ally Attacks 86 | . . . . . 40 19 . . 23 . 4 . Total Damage 2481 | . . . . . 783 375 . . 1150 . 173 . Kills 27 | . . . . . 7 5 . . 15 . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted 2 | . . 1 . . . 1 . . . . . . Intel | -11 -10 -10 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Sub Mat Fac Gar Fac Gar Fac Gar Fac DSF Fac Active Infowar (turns) 8049 | . . . 659 701 2105 4553 . . . . . 31 A.S.S. 31 | . . . . . . . . . . . . 31 Terrain 7274 | . . . 659 701 2105 3809 . . . . . . Structural 44 | . . . . . . 44 . . . . . . Seismic 21 | . . . . . . 21 . . . . . . Spoofing 3788 | . . . . . . 3788 . . . . . . Robot Analysis Total 1 | . 1 . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 ------------- Run | Yrd Mat Sub Mat Fac Gar Fac Gar Fac Gar Fac DSF Fac Turns Passed 13769 | 109 1492 435 663 701 2257 4708 590 873 921 14 171 835 Spaces Moved 7267 | 59 680 207 340 269 816 2650 466 686 681 7 54 352 Core 58 | 31 . . . . 27 . . . . . . . Treads . | . . . . . . . . . . . . . Legs 7209 | 28 680 207 340 269 789 2650 466 686 681 7 54 352 Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 120 190 120 190 125 101 101 97 97 186 186 95 Average Speed 150 | 156 160 190 121 212 235 144 101 99 101 186 186 181 Slowest Speed 700 | 250 330 190 190 260 700 200 101 101 180 186 187 270 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Potential Cave-ins 2 | . . . . . . 2 . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 42 | 4 97 11 24 8 96 50 69 19 90 . 40 7 Regions Visited 12 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 8 | 1 1 1 1 1 . 1 . 1 . 1 . . Unknown Exits Taken . | . . . . . . . . . . . . . Scrap Searched 4 | . . 4 . . . . . . . . . . Spaces Dug 10 | . . . . 1 . 9 . . . . . . Terrain Destroyed 327 | . . . 2 29 . 110 135 3 9 . . 39 Melee 10 | . . . . 1 . 9 . . . . . . Projectile 22 | . . . . 1 . 3 4 3 9 . . 2 AOE 284 | . . . 2 27 . 96 131 . . . . 28 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 --------- Run | Yrd Mat Sub Mat Fac Gar Fac Gar Fac Gar Fac DSF Fac Total 8869 | 72 998 229 462 324 996 3159 518 771 820 8 83 429 Wait 591 | . 249 3 29 2 15 218 1 8 63 . . 3 Move 7252 | 58 679 206 339 268 814 2649 464 685 679 6 53 352 Hop . | . . . . . . . . . . . . . Pick Up 40 | 6 8 1 3 2 6 11 1 2 . . . . Fast Attach 67 | 5 3 2 2 2 16 23 . . 2 . 2 10 Attach 60 | 2 2 . 10 4 16 12 . 2 3 2 . 7 Detach 15 | . 2 2 . 2 . 4 . . . . . 5 Swap 88 | 1 7 . 8 5 14 22 3 9 11 . 6 2 Drop 74 | . 3 4 3 1 4 33 3 7 9 . 5 2 Fire 605 | . 45 11 68 37 80 166 40 57 37 . 17 47 Melee 22 | . . . . 1 6 14 . . 1 . . . Ram . | . . . . . . . . . . . . . Kick 10 | . . . . . . 7 1 1 . . . 1 Crush . | . . . . . . . . . . . . . Escape Stasis 10 | . . . . . . . 5 . 5 . . . Rewire 35 | . . . . . 25 . . . 10 . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min / *Sub) -10/Subcaves -8/Materials -7/Factory -7/Garrison (discovered 4 exits: *Fac x3 / *Fac) -6/Factory (discovered 6 exits: *Fac x3 / *Low x2 / Gar) -6/Garrison (discovered 3 exits: *Fac x3) -6/Factory -6/Garrison (discovered 3 exits: *Fac x3) -5/Factory -5/DSF -4/Factory (discovered 1 exit: *Res) History --------- Turn | Location | Event 19 | -11/Scrapyard | Identified exit to Materials 19 | -11/Scrapyard | Discovered exit to Materials (range 15) 110 | -11/Scrapyard | Entered Materials 110 | -10/Materials | Evolved 1 slot: Power x1 219 | -10/Materials | Identified exit to Subcaves 219 | -10/Materials | Discovered exit to Subcaves (range 6) 302 | -10/Materials | Build established: Hacker-Mutant 517 | -10/Materials | Identified exit to Mines 517 | -10/Materials | Discovered exit to Mines (range 20) 517 | -10/Materials | Identified exit to Materials 517 | -10/Materials | Discovered exit to Materials (range 19) 923 | -10/Materials | Discovered exit to Materials (range 14) 1021 | -10/Materials | Repaired Assault Rifle 1049 | -10/Materials | Repaired Aluminum Leg 1405 | -10/Materials | Discovered exit to Materials (range 4) 1602 | -10/Materials | Entered Subcaves 1603 | -10/Subcaves | Approached by a straggling Scientist 1621 | -10/Subcaves | Identified exit to Materials 1621 | -10/Subcaves | Discovered exit to Materials (range 9) 1791 | -10/Subcaves | Ambushed by swarm of Subdwellers 1797 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 1855 | -10/Subcaves | Lost 4 allies 2037 | -10/Subcaves | Entered Materials 2037 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 2106 | -8/Materials | Garrison activated, responded to threat 2602 | -8/Materials | Identified exit to Factory 2602 | -8/Materials | Discovered exit to Factory (range 8) 2700 | -8/Materials | Entered Factory 2700 | -7/Factory | Evolved 2 slots: Utility x2 3399 | -7/Factory | Identified exit to Garrison 3401 | -7/Factory | Entered Garrison 3471 | -7/Garrison | Triggered checkpoint 3597 | -7/Garrison | Identified exit to Factory 3597 | -7/Garrison | Discovered exit to Factory (range 51) 3597 | -7/Garrison | Discovered exit to Factory (range 76) 3597 | -7/Garrison | Discovered exit to Factory (range 77) 3597 | -7/Garrison | Identified exit to Factory 3597 | -7/Garrison | Discovered exit to Factory (range 40) 3640 | -7/Garrison | Garrison Relay disabled 3895 | -7/Garrison | Triggered checkpoint 4012 | -7/Garrison | Garrison Relay disabled 4177 | -7/Garrison | Triggered checkpoint 4250 | -7/Garrison | Lost 7 parts (2p1n1u3w) 4455 | -7/Garrison | Triggered checkpoint 4513 | -7/Garrison | Lost 3 allies 4546 | -7/Garrison | Lost 3 parts (1p1u1w) 4631 | -7/Garrison | Triggered checkpoint 4719 | -7/Garrison | Triggered checkpoint 4760 | -7/Garrison | Garrison Relay disabled 4832 | -7/Garrison | Build established: Scavenger-Mutant 4985 | -7/Garrison | Phase Generator disabled 5046 | -7/Garrison | Installed Relay Interface Framework 5257 | -7/Garrison | Found embedded Infiltrators 5363 | -7/Garrison | Triggered checkpoint 5363 | -7/Garrison | Garrison Relay disabled 5541 | -7/Garrison | Triggered checkpoint 5594 | -7/Garrison | Garrison Relay disabled 5658 | -7/Garrison | Entered Factory 5658 | -6/Factory | Accompanied by 4 allies 5658 | -6/Factory | Evolved 2 slots: Weapon x2 5969 | -6/Factory | Build established: Hacker-Tank 6681 | -6/Factory | Build established: Scavenger-Tank 7324 | -6/Factory | Build established: Scavenger-Skirmisher 7553 | -6/Factory | Noticed a derelict Sapper rigging charges 8302 | -6/Factory | Fabricated Adv. Cooling System (x2) 8612 | -6/Factory | Build established: Hacker-Skirmisher 8844 | -6/Factory | Identified exit to Factory 8844 | -6/Factory | Discovered exit to Factory (range 16) 9782 | -6/Factory | Build established: Scavenger-Gunner 10165 | -6/Factory | Discovered exit to Factory (range 8) 10229 | -6/Factory | Identified exit to Lower Caves 10312 | -6/Factory | Discovered exit to Factory (range 12) 10365 | -6/Factory | Identified exit to Garrison 10366 | -6/Factory | Entered Garrison 10388 | -6/Garrison | Triggered checkpoint 10419 | -6/Garrison | Garrison Relay disabled 10468 | -6/Garrison | Spotted B-75 Beast 10490 | -6/Garrison | Destroyed B-75 Beast 10524 | -6/Garrison | Destroyed 7 combat bots 10544 | -6/Garrison | Triggered checkpoint 10594 | -6/Garrison | Triggered checkpoint 10644 | -6/Garrison | Expanded RIF knowledge: Zone Cloak 10659 | -6/Garrison | Identified exit to Factory 10659 | -6/Garrison | Discovered exit to Factory (range 5) 10659 | -6/Garrison | Discovered exit to Factory (range 96) 10659 | -6/Garrison | Discovered exit to Factory (range 53) 10672 | -6/Garrison | Phase Generator disabled 10776 | -6/Garrison | Triggered checkpoint 10818 | -6/Garrison | Triggered checkpoint 10840 | -6/Garrison | Garrison Relay disabled 10930 | -6/Garrison | Spotted B-75 Beast 10956 | -6/Garrison | Entered Factory 11828 | -6/Factory | Identified exit to Garrison 11829 | -6/Factory | Entered Garrison 11839 | -6/Garrison | Expanded RIF knowledge: Structural Interface 11871 | -6/Garrison | Triggered checkpoint 11896 | -6/Garrison | Garrison Relay disabled 11959 | -6/Garrison | Triggered checkpoint 11973 | -6/Garrison | Destroyed 9 combat bots 12014 | -6/Garrison | Found embedded Infiltrators 12031 | -6/Garrison | Discovered exit to Factory (range 11) 12041 | -6/Garrison | Triggered checkpoint 12061 | -6/Garrison | Triggered checkpoint 12061 | -6/Garrison | Garrison Relay disabled 12113 | -6/Garrison | Learned Factory security intel 12237 | -6/Garrison | Triggered checkpoint 12248 | -6/Garrison | Garrison Relay disabled 12339 | -6/Garrison | Triggered checkpoint 12381 | -6/Garrison | Triggered checkpoint 12387 | -6/Garrison | Triggered checkpoint 12426 | -6/Garrison | Garrison Relay disabled 12467 | -6/Garrison | Discovered exit to Factory (range 14) 12619 | -6/Garrison | Triggered checkpoint 12622 | -6/Garrison | Discovered exit to Factory (range 15) 12750 | -6/Garrison | Entered Factory 12750 | -5/Factory | Accompanied by 3 allies 12750 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 12760 | -5/Factory | Identified exit to DSF 12764 | -5/Factory | Entered DSF 12764 | -5/DSF | Accompanied by 3 allies 12799 | -5/DSF | Additional patrols routed to DSF 12801 | -5/DSF | Identified exit to Factory 12801 | -5/DSF | Discovered exit to Factory (range 16) 12848 | -5/DSF | Lost 3 allies 12935 | -5/DSF | Entered Factory 12935 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 13146 | -4/Factory | Build established: Hacker-Gunner 13699 | -4/Factory | Lost 12 parts (2p2n3u5w) 13733 | -4/Factory | Identified exit to Research 13733 | -4/Factory | Discovered exit to Research (range 9) 13737 | -4/Factory | Found Prototype Device 13737 | -4/Factory | Identified Active Sensor Suite 13770 | -4/Factory | Self-destructed Last Messages --------------- 13764_ H-77 Assassin destroyed. 13764_ Switching to secondary target: H-77 Assassin. 13765_ Penetrated by Slug. 13765_ Slug penetrates Wall. 13767_ U-05 Engineer lays Concrete. 13767_ Slug penetrates H-77 Assassin. 13768_ U-05 Engineer lays Concrete. 13769_ C-45 Heavy ARC bursts open, deploying its payload. 13769_ G-73 Enforcer unfolds itself. 13769_ B-60 Warrior unfolds itself. 13769_ G-67 Veteran unfolds itself. 13769_ I-47 Archangel unfolds itself. 13769_ Slug penetrates I-47 Archangel. 13769_ Penetrated by Slug. 13769_ Slug penetrates Wall. 13769_ U-05 Engineer lays Concrete. 13770_ U-05 Engineer builds a Wall. 13770_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ########?????????????????????????????????????????? | | #?????????????????????????????????????????? | | !! #??????????####???????????????????????????? | | !! #?????????? "????####??????????????????? | | #?????????? ""????! ??????????????????? | | #??????????? ""???k < ??????????????????? | | #?????????? ???? = ??????????????????? | | """ #????????? "" ! ?????# #??????????????????? | | """ #??????????"G ?????# #??????????????????? | | """ #??????????"" ?????# ##?????????????????? | | #??????????? ^[ ?????# "##????????????????? | | #???????????#*"#?????# " #????#???????????? | | #???????????#!%#????##=;!#?? #???????????? | | ########???????????##[######!!!### t##??????????? | | ???????????##########!#######* = #??????????? | | ???????????# "T" #*!!% [ u!!! *%[%# ?????????? | | ???????????# ; ! u = ! ; ????????? | | ???????????# = ! ; ! h #??????????? | | ???????????######### = #??????????? | | ??????????????????## ! @% u !#??????????? | | ??????????????????## g #??????????? | | ?????????????????### bgbi #??????????? | | ????????????????## # #??????????? | | ????????????????# # #??????????? | | ????????????????# # #??????????? | | ???????????######### ?????????? | | ???????+ t #+# ;;;;#+#?????????? | | ????????########## ; ??????????? | | ????????# ; # ## """???????????? | | ????????# # # #? "?????????????? | | ????????# ; = # ! #????????????????? | | #???????# ;# *# #????????????????? | | #???????#######+### ! # #????????????????? | | #??????###### # #? !#????????????????? | | ######## ! [ # #??? #????????????????? | | + = %=[ #?????#????????????????? | | ######## !! #########??????????????????????? | | #??????###### #??????????????????????????????? | | #???????????#######??????????????????????????????? | | #????????????????????????????????????????????????? | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 101 Energy Generation 48 Energy Capacity 1230 Matter Stores 800 Matter Capacity 800 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 20 Terrain Scan Density 85 Additional Mass Support 16 Armor Coverage 800 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Power Shielding 33 Propulsion Shielding 33 Evasion (%) 55 Targeting Accuracy 8 Target Analysis 6 Matter Filtering 30 Kinecelleration 30 Offensive Hacking 20 Item Schematics ----------------- Hvy. Armor Plating | -7/Factory | Scanalyzed Adv. Cooling System | -6/Factory | Hacked Imp. Carbon-fiber Leg | -6/Factory | Scanalyzed HERF Cannon | -6/Factory | Hacked Adv. Cryofiber Web | -6/Factory | Hacked Antimatter Reactor | -6/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Adv. Cooling System | x2 | -6/Factory Repaired ---------- Assault Rifle | 41% | -10/Materials Aluminum Leg | 74% | -10/Materials Studied --------- Imp. Deuterium Engine | -7/Factory | Hacked Minigun | -7/Factory | Hacked Hammer | -7/Factory | Hacked Imp. Carbon-fiber Leg | -6/Factory | Hacked Rnf. Deuterium Engine | -6/Factory | Hacked Hyp. Gauss Rifle | -6/Factory | Hacked Titanium Leg | -6/Factory | Hacked Arm. Leg | -6/Factory | Hacked Power Sword | -6/Factory | Hacked Lgt. Nuclear Core | -6/Factory | Hacked Flak Gun | -6/Factory | Hacked Flexi-carbon Leg | -6/Factory | Hacked Gauss Rifle | -6/Factory | Hacked Hvy. Rocket Launcher | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed StormAlphaMegatreads Manual? 0 Play Time 01:59:53 Cumulative 2294.0 hours Start 2026.02.10 @ 12:05:05 End 2026.02.12 @ 10:32:22 Sessions 9 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 1109 Rogue 62 Adventurer 0 Explorer 1047 Win Type - Total 12 Types 12/0/0/0/0/0/0/0/0/0 Lore% 66 Gallery% 69 Achievement% 49 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 48/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2533fcca-e94e-4851-91a8-572ec3df2e74