Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.20 @ 14:33:35 Player: Sgt. SmokeWeed Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (88) 440 Value Destroyed (3263) 3263 Prototype IDs (26) 520 Alien Tech Used (0) 0 Bonus (688) 688 TOTAL SCORE: 9111 Bonus ------- High Alert Combat Kills 45 Follower Combat Kills 43 Aligned with FarCom 300 Met Imprinter 300 Cogmind --------- Core Integrity 266/850 Matter 288/300 Energy 10/100 System Corruption 12% Temperature Cool (0) Movement Core (150) Ox2 Location -5/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (8) ------ Improved Cooling System Improved Targeting Computer Tactical Coordination Suite Makeshift Hacking Suite > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Improved Cooling System Improved Cooling System Force Field Peak State ------------ > --- POWER ------------ Light Antimatter Reactor > --- PROPULSION ------- Armored Treads Advanced Treads > --- UTILITY ---------- Improved Cooling System Improved Targeting Computer Improved Targeting Computer Transmission Jammer Improved Shield Generator Hacking Suite Hacking Suite System Shield > --- WEAPON ----------- Plasma Rifle AWS/Thermal Heavy Machine Gun > --- INVENTORY -------- Hybrid Deuterium Engine Light Treads Improved Cooling System Improved Cooling System Improved Cooling System [Rating: 65] Favorites ----------- Power Neutrino Core Engine Reinforced Deuterium Engine Power Core Neutrino Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Utility Improved Targeting Computer Device Improved Cooling System Storage Large Battery Processor Improved Targeting Computer Hackware Hacking Suite Weapon Heavy Riot Gun Energy Gun Heavy Riot Gun Ballistic Gun Flak Gun Ballistic Cannon Bore Cannon Launcher Mini Grenade Launcher Build | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Slots Evolved 8 | . . . . . 4 2 2 . . . . Power . | . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . Utility 6 | . . . . . 2 2 2 . . . . Weapon 2 | . . . . . 2 . . . . . . Parts Attached 74 | 5 2 5 1 . 15 7 7 14 . 13 5 Power 12 | 1 1 1 . . 2 . 1 4 . 1 1 Engine 9 | 1 1 1 . . 2 . . 3 . . 1 Core 2 | . . . . . . . . 1 . 1 . Reactor 1 | . . . . . . . 1 . . . . Propulsion 11 | 2 . 1 . . 2 2 . 2 . 1 1 Treads 11 | 2 . 1 . . 2 2 . 2 . 1 1 Leg . | . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 25 | . 1 1 . . 6 4 4 3 . 6 . Device 13 | . . 1 . . 2 3 1 2 . 4 . Storage 2 | . . . . . . . 2 . . . . Processor 5 | . . . . . 4 . . 1 . . . Hackware 5 | . 1 . . . . 1 1 . . 2 . Protection . | . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . Weapon 26 | 2 . 2 1 . 5 1 2 5 . 5 3 Energy Gun 10 | 2 . . 1 . . . 1 2 . 3 1 Energy Cannon . | . . . . . . . . . . . . Ballistic Gun 9 | . . 1 . . 3 1 1 2 . 1 . Ballistic Cannon 5 | . . . . . 1 . . 1 . 1 2 Launcher 2 | . . 1 . . 1 . . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . 1 . . . . . . Corrupted Parts 2 | . . . . . . . . . . . 2 System Corruption 9 | . . . . . . . . . . . 9 Parts Lost 31 | . 1 2 . . 2 . . 16 2 . 8 Power 5 | . 1 . . . 1 . . 2 . . 1 Propulsion 6 | . . 1 . . . . . 3 . . 2 Utility 9 | . . . . . . . . 7 1 . 1 Weapon 11 | . . 1 . . 1 . . 4 1 . 4 Highest Loss Streak 9 | . 1 2 . . 1 . . 9 2 . 4 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 78 | . 70 97 92 85 87 86 92 79 31 68 62 Engine 5 | . 12 14 14 14 8 7 4 4 . . . Core 1 | . . . . . . . . . 3 6 2 Treads 13 | . 28 27 28 28 18 15 13 11 3 5 3 Device 12 | . . 12 14 14 8 12 16 12 3 12 13 Processor 8 | . . . . . 17 15 13 12 6 6 6 Hackware 12 | . . 14 14 14 9 11 17 18 3 9 8 Energy Gun 12 | . 28 14 14 14 9 7 7 7 . 18 18 Ballistic Gun 2 | . . 3 . . 2 7 6 3 8 . . Ballistic Cannon 4 | . . . . . 8 7 4 3 . 5 5 Launcher 1 | . . 8 7 . 4 . . . . . . Peak Build Rating 65 | 5 8 11 24 24 43 52 65 65 25 49 45 Average Rating 36 | 4 5 10 17 24 38 48 57 44 17 41 38 On Entrance 25 | . 5 8 11 24 24 43 52 65 25 3 45 Naked Turns . | . . . . . . . . . . . . Heaviest Build 45 | 9 9 13 16 16 35 39 45 36 25 42 40 Greatest Support 48 | 40 40 40 40 40 42 42 42 48 20 20 28 Greatest Overweight (x) 12 | . . . . . . . 1 8 1 2 12 Average Overweight (x) . | . . . . . . . . . . 1 2 Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | . . 4 5 5 5 5 5 5 5 5 3 Average Carried 3 | . . 3 4 5 4 4 5 4 3 2 3 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | . . 4 5 5 5 5 5 2 5 3 3 Class Distribution -------------------- 30% | Derelict-Gunner 20% | Scavenger-Mutant 18% | Hacker-Gunner 13% | Scavenger-Gunner 8% | Hacker-Mutant 7% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -10/Exiles Scavenger-Mutant | -9/Mines Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Hacker-Gunner | -6/Factory Hacker-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Derelict-Gunner | -6/Zion Derelict-Gunner | -5/Proximity Caves Resources | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ----------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Matter Collected 1670 | 250 20 62 . 20 279 188 195 289 73 148 146 Remotely . | . . . . . . . . . . . . Salvage Created 3450 | . 285 185 . . 861 134 468 810 98 . 609 Parts 164 | . 17 11 . . 52 9 13 32 3 . 27 Haulers Intercepted 1 | . . . . . 1 . . . . . . Recyclers Shooed 2 | . 1 . . . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 59 | . . . . . . . . 33 8 2 16 Prevented 8 | . . . . . . . . 1 . . 7 Kills | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Combat Hostiles Destroyed 76 | . 8 5 . . 20 2 7 19 2 . 13 Guns 59 | . 8 2 . . 13 2 7 18 2 . 7 Cannons 8 | . . . . . 4 . . 1 . . 3 AOE 9 | . . 3 . . 3 . . . . . 3 Classes Destroyed 15 | . 5 1 . . 5 1 . 2 . . 1 Worker 1 | . 1 . . . . . . . . . . Hauler 1 | . . . . . 1 . . . . . . Recycler 3 | . 1 1 . . . . 1 . . . . Operator 3 | . 1 . . . 1 . 1 . . . . Watcher 4 | . . . . . 3 1 . . . . . Swarmer 27 | . 6 3 . . 3 . . 9 . . 6 Grunt 25 | . 2 . . . 8 . 3 6 2 . 4 Brawler 1 | . . . . . . . . 1 . . . Duelist 1 | . . . . . . . . 1 . . . Sentry 12 | . . 2 . . 4 1 2 2 . . 1 Specialist 2 | . . . . . 2 . . . . . . Hunter 3 | . . . . . 2 . 1 . . . . Programmer 4 | . . . . . . 1 1 . . . 2 Heavy 1 | . . . . . 1 . . . . . . Samaritan 2 | . . . . . . . . . . . 2 Best Kill Streak 11 | . 5 3 . . 4 1 3 11 2 . 4 Combat Bots Only 11 | . 4 3 . . 3 1 3 11 2 . 4 Max Kills in Single Turn 3 | . 1 3 . . 2 1 1 2 1 . 2 Gunslinging 1 | . . . . . . . . 1 . . . Exploded 3 | . . 3 . . 2 . . . . . 2 Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Hostile Shots Fired 454 | . 50 18 . . 50 11 44 163 49 . 69 Missed 141 | . 8 2 . . 18 8 13 58 15 . 19 Damage Taken 4270 | . 402 214 . . 588 106 208 1258 648 . 846 Core 822 | . 80 79 . . 67 12 28 147 284 . 125 Absorbed by Shields 296 | . . . . . . 38 89 169 . . . Regen/Repaired (Parts) 85 | . . . . . . . . . . 85 . Core Remaining (%) 80 | 100 . . . 36 87 98 . . . . . Volleys Fired 159 | . 26 13 . . 26 3 19 40 8 . 24 Largest 4 | . 2 2 . . 2 2 2 4 2 . 4 Hottest 255 | . 100 100 . . 74 72 105 255 58 . 227 Shots Fired 437 | . 52 20 . . 105 18 66 96 14 . 66 Gun 371 | . 52 19 . . 75 15 55 95 14 . 46 Cannon 61 | . . . . . 26 3 11 1 . . 20 Launcher 5 | . . 1 . . 4 . . . . . . Special . | . . . . . . . . . . . . Kinetic 151 | . . 4 . . 34 6 30 43 14 . 20 Thermal 249 | . 52 15 . . 67 12 36 47 . . 20 Explosive 5 | . . 1 . . 4 . . . . . . Electromagnetic 32 | . . . . . . . . 6 . . 26 Robot Hit Streak 24 | . 9 9 . . 24 8 19 12 6 . 12 Robot Miss Streak 7 | . 4 1 . . 5 7 4 5 4 . 3 Penetration Max . | . . . . . . . . . . . . Secondary Targets 8 | . . . . . . . . 7 1 . . Max Gunslinging Chain 1 | . . . . . . . . 1 1 . . Autonomous 109 | . . . . . 67 12 28 2 . . . Shots Hit Robots 341 | . 29 16 . . 93 15 56 74 13 . 45 Core Hits 207 | . 14 9 . . 61 7 30 42 10 . 34 Critical Kills 2 | . . . . . . . . 1 . . 1 Critical Parts Destroyed . | . . . . . . . . . . . . Critical Strikes 15 | . 3 2 . . . . 3 2 . . 5 Burn 12 | . 3 2 . . . . 3 1 . . 3 Destroy 2 | . . . . . . . . 1 . . 1 Blast 1 | . . . . . . . . . . . 1 Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 8210 | . 391 327 . . 2648 435 1451 1591 264 . 1103 Guns 6567 | . 385 192 . . 1809 391 1310 1556 264 . 660 Cannons 830 | . . . . . 455 40 138 35 . . 162 Explosions 772 | . . 133 . . 358 . . . . . 281 Melee . | . . . . . . . . . . . . Ramming 41 | . 6 2 . . 26 4 3 . . . . Kinetic 2297 | . . 53 . . 542 58 489 729 264 . 162 Thermal 4925 | . 385 139 . . 1722 373 959 806 . . 541 Explosive 491 | . . 133 . . 358 . . . . . . Electromagnetic 456 | . . . . . . . . 56 . . 400 Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 15 | . . . . . 5 1 . 15 15 15 12 Average Corruption 8 | . . . . . 5 1 . 7 15 15 5 Corruption Purged 1 | . . . . . . 1 . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 57 | . . . . . 2 2 . 7 17 11 18 Message Errors 14 | . . . . . 1 1 . 1 8 . 3 Matter Fused 11 | . . . . . 1 . . 2 2 3 3 Heat Flow Errors 8 | . . . . . . . . 1 1 3 3 Energy Discharges 9 | . . . . . . . . 1 2 3 3 Parts Rejected 1 | . . . . . . . . . . . 1 Parts Fused 1 | . . . . . . . . 1 . . . Data Loss (minor) 8 | . . . . . . . . 1 2 2 3 Data Loss (major) 2 | . . . . . . 1 . . . . 1 Weapon Failures 3 | . . . . . . . . . 2 . 1 Overload Shots . | . . . . . . . . . . . . Overflow Damage 19 | . . . . . 19 . . . . . . Projectiles . | . . . . . . . . . . . . Explosions 19 | . . . . . 19 . . . . . . Melee . | . . . . . . . . . . . . Knockbacks 9 | . . . . . 5 . 4 . . . . Impact 2 | . . . . . 1 . 1 . . . . Kinetic 7 | . . . . . 4 . 3 . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 19 | . . . . . 19 . . . . . . Shots 1 | . . . . . 1 . . . . . . Rammed 10 | . 3 1 . . 4 1 1 . . . . Targets Rammed 10 | . 3 1 . . 4 1 1 . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 344 | . 344 183 . . . . 9 274 220 203 234 Average Temperature 103 | . 126 112 . . . . 7 85 136 105 68 Received Heat Transfer 1108 | . 102 54 . . 126 . 40 315 282 . 189 Effects 4 | . 4 . . . . . . . . . . Energy Bleed 2 | . 2 . . . . . . . . . . Interference 2 | . 2 . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 3 | . . . . . . . . . . . 3 Impact Corruptions . | . . . . . . . . . . . . Robots Melted 1 | . . . . . . . 1 . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 20 | . 4 2 . . 4 1 6 2 . . 1 Heat Transferred 9151 | . 1369 555 . . 2220 444 1649 1887 . . 1027 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . . . 2 Alert | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Peak Influence 467 | . 185 112 . . 467 279 166 . . . . Initial 212 | . . 72 . . . 212 60 . . . . Average 122 | . 111 69 . . 266 202 61 . . . . Maximum Alert Level 2 | . . . . . 2 1 . . . . . Low Security (%) 75 | 100 100 100 . 100 30 23 100 . . . . Level 1 23 | . . . . . 63 76 . . . . . Level 2 1 | . . . . . 5 . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 7 | . 1 . . . 3 1 2 . . . . Investigation 1 | . . . . . 1 . . . . . . Extermination 2 | . . . . . . 1 1 . . . . Reinforcement 4 | . 1 . . . 2 . 1 . . . . Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Distress Signals 3 | . 1 . . . 2 . . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 105 | . 12 5 . . 24 4 10 21 15 . 14 Peak Tracking Total 8 | . 4 3 . . 4 2 3 6 8 . 5 Tactical Retreats 6 | . . . . . . . 1 1 3 . 1 Traps | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Traps Triggered 5 | . . . . . 1 4 . . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ---------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Machines Disabled 1 | . . 1 . . . . . . . . . Max in Single Turn 1 | . . 1 . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Machines Accessed 5 | . . . 1 . 3 . 1 . . . . Terminals 4 | . . . . . 3 . 1 . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 12 | . . . 1 . 7 . 4 . . . . Successful 5 | . . . 1 . 3 . 1 . . . . Failed 7 | . . . . . 4 . 3 . . . . Catastrophic 1 | . . . . . 1 . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 3 | . . . 1 . 2 . . . . . . Terminals 11 | . . . . . 7 . 4 . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 5 | . . . 1 . 3 . 1 . . . . Prototype ID Bank 1 | . . . . . 1 . . . . . . Emergency Access Points 1 | . . . . . 1 . . . . . . Terminal Index 1 | . . . . . . . 1 . . . . Zone Layout 1 | . . . . . 1 . . . . . . Derelict Proto ID Bank 1 | . . . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 3 | . . . . . 2 . 1 . . . . Full Trace Events 2 | . . . . . 2 . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . . 3 . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 15 | . . . . . . . . . . 15 . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------------ Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired 3 | . . . . . . . . 3 . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Total Allies 7 | . . 4 . . . . . 3 . . . Largest Group 3 | . . 3 3 3 3 . . 2 . . . Highest-Rated Group 61 | . . 40 40 40 40 . . 61 . . . Highest-Rated Ally 32 | . . 31 16 16 16 . . 32 . . . Total Orders . | . . . . . . . . . . . . Ally Attacks 13 | . . . . . 6 . . 7 . . . Total Damage 309 | . . . . . 98 . . 211 . . . Kills 2 | . . . . . 1 . . 1 . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 6 | . . 1 . . . . . 1 1 1 2 Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Turns Passed 8192 | 63 298 772 347 317 785 526 1043 1120 320 1390 1211 Spaces Moved 4130 | 37 133 453 216 199 410 310 507 559 301 573 432 Core 324 | 2 . . . . . . . 1 225 14 82 Treads 3806 | 35 133 453 216 199 410 310 507 558 76 559 350 Legs . | . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 152 152 157 157 50 50 150 Average Speed 179 | 154 160 160 160 160 159 153 176 169 97 238 258 Slowest Speed 650 | 160 160 160 160 160 160 157 237 450 240 320 650 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 44 | 4 24 84 60 55 42 9 11 71 47 76 48 Regions Visited 11 Branch Regions 7 Pre-discovered Areas 2 | . . 1 . . . . . . . 1 . Known Exits Taken . | . . . . . . . . . . . . Unknown Exits Taken 11 | 1 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 13 | . . 1 . 2 . . . 4 1 4 1 Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 81 | . . 10 . . 49 . 1 . . . 21 Melee . | . . . . . . . . . . . . Projectile 20 | . . . . . 7 . 1 . . . 12 AOE 61 | . . 10 . . 42 . . . . . 9 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Total 4607 | 41 164 478 218 198 502 353 619 652 312 594 476 Wait 193 | . 1 3 . . 35 27 81 26 . 6 14 Move 4119 | 36 132 452 215 198 409 309 506 558 300 572 432 Hop . | . . . . . . . . . . . . Pick Up 11 | . . 3 . . 5 1 . 2 . . . Fast Attach 51 | 5 2 4 1 . 5 5 6 8 . 10 5 Attach 12 | . . . . . 4 . . 5 . 3 . Detach 7 | . . . 1 . . . . 1 4 1 . Swap 11 | . . 1 . . 6 2 1 1 . . . Drop 28 | . . 1 1 . 8 5 5 5 . 2 1 Fire 159 | . 26 13 . . 26 3 19 40 8 . 24 Melee . | . . . . . . . . . . . . Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush 10 | . 3 1 . . 4 1 1 . . . . Escape Stasis . | . . . . . . . . . . . . Rewire 6 | . . . . . . . . 6 . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: [*Fac] / [*Zio]) -6/Zion -5/Proximity Caves History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 64 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Discovered new exit (range 16) 312 | -10/Materials | Build established: Mutant 362 | -10/Materials | Entered Mines 422 | -10/Mines | Core integrity fell below 50% 531 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 537 | -10/Mines | Assembled infested the area 611 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 682 | -10/Mines | Discovered new exit (range 10) 688 | -10/Mines | Received a Mining Laser from a helpful Derelict 728 | -10/Mines | Build established: Scavenger-Mutant 994 | -10/Mines | Learned location of Zion (-6) 1101 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1121 | -10/Mines | Discovered new exit (range 5) 1134 | -10/Mines | Entered Exiles 1134 | -10/Exiles | Accompanied by 3 allies 1173 | -10/Exiles | Met 8R-AWN 1200 | -10/Exiles | Met EX-HEX 1246 | -10/Exiles | Met EX-BIN 1266 | -10/Exiles | Aligned with FarCom system 1267 | -10/Exiles | Given EX-Vault access code 1304 | -10/Exiles | Opened EX-Vault 1315 | -10/Exiles | Found AWS/Thermal 1353 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1406 | -10/Exiles | Met EX-DEC 1462 | -10/Exiles | Discovered new exit (range 10) 1481 | -10/Exiles | Left Exiles lab with AWS/Thermal 1481 | -10/Exiles | Entered Mines 1481 | -9/Mines | Accompanied by 3 allies 1547 | -9/Mines | Found a hidden stash of uninstalled traps 1615 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1763 | -9/Mines | Discovered new exit (range 12) 1798 | -9/Mines | Entered Materials 1798 | -8/Materials | Accompanied by 3 allies 1798 | -8/Materials | Evolved 4 slots: Utility x2, Weapon x2 2269 | -8/Materials | Build established: Scavenger-Gunner 2560 | -8/Materials | Discovered new exit (range 16) 2583 | -8/Materials | Entered Factory 2583 | -7/Factory | Evolved 2 slots: Utility x2 3085 | -7/Factory | Discovered new exit (range 13) 3109 | -7/Factory | Entered another Factory area 3109 | -6/Factory | Evolved 2 slots: Utility x2 3206 | -6/Factory | Build established: Hacker-Gunner 4084 | -6/Factory | Discovered new exit (range 16) 4152 | -6/Factory | Entered Lower Caves 4200 | -6/Lower Caves | AWS/Thermal suddenly broke down 4242 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 4292 | -6/Lower Caves | Lost 4 parts (1p1n1u1w) 4294 | -6/Lower Caves | Destroyed 11 combat bots 4510 | -6/Lower Caves | Build established: Hacker-Mutant 4574 | -6/Lower Caves | Encountered a Warlord checkpoint 4743 | -6/Lower Caves | Learned Factory interactive machine intel 5052 | -6/Lower Caves | Lost 3 parts (2u1w) 5123 | -6/Lower Caves | Discovered new exit (range 16) 5163 | -6/Lower Caves | System corruption reached 10% 5196 | -6/Lower Caves | Lost 9 parts (1p2n4u2w) 5272 | -6/Lower Caves | Entered another Lower Caves area 5275 | -6/Lower Caves | Discovered new exit (range 16) 5527 | -6/Lower Caves | Core integrity fell below 50% 5563 | -6/Lower Caves | Learned Factory emergency access door positions 5587 | -6/Lower Caves | Discovered new exit (range 8) 5592 | -6/Lower Caves | Entered Zion 5748 | -6/Zion | Learned Factory terminal intel 5823 | -6/Zion | System corruption cleaned by Quarantine Array 5895 | -6/Zion | Learned location of Quarantine (-2) 5930 | -6/Zion | Build established: Derelict-Gunner 6321 | -6/Zion | Rebuked by Imprinter 6839 | -6/Zion | Discovered new exit (range 12) 6904 | -6/Zion | Given A8's code to call for help 6982 | -6/Zion | Entered Proximity Caves 7018 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7257 | -5/Proximity Caves | Learned location of 1 exit from Factory 7672 | -5/Proximity Caves | Learned location of 1 exit from Factory 8193 | -5/Proximity Caves | Self-destructed Last Messages --------------- System corrupted: Mak. Laser failed to cycle. System corrupted: Matter fused (-7). Adv. Heat Sink fried. G-50 Soldier destroyed. Acquired 30 matter. Corrupted Carbon-fiber Leg fries itself beyond repair. ,ZFVWRQ0&LFLRYG#X=Z System corrupted: Energy discharge (-46). System corrupted: Matter fused (-8). S-27 Virus suffers critical hit (Burn). Med. Treads destroyed. S-27 Virus destroyed. Mak. Laser destroyed. VTOL Module self-destruct mechanism malfunctions. Hvy. Riot Gun destroyed. Lgt. Nuclear Core fries itself beyond repair. System corrupted: Lgt. Angular Momentum Engine rejected. Lgt. Nuclear Core fries itself beyond repair. VTOL Module fries itself beyond repair. Magnetic Acceleration Cannon destroyed. Map ----- +----------------------------------------------------+ | ##????????? ????????????????????????????????????? | | #???????##? ???????????????????????????????????? | | ???????? ? ???????????????????????????????????? | | ????????? ? ??????????????????????????????????? | | ????????? # ???????????????????????????????????? | | ????????# #???????????????????????????????????? | | #???????# ????????????????????????????????????? | | #??????## ?????????????????????????????????????? | | ##????## # #?????????????????????????????????????? | | #????# # ###???????????????????????????????????? | | #???## #??????####?????????????????????????? | | ##?### # #?????? #?????????????????????????? | | #?## # ##???### ??????????????????????????? | | ?## ##### # ##??##?????????????????????? | | ## ## ##????????????????????? | | # # # # ?????????????????????? | | # ## # #???????????????????????? | | # # #?##???????? #???????????? | | # # # ## #??????# #????????????? | | #### #### ## #????? #?????????????? | | ???#### #?##### ##??? ???????????????? | | ??????#### ## #???# ### ##???????????????? | | ?????????# #???## #???????????????? | | ?????????# #####????## ## #??????????????? | | ?????????##??????????# * ##??????????????????? | | ?????????????????????## @ ###???????????????????? | | ??????????????????????## ##?????????????????????? | | ???????????????????????#= #??????????????????????? | | ???????????????????????#% #??????????????????????? | | ?????????????????????? % ??????????????????????? | | ????????????????????? s #??????????????????????? | | ???????????????????? #;;;#??????????????????????? | | ?????????????????? #### #??????????????????????? | | ????????????????? ???###??????????????????????? | | ????????????????## ?????????????????????????????? | | ?????????????????##??????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 21 Energy Capacity 800 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Jamming Range 12 Evasion (%) 50 Targeting Accuracy 12 Recoil Reduction 2 Offensive Hacking 23 Defensive Hacking 10 Item Schematics ----------------- Lrn. Tractor Beam | -6/Zion | Archive Lgt. Fission Core | -6/Zion | Archive Myomer Leg | -6/Zion | Archive Imp. Remote Shield | -6/Zion | Archive Hpw. Shock Rifle | -6/Zion | Archive Enh. Gauss Cannon | -6/Zion | Archive Proton Cannon | -6/Zion | Archive Variable Charge Gun | -6/Zion | Archive Adv. Plasma Cannon | -6/Zion | Archive Flexi-carbon Leg | -6/Zion | Archive Force Field | -6/Zion | Archive Imp. Focal Shield | -6/Zion | Archive Phase Shifter | -6/Zion | Archive Adv. Drone Bay | -6/Zion | Archive Hvy. Machine Gun | -6/Zion | Archive Robot Schematics ------------------ S-27 Virus | -6/Zion | Archive T-07 Excavator | -6/Zion | Archive K-01 Serf | -6/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TrackerThermalKinecellerator Manual? 0 Play Time 00:32:55 Cumulative 77.7 hours Start 2024.08.20 @ 11:43:58 End 2024.08.20 @ 14:33:35 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 197 Rogue 122 Adventurer 75 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 42 Gallery% 43 Achievement% 35 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 89a0276a-1c97-4eb4-a810-289bf95a59b8