Cogmind - Beta 15 *** ADVENTURER MODE // 2025.07.20 @ 14:57:29 Player: Gentle Jesus Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (16) 3200 Robots Destroyed (215) 1075 Value Destroyed (6462) 6462 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (1737) 1737 TOTAL SCORE: 15314 Bonus ------- High Alert Combat Kills 44 Follower Combat Kills 593 Entered Garrisons 200 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 728/1000 Matter 85/300 Energy 170/170 System Corruption 1% Temperature Cool (0) Movement Hovering (150) Ox1 Location -5/Garrison Parts ------- > --- POWER (2) -------- Light Antimatter Reactor > --- PROPULSION (7) --- Combat Airjet > --- UTILITY (6) ------ Improved Heat Sink Improved Terrain Scan Processor Utility Shielding > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Large Battery (200) Heavy Plasma Cannon Advanced Assault Cannon Rocket Array GAL Module Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Fission Core > --- PROPULSION ------- Gravmag System Gravmag System Combat Airjet Gravmag Array Gravmag Array > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Improved Terrain Scan Processor Utility Shielding Bomb Factory No. 2 > --- WEAPON ----------- Heavy Ion Cannon Phase Cannon > --- INVENTORY -------- Light Angular Momentum Engine Large Battery Improved EM Pulse Cannon Heavy Plasma Cannon Heavy Plasma Cannon Advanced Assault Cannon Rocket Array GAL Module [Rating: 75] Favorites ----------- Power F-cell Engine Engine F-cell Engine Power Core Fission Core Reactor Light Antimatter Reactor Propulsion Armored Huge Wheel Treads Light Treads Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Gravmag Array Utility Medium Storage Unit Device Heart of Steel Storage Medium Storage Unit Processor Improved Terrain Scan Processor Hackware Hacking Suite Protection Utility Shielding Weapon Advanced Assault Cannon Energy Gun Pulse Rifle Energy Cannon Phase Cannon Ballistic Gun Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Mini Grenade Launcher Build | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Gar Slots Evolved 10 | . . 2 2 . 2 . . . . 2 . . . . 2 . Power 1 | . . . . . . . . . . . . . . . 1 . Propulsion 5 | . . 2 2 . . . . . . . . . . . 1 . Utility 4 | . . . . . 2 . . . . 2 . . . . . . Weapon . | . . . . . . . . . . . . . . . . . Parts Attached 94 | 7 3 7 8 24 13 3 . . 2 20 1 . 1 2 2 1 Power 9 | 1 . . 2 1 . . . . . 3 . . . . 1 1 Engine 7 | 1 . . 2 1 . . . . . 2 . . . . 1 . Core 1 | . . . . . . . . . . 1 . . . . . . Reactor 1 | . . . . . . . . . . . . . . . . 1 Propulsion 33 | 2 . 6 3 10 3 1 . . 1 5 1 . . . 1 . Treads 3 | 2 . . . 1 . . . . . . . . . . . . Leg 10 | . . 6 3 1 . . . . . . . . . . . . Wheel 13 | . . . . 8 3 1 . . 1 . . . . . . . Hover 7 | . . . . . . . . . . 5 1 . . . 1 . Flight . | . . . . . . . . . . . . . . . . . Utility 27 | 2 1 1 . 8 4 1 . . . 8 . . 1 1 . . Device 10 | 1 . . . 1 2 1 . . . 3 . . 1 1 . . Storage 4 | 1 1 . . 2 . . . . . . . . . . . . Processor 4 | . . . . 1 2 . . . . 1 . . . . . . Hackware 1 | . . . . 1 . . . . . . . . . . . . Protection 8 | . . 1 . 3 . . . . . 4 . . . . . . Artifact . | . . . . . . . . . . . . . . . . . Weapon 25 | 2 2 . 3 5 6 1 . . 1 4 . . . 1 . . Energy Gun 3 | . . . . 1 2 . . . . . . . . . . . Energy Cannon 10 | . . . 1 4 . . . . . 4 . . . 1 . . Ballistic Gun 2 | 2 . . . . . . . . . . . . . . . . Ballistic Cannon 6 | . 1 . 1 . 3 . . . 1 . . . . . . . Launcher 4 | . 1 . 1 . 1 1 . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 6 | . . . . 3 1 1 . . . . . . 1 . . . Parts Lost 39 | . . 1 1 15 3 1 . . 7 2 1 . . . . 8 Power 4 | . . . . . . . . . 1 1 . . . . . 2 Propulsion 23 | . . . 1 10 2 1 . . 4 . 1 . . . . 4 Utility 3 | . . 1 . 2 . . . . . . . . . . . . Weapon 9 | . . . . 3 1 . . . 2 1 . . . . . 2 Highest Loss Streak 6 | . . 1 1 6 2 1 . . 5 2 1 . . . . 4 To Critical Strikes 1 | . . . . 1 . . . . . . . . . . . . Average Backups 9 | . 4 9 14 11 9 8 9 9 7 7 7 8 9 9 7 5 Power 1 | . . . . 1 1 1 1 1 . 1 2 2 2 2 1 . Propulsion . | . . . . . . . 1 1 . 1 . . 1 1 . . Utility 4 | . 3 7 8 8 6 4 4 4 3 2 2 2 1 1 1 1 Weapon 2 | . . 2 4 1 1 3 3 3 2 2 3 4 5 5 5 4 Tool/Special . | . . . . . . . . . . . . . . . . . Unused Backups 25 | . . . . 13 3 . . . 1 4 . . 1 . . 3 Power . | . . . . . . . . . . . . . . . . . Propulsion 4 | . . . . . 1 . . . 1 2 . . . . . . Utility 15 | . . . . 9 2 . . . . 2 . . 1 . . 1 Weapon 6 | . . . . 4 . . . . . . . . . . . 2 Tool/Special . | . . . . . . . . . . . . . . . . . Average Slot Usage (%) 76 | . 100 85 95 88 80 62 61 61 52 70 85 86 82 79 81 57 Engine 6 | . 14 11 9 8 6 7 7 7 7 2 . . . . 4 4 Core 1 | . . . . . . . . . . 3 6 6 6 6 5 2 Treads 2 | . 28 11 . 1 . . . . . . . . . . . . Leg 6 | . . 22 49 10 . . . . . . . . . . . . Wheel 13 | . . . . 31 28 22 23 23 14 . . . . . . . Hover 6 | . . . . . . . . . . 18 25 26 26 26 29 17 Device 6 | . 14 8 . . 7 7 7 7 7 5 6 6 10 13 11 6 Storage 7 | . 14 11 9 8 7 7 7 7 7 5 6 6 6 6 5 2 Processor 2 | . . . . . 6 . . . . 4 6 6 6 6 5 5 Hackware 1 | . . . . 3 7 . . . . . . . . . . . Protection 5 | . . . 9 5 . . . . . 14 20 20 11 6 5 5 Energy Gun 1 | . . . . . 2 7 7 7 3 . . . . . . . Energy Cannon 5 | . . . . 12 4 . . . . 10 10 8 13 12 11 8 Ballistic Gun 1 | . 22 5 1 . . . . . . . . . . . . . Ballistic Cannon 4 | . . 11 8 1 6 7 7 7 8 1 2 3 . . . . Launcher 1 | . 4 5 6 3 . . . . 1 . . . . . . . Peak Build Rating 75 | 7 8 12 26 31 52 65 64 64 65 73 59 59 66 67 75 75 Average Rating 44 | 5 7 9 19 23 43 63 64 64 53 57 58 58 63 66 74 46 On Entrance 43 | . 7 8 12 24 23 50 64 64 64 38 59 58 59 66 67 75 Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 114 | 15 91 93 105 114 40 41 41 41 42 52 45 41 66 68 77 77 Greatest Support 88 | 40 40 46 71 84 88 84 84 84 84 60 61 61 61 61 70 70 Greatest Overweight (x) 14 | 2 2 9 1 9 . . . . 13 14 . . 1 1 1 1 Average Overweight (x) . | . 1 1 1 . . . . . . . . . . 1 1 . Largest Inventory Capacity 25 | 8 25 25 25 25 10 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 12 | 7 24 25 25 12 10 10 10 10 10 9 10 10 10 10 10 7 Most Carried 21 | 2 9 12 20 21 10 10 9 9 10 10 8 10 10 10 10 10 Average Carried 9 | . 4 9 14 11 9 8 9 9 7 7 7 8 10 10 8 6 Final Capacity 25 | 8 25 25 25 10 10 10 10 10 10 10 10 10 10 10 10 5 Final Carried 20 | 2 9 9 20 10 10 9 9 9 5 8 7 10 10 10 9 5 Class Distribution -------------------- 71% | Mutant 17% | Hacker-Mutant 11% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Hacker-Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Zion Mutant | -5/Proximity Caves Mutant | -5/Factory Mutant | -5/Garrison Resources | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 ----------- Run | Yrd Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Gar Matter Collected 6231 | 253 203 420 222 830 408 950 469 . 1226 1035 66 31 10 106 . 2 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 6438 | 41 181 474 348 1983 765 226 108 . 363 1486 115 50 . 196 . 102 Parts 381 | 6 11 48 26 111 37 14 2 . 13 94 4 3 . 7 . 5 Haulers Intercepted 6 | . 1 1 . 3 1 . . . . . . . . . . . Recyclers Shooed 5 | . . . 1 2 . . . . . 2 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 51 | . . . . . . 14 4 . 10 . 4 2 . 17 . . Prevented 10 | . . . . . . 1 2 . . . . . . 7 . . Kills | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Gar Combat Hostiles Destroyed 153 | . 3 20 19 32 16 12 4 . 19 18 3 1 . 3 . 3 Guns 13 | . 1 2 . . 1 5 3 . 1 . . . . . . . Cannons 86 | . . 2 13 25 13 5 1 . 7 11 2 1 . 3 . 3 AOE 51 | . 2 16 6 5 2 2 . . 11 6 1 . . . . . Classes Destroyed 19 | 1 5 3 1 . 1 1 . . 3 4 . . . . . . Worker 14 | . 1 2 . 4 1 . . . . 6 . . . . . . Builder 10 | . . 2 . 3 1 . . . . 4 . . . . . . Tunneler 2 | 2 . . . . . . . . . . . . . . . . Hauler 6 | . 1 1 . 3 1 . . . . . . . . . . . Recycler 12 | . . 1 . 5 2 . . . . 4 . . . . . . Operator 2 | . . . . . . . . . . 2 . . . . . . Watcher 16 | . 2 1 3 2 3 . . . . 5 . . . . . . Swarmer 61 | . 1 11 12 8 9 8 4 . 5 . 1 . . . . 2 Cutter 2 | . . . . . . . . . . 2 . . . . . . Saboteur 1 | . . . . . . . . . . 1 . . . . . . Grunt 37 | . 2 8 1 10 3 2 . . 5 3 1 . . 2 . . Brawler 2 | . . . . . . . . . 2 . . . . . . . Duelist 3 | . . . . . . 1 . . 1 1 . . . . . . Protector 1 | . . . . . . . . . 1 . . . . . . . Sentry 24 | . . 1 4 12 2 . . . 2 2 1 . . . . . Specialist 5 | . . . . . . . . . . 5 . . . . . . Hunter 9 | . . . 2 2 . 1 . . 2 1 . . . 1 . . Programmer 7 | . . . . . 2 . . . . 3 . 1 . . . 1 Behemoth 1 | . . . . . . . . . 1 . . . . . . . Decomposer 2 | . . . . . . . 2 . . . . . . . . . Best Kill Streak 13 | 1 2 7 6 5 5 4 4 . 13 10 3 1 . 2 . 2 Combat Bots Only 13 | . 2 4 5 5 4 4 4 . 13 4 3 1 . 2 . 2 Max Kills in Single Turn 5 | 1 1 4 2 3 2 2 1 . 5 5 1 1 . 1 . 1 Gunslinging . | . . . . . . . . . . . . . . . . . Exploded 4 | . 1 4 2 2 2 2 . . 4 2 1 . . . . . Melee . | . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -------- Run | Yrd Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Gar Hostile Shots Fired 977 | . 18 63 84 176 105 57 23 . 171 149 29 3 . 8 . 91 Missed 323 | . 6 21 22 53 31 20 2 . 61 48 15 2 . 3 . 39 Hits 654 | . 12 42 62 123 74 37 21 . 110 101 14 1 . 5 . 52 Melee 15 | . . . . . . . . . 11 4 . . . . . . Projectile 639 | . 12 42 62 123 74 37 21 . 99 97 14 1 . 5 . 52 AOE 1 | . . . . . . . . . . . . . . . . 1 Critical Strikes 26 | . 1 1 4 8 . 1 . . 2 3 1 . . 1 . 4 Actively Blocked 1 | . . . . . . . . . . 1 . . . . . . Part Disruptions 4 | . . . . . . . . . . 4 . . . . . . Damage Taken 8086 | . 70 402 530 1608 732 457 291 . 1703 1231 88 12 . 76 . 886 Core 1108 | . 12 61 38 240 132 36 49 . 113 129 12 . . 14 . 272 Absorbed by Shields . | . . . . . . . . . . . . . . . . . Redirected to Shielding 31 | . . . . . . . . . . 13 . . . 5 . 13 Ignored by Resistances 2331 | . 26 119 159 435 226 137 82 . 481 369 31 3 . 20 . 243 Regen/Repaired (Parts) 595 | . . . . 16 109 . . . . 470 . . . . . . Core Remaining (%) 76 | 100 95 84 . 49 . . . . 52 . . . . 81 . . Volleys Fired 449 | 4 21 35 34 79 68 29 12 . 31 102 5 6 1 9 . 13 Largest 2 | 2 2 2 2 2 2 2 2 . 2 2 2 2 1 2 . 2 Hottest 175 | 40 40 50 117 160 105 103 103 . 108 175 175 160 75 160 . 150 Shots Fired 747 | 8 38 48 47 129 127 54 18 . 57 159 9 9 1 18 . 25 Gun 140 | 8 34 13 . . 31 28 12 . 14 . . . . . . . Cannon 545 | . . 14 38 115 96 25 6 . 35 155 8 9 1 18 . 25 Launcher 62 | . 4 21 9 14 . 1 . . 8 4 1 . . . . . Special . | . . . . . . . . . . . . . . . . . Kinetic 256 | 8 34 27 32 11 68 25 6 . 35 7 3 . . . . . Thermal 331 | . . . 6 34 31 28 12 . 14 148 5 9 1 18 . 25 Explosive 62 | . 4 21 9 14 . 1 . . 8 4 1 . . . . . Electromagnetic 98 | . . . . 70 28 . . . . . . . . . . . Robot Hit Streak 41 | 4 8 15 20 35 41 8 13 . 15 11 7 10 . 5 . 6 Robot Miss Streak 6 | 2 2 1 6 1 4 2 1 . 3 2 1 . . 1 . 2 Penetration Max . | . . . . . . . . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . . . Shots Hit Robots 469 | 4 24 27 43 102 63 41 14 . 34 74 8 3 . 15 . 17 Core Hits 405 | 2 9 41 55 62 30 20 7 . 75 85 5 1 . 7 . 6 Critical Kills 1 | . . . . . . . . . . 1 . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . Critical Strikes 11 | . . 1 . 1 1 2 2 . 3 1 . . . . . . Burn 3 | . . . . . . . 2 . 1 . . . . . . . Meltdown 1 | . . . . . . . . . . 1 . . . . . . Blast 6 | . . 1 . . 1 2 . . 2 . . . . . . . Corrupt 1 | . . . . 1 . . . . . . . . . . . . Melee Attacks . | . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 18041 | 54 469 1456 1298 3250 1859 1101 262 . 2936 3986 276 100 . 436 . 558 Guns 1446 | 54 288 133 . . 140 419 205 . 207 . . . . . . . Cannons 9362 | . . 154 779 2360 1453 438 57 . 692 2147 207 100 . 436 . 539 Explosions 7157 | . 181 1155 514 860 258 244 . . 2037 1839 69 . . . . . Melee . | . . . . . . . . . . . . . . . . . Ramming 76 | . . 14 5 30 8 . . . . . . . . . . 19 Kinetic 3790 | 54 288 287 627 187 909 438 57 . 692 166 85 . . . . . Thermal 5540 | . . . 152 794 398 419 205 . 207 2168 122 100 . 436 . 539 Explosive 6712 | . 181 1155 514 860 . 244 . . 2037 1652 69 . . . . . Electromagnetic 1923 | . . . . 1379 544 . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 3 | . . . 1 3 . . . . . 3 3 3 3 . . 1 Average Corruption 2 | . . . 1 2 . . . . . 1 3 3 3 . . 1 Corruption Purged . | . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 50 | . . . . 32 . . . . . 5 5 8 . . . . Message Errors 12 | . . . . 7 . . . . . 1 2 2 . . . . Matter Fused 10 | . . . . 6 . . . . . 2 . 2 . . . . Heat Flow Errors 5 | . . . . 1 . . . . . 1 1 2 . . . . Energy Discharges 7 | . . . . 5 . . . . . . 2 . . . . . Data Loss (minor) 4 | . . . . 3 . . . . . . . 1 . . . . Data Loss (major) 6 | . . . . 5 . . . . . 1 . . . . . . Misfires 4 | . . . . 3 . . . . . . . 1 . . . . Weapon Failures 2 | . . . . 2 . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 420 | . 1 . 5 51 89 2 . . 50 181 . 14 . 6 . 21 Projectiles 202 | . . . . 18 64 2 . . 37 40 . 14 . 6 . 21 Explosions 215 | . 1 . 5 30 25 . . . 13 141 . . . . . . Melee 3 | . . . . 3 . . . . . . . . . . . . Knockbacks 42 | . . 2 19 1 9 7 . . 3 1 . . . . . . Impact . | . . . . . . . . . . . . . . . . . Kinetic 41 | . . 2 19 1 8 7 . . 3 1 . . . . . . Secondary 1 | . . . . . 1 . . . . . . . . . . . Self-Inflicted Damage 531 | . . 50 . 108 4 15 . . 139 207 . . . . . 8 Shots 23 | . . 3 . 6 . 1 . . 7 6 . . . . . . Rammed 12 | . . . . 3 1 . . . . . . . . . . 8 Targets Rammed 15 | . . 2 1 3 1 . . . . . . . . . . 8 Kicked 3 | . . 2 1 . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 463 | . . 20 153 431 168 180 126 . 147 463 153 267 13 156 . 286 Average Temperature 81 | . . 6 50 98 46 71 47 . 33 104 51 78 11 58 . 97 Received Heat Transfer 1950 | . 12 147 81 720 144 72 12 . 294 129 57 . . 63 . 219 Effects 8 | . . . . 4 . . . . . 4 . . . . . . Shutdowns 1 | . . . . . . . . . . 1 . . . . . . Energy Bleed 3 | . . . . 3 . . . . . . . . . . . . Interference 1 | . . . . 1 . . . . . . . . . . . . Matter Decay 1 | . . . . . . . . . . 1 . . . . . . Short Circuit 1 | . . . . . . . . . . 1 . . . . . . Damage (minor) 1 | . . . . . . . . . . 1 . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Robots Corrupted 3 | . . . . 3 . . . . . . . . . . . . Combat Hostiles 2 | . . . . 2 . . . . . . . . . . . . Parts Fried 11 | . . . . 10 1 . . . . . . . . . . . Impact Corruptions 1 | . . . . 1 . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . 1 . . . . . . Combat Hostiles 1 | . . . . . . . . . . 1 . . . . . . Parts Melted 13 | . . . 2 1 2 . 2 . . 3 1 . . . . 2 Heat Transferred 8486 | . . . 300 1550 533 888 592 . 518 2662 148 111 . 555 . 629 Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . . . . 3 . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Gar Maximum Alert Level 2 | . . 2 1 . . . . . . 2 . . . . . 1 Low Security (%) 85 | 100 100 51 98 100 100 . . . . 53 . . . . 100 94 Level 1 10 | . . 35 1 . . . . . . 34 . . . . . 5 Level 2 3 | . . 12 . . . . . . . 11 . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Peak Influence 456 | 5 47 431 206 172 144 . . . . 456 . . . . 2 207 Initial 133 | . . . 133 56 25 . . . . . . . . . . . Average 102 | . 5 189 116 77 31 . . . . 206 . . . . . 82 Influence Increases 5864 | 10 127 631 635 1131 486 325 105 . 420 1189 60 30 . 341 12 362 Destroy 0b10 Robot/C 3480 | . 60 400 380 640 320 240 80 . 360 600 60 20 . 240 . 80 Destroy 0b10 Robot/NC 325 | 10 20 35 15 85 40 . . . 5 115 . . . . . . Destroy Leader 774 | . 6 74 106 220 78 40 10 . 40 160 . 10 . 20 . 10 Allied During Kill 90 | . . . . . . . . . . 12 . . . 66 . 12 Successful Hack 68 | . . . . 26 6 . . . . 24 . . . . 12 . Disable Machine 171 | . 18 18 27 36 . . . . . 72 . . . . . . Destroy Structure 491 | . 23 104 62 109 27 . . . . 161 . . . . . 5 Partial Spotted 30 | . . . . . . . . . . 30 . . . . . . Lose Combat Pursuer 435 | . . . 45 15 15 45 15 . 15 15 . . . 15 . 255 Influence Decreases 5657 | 10 127 260 848 1223 552 325 105 . 420 803 314 162 . 341 10 157 Entered New Map 594 | . . . 238 102 41 . . . . . 174 37 . . . 2 Time Decay 4350 | 10 127 250 450 991 481 315 105 . 310 753 130 125 . 293 10 . Lost Part 365 | . . 10 10 130 30 10 . . 70 20 10 . . . . 75 Lost Ally 198 | . . . . . . . . . 40 30 . . . 48 . 80 Purge Threat 150 | . . . 150 . . . . . . . . . . . . . Squads Dispatched 33 | . . 2 4 7 7 . . . 1 12 . . . . . . Investigation 5 | . . . 1 2 1 . . . . 1 . . . . . . Extermination 7 | . . . . . 4 . . . . 3 . . . . . . Reinforcement 11 | . . 2 . 2 2 . . . . 5 . . . . . . Assault 1 | . . . . . . . . . 1 . . . . . . . Garrison 9 | . . . 3 3 . . . . . 3 . . . . . . Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . 1 . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Gar Distress Signals 10 | . 1 4 2 . 2 . . . . 1 . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 248 | . 6 28 33 36 23 15 5 . 21 37 3 1 . 11 . 29 Peak Tracking Total 13 | . 3 8 9 5 4 4 5 . 10 7 3 1 . 4 . 13 Tactical Retreats 16 | . . . 3 1 1 2 1 . 1 1 . . . 1 . 5 Traps | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Gar Traps Triggered 7 | . . . . 3 2 . . . . 2 . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed 6 | . . . . . . . . . . . . . . 1 3 2 Triggered . | . . . . . . . . . . . . . . . . . Fabricated Traps 6 | . . . . . . . . . . . . . . 1 4 1 Most Traps Carried 2 | . . . . . . . . . . . . . . . 1 2 Machines | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 ---------- Run | Yrd Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Gar Machines Disabled 22 | . 2 2 3 4 . . . . . 8 . . . 3 . . Max in Single Turn 5 | . 1 2 2 1 . . . . . 5 . . . 1 . . Phase Generator 1 | . . . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Gar Machines Accessed 36 | . . 3 4 12 2 1 . 4 . 9 . . . . 1 . Terminals 21 | . . 3 3 9 1 . . . . 5 . . . . . . Fabricators 1 | . . . . . . . . . . 1 . . . . . . Repair Stations 5 | . . . . 1 1 . . . . 3 . . . . . . Recycling Units 1 | . . . . 1 . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . 1 1 . . . . . . . . . . 1 . Total Hacks 97 | . . 7 9 24 3 1 . 29 . 23 . . . . 1 . Successful 61 | . . 1 1 14 3 1 . 29 . 11 . . . . 1 . Failed 36 | . . 6 8 10 . . . . . 12 . . . . . . Catastrophic 7 | . . 2 2 1 . . . . . 2 . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 20 | . . 3 6 5 1 . . . . 5 . . . . . . Terminals 43 | . . 7 6 16 1 . . . . 13 . . . . . . Fabricators 1 | . . . . . . . . . . 1 . . . . . . Repair Stations 13 | . . . . 2 2 . . . . 9 . . . . . . Recycling Units 3 | . . . . 3 . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 7 | . . . 3 3 . . . . . . . . . . 1 . Terminal Hacks 47 | . . 1 1 10 1 1 . 29 . 4 . . . . . . Record 11 | . . . . . . . . 11 . . . . . . . . Part Schematic 10 | . . . . . . . . 10 . . . . . . . . Robot Schematic 5 | . . . . . . . . 5 . . . . . . . . Robot Analysis 1 | . . . . 1 . . . . . . . . . . . . Prototype ID Bank 3 | . . . . . . . . 3 . . . . . . . . Open Door 6 | . . . . 5 . 1 . . . . . . . . . . Branch Access Points 2 | . . . . . 1 . . . . 1 . . . . . . Alert Level 2 | . . 1 . . . . . . . 1 . . . . . . Unreport Threat 1 | . . . 1 . . . . . . . . . . . . . Locate Traps 2 | . . . . 1 . . . . . 1 . . . . . . Zone Layout 4 | . . . . 3 . . . . . 1 . . . . . . Fabricator Hacks 1 | . . . . . . . . . . 1 . . . . . . Build 1 | . . . . . . . . . . 1 . . . . . . Repair Station Hacks 10 | . . . . 2 2 . . . . 6 . . . . . . Scan Component 5 | . . . . 1 1 . . . . 3 . . . . . . Repair 5 | . . . . 1 1 . . . . 3 . . . . . . Recycling Unit Hacks 2 | . . . . 2 . . . . . . . . . . . . Report Inventory 1 | . . . . 1 . . . . . . . . . . . . Retrieve Components 1 | . . . . 1 . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . . 1 . Unlock Access 1 | . . . . . . . . . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . . . . 2 . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 22 | . . 3 4 8 1 . . . . 6 . . . . . . Full Trace Events 5 | . . 1 1 2 . . . . . 1 . . . . . . Feedback Events 1 | . . . 1 . . . . . . . . . . . . . Corruption 1 | . . . 1 . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . . . . 5 . . . . 3 . . . Robots Built 2 | . . . . . . . . . . 2 . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time 81 | . . . . . . . . . . 81 . . . . . . Total Robot Build Rating 2 | . . . . . . . . . . 2 . . . . . . Part Schematics Acquired 24 | . . . . . . . . 10 . . . . 14 . . . Parts Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Parts Repaired 5 | . . . . 1 1 . . . . 3 . . . . . . Time 213 | . . . . 38 80 . . . . 95 . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components 10 | . . . . 10 . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 ------------ Run | Yrd Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Gar Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired 3 | . . . . . . . . . 2 . . . . 1 . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -------- Run | Yrd Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Gar Total Allies 14 | . . . . . . . . . 2 3 . . 8 1 . . Largest Group 8 | . . . . . . . . . 2 3 . . 8 8 4 4 Highest-Rated Group 297 | . . . . . . . . . 59 109 . . 297 297 152 152 Highest-Rated Ally 99 | . . . . . . . . . 30 99 . . 51 51 41 41 Total Orders 5 | . . . . . 1 . . . . 4 . . . . . . PICKUP 1 | . . . . . . . . . . 1 . . . . . . EXPLORE 4 | . . . . . 1 . . . . 3 . . . . . . Ally Attacks 90 | . . . . . . . . . 12 20 . . . 45 . 13 Total Damage 2435 | . . . . . . . . . 243 960 . . . 1022 . 210 Kills 26 | . . . . . . . . . . 14 . . . 11 . 1 Allies Corrupted 1 | . . . . . . . . . . 1 . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Gar Active Infowar (turns) 2810 | 15 651 456 . 37 1561 90 . . . . . . . . . . Optics 1650 | . . . . . 1560 90 . . . . . . . . . . Sensors 1364 | . . . . . 1277 87 . . . . . . . . . . Terrain 37 | . . . . 37 . . . . . . . . . . . . Seismic 1122 | 15 651 456 . . . . . . . . . . . . . . Robot Analysis Total 1 | . . . . 1 . . . . . . . . . . . . Derelict Logs Recovered 7 | . . . . . . . 2 . 2 . . 1 . 2 . . Drone Launches 4 | . . . . . 1 . . . . 3 . . . . . . Drone Recoveries 1 | . . . . . . . . . . 1 . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 ------------- Run | Yrd Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Gar Turns Passed 13750 | 161 651 601 917 2101 1561 1339 731 98 1419 1843 264 362 629 774 105 194 Spaces Moved 10221 | 89 184 202 417 1454 904 1158 575 99 866 1560 494 649 742 575 60 193 Core 98 | 8 . . . 8 . . . . 51 31 . . . . . . Treads 391 | 81 184 76 . 50 . . . . . . . . . . . . Legs 701 | . . 126 417 158 . . . . . . . . . . . . Wheels 4789 | . . . . 1238 904 1158 575 99 815 . . . . . . . Hover 4242 | . . . . . . . . . . 1529 494 649 742 575 60 193 Flight . | . . . . . . . . . . . . . . . . . Fastest Speed 48 | 50 160 190 190 88 93 100 100 100 90 48 48 53 53 110 106 48 Average Speed 103 | 155 315 246 190 110 99 100 100 100 137 65 49 53 77 110 106 66 Slowest Speed 750 | 160 320 750 190 610 100 100 100 100 700 750 53 53 110 110 106 150 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . Potential Cave-ins 8 | . . . . . 4 . . . . 4 . . . . . . Cave-ins Triggered 1 | . . . . 1 . . . . . . . . . . . . Exploration Rate (%) 51 | 3 42 23 35 92 45 78 65 69 75 35 46 72 78 66 3 41 Regions Visited 16 Branch Regions 9 Pre-discovered Areas 3 | . . . . . . . . 1 . . . . 2 . . . Known Exits Taken 4 | . . . . . 1 . . . . 1 . . . 1 1 . Unknown Exits Taken 12 | 1 1 1 1 1 . 1 1 1 1 . 1 1 1 . . . Scrap Searched 16 | . . . . . . 3 2 . 2 . 1 2 3 3 . . Spaces Dug 85 | . . 23 . 15 12 . . . . 32 . 3 . . . . Terrain Destroyed 875 | . 21 125 75 121 30 34 3 . 201 228 32 4 . 1 . . Melee . | . . . . . . . . . . . . . . . . . Projectile 90 | . . . . 1 20 4 3 . 3 53 1 4 . 1 . . AOE 785 | . 21 125 75 120 10 30 . . 198 175 31 . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Gar Total 12640 | 101 216 254 493 1815 1441 1284 713 98 1032 2208 502 658 793 699 102 231 Wait 1672 | . . . 17 212 434 90 127 . 110 483 1 . 46 109 35 8 Move 10204 | 88 183 201 416 1453 903 1157 574 98 865 1559 493 648 741 574 59 192 Hop . | . . . . . . . . . . . . . . . . . Pick Up 72 | 2 7 1 12 18 6 1 . . 4 16 . 3 1 . . 1 Fast Attach 57 | 7 . 4 2 22 7 1 . . . 11 . . 1 1 . 1 Attach 27 | . . 1 2 6 2 1 . . 4 8 1 . . . 2 . Detach . | . . . . . . . . . . . . . . . . . Swap 52 | . 4 6 5 5 8 2 . . 6 12 2 1 . 1 . . Drop 67 | . 1 4 4 17 12 3 . . 4 9 . . 3 2 3 5 Fire 449 | 4 21 35 34 79 68 29 12 . 31 102 5 6 1 9 . 13 Melee . | . . . . . . . . . . . . . . . . . Ram 12 | . . . . 3 1 . . . . . . . . . . 8 Kick 3 | . . 2 1 . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . Escape Stasis 8 | . . . . . . . . . . 8 . . . . . . Rewire 11 | . . . . . . . . . 8 . . . . 2 . 1 Trap 6 | . . . . . . . . . . . . . . 1 3 2 Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Storage (discovered 2 exits: *Fac / [Rec]) -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 3 exits: Fac / *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 3 exits: Fac / Ext / Gar) -5/Garrison (discovered 1 exit: *Fac) History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 16) 162 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 716 | -10/Materials | Discovered new exit (range 10) 813 | -10/Materials | Entered another Materials area 813 | -9/Materials | Evolved 2 slots: Propulsion x2 1316 | -9/Materials | Discovered new exit (range 15) 1414 | -9/Materials | Entered another Materials area 1414 | -8/Materials | Evolved 2 slots: Propulsion x2 2121 | -8/Materials | Build established: Scavenger-Mutant 2121 | -8/Materials | Garrison activated, responded to threat 2312 | -8/Materials | Discovered new exit (range 10) 2331 | -8/Materials | Entered Storage 2588 | -8/Storage | Garrison activated, responded to threat 2854 | -8/Storage | Lost 6 parts (5n1w) 2974 | -8/Storage | Crushed by falling debris 2988 | -8/Storage | Discovered new exit (range 8) 3290 | -8/Storage | Discovered new exit (range 15) 3299 | -8/Storage | Found Prototype Processor 3299 | -8/Storage | Identified Exp. Targeting Computer 3409 | -8/Storage | Repaired Imp. Terrain Scan Processor 4028 | -8/Storage | Build established: Hacker-Mutant 4147 | -8/Storage | Core integrity fell below 50% 4432 | -8/Storage | Entered Factory 4432 | -7/Factory | Evolved 2 slots: Utility x2 4528 | -7/Factory | Repaired F-cell Engine 5146 | -7/Factory | Discovered new exit (range 108) 5584 | -7/Factory | Identified exit to Lower Caves 5715 | -7/Factory | Found Prototype Launcher 5716 | -7/Factory | Identified Rocket Array 5719 | -7/Factory | Found Rocket Array 5864 | -7/Factory | Noticed a derelict Sapper rigging charges 5993 | -7/Factory | Entered Lower Caves 6084 | -7/Lower Caves | Found Prototype Device 6084 | -7/Lower Caves | Identified Heart of Steel 6382 | -7/Lower Caves | Build established: Mutant 7030 | -7/Lower Caves | Discovered new exit (range 8) 7332 | -7/Lower Caves | Entered another Lower Caves area 7404 | -7/Lower Caves | Spotted B-75 Beast 7480 | -7/Lower Caves | Discovered new exit (range 15) 7798 | -7/Lower Caves | Encountered a Warlord checkpoint 7968 | -7/Lower Caves | Learned Factory stockpile data 8049 | -7/Lower Caves | Discovered new exit (range 10) 8063 | -7/Lower Caves | Entered Data Miner 8063 | -7/Data Miner | Discovered new exit (range 6) 8082 | -7/Data Miner | Met Data Miner 8107 | -7/Data Miner | Learned location of Section 7 (-3) 8107 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 8130 | -7/Data Miner | Received God Mode back door access code from Data Miner 8161 | -7/Data Miner | Entered Proximity Caves 8729 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8781 | -6/Proximity Caves | Learned Factory terminal intel 8854 | -6/Proximity Caves | Learned location of 1 exit from Factory 8920 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 9003 | -6/Proximity Caves | Lost 5 parts (1p3n1w) 9005 | -6/Proximity Caves | Destroyed 13 combat bots 9215 | -6/Proximity Caves | Spotted B-75 Beast 9261 | -6/Proximity Caves | Destroyed B-75 Beast 9531 | -6/Proximity Caves | Discovered new exit (range 3) 9580 | -6/Proximity Caves | Entered Factory 9580 | -6/Factory | Evolved 2 slots: Utility x2 9581 | -6/Factory | Identified exit to Factory 9583 | -6/Factory | Loaded intel: 25 terminal locations 9895 | -6/Factory | Repaired Adv. Assault Cannon 9922 | -6/Factory | Repaired Med. Storage Unit 10082 | -6/Factory | Heart of Steel transformed into Warbot 10291 | -6/Factory | Identified exit to Lower Caves 10323 | -6/Factory | Cargo convoy interrupted 10330 | -6/Factory | Garrison activated, responded to threat 10610 | -6/Factory | Fabricated R-06 Scavenger? 11273 | -6/Factory | Repaired Gravmag Array 11423 | -6/Factory | Entered Lower Caves 11597 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 11644 | -6/Lower Caves | Encountered a Warlord checkpoint 11684 | -6/Lower Caves | Discovered new exit (range 6) 11687 | -6/Lower Caves | Entered another Lower Caves area 12015 | -6/Lower Caves | Discovered new exit (range 16) 12036 | -6/Lower Caves | Learned Factory interactive machine intel 12049 | -6/Lower Caves | Entered Zion 12068 | -6/Zion | System corruption cleaned by Quarantine Array 12112 | -6/Zion | Found GAL Module 12137 | -6/Zion | Learned location of Warlord (-4) 12168 | -6/Zion | Met Imprinter 12177 | -6/Zion | Imprinted 12179 | -6/Zion | Declared Zion's savior 12251 | -6/Zion | Given the Hacking Drone Bay 12276 | -6/Zion | Found Prototype Device 12276 | -6/Zion | Identified Bomb Factory No. 2 12545 | -6/Zion | Learned Factory emergency access door positions 12588 | -6/Zion | Gained Derelict followers 12619 | -6/Zion | Discovered new exit (range 9) 12678 | -6/Zion | Entered Proximity Caves 12678 | -5/Proximity Caves | Accompanied by 8 allies 12694 | -5/Proximity Caves | Learned Factory terminal intel 12734 | -5/Proximity Caves | Attracted the attention of an 0b10 base 12770 | -5/Proximity Caves | Lost 3 allies 13392 | -5/Proximity Caves | Learned 8 Factory zone layouts 13415 | -5/Proximity Caves | Discovered exit to Factory (range 7) 13452 | -5/Proximity Caves | Entered Factory 13452 | -5/Factory | Accompanied by 4 allies 13452 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 13453 | -5/Factory | Identified exit to Extension 13454 | -5/Factory | Identified exit to Factory 13456 | -5/Factory | Loaded intel: 53 interactive machine locations 13457 | -5/Factory | Loaded intel: 25 terminal locations 13551 | -5/Factory | Identified exit to Garrison 13557 | -5/Factory | Entered Garrison 13557 | -5/Garrison | Accompanied by 4 allies 13608 | -5/Garrison | Spotted B-75 Beast 13617 | -5/Garrison | Spotted B-75 Beast 13648 | -5/Garrison | Phase Generator disabled 13669 | -5/Garrison | Triggered checkpoint 13679 | -5/Garrison | Lost 3 parts (1p2n) 13679 | -5/Garrison | Lost 4 allies 13695 | -5/Garrison | Discovered exit to Factory (range 5) 13699 | -5/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 13711 | -5/Garrison | Attempted to install RIF, but system incompatible 13725 | -5/Garrison | Triggered checkpoint 13751 | -5/Garrison | Self-destructed Last Messages --------------- Relay Interface Framework incompatible with system. Slammed into G-50 Soldier. Gravmag Array broken. Destabilizing: Short circuit. Slammed into G-50 Soldier. Destabilizing: System interference. Hvy. Ion Cannon temporarily disabled. Imp. Terrain Scan Processor temporarily disabled. Broken Gravmag Array destroyed. Slammed into G-50 Soldier. Critical hit (Burn: +37). Slug penetrates Wall. Slammed into G-50 Soldier. Hvy. Ion Cannon destroyed. Lgt. Angular Momentum Engine destroyed. Acquired Lgt. Antimatter Reactor. Attempting to rewire H-66 Slayer. H-66 Slayer is broken beyond repair. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????############???????????????? | | ??????????????????????# ! #???????????????? | | ??????????????????????# * #???????????????? | | ??????????????????????# @h #???????????????? | | ??????????????????????# #???????????????? | | ??????????????????????# h=#???????????????? | | ??????????????????????# ! #???????????????? | | ??????????????????????# [ #???????????????? | | ??????????????????????# #???????????????? | | ??????????????????????# #???????????????? | | ??????????????????????# #???????????????? | | ??????????????????????##### ######???????????????? | | ??????????????????????????# ###??????????????????? | | ??????????????????????????#g#"#??????????????????? | | ??????????????????????????# "#??????????????????? | | ??????????????????????????#g "#??????????????????? | | ?????????????????#####????# "#??????????????????? | | ?????????????????#"""#????# #"#??????????????????? | | ?????????????????#" "#????# ###??????????????????? | | ?????????????????#" "#????# #????????????????????? | | ?????????????????#" "#????# #????????????????????? | | ?????????????????# #????# #????????????????????? | | ?????????????????## ##??### #????????????????????? | | ??????#####???????# ##### #????????????????????? | | ??????# #???????# #????????????????????? | | ??????# < ######### ##### #????????????????????? | | ??????# #???### #????????????????????? | | ??????# #?????# #????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 54 Energy Generation 31 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 110 Armor Coverage 225 Resistance: KI 40 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Utility Shielding 33 Evasion (%) 55 Targeting Accuracy 12 Recoil Reduction 2 Offensive Hacking 20 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Exp. Propulsion Shielding | -7/Data Miner | Free Imp. Heavy Laser | -7/Data Miner | Free Hvy. Treads | -7/Data Miner | Free Imp. Recalibrator | -7/Data Miner | Free Lance | -7/Data Miner | Free Gravmag Array | -7/Data Miner | Free HERF Cannon | -7/Data Miner | Free Plasma Rifle | -6/Zion | Archive Lrn. Tractor Beam | -6/Zion | Archive Adv. Heat Sink | -6/Zion | Archive Imp. Dynamic Insulation System | -6/Zion | Archive Magnetic Acceleration Cannon | -6/Zion | Archive Imp. Component Analysis Suite | -6/Zion | Archive Hpw. Shock Rifle | -6/Zion | Archive Adv. Focal Shield | -6/Zion | Archive Hyp. Mass Driver | -6/Zion | Archive Adv. Sensor Array | -6/Zion | Archive Imp. Reaction Control System | -6/Zion | Archive Arm. Medium Treads | -6/Zion | Archive Field Propulsion Drive | -6/Zion | Archive Hvy. Plasma Cannon | -6/Zion | Archive Robot Schematics ------------------ R-10 Processor | -7/Data Miner | Free X-62 Marksman | -7/Data Miner | Free H-55 Commando | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free Y-54 Guardian | -7/Data Miner | Free T-07 Excavator | -6/Zion | Archive E-15 Imp | -6/Zion | Archive Y-72 Warden | -6/Zion | Archive Fabricated ------------ R-06 Scavenger | x2 | -6/Factory | Preloaded Repaired ---------- Imp. Terrain Scan Processor | 33% | -8/Storage F-cell Engine | 19% | -7/Factory Adv. Assault Cannon | 1% | -6/Factory Med. Storage Unit | 25% | -6/Factory Gravmag Array | 30% | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SpliceSubdwellerLog Manual? 0 Play Time 01:48:36 Cumulative 109.6 hours Start 2025.07.19 @ 14:58:58 End 2025.07.20 @ 14:57:29 Sessions 13 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 87 Rogue 0 Adventurer 87 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0/0 Lore% 52 Gallery% 53 Achievement% 51 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x40 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: c975c965-198f-4400-a828-0d38a8ccb9ca