Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.12.10 @ 19:08:28 Player: Gavin Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (62) 310 Value Destroyed (1882) 1882 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (950) 950 TOTAL SCORE: 7002 Bonus ------- High Alert Combat Kills 139 Follower Combat Kills 111 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 831/850 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Hovering (80) Location -6/Factory Parts ------- > --- POWER (1) -------- Backup Power III > --- PROPULSION (4) --- Backup Propulsion III Cesium-ion Thruster > --- UTILITY (6) ------ (None) > --- WEAPON (4) ------- Greatsword > --- INVENTORY (5) ---- Carbon-fiber Leg Makeshift ECM Suite Improved Light Armor Plating Heavy Ion Cannon Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Medium Storage Unit Large Storage Unit Hardened Light Armor Plating > --- WEAPON ----------- Heavy Particle Gun Heavy Particle Gun Assault Cannon Assault Cannon > --- INVENTORY -------- Compact Wheel Compact Wheel Improved Heat Sink Disposable Heat Sink Large Storage Unit Weight Redist. System Trap Scanner Trap Scanner Improved Terrain Scanner System Shield Heavy Particle Gun Heavy Particle Gun Assault Cannon Mini Grenade Launcher [Rating: 25] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Backup Propulsion III Flight Unit Cesium-ion Thruster Utility Medium Storage Unit Device Weight Redist. System Storage Medium Storage Unit Protection Hardened Light Armor Plating Weapon Assault Cannon Energy Gun Heavy Particle Gun Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Mini Grenade Launcher Impact Weapon Mace Slashing Weapon Greatsword Build | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Gar Fac Low Zio Pro Fac Slots Evolved 8 | . . 2 2 . 2 . . . 2 Power . | . . . . . . . . . . Propulsion 2 | . . 1 . . 1 . . . . Utility 4 | . . 1 . . 1 . . . 2 Weapon 2 | . . . 2 . . . . . . Parts Attached 83 | 11 18 9 16 11 16 . . 2 . Power 6 | 2 . 1 . 2 1 . . . . Engine 5 | 2 . 1 . 2 . . . . . Core 1 | . . . . . 1 . . . . Reactor . | . . . . . . . . . . Propulsion 27 | 3 7 2 8 4 3 . . . . Treads 5 | . 5 . . . . . . . . Leg 12 | 3 . . 6 1 2 . . . . Wheel 7 | . 2 2 2 1 . . . . . Hover . | . . . . . . . . . . Flight 3 | . . . . 2 1 . . . . Utility 13 | 1 4 1 1 3 2 . . 1 . Device 4 | . . . . 3 1 . . . . Storage 3 | 1 1 1 . . . . . . . Processor . | . . . . . . . . . . Hackware . | . . . . . . . . . . Protection 6 | . 3 . 1 . 1 . . 1 . Artifact . | . . . . . . . . . . Weapon 37 | 5 7 5 7 2 10 . . 1 . Energy Gun 5 | . . . 3 1 1 . . . . Energy Cannon . | . . . . . . . . . . Ballistic Gun 9 | 5 3 1 . . . . . . . Ballistic Cannon 4 | . . 2 2 . . . . . . Launcher 9 | . 4 1 2 1 1 . . . . Special Weapon . | . . . . . . . . . . Impact Weapon 8 | . . . . . 8 . . . . Slashing Weapon 2 | . . 1 . . . . . 1 . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . . . . Parts Lost 29 | . . 3 3 14 8 . . 1 . Power 5 | . . 1 . 2 2 . . . . Propulsion 8 | . . 1 . 5 2 . . . . Utility 6 | . . . 1 3 2 . . . . Weapon 10 | . . 1 2 4 2 . . 1 . Highest Loss Streak 9 | . . 2 2 9 5 . . 1 . To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 73 | . 97 97 92 75 32 23 23 17 13 Engine 7 | . 14 10 9 7 1 . . . . Treads 5 | . 20 . . . . . . . . Leg 7 | . 2 . 26 13 1 . . . . Wheel 5 | . 4 31 . . . . . . . Flight 1 | . . . . 1 1 7 7 7 6 Device 1 | . . . . 4 3 . . . . Storage 11 | . 14 21 18 12 . . . . . Protection 7 | . 12 11 8 5 . . . 1 . Energy Gun 3 | . . . 10 14 1 . . . . Ballistic Gun 2 | . 10 1 . . . . . . . Ballistic Cannon 5 | . . 11 15 12 . . . . . Launcher 7 | . 17 8 4 2 . . . . . Impact Weapon 4 | . . . . . 21 15 15 5 . Naked Turns . | . . . . . . . . . . Heaviest Build 54 | 14 24 50 54 54 13 4 4 5 7 Greatest Support 48 | 20 40 48 30 30 10 5 5 5 8 Greatest Overweight (x) 11 | 2 7 1 2 11 4 . . . . Average Overweight (x) . | . . . 1 . . . . . . Largest Inventory Capacity 15 | 8 10 15 15 15 5 5 5 5 5 Average Capacity 10 | 7 9 14 15 12 5 5 5 5 5 Most Carried 15 | 5 10 15 15 14 5 5 5 5 5 Average Carried 9 | 2 9 12 13 11 4 5 5 4 4 Final Capacity 15 | 8 10 15 15 5 5 5 5 5 5 Final Carried 14 | 4 10 13 14 4 5 5 5 5 4 Class Distribution -------------------- 79% | Mutant 8% | Tank 8% | Bomber Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Bomber | -8/Materials Tank | -8/Garrison Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -6/Proximity Caves Mutant | -6/Factory Resources | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 ----------- Run | Scr Mat Mat Mat Gar Fac Low Zio Pro Fac Matter Collected 1928 | 262 381 382 407 203 253 . 20 20 . Remotely . | . . . . . . . . . . Salvage Created 1592 | . 365 207 327 295 377 . 21 . . Parts 82 | . 31 14 20 11 6 . . . . Haulers Intercepted 1 | . 1 . . . . . . . . Recyclers Shooed 3 | . 1 . 2 . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 1 | . . . . . . . . 1 . Prevented 2 | . . . . . . . . 2 . Kills | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Gar Fac Low Zio Pro Fac Combat Hostiles Destroyed 52 | . 10 8 10 13 11 . . . . Melee 3 | . . . . . 3 . . . . Guns 6 | . 2 . 2 2 . . . . . Cannons 19 | . . 5 8 6 . . . . . AOE 20 | . 8 3 . 5 4 . . . . Classes Destroyed 11 | . 7 1 . 1 1 . 1 . . Worker 2 | . 1 1 . . . . . . . Builder 2 | . 1 . . . 1 . . . . Hauler 1 | . 1 . . . . . . . . Recycler 3 | . 1 . 1 . 1 . . . . Watcher 1 | . 1 . . . . . . . . Swarmer 18 | . 6 . 4 4 4 . . . . Grunt 29 | . 4 7 5 7 6 . . . . Sentry 2 | . . 1 1 . . . . . . Hunter 2 | . . . . 2 . . . . . Programmer 1 | . . . . . 1 . . . . Zionite 1 | . . . . . . . 1 . . Best Kill Streak 4 | . 3 4 4 4 4 . 1 . . Combat Bots Only 4 | . 3 4 4 4 4 . . . . Max Kills in Single Turn 4 | . 3 1 1 2 4 . 1 . . Gunslinging . | . . . . . . . . . . Exploded 4 | . 3 1 . 2 4 . . . . Melee 1 | . . . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -------- Run | Scr Mat Mat Mat Gar Fac Low Zio Pro Fac Damage Taken 4185 | . 298 482 796 1153 1132 . 53 252 19 Core 1187 | . 34 112 123 295 471 . 53 80 19 Absorbed by Shields 45 | . . . . 45 . . . . . Regen/Repaired (Parts) 30 | . 30 . . . . . . . . Core Remaining (%) 59 | 100 86 72 . 24 . . . 13 . Volleys Fired 127 | . 25 33 36 30 3 . . . . Largest 4 | . 2 2 3 4 2 . . . . Hottest 198 | . 60 88 154 198 110 . . . . Shots Fired 253 | . 50 51 76 72 4 . . . . Gun 114 | . 38 . 40 33 3 . . . . Cannon 110 | . . 42 35 33 . . . . . Launcher 29 | . 12 9 1 6 1 . . . . Special . | . . . . . . . . . . Kinetic 148 | . 38 42 35 33 . . . . . Thermal 76 | . . . 40 33 3 . . . . Explosive 29 | . 12 9 1 6 1 . . . . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 8 | . 7 5 8 8 2 . . . . Robot Miss Streak 5 | . 2 3 3 5 4 . . . . Penetration Max . | . . . . . . . . . . Secondary Targets 1 | . . . . 1 . . . . . Max Gunslinging Chain 1 | . . . . 1 . . . . . Shots Hit Robots 194 | . 31 33 45 42 42 . 1 . . Core Hits 84 | . 18 13 17 25 11 . . . . Critical Kills 1 | . . . . . 1 . . . . Critical Parts Destroyed 6 | . 1 . . . 4 . 1 . . Critical Strikes 9 | . 1 1 1 . 5 . 1 . . Burn 1 | . . . 1 . . . . . . Destroy 1 | . 1 . . . . . . . . Blast 1 | . . 1 . . . . . . . Smash 6 | . . . . . 5 . 1 . . Melee Attacks 51 | . . . . . 49 . 2 . . Impact 51 | . . . . . 49 . 2 . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks 5 | . . . . . 5 . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks 16 | . . . . . 15 . 1 . . Damage Inflicted 5959 | . 978 916 1124 1272 1642 . 27 . . Guns 1174 | . 339 . 480 333 22 . . . . Cannons 1611 | . . 653 513 445 . . . . . Explosions 1690 | . 639 263 131 494 163 . . . . Melee 1484 | . . . . . 1457 . 27 . . Ramming . | . . . . . . . . . . Kinetic 1950 | . 339 653 513 445 . . . . . Thermal 835 | . . . 480 333 22 . . . . Explosive 1690 | . 639 263 131 494 163 . . . . Electromagnetic . | . . . . . . . . . . Impact 1484 | . . . . . 1457 . 27 . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 4 | . . . . . 4 4 4 . . Average Corruption 3 | . . . . . 3 4 4 . . Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 2 | . . . . . 2 . . . . Message Errors 1 | . . . . . 1 . . . . Data Loss (major) 1 | . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 435 | . 92 . . 1 315 . 27 . . Projectiles . | . . . . . . . . . . Explosions 150 | . 92 . . 1 57 . . . . Melee 285 | . . . . . 258 . 27 . . Knockbacks 21 | . . 7 4 5 5 . . . . Impact 5 | . . . . . 5 . . . . Kinetic 14 | . . 6 4 4 . . . . . Secondary 2 | . . 1 . 1 . . . . . Self-Inflicted Damage 325 | . 38 32 32 51 172 . . . . Shots 12 | . 2 2 1 4 3 . . . . Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 453 | . 27 375 453 444 21 . . . . Average Temperature 161 | . 13 162 165 209 13 . . . . Received Heat Transfer 1340 | . 78 261 324 311 315 . . 42 9 Effects 21 | . . 8 6 7 . . . . . Shutdowns 6 | . . 2 2 2 . . . . . Energy Bleed 3 | . . 1 2 . . . . . . Interference 9 | . . 4 2 3 . . . . . Matter Decay 1 | . . . . 1 . . . . . Short Circuit 1 | . . 1 . . . . . . . Damage (minor) 1 | . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 5 | . . . . . 4 . 1 . . Impact Corruptions 15 | . . . . . 13 . 2 . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred 1713 | . . . 1073 590 50 . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Gar Fac Low Zio Pro Fac Peak Influence 610 | . 310 421 335 497 610 . . . 151 Initial 260 | . . 130 139 149 260 . . . 59 Average 245 | . 129 305 226 284 449 . . . 94 Maximum Alert Level 2 | . 1 2 1 2 2 . . . . Low Security (%) 43 | 100 86 9 41 24 . . . . 100 Level 1 39 | . 13 87 58 63 14 . . . . Level 2 16 | . . 2 . 11 85 . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 15 | . . 3 4 . 7 . . . 1 Investigation 3 | . . 1 . . 2 . . . . Extermination 2 | . . . . . 2 . . . . Reinforcement 7 | . . 2 2 . 2 . . . 1 Assault 1 | . . . . . 1 . . . . Garrison 2 | . . . 2 . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Mat Gar Fac Low Zio Pro Fac Distress Signals 3 | . . 1 . . 1 . . . 1 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 109 | . 15 12 13 17 29 4 5 11 3 Peak Tracking Total 10 | . 3 3 4 5 10 4 5 3 3 Tactical Retreats 10 | . . 1 1 2 2 . 1 3 . Traps | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Gar Fac Low Zio Pro Fac Traps Triggered 9 | . 3 . . 3 3 . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 2 | . . . . . . . . 2 . Machines | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 ---------- Run | Scr Mat Mat Mat Gar Fac Low Zio Pro Fac Machines Disabled 8 | . 3 2 . . 3 . . . . Max in Single Turn 3 | . 1 1 . . 3 . . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Mat Gar Fac Low Zio Pro Fac Machines Accessed 15 | . 5 2 3 . 4 . . . 1 Terminals 10 | . 4 2 1 . 3 . . . . Fabricators . | . . . . . . . . . . Repair Stations 3 | . 1 . . . 1 . . . 1 Recycling Units 1 | . . . 1 . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . 1 . . . . . . Total Hacks 41 | . 17 9 5 . 9 . . . 1 Successful 17 | . 10 3 2 . 1 . . . 1 Failed 24 | . 7 6 3 . 8 . . . . Catastrophic 3 | . 1 . 1 . 1 . . . . Database Lockouts . | . . . . . . . . . . Manual 9 | . 5 3 . . . . . . 1 Terminals 31 | . 15 9 2 . 5 . . . . Fabricators . | . . . . . . . . . . Repair Stations 7 | . 2 . . . 4 . . . 1 Recycling Units 2 | . . . 2 . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . 1 . . . . . . Terminal Hacks 13 | . 8 3 1 . 1 . . . . Record 4 | . 1 1 1 . 1 . . . . Robot Analysis 1 | . 1 . . . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . Emergency Access Points 1 | . 1 . . . . . . . . Locate Traps 3 | . 2 1 . . . . . . . Recall Reinforcements 1 | . . 1 . . . . . . . Registered Prototypes 1 | . 1 . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 3 | . 2 . . . . . . . 1 Scan Component 1 | . 1 . . . . . . . . Repair 1 | . 1 . . . . . . . . Refit 1 | . . . . . . . . . 1 Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 1 | . . . 1 . . . . . . Unlock Access 1 | . . . 1 . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 13 | . 4 2 2 . 4 . . . 1 Full Trace Events 3 | . . 2 . . 1 . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 1 | . 1 . . . . . . . . Time 32 | . 32 . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 ------------ Run | Scr Mat Mat Mat Gar Fac Low Zio Pro Fac Used RIF Installer 1 | . . . . 1 . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -------- Run | Scr Mat Mat Mat Gar Fac Low Zio Pro Fac Total Allies 2 | . . . . . . . . . 2 Largest Group 2 | . . . . . . . . . 2 Highest-Rated Group 192 | . . . . . . . . . 192 Highest-Rated Ally 96 | . . . . . . . . . 96 Total Orders . | . . . . . . . . . . Ally Attacks 12 | . . . . . . . . . 12 Total Damage 317 | . . . . . . . . . 317 Kills 3 | . . . . . . . . . 3 Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Gar Fac Low Zio Pro Fac Robot Analysis Total 1 | . 1 . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . . 2 . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 ------------- Run | Scr Mat Mat Mat Gar Fac Low Zio Pro Fac Turns Passed 3767 | 109 999 521 597 507 579 17 95 245 98 Spaces Moved 3121 | 75 602 369 239 250 580 47 146 675 138 Core 207 | 13 3 . . 4 187 . . . . Treads 384 | . 384 . . . . . . . . Legs 574 | 62 71 . 239 109 93 . . . . Wheels 523 | . 144 369 . 10 . . . . . Hover 4 | . . . . . . . . . 4 Flight 1429 | . . . . 127 300 47 146 675 134 Fastest Speed 35 | 50 100 100 190 40 35 35 35 35 35 Average Speed 93 | 115 142 106 190 129 77 35 35 35 36 Slowest Speed 600 | 150 400 115 260 600 250 35 35 35 80 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 1 | . . . . . 1 . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 31 | 3 87 31 12 39 21 16 15 81 5 Regions Visited 9 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 1 | . . . 1 . . . . . . Unknown Exits Taken 7 | 1 1 1 . . 1 1 1 1 . Scrap Searched 1 | . . . . . . . . 1 . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 280 | . 110 65 18 50 37 . . . . Melee . | . . . . . . . . . . Projectile 13 | . . 5 8 . . . . . . AOE 267 | . 110 60 10 50 37 . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Mat Gar Fac Low Zio Pro Fac Total 3670 | 96 691 444 319 376 640 46 187 685 186 Wait 186 | 1 27 20 6 42 2 . 41 . 47 Move 3109 | 74 601 368 238 248 577 46 145 674 138 Hop 1 | . . . . . 1 . . . . Pick Up 49 | 6 12 11 7 6 4 . . 3 . Fast Attach 32 | 5 8 . 4 3 10 . . 2 . Attach 36 | 5 1 5 13 8 4 . . . . Detach 16 | 3 . . 10 . 2 . . 1 . Swap 16 | 1 9 4 . . 2 . . . . Drop 34 | 1 8 3 5 5 6 . . 5 1 Fire 127 | . 25 33 36 30 3 . . . . Melee 30 | . . . . . 29 . 1 . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 34 | . . . . 34 . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -8/Materials -8/Garrison -7/Factory -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 14) 110 | -11/Scrapyard | Entered Materials 200 | -10/Materials | Discovered new exit (range 8) 306 | -10/Materials | Build established: Mutant 361 | -10/Materials | Repaired Med. Armor Plating 880 | -10/Materials | Discovered new exit (range 11) 1007 | -10/Materials | Discovered new exit (range 8) 1109 | -10/Materials | Entered another Materials area 1109 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1614 | -9/Materials | Discovered new exit (range 14) 1630 | -9/Materials | Entered another Materials area 1630 | -8/Materials | Evolved 2 slots: Weapon x2 1717 | -8/Materials | Identified exit to Garrison 1988 | -8/Materials | Build established: Bomber 2042 | -8/Materials | Garrison activated, responded to threat 2227 | -8/Materials | Entered Garrison 2284 | -8/Garrison | Triggered checkpoint 2476 | -8/Garrison | Triggered checkpoint 2610 | -8/Garrison | Core integrity fell below 50% 2634 | -8/Garrison | Lost 9 parts (1p2n2u4w) 2646 | -8/Garrison | Triggered checkpoint 2648 | -8/Garrison | Triggered checkpoint 2708 | -8/Garrison | Discovered new exit (range 15) 2711 | -8/Garrison | Lost 3 parts (1p1n1u) 2716 | -8/Garrison | Installed Relay Interface Framework 2726 | -8/Garrison | Triggered checkpoint 2734 | -8/Garrison | Entered Factory 2734 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2854 | -7/Factory | Lost 5 parts (1p1n2u1w) 3077 | -7/Factory | Core integrity fell below 50% 3124 | -7/Factory | Build established: Mutant 3134 | -7/Factory | First assault squad dispatched 3307 | -7/Factory | Discovered new exit (range 8) 3313 | -7/Factory | Entered Lower Caves 3328 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 3330 | -7/Lower Caves | Entered Zion 3354 | -7/Zion | Given A8's code to call for help 3399 | -7/Zion | System corruption cleaned by Quarantine Array 3402 | -7/Zion | RIF detected upon attempting to enter Zion 3402 | -7/Zion | Attacked by Zionites 3402 | -7/Zion | Spotted O2-QLR(B) 3402 | -7/Zion | Spotted YR-08E(B) 3422 | -7/Zion | Discovered new exit (range 9) 3425 | -7/Zion | Entered Proximity Caves 3427 | -6/Proximity Caves | Learned Factory stockpile data 3504 | -6/Proximity Caves | Learned Factory garrison access intel 3534 | -6/Proximity Caves | Spotted B-75 Beast 3612 | -6/Proximity Caves | Core integrity fell below 20% 3669 | -6/Proximity Caves | Discovered new exit (range 6) 3670 | -6/Proximity Caves | Entered Factory 3670 | -6/Factory | Evolved 2 slots: Utility x2 3672 | -6/Factory | Loaded intel: 4 garrison access locations 3684 | -6/Factory | Enhanced Grunt warped into view, answering call for help 3685 | -6/Factory | Enhanced Grunt warped into view, answering call for help 3768 | -6/Factory | Self-destructed Last Messages --------------- [Achievement: Help From High Places] 03696_ ALERT: All DSF locations entering lockdown mode. 03697_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F002. 03723_ G-50 Soldier destroyed. 03727_ U-05 Engineer builds a Wall. 03733_ R-10 Processor collects Carbon-fiber Leg. 03733_ G-50 Soldier destroyed. 03734_ K-01 Serf pushes G-50 Soldier. 03736_ R-10 Processor collects Hvy. Laser. 03739_ R-10 Processor collects Carbon-fiber Leg. 03739_ Dropped Disposable Heat Sink. 03740_ R-10 Processor collects Adv. Heat Sink. 03742_ R-10 Processor collects Disposable Heat Sink. 03743_ R-10 Processor collects Carbon-fiber Leg. 03765_ Connecting with Repair Station... >>Refit Scanning configuration... Attaching: Backup Power III x1 Backup Propulsion III x1 Map ----- +----------------------------------------------------+ | ?????????????????# # | | ?????????????????# # | | ?????????????????# ############# | | ?????????????????# #???????????? | | ?????????????????# #???????????? | | ????????? ??????# #???????????? | | ?????????? ????# #???????????? | | ??????????" """??# #???????????? | | ??????????" """ # #???????????? | | ??????????" """ + +???????????? | | ????????""" # #???????????? | | ????????""" ??# #???????????? | | ????????""" ????# % #???????????? | | ??????? ??????# % #???????????? | | ?????? ????????# ###########?? | | ????? ??????????# ? | | ?????????######### ? | | ????????? ! # ? | | ????????? # ? | | ???????"""" """" # ? | | ???????"""" """" # ###+#######?? | | ?????? """" """" # #?? ???????? | | ????# """" """" # #??? ??????? | | ????#= """" """" g #??? ?????? | | ????# """" """" # #????" ????? | | ????# @ g # #????? ????? | | ????# " "" # #???????????? | | ????# ! "R"" # #???????????? | | ????# """" # #???????????? | | ????############## #???????????? | | ?????????????????+ #???????????? | | ?????????????????# #???????????? | | ?????????????????? #???????????? | | ?????????????????? #???????????? | | ?????????????????? #???????????? | | ?????????????????? #???????????? | | ?????????????????? ????????????? | | ?????????????????? ??????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 225 Evasion (%) 63 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Help From High Places Challenges ------------ None Game ------ Seed PulseDerelictProtection Manual? 0 Play Time 01:27:05 Cumulative 18.7 hours Start 2022.11.22 @ 15:29:10 End 2022.12.10 @ 19:08:28 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 33 Rogue 33 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 25 Achievement% 21 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 113x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 94e14aa8-41e4-49da-9263-e4cb5bb9c6cc