Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.14 @ 15:41:34

Player: ZLD1

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (28)      140
Value Destroyed (767)      767
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (170)                170
              TOTAL SCORE: 3077

 Bonus
-------
Follower Combat Kills      218
Friendly Fire              -48

 Cogmind 
---------
Core Integrity             376/550
Matter                     238/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Hovering (80)
Location                   -8/Materials

 Parts 
-------
>        --- POWER (1) --------
             (None)
>        --- PROPULSION (3) ---
  Combat Airjet
>        --- UTILITY (4) ------
   Small Storage Unit
         Salvage Targeting Computer
>        --- WEAPON (3) -------
   Heavy Hammer
>        --- INVENTORY (8) ----
         Ion Engine
         Ion Engine
         Signal Interpreter
         Transport Network Coupler

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
>          --- PROPULSION -------
           Hover Unit
    Combat Airjet
>          --- UTILITY ----------
     Small Storage Unit
           Signal Interpreter
           Salvage Targeting Computer
           Propulsion Shielding
>          --- WEAPON -----------
  Improved Light Cannon
  Improved Light Cannon
  Improved Light Cannon
>          --- INVENTORY --------
           Ion Engine
           Ion Engine
           Signal Interpreter
           Transport Network Coupler
     Light Cannon
     Light Cannon
     Heavy Hammer
           Axe
[Rating: 19]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Hover Unit
  Leg                      Aluminum Leg
  Hover Unit               Hover Unit
Utility                    Small Storage Unit
  Storage                  Small Storage Unit
  Processor                Signal Interpreter
  Protection               Propulsion Shielding
Weapon                     Improved Light Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Impact Weapon            Heavy Hammer
  Slashing Weapon          Axe

 Build                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat 
Slots Evolved              4    | .   .   .   2   .   2   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   1   
  Utility                  2    | .   .   .   1   .   1   
  Weapon                   1    | .   .   .   1   .   .   
Parts Attached             25   | 6   7   .   5   2   5   
  Power                    2    | 1   1   .   .   .   .   
    Engine                 2    | 1   1   .   .   .   .   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               8    | 2   3   .   1   2   .   
    Treads                 .    | .   .   .   .   .   .   
    Leg                    2    | 2   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  6    | .   3   .   1   2   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  4    | 1   1   .   1   .   1   
    Device                 .    | .   .   .   .   .   .   
    Storage                1    | 1   .   .   .   .   .   
    Processor              2    | .   1   .   .   .   1   
    Hackware               .    | .   .   .   .   .   .   
    Protection             1    | .   .   .   1   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   11   | 2   2   .   3   .   4   
    Energy Gun             .    | .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          2    | 2   .   .   .   .   .   
    Ballistic Cannon       7    | .   2   .   3   .   2   
    Launcher               .    | .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   1   
    Slashing Weapon        1    | .   .   .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   
Parts Lost                 13   | .   1   .   1   1   10  
  Power                    2    | .   1   .   .   .   1   
  Propulsion               3    | .   .   .   1   1   1   
  Utility                  2    | .   .   .   .   .   2   
  Weapon                   6    | .   .   .   .   .   6   
  Highest Loss Streak      10   | .   1   .   1   1   10  
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     98   | .   98  100 99  99  73  
  Engine                   12   | .   14  14  11  11  7   
  Leg                      7    | .   19  .   .   .   .   
  Hover                    17   | .   8   28  22  21  14  
  Storage                  12   | .   14  14  11  11  9   
  Processor                12   | .   13  14  11  11  12  
  Protection               4    | .   .   .   11  11  7   
  Ballistic Gun            9    | .   24  .   .   .   .   
  Ballistic Cannon         20   | .   3   28  32  33  20  
Peak Build Rating          19   | 6   7   8   13  17  19  
  Average Rating           10   | 2   6   7   12  16  16  
  On Entrance              8    | .   6   7   8   13  17  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             23   | 13  16  16  23  23  23  
  Greatest Support         20   | 20  20  12  12  18  18  
  Greatest Overweight (x)  4    | 1   4   1   1   1   1   
  Average Overweight (x)   .    | .   .   1   1   1   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   8   
  Average Capacity         7    | 6   8   8   8   8   8   
  Most Carried             8    | 5   8   8   8   8   8   
  Average Carried          6    | 1   3   7   7   8   7   
  Final Capacity           8    | 8   8   8   8   8   8   
  Final Carried            8    | 1   7   8   8   8   4   

 Class Distribution 
--------------------
 58% | Mutant
 41% | Tank

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
   Tank | -9/Materials
   Tank | -9/Mines
 Mutant | -8/Materials

 Resources                      | -11 -10 -10 -9  -9  -8  
-----------                Run  | Yrd Mat Min Mat Min Mat 
Matter Collected           864  | 200 242 56  43  281 42  
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            920  | .   433 48  103 193 143 
  Parts                    55   | .   30  1   8   14  2   
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           1    | .   1   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat 
Combat Hostiles Destroyed  24   | .   12  .   3   5   4   
  Melee                    1    | .   .   .   .   .   1   
  Guns                     11   | .   11  .   .   .   .   
  Cannons                  12   | .   1   .   3   5   3   
Classes Destroyed          7    | .   4   .   1   1   1   
  Builder                  1    | .   .   .   .   1   .   
  Recycler                 2    | .   1   .   .   1   .   
  Watcher                  1    | .   1   .   .   .   .   
  Swarmer                  9    | .   7   .   .   2   .   
  Grunt                    11   | .   5   .   .   3   3   
  Sentry                   3    | .   .   .   3   .   .   
  Specialist               1    | .   .   .   .   .   1   
Best Kill Streak           4    | .   4   .   3   3   3   
  Combat Bots Only         3    | .   3   .   3   3   3   
Max Kills in Single Turn   2    | .   1   .   1   2   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11 -10 -10 -9  -9  -8  
--------                   Run  | Yrd Mat Min Mat Min Mat 
Hostile Shots Fired        212  | .   71  6   15  32  88  
  Missed                   60   | .   18  1   5   7   29  
Damage Taken               1870 | .   523 58  141 380 768 
  Core                     423  | .   118 9   30  92  174 
  Absorbed by Shields      .    | .   .   .   .   .   .   
  Redirected to Shielding  50   | .   .   .   8   22  20  
Core Remaining (%)         72   | 100 .   49  .   69  .   
Volleys Fired              77   | .   41  1   7   15  13  
  Largest                  3    | .   2   2   3   3   3   
  Hottest                  117  | .   70  70  117 117 117 
Shots Fired                176  | .   82  2   21  45  26  
  Gun                      76   | .   76  .   .   .   .   
  Cannon                   100  | .   6   2   21  45  26  
  Launcher                 .    | .   .   .   .   .   .   
  Special                  .    | .   .   .   .   .   .   
  Kinetic                  176  | .   82  2   21  45  26  
  Thermal                  .    | .   .   .   .   .   .   
  Explosive                .    | .   .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   .   
  Robot Hit Streak         8    | .   8   2   7   4   6   
  Robot Miss Streak        11   | .   5   .   1   11  3   
  Penetration Max          .    | .   .   .   .   .   .   
  Secondary Targets        1    | .   1   .   .   .   .   
    Max Gunslinging Chain  1    | .   1   .   .   .   .   
Shots Hit Robots           89   | .   44  1   12  15  17  
  Core Hits                43   | .   22  1   4   9   7   
  Critical Kills           .    | .   .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   .   
  Critical Strikes         3    | .   .   .   .   2   1   
    Blast                  3    | .   .   .   .   2   1   
Melee Attacks              4    | .   .   .   .   .   4   
  Impact                   2    | .   .   .   .   .   2   
  Slashing                 2    | .   .   .   .   .   2   
  Piercing                 .    | .   .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   .   
  Follow-up Attacks        1    | .   .   .   .   .   1   
Damage Inflicted           1579 | .   494 15  247 406 417 
  Guns                     457  | .   457 .   .   .   .   
  Cannons                  1004 | .   18  15  247 406 318 
  Explosions               .    | .   .   .   .   .   .   
  Melee                    99   | .   .   .   .   .   99  
  Ramming                  19   | .   19  .   .   .   .   
  Kinetic                  1461 | .   475 15  247 406 318 
  Thermal                  .    | .   .   .   .   .   .   
  Explosive                .    | .   .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   .   
  Impact                   23   | .   .   .   .   .   23  
  Slashing                 76   | .   .   .   .   .   76  
  Piercing                 .    | .   .   .   .   .   .   
Highest Corruption         .    | .   .   .   .   .   .   
  Average Corruption       .    | .   .   .   .   .   .   
  Corruption Purged        .    | .   .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   .   
Overflow Damage            3    | .   .   .   .   3   .   
  Projectiles              3    | .   .   .   .   3   .   
  Explosions               .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Knockbacks                 13   | .   1   .   .   7   5   
  Impact                   1    | .   1   .   .   .   .   
  Kinetic                  12   | .   .   .   .   7   5   
  Secondary                .    | .   .   .   .   .   .   
Self-Inflicted Damage      8    | .   8   .   .   .   .   
  Shots                    .    | .   .   .   .   .   .   
  Rammed                   2    | .   2   .   .   .   .   
Targets Rammed             4    | .   4   .   .   .   .   
  Kicked                   2    | .   2   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   .   
Highest Temperature        249  | .   36  15  171 249 239 
  Average Temperature      71   | .   11  10  63  88  112 
  Received Heat Transfer   405  | .   165 9   45  51  135 
Siege Activations          .    | .   .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   .   
  Heat Transferred         .    | .   .   .   .   .   .   
Parts Sabotaged            .    | .   .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   .   

 Alert                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat 
Peak Influence             232  | .   212 199 195 232 73  
  Initial                  75   | .   .   56  .   75  .   
  Average                  83   | .   56  115 82  108 27  
Maximum Alert Level        1    | .   1   .   .   1   .   
  Low Security (%)         90   | 100 98  100 100 71  100 
  Level 1                  9    | .   1   .   .   28  .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          6    | .   3   .   .   1   2   
  Investigation            2    | .   1   .   .   .   1   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            3    | .   2   .   .   .   1   
  Assault                  1    | .   .   .   .   1   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Min Mat Min Mat 
Distress Signals           5    | .   2   .   2   .   1   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              61   | .   26  6   6   15  8   
  Peak Tracking Total      6    | .   6   3   2   4   6   
  Tactical Retreats        5    | .   2   .   .   3   .   

 Traps                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat 
Traps Triggered            2    | .   1   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  
----------                 Run  | Yrd Mat Min Mat Min Mat 
Machines Disabled          1    | .   .   .   .   .   1   
  Max in Single Turn       .    | .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Min Mat Min Mat 
Machines Accessed          1    | .   1   .   .   .   .   
  Terminals                1    | .   1   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                3    | .   3   .   .   .   .   
  Successful               2    | .   2   .   .   .   .   
  Failed                   1    | .   1   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   
  Terminals                3    | .   3   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             2    | .   2   .   .   .   .   
  Locate Traps             1    | .   1   .   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         .    | .   .   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  
------------               Run  | Yrd Mat Min Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  
--------                   Run  | Yrd Mat Min Mat Min Mat 
Total Allies               6    | .   .   3   .   3   .   
  Largest Group            3    | .   .   3   2   3   2   
  Highest-Rated Group      81   | .   .   40  32  81  62  
  Highest-Rated Ally       31   | .   .   16  16  31  31  
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               78   | .   .   19  22  23  14  
  Total Damage             942  | .   .   178 211 303 250 
  Kills                    17   | .   .   6   4   5   2   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   1   .   3   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -8   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Mat  
Turns Passed               3240 | 44   1166 608  301  979  142  
Spaces Moved               2177 | 41   709  496  213  649  69   
  Core                     27   | 26   1    .    .    .    .    
  Treads                   .    | .    .    .    .    .    .    
  Legs                     467  | 15   452  .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    1683 | .    256  496  213  649  69   
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   116  116  116  116  80   
  Average Speed            121  | 78   120  116  116  130  131  
  Slowest Speed            250  | 120  250  116  116  150  150  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       54   | 3    96   94   22   97   15   
  Regions Visited          5
    Branch Regions         2
  Pre-discovered Areas     1    | .    .    .    .    1    .    
  Known Exits Taken        4    | .    1    1    1    1    .    
  Unknown Exits Taken      1    | 1    .    .    .    .    .    
Scrap Searched             2    | .    .    1    .    1    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          6    | .    .    .    1    5    .    
  Melee                    .    | .    .    .    .    .    .    
  Projectile               6    | .    .    .    1    5    .    
  AOE                      .    | .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Min Mat Min Mat 
Total                      2622 | 52  949 526 253 750 92  
  Wait                     306  | .   173 29  19  84  1   
  Move                     2172 | 40  708 495 212 648 69  
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  25   | 6   12  1   5   .   1   
  Fast Attach              3    | 1   .   .   1   1   .   
  Attach                   17   | 5   5   .   2   .   5   
  Detach                   .    | .   .   .   .   .   .   
  Swap                     5    | .   2   .   2   1   .   
  Drop                     10   | .   4   .   5   1   .   
  Fire                     77   | .   41  1   7   15  13  
  Melee                    3    | .   .   .   .   .   3   
  Ram                      2    | .   2   .   .   .   .   
  Kick                     2    | .   2   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 2 exits: Fac / Sto)

 History 
---------
 Turn | Location      | Event
    5 | -11/Scrapyard | Discovered new exit (range 15)
   45 | -11/Scrapyard | Entered Materials
  199 | -10/Materials | Discovered new exit (range 7)
  224 | -10/Materials | Discovered new exit (range 7)
  261 | -10/Materials | Identified exit to Mines
  300 | -10/Materials | Build established: Mutant
  438 | -10/Materials | Discovered new exit (range 16)
  455 | -10/Materials | Identified exit to Materials
  844 | -10/Materials | Discovered exit to Materials (range 9)
  972 | -10/Materials | Discovered exit to Materials (range 9)
 1211 | -10/Materials | Entered Mines
 1215 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
 1295 | -10/Mines     | Core integrity fell below 50%
 1402 | -10/Mines     | Discovered exit to Materials (range 6)
 1510 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 1713 | -10/Mines     | Discovered exit to Materials (range 6)
 1810 | -10/Mines     | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground
 1819 | -10/Mines     | Entered Materials
 1819 | -9/Materials  | Accompanied by 2 allies
 1819 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 2107 | -9/Materials  | Build established: Tank
 2113 | -9/Materials  | Discovered new exit (range 6)
 2118 | -9/Materials  | Identified exit to Mines
 2120 | -9/Materials  | Entered Mines
 2120 | -9/Mines      | Accompanied by 1 ally
 2140 | -9/Mines      | Assembled infested the area
 2145 | -9/Mines      | Assisted by a Guerilla fighting off Assembled
 2193 | -9/Mines      | Learned Materials stockpile data
 2232 | -9/Mines      | Learned location of Zion (-6)
 2240 | -9/Mines      | Learned 8 Materials zone layouts
 2543 | -9/Mines      | Discovered new exit (range 16)
 2565 | -9/Mines      | Identified exit to Materials
 2649 | -9/Mines      | Met a Derelict testing a Signal Generator
 2863 | -9/Mines      | Discovered exit to Materials (range 13)
 3099 | -9/Mines      | Entered Materials
 3099 | -8/Materials  | Accompanied by 2 allies
 3099 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 3100 | -8/Materials  | Identified exit to Storage
 3101 | -8/Materials  | Identified exit to Factory
 3104 | -8/Materials  | Led the pair of lost Derelicts to an unsafe place
 3241 | -8/Materials  | Self-destructed

 Last Messages 
---------------
03191_ G-50 Soldier knocked back.
03193_ Imp. Light Cannon destroyed.
03194_ G-50 Soldier destroyed.
03196_ W-25 Informer sends out distress signal.
03208_ X-57 Shotgunner knocked back. <x2>
03209_ Imp. Light Cannon destroyed.
03214_ Propulsion Shielding destroyed.
03214_ Lgt. Cannon destroyed.
03217_ Signal Interpreter destroyed.
03218_ R-06 Scavenger collects Imp. Heat Sink.
03223_ Ion Engine destroyed.
03228_ X-57 Shotgunner knocked back.
03229_ Lgt. Cannon destroyed.
03231_ X-57 Shotgunner destroyed.
03231_ R-06 Scavenger collects Lgt. Nuclear
  Core.
03234_ Axe follow-up attack on X-57 Shotgunner.
03235_ R-06 Scavenger collects Aluminum Leg.
03238_ Axe destroyed.
03240_ Acquired 42 matter.

 Map 
-----
+----------------------------------------------------+
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| ?#         !  #??????????????????????????????????? |
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| ???"""""?#   #????    ##   #????#         #??????? |
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| #! """"" #   #????    ##   #????#      Y" #??????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Propulsion Shielding       33
Evasion (%)                55
Salvage Targeting          1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              GreatResetCharger
  Manual?         0
Play Time         00:16:51
  Cumulative      60.3 hours
  Start           2025.02.10 @ 17:10:01
  End             2025.02.14 @ 15:41:34
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          139
  Rogue           139
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             25
Gallery%          40
Achievement%      33
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        0
Font              28/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f7b8ac04-1489-462b-a3d7-689b369fe14c