Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.10 @ 20:00:41

Player: Cash Money

Result: Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (35)      175
Value Destroyed (993)      993
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2308

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     300/300
Energy                     99/100
System Corruption          2%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -9/Mines

 Parts 
-------
>   --- POWER (1) --------
        (None)
>   --- PROPULSION (3) ---
        (None)
>   --- UTILITY (2) ------
        (None)
>   --- WEAPON (3) -------
        (None)
>   --- INVENTORY (5) ----
    Ion Engine
    Hacking Suite
    Grenade Launcher

 Peak State 
------------
>              --- POWER ------------
               Ion Engine
>              --- PROPULSION -------
               Aluminum Leg
               Aluminum Leg
               Aluminum Leg
>              --- UTILITY ----------
  Experimental Sensor Array
               Targeting Computer
>              --- WEAPON -----------
      Improved Medium Laser
      Improved Medium Laser
      Improved Medium Laser
>              --- INVENTORY --------
               Hacking Suite
               Grenade Launcher
[Rating: 23]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Small Storage Unit
  Device                   Heat Sink
  Storage                  Small Storage Unit
  Processor                Melee Analysis Suite
Weapon                     Improved Medium Laser
  Energy Gun               Improved Medium Laser
  Ballistic Gun            Light Assault Rifle
  Launcher                 Grenade Launcher
  Slashing Weapon          Katana

 Build                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Min 
Slots Evolved              2    | .   .   2   .   
  Power                    .    | .   .   .   .   
  Propulsion               1    | .   .   1   .   
  Utility                  .    | .   .   .   .   
  Weapon                   1    | .   .   1   .   
Parts Attached             36   | 6   4   24  2   
  Power                    7    | 1   1   4   1   
    Engine                 7    | 1   1   4   1   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               9    | 2   .   7   .   
    Treads                 3    | 2   .   1   .   
    Leg                    6    | .   .   6   .   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  7    | 1   .   5   1   
    Device                 3    | .   .   2   1   
    Storage                1    | 1   .   .   .   
    Processor              3    | .   .   3   .   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   13   | 2   3   8   .   
    Energy Gun             9    | 2   1   6   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          2    | .   2   .   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               1    | .   .   1   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        1    | .   .   1   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  2    | .   .   1   1   
Parts Lost                 21   | .   4   8   9   
  Power                    3    | .   1   1   1   
  Propulsion               7    | .   2   2   3   
  Utility                  4    | .   .   2   2   
  Weapon                   7    | .   1   3   3   
  Highest Loss Streak      9    | .   4   2   9   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     76   | .   83  69  94  
  Engine                   11   | .   13  10  10  
  Treads                   7    | .   27  1   .   
  Leg                      12   | .   .   12  30  
  Device                   6    | .   .   7   8   
  Storage                  5    | .   14  3   .   
  Processor                5    | .   .   5   10  
  Energy Gun               21   | .   14  20  32  
  Ballistic Gun            2    | .   12  .   .   
  Launcher                 1    | .   .   2   .   
  Slashing Weapon          2    | .   .   3   .   
Naked Turns                .    | .   .   .   .   
Heaviest Build             18   | 13  13  18  15  
  Greatest Support         40   | 40  40  30  30  
  Greatest Overweight (x)  5    | .   3   5   1   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   5   
  Average Capacity         6    | 7   8   6   5   
  Most Carried             5    | 2   3   5   3   
  Average Carried          2    | 1   2   3   2   
  Final Capacity           8    | 8   8   5   5   
  Final Carried            3    | 2   3   2   3   

 Class Distribution 
--------------------
 42% | Mutant
 22% | Scavenger-Gunner
 19% | Scavenger-Mutant
 16% | Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Gunner | -9/Mines

 Resources                      | -11 -10 -9  -9  
-----------                Run  | Yrd Mat Mat Min 
Matter Collected           671  | 236 84  329 22  
  Remotely                 .    | .   .   .   .   
Salvage Created            1100 | .   293 759 48  
  Parts                    56   | .   18  33  5   
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           3    | .   1   2   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Min 
Combat Hostiles Destroyed  28   | .   9   16  3   
  Melee                    2    | .   .   2   .   
  Guns                     21   | .   9   9   3   
  AOE                      5    | .   .   5   .   
Classes Destroyed          9    | .   3   6   .   
  Worker                   1    | .   .   1   .   
  Builder                  1    | .   .   1   .   
  Recycler                 1    | .   .   1   .   
  Operator                 1    | .   1   .   .   
  Watcher                  3    | .   .   3   .   
  Swarmer                  6    | .   3   .   3   
  Grunt                    18   | .   6   12  .   
  Duelist                  1    | .   .   1   .   
  Sentry                   3    | .   .   3   .   
Best Kill Streak           7    | .   3   7   3   
  Combat Bots Only         5    | .   3   5   3   
Max Kills in Single Turn   3    | .   1   3   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 2    | .   .   2   .   
  Melee                    1    | .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -9   
--------                   Run  | Yrd  Mat  Mat  Min  
Hostile Shots Fired        193  | .    80   90   23   
  Missed                   47   | .    21   20   6    
Damage Taken               2249 | .    666  991  592  
  Core                     521  | .    110  260  151  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         78   | 100  56   .    .    
Volleys Fired              91   | .    38   50   3    
  Largest                  3    | .    2    3    3    
  Hottest                  168  | .    90   168  168  
Shots Fired                173  | .    76   87   10   
  Gun                      163  | .    76   77   10   
  Cannon                   .    | .    .    .    .    
  Launcher                 10   | .    .    10   .    
  Special                  .    | .    .    .    .    
  Kinetic                  35   | .    35   .    .    
  Thermal                  128  | .    41   77   10   
  Explosive                10   | .    .    10   .    
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         19   | .    19   13   8    
  Robot Miss Streak        7    | .    7    5    1    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        2    | .    1    1    .    
    Max Gunslinging Chain  1    | .    1    1    .    
Shots Hit Robots           115  | .    45   61   9    
  Core Hits                64   | .    18   43   3    
  Critical Kills           1    | .    1    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         9    | .    3    4    2    
    Burn                   7    | .    2    3    2    
    Destroy                1    | .    1    .    .    
    Sever                  1    | .    .    1    .    
Melee Attacks              8    | .    .    8    .    
  Impact                   .    | .    .    .    .    
  Slashing                 8    | .    .    8    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           2115 | .    479  1474 162  
  Guns                     1353 | .    479  719  155  
  Cannons                  .    | .    .    .    .    
  Explosions               526  | .    .    526  .    
  Melee                    229  | .    .    229  .    
  Ramming                  7    | .    .    .    7    
  Kinetic                  191  | .    191  .    .    
  Thermal                  1162 | .    288  719  155  
  Explosive                526  | .    .    526  .    
  Electromagnetic          .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 229  | .    .    229  .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         2    | .    .    2    2    
  Average Corruption       1    | .    .    1    2    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
  Effects                  7    | .    .    2    5    
    Message Errors         3    | .    .    1    2    
    Matter Fused           2    | .    .    1    1    
    Data Loss (major)      1    | .    .    .    1    
    Misfires               1    | .    .    .    1    
Overload Shots             .    | .    .    .    .    
Overflow Damage            20   | .    .    20   .    
  Projectiles              .    | .    .    .    .    
  Explosions               .    | .    .    .    .    
  Melee                    20   | .    .    20   .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      79   | .    .    79   .    
  Shots                    3    | .    .    3    .    
  Rammed                   .    | .    .    .    .    
Targets Rammed             1    | .    .    .    1    
  Kicked                   1    | .    .    .    1    
  Crushed                  .    | .    .    .    .    
Highest Temperature        286  | .    286  268  261  
  Average Temperature      116  | .    110  116  151  
  Received Heat Transfer   714  | .    327  387  .    
  Effects                  3    | .    .    3    .    
    Interference           3    | .    .    3    .    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             10   | .    .    10   .    
  Heat Transferred         3159 | .    999  1679 481  
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    

 Alert                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Min 
Peak Influence             391  | .   294 391 151 
  Initial                  111  | .   .   111 81  
  Average                  162  | .   103 205 121 
Maximum Alert Level        1    | .   1   1   .   
  Low Security (%)         62   | 100 79  45  100 
  Level 1                  37   | .   21  54  .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          4    | .   2   2   .   
  Investigation            3    | .   2   1   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            1    | .   .   1   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -9  
---------                  Run  | Yrd Mat Mat Min 
Distress Signals           2    | .   .   2   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              46   | .   18  23  5   
  Peak Tracking Total      8    | .   8   5   3   
  Tactical Retreats        2    | .   2   .   .   

 Traps                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Min 
Traps Triggered            2    | .   .   2   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             7    | .   7   .   .   
  Reused                   1    | .   1   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                1    | .   1   .   .   

 Machines                       | -11 -10 -9  -9  
----------                 Run  | Yrd Mat Mat Min 
Machines Disabled          5    | .   .   5   .   
  Max in Single Turn       2    | .   .   2   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -9  
---------                  Run  | Yrd Mat Mat Min 
Machines Accessed          5    | .   4   1   .   
  Terminals                5    | .   4   1   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                17   | .   14  3   .   
  Successful               8    | .   7   1   .   
  Failed                   9    | .   7   2   .   
    Catastrophic           1    | .   1   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                17   | .   14  3   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             8    | .   7   1   .   
  Robot Analysis           1    | .   1   .   .   
  Emergency Access Points  1    | .   1   .   .   
  Alert Level              1    | .   1   .   .   
  Unreport Threat          1    | .   .   1   .   
  Locate Traps             1    | .   1   .   .   
  Reprogram Traps          2    | .   2   .   .   
  Zone Layout              1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       1    | .   1   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         5    | .   4   1   .   
  Full Trace Events        2    | .   1   1   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  
------------               Run  | Yrd Mat Mat Min 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -9  
--------                   Run  | Yrd Mat Mat Min 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Min 
Robot Analysis Total       1    | .   1   .   .   
Derelict Logs Recovered    1    | .   .   .   1   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -9  -9  
-------------              Run  | Yrd Mat Mat Min 
Turns Passed               1476 | 76  300 892 208 
Spaces Moved               753  | 43  112 440 158 
  Core                     94   | 2   3   78  11  
  Treads                   204  | 41  109 54  .   
  Legs                     455  | .   .   308 147 
  Wheels                   .    | .   .   .   .   
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  160 120 100 
  Average Speed            148  | 154 161 154 119 
  Slowest Speed            300  | 160 200 300 190 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       21   | 5   28  30  22  
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     1    | .   .   .   1   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             1    | .   .   .   1   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          57   | .   .   57  .   
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      57   | .   .   57  .   
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -9  -9  
---------                  Run  | Yrd Mat Mat Min 
Total                      937  | 50  161 556 170 
  Wait                     35   | .   7   22  6   
  Move                     750  | 42  111 439 158 
  Hop                      .    | .   .   .   .   
  Pick Up                  5    | 2   1   2   .   
  Fast Attach              26   | 6   1   18  1   
  Attach                   2    | .   .   2   .   
  Detach                   1    | .   .   1   .   
  Swap                     8    | .   3   4   1   
  Drop                     10   | .   .   10  .   
  Fire                     91   | .   38  50  3   
  Melee                    8    | .   .   8   .   
  Ram                      .    | .   .   .   .   
  Kick                     1    | .   .   .   1   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines (discovered 1 exit: [*Mat])

 History 
---------
 Turn | Location      | Event
    7 | -11/Scrapyard | Discovered new exit (range 15)
   77 | -11/Scrapyard | Entered Materials
  313 | -10/Materials | Build established: Mutant
  319 | -10/Materials | Discovered new exit (range 10)
  377 | -10/Materials | Entered another Materials area
  377 | -9/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
  404 | -9/Materials  | Lost 4 parts (1p2n1w)
  918 | -9/Materials  | Core integrity fell below 50%
 1156 | -9/Materials  | Discovered new exit (range 12)
 1269 | -9/Materials  | Entered Mines
 1287 | -9/Mines      | Found a damaged Exp. Sensor Array with a note attached
 1290 | -9/Mines      | Found Prototype Device
 1290 | -9/Mines      | Identified Exp. Sensor Array
 1331 | -9/Mines      | Discovered new exit (range 10)
 1364 | -9/Mines      | Learned location of Zion (-7)
 1437 | -9/Mines      | Assembled infested the area
 1456 | -9/Mines      | Core integrity fell below 20%
 1477 | -9/Mines      | Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Last Messages 
---------------
01437_ Found 15 Matter.
01453_ C-30 ARC bursts open, deploying its
  payload.
01453_ D-53 Grenadier unfolds itself.
01453_ R-06 Scavenger destroyed.
01455_ Aluminum Leg destroyed.
01459_ The unstable cave ceiling collapses.
01459_ R-06 Scavenger destroyed.
01460_ The unstable cave ceiling collapses.
01461_ Aluminum Leg destroyed.
01462_ Targeting Computer destroyed.
01462_ Exp. Sensor Array destroyed.
01464_ Imp. Medium Laser destroyed.
01467_ Aluminum Leg destroyed.
01467_ Lgt. Ion Engine destroyed.
01468_ The unstable cave ceiling collapses.
01472_ The unstable cave ceiling collapses.
01473_ #CC2ZU4GKPB=AFVEXT7F7
01475_ The unstable cave ceiling collapses.
01477_ Imp. Medium Laser destroyed. <x2>

 Map 
-----
+----------------------------------------------------+
|           ???????????#  ####   ##????# #?????????? |
|           ???????????#      ####?????# #?????????? |
|           ???????????#         #####?# #?????????? |
|           ???????????####         ##?# ##????????? |
|           ??????????????#  %       #?# |?????????? |
|           ??????????????#          ###|#?????????? |
|           ??????????????#           ##%#?????????? |
|           ??????????????#            ]!#?????????? |
|           ???????????????#          ####?????????? |
|           ???????????????#          #????????????? |
|           ?????????????### #   !  # #????????????? |
|           ?????????????#     #    # #????????????? |
|           ?????????????# #          #????????????? |
|           ?????????????# #          #????????????? |
|           ?????????????# #          #????????????? |
|           ?????????????# ##        ##????????????? |
|           ?????????????#     d d    #????????????? |
|           ?????????????###        # #????????????? |
|           ???????????###?#        # #????????????? |
|           ???????????  #?#       ##?#????????????? |
|           ???????????# #?##      #???????????????? |
|           ???????????# #?##   ####???????????????? |
|           ???????????# ###    #??????????????????? |
|           ???????????# ##     #??????????????????? |
|           ??????######       ##??????????????????? |
|           ??????#        @    ##?????????????????? |
|           ??????#       t       #????????????????? |
|           ??????##     ## ####   #???????????????? |
|           ???????##   ### #??? ###???????????????? |
|           ????????#####?# #??? #?????????????????? |
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|           ???????????????????????????????????????? |
|           ???????????????????????????????????????? |
|           ???????????????????????????????????????? |
|           ???????????????????????????????????????? |
|           ???????????????????????????????????????? |
|           ???????????????????????????????????????? |
|           ???????????????????????????????????????? |
|           ???????????????????????????????????????? |
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|           ???????????????????????????????????????? |
|           ???????????????????????????????????????? |
|           ???????????????????????????????????????? |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           38
Energy Generation          12
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           20
Terrain Scan Density       85
Evasion (%)                55
Targeting Accuracy         5
Melee Accuracy             5
Recoil Reduction           5

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              StormDeuteriumCannon
  Manual?         0
Play Time         00:16:52
  Cumulative      37.3 hours
  Start           2024.07.09 @ 22:03:40
  End             2024.07.10 @ 20:00:41
Sessions          4
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          21
  Rogue           15
  Adventurer      5
  Explorer        1
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             27
Gallery%          43
Achievement%      38
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              32/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 68e4010b-316e-44d8-a04e-0f4a65289bbc