Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.31 @ 15:02:38

Player: Rohain

Result: Destroyed by as-56404 with Assembled Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (4)        800
Robots Destroyed (23)      115
Value Destroyed (496)      496
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1911

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     276/300
Energy                     100/100
System Corruption          19%
Temperature                Cool (0)
Movement                   Core (350) Ox6
Location                   -9/Mines

 Parts 
-------
>       --- POWER (1) --------
            (None)
>       --- PROPULSION (4) ---
            (None)
>       --- UTILITY (2) ------
  Large Storage Unit
>       --- WEAPON (2) -------
            (None)
>       --- INVENTORY (15) ---
        Ion Engine
        Heat Sink
        EM Pulse Gun
        Beam Rifle
        Particle Gun
        Beamcaster
        Beam Cannon
        Assault Rifle
        Battle Cannon

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY ----------
  Improved Heat Sink
     Large Storage Unit
>          --- WEAPON -----------
           Spread Laser
           Beamcaster
>          --- INVENTORY --------
           Ion Engine
           Ion Engine
           Aluminum Leg
           Aluminum Leg
           Heat Sink
           Heat Sink
           EM Pulse Gun
           Beam Rifle
           Particle Gun
           Beam Cannon
           Assault Rifle
           Battle Cannon
[Rating: 17]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Improved Heat Sink
  Device                   Improved Heat Sink
  Storage                  Medium Storage Unit
  Protection               Light Armor Plating
Weapon                     Particle Gun
  Energy Gun               Particle Gun
  Energy Cannon            Beam Cannon
  Ballistic Gun            Assault Rifle

 Build                          | -11 -10 -10 -9  -9  
-------                    Run  | Jun Mat Min Mat Min 
Slots Evolved              2    | .   .   .   2   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               2    | .   .   .   2   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             30   | 5   10  1   7   7   
  Power                    3    | 1   1   .   .   1   
    Engine                 3    | 1   1   .   .   1   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               10   | 2   3   .   2   3   
    Treads                 .    | .   .   .   .   .   
    Leg                    10   | 2   3   .   2   3   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  7    | .   3   .   2   2   
    Device                 4    | .   1   .   1   2   
    Storage                2    | .   1   .   1   .   
    Processor              .    | .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             1    | .   1   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   10   | 2   3   1   3   1   
    Energy Gun             4    | .   1   .   2   1   
    Energy Cannon          4    | .   2   1   1   .   
    Ballistic Gun          2    | 2   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 13   | .   1   .   1   11  
  Power                    2    | .   .   .   .   2   
  Propulsion               6    | .   .   .   .   6   
  Utility                  4    | .   1   .   1   2   
  Weapon                   1    | .   .   .   .   1   
  Highest Loss Streak      11   | .   1   .   1   11  
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     88   | .   83  88  100 85  
  Engine                   12   | .   14  14  11  8   
  Leg                      33   | .   28  28  44  36  
  Device                   9    | .   7   14  11  9   
  Storage                  8    | .   5   14  11  11  
  Protection               1    | .   3   .   .   .   
  Energy Gun               12   | .   7   14  19  19  
  Energy Cannon            2    | .   2   2   2   .   
  Ballistic Gun            7    | .   14  .   .   .   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             34   | 8   19  19  32  34  
  Greatest Support         40   | 20  20  20  40  40  
  Greatest Overweight (x)  9    | .   .   .   .   9   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 15   | 5   10  10  15  15  
  Average Capacity         9    | 5   6   10  12  15  
  Most Carried             12   | 3   10  10  10  12  
  Average Carried          7    | .   5   9   8   10  
  Final Capacity           15   | 5   10  10  15  15  
  Final Carried            10   | 1   10  10  9   9   

 Class Distribution 
--------------------
 66% | Scavenger-Mutant
 33% | Mutant

 Dominant Class 
----------------
 Scavenger-Mutant | -10/Materials
 Scavenger-Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
           Mutant | -9/Mines

 Resources                      | -11 -10 -10 -9  -9  
-----------                Run  | Jun Mat Min Mat Min 
Matter Collected           520  | .   445 10  65  .   
  Remotely                 .    | .   .   .   .   .   
Salvage Created            714  | .   484 30  200 .   
  Parts                    57   | .   35  3   19  .   
Haulers Intercepted        3    | .   2   .   1   .   
Recyclers Shooed           1    | .   1   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  
-------                    Run  | Jun Mat Min Mat Min 
Combat Hostiles Destroyed  19   | .   13  1   5   .   
  Guns                     12   | .   8   .   4   .   
  Cannons                  7    | .   5   1   1   .   
Classes Destroyed          5    | .   3   .   2   .   
  Worker                   1    | .   .   .   1   .   
  Hauler                   3    | .   2   .   1   .   
  Swarmer                  8    | .   5   .   3   .   
  Grunt                    9    | .   8   1   .   .   
  Sentry                   2    | .   .   .   2   .   
Best Kill Streak           4    | .   4   1   3   .   
  Combat Bots Only         4    | .   4   1   3   .   
Max Kills in Single Turn   1    | .   1   1   1   .   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   
--------                   Run  | Jun  Mat  Min  Mat  Min  
Damage Taken               1751 | .    457  75   127  1092 
  Core                     475  | .    73   .    28   374  
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         85   | 100  .    70   .    .    
Volleys Fired              76   | .    51   9    15   1    
  Largest                  2    | .    2    2    2    2    
  Hottest                  140  | .    125  125  130  140  
Shots Fired                137  | .    91   13   30   3    
  Gun                      114  | .    76   9    26   3    
  Cannon                   23   | .    15   4    4    .    
  Launcher                 .    | .    .    .    .    .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  50   | .    50   .    .    .    
  Thermal                  87   | .    41   13   30   3    
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         10   | .    6    6    10   2    
  Robot Miss Streak        8    | .    8    1    2    5    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        1    | .    1    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    
Shots Hit Robots           77   | .    48   10   17   2    
  Core Hits                40   | .    20   1    18   1    
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         1    | .    1    .    .    .    
    Burn                   1    | .    1    .    .    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           1044 | .    623  158  259  4    
  Guns                     801  | .    482  90   225  4    
  Cannons                  243  | .    141  68   34   .    
  Explosions               .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    
  Kinetic                  283  | .    283  .    .    .    
  Thermal                  761  | .    340  158  259  4    
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         19   | .    .    .    .    19   
  Average Corruption       10   | .    .    .    .    10   
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  3    | .    .    .    .    3    
    Matter Fused           1    | .    .    .    .    1    
    Data Loss (minor)      1    | .    .    .    .    1    
    Misfires               1    | .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        135  | .    96   135  48   27   
  Average Temperature      28   | .    27   67   17   14   
  Received Heat Transfer   476  | .    153  78   45   200  
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             1    | .    1    .    .    .    
  Heat Transferred         1709 | .    851  370  483  5    
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  
-------                    Run  | Jun Mat Min Mat Min 
Peak Influence             324  | .   324 71  239 93  
  Initial                  93   | .   .   51  27  93  
  Average                  115  | .   133 58  163 51  
Maximum Alert Level        1    | .   1   .   1   .   
  Low Security (%)         79   | 100 75  100 64  100 
  Level 1                  20   | .   24  .   35  .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          1    | .   1   .   .   .   
  Investigation            1    | .   1   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            .    | .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  
---------                  Run  | Jun Mat Min Mat Min 
Distress Signals           2    | .   1   .   .   1   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              44   | .   18  2   8   16  
  Peak Tracking Total      13   | .   4   2   3   13  
  Tactical Retreats        3    | .   1   .   .   2   

 Traps                          | -11 -10 -10 -9  -9  
-------                    Run  | Jun Mat Min Mat Min 
Traps Triggered            1    | .   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  
----------                 Run  | Jun Mat Min Mat Min 
Machines Disabled          .    | .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  
---------                  Run  | Jun Mat Min Mat Min 
Machines Accessed          3    | .   2   .   1   .   
  Terminals                3    | .   2   .   1   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                11   | .   7   .   4   .   
  Successful               6    | .   3   .   3   .   
  Failed                   5    | .   4   .   1   .   
    Catastrophic           2    | .   2   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   11   | .   7   .   4   .   
  Terminals                11   | .   7   .   4   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             1    | .   .   .   1   .   
  Branch Access Points     1    | .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         5    | .   3   .   2   .   
  Terminals                5    | .   3   .   2   .   
    Botnet                 3    | .   2   .   1   .   
    Operators              2    | .   1   .   1   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         3    | .   2   .   1   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  
------------               Run  | Jun Mat Min Mat Min 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  
--------                   Run  | Jun Mat Min Mat Min 
Total Allies               2    | .   .   .   .   2   
  Largest Group            2    | .   .   .   .   2   
  Highest-Rated Group      51   | .   .   .   .   51  
  Highest-Rated Ally       31   | .   .   .   .   31  
Total Orders               .    | .   .   .   .   .   
Ally Attacks               3    | .   .   .   .   3   
  Total Damage             20   | .   .   .   .   20  
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  
-------                    Run  | Jun Mat Min Mat Min 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   1   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -9  
-------------              Run  | Jun Mat Min Mat Min 
Turns Passed               1017 | 47  474 104 252 140 
Spaces Moved               587  | 34  247 60  159 87  
  Core                     10   | 4   .   .   .   6   
  Treads                   .    | .   .   .   .   .   
  Legs                     577  | 30  247 60  159 81  
  Wheels                   .    | .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  120 120 120 120 
  Average Speed            123  | 111 120 120 120 146 
  Slowest Speed            500  | 120 120 120 120 500 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       22   | 3   47  22  11  29  
  Regions Visited          4
    Branch Regions         2
  Pre-discovered Areas     1    | .   .   .   .   1   
  Known Exits Taken        1    | .   .   .   1   .   
  Unknown Exits Taken      3    | 1   1   1   .   .   
Scrap Searched             1    | .   .   1   .   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -9  
---------                  Run  | Jun Mat Min Mat Min 
Total                      743  | 41  336 79  190 97  
  Wait                     35   | .   20  9   6   .   
  Move                     583  | 33  246 59  158 87  
  Hop                      .    | .   .   .   .   .   
  Pick Up                  11   | 3   5   .   2   1   
  Fast Attach              7    | 3   4   .   .   .   
  Attach                   13   | 2   1   1   5   4   
  Detach                   5    | .   2   1   1   1   
  Swap                     10   | .   5   .   2   3   
  Drop                     3    | .   2   .   1   .   
  Fire                     76   | .   51  9   15  1   
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-10/Mines
-9/Materials (discovered 4 exits: *Min x2 / *Sto x2)
-9/Mines

 History 
---------
 Turn | Location      | Event
    2 | -11/Junkyard  | Discovered new exit (range 16)
   48 | -11/Junkyard  | Entered Materials
  207 | -10/Materials | Discovered new exit (range 11)
  385 | -10/Materials | Discovered new exit (range 15)
  522 | -10/Materials | Entered Mines
  540 | -10/Mines     | Met a Derelict bent on vengeance
  576 | -10/Mines     | Build established: Scavenger-Mutant
  581 | -10/Mines     | Discovered new exit (range 4)
  626 | -10/Mines     | Entered Materials
  626 | -9/Materials  | Evolved 2 slots: Propulsion x2
  638 | -9/Materials  | Identified exit to Mines
  638 | -9/Materials  | Identified exit to Storage
  878 | -9/Materials  | Entered Mines
  900 | -9/Mines      | Assembled infested the area
  904 | -9/Mines      | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  905 | -9/Mines      | Assisted by a Guerilla fighting off Assembled
  954 | -9/Mines      | Learned location of Zion (-7)
  991 | -9/Mines      | System corruption reached 10%
 1004 | -9/Mines      | Core integrity fell below 50%
 1013 | -9/Mines      | Core integrity fell below 20%
 1018 | -9/Mines      | Destroyed by as-56404 with Assembled Rifle

 Last Messages 
---------------
00972_ S-10 Pest destroyed.
00980_ Aluminum Leg destroyed.
00980_ System corrupted by crushing effect (+2).
00982_ Imp. Heat Sink destroyed.
00982_ System corrupted by crushing effect (+2).
00982_ Knocked back.
00984_ Aluminum Leg destroyed.
00988_ Knocked back.
00988_ Aluminum Leg destroyed. <x2>
00990_ System corrupted by crushing effect (+5).
00990_ Knocked back.
00992_ Heat Sink destroyed.
00994_ Aluminum Leg destroyed.
00994_ System corrupted by crushing effect (+5).
00994_ as-70302 destroyed.
00996_ System corrupted: FCS attempts to trigger Spread Laser.
00996_ System corrupted: Spread Laser misfires.
01000_ Ion Engine destroyed.
01009_ Spread Laser destroyed.
01012_ System corrupted: Matter fused (-9).

 Map 
-----
+----------------------------------------------------+
| ???????????????????????????##              ##??    |
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| ??????????????????????#   #????????????????????    |
| ??????????????????????# aa#????????????????????    |
| ??????????????????????## @#????????????????????    |
| ???????????????????????#    ???????????????????    |
| ???????????????????????#      ?????????????????    |
| ???????????????????????########????????????????    |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           42
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                55

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              PhasingSiegeSuperbattery
  Manual?         0
Play Time         00:11:37
  Cumulative      25.7 hours
  Start           2023.03.31 @ 14:51:31
  End             2023.03.31 @ 15:02:38
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          45
  Rogue           29
  Adventurer      16
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             20
Gallery%          36
Achievement%      34
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        0
Font              18/SmallcapsGlow
Map View          66x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e23928b7-40ae-4a40-b285-b611bdf9b1ab