Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.31 @ 15:02:38 Player: Rohain Result: Destroyed by as-56404 with Assembled Rifle Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (23) 115 Value Destroyed (496) 496 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1911 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 276/300 Energy 100/100 System Corruption 19% Temperature Cool (0) Movement Core (350) Ox6 Location -9/Mines Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (2) ------ Large Storage Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (15) --- Ion Engine Heat Sink EM Pulse Gun Beam Rifle Particle Gun Beamcaster Beam Cannon Assault Rifle Battle Cannon Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit > --- WEAPON ----------- Spread Laser Beamcaster > --- INVENTORY -------- Ion Engine Ion Engine Aluminum Leg Aluminum Leg Heat Sink Heat Sink EM Pulse Gun Beam Rifle Particle Gun Beam Cannon Assault Rifle Battle Cannon [Rating: 17] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Improved Heat Sink Device Improved Heat Sink Storage Medium Storage Unit Protection Light Armor Plating Weapon Particle Gun Energy Gun Particle Gun Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Build | -11 -10 -10 -9 -9 ------- Run | Jun Mat Min Mat Min Slots Evolved 2 | . . . 2 . Power . | . . . . . Propulsion 2 | . . . 2 . Utility . | . . . . . Weapon . | . . . . . Parts Attached 30 | 5 10 1 7 7 Power 3 | 1 1 . . 1 Engine 3 | 1 1 . . 1 Core . | . . . . . Reactor . | . . . . . Propulsion 10 | 2 3 . 2 3 Treads . | . . . . . Leg 10 | 2 3 . 2 3 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 7 | . 3 . 2 2 Device 4 | . 1 . 1 2 Storage 2 | . 1 . 1 . Processor . | . . . . . Hackware . | . . . . . Protection 1 | . 1 . . . Artifact . | . . . . . Weapon 10 | 2 3 1 3 1 Energy Gun 4 | . 1 . 2 1 Energy Cannon 4 | . 2 1 1 . Ballistic Gun 2 | 2 . . . . Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 13 | . 1 . 1 11 Power 2 | . . . . 2 Propulsion 6 | . . . . 6 Utility 4 | . 1 . 1 2 Weapon 1 | . . . . 1 Highest Loss Streak 11 | . 1 . 1 11 To Critical Strikes . | . . . . . Average Slot Usage (%) 88 | . 83 88 100 85 Engine 12 | . 14 14 11 8 Leg 33 | . 28 28 44 36 Device 9 | . 7 14 11 9 Storage 8 | . 5 14 11 11 Protection 1 | . 3 . . . Energy Gun 12 | . 7 14 19 19 Energy Cannon 2 | . 2 2 2 . Ballistic Gun 7 | . 14 . . . Naked Turns . | . . . . . Heaviest Build 34 | 8 19 19 32 34 Greatest Support 40 | 20 20 20 40 40 Greatest Overweight (x) 9 | . . . . 9 Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | 5 10 10 15 15 Average Capacity 9 | 5 6 10 12 15 Most Carried 12 | 3 10 10 10 12 Average Carried 7 | . 5 9 8 10 Final Capacity 15 | 5 10 10 15 15 Final Carried 10 | 1 10 10 9 9 Class Distribution -------------------- 66% | Scavenger-Mutant 33% | Mutant Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Resources | -11 -10 -10 -9 -9 ----------- Run | Jun Mat Min Mat Min Matter Collected 520 | . 445 10 65 . Remotely . | . . . . . Salvage Created 714 | . 484 30 200 . Parts 57 | . 35 3 19 . Haulers Intercepted 3 | . 2 . 1 . Recyclers Shooed 1 | . 1 . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -9 ------- Run | Jun Mat Min Mat Min Combat Hostiles Destroyed 19 | . 13 1 5 . Guns 12 | . 8 . 4 . Cannons 7 | . 5 1 1 . Classes Destroyed 5 | . 3 . 2 . Worker 1 | . . . 1 . Hauler 3 | . 2 . 1 . Swarmer 8 | . 5 . 3 . Grunt 9 | . 8 1 . . Sentry 2 | . . . 2 . Best Kill Streak 4 | . 4 1 3 . Combat Bots Only 4 | . 4 1 3 . Max Kills in Single Turn 1 | . 1 1 1 . Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -9 -------- Run | Jun Mat Min Mat Min Damage Taken 1751 | . 457 75 127 1092 Core 475 | . 73 . 28 374 Absorbed by Shields . | . . . . . Core Remaining (%) 85 | 100 . 70 . . Volleys Fired 76 | . 51 9 15 1 Largest 2 | . 2 2 2 2 Hottest 140 | . 125 125 130 140 Shots Fired 137 | . 91 13 30 3 Gun 114 | . 76 9 26 3 Cannon 23 | . 15 4 4 . Launcher . | . . . . . Special . | . . . . . Kinetic 50 | . 50 . . . Thermal 87 | . 41 13 30 3 Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 10 | . 6 6 10 2 Robot Miss Streak 8 | . 8 1 2 5 Penetration Max . | . . . . . Secondary Targets 1 | . 1 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 77 | . 48 10 17 2 Core Hits 40 | . 20 1 18 1 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 1 | . 1 . . . Burn 1 | . 1 . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1044 | . 623 158 259 4 Guns 801 | . 482 90 225 4 Cannons 243 | . 141 68 34 . Explosions . | . . . . . Melee . | . . . . . Ramming . | . . . . . Kinetic 283 | . 283 . . . Thermal 761 | . 340 158 259 4 Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 19 | . . . . 19 Average Corruption 10 | . . . . 10 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 3 | . . . . 3 Matter Fused 1 | . . . . 1 Data Loss (minor) 1 | . . . . 1 Misfires 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 135 | . 96 135 48 27 Average Temperature 28 | . 27 67 17 14 Received Heat Transfer 476 | . 153 78 45 200 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . 1 . . . Heat Transferred 1709 | . 851 370 483 5 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -9 ------- Run | Jun Mat Min Mat Min Peak Influence 324 | . 324 71 239 93 Initial 93 | . . 51 27 93 Average 115 | . 133 58 163 51 Maximum Alert Level 1 | . 1 . 1 . Low Security (%) 79 | 100 75 100 64 100 Level 1 20 | . 24 . 35 . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 1 | . 1 . . . Investigation 1 | . 1 . . . Extermination . | . . . . . Reinforcement . | . . . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -9 --------- Run | Jun Mat Min Mat Min Distress Signals 2 | . 1 . . 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 44 | . 18 2 8 16 Peak Tracking Total 13 | . 4 2 3 13 Tactical Retreats 3 | . 1 . . 2 Traps | -11 -10 -10 -9 -9 ------- Run | Jun Mat Min Mat Min Traps Triggered 1 | . 1 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -9 ---------- Run | Jun Mat Min Mat Min Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Repaired . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -9 --------- Run | Jun Mat Min Mat Min Machines Accessed 3 | . 2 . 1 . Terminals 3 | . 2 . 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 11 | . 7 . 4 . Successful 6 | . 3 . 3 . Failed 5 | . 4 . 1 . Catastrophic 2 | . 2 . . . Database Lockouts . | . . . . . Manual 11 | . 7 . 4 . Terminals 11 | . 7 . 4 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 1 | . . . 1 . Branch Access Points 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 5 | . 3 . 2 . Terminals 5 | . 3 . 2 . Botnet 3 | . 2 . 1 . Operators 2 | . 1 . 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 3 | . 2 . 1 . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -9 ------------ Run | Jun Mat Min Mat Min Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -9 -------- Run | Jun Mat Min Mat Min Total Allies 2 | . . . . 2 Largest Group 2 | . . . . 2 Highest-Rated Group 51 | . . . . 51 Highest-Rated Ally 31 | . . . . 31 Total Orders . | . . . . . Ally Attacks 3 | . . . . 3 Total Damage 20 | . . . . 20 Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -9 ------- Run | Jun Mat Min Mat Min Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . . . 1 Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -9 ------------- Run | Jun Mat Min Mat Min Turns Passed 1017 | 47 474 104 252 140 Spaces Moved 587 | 34 247 60 159 87 Core 10 | 4 . . . 6 Treads . | . . . . . Legs 577 | 30 247 60 159 81 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 120 Average Speed 123 | 111 120 120 120 146 Slowest Speed 500 | 120 120 120 120 500 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 22 | 3 47 22 11 29 Regions Visited 4 Branch Regions 2 Pre-discovered Areas 1 | . . . . 1 Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched 1 | . . 1 . . Spaces Dug . | . . . . . Terrain Destroyed . | . . . . . Melee . | . . . . . Projectile . | . . . . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -9 --------- Run | Jun Mat Min Mat Min Total 743 | 41 336 79 190 97 Wait 35 | . 20 9 6 . Move 583 | 33 246 59 158 87 Hop . | . . . . . Pick Up 11 | 3 5 . 2 1 Fast Attach 7 | 3 4 . . . Attach 13 | 2 1 1 5 4 Detach 5 | . 2 1 1 1 Swap 10 | . 5 . 2 3 Drop 3 | . 2 . 1 . Fire 76 | . 51 9 15 1 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials (discovered 4 exits: *Min x2 / *Sto x2) -9/Mines History --------- Turn | Location | Event 2 | -11/Junkyard | Discovered new exit (range 16) 48 | -11/Junkyard | Entered Materials 207 | -10/Materials | Discovered new exit (range 11) 385 | -10/Materials | Discovered new exit (range 15) 522 | -10/Materials | Entered Mines 540 | -10/Mines | Met a Derelict bent on vengeance 576 | -10/Mines | Build established: Scavenger-Mutant 581 | -10/Mines | Discovered new exit (range 4) 626 | -10/Mines | Entered Materials 626 | -9/Materials | Evolved 2 slots: Propulsion x2 638 | -9/Materials | Identified exit to Mines 638 | -9/Materials | Identified exit to Storage 878 | -9/Materials | Entered Mines 900 | -9/Mines | Assembled infested the area 904 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 905 | -9/Mines | Assisted by a Guerilla fighting off Assembled 954 | -9/Mines | Learned location of Zion (-7) 991 | -9/Mines | System corruption reached 10% 1004 | -9/Mines | Core integrity fell below 50% 1013 | -9/Mines | Core integrity fell below 20% 1018 | -9/Mines | Destroyed by as-56404 with Assembled Rifle Last Messages --------------- 00972_ S-10 Pest destroyed. 00980_ Aluminum Leg destroyed. 00980_ System corrupted by crushing effect (+2). 00982_ Imp. Heat Sink destroyed. 00982_ System corrupted by crushing effect (+2). 00982_ Knocked back. 00984_ Aluminum Leg destroyed. 00988_ Knocked back. 00988_ Aluminum Leg destroyed. 00990_ System corrupted by crushing effect (+5). 00990_ Knocked back. 00992_ Heat Sink destroyed. 00994_ Aluminum Leg destroyed. 00994_ System corrupted by crushing effect (+5). 00994_ as-70302 destroyed. 00996_ System corrupted: FCS attempts to trigger Spread Laser. 00996_ System corrupted: Spread Laser misfires. 01000_ Ion Engine destroyed. 01009_ Spread Laser destroyed. 01012_ System corrupted: Matter fused (-9). Map ----- +----------------------------------------------------+ | ???????????????????????????## ##?? | | ????????????????????????????## #######??? | | ?????????????????????????????# ##????????? | | ????????????????????????????## ##?????????? | | ????????????????????????????# % #??????????? | | ????????????????????????????# = #??????????? | | ????????????????????????????# ##??????????? | | ????????????????????????????## #???????????? | | ????????????????????????????## ##???????????? | | ??????????????????????????### ###????????????? | | ?????????????????????????## ##??????????????? | | ?????????????????????????# ##???????????????? | | ?????????????????????????# ##????????????????? | | ????????????????????????## #?????????????????? | | ????????????????????????# #?????????????????? | | ????????????????????????# #?????????????????? | | ???????????????????????## #?????????????????? | | ???????????????????????# % ##?????????????????? | | ???????????????????????# ##??????????????????? | | ??????????????????????## #???????????????????? | | ??????????????????????# #???????????????????? | | ??????????????????????# a #???????????????????? | | ??????????????????????#aa #???????????????????? | | ??????????????????????# #???????????????????? | | ??????????????????????# aa#???????????????????? | | ??????????????????????## @#???????????????????? | | ???????????????????????# ??????????????????? | | ???????????????????????# ????????????????? | | ???????????????????????########???????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PhasingSiegeSuperbattery Manual? 0 Play Time 00:11:37 Cumulative 25.7 hours Start 2023.03.31 @ 14:51:31 End 2023.03.31 @ 15:02:38 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 45 Rogue 29 Adventurer 16 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 36 Achievement% 34 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 18/SmallcapsGlow Map View 66x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e23928b7-40ae-4a40-b285-b611bdf9b1ab