Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.22 @ 15:42:38 Player: Zish Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (56) 280 Value Destroyed (988) 988 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (-206) -206 TOTAL SCORE: 4182 Bonus ------- High Alert Combat Kills 36 Friendly Fire -242 Cogmind --------- Core Integrity 0/700 Matter 282/300 Energy 65/100 System Corruption 12% Temperature Cool (0) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- VTOL Module VTOL Module Faulty Experimental Sensor Array Weapon Cycler Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Xenon Bombardment Thruster > --- UTILITY ---------- Weight Redist. System Improved Targeting Computer Target Analyzer Weapon Cycler > --- WEAPON ----------- Plasma Cannon Plasma Cannon > --- INVENTORY -------- Deuterium Engine Deuterium Engine Experimental Sensor Array [Rating: 27] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Wheel Treads Improved Treads Wheel Wheel Flight Unit Flight Unit Utility Small Storage Unit Device Weight Redist. System Storage Small Storage Unit Processor Improved Targeting Computer Weapon EM Pulse Gun Energy Gun EM Pulse Gun Energy Cannon Plasma Cannon Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Special Weapon Remote Datajack Impact Weapon Hammer Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Slots Evolved 6 | . . . 2 . 2 2 . . Power 1 | . . . . . 1 . . . Propulsion 3 | . . . 2 . . 1 . . Utility 2 | . . . . . 1 1 . . Weapon . | . . . . . . . . . Parts Attached 56 | 6 . . 12 12 6 5 . 15 Power 6 | 1 . . 1 1 . . . 3 Engine 6 | 1 . . 1 1 . . . 3 Core . | . . . . . . . . . Reactor . | . . . . . . . . . Propulsion 22 | 2 . . 5 7 2 5 . 1 Treads 5 | . . . . . . 5 . . Leg . | . . . . . . . . . Wheel 4 | 2 . . 2 . . . . . Hover . | . . . . . . . . . Flight 13 | . . . 3 7 2 . . 1 Utility 8 | 1 . . . 1 1 . . 5 Device 4 | . . . . . 1 . . 3 Storage 1 | 1 . . . . . . . . Processor 3 | . . . . 1 . . . 2 Hackware . | . . . . . . . . . Protection . | . . . . . . . . . Artifact . | . . . . . . . . . Weapon 20 | 2 . . 6 3 3 . . 6 Energy Gun 5 | 2 . . . . 1 . . 2 Energy Cannon 3 | . . . . . . . . 3 Ballistic Gun . | . . . . . . . . . Ballistic Cannon 1 | . . . . 1 . . . . Launcher 8 | . . . 6 1 1 . . . Special Weapon 1 | . . . . . . . . 1 Impact Weapon 2 | . . . . 1 1 . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . . . 1 . . . . Parts Lost 43 | . . . 8 9 13 . 2 11 Power 6 | . . . 1 1 1 . . 3 Propulsion 15 | . . . 1 5 6 . 2 1 Utility 5 | . . . . . 2 . . 3 Weapon 17 | . . . 6 3 4 . . 4 Highest Loss Streak 13 | . . . 4 7 13 . 2 11 To Critical Strikes . | . . . . . . . . . Average Backups 4 | 1 4 5 5 5 5 3 4 3 Power . | . 1 1 . . . . . 1 Propulsion 1 | . 2 3 1 1 1 . 1 . Utility 2 | . . 1 2 2 2 3 3 1 Weapon . | . . . 1 1 1 . . . Tool/Special . | . . . . . . . . . Unused Backups 11 | . 5 . 2 2 . . 1 1 Power . | . . . . . . . . . Propulsion 6 | . 5 . . 1 . . . . Utility 2 | . . . 1 . . . . 1 Weapon 3 | . . . 1 1 . . 1 . Tool/Special . | . . . . . . . . . Average Slot Usage (%) 58 | . 85 85 73 54 63 32 20 46 Engine 8 | . 14 14 11 8 5 . . 6 Treads 3 | . . . . . . 32 20 . Wheel 9 | . 28 28 19 6 . . . . Flight 6 | . . . 11 8 20 . . 6 Device 2 | . . . . . 6 . . 12 Storage 8 | . 14 14 11 11 8 . . . Processor 2 | . . . . 2 8 . . 6 Energy Gun 5 | . 28 28 5 . 1 . . 1 Energy Cannon 1 | . . . . . . . . 10 Ballistic Cannon 2 | . . . . 6 5 . . . Launcher 3 | . . . 15 2 . . . . Impact Weapon 3 | . . . . 9 6 . . . Peak Build Rating 27 | 6 7 7 11 14 18 11 12 27 Average Rating 10 | 4 6 6 8 8 12 9 5 20 On Entrance 6 | . 6 6 7 11 14 1 11 1 Avg Prop Armor Cover (%) 9 | . . . . . . 9 9 . Naked Turns 73 | . . . . . 9 11 52 1 Heaviest Build 25 | 12 12 12 14 18 19 . . 25 Greatest Support 115 | 20 20 20 44 44 22 115 92 12 Greatest Overweight (x) 8 | . . . 1 5 3 . . 8 Average Overweight (x) . | . . . . 1 . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 5 5 5 Average Capacity 7 | 6 8 8 8 8 7 5 5 5 Most Carried 8 | 4 6 6 8 8 8 5 5 5 Average Carried 4 | 1 4 5 5 5 5 3 4 3 Final Capacity 8 | 8 8 8 8 8 5 5 5 5 Final Carried 7 | 1 5 6 5 7 3 4 4 4 Class Distribution -------------------- 90% | Mutant 6% | Scavenger-Mutant 3% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Matter Collected 1305 | 238 22 . 319 437 113 . . 176 Remotely . | . . . . . . . . . Salvage Created 1161 | . 189 . 543 121 86 . . 222 Parts 88 | . 14 . 45 18 4 . . 7 Haulers Intercepted 1 | . . . 1 . . . . . Recyclers Shooed 6 | . 2 . 3 . . . . 1 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Combat Hostiles Destroyed 37 | . 3 . 21 7 2 . . 4 Guns 4 | . 3 . 1 . . . . . Cannons 13 | . . . . 7 2 . . 4 AOE 20 | . . . 20 . . . . . Classes Destroyed 9 | . 4 . 5 . . . . . Worker 4 | . . . 3 1 . . . . Builder 4 | . . . 4 . . . . . Hauler 1 | . . . 1 . . . . . Recycler 4 | . 1 . 1 1 . . . 1 Watcher 5 | . 2 . 3 . . . . . Swarmer 25 | . 3 . 12 7 . . . 3 Grunt 5 | . . . 5 . . . . . Sentry 7 | . . . 4 . 2 . . 1 Federalist 1 | . 1 . . . . . . . Best Kill Streak 13 | . 3 . 13 4 1 . . 2 Combat Bots Only 10 | . 3 . 10 4 1 . . 2 Max Kills in Single Turn 6 | . 2 . 6 1 1 . . 1 Gunslinging . | . . . . . . . . . Exploded 4 | . . . 4 . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Hostile Shots Fired 406 | . 13 . 85 38 98 22 4 146 Missed 123 | . 5 . 25 10 30 10 . 43 Hits 283 | . 8 . 60 28 68 12 4 103 Melee 4 | . . . . . . . 4 . Projectile 279 | . 8 . 60 28 68 12 . 103 AOE 14 | . . . . 14 . . . . Critical Strikes 6 | . . . 2 . 1 1 2 . Damage Taken 4345 | . 65 . 665 688 1151 198 174 1404 Core 1526 | . 10 . 130 245 418 17 117 589 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 56 | 100 . 96 . 6 24 . . . Volleys Fired 97 | . 11 . 27 21 21 . . 17 Largest 2 | . 2 . 2 2 1 . . 2 Hottest 160 | . 80 . 80 60 75 . . 160 Shots Fired 144 | . 22 . 50 22 21 . . 29 Gun 31 | . 22 . 7 . 2 . . . Cannon 63 | . . . . 17 17 . . 29 Launcher 50 | . . . 43 5 2 . . . Special . | . . . . . . . . . Kinetic 34 | . . . . 17 17 . . . Thermal 31 | . . . . . 2 . . 29 Explosive 50 | . . . 43 5 2 . . . Electromagnetic 29 | . 22 . 7 . . . . . Robot Hit Streak 10 | . 3 . 7 5 10 . . 10 Robot Miss Streak 4 | . 4 . 2 3 3 . . 2 Penetration Max . | . . . . . . . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 82 | . 11 . 19 17 15 . . 20 Core Hits 94 | . 10 . 56 15 7 . . 6 Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 3 | . . . . . 3 . . . Blast 3 | . . . . . 3 . . . Melee Attacks 11 | . . . . 2 9 . . . Impact 11 | . . . . 2 9 . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks 2 | . . . . 2 . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 3740 | . 412 . 1759 466 562 . . 541 Guns 292 | . 192 . 58 . 42 . . . Cannons 1026 | . . . . 246 253 . . 527 Explosions 2276 | . 220 . 1701 88 267 . . . Melee 132 | . . . . 132 . . . . Ramming 14 | . . . . . . . . 14 Kinetic 499 | . . . . 246 253 . . . Thermal 876 | . 220 . 87 . 42 . . 527 Explosive 1969 | . . . 1614 88 267 . . . Electromagnetic 250 | . 192 . 58 . . . . . Impact 132 | . . . . 132 . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 12 | . . . . 3 . . 7 12 Average Corruption 5 | . . . . 3 . . 7 7 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 23 | . . . . 7 . . 3 13 Message Errors 8 | . . . . 1 . . 1 6 Matter Fused 4 | . . . . 2 . . . 2 Heat Flow Errors 2 | . . . . 1 . . . 1 Energy Discharges 6 | . . . . 1 . . 2 3 Data Loss (minor) 1 | . . . . 1 . . . . Misfires 1 | . . . . . . . . 1 Alerts 1 | . . . . 1 . . . . Overload Shots . | . . . . . . . . . Overflow Damage 49 | . . . 5 24 . . . 20 Projectiles 44 | . . . . 24 . . . 20 Explosions 5 | . . . 5 . . . . . Melee . | . . . . . . . . . Knockbacks 2 | . . . . 2 . . . . Impact . | . . . . . . . . . Kinetic 2 | . . . . 2 . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 103 | . . . 45 . 51 . . 7 Shots 6 | . . . 4 . 2 . . . Rammed 3 | . . . . . . . . 3 Targets Rammed 3 | . . . . . . . . 3 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 504 | . 72 . 43 268 59 . . 504 Average Temperature 83 | . 28 . 18 127 17 . . 141 Received Heat Transfer 840 | . . . 138 9 513 126 . 54 Effects 4 | . . . . . . . . 4 Energy Bleed 2 | . . . . . . . . 2 Matter Decay 1 | . . . . . . . . 1 Damage (major) 1 | . . . . . . . . 1 Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 1 | . 1 . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 4 | . . . . . . . . 4 Heat Transferred 1474 | . 250 . 100 . 74 . . 1050 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 5 | . 3 . 2 . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Maximum Alert Level 2 | . . . 2 1 . . . . Low Security (%) 85 | 100 100 100 29 88 100 100 100 100 Level 1 6 | . . . 17 11 . . . . Level 2 8 | . . . 53 . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 644 | . 70 9 644 247 91 . . 40 Initial 247 | . . 9 . 247 27 . . . Average 85 | . 27 1 345 81 34 . . 4 Influence Increases 1387 | . 95 . 874 190 108 . . 120 Destroy 0b10 Robot/C 740 | . 60 . 420 140 40 . . 80 Destroy 0b10 Robot/NC 90 | . 15 . 60 10 . . . 5 Destroy Leader 162 | . 14 . 98 10 20 . . 20 Disable Machine 75 | . . . 45 15 . . . 15 Destroy Structure 155 | . 6 . 116 15 18 . . . Partial Spotted 45 | . . . 15 . 30 . . . Lose Combat Pursuer 120 | . . . 120 . . . . . Influence Decreases 1387 | . 70 25 240 753 179 . . 120 Entered New Map 447 | . . 16 . 387 44 . . . Time Decay 630 | . 70 9 170 276 50 . . 55 Lost Part 310 | . . . 70 90 85 . . 65 Squads Dispatched 5 | . 2 . 1 . 1 . . 1 Investigation 2 | . 1 . 1 . . . . . Extermination . | . . . . . . . . . Reinforcement 2 | . 1 . . . 1 . . . Assault . | . . . . . . . . . Garrison 1 | . . . . . . . . 1 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Distress Signals 1 | . 1 . . . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 74 | . 6 . 28 13 12 3 5 7 Peak Tracking Total 10 | . 3 . 10 10 9 3 5 6 Tactical Retreats 2 | . . . 2 . . . . . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Traps Triggered 3 | . . . 1 . 1 1 . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Machines Disabled 6 | . . . 4 1 . . . 1 Max in Single Turn 1 | . . . 1 1 . . . 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Machines Accessed 2 | . 2 . . . . . . . Terminals 2 | . 2 . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 5 | . 5 . . . . . . . Successful 1 | . 1 . . . . . . . Failed 4 | . 4 . . . . . . . Catastrophic 1 | . 1 . . . . . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 5 | . 5 . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 1 | . 1 . . . . . . . Record 1 | . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . Used . | . . . . . . . . . Hacking Detections 2 | . 2 . . . . . . . Full Trace Events 1 | . 1 . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Min Mat Min Mat Fac Was Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Total Allies 3 | . . 3 . . . . . . Largest Group 3 | . . 3 . . . . . . Highest-Rated Group 40 | . . 40 . . . . . . Highest-Rated Ally 16 | . . 16 . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Active Infowar (turns) 221 | . . . . . . . . 221 Sensors 221 | . . . . . . . . 221 Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . . . 2 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Turns Passed 2368 | 68 238 134 373 723 169 171 99 393 Spaces Moved 1944 | 73 236 166 432 408 170 112 133 214 Core 389 | 10 . . . 182 53 16 105 23 Treads 124 | . . . . . . 96 28 . Legs . | . . . . . . . . . Wheels 781 | 63 236 166 181 135 . . . . Hover . | . . . . . . . . . Flight 650 | . . . 251 91 117 . . 191 Fastest Speed 31 | 50 80 80 34 85 31 50 50 40 Average Speed 94 | 75 80 80 55 153 55 144 73 111 Slowest Speed 450 | 80 80 80 114 300 280 160 160 450 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 2 | . . . 1 . 1 . . . Potential Cave-ins 8 | . . . . . 8 . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 30 | 4 35 37 29 53 19 3 89 3 Regions Visited 8 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . Scrap Searched 2 | . . 1 . 1 . . . . Spaces Dug 9 | . . . . . 9 . . . Terrain Destroyed 184 | . 5 . 129 23 27 . . . Melee 9 | . . . . . 9 . . . Projectile . | . . . . . . . . . AOE 175 | . 5 . 129 23 18 . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Total 2322 | 85 265 166 514 482 209 123 134 344 Wait 116 | . 5 . 26 14 . . . 71 Move 1933 | 72 235 165 429 407 167 112 132 214 Hop 2 | . . . 1 . 1 . . . Pick Up 71 | 7 9 1 13 17 2 6 1 15 Fast Attach . | . . . . . . . . . Attach 59 | 6 . . 10 14 7 5 . 17 Detach 7 | . . . . 2 1 . . 4 Swap 4 | . . . 4 . . . . . Drop 20 | . 5 . 4 5 1 . 1 4 Fire 97 | . 11 . 27 21 21 . . 17 Melee 11 | . . . . 2 9 . . . Ram 2 | . . . . . . . . 2 Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials -7/Factory -7/Waste -7/Factory History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 16) 69 | -11/Scrapyard | Entered Materials 70 | -10/Materials | Met a group of wandering Federalists 285 | -10/Materials | Discovered new exit (range 12) 306 | -10/Materials | Build established: Mutant 307 | -10/Materials | Entered Mines 348 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 375 | -10/Mines | Discovered new exit (range 11) 412 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 415 | -10/Mines | Found Prototype Device 441 | -10/Mines | Entered Materials 441 | -9/Materials | Evolved 2 slots: Propulsion x2 595 | -9/Materials | Destroyed 10 combat bots 599 | -9/Materials | Lost 4 parts (1p1n2w) 658 | -9/Materials | Discovered new exit (range 11) 814 | -9/Materials | Entered Mines 846 | -9/Mines | Assembled infested the area 847 | -9/Mines | Learned Materials terminal intel 875 | -9/Mines | Met a Derelict bent on vengeance 905 | -9/Mines | Core integrity fell below 50% 905 | -9/Mines | Met 8R-AWN 915 | -9/Mines | Core integrity fell below 20% 935 | -9/Mines | Lost 7 parts (1p3n3w) 1094 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1522 | -9/Mines | Discovered new exit (range 12) 1523 | -9/Mines | Learned Materials stockpile data 1537 | -9/Mines | Entered Materials 1537 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1539 | -8/Materials | Loaded intel: 12 terminal locations 1699 | -8/Materials | Discovered new exit (range 15) 1700 | -8/Materials | Core integrity fell below 50% 1706 | -8/Materials | Entered Factory 1706 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1728 | -7/Factory | Lost 13 parts (1p6n2u4w) 1877 | -7/Factory | Sucked down chute 1877 | -7/Factory | Entered Waste 1892 | -7/Waste | EMP discharged 1906 | -7/Waste | Spotted C-40 Crusher 1921 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 1924 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 1929 | -7/Waste | Spotted C-40 Crusher 1939 | -7/Waste | Spotted C-40 Crusher 1944 | -7/Waste | Spotted C-40 Crusher 1952 | -7/Waste | Spotted C-40 Crusher 1958 | -7/Waste | Spotted C-40 Crusher 1961 | -7/Waste | Discovered new exit (range 16) 1976 | -7/Waste | Entered Factory 2308 | -7/Factory | Garrison activated, responded to threat 2333 | -7/Factory | Core integrity fell below 50% 2352 | -7/Factory | Core integrity fell below 20% 2369 | -7/Factory | System corruption reached 10% 2369 | -7/Factory | Core destroyed Last Messages --------------- 02338_ Deuterium Engine destroyed. 02340_ O=BU 1R1P,NVAM51KQLPVPXDLVWM 02340_ Acquired Plasma Cannon. Remote Datajacks cannot fire with other weapons in the same volley. 02345_ Assembly Bed disabled. 02351_ S-27 Virus heat spikes uncontrollably. 02351_ S-27 Virus destroyed. 02353_ Remote Datajack destroyed. 02355_ Plasma Cannon destroyed. 02357_ System corrupted: Energy discharge (-11). 02362_ Acquired 21 matter. 02363_ Acquired VTOL Module. 02367_ Slammed into S-27 Virus. [Achievement: For Emergencies Only] 02368_ Slammed into S-27 Virus. 02368_ Imp. Targeting Computer destroyed. 02368_ System corrupted by crushing effect (+5). 02369_ Slammed into S-27 Virus. 02369_ Destabilizing: Core damaged (-35). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????#######????????????????????????? | | ??????????????????# ????????????????????????? | | ??????????????????# ????????????????????????? | | ??????????????????# ????????????????????????? | | ??????????????????# #???????????????????????? | | ??????????????????# #???????????????????????? | | ??????????????????# #???????????????????????? | | ??????????????????# #???????????????######### | | ??????????????????# #?????????####### * | | ??????????????????# #?????????# # " | | ??????????????????# #?????????# # "" | | ????????????# ### ########### # G | | ????????????+ " s@ s + "" | | ????????????????### ##/######## # """ " | | ????????????????####+###+##%= # # """ | | ????????????????# # # # """ | | ????????????????# # # # ! | | ????????????????# """""" # # ######### | | ????????????????# """""" # ! = # | | ????????????????# """""" " !][ / = ###### | | ????????????????? """"" # % # [ *#????? | | ????????????????? # # ! #????? | | ????????????????# # + #????? | | ????????????????######################+####+##???? | | ????????????????????????????????# #???? | | ????????????????????????????????# #???? | | ????????????????????????????????# """ #???? | | ????????????????????????????????# """ #???? | | ????????????????????????????????# """ #???? | | ????????????????????????????????# !! #???? | | ????????????????????????????????# """ ! #???? | | ????????????????????????????????# """ !! #???? | | ????????????????????????????????# """ #???? | | ????????????????????????????????# #???? | | ????????????????????????????????# #???? | | ????????????????????????????????# #???? | | ????????????????????????????????##############???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 23 Energy Capacity 450 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Additional Mass Support 6 Weapon Cycling 15 Evasion (%) 63 Targeting Accuracy 6 Target Analysis 5 Recoil Reduction 5 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- For Emergencies Only Hydra Resistances Are Futile Well Done Challenges ------------ None Game ------ Seed BeamHypervelocityStabilizer Manual? 0 Play Time 00:31:47 Cumulative 13.4 hours Start 2025.10.22 @ 15:12:16 End 2025.10.22 @ 15:42:38 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 32 Rogue 32 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 18 Achievement% 13 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b0a8a067-bc83-413a-91a5-0d4caa15f8a4