Cogmind - Beta 11 X5 @@@ ROGUE MODE // 2021.07.14 @ 23:17:01 Player: Kenzurith Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (22) 4400 Robots Destroyed (185) 925 Value Destroyed (7765) 7765 Prototype IDs (80) 1600 Alien Tech Used (0) 0 Bonus (3910) 3910 TOTAL SCORE: 21600 Bonus ------- High Alert Combat Kills 845 Follower Combat Kills 603 Aligned with FarCom 300 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 1304 Friendly Fire -1042 Cogmind --------- Core Integrity 0/1150 Matter 84/300 Energy 95/100 System Corruption 22% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (10) ----- Advanced Signal Interpreter Advanced Signal Interpreter Improved Targeting Computer Experimental Target Analyzer > --- WEAPON (3) ------- Plasma Sword > --- INVENTORY (5) ---- Quantum Capacitor Centrium Light Armor Plating Advanced Thermal Shield Vortex Cannon (12) Peak State ------------ > --- POWER ------------ Micro Fission Core Micro Fission Core > --- PROPULSION ------- Improved Heavy Treads Flexi-carbon Leg Centrium Wheel > --- UTILITY ---------- Advanced Heat Sink Cargo Storage Unit Experimental Energy Well Advanced Trap Scanner Advanced Signal Interpreter Improved Melee Analysis Suite Experimental Target Analyzer Experimental Core Analyzer Experimental Armor Integrity Analyzer > --- WEAPON ----------- KE Penetrator KE Penetrator Improved KE Penetrator > --- INVENTORY -------- Neutrino Core Micro Fission Core Light Antimatter Reactor Vortex Chain Reactor Impulse Thruster Impulse Thruster Improved Coolant Injector Cargo Storage Unit Cargo Storage Unit Cargo Storage Unit Recoil Stabilizer Precision Matter Filter Quantum Capacitor Quantum Capacitor Improved Focal Shield EM Shield Wave Gun Vortex Cannon Heavy Machine Gun Magnetic Acceleration Cannon Heavy Flak Cannon Enhanced Gauss Cannon Hardcell Cannon Plasma Lance [Rating: 135] Favorites ----------- Power Micro Fission Core Engine Light Angular Momentum Engine Power Core Micro Fission Core Reactor Particle Reactor Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Wheel Armored Wheel Hover Unit Antigrav System Flight Unit Improved VTOL Module Utility Experimental Armor Integrity Analyzer Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Experimental Armor Integrity Analyzer Hackware Experimental Hacking Suite Protection Improved Light Armor Plating Weapon Gauss Rifle Energy Gun Wave Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Heavy Autocannon Launcher Micro-nuke Launcher Special Weapon Improved Plasma Cutter Impact Weapon Mace Slashing Weapon Makeshift Axe Piercing Weapon Plasma Lance Build | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Slots Evolved 12 | . . . . . 4 . 2 . . . . 2 . . . . 2 . . . . 2 Power 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Propulsion 2 | . . . . . 1 . 1 . . . . . . . . . . . . . . . Utility 8 | . . . . . 3 . 1 . . . . 1 . . . . 2 . . . . 1 Weapon 1 | . . . . . . . . . . . . 1 . . . . . . . . . . Parts Attached 306 | . 2 4 8 5 15 15 27 7 1 16 5 43 4 2 . 1 36 7 1 26 16 65 Power 26 | . . . 1 . 1 1 2 . . 1 1 3 . . . . 3 2 . 1 1 9 Engine 5 | . . . 1 . . . 2 . . . 1 . . . . . . 1 . . . . Core 18 | . . . . . 1 1 . . . 1 . 2 . . . . 3 1 . 1 1 7 Reactor 3 | . . . . . . . . . . . . 1 . . . . . . . . . 2 Propulsion 86 | . 2 2 6 4 3 8 13 4 . 4 3 7 1 . . . 4 . . 8 4 13 Treads 46 | . 2 . 4 2 3 7 7 2 . 3 3 2 . . . . . . . . 1 10 Leg 12 | . . . . . . . . . . . . . . . . . 2 . . 6 3 1 Wheel 13 | . . 2 2 2 . . 2 2 . 1 . 1 . . . . . . . . . 1 Hover 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Flight 14 | . . . . . . 1 4 . . . . 4 1 . . . 2 . . 2 . . Utility 95 | . . 1 1 1 5 3 9 1 1 9 1 14 2 . . . 16 1 . 9 5 16 Device 43 | . . 1 . . 1 1 5 . . 1 1 9 2 . . . 7 . . 4 2 9 Storage 10 | . . . 1 1 1 . . . . . . . . . . . 1 . . 2 2 2 Processor 19 | . . . . . 2 . 2 1 . 6 . 2 . . . . 2 1 . 1 . 2 Hackware 2 | . . . . . . . . . . . . 1 . . . . . . . 1 . . Protection 21 | . . . . . 1 2 2 . 1 2 . 2 . . . . 6 . . 1 1 3 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . Weapon 99 | . . 1 . . 6 3 3 2 . 2 . 19 1 2 . 1 13 4 1 8 6 27 Energy Gun 9 | . . . . . 1 . . . . . . 1 . . . . 2 . . 1 . 4 Energy Cannon 11 | . . . . . 1 1 . 1 . . . 2 . . . . . . . 1 . 5 Ballistic Gun 47 | . . 1 . . 4 1 2 1 . 2 . 11 . 2 . . 7 2 . 4 2 8 Ballistic Cannon 12 | . . . . . . . . . . . . 2 . . . . . . . . 4 6 Launcher 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Special Weapon 6 | . . . . . . . . . . . . 1 . . . . 2 2 . 1 . . Impact Weapon 1 | . . . . . . . . . . . . 1 . . . . . . . . . . Slashing Weapon 9 | . . . . . . 1 1 . . . . 1 1 . . . 1 . 1 . . 3 Piercing Weapon 3 | . . . . . . . . . . . . . . . . 1 1 . . 1 . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 36 | . . . . . 3 1 1 . . 6 . 5 . . . . 5 . . 8 1 6 Corrupted Parts 3 | . . . . . . . . . . . 2 . . . . . . . . . 1 . System Corruption 9 | . . . . . . . . . . . 7 . . . . . . . . . 2 . Parts Lost 53 | . . . . . . 1 2 . . . 2 9 . . . . 1 . . 1 12 25 Power 4 | . . . . . . . . . . . . 1 . . . . . . . . 1 2 Propulsion 18 | . . . . . . . 1 . . . 1 4 . . . . . . . . 5 7 Utility 16 | . . . . . . 1 1 . . . 1 1 . . . . . . . . 3 9 Weapon 15 | . . . . . . . . . . . . 3 . . . . 1 . . 1 3 7 Highest Loss Streak 15 | . . . . . . 1 1 . . . 2 7 . . . . 1 . . 1 5 15 Average Slot Usage (%) 90 | . 85 95 100 100 80 93 96 84 84 98 99 94 92 93 100 100 98 100 100 99 67 80 Engine 3 | . 14 14 14 14 4 . 5 7 7 2 3 1 . . . . . . . . . . Core 3 | . . . . . 4 9 1 . . 4 3 . 6 6 6 6 5 4 5 5 1 7 Treads 13 | . 26 17 21 28 27 26 27 6 7 22 29 18 . . . . . . . . . 7 Leg 2 | . 1 . . . . . . . . . . . . . . . . . . 15 7 2 Wheel 2 | . . 10 6 . . . 1 15 15 7 . 1 . . . . . . . . . 1 Flight 3 | . . . . . . . . . . . . 2 25 26 26 26 22 23 23 7 . . Device 9 | . . 10 14 14 9 6 17 7 7 . 4 6 13 13 13 13 18 20 17 13 9 7 Storage 6 | . 14 14 14 14 9 9 7 7 7 7 7 5 . . . . . . . 3 5 6 Processor 21 | . . . . . 7 9 9 23 23 29 30 28 26 26 26 26 24 25 29 28 29 26 Protection 3 | . . . . . . 14 7 7 7 6 2 . 6 6 6 6 6 5 5 3 . 2 Energy Gun 1 | . 14 3 . . 4 . . . . . . 2 . . . . . . . . . 2 Ballistic Gun 11 | . 14 24 28 28 11 13 14 6 7 14 15 9 6 6 13 6 5 10 5 9 1 8 Piercing Weapon 1 | . . . . . . . . . . . . . . . . 5 5 5 5 2 5 . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 190 | 14 14 15 20 28 59 61 66 63 64 64 61 79 24 24 23 23 30 24 23 40 57 190 Greatest Support 145 | 20 40 40 40 40 60 60 80 56 44 80 101 101 32 32 32 27 32 32 27 105 105 145 Greatest Overweight (x) 21 | . . . . . . 1 1 1 1 4 4 4 . . . . . . . 1 2 21 Average Overweight (x) . | . . . . . . . . 1 1 3 . . . . . . . . . . 1 3 Largest Inventory Capacity 30 | 8 8 8 10 15 20 20 20 20 20 20 20 20 5 5 5 5 25 5 5 5 5 30 Average Capacity 14 | 8 8 8 9 14 19 20 20 20 20 20 20 18 5 5 5 5 5 5 5 5 5 25 Most Carried 30 | 6 8 8 10 15 20 20 20 20 20 20 20 20 5 5 2 5 5 5 5 5 5 30 Average Carried 13 | 6 7 7 7 10 19 19 19 19 19 19 20 18 5 3 2 4 4 5 5 4 4 21 Final Capacity 20 | 8 8 8 10 15 20 20 20 20 20 20 20 5 5 5 5 5 5 5 5 5 5 5 Final Carried 20 | 6 8 8 10 15 20 20 20 20 20 20 20 5 5 2 2 5 5 5 5 5 4 5 Class Distribution -------------------- 35% | Mutant 34% | Scavenger-Mutant 8% | Scout 6% | Hauler-Gunner 5% | Scavenger-Gunner 4% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Scavenger-Mutant | -8/Storage Scavenger-Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Gunner | -6/Factory Sprinter | -6/Lower Caves Sprinter | -6/Lower Caves Sprinter | -6/Data Miner Sprinter | -5/Proximity Caves Scout | -5/Factory Scout | -5/Upper Caves Scout | -5/Upper Caves Scavenger-Mutant | -5/Warlord Scavenger-Mutant | -4/Proximity Caves Hauler-Gunner | -4/Factory Resources | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ----------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Matter Collected 6521 | 200 . 105 . 106 371 408 226 256 10 70 292 789 147 46 . 10 392 174 10 495 1036 1378 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 8466 | . . 116 . . 724 854 262 179 146 . 298 1210 . . . . 541 487 . 492 949 2208 Parts 393 | . . 7 . . 36 50 19 11 5 . 11 53 . . . . 18 22 . 19 31 111 Haulers Intercepted 9 | . . . . . . 4 . . . . . 1 . . . . 2 . . . . 2 Recyclers Shooed 4 | . . . . . . 2 . . . . . 1 . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 209 | . . . . . . . . 11 5 . 23 . . . . . . 23 . 116 31 . Prevented 27 | . . . . . . . . 1 . . 4 . . . . . . . . 22 . . Kills | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Combat Hostiles Destroyed 137 | . . 3 . . 15 7 3 4 3 . 5 24 . . . . 3 7 . 10 19 34 Melee 4 | . . . . . . . . . . . . . . . . . 2 . . . . 2 Guns 81 | . . 3 . . 14 5 3 3 3 . 5 8 . . . . 1 7 . 10 8 11 Cannons 44 | . . . . . 1 2 . 1 . . . 16 . . . . . . . . 11 13 AOE 8 | . . . . . . . . . . . . . . . . . . . . . . 8 Classes Destroyed 20 | . . 3 . . 1 6 1 1 . . . 1 . . . . . . . 3 1 3 Worker 15 | . . 1 . . 2 2 . . . . . 3 . . . . 1 . . . . 6 Builder 7 | . . . . . . 1 1 . . . . . . . . . . . . . . 5 Hauler 9 | . . . . . . 4 . . . . . 1 . . . . 2 . . . . 2 Recycler 9 | . . . . . . 3 1 . . . . . . . . . 1 . . . . 4 Operator 2 | . . . . . . 1 . . . . . 1 . . . . . . . . . . Watcher 3 | . . . . . . . 1 . . . . 1 . . . . . . . . . 1 Swarmer 29 | . . 1 . . . . 1 2 1 . . 7 . . . . . 7 . 1 5 4 Saboteur 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Grunt 39 | . . 2 . . 12 1 . . 1 . 3 10 . . . . 1 . . 4 5 . Brawler 4 | . . . . . . 1 . . . . 2 . . . . . . . . 1 . . Duelist 2 | . . . . . . . . . . . . . . . . . . . . . 2 . Protector 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Sentry 19 | . . . . . 3 4 2 . 1 . . 3 . . . . 2 . . . 2 2 Demolisher 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Specialist 2 | . . . . . . . . . . . . . . . . . . . . . . 2 Hunter 16 | . . . . . . 1 . 1 . . . 1 . . . . . . . . 2 11 Programmer 19 | . . . . . . . . . . . . 3 . . . . . . . 1 3 12 Behemoth 1 | . . . . . . . . 1 . . . . . . . . . . . . . . Striker 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Executioner 2 | . . . . . . . . . . . . . . . . . . . . 1 . 1 Z-Courier 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Thug 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Savage 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Bouncer 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Best Kill Streak 13 | . . 3 . . 13 4 2 2 3 . 2 10 . . . . 2 4 . 4 4 9 Combat Bots Only 12 | . . 2 . . 12 2 2 2 3 . 2 9 . . . . 2 4 . 4 4 6 Max Kills in Single Turn 5 | . . 1 . . 2 2 1 1 1 . 1 2 . . . . 1 2 . 2 1 5 Gunslinging 1 | . . . . . . . . . . . . . . . . . . 1 . 1 . . Exploded 3 | . . . . . . . . . . . . . . . . . . . . . . 3 Melee 1 | . . . . . . . . . . . . . . . . . 1 . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Damage Taken 15461 | . . 294 . . 680 586 289 244 91 . 536 2033 . 49 . 20 512 255 . 373 2659 6840 Core 2575 | . . 40 . . 159 90 11 28 22 . 38 225 . 29 . . 70 35 . 51 618 1159 Absorbed by Shields 209 | . . . . . . . . . . . . . . . . . . . . 209 . . Reduced by Siege Mode 94 | . . . . . . . . . . . . . . . . . . . . . . 94 Core Remaining (%) 69 | 100 . . . 84 . 54 . . . . 85 . . . . 70 . . . . 22 . Volleys Fired 469 | . . 13 . . 35 52 20 3 . . 26 56 . . . . 4 17 . 38 82 123 Largest 3 | . . 2 . . 2 2 2 1 . . 2 3 . . . . 2 2 . 2 2 3 Hottest 232 | . . 70 . . 96 96 53 69 . . 53 161 . . . . 56 56 . 60 90 232 Shots Fired 881 | . . 26 . . 70 95 40 18 6 . 44 142 . 1 . . 8 30 . 68 106 227 Gun 628 | . . 26 . . 66 72 40 15 6 . 44 70 . 1 . . 8 26 . 60 64 130 Cannon 222 | . . . . . 4 23 . 3 . . . 71 . . . . . . . . 42 79 Launcher 18 | . . . . . . . . . . . . . . . . . . . . . . 18 Special 13 | . . . . . . . . . . . . 1 . . . . . 4 . 8 . . Kinetic 666 | . . 19 . . 36 72 40 15 6 . 44 95 . 1 . . 8 26 . 60 106 138 Thermal 171 | . . 7 . . 34 23 . . . . . 46 . . . . . 4 . 8 . 49 Explosive 18 | . . . . . . . . . . . . . . . . . . . . . . 18 Electromagnetic 11 | . . . . . . . . 3 . . . . . . . . . . . . . 8 Entropic 14 | . . . . . . . . . . . . . . . . . . . . . . 14 Robot Hit Streak 24 | . . 7 . . 8 8 16 17 23 . 24 21 . . . . 4 5 . 7 8 22 Robot Miss Streak 5 | . . 3 . . 3 4 5 1 . . 2 2 . 2 . . 1 4 . 3 5 4 Penetration Max 1 | . . . . . 1 1 1 . . . 1 1 . . . . . . . 1 1 1 Secondary Targets 11 | . . 1 . . . . . . . . 1 . . . . . . 1 . 2 3 3 Max Gunslinging Chain 1 | . . 1 . . . . . . . . 1 . . . . . . 1 . 1 1 1 Capacitor 25 | . . . . . . . . . . . . . . . . . . . . . . 25 Autonomous 23 | . . . . . . . 1 15 6 . . . . 1 . . . . . . . . Shots Hit Robots 607 | . . 21 . . 59 63 22 17 6 . 28 90 . . . . 22 22 . 45 65 147 Core Hits 354 | . . 8 . . 37 25 9 7 3 . 12 63 . . . . 13 13 . 28 33 103 Critical Kills 17 | . . . . . . . . . 1 . 2 . . . . . . 1 . 2 2 9 Critical Parts Destroyed 22 | . . . . . . 1 . 1 . . 2 3 . . . . . . . 4 7 4 Critical Strikes 75 | . . . . . 3 1 . 1 1 . 5 9 . . . . 1 2 . 7 14 31 Burn 10 | . . . . . 3 . . . . . . 1 . . . . . . . . . 6 Destroy 42 | . . . . . . 1 . 1 1 . 5 3 . . . . . 1 . 7 10 13 Blast 15 | . . . . . . . . . . . . 5 . . . . . . . . 4 6 Corrupt 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Sever 2 | . . . . . . . . . . . . . . . . . . . . . . 2 Puncture 2 | . . . . . . . . . . . . . . . . . 1 1 . . . . Sunder 3 | . . . . . . . . . . . . . . . . . . . . . . 3 Melee Attacks 53 | . . . . . . 5 1 . . . . 2 . 3 . . 25 6 4 2 . 5 Impact . | . . . . . . . . . . . . . . . . . . . . . . . Slashing 22 | . . . . . . 5 1 . . . . 2 . 3 . . 5 . . 1 . 5 Piercing 31 | . . . . . . . . . . . . . . . . . 20 6 4 1 . . Sneak Attacks 9 | . . . . . . . . . . . . . . . . . 9 . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 4 | . . . . . . . . . . . . . . . . . 4 . . . . . Damage Inflicted 21168 | . . 274 . . 1204 1344 567 392 159 . 640 2545 . . . . 1330 731 . 1534 2989 7459 Guns 10554 | . . 274 . . 1139 991 567 303 159 . 640 994 . . . . 143 318 . 1409 1186 2431 Cannons 6184 | . . . . . 61 350 . 89 . . . 1519 . . . . . . . . 1803 2362 Explosions 2553 | . . . . . . . . . . . . . . . . . . . . . . 2553 Melee 1679 | . . . . . . . . . . . . 32 . . . . 1173 361 . . . 113 Ramming 21 | . . . . . 4 3 . . . . . . . . . . 14 . . . . . Kinetic 12881 | . . 188 . . 698 991 567 303 159 . 640 1655 . . . . 143 318 . 1409 2989 2821 Thermal 3216 | . . 86 . . 502 350 . . . . . 858 . . . . . 52 . 125 . 1243 Explosive 2553 | . . . . . . . . . . . . . . . . . . . . . . 2553 Electromagnetic 250 | . . . . . . . . 89 . . . . . . . . . . . . . 161 Impact . | . . . . . . . . . . . . . . . . . . . . . . . Slashing 386 | . . . . . . . . . . . . 32 . . . . 241 . . . . 113 Piercing 1293 | . . . . . . . . . . . . . . . . . 932 361 . . . . Entropic 568 | . . . . . . . . . . . . . . . . . . . . . . 568 Highest Corruption 22 | . . . . . . . . . . . 7 6 6 6 6 6 . . . . 5 22 Average Corruption 5 | . . . . . . . . . . . 6 5 6 6 6 6 . . . . 3 7 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . Effects 140 | . . . . . . . . . . . 19 35 6 . 1 4 . . . . 24 51 Message Errors 35 | . . . . . . . . . . . 3 8 . . 1 2 . . . . 8 13 Matter Fused 25 | . . . . . . . . . . . 2 10 3 . . 1 . . . . 4 5 Heat Flow Errors 13 | . . . . . . . . . . . 2 4 . . . . . . . . 4 3 Energy Discharges 18 | . . . . . . . . . . . 3 3 3 . . . . . . . 2 7 Parts Rejected 2 | . . . . . . . . . . . . 1 . . . . . . . . . 1 Data Loss (minor) 23 | . . . . . . . . . . . 4 6 . . . 1 . . . . 6 6 Data Loss (major) 4 | . . . . . . . . . . . 2 1 . . . . . . . . . 1 Misfires 6 | . . . . . . . . . . . 2 1 . . . . . . . . . 3 Alerts 2 | . . . . . . . . . . . . . . . . . . . . . . 2 Misdirections 2 | . . . . . . . . . . . . . . . . . . . . . . 2 Weapon Failures 10 | . . . . . . . . . . . 1 1 . . . . . . . . . 8 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 707 | . . . . . . 6 . . . . . 1 . . . . 138 122 . . 124 316 Projectiles 224 | . . . . . . 6 . . . . . 1 . . . . . . . . 124 93 Explosions 223 | . . . . . . . . . . . . . . . . . . . . . . 223 Melee 260 | . . . . . . . . . . . . . . . . . 138 122 . . . . Knockbacks 22 | . . . . . . . . . . . . 8 . . . . . . . . 6 8 Impact . | . . . . . . . . . . . . . . . . . . . . . . . Kinetic 20 | . . . . . . . . . . . . 8 . . . . . . . . 5 7 Secondary 2 | . . . . . . . . . . . . . . . . . . . . . 1 1 Self-Inflicted Damage 68 | . . . . . . . . . . . . . . . . . 7 . . . . 61 Shots 2 | . . . . . . . . . . . . . . . . . . . . . . 2 Rammed 4 | . . . . . 3 . . . . . . . . . . . 1 . . . . . Targets Rammed 5 | . . . . . 3 1 . . . . . . . . . . 1 . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . Crushed 1 | . . . . . . 1 . . . . . . . . . . . . . . . . Highest Temperature 330 | . . 168 . . 19 315 12 54 . . 267 259 . 4 . . 4 . . 5 223 330 Average Temperature 76 | . . 84 . . 5 74 8 27 . . 42 90 . 3 . . 4 . . 5 77 84 Received Heat Transfer 2139 | . . 141 . . 396 162 45 24 30 . 117 678 . 18 . 9 126 . . 38 298 57 Effects 6 | . . . . . . 1 . . . . 1 3 . . . . . . . . 1 . Energy Bleed 1 | . . . . . . 1 . . . . . . . . . . . . . . . . Interference 5 | . . . . . . . . . . . 1 3 . . . . . . . . 1 . Siege Activations 5 | . . . . . . . . . . . . . . . . . . . . . . 5 Total Turns 61 | . . . . . . . . . . . . . . . . . . . . . . 61 Longest Duration 20 | . . . . . . . . . . . . . . . . . . . . . . 20 Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 5 | . . . . . . . . 1 . . . . . . . . . . . . . 4 Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 9 | . . 1 . . 1 1 . . . . . 1 . . . . . . . . 1 4 Heat Transferred 5567 | . . 259 . . 1295 629 . . . . . 1396 . . . . . 111 . 170 . 1707 Parts Sabotaged 3 | . . . . . . . . . . . . . . . . . . . . . . 3 Parts Stolen 2 | . . . . . . . . . . . . . . 2 . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Peak Influence 1206 | . 12 119 . . 322 349 211 . . . . 929 . . . . 142 . . . . 1206 Initial 125 | . . 4 . . . 125 21 . . . . 76 . . . . . . . . . 18 Average 174 | . 8 66 . . 103 231 67 . . . . 400 . . . . 77 . . . . 190 Maximum Alert Level 4 | . . . . . 1 1 1 . . . . 3 . . . . . . . . . 4 Low Security (%) 73 | 100 100 100 . 100 78 32 98 . . . . 30 . . . . 100 . . . . 80 Level 1 12 | . . . . . 21 67 1 . . . . 21 . . . . . . . . . . Level 2 8 | . . . . . . . . . . . . 32 . . . . . . . . . 10 Level 3 4 | . . . . . . . . . . . . 15 . . . . . . . . . 6 Level 4 . | . . . . . . . . . . . . . . . . . . . . . . 3 Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 24 | . . . . 1 1 . . . . . 1 10 . . . . 1 . . . 1 9 Investigation 3 | . . . . 1 1 . . . . . . 1 . . . . . . . . . . Extermination 7 | . . . . . . . . . . . . 3 . . . . . . . . . 4 Reinforcement 7 | . . . . . . . . . . . . 3 . . . . 1 . . . . 3 Assault 4 | . . . . . . . . . . . 1 . . . . . . . . . 1 2 Garrison 3 | . . . . . . . . . . . . 3 . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . . . . . 1 . . . . . . . . . 2 Haulers Reinforced 3 | . . . . . . . . . . . . 2 . . . . 1 . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Stealth | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 --------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Distress Signals 10 | . . . . . 2 . . . . . . 3 . . . . 1 . . . . 4 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 301 | . 1 8 . . 21 15 12 6 3 . 20 41 . 8 . 2 9 24 . 51 25 55 Peak Tracking Total 14 | . 1 3 . . 6 3 5 4 3 . 8 8 . 4 . 4 5 13 . 13 9 14 Tactical Retreats 30 | . . 3 . . 2 1 . 1 . . . 8 . . . . 3 8 . 2 2 . Traps | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Traps Triggered 3 | . . . . . 2 . 1 . . . . . . . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . Triggered 18 | . . . . . . . . . . . . . . . . . . . . 17 . 1 Machines | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ---------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Machines Disabled 8 | . . . . . . 1 . . . . . 2 . . . . . . . . 1 4 Max in Single Turn 2 | . . . . . . 1 . . . . . 2 . . . . . . . . 1 1 Garrison Access 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . . . . 1 . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 --------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Machines Accessed 30 | . 2 . 2 1 3 3 4 . . . . 1 1 . 3 . 3 1 2 4 . . Terminals 9 | . 2 . . . 2 3 2 . . . . . . . . . . . . . . . Fabricators 2 | . . . . . . . 1 . . . . 1 . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 4 | . . . . . 1 . 1 . . . . . . . . . 2 . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Total Hacks 81 | . 5 . 2 1 9 5 11 . . . . 1 1 . 17 . 6 1 9 13 . . Successful 62 | . 2 . 2 1 3 3 5 . . . . 1 1 . 17 . 4 1 9 13 . . Failed 19 | . 3 . . . 6 2 6 . . . . . . . . . 2 . . . . . Catastrophic 2 | . 1 . . . . 1 . . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . Manual 54 | . 5 . 1 . 7 4 4 . . . . 15 . . . . 11 . . 1 . 6 Terminals 24 | . 5 . . . 7 5 7 . . . . . . . . . . . . . . . Fabricators 3 | . . . . . . . 2 . . . . 1 . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 8 | . . . . . 2 . 2 . . . . . . . . . 4 . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . . . . . . . 2 . . . . . Terminal Hacks 49 | . . . 2 1 1 2 2 . . . . . 1 . 17 . . 1 9 13 . . Record 28 | . . . 1 . . . . . . . . . . . 11 . . . 8 8 . . Part Schematic 3 | . . . . . . . . . . . . . . . 3 . . . . . . . Prototype ID Bank 7 | . . . . . . . . . . . . . . . 3 . . . . 4 . . Open Door 6 | . . . . 1 . 1 . . . . . . 1 . . . . 1 1 1 . . Branch Access Points 2 | . . . . . 1 . 1 . . . . . . . . . . . . . . . Unreport Threat 1 | . . . . . . 1 . . . . . . . . . . . . . . . . Locate Traps 1 | . . . . . . . 1 . . . . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . 1 . . . . 1 . . . . . . . . . . Build 2 | . . . . . . . 1 . . . . 1 . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 3 | . . . . . . . 1 . . . . . . . . . 2 . . . . . Retrieve Components 3 | . . . . . . . 1 . . . . . . . . . 2 . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Seal Access 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Unauthorized Hacks 7 | . 2 . . . 2 1 1 . . . . . . . . . 1 . . . . . Terminals 6 | . 2 . . . 2 1 1 . . . . . . . . . . . . . . . Assimilate 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Botnet 5 | . 2 . . . 1 1 1 . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Reject 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . 1 . . . . . 1 . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 11 | . 2 . . . 3 2 3 . . . . . . . . . 1 . . . . . Full Trace Events . | . . . . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 13 | . . . . . . . . . . . . 10 . . 3 . . . . . . . Parts Built 4 | . . . . . . . 2 . . . . 2 . . . . . . . . . . Matter 468 | . . . . . . . 212 . . . . 256 . . . . . . . . . . Time 181 | . . . . . . . 53 . . . . 128 . . . . . . . . . . Total Part Build Rating 28 | . . . . . . . 12 . . . . 16 . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 9 | . . . . . . . 3 . . . . . . . . . 6 . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------------ Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . 1 . . . . . . . . . . Non-combat 1 | . . . . . . . . . . . . 1 . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . . . . . . 1 . . . . . . . . . . find_chute 1 | . . . . . . . . . . . . 1 . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 7 | . . . . . . . . . . . 2 . . . . . . . . 4 1 . Allies Hacked 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Total Allies 21 | . . . . . . . 3 . . 6 2 . . . . 1 1 . 2 4 1 1 Largest Group 6 | . . . . . . . 3 2 . 6 6 2 . . . 1 1 . 2 4 1 1 Highest-Rated Group 201 | . . . . . . . 93 62 . 197 197 70 . . . 95 95 . 62 201 47 31 Highest-Rated Ally 95 | . . . . . . . 31 31 . 39 39 38 . . . 95 95 . 31 65 47 31 Zionite Dispatches 2 | . . . . . . . . . . . . . . . . . 1 . . . . 1 Kinetic Resupply 2 | . . . . . . . . . . . . . . . . . 1 . . . . 1 Total Orders 6 | . . . . . . . . . . . . 1 . . . . 4 . . . . 1 FOLLOW 1 | . . . . . . . . . . . . . . . . . 1 . . . . . DROP 2 | . . . . . . . . . . . . . . . . . 1 . . . . 1 PICKUP 1 | . . . . . . . . . . . . . . . . . 1 . . . . . RETURN 2 | . . . . . . . . . . . . 1 . . . . 1 . . . . . Ally Attacks 138 | . . . . . . . 36 3 . . 68 3 . . . . 4 . . 21 3 . Total Damage 3579 | . . . . . . . 394 22 . . 2157 87 . . . . 187 . . 690 42 . Kills 20 | . . . . . . . 3 . . . 16 . . . . . . . . 1 . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 23 | . . 1 . 2 . . . 3 1 2 3 . 2 2 . 2 . 1 1 . 3 . Drone Launches 2 | . . . . . . . . . . . . 1 . . . . 1 . . . . . Drone Recoveries 2 | . . . . . . . . . . . . 1 . . . . 1 . . . . . Zionite Intel Received 5 | . . . . . . . . . . . . 3 . . . . 2 . . . . . Branch Access 1 | . . . . . . . . . . . . 1 . . . . . . . . . . Emergency Access 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Prototype Stockpiles 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Prototype Schematics 1 | . . . . . . . . . . . . 1 . . . . . . . . . . Depthwide Sectors/-1 1 | . . . . . . . . . . . . 1 . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Turns Passed 15601 | 3 176 639 934 531 623 800 719 429 413 1707 824 1283 192 82 21 198 583 402 282 913 1838 2009 Spaces Moved 11602 | 3 109 519 697 315 253 335 381 343 357 1114 459 816 473 272 78 318 753 843 826 1002 726 610 Core 90 | . . . . . . . . . . . . 4 . . . . . . . . 31 55 Treads 3208 | . 102 221 449 315 253 335 335 . . 12 431 448 . . . . . . . . . 307 Legs 1107 | 3 7 . . . . . . . . . . . . . . . . . . 357 695 45 Wheels 2723 | . . 298 248 . . . 46 343 357 1102 28 98 . . . . . . . . . 203 Hover . | . . . . . . . . . . . . . . . . . . . . . . . Flight 4474 | . . . . . . . . . . . . 266 473 272 78 318 753 843 826 645 . . Fastest Speed 26 | 120 120 80 80 160 160 160 110 110 115 115 150 26 26 26 26 29 26 26 29 26 100 50 Average Speed 108 | 120 157 114 131 160 160 163 153 114 115 147 159 117 27 26 26 29 28 28 29 59 218 249 Slowest Speed 1100 | 120 160 160 160 160 160 260 160 115 115 160 160 260 29 29 29 29 29 29 29 122 280 1100 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 13 | . . . . . . . . . . . . 6 . 2 . . 3 . . 2 . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 53 | 2 24 99 85 52 22 35 13 50 60 88 64 20 66 58 68 55 20 81 88 84 74 14 Regions Visited 22 Branch Regions 16 Pre-discovered Areas 17 | . . . 1 1 . . . 1 . 1 1 9 1 . 1 . . . 1 . . . Known Exits Taken 16 | . . . . . 1 1 1 1 1 . 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 6 | 1 1 1 1 1 . . . . . 1 . . . . . . . . . . . . Scrap Searched 32 | . . 1 . 1 . . . 7 7 1 4 . 3 1 . 2 . 1 1 . 3 . Spaces Dug 24 | . . . . . . 4 1 . . . . 1 . . . . 4 3 4 1 . 6 Terrain Destroyed 353 | . . . . . . 7 1 9 3 . . 14 . 3 . . 4 3 4 28 87 190 Melee 18 | . . . . . . 4 1 . . . . 1 . . . . 4 3 4 1 . . Projectile 195 | . . . . . . 3 . 9 3 . . 13 . 3 . . . . . 27 87 50 AOE 140 | . . . . . . . . . . . . . . . . . . . . . . 140 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 --------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Total 13815 | 2 114 538 716 340 403 497 490 374 360 1182 518 1023 535 277 77 422 1087 957 861 1238 872 932 Wait 998 | . . 1 . 15 68 64 23 17 . 30 13 70 49 3 . 101 241 80 30 113 31 49 Move 11555 | 2 108 518 696 314 252 334 380 342 356 1113 458 803 472 267 77 317 747 842 825 997 725 610 Hop 12 | . . . . . . . . . . . . 6 . 2 . . 2 . . 2 . . Pick Up 113 | . 1 1 4 5 13 9 10 1 1 9 . 7 3 . . 3 6 . . 6 2 32 Fast Attach 160 | . 2 1 2 . 10 4 13 2 1 6 4 24 4 . . . 22 5 1 21 10 28 Attach 67 | . . . 3 . 3 1 8 1 . 5 . 11 . 2 . . 6 . . 2 5 20 Detach 40 | . 2 . . . 3 . 4 2 . 4 . 3 . . . . 4 . . 4 4 10 Swap 80 | . . 3 3 5 2 10 7 4 . 5 1 8 . . . 1 8 2 . 3 1 17 Drop 222 | . 1 1 8 1 14 17 24 2 2 10 3 33 7 . . . 26 5 1 25 4 38 Fire 469 | . . 13 . . 35 52 20 3 . . 26 56 . . . . 4 17 . 38 82 123 Melee 47 | . . . . . . 5 1 . . . . 2 . 3 . . 20 6 4 1 . 5 Ram 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . Crush 4 | . . . . . 3 1 . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . . Rewire 47 | . . . . . . . . . . . 13 . . . . . . . . 26 8 . Trap . | . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles (discovered 2 exits: *Min x2) -9/Mines -8/Materials (discovered 3 exits: Fac / *Sto x2) -8/Storage -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: Fac / *Low x2) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac / *Upp) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory (discovered 2 exits: *Res x2) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 2) 4 | -11/Scrapyard | Entered Materials 90 | -10/Materials | Met 8R-AWN 166 | -10/Materials | Discovered new exit (range 6) 180 | -10/Materials | Entered Mines 180 | -10/Mines | Discovered new exit (range 4) 182 | -10/Mines | Followed 8R-AWN into the Mines 247 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 277 | -10/Mines | Discovered new exit (range 5) 307 | -10/Mines | Build established: Mutant 378 | -10/Mines | Found a hidden stash of uninstalled traps 378 | -10/Mines | Discovered new exit (range 15) 606 | -10/Mines | Learned location of 1 exit from Materials 819 | -10/Mines | Entered Exiles 830 | -10/Exiles | Discovered new exit (range 15) 840 | -10/Exiles | Welcomed by 8R-AWN 852 | -10/Exiles | Met EX-HEX 874 | -10/Exiles | Met EX-BIN 884 | -10/Exiles | Aligned with FarCom system 884 | -10/Exiles | Given EX-Vault access code 924 | -10/Exiles | Opened EX-Vault 945 | -10/Exiles | Found AWS/Autocannon 986 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1031 | -10/Exiles | Met EX-DEC 1037 | -10/Exiles | Learned location of Zion (-7) 1318 | -10/Exiles | Visited The Gauntlet 1639 | -10/Exiles | Found AWS/Gauss 1650 | -10/Exiles | Found Gui. Plasma Cannon 1743 | -10/Exiles | Discovered new exit (range 10) 1753 | -10/Exiles | Stole three prototypes: Gui. Plasma Cannon, AWS/Gauss, AWS/Autocannon 1753 | -10/Exiles | Entered Mines 2191 | -9/Mines | Discovered new exit (range 8) 2227 | -9/Mines | Met a Derelict shopkeep closing up shop 2284 | -9/Mines | Entered Materials 2284 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 2285 | -8/Materials | Identified exit to Storage 2286 | -8/Materials | Identified exit to Factory 2689 | -8/Materials | Destroyed 12 combat bots 2907 | -8/Materials | Entered Storage 3151 | -8/Storage | Build established: Scavenger-Mutant 3659 | -8/Storage | Discovered exit to Factory (range 16) 3707 | -8/Storage | Entered Factory 3707 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3709 | -7/Factory | FarCom data flow suspended 3785 | -7/Factory | Identified exit to Lower Caves 4036 | -7/Factory | Allied Derelicts emerged from ambush trap array 4293 | -7/Factory | Fabricated Hvy. Phase Cannon? 4426 | -7/Factory | Entered Lower Caves 4426 | -7/Lower Caves | Accompanied by 2 allies 4529 | -7/Lower Caves | Identified exit to Lower Caves 4667 | -7/Lower Caves | Build established: Mutant 4735 | -7/Lower Caves | Spotted B-75 Beast 4748 | -7/Lower Caves | Destroyed B-75 Beast 4813 | -7/Lower Caves | Encountered a Warlord checkpoint 4855 | -7/Lower Caves | Entered another Lower Caves area 4890 | -7/Lower Caves | Discovered new exit (range 12) 5065 | -7/Lower Caves | Learned location of 1 exit from Factory 5081 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5243 | -7/Lower Caves | Discovered new exit (range 11) 5267 | -7/Lower Caves | Identified exit to Zion 5268 | -7/Lower Caves | Entered Zion 5326 | -7/Zion | Discovered new exit (range 13) 5368 | -7/Zion | Found Prototype Processor 5368 | -7/Zion | Identified Exp. Melee Analysis Suite 5371 | -7/Zion | Found Prototype Processor 5371 | -7/Zion | Identified Exp. Target Analyzer 5379 | -7/Zion | Found Prototype Processor 5379 | -7/Zion | Identified Exp. Targeting Computer 5402 | -7/Zion | Found Prototype Processor 5402 | -7/Zion | Identified Exp. Core Analyzer 5407 | -7/Zion | Found Prototype Processor 5407 | -7/Zion | Identified Exp. Armor Integrity Analyzer 5410 | -7/Zion | Found Prototype Processor 5420 | -7/Zion | Found Prototype Hackware 5593 | -7/Zion | Learned location of 1 exit from Proximity Caves 5643 | -7/Zion | Build established: Scavenger-Mutant 5664 | -7/Zion | Given the Hacking Drone Bay 5667 | -7/Zion | Found Prototype Device 5706 | -7/Zion | Learned Factory emergency access door positions 5722 | -7/Zion | Given A8's code to call for help 5790 | -7/Zion | Gained Derelict followers 5835 | -7/Zion | Found GAL Module 5842 | -7/Zion | Identified Hacking Drone Bay 6019 | -7/Zion | Learned location of Quarantine (-2) 6133 | -7/Zion | Build established: Mutant 6502 | -7/Zion | Imprinted 6505 | -7/Zion | Declared Zion's savior 6975 | -7/Zion | Entered Proximity Caves 6975 | -6/Proximity Caves | Accompanied by 6 allies 6976 | -6/Proximity Caves | Identified exit to Factory 6999 | -6/Proximity Caves | Spotted B-75 Beast 7029 | -6/Proximity Caves | Allies destroyed B-75 Beast 7279 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 7609 | -6/Proximity Caves | Build established: Scavenger-Mutant 7721 | -6/Proximity Caves | Learned location of 1 exit from Factory 7724 | -6/Proximity Caves | Learned Factory trap positions 7799 | -6/Proximity Caves | Entered Factory 7799 | -6/Factory | Accompanied by 2 allies 7799 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 7799 | -6/Factory | Identified Exp. Signal Interpreter 7800 | -6/Factory | Identified exit to Lower Caves 7800 | -6/Factory | Identified exit to Factory 7801 | -6/Factory | Loaded intel: 95 trap records 7801 | -6/Factory | Identified Exp. Hacking Suite 7956 | -6/Factory | Fabricated Particle Reactor? 8196 | -6/Factory | Local fabrication network quarantined 8274 | -6/Factory | Retrieved Zion intel report: Branch Access 8299 | -6/Factory | Build established: Scavenger-Gunner 8568 | -6/Factory | Destroyed 7 combat bots 8646 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 8844 | -6/Factory | Garrison activated, responded to threat 8912 | -6/Factory | Destroyed 9 combat bots 8969 | -6/Factory | Lost 7 parts (1p3n1u2w) 8972 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 9082 | -6/Factory | Entered Lower Caves 9146 | -6/Lower Caves | Learned Factory stockpile data 9254 | -6/Lower Caves | Discovered new exit (range 7) 9256 | -6/Lower Caves | Identified exit to Lower Caves 9269 | -6/Lower Caves | Build established: Sprinter 9274 | -6/Lower Caves | Entered another Lower Caves area 9274 | -6/Lower Caves | Spotted DZ-7JW(f) 9274 | -6/Lower Caves | Spotted 1M-I1Y(f) 9275 | -6/Lower Caves | Encountered a Master Thief 9275 | -6/Lower Caves | Encountered a Master Thief 9275 | -6/Lower Caves | AWS/Gauss stolen by Master Thief 9279 | -6/Lower Caves | Spotted RA-GF3(f) 9280 | -6/Lower Caves | Encountered a Master Thief 9281 | -6/Lower Caves | Gui. Plasma Cannon stolen by Master Thief 9339 | -6/Lower Caves | Learned Factory trap positions 9355 | -6/Lower Caves | Discovered new exit (range 8) 9356 | -6/Lower Caves | Identified exit to Data Miner 9356 | -6/Lower Caves | Entered Data Miner 9356 | -6/Data Miner | Discovered new exit (range 6) 9361 | -6/Data Miner | Met Data Miner 9366 | -6/Data Miner | Learned location of Section 7 (-2) 9366 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 9371 | -6/Data Miner | Received God Mode back door access code from Data Miner 9376 | -6/Data Miner | Identified exit to Proximity Caves 9377 | -6/Data Miner | Entered Proximity Caves 9380 | -5/Proximity Caves | Learned Factory trap positions 9388 | -5/Proximity Caves | Learned Factory emergency access door positions 9470 | -5/Proximity Caves | Escorted by Enhanced Grunt 9497 | -5/Proximity Caves | Discovered exit to Factory (range 8) 9569 | -5/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 9575 | -5/Proximity Caves | Entered Factory 9575 | -5/Factory | Accompanied by 1 ally 9575 | -5/Factory | Evolved 2 slots: Utility x2 9576 | -5/Factory | Loaded intel: 106 trap records 9772 | -5/Factory | Retrieved Zion intel report: Emergency Access 9827 | -5/Factory | Retrieved Zion intel report: Prototype Stockpiles 9828 | -5/Factory | Zion Kinetic Resupply teleported in 9943 | -5/Factory | Build established: Scout 10023 | -5/Factory | Discovered new exit (range 5) 10068 | -5/Factory | Identified exit to Factory 10126 | -5/Factory | Discovered new exit (range 4) 10127 | -5/Factory | Identified exit to Upper Caves 10158 | -5/Factory | Entered Upper Caves 10320 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 10326 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 10348 | -5/Upper Caves | Learned Factory emergency access door positions 10444 | -5/Upper Caves | Encountered a Warlord checkpoint 10542 | -5/Upper Caves | Discovered new exit (range 18) 10558 | -5/Upper Caves | Identified exit to Upper Caves 10560 | -5/Upper Caves | Entered another Upper Caves area 10595 | -5/Upper Caves | Learned Factory terminal intel 10672 | -5/Upper Caves | Discovered exit to Factory (range 8) 10785 | -5/Upper Caves | Discovered new exit (range 6) 10786 | -5/Upper Caves | Identified exit to Warlord 10797 | -5/Upper Caves | A Commander dispatched an escort 10802 | -5/Upper Caves | Learned location of Armory (-4) 10802 | -5/Upper Caves | Learned location of 1 exit from Factory 10802 | -5/Upper Caves | Learned Armory emergency access door positions 10802 | -5/Upper Caves | Learned Factory stockpile data 10802 | -5/Upper Caves | Learned Armory stockpile data 10842 | -5/Upper Caves | Entered Warlord 10889 | -5/Warlord | Visited the Vortex Lab 10890 | -5/Warlord | Found Prototype Energy Cannon 10890 | -5/Warlord | Identified Vortex Cannon 10896 | -5/Warlord | Found Vortex Cannon 10899 | -5/Warlord | Found Prototype Energy Gun 10900 | -5/Warlord | Identified Vortex Shotgun 10911 | -5/Warlord | Warlord's base attacked by MAIN.C 11012 | -5/Warlord | Rebuked by Warlord 11015 | -5/Warlord | Opened Warlord's prototype stash 11016 | -5/Warlord | Found Prototype Device 11016 | -5/Warlord | Identified Exp. Focal Shield 11021 | -5/Warlord | Found Prototype Hackware 11021 | -5/Warlord | Identified Ghost Barrier 11044 | -5/Warlord | Found Prototype Reactor 11064 | -5/Warlord | Found Exp. Target Analyzer 11261 | -5/Warlord | Warlord forces counterattacked 11339 | -5/Warlord | Spotted Striker 11353 | -5/Warlord | Spotted B-86 Titan 11424 | -5/Warlord | Found Prototype Ballistic Cannon 11452 | -5/Warlord | Spotted Executioner 11493 | -5/Warlord | Destroyed Executioner 11543 | -5/Warlord | Spotted Striker 11578 | -5/Warlord | Build established: Scavenger-Mutant 11586 | -5/Warlord | Warlord base infiltrated, sounded retreat 11698 | -5/Warlord | Discovered new exit (range 14) 11711 | -5/Warlord | Spotted Executioner 11741 | -5/Warlord | Identified exit to Proximity Caves 11755 | -5/Warlord | Entered Proximity Caves 11861 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost 12040 | -4/Proximity Caves | Lost 3 parts (2n1w) 12062 | -4/Proximity Caves | Identified Hvy. Autocannon 12116 | -4/Proximity Caves | Lost 5 parts (1p2n1u1w) 12192 | -4/Proximity Caves | Core integrity fell below 50% 12217 | -4/Proximity Caves | Learned Research garrison access intel 12389 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 13076 | -4/Proximity Caves | Learned Research stockpile data 13155 | -4/Proximity Caves | Spotted B-86 Titan 13593 | -4/Proximity Caves | Entered Factory 13593 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 13594 | -4/Factory | Identified exit to Research 13596 | -4/Factory | Loaded intel: 85 trap records 13599 | -4/Factory | Loaded intel: 19 terminal locations 13864 | -4/Factory | Zion Kinetic Resupply teleported in 14204 | -4/Factory | Found Quantum Capacitor 14208 | -4/Factory | Found Quantum Capacitor 14210 | -4/Factory | Build established: Hauler-Gunner 14802 | -4/Factory | Terminal network hard line cut 15203 | -4/Factory | Cargo convoy interrupted 15204 | -4/Factory | Spotted Striker 15204 | -4/Factory | Spotted Executioner 15213 | -4/Factory | System corruption reached 10% 15219 | -4/Factory | Incoming assault squad redirected 15223 | -4/Factory | Destroyed Striker 15252 | -4/Factory | Destroyed Executioner 15315 | -4/Factory | Identified Vortex Chain Reactor 15325 | -4/Factory | Core integrity fell below 50% 15358 | -4/Factory | Lost 15 parts (1p5n4u5w) 15569 | -4/Factory | Core integrity fell below 20% 15593 | -4/Factory | First assault squad dispatched 15602 | -4/Factory | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 15562_ Dropped Quantum Capacitor. 15562_ Dropped Railgun. 15563_ Penetrated by Slug. 15569_ Antigrav System destroyed. 15569_ Penetrated by Slug. 15570_ The unstable cave ceiling collapses. 15571_ P-70 Sage Mic. Fission Core severed. 15572_ The unstable cave ceiling collapses. 15572_ Penetrated by Slug. 15572_ Exp. Armor Integrity Analyzer destroyed. 15574_ P-70 Sage destroyed. 15576_ Penetrated by Slug. 15581_ System corrupted: Substantial component data lost. 15593_ ALERT: Significant disruption in Zone 3G, assault forces dispatched. 15600_ VXJLHUSTCHQPGVFGPDTYP 15601_ C-30 ARC bursts open, deploying its payload. 15601_ G-73 Enforcer unfolds itself. 15601_ G-67 Veteran unfolds itself. 15601_ B-60 Warrior Hvy. Mace severed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????^????????^?????????????? | | ????????????????????^??????????????????????^?????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????##?????????????????????????????????? | | ???????????# ????????????????????????????????? | | ????????? ????????????????????????????????? | | ??????? ????????????????????????????????? | | ?????? ????????????????????????????????? | | ?????? #???####+######?????????????????? | | #?????# #???# #?????????????????? | | #????# #???# #?????????????????? | | #????# #???# ""#?????????????????? | | #????# ##### ! ""#?????????????????? | | #????# + Y"#?????????????????? | | "###### # ""#?????????????????? | | "# # # ] g ""#?????????????????? | | # + @g #?????????????????? | | # #####g#####?????????????????? | | # #### Y #????????????????????? | | + !< ?????????????????? | | # #####+######### ###??????????????????? | | # ## #???##+##????????????????????? | | # # ## """ """ #????????????????????????????? | | # ## """ """ #????????????????????????????? | | # #??# ## """ """ #????????????????????????????? | | ###### ## #????????????????????????????? | | + + |#????????????????????????????? | | #######+## #????????????????????????????? | | #????? # #????????????????????????????? | | #?????" ###########????????????????????????????? | | #????Y" #??????????????????????????????????????? | | #???? " #??????????????????????????????????????? | | #??? #????????????????????????????^^^^^?^???? | | #??? #??????????????????????????????????????? | | #??#######??????????????????????????????????????? | | ##???????????????????????????????????????????????? | | ??????????????????????????????????????T??????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????+????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 55 Energy Capacity 1100 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 110 Additional Mass Support 12 Armor Coverage 450 Resistance: KI 30 Resistance: TH 10 Resistance: EM 25 Power Shielding 66 Evasion (%) 64 Targeting Accuracy 16 Melee Accuracy 12 Target Analysis 10 Core Analysis 15 Armor Integrity Analysis 50 Recoil Reduction 6 Matter Filtering 50 Kinecelleration 30 Offensive Hacking 16 Item Schematics ----------------- Enh. Nuclear Core | -6/Factory | Z-intel Cld. Aerolev Unit | -6/Factory | Z-intel Antimatter Cannon | -6/Factory | Z-intel Imp. Airjet | -6/Factory | Z-intel Scatter Rocket Array | -6/Factory | Z-intel Biomechanical Wings | -6/Factory | Z-intel Cld. Pulse Rifle | -6/Factory | Z-intel Imp. Heavy Laser | -6/Factory | Z-intel Cld. Cesium-ion Thruster | -6/Factory | Z-intel Thermal Defense Suite | -6/Factory | Z-intel Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Exp. Terrain Scan Processor | -6/Data Miner | Free Robot Schematics ------------------ None Fabricated ------------ Hvy. Phase Cannon | x2 | -7/Factory | Preloaded Particle Reactor | x2 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SmallDataMaul Manual? 0 Play Time 03:34:54 Cumulative 336.2 hours Start 2021.07.14 @ 06:20:53 End 2021.07.14 @ 23:17:01 Sessions 12 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 171 Rogue 168 Adventurer 1 Explorer 2 Win Type - Total 5 Types 3/1/1/0/0/0/0/0/0 Lore% 81 Gallery% 88 Achievement% 69 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 1 Font 24/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters LOW_CONTRAST(0,0,0) Steam 1 RUN: 35abea5e-dc51-42d5-83b0-74f2c93c4baa